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266 lines
9.8 KiB
266 lines
9.8 KiB
// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
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// Use of this source code is governed by a BSD-style license that can be |
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// found in the LICENSE file. |
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#ifndef IPC_IPC_CHANNEL_H_ |
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#define IPC_IPC_CHANNEL_H_ |
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#include <stddef.h> |
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#include <stdint.h> |
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#include <memory> |
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#include <string> |
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#include "base/compiler_specific.h" |
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#include "base/component_export.h" |
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#include "base/files/scoped_file.h" |
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#include "base/memory/ref_counted.h" |
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#include "base/process/process.h" |
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#include "base/single_thread_task_runner.h" |
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#include "base/threading/thread_task_runner_handle.h" |
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#include "build/build_config.h" |
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#include "ipc/ipc.mojom.h" |
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#include "ipc/ipc_channel_handle.h" |
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#include "ipc/ipc_message.h" |
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#include "ipc/ipc_sender.h" |
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#include "mojo/public/cpp/bindings/associated_interface_ptr.h" |
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#include "mojo/public/cpp/bindings/associated_interface_request.h" |
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#include "mojo/public/cpp/bindings/scoped_interface_endpoint_handle.h" |
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#include "mojo/public/cpp/bindings/thread_safe_interface_ptr.h" |
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#if defined(OS_POSIX) |
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#include <sys/types.h> |
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#endif |
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namespace IPC { |
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class Listener; |
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//------------------------------------------------------------------------------ |
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// See |
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// http://www.chromium.org/developers/design-documents/inter-process-communication |
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// for overview of IPC in Chromium. |
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// Channels are implemented using mojo message pipes on all platforms other |
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// than NaCl. |
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class COMPONENT_EXPORT(IPC) Channel : public Sender { |
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// Security tests need access to the pipe handle. |
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friend class ChannelTest; |
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public: |
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// Flags to test modes |
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enum ModeFlags { |
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MODE_NO_FLAG = 0x0, |
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MODE_SERVER_FLAG = 0x1, |
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MODE_CLIENT_FLAG = 0x2, |
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}; |
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// Some Standard Modes |
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// TODO(morrita): These are under deprecation work. You should use Create*() |
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// functions instead. |
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enum Mode { |
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MODE_NONE = MODE_NO_FLAG, |
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MODE_SERVER = MODE_SERVER_FLAG, |
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MODE_CLIENT = MODE_CLIENT_FLAG, |
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}; |
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// Messages internal to the IPC implementation are defined here. |
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// Uses Maximum value of message type (uint16_t), to avoid conflicting |
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// with normal message types, which are enumeration constants starting from 0. |
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enum { |
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// The Hello message is sent by the peer when the channel is connected. |
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// The message contains just the process id (pid). |
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// The message has a special routing_id (MSG_ROUTING_NONE) |
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// and type (HELLO_MESSAGE_TYPE). |
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HELLO_MESSAGE_TYPE = UINT16_MAX, |
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// The CLOSE_FD_MESSAGE_TYPE is used in the IPC class to |
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// work around a bug in sendmsg() on Mac. When an FD is sent |
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// over the socket, a CLOSE_FD_MESSAGE is sent with hops = 2. |
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// The client will return the message with hops = 1, *after* it |
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// has received the message that contains the FD. When we |
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// receive it again on the sender side, we close the FD. |
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CLOSE_FD_MESSAGE_TYPE = HELLO_MESSAGE_TYPE - 1 |
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}; |
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// Helper interface a Channel may implement to expose support for associated |
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// Mojo interfaces. |
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class COMPONENT_EXPORT(IPC) AssociatedInterfaceSupport { |
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public: |
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using GenericAssociatedInterfaceFactory = |
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base::Callback<void(mojo::ScopedInterfaceEndpointHandle)>; |
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virtual ~AssociatedInterfaceSupport() {} |
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// Returns a ThreadSafeForwarded for this channel which can be used to |
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// safely send mojom::Channel requests from arbitrary threads. |
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virtual std::unique_ptr<mojo::ThreadSafeForwarder<mojom::Channel>> |
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CreateThreadSafeChannel() = 0; |
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// Adds an interface factory to this channel for interface |name|. Must be |
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// safe to call from any thread. |
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virtual void AddGenericAssociatedInterface( |
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const std::string& name, |
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const GenericAssociatedInterfaceFactory& factory) = 0; |
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// Requests an associated interface from the remote endpoint. |
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virtual void GetGenericRemoteAssociatedInterface( |
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const std::string& name, |
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mojo::ScopedInterfaceEndpointHandle handle) = 0; |
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// Template helper to add an interface factory to this channel. |
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template <typename Interface> |
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using AssociatedInterfaceFactory = |
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base::Callback<void(mojo::AssociatedInterfaceRequest<Interface>)>; |
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template <typename Interface> |
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void AddAssociatedInterface( |
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const AssociatedInterfaceFactory<Interface>& factory) { |
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AddGenericAssociatedInterface( |
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Interface::Name_, |
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base::Bind(&BindAssociatedInterfaceRequest<Interface>, factory)); |
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} |
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// Template helper to request a remote associated interface. |
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template <typename Interface> |
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void GetRemoteAssociatedInterface( |
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mojo::AssociatedInterfacePtr<Interface>* proxy) { |
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auto request = mojo::MakeRequest(proxy); |
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GetGenericRemoteAssociatedInterface( |
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Interface::Name_, request.PassHandle()); |
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} |
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private: |
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template <typename Interface> |
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static void BindAssociatedInterfaceRequest( |
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const AssociatedInterfaceFactory<Interface>& factory, |
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mojo::ScopedInterfaceEndpointHandle handle) { |
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factory.Run( |
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mojo::AssociatedInterfaceRequest<Interface>(std::move(handle))); |
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} |
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}; |
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// The maximum message size in bytes. Attempting to receive a message of this |
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// size or bigger results in a channel error. |
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static constexpr size_t kMaximumMessageSize = 128 * 1024 * 1024; |
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// Amount of data to read at once from the pipe. |
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static const size_t kReadBufferSize = 4 * 1024; |
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// Maximum persistent read buffer size. Read buffer can grow larger to |
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// accommodate large messages, but it's recommended to shrink back to this |
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// value because it fits 99.9% of all messages (see issue 529940 for data). |
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static const size_t kMaximumReadBufferSize = 64 * 1024; |
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// Initialize a Channel. |
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// |
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// |channel_handle| identifies the communication Channel. For POSIX, if |
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// the file descriptor in the channel handle is != -1, the channel takes |
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// ownership of the file descriptor and will close it appropriately, otherwise |
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// it will create a new descriptor internally. |
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// |listener| receives a callback on the current thread for each newly |
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// received message. |
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// |
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// There are four type of modes how channels operate: |
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// |
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// - Server and named server: In these modes, the Channel is |
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// responsible for settingb up the IPC object |
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// - An "open" named server: It accepts connections from ANY client. |
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// The caller must then implement their own access-control based on the |
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// client process' user Id. |
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// - Client and named client: In these mode, the Channel merely |
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// connects to the already established IPC object. |
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// |
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// Each mode has its own Create*() API to create the Channel object. |
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static std::unique_ptr<Channel> Create( |
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const IPC::ChannelHandle& channel_handle, |
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Mode mode, |
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Listener* listener); |
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static std::unique_ptr<Channel> CreateClient( |
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const IPC::ChannelHandle& channel_handle, |
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Listener* listener, |
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const scoped_refptr<base::SingleThreadTaskRunner>& ipc_task_runner); |
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static std::unique_ptr<Channel> CreateServer( |
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const IPC::ChannelHandle& channel_handle, |
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Listener* listener, |
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const scoped_refptr<base::SingleThreadTaskRunner>& ipc_task_runner); |
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~Channel() override; |
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// Connect the pipe. On the server side, this will initiate |
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// waiting for connections. On the client, it attempts to |
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// connect to a pre-existing pipe. Note, calling Connect() |
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// will not block the calling thread and may complete |
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// asynchronously. |
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// |
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// The subclass implementation must call WillConnect() at the beginning of its |
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// implementation. |
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virtual bool Connect() WARN_UNUSED_RESULT = 0; |
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// Pause the channel. Subsequent sends will be queued internally until |
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// Unpause() is called and the channel is flushed either by Unpause() or a |
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// subsequent call to Flush(). |
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virtual void Pause(); |
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// Unpause the channel. This allows subsequent Send() calls to transmit |
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// messages immediately, without queueing. If |flush| is true, any messages |
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// queued while paused will be flushed immediately upon unpausing. Otherwise |
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// you must call Flush() explicitly. |
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// |
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// Not all implementations support Unpause(). See ConnectPaused() above for |
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// details. |
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virtual void Unpause(bool flush); |
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// Manually flush the pipe. This is only useful exactly once, and only after |
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// a call to Unpause(false), in order to explicitly flush out any |
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// messages which were queued prior to unpausing. |
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// |
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// Not all implementations support Flush(). See ConnectPaused() above for |
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// details. |
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virtual void Flush(); |
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// Close this Channel explicitly. May be called multiple times. |
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// On POSIX calling close on an IPC channel that listens for connections will |
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// cause it to close any accepted connections, and it will stop listening for |
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// new connections. If you just want to close the currently accepted |
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// connection and listen for new ones, use ResetToAcceptingConnectionState. |
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virtual void Close() = 0; |
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// Gets a helper for associating Mojo interfaces with this Channel. |
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// |
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// NOTE: Not all implementations support this. |
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virtual AssociatedInterfaceSupport* GetAssociatedInterfaceSupport(); |
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// Overridden from ipc::Sender. |
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// Send a message over the Channel to the listener on the other end. |
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// |
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// |message| must be allocated using operator new. This object will be |
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// deleted once the contents of the Message have been sent. |
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bool Send(Message* message) override = 0; |
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#if !defined(OS_NACL_SFI) |
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// Generates a channel ID that's non-predictable and unique. |
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static std::string GenerateUniqueRandomChannelID(); |
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#endif |
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#if defined(OS_LINUX) |
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// Sandboxed processes live in a PID namespace, so when sending the IPC hello |
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// message from client to server we need to send the PID from the global |
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// PID namespace. |
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static void SetGlobalPid(int pid); |
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static int GetGlobalPid(); |
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#endif |
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protected: |
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// Subclasses must call this method at the beginning of their implementation |
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// of Connect(). |
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void WillConnect(); |
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private: |
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bool did_start_connect_ = false; |
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}; |
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} // namespace IPC |
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#endif // IPC_IPC_CHANNEL_H_
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