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205 lines
6.9 KiB
205 lines
6.9 KiB
/* |
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* Copyright (C) 2011-2012 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#include "rsContext.h" |
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#include "rsScriptC.h" |
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#include "rsMatrix4x4.h" |
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#include "rsMatrix3x3.h" |
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#include "rsMatrix2x2.h" |
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#include "rsCpuCore.h" |
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#include "rsCpuScript.h" |
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using android::renderscript::Matrix2x2; |
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using android::renderscript::Matrix3x3; |
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using android::renderscript::Matrix4x4; |
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#define EXPORT_F32_FN_F32(func) \ |
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float __attribute__((overloadable)) SC_##func(float v) { \ |
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return func(v); \ |
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} |
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#define EXPORT_F32_FN_F32_F32(func) \ |
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float __attribute__((overloadable)) SC_##func(float t, float v) { \ |
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return func(t, v); \ |
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} |
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////////////////////////////////////////////////////////////////////////////// |
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// Float util |
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////////////////////////////////////////////////////////////////////////////// |
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// Handle missing Gingerbread functions like tgammaf. |
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float SC_tgammaf(float x) { |
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#ifdef RS_COMPATIBILITY_LIB |
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return __builtin_tgamma(x); |
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#else |
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return tgammaf(x); |
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#endif |
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} |
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uint32_t SC_abs_i32(int32_t v) {return abs(v);} |
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static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { |
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m->loadRotate(rot, x, y, z); |
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} |
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static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { |
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m->loadScale(x, y, z); |
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} |
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static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { |
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m->loadTranslate(x, y, z); |
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} |
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static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { |
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m->rotate(rot, x, y, z); |
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} |
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static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { |
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m->scale(x, y, z); |
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} |
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static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { |
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m->translate(x, y, z); |
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} |
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static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { |
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m->loadOrtho(l, r, b, t, n, f); |
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} |
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static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) { |
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m->loadFrustum(l, r, b, t, n, f); |
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} |
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static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { |
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m->loadPerspective(fovy, aspect, near, far); |
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} |
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static bool SC_MatrixInverse_4x4(Matrix4x4 *m) { |
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return m->inverse(); |
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} |
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static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) { |
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return m->inverseTranspose(); |
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} |
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static void SC_MatrixTranspose_4x4(Matrix4x4 *m) { |
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m->transpose(); |
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} |
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static void SC_MatrixTranspose_3x3(Matrix3x3 *m) { |
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m->transpose(); |
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} |
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static void SC_MatrixTranspose_2x2(Matrix2x2 *m) { |
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m->transpose(); |
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} |
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float SC_randf2(float min, float max) { |
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float r = (float)rand(); |
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r /= RAND_MAX; |
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r = r * (max - min) + min; |
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return r; |
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} |
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EXPORT_F32_FN_F32(acosf) |
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EXPORT_F32_FN_F32(acoshf) |
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EXPORT_F32_FN_F32(asinf) |
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EXPORT_F32_FN_F32(asinhf) |
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EXPORT_F32_FN_F32(atanf) |
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EXPORT_F32_FN_F32_F32(atan2f) |
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EXPORT_F32_FN_F32(atanhf) |
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EXPORT_F32_FN_F32(cbrtf) |
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EXPORT_F32_FN_F32(ceilf) |
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EXPORT_F32_FN_F32_F32(copysignf) |
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EXPORT_F32_FN_F32(cosf) |
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EXPORT_F32_FN_F32(coshf) |
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EXPORT_F32_FN_F32(erfcf) |
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EXPORT_F32_FN_F32(erff) |
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EXPORT_F32_FN_F32(expf) |
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EXPORT_F32_FN_F32(exp2f) |
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EXPORT_F32_FN_F32(expm1f) |
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EXPORT_F32_FN_F32_F32(fdimf) |
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EXPORT_F32_FN_F32(floorf) |
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float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);} |
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EXPORT_F32_FN_F32_F32(fmaxf) |
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EXPORT_F32_FN_F32_F32(fminf) |
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EXPORT_F32_FN_F32_F32(fmodf) |
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float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);} |
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EXPORT_F32_FN_F32_F32(hypotf) |
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int SC_ilogbf(float v) {return ilogbf(v); } |
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float SC_ldexpf(float v, int i) {return ldexpf(v, i);} |
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EXPORT_F32_FN_F32(lgammaf) |
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float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);} |
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EXPORT_F32_FN_F32(logf) |
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EXPORT_F32_FN_F32(log10f) |
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EXPORT_F32_FN_F32(log1pf) |
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EXPORT_F32_FN_F32(logbf) |
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float SC_modff(float v, float* ptr) {return modff(v, ptr);} |
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EXPORT_F32_FN_F32_F32(nextafterf) |
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EXPORT_F32_FN_F32_F32(powf) |
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EXPORT_F32_FN_F32_F32(remainderf) |
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float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);} |
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EXPORT_F32_FN_F32(rintf) |
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EXPORT_F32_FN_F32(roundf) |
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EXPORT_F32_FN_F32(sinf) |
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EXPORT_F32_FN_F32(sinhf) |
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EXPORT_F32_FN_F32(sqrtf) |
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EXPORT_F32_FN_F32(tanf) |
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EXPORT_F32_FN_F32(tanhf) |
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EXPORT_F32_FN_F32(truncf) |
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void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m, |
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float rot, float x, float y, float z) { |
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SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z); |
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} |
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void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m, |
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float x, float y, float z) { |
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SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z); |
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} |
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void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m, |
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float x, float y, float z) { |
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SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z); |
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} |
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void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot, |
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float x, float y, float z) { |
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SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z); |
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} |
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void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x, |
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float y, float z) { |
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SC_MatrixScale((Matrix4x4 *) m, x, y, z); |
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} |
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void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x, |
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float y, float z) { |
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SC_MatrixTranslate((Matrix4x4 *) m, x, y, z); |
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} |
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void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l, |
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float r, float b, float t, float n, float f) { |
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SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f); |
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} |
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void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m, |
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float l, float r, float b, float t, float n, float f) { |
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SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f); |
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} |
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void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m, |
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float fovy, float aspect, float near, float far) { |
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SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); |
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} |
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bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) { |
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return SC_MatrixInverse_4x4((Matrix4x4 *) m); |
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} |
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bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) { |
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return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m); |
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} |
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void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) { |
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SC_MatrixTranspose_4x4((Matrix4x4 *) m); |
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} |
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void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) { |
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SC_MatrixTranspose_3x3((Matrix3x3 *) m); |
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} |
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void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) { |
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SC_MatrixTranspose_2x2((Matrix2x2 *) m); |
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} |
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