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201 lines
7.1 KiB
201 lines
7.1 KiB
/* |
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* Copyright (C) 2011 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#include <GLES/gl.h> |
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#include <GLES2/gl2.h> |
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#include <GLES/glext.h> |
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#include <rs_hal.h> |
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#include <rsContext.h> |
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#include <rsMesh.h> |
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#include "rsdAllocation.h" |
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#include "rsdMeshObj.h" |
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#include "rsdGL.h" |
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#include <string> |
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using android::renderscript::Allocation; |
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using android::renderscript::Context; |
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using android::renderscript::Element; |
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using android::renderscript::Mesh; |
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RsdMeshObj::RsdMeshObj(const Context *rsc, const Mesh *rsMesh) { |
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mRSMesh = rsMesh; |
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mAttribs = nullptr; |
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mAttribAllocationIndex = nullptr; |
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mGLPrimitives = nullptr; |
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mAttribCount = 0; |
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} |
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RsdMeshObj::~RsdMeshObj() { |
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if (mAttribs) { |
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delete[] mAttribs; |
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delete[] mAttribAllocationIndex; |
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} |
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if (mGLPrimitives) { |
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delete[] mGLPrimitives; |
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} |
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} |
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bool RsdMeshObj::isValidGLComponent(const Element *elem, uint32_t fieldIdx) { |
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// Only GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FIXED, GL_FLOAT are accepted. |
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// Filter rs types accordingly |
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RsDataType dt = elem->mHal.state.fields[fieldIdx]->mHal.state.dataType; |
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if (dt != RS_TYPE_FLOAT_32 && dt != RS_TYPE_UNSIGNED_8 && |
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dt != RS_TYPE_UNSIGNED_16 && dt != RS_TYPE_SIGNED_8 && |
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dt != RS_TYPE_SIGNED_16) { |
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return false; |
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} |
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// Now make sure they are not arrays |
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uint32_t arraySize = elem->mHal.state.fieldArraySizes[fieldIdx]; |
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if (arraySize != 1) { |
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return false; |
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} |
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return true; |
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} |
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bool RsdMeshObj::init(const Context *rsc) { |
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updateGLPrimitives(rsc); |
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// Count the number of gl attrs to initialize |
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mAttribCount = 0; |
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for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
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const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); |
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for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) { |
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if (isValidGLComponent(elem, ct)) { |
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mAttribCount ++; |
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} |
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} |
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} |
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if (mAttribs) { |
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delete [] mAttribs; |
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delete [] mAttribAllocationIndex; |
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mAttribs = nullptr; |
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mAttribAllocationIndex = nullptr; |
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} |
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if (!mAttribCount) { |
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return false; |
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} |
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mAttribs = new RsdVertexArray::Attrib[mAttribCount]; |
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mAttribAllocationIndex = new uint32_t[mAttribCount]; |
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uint32_t userNum = 0; |
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for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
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const Element *elem = mRSMesh->mHal.state.vertexBuffers[ct]->getType()->getElement(); |
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uint32_t stride = elem->mHal.state.elementSizeBytes; |
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for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) { |
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const Element *f = elem->mHal.state.fields[fieldI]; |
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if (!isValidGLComponent(elem, fieldI)) { |
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continue; |
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} |
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mAttribs[userNum].size = f->mHal.state.vectorSize; |
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mAttribs[userNum].offset = elem->mHal.state.fieldOffsetBytes[fieldI]; |
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mAttribs[userNum].type = rsdTypeToGLType(f->mHal.state.dataType); |
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mAttribs[userNum].normalized = f->mHal.state.dataType != RS_TYPE_FLOAT_32; |
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mAttribs[userNum].stride = stride; |
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std::string tmp(RS_SHADER_ATTR); |
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tmp.append(elem->mHal.state.fieldNames[fieldI]); |
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mAttribs[userNum].name = tmp; |
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// Remember which allocation this attribute came from |
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mAttribAllocationIndex[userNum] = ct; |
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userNum ++; |
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} |
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} |
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return true; |
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} |
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void RsdMeshObj::renderPrimitiveRange(const Context *rsc, uint32_t primIndex, |
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size_t start, uint32_t len) const { |
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if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { |
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rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh or parameters"); |
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return; |
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} |
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for (uint32_t ct=0; ct < mRSMesh->mHal.state.vertexBuffersCount; ct++) { |
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const Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[ct]; |
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DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv; |
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if (drv->uploadDeferred) { |
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rsdAllocationSyncAll(rsc, alloc, RS_ALLOCATION_USAGE_SCRIPT); |
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} |
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} |
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// update attributes with either buffer information or data ptr based on their current state |
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for (uint32_t ct=0; ct < mAttribCount; ct++) { |
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uint32_t allocIndex = mAttribAllocationIndex[ct]; |
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Allocation *alloc = mRSMesh->mHal.state.vertexBuffers[allocIndex]; |
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DrvAllocation *drvAlloc = (DrvAllocation *)alloc->mHal.drv; |
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if (drvAlloc->bufferID) { |
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mAttribs[ct].buffer = drvAlloc->bufferID; |
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mAttribs[ct].ptr = nullptr; |
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} else { |
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mAttribs[ct].buffer = 0; |
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mAttribs[ct].ptr = (const uint8_t*)alloc->mHal.drvState.lod[0].mallocPtr; |
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} |
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} |
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RsdVertexArray va(mAttribs, mAttribCount); |
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va.setup(rsc); |
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const Allocation *idxAlloc = mRSMesh->mHal.state.indexBuffers[primIndex]; |
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if (idxAlloc) { |
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DrvAllocation *drvAlloc = (DrvAllocation *)idxAlloc->mHal.drv; |
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if (drvAlloc->uploadDeferred) { |
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rsdAllocationSyncAll(rsc, idxAlloc, RS_ALLOCATION_USAGE_SCRIPT); |
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} |
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if (drvAlloc->bufferID) { |
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RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, drvAlloc->bufferID); |
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RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, |
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(uint16_t *)(start * 2)); |
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} else { |
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RSD_CALL_GL(glBindBuffer, GL_ELEMENT_ARRAY_BUFFER, 0); |
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RSD_CALL_GL(glDrawElements, mGLPrimitives[primIndex], len, GL_UNSIGNED_SHORT, |
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idxAlloc->mHal.drvState.lod[0].mallocPtr); |
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} |
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} else { |
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RSD_CALL_GL(glDrawArrays, mGLPrimitives[primIndex], start, len); |
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} |
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rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); |
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} |
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void RsdMeshObj::updateGLPrimitives(const Context *rsc) { |
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mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount]; |
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for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) { |
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switch (mRSMesh->mHal.state.primitives[i]) { |
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case RS_PRIMITIVE_POINT: mGLPrimitives[i] = GL_POINTS; break; |
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case RS_PRIMITIVE_LINE: mGLPrimitives[i] = GL_LINES; break; |
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case RS_PRIMITIVE_LINE_STRIP: mGLPrimitives[i] = GL_LINE_STRIP; break; |
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case RS_PRIMITIVE_TRIANGLE: mGLPrimitives[i] = GL_TRIANGLES; break; |
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case RS_PRIMITIVE_TRIANGLE_STRIP: mGLPrimitives[i] = GL_TRIANGLE_STRIP; break; |
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case RS_PRIMITIVE_TRIANGLE_FAN: mGLPrimitives[i] = GL_TRIANGLE_FAN; break; |
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default: rsc->setError(RS_ERROR_FATAL_DRIVER, "Invalid mesh primitive"); break; |
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} |
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} |
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}
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