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120 lines
3.9 KiB
120 lines
3.9 KiB
/* |
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* Copyright (C) 2011-2012 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#include "rsdCore.h" |
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#include "rsdAllocation.h" |
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#include "rsdProgramVertex.h" |
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#include "rsdShader.h" |
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#include "rsdShaderCache.h" |
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#include "rsContext.h" |
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#include "rsProgramVertex.h" |
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#include "rsProgramFragment.h" |
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#include <GLES/gl.h> |
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#include <GLES/glext.h> |
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#include <GLES2/gl2.h> |
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#include <GLES2/gl2ext.h> |
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using android::renderscript::Allocation; |
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using android::renderscript::Context; |
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using android::renderscript::Program; |
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using android::renderscript::ProgramFragment; |
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using android::renderscript::ProgramVertex; |
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bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, |
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const char* shader, size_t shaderLen, |
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const char** textureNames, size_t textureNamesCount, |
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const size_t *textureNamesLength) { |
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RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, |
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textureNames, textureNamesCount, textureNamesLength); |
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pv->mHal.drv = drv; |
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return true; |
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} |
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static void SyncProgramConstants(const Context *rsc, const Program *p) { |
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for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { |
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const Allocation *a = p->mHal.state.textures[ct]; |
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if (!a) { |
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continue; |
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} |
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DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; |
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if (drvAlloc->uploadDeferred) { |
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rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT); |
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} |
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} |
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} |
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void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) { |
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RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
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SyncProgramConstants(rsc, pv); |
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dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); |
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} |
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void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) { |
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RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
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RsdShader *drv = nullptr; |
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if(pv->mHal.drv) { |
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drv = (RsdShader*)pv->mHal.drv; |
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if (rsc->props.mLogShaders) { |
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ALOGV("Destroying vertex shader with ID %p", (void*)pv); |
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} |
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if (drv->getStateBasedIDCount()) { |
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dc->gl.shaderCache->cleanupVertex(drv); |
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} |
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delete drv; |
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} |
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} |
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bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, |
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const char* shader, size_t shaderLen, |
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const char** textureNames, size_t textureNamesCount, |
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const size_t *textureNamesLength) { |
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RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, |
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textureNames, textureNamesCount, textureNamesLength); |
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pf->mHal.drv = drv; |
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return true; |
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} |
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void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) { |
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RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
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SyncProgramConstants(rsc, pf); |
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dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); |
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} |
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void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) { |
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RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
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RsdShader *drv = nullptr; |
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if(pf->mHal.drv) { |
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drv = (RsdShader*)pf->mHal.drv; |
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if (rsc->props.mLogShaders) { |
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ALOGV("Destroying fragment shader with ID %p", (void*)pf); |
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} |
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if (drv->getStateBasedIDCount()) { |
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dc->gl.shaderCache->cleanupFragment(drv); |
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} |
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delete drv; |
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} |
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} |
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