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148 lines
5.4 KiB
148 lines
5.4 KiB
/* |
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* Copyright (C) 2009 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#include "rsContext.h" |
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#include "rsProgramFragment.h" |
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#include <inttypes.h> |
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namespace android { |
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namespace renderscript { |
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ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength, |
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const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, |
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const uintptr_t * params, size_t paramLength) |
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: Program(rsc, shaderText, shaderLength, params, paramLength) { |
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mConstantColor[0] = 1.f; |
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mConstantColor[1] = 1.f; |
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mConstantColor[2] = 1.f; |
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mConstantColor[3] = 1.f; |
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mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader, mUserShaderLen, |
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textureNames, textureNamesCount, textureNamesLength); |
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} |
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ProgramFragment::~ProgramFragment() { |
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mRSC->mHal.funcs.fragment.destroy(mRSC, this); |
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} |
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void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) { |
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if (isUserProgram()) { |
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ALOGE("Attempting to set fixed function emulation color on user program"); |
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program"); |
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return; |
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} |
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if (mHal.state.constants[0] == nullptr) { |
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ALOGE("Unable to set fixed function emulation color because allocation is missing"); |
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rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing"); |
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return; |
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} |
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mConstantColor[0] = r; |
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mConstantColor[1] = g; |
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mConstantColor[2] = b; |
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mConstantColor[3] = a; |
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void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]); |
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memcpy(p, mConstantColor, 4*sizeof(float)); |
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mDirty = true; |
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rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]); |
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} |
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void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) { |
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if ((state->mLast.get() == this) && !mDirty) { |
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return; |
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} |
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state->mLast.set(this); |
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for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { |
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if (!mHal.state.textures[ct]) { |
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ALOGE("No texture bound for shader id %" PRIuPTR ", texture unit %u", (uintptr_t)this, ct); |
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rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound"); |
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continue; |
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} |
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} |
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rsc->mHal.funcs.fragment.setActive(rsc, this); |
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} |
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void ProgramFragment::serialize(Context *rsc, OStream *stream) const { |
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} |
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ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) { |
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return nullptr; |
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} |
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ProgramFragmentState::ProgramFragmentState() { |
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mPF = nullptr; |
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} |
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ProgramFragmentState::~ProgramFragmentState() { |
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ObjectBase::checkDelete(mPF); |
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mPF = nullptr; |
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} |
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void ProgramFragmentState::init(Context *rsc) { |
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const char *shaderString = |
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RS_SHADER_INTERNAL |
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"varying lowp vec4 varColor;\n" |
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"varying vec2 varTex0;\n" |
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"void main() {\n" |
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" lowp vec4 col = UNI_Color;\n" |
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" gl_FragColor = col;\n" |
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"}\n"; |
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ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4); |
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const char *enames[] = { "Color" }; |
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const Element *eins[] = {colorElem.get()}; |
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ObjectBaseRef<const Element> constInput = Element::create(rsc, 1, eins, enames); |
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ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1); |
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uintptr_t tmp[2]; |
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tmp[0] = RS_PROGRAM_PARAM_CONSTANT; |
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tmp[1] = (uintptr_t)inputType.get(); |
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Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(), |
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RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS); |
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ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString), |
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nullptr, 0, nullptr, tmp, 2); |
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pf->bindAllocation(rsc, constAlloc, 0); |
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pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f); |
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mDefault.set(pf); |
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} |
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void ProgramFragmentState::deinit(Context *rsc) { |
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mDefault.clear(); |
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mLast.clear(); |
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} |
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RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText, |
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size_t shaderLength, |
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const char** textureNames, |
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size_t textureNamesCount, |
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const size_t *textureNamesLength, |
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const uintptr_t * params, size_t paramLength) { |
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ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength, |
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textureNames, textureNamesCount, textureNamesLength, |
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params, paramLength); |
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pf->incUserRef(); |
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//ALOGE("rsi_ProgramFragmentCreate %p", pf); |
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return pf; |
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} |
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} // namespace renderscript |
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} // namespace android
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