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345 lines
10 KiB
345 lines
10 KiB
/* SPDX-License-Identifier: GPL-2.0 */ |
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#ifndef CEPH_CRUSH_CRUSH_H |
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#define CEPH_CRUSH_CRUSH_H |
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#ifdef __KERNEL__ |
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# include <linux/rbtree.h> |
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# include <linux/types.h> |
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#else |
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# include "crush_compat.h" |
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#endif |
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/* |
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* CRUSH is a pseudo-random data distribution algorithm that |
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* efficiently distributes input values (typically, data objects) |
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* across a heterogeneous, structured storage cluster. |
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* |
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* The algorithm was originally described in detail in this paper |
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* (although the algorithm has evolved somewhat since then): |
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* |
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* http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf |
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* |
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* LGPL2 |
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*/ |
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#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ |
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#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ |
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#define CRUSH_MAX_RULESET (1<<8) /* max crush ruleset number */ |
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#define CRUSH_MAX_RULES CRUSH_MAX_RULESET /* should be the same as max rulesets */ |
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#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u) |
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#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u) |
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#define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */ |
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#define CRUSH_ITEM_NONE 0x7fffffff /* no result */ |
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/* |
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* CRUSH uses user-defined "rules" to describe how inputs should be |
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* mapped to devices. A rule consists of sequence of steps to perform |
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* to generate the set of output devices. |
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*/ |
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struct crush_rule_step { |
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__u32 op; |
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__s32 arg1; |
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__s32 arg2; |
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}; |
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/* step op codes */ |
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enum { |
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CRUSH_RULE_NOOP = 0, |
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CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ |
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CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ |
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/* arg2 = type */ |
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CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ |
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CRUSH_RULE_EMIT = 4, /* no args */ |
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CRUSH_RULE_CHOOSELEAF_FIRSTN = 6, |
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CRUSH_RULE_CHOOSELEAF_INDEP = 7, |
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CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */ |
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CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */ |
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CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10, |
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CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11, |
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CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12, |
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CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13 |
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}; |
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/* |
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* for specifying choose num (arg1) relative to the max parameter |
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* passed to do_rule |
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*/ |
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#define CRUSH_CHOOSE_N 0 |
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#define CRUSH_CHOOSE_N_MINUS(x) (-(x)) |
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/* |
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* The rule mask is used to describe what the rule is intended for. |
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* Given a ruleset and size of output set, we search through the |
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* rule list for a matching rule_mask. |
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*/ |
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struct crush_rule_mask { |
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__u8 ruleset; |
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__u8 type; |
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__u8 min_size; |
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__u8 max_size; |
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}; |
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struct crush_rule { |
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__u32 len; |
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struct crush_rule_mask mask; |
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struct crush_rule_step steps[0]; |
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}; |
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#define crush_rule_size(len) (sizeof(struct crush_rule) + \ |
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(len)*sizeof(struct crush_rule_step)) |
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/* |
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* A bucket is a named container of other items (either devices or |
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* other buckets). Items within a bucket are chosen using one of a |
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* few different algorithms. The table summarizes how the speed of |
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* each option measures up against mapping stability when items are |
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* added or removed. |
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* |
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* Bucket Alg Speed Additions Removals |
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* ------------------------------------------------ |
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* uniform O(1) poor poor |
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* list O(n) optimal poor |
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* tree O(log n) good good |
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* straw O(n) better better |
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* straw2 O(n) optimal optimal |
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*/ |
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enum { |
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CRUSH_BUCKET_UNIFORM = 1, |
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CRUSH_BUCKET_LIST = 2, |
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CRUSH_BUCKET_TREE = 3, |
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CRUSH_BUCKET_STRAW = 4, |
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CRUSH_BUCKET_STRAW2 = 5, |
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}; |
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extern const char *crush_bucket_alg_name(int alg); |
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/* |
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* although tree was a legacy algorithm, it has been buggy, so |
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* exclude it. |
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*/ |
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#define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS ( \ |
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(1 << CRUSH_BUCKET_UNIFORM) | \ |
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(1 << CRUSH_BUCKET_LIST) | \ |
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(1 << CRUSH_BUCKET_STRAW)) |
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struct crush_bucket { |
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__s32 id; /* this'll be negative */ |
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__u16 type; /* non-zero; type=0 is reserved for devices */ |
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__u8 alg; /* one of CRUSH_BUCKET_* */ |
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__u8 hash; /* which hash function to use, CRUSH_HASH_* */ |
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__u32 weight; /* 16-bit fixed point */ |
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__u32 size; /* num items */ |
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__s32 *items; |
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}; |
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/** @ingroup API |
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* |
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* Replacement weights for each item in a bucket. The size of the |
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* array must be exactly the size of the straw2 bucket, just as the |
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* item_weights array. |
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* |
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*/ |
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struct crush_weight_set { |
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__u32 *weights; /*!< 16.16 fixed point weights |
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in the same order as items */ |
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__u32 size; /*!< size of the __weights__ array */ |
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}; |
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/** @ingroup API |
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* |
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* Replacement weights and ids for a given straw2 bucket, for |
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* placement purposes. |
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* |
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* When crush_do_rule() chooses the Nth item from a straw2 bucket, the |
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* replacement weights found at __weight_set[N]__ are used instead of |
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* the weights from __item_weights__. If __N__ is greater than |
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* __weight_set_size__, the weights found at __weight_set_size-1__ are |
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* used instead. For instance if __weight_set__ is: |
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* |
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* [ [ 0x10000, 0x20000 ], // position 0 |
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* [ 0x20000, 0x40000 ] ] // position 1 |
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* |
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* choosing the 0th item will use position 0 weights [ 0x10000, 0x20000 ] |
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* choosing the 1th item will use position 1 weights [ 0x20000, 0x40000 ] |
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* choosing the 2th item will use position 1 weights [ 0x20000, 0x40000 ] |
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* etc. |
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* |
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*/ |
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struct crush_choose_arg { |
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__s32 *ids; /*!< values to use instead of items */ |
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__u32 ids_size; /*!< size of the __ids__ array */ |
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struct crush_weight_set *weight_set; /*!< weight replacements for |
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a given position */ |
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__u32 weight_set_size; /*!< size of the __weight_set__ array */ |
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}; |
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/** @ingroup API |
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* |
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* Replacement weights and ids for each bucket in the crushmap. The |
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* __size__ of the __args__ array must be exactly the same as the |
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* __map->max_buckets__. |
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* |
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* The __crush_choose_arg__ at index N will be used when choosing |
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* an item from the bucket __map->buckets[N]__ bucket, provided it |
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* is a straw2 bucket. |
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* |
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*/ |
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struct crush_choose_arg_map { |
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#ifdef __KERNEL__ |
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struct rb_node node; |
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s64 choose_args_index; |
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#endif |
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struct crush_choose_arg *args; /*!< replacement for each bucket |
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in the crushmap */ |
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__u32 size; /*!< size of the __args__ array */ |
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}; |
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struct crush_bucket_uniform { |
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struct crush_bucket h; |
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__u32 item_weight; /* 16-bit fixed point; all items equally weighted */ |
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}; |
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struct crush_bucket_list { |
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struct crush_bucket h; |
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__u32 *item_weights; /* 16-bit fixed point */ |
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__u32 *sum_weights; /* 16-bit fixed point. element i is sum |
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of weights 0..i, inclusive */ |
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}; |
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struct crush_bucket_tree { |
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struct crush_bucket h; /* note: h.size is _tree_ size, not number of |
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actual items */ |
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__u8 num_nodes; |
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__u32 *node_weights; |
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}; |
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struct crush_bucket_straw { |
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struct crush_bucket h; |
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__u32 *item_weights; /* 16-bit fixed point */ |
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__u32 *straws; /* 16-bit fixed point */ |
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}; |
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struct crush_bucket_straw2 { |
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struct crush_bucket h; |
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__u32 *item_weights; /* 16-bit fixed point */ |
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}; |
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/* |
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* CRUSH map includes all buckets, rules, etc. |
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*/ |
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struct crush_map { |
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struct crush_bucket **buckets; |
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struct crush_rule **rules; |
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__s32 max_buckets; |
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__u32 max_rules; |
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__s32 max_devices; |
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/* choose local retries before re-descent */ |
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__u32 choose_local_tries; |
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/* choose local attempts using a fallback permutation before |
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* re-descent */ |
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__u32 choose_local_fallback_tries; |
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/* choose attempts before giving up */ |
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__u32 choose_total_tries; |
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/* attempt chooseleaf inner descent once for firstn mode; on |
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* reject retry outer descent. Note that this does *not* |
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* apply to a collision: in that case we will retry as we used |
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* to. */ |
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__u32 chooseleaf_descend_once; |
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/* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1) |
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* bits. a value of 1 is best for new clusters. for legacy clusters |
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* that want to limit reshuffling, a value of 3 or 4 will make the |
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* mappings line up a bit better with previous mappings. */ |
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__u8 chooseleaf_vary_r; |
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/* if true, it makes chooseleaf firstn to return stable results (if |
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* no local retry) so that data migrations would be optimal when some |
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* device fails. */ |
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__u8 chooseleaf_stable; |
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/* |
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* This value is calculated after decode or construction by |
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* the builder. It is exposed here (rather than having a |
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* 'build CRUSH working space' function) so that callers can |
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* reserve a static buffer, allocate space on the stack, or |
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* otherwise avoid calling into the heap allocator if they |
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* want to. The size of the working space depends on the map, |
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* while the size of the scratch vector passed to the mapper |
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* depends on the size of the desired result set. |
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* |
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* Nothing stops the caller from allocating both in one swell |
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* foop and passing in two points, though. |
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*/ |
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size_t working_size; |
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#ifndef __KERNEL__ |
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/* |
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* version 0 (original) of straw_calc has various flaws. version 1 |
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* fixes a few of them. |
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*/ |
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__u8 straw_calc_version; |
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/* |
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* allowed bucket algs is a bitmask, here the bit positions |
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* are CRUSH_BUCKET_*. note that these are *bits* and |
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* CRUSH_BUCKET_* values are not, so we need to or together (1 |
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* << CRUSH_BUCKET_WHATEVER). The 0th bit is not used to |
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* minimize confusion (bucket type values start at 1). |
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*/ |
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__u32 allowed_bucket_algs; |
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__u32 *choose_tries; |
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#else |
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/* CrushWrapper::choose_args */ |
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struct rb_root choose_args; |
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#endif |
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}; |
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/* crush.c */ |
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extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); |
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extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); |
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extern void crush_destroy_bucket_list(struct crush_bucket_list *b); |
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extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); |
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extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); |
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extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b); |
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extern void crush_destroy_bucket(struct crush_bucket *b); |
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extern void crush_destroy_rule(struct crush_rule *r); |
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extern void crush_destroy(struct crush_map *map); |
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static inline int crush_calc_tree_node(int i) |
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{ |
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return ((i+1) << 1)-1; |
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} |
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/* |
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* These data structures are private to the CRUSH implementation. They |
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* are exposed in this header file because builder needs their |
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* definitions to calculate the total working size. |
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* |
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* Moving this out of the crush map allow us to treat the CRUSH map as |
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* immutable within the mapper and removes the requirement for a CRUSH |
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* map lock. |
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*/ |
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struct crush_work_bucket { |
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__u32 perm_x; /* @x for which *perm is defined */ |
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__u32 perm_n; /* num elements of *perm that are permuted/defined */ |
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__u32 *perm; /* Permutation of the bucket's items */ |
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}; |
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struct crush_work { |
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struct crush_work_bucket **work; /* Per-bucket working store */ |
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}; |
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#endif
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