/* * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC0ALLOCATOR_H #define ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC0ALLOCATOR_H #include #include #include namespace android { namespace hardware { namespace graphics { namespace allocator { namespace V2_0 { namespace implementation { using android::hardware::graphics::mapper::V2_0::IMapper; using android::hardware::graphics::mapper::V2_0::BufferDescriptor; using android::hardware::graphics::mapper::V2_0::Error; class Gralloc0Allocator : public IAllocator { public: Gralloc0Allocator(const hw_module_t* module); virtual ~Gralloc0Allocator(); // IAllocator interface Return dumpDebugInfo(dumpDebugInfo_cb hidl_cb) override; Return allocate(const BufferDescriptor& descriptor, uint32_t count, allocate_cb hidl_cb) override; private: Error allocateOne(const IMapper::BufferDescriptorInfo& info, buffer_handle_t* outBuffer, uint32_t* outStride); alloc_device_t* mDevice; }; } // namespace implementation } // namespace V2_0 } // namespace allocator } // namespace graphics } // namespace hardware } // namespace android #endif // ANDROID_HARDWARE_GRAPHICS_ALLOCATOR_V2_0_GRALLOC0ALLOCATOR_H