You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
148 lines
4.1 KiB
148 lines
4.1 KiB
/* |
|
* Copyright (C) 2017 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
// Our goal is to measure the cost of various C++ atomic operations. |
|
// Android doesn't really control those. But since some of these operations can be quite |
|
// expensive, this may be useful input for development of higher level code. |
|
// Expected mappings from C++ atomics to hardware primitives can be found at |
|
// http://www.cl.cam.ac.uk/~pes20/cpp/cpp0xmappings.html . |
|
|
|
#include <benchmark/benchmark.h> |
|
#include <atomic> |
|
#include <mutex> |
|
|
|
// We time atomic operations separated by a volatile (not atomic!) increment. This ensures |
|
// that the compiler emits memory instructions (e.g. load or store) prior to any fence or the |
|
// like. That in turn ensures that the CPU has outstanding memory operations when the fence |
|
// is executed. |
|
|
|
// In most respects, we compute best case values. Since there is only one thread, there are no |
|
// coherence misses. |
|
|
|
// We assume that the compiler is not smart enough to optimize away fences in a single-threaded |
|
// program. If that changes, we'll need to add a second thread. |
|
|
|
volatile unsigned counter; |
|
|
|
std::atomic<int> test_loc(0); |
|
|
|
volatile unsigned sink; |
|
|
|
std::mutex mtx; |
|
|
|
void BM_empty(benchmark::State& state) { |
|
while (state.KeepRunning()) { |
|
++counter; |
|
} |
|
} |
|
BENCHMARK(BM_empty); |
|
|
|
static void BM_load_relaxed(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
result += test_loc.load(std::memory_order_relaxed); |
|
++counter; |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_load_relaxed); |
|
|
|
static void BM_load_acquire(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
result += test_loc.load(std::memory_order_acquire); |
|
++counter; |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_load_acquire); |
|
|
|
static void BM_store_release(benchmark::State& state) { |
|
int i = counter; |
|
while (state.KeepRunning()) { |
|
test_loc.store(++i, std::memory_order_release); |
|
++counter; |
|
} |
|
} |
|
BENCHMARK(BM_store_release); |
|
|
|
static void BM_store_seq_cst(benchmark::State& state) { |
|
int i = counter; |
|
while (state.KeepRunning()) { |
|
test_loc.store(++i, std::memory_order_seq_cst); |
|
++counter; |
|
} |
|
} |
|
BENCHMARK(BM_store_seq_cst); |
|
|
|
static void BM_fetch_add_relaxed(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
result += test_loc.fetch_add(1, std::memory_order_relaxed); |
|
++counter; |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_fetch_add_relaxed); |
|
|
|
static void BM_fetch_add_seq_cst(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
result += test_loc.fetch_add(1, std::memory_order_seq_cst); |
|
++counter; |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_fetch_add_seq_cst); |
|
|
|
// The fence benchmarks include a relaxed load to make it much harder to optimize away |
|
// the fence. |
|
|
|
static void BM_acquire_fence(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
result += test_loc.load(std::memory_order_relaxed); |
|
std::atomic_thread_fence(std::memory_order_acquire); |
|
++counter; |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_acquire_fence); |
|
|
|
static void BM_seq_cst_fence(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
result += test_loc.load(std::memory_order_relaxed); |
|
std::atomic_thread_fence(std::memory_order_seq_cst); |
|
++counter; |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_seq_cst_fence); |
|
|
|
// For comparison, also throw in a critical section version: |
|
|
|
static void BM_fetch_add_cs(benchmark::State& state) { |
|
unsigned result = 0; |
|
while (state.KeepRunning()) { |
|
{ |
|
std::lock_guard<std::mutex> _(mtx); |
|
result += ++counter; |
|
} |
|
} |
|
sink = result; |
|
} |
|
BENCHMARK(BM_fetch_add_cs);
|
|
|