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60 lines
1.5 KiB
60 lines
1.5 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program Random Shader Generator |
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* ---------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Name Allocator. |
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*//*--------------------------------------------------------------------*/ |
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#include "rsgNameAllocator.hpp" |
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namespace rsg |
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{ |
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NameAllocator::NameAllocator (void) |
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: m_nextName(1) |
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{ |
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} |
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NameAllocator::~NameAllocator (void) |
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{ |
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} |
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inline std::string nameNdxToStr (deUint32 name) |
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{ |
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std::string str = ""; |
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deUint32 alphabetLen = 'z' - 'a' + 1; |
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while (name > alphabetLen) |
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{ |
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str.insert(str.begin(), (char)('a' + ((name-1)%alphabetLen))); |
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name = ((name-1) / alphabetLen); |
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} |
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str.insert(str.begin(), (char)('a' + (name%(alphabetLen+1)) - 1)); |
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return str; |
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} |
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std::string NameAllocator::allocate (void) |
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{ |
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DE_ASSERT(m_nextName != 0); |
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return nameNdxToStr(m_nextName++); |
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} |
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} // rsg
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