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362 lines
10 KiB
362 lines
10 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program Random Shader Generator |
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* ---------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Utilities. |
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*//*--------------------------------------------------------------------*/ |
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#include "rsgUtils.hpp" |
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#include <set> |
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#include <string> |
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using std::set; |
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using std::string; |
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using std::vector; |
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namespace rsg |
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{ |
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void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader& shader) |
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{ |
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const vector<ShaderInput*>& shaderUniforms = shader.getUniforms(); |
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for (vector<ShaderInput*>::const_iterator i = shaderUniforms.begin(); i != shaderUniforms.end(); i++) |
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{ |
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const ShaderInput* uniform = *i; |
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if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) |
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{ |
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addedUniforms.insert(uniform->getVariable()->getName()); |
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uniforms.push_back(uniform); |
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} |
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} |
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} |
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void computeUnifiedUniforms (const Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) |
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{ |
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set<string> addedUniforms; |
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addNewUniforms(uniforms, addedUniforms, vertexShader); |
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addNewUniforms(uniforms, addedUniforms, fragmentShader); |
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} |
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void computeRandomValue (de::Random& rnd, ValueAccess dst, ConstValueRangeAccess valueRange) |
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{ |
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const VariableType& type = dst.getType(); |
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switch (type.getBaseType()) |
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{ |
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case VariableType::TYPE_FLOAT: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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const float quantizeStep = 1.0f/8.0f; |
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float minVal = valueRange.component(ndx).getMin().asFloat(); |
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float maxVal = valueRange.component(ndx).getMax().asFloat(); |
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dst.component(ndx).asFloat() = getQuantizedFloat(rnd, minVal, maxVal, quantizeStep); |
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} |
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break; |
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case VariableType::TYPE_BOOL: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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int minVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; |
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int maxVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; |
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dst.component(ndx).asBool() = rnd.getInt(minVal, maxVal) == 1; |
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} |
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break; |
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case VariableType::TYPE_INT: |
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case VariableType::TYPE_SAMPLER_2D: |
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case VariableType::TYPE_SAMPLER_CUBE: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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int minVal = valueRange.component(ndx).getMin().asInt(); |
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int maxVal = valueRange.component(ndx).getMax().asInt(); |
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dst.component(ndx).asInt() = rnd.getInt(minVal, maxVal); |
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} |
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break; |
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case VariableType::TYPE_ARRAY: |
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{ |
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int numElements = type.getNumElements(); |
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for (int ndx = 0; ndx < numElements; ndx++) |
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computeRandomValue(rnd, dst.arrayElement(ndx), valueRange.arrayElement(ndx)); |
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break; |
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} |
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case VariableType::TYPE_STRUCT: |
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{ |
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int numMembers = (int)type.getMembers().size(); |
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for (int ndx = 0; ndx < numMembers; ndx++) |
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computeRandomValue(rnd, dst.member(ndx), valueRange.member(ndx)); |
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break; |
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} |
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default: |
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TCU_FAIL("Invalid type"); |
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} |
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} |
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void computeUniformValues (de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& uniforms) |
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{ |
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DE_ASSERT(values.empty()); |
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for (vector<const ShaderInput*>::const_iterator i = uniforms.begin(); i != uniforms.end(); i++) |
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{ |
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const ShaderInput* uniform = *i; |
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values.push_back(VariableValue(uniform->getVariable())); |
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computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange()); |
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} |
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} |
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bool isUndefinedValueRange (ConstValueRangeAccess valueRange) |
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{ |
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switch (valueRange.getType().getBaseType()) |
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{ |
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case VariableType::TYPE_FLOAT: |
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case VariableType::TYPE_INT: |
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{ |
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bool isFloat = valueRange.getType().getBaseType() == VariableType::TYPE_FLOAT; |
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Scalar infMin = isFloat ? Scalar::min<float>() : Scalar::min<int>(); |
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Scalar infMax = isFloat ? Scalar::max<float>() : Scalar::max<int>(); |
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for (int ndx = 0; ndx < valueRange.getType().getNumElements(); ndx++) |
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{ |
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if (valueRange.getMin().component(ndx).asScalar() != infMin || |
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valueRange.getMax().component(ndx).asScalar() != infMax) |
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return false; |
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} |
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return true; |
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} |
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case VariableType::TYPE_BOOL: |
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return false; |
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default: |
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TCU_FAIL("Unsupported type"); |
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} |
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} |
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VariableType computeRandomType (GeneratorState& state, int maxScalars) |
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{ |
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DE_ASSERT(maxScalars >= 1); |
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static const VariableType::Type baseTypes[] = |
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{ |
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VariableType::TYPE_BOOL, |
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VariableType::TYPE_INT, |
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VariableType::TYPE_FLOAT |
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// \todo [pyry] Other types |
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}; |
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VariableType::Type baseType = VariableType::TYPE_LAST; |
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state.getRandom().choose(baseTypes, baseTypes + DE_LENGTH_OF_ARRAY(baseTypes), &baseType, 1); |
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switch (baseType) |
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{ |
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case VariableType::TYPE_BOOL: |
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case VariableType::TYPE_INT: |
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case VariableType::TYPE_FLOAT: |
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{ |
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const int minVecLength = 1; |
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const int maxVecLength = 4; |
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return VariableType(baseType, state.getRandom().getInt(minVecLength, de::min(maxScalars, maxVecLength))); |
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} |
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default: |
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DE_ASSERT(DE_FALSE); |
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throw Exception("computeRandomType(): Unsupported type"); |
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} |
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} |
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void computeRandomValueRange (GeneratorState& state, ValueRangeAccess valueRange) |
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{ |
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const VariableType& type = valueRange.getType(); |
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de::Random& rnd = state.getRandom(); |
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switch (type.getBaseType()) |
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{ |
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case VariableType::TYPE_BOOL: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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bool minVal = rnd.getBool(); |
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bool maxVal = minVal ? true : rnd.getBool(); |
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valueRange.getMin().component(ndx).asBool() = minVal; |
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valueRange.getMax().component(ndx).asBool() = maxVal; |
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} |
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break; |
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case VariableType::TYPE_INT: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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const int minIntVal = -16; |
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const int maxIntVal = 16; |
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const int maxRangeLen = maxIntVal - minIntVal; |
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int rangeLen = rnd.getInt(0, maxRangeLen); |
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int minVal = minIntVal + rnd.getInt(0, maxRangeLen-rangeLen); |
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int maxVal = minVal + rangeLen; |
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valueRange.getMin().component(ndx).asInt() = minVal; |
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valueRange.getMax().component(ndx).asInt() = maxVal; |
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} |
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break; |
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case VariableType::TYPE_FLOAT: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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const float step = 0.1f; |
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const int maxSteps = 320; |
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const float minFloatVal = -16.0f; |
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int rangeLen = rnd.getInt(0, maxSteps); |
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int minStep = rnd.getInt(0, maxSteps-rangeLen); |
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float minVal = minFloatVal + step*(float)minStep; |
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float maxVal = minVal + step*(float)rangeLen; |
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valueRange.getMin().component(ndx).asFloat() = minVal; |
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valueRange.getMax().component(ndx).asFloat() = maxVal; |
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} |
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break; |
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default: |
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DE_ASSERT(DE_FALSE); |
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throw Exception("computeRandomValueRange(): Unsupported type"); |
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} |
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} |
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int getTypeConstructorDepth (const VariableType& type) |
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{ |
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switch (type.getBaseType()) |
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{ |
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case VariableType::TYPE_STRUCT: |
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{ |
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const vector<VariableType::Member>& members = type.getMembers(); |
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int maxDepth = 0; |
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for (vector<VariableType::Member>::const_iterator i = members.begin(); i != members.end(); i++) |
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{ |
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const VariableType& memberType = i->getType(); |
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int depth = 0; |
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switch (memberType.getBaseType()) |
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{ |
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case VariableType::TYPE_STRUCT: |
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depth = getTypeConstructorDepth(memberType); |
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break; |
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case VariableType::TYPE_BOOL: |
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case VariableType::TYPE_FLOAT: |
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case VariableType::TYPE_INT: |
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depth = memberType.getNumElements() == 1 ? 1 : 2; |
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break; |
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default: |
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DE_ASSERT(DE_FALSE); |
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break; |
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} |
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maxDepth = de::max(maxDepth, depth); |
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} |
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return maxDepth + 1; |
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} |
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case VariableType::TYPE_BOOL: |
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case VariableType::TYPE_FLOAT: |
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case VariableType::TYPE_INT: |
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return 2; // One node for ctor, another for value |
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default: |
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DE_ASSERT(DE_FALSE); |
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return 0; |
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} |
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} |
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int getConservativeValueExprDepth (const GeneratorState& state, ConstValueRangeAccess valueRange) |
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{ |
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// \todo [2011-03-22 pyry] Do a look-up into variable manager? |
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DE_UNREF(state); |
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return getTypeConstructorDepth(valueRange.getType()); |
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} |
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static float computeRangeLengthSum (ConstValueRangeAccess valueRange) |
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{ |
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const VariableType& type = valueRange.getType(); |
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float rangeLength = 0.0f; |
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switch (type.getBaseType()) |
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{ |
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case VariableType::TYPE_FLOAT: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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float minVal = valueRange.component(ndx).getMin().asFloat(); |
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float maxVal = valueRange.component(ndx).getMax().asFloat(); |
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rangeLength += maxVal - minVal; |
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} |
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break; |
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case VariableType::TYPE_BOOL: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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int minVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; |
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int maxVal = valueRange.component(ndx).getMin().asBool() ? 1 : 0; |
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rangeLength += (float)(maxVal - minVal); |
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} |
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break; |
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case VariableType::TYPE_INT: |
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case VariableType::TYPE_SAMPLER_2D: |
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case VariableType::TYPE_SAMPLER_CUBE: |
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for (int ndx = 0; ndx < type.getNumElements(); ndx++) |
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{ |
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int minVal = valueRange.component(ndx).getMin().asInt(); |
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int maxVal = valueRange.component(ndx).getMax().asInt(); |
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rangeLength += (float)(maxVal - minVal); |
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} |
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break; |
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case VariableType::TYPE_ARRAY: |
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{ |
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int numElements = type.getNumElements(); |
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for (int ndx = 0; ndx < numElements; ndx++) |
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rangeLength += computeRangeLengthSum(valueRange.arrayElement(ndx)); |
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break; |
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} |
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case VariableType::TYPE_STRUCT: |
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{ |
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int numMembers = (int)type.getMembers().size(); |
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for (int ndx = 0; ndx < numMembers; ndx++) |
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rangeLength += computeRangeLengthSum(valueRange.member(ndx)); |
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break; |
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} |
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default: |
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TCU_FAIL("Invalid type"); |
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} |
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return rangeLength; |
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} |
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float computeDynamicRangeWeight (ConstValueRangeAccess valueRange) |
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{ |
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const VariableType& type = valueRange.getType(); |
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float rangeLenSum = computeRangeLengthSum(valueRange); |
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int numScalars = type.getScalarSize(); |
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return rangeLenSum / (float)numScalars; |
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} |
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} // rsg
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