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242 lines
7.9 KiB
242 lines
7.9 KiB
#ifndef _RRSHADERS_HPP |
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#define _RRSHADERS_HPP |
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/*------------------------------------------------------------------------- |
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* drawElements Quality Program Reference Renderer |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Shader interfaces. |
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*//*--------------------------------------------------------------------*/ |
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#include "rrDefs.hpp" |
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#include "rrVertexAttrib.hpp" |
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#include "rrVertexPacket.hpp" |
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#include "rrFragmentPacket.hpp" |
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#include "rrPrimitivePacket.hpp" |
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#include "rrShadingContext.hpp" |
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#include "deString.h" |
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namespace rr |
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{ |
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/*--------------------------------------------------------------------*//*! |
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* \brief Vertex shader input information |
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*//*--------------------------------------------------------------------*/ |
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struct VertexInputInfo |
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{ |
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VertexInputInfo (void) |
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{ |
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// sensible defaults |
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type = GENERICVECTYPE_LAST; |
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} |
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GenericVecType type; |
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}; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Shader varying information |
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*//*--------------------------------------------------------------------*/ |
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struct VertexVaryingInfo |
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{ |
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VertexVaryingInfo (void) |
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{ |
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// sensible defaults |
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type = GENERICVECTYPE_LAST; |
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flatshade = false; |
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} |
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// \note used by std::vector<T>::operator==() const |
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bool operator== (const VertexVaryingInfo& other) const |
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{ |
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return type == other.type && |
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flatshade == other.flatshade; |
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} |
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GenericVecType type; |
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bool flatshade; |
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}; |
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typedef VertexVaryingInfo VertexOutputInfo; |
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typedef VertexVaryingInfo FragmentInputInfo; |
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typedef VertexVaryingInfo GeometryInputInfo; |
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typedef VertexVaryingInfo GeometryOutputInfo; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Fragment shader output information |
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*//*--------------------------------------------------------------------*/ |
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struct FragmentOutputInfo |
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{ |
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FragmentOutputInfo (void) |
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{ |
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// sensible defaults |
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type = GENERICVECTYPE_LAST; |
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} |
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GenericVecType type; |
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}; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Vertex shader interface |
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* |
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* Vertex shaders execute shading for set of vertex packets. See VertexPacket |
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* documentation for more details on shading API. |
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*//*--------------------------------------------------------------------*/ |
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class VertexShader |
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{ |
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public: |
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VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} |
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virtual void shadeVertices (const VertexAttrib* inputs, VertexPacket* const* packets, const int numPackets) const = 0; |
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const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } |
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const std::vector<VertexOutputInfo>& getOutputs (void) const { return m_outputs; } |
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protected: |
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~VertexShader (void) {}; // \note Renderer will not delete any objects passed in. |
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std::vector<VertexInputInfo> m_inputs; |
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std::vector<VertexOutputInfo> m_outputs; |
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} DE_WARN_UNUSED_TYPE; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Fragment shader interface |
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* |
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* Fragment shader executes shading for list of fragment packets. See |
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* FragmentPacket documentation for more details on shading API. |
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*//*--------------------------------------------------------------------*/ |
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class FragmentShader |
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{ |
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public: |
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FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} |
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const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } |
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const std::vector<FragmentOutputInfo>& getOutputs (void) const { return m_outputs; } |
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virtual void shadeFragments (FragmentPacket* packets, const int numPackets, const FragmentShadingContext& context) const = 0; // \note numPackets must be greater than zero. |
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protected: |
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~FragmentShader (void) {}; // \note Renderer will not delete any objects passed in. |
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std::vector<FragmentInputInfo> m_inputs; |
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std::vector<FragmentOutputInfo> m_outputs; |
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} DE_WARN_UNUSED_TYPE; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Geometry shader input primitive type |
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*//*--------------------------------------------------------------------*/ |
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enum GeometryShaderInputType |
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{ |
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GEOMETRYSHADERINPUTTYPE_POINTS = 0, |
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GEOMETRYSHADERINPUTTYPE_LINES, |
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GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY, |
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GEOMETRYSHADERINPUTTYPE_TRIANGLES, |
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GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY, |
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GEOMETRYSHADERINPUTTYPE_LAST |
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}; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Geometry shader output primitive type |
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*//*--------------------------------------------------------------------*/ |
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enum GeometryShaderOutputType |
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{ |
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GEOMETRYSHADEROUTPUTTYPE_POINTS = 0, |
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GEOMETRYSHADEROUTPUTTYPE_LINE_STRIP, |
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GEOMETRYSHADEROUTPUTTYPE_TRIANGLE_STRIP, |
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GEOMETRYSHADEROUTPUTTYPE_LAST |
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}; |
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/*--------------------------------------------------------------------*//*! |
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* \brief Geometry shader interface |
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* |
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* Geometry shader executes a list of primitive packets and outputs |
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* a new set of vertex packets for new primitives. |
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*//*--------------------------------------------------------------------*/ |
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class GeometryShader |
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{ |
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public: |
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GeometryShader (size_t numVaryingInputs, |
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size_t numVaryingOutputs, |
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GeometryShaderInputType inputType, |
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GeometryShaderOutputType outputType, |
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size_t numVerticesOut, |
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size_t numInvocations); |
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virtual void shadePrimitives (GeometryEmitter& output, int verticesIn, const PrimitivePacket* packets, const int numPackets, int invocationID) const = 0; |
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const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } |
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const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; } |
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inline GeometryShaderInputType getInputType (void) const { return m_inputType; } |
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inline GeometryShaderOutputType getOutputType (void) const { return m_outputType; } |
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inline size_t getNumVerticesOut (void) const { return m_numVerticesOut; } |
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inline size_t getNumInvocations (void) const { return m_numInvocations; } |
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protected: |
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const GeometryShaderInputType m_inputType; |
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const GeometryShaderOutputType m_outputType; |
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const size_t m_numVerticesOut; |
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const size_t m_numInvocations; |
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std::vector<GeometryInputInfo> m_inputs; |
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std::vector<GeometryOutputInfo> m_outputs; |
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} DE_WARN_UNUSED_TYPE; |
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// Helpers for shader implementations. |
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template<class Shader> |
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class VertexShaderLoop : public VertexShader |
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{ |
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public: |
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VertexShaderLoop (const Shader& shader) : m_shader(shader) {} |
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void shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const; |
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private: |
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const Shader& m_shader; |
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}; |
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template<class Shader> |
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void VertexShaderLoop<Shader>::shadeVertices (const VertexAttrib* inputs, VertexPacket* packets, const int numPackets) const |
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{ |
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for (int ndx = 0; ndx < numPackets; ndx++) |
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m_shader.shadeVertex(inputs, packets[ndx]); |
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} |
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template<class Shader> |
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class FragmentShaderLoop : public FragmentShader |
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{ |
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public: |
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FragmentShaderLoop (const Shader& shader) : m_shader(shader) {} |
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void shadeFragments (FragmentPacket* packets, const int numPackets) const; |
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private: |
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const Shader& m_shader; |
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}; |
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template<class Shader> |
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void FragmentShaderLoop<Shader>::shadeFragments (FragmentPacket* packets, const int numPackets) const |
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{ |
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for (int ndx = 0; ndx < numPackets; ndx++) |
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m_shader.shadeFragment(packets[ndx]); |
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} |
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} // rr |
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#endif // _RRSHADERS_HPP
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