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5280 lines
213 KiB
5280 lines
213 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program EGL Module |
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* --------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief EGL gles2 sharing threaded tests |
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*//*--------------------------------------------------------------------*/ |
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#include "teglGLES2SharingThreadedTests.hpp" |
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#include "tcuTestLog.hpp" |
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#include "tcuThreadUtil.hpp" |
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#include "deRandom.hpp" |
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#include "deThread.hpp" |
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#include "deSharedPtr.hpp" |
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#include "deMutex.hpp" |
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#include "deSemaphore.hpp" |
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#include "deStringUtil.hpp" |
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#include "deClock.h" |
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#include "deString.h" |
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#include "deMemory.h" |
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#include "deMath.h" |
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#include "gluDefs.hpp" |
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#include "glwEnums.hpp" |
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#include "glwFunctions.hpp" |
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#include "egluUtil.hpp" |
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#include "eglwLibrary.hpp" |
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#include "eglwEnums.hpp" |
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#include <vector> |
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#include <string> |
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#include <memory> |
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#include <sstream> |
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using std::vector; |
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using std::string; |
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using de::SharedPtr; |
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using namespace glw; |
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using namespace eglw; |
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namespace deqp |
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{ |
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namespace egl |
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{ |
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namespace GLES2ThreadTest |
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{ |
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class Texture; |
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class Buffer; |
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class Shader; |
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class Program; |
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class GLES2ResourceManager |
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{ |
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public: |
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SharedPtr<Texture> popTexture (int index); |
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const SharedPtr<Texture> getTexture (int index) const { return m_textures[index]; } |
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void addTexture (SharedPtr<Texture> texture) { m_textures.push_back(texture); } |
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int getTextureCount (void) const { return (int)m_textures.size(); } |
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SharedPtr<Buffer> popBuffer (int index); |
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const SharedPtr<Buffer> getBuffer (int index) const { return m_buffers[index]; } |
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void addBuffer (SharedPtr<Buffer> buffer) { m_buffers.push_back(buffer); } |
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int getBufferCount (void) const { return (int)m_buffers.size(); } |
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SharedPtr<Shader> popShader (int index); |
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const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; } |
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void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } |
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int getShaderCount (void) const { return (int)m_shaders.size(); } |
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SharedPtr<Program> popProgram (int index); |
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const SharedPtr<Program> getProgram (int index) const { return m_programs[index]; } |
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void addProgram (SharedPtr<Program> program) { m_programs.push_back(program); } |
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int getProgramCount (void) const { return (int)m_programs.size(); } |
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private: |
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std::vector<SharedPtr<Texture> > m_textures; |
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std::vector<SharedPtr<Buffer> > m_buffers; |
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std::vector<SharedPtr<Shader> > m_shaders; |
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std::vector<SharedPtr<Program> > m_programs; |
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}; |
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SharedPtr<Texture> GLES2ResourceManager::popTexture (int index) |
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{ |
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SharedPtr<Texture> texture = m_textures[index]; |
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m_textures.erase(m_textures.begin() + index); |
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return texture; |
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} |
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SharedPtr<Buffer> GLES2ResourceManager::popBuffer (int index) |
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{ |
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SharedPtr<Buffer> buffer = m_buffers[index]; |
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m_buffers.erase(m_buffers.begin() + index); |
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return buffer; |
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} |
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SharedPtr<Shader> GLES2ResourceManager::popShader (int index) |
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{ |
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SharedPtr<Shader> shader = m_shaders[index]; |
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m_shaders.erase(m_shaders.begin() + index); |
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return shader; |
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} |
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SharedPtr<Program> GLES2ResourceManager::popProgram (int index) |
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{ |
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SharedPtr<Program> program = m_programs[index]; |
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m_programs.erase(m_programs.begin() + index); |
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return program; |
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} |
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class GLES2Context : public tcu::ThreadUtil::Object |
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{ |
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public: |
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GLES2Context (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<GLES2ResourceManager> resourceManager); |
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~GLES2Context (void); |
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// Call generation time attributes |
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SharedPtr<GLES2ResourceManager> resourceManager; |
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// Run time attributes |
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EGLDisplay display; |
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EGLContext context; |
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struct |
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{ |
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glEGLImageTargetTexture2DOESFunc imageTargetTexture2D; |
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} glExtensions; |
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private: |
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GLES2Context (const GLES2Context&); |
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GLES2Context& operator= (const GLES2Context&); |
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}; |
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GLES2Context::GLES2Context (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<GLES2ResourceManager> resourceManager_) |
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: tcu::ThreadUtil::Object ("Context", event) |
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, resourceManager (resourceManager_) |
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, display (EGL_NO_DISPLAY) |
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, context (EGL_NO_CONTEXT) |
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{ |
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glExtensions.imageTargetTexture2D = DE_NULL; |
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} |
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GLES2Context::~GLES2Context (void) |
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{ |
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} |
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class Surface : public tcu::ThreadUtil::Object |
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{ |
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public: |
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Surface (SharedPtr<tcu::ThreadUtil::Event> event); |
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~Surface (void); |
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// Run time attributes |
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EGLSurface surface; |
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private: |
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Surface (const Surface&); |
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Surface& operator= (const Surface&); |
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}; |
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Surface::Surface (SharedPtr<tcu::ThreadUtil::Event> event) |
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: tcu::ThreadUtil::Object ("Surface", event) |
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, surface (EGL_NO_SURFACE) |
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{ |
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} |
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Surface::~Surface (void) |
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{ |
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} |
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// EGL thread with thread specifig state |
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class EGLThread : public tcu::ThreadUtil::Thread |
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{ |
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public: |
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EGLThread (const Library& egl_, const glw::Functions& gl_, int seed); |
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~EGLThread (void); |
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virtual void deinit (void); |
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const Library& egl; |
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const glw::Functions& gl; |
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// Generation time attributes |
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SharedPtr<GLES2Context> context; |
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SharedPtr<Surface> surface; |
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// Runtime attributes |
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SharedPtr<GLES2Context> runtimeContext; |
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EGLSurface eglSurface; |
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private: |
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}; |
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EGLThread::EGLThread (const Library& egl_, const glw::Functions& gl_, int seed) |
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: tcu::ThreadUtil::Thread (seed) |
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, egl (egl_) |
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, gl (gl_) |
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, eglSurface (EGL_NO_SURFACE) |
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{ |
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} |
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void EGLThread::deinit (void) |
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{ |
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if (runtimeContext) |
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{ |
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if (runtimeContext->context != EGL_NO_CONTEXT) |
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egl.makeCurrent(runtimeContext->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
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egl.destroyContext(runtimeContext->display, runtimeContext->context); |
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runtimeContext->context = EGL_NO_CONTEXT; |
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egl.destroySurface(runtimeContext->display, eglSurface); |
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eglSurface = EGL_NO_SURFACE; |
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} |
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egl.releaseThread(); |
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} |
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EGLThread::~EGLThread (void) |
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{ |
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EGLThread::deinit(); |
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} |
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class FenceSync |
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{ |
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public: |
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FenceSync (void); |
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~FenceSync (void); |
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void init (EGLThread& thread, bool serverSync); |
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bool waitReady (EGLThread& thread); |
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void addWaiter (void); |
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private: |
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EGLDisplay m_display; |
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EGLSyncKHR m_sync; |
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de::Mutex m_lock; |
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int m_waiterCount; |
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bool m_serverSync; |
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}; |
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FenceSync::FenceSync (void) |
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: m_display (EGL_NO_DISPLAY) |
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, m_sync (NULL) |
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, m_waiterCount (0) |
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, m_serverSync (false) |
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{ |
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} |
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FenceSync::~FenceSync (void) |
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{ |
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} |
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void FenceSync::addWaiter (void) |
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{ |
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m_lock.lock(); |
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m_waiterCount++; |
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m_lock.unlock(); |
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} |
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void FenceSync::init (EGLThread& thread, bool serverSync) |
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{ |
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m_display = thread.runtimeContext->display; |
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m_serverSync = serverSync; |
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// Use sync only if somebody will actualy depend on it |
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m_lock.lock(); |
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if (m_waiterCount > 0) |
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{ |
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thread.newMessage() << "Begin -- eglCreateSyncKHR(" << ((size_t)m_display) << ", EGL_SYNC_FENCE_KHR, DE_NULL)" << tcu::ThreadUtil::Message::End; |
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m_sync = thread.egl.createSyncKHR(m_display, EGL_SYNC_FENCE_KHR, DE_NULL); |
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thread.newMessage() << "End -- " << ((size_t)m_sync) << " = eglCreateSyncKHR()" << tcu::ThreadUtil::Message::End; |
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TCU_CHECK(m_sync); |
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} |
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m_lock.unlock(); |
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} |
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bool FenceSync::waitReady (EGLThread& thread) |
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{ |
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bool ok = true; |
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if (m_serverSync) |
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{ |
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thread.newMessage() << "Begin -- eglWaitSyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_sync) << ", 0)" << tcu::ThreadUtil::Message::End; |
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EGLint result = thread.egl.waitSyncKHR(m_display, m_sync, 0); |
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thread.newMessage() << "End -- " << result << " = eglWaitSyncKHR()" << tcu::ThreadUtil::Message::End; |
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ok = result == EGL_TRUE; |
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} |
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else |
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{ |
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thread.newMessage() << "Begin -- eglClientWaitSyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_sync) << ", EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 1000 000 000)" << tcu::ThreadUtil::Message::End; |
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EGLint result = thread.egl.clientWaitSyncKHR(m_display, m_sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 1000000000); |
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thread.newMessage() << "End -- " << result << " = eglClientWaitSyncKHR()" << tcu::ThreadUtil::Message::End; |
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ok = result == EGL_CONDITION_SATISFIED_KHR; |
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} |
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m_lock.lock(); |
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m_waiterCount--; |
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DE_ASSERT(m_waiterCount >= 0); |
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if (m_waiterCount == 0) |
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{ |
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// \note [mika] This is no longer deterministic and eglDestroySyncKHR might happen in different places and in different threads |
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thread.newMessage() << "Begin -- eglDestroySyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_sync) << ")" << tcu::ThreadUtil::Message::End; |
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EGLint destroyResult = thread.egl.destroySyncKHR(m_display, m_sync); |
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thread.newMessage() << "End -- " << destroyResult << " = eglDestroySyncKHR()" << tcu::ThreadUtil::Message::End; |
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m_sync = DE_NULL; |
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} |
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m_lock.unlock(); |
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return ok; |
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} |
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class Object : public tcu::ThreadUtil::Object |
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{ |
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public: |
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Object (const char* type, SharedPtr<tcu::ThreadUtil::Event> e, SharedPtr<FenceSync> sync); |
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~Object (void); |
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void readGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps); |
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void modifyGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps); |
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private: |
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SharedPtr<FenceSync> m_modifySync; |
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vector<SharedPtr<FenceSync> > m_readSyncs; |
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}; |
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Object::Object (const char* type, SharedPtr<tcu::ThreadUtil::Event> e, SharedPtr<FenceSync> sync) |
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: tcu::ThreadUtil::Object (type, e) |
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, m_modifySync (sync) |
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{ |
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} |
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Object::~Object (void) |
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{ |
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} |
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void Object::readGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps) |
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{ |
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if (m_modifySync) |
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m_modifySync->addWaiter(); |
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// Make call depend on last modifying call |
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deps.push_back(m_modifySync); |
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// Add read dependency |
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m_readSyncs.push_back(sync); |
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} |
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void Object::modifyGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps) |
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{ |
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// Make call depend on all reads |
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for (int readNdx = 0; readNdx < (int)m_readSyncs.size(); readNdx++) |
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{ |
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if (m_readSyncs[readNdx]) |
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m_readSyncs[readNdx]->addWaiter(); |
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deps.push_back(m_readSyncs[readNdx]); |
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} |
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if (m_modifySync) |
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m_modifySync->addWaiter(); |
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deps.push_back(m_modifySync); |
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// Update last modifying call |
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m_modifySync = sync; |
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// Clear read dependencies of last "version" of this object |
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m_readSyncs.clear(); |
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} |
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class Operation : public tcu::ThreadUtil::Operation |
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{ |
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public: |
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Operation (const char* name, bool useSync, bool serverSync); |
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virtual ~Operation (void); |
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SharedPtr<FenceSync> getSync (void) { return m_sync; } |
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void readGLObject (SharedPtr<Object> object); |
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void modifyGLObject (SharedPtr<Object> object); |
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virtual void execute (tcu::ThreadUtil::Thread& thread); |
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private: |
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bool m_useSync; |
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bool m_serverSync; |
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std::vector<SharedPtr<FenceSync> > m_syncDeps; |
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SharedPtr<FenceSync> m_sync; |
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}; |
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Operation::Operation (const char* name, bool useSync, bool serverSync) |
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: tcu::ThreadUtil::Operation (name) |
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, m_useSync (useSync) |
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, m_serverSync (serverSync) |
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, m_sync (useSync ? SharedPtr<FenceSync>(new FenceSync()) : SharedPtr<FenceSync>()) |
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{ |
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} |
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Operation::~Operation (void) |
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{ |
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} |
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void Operation::readGLObject (SharedPtr<Object> object) |
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{ |
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object->read(m_event, m_deps); |
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object->readGL(m_sync, m_syncDeps); |
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} |
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void Operation::modifyGLObject (SharedPtr<Object> object) |
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{ |
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object->modify(m_event, m_deps); |
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object->modifyGL(m_sync, m_syncDeps); |
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} |
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void Operation::execute (tcu::ThreadUtil::Thread& t) |
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{ |
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EGLThread& thread = dynamic_cast<EGLThread&>(t); |
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bool success = true; |
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// Wait for dependencies and check that they succeeded |
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for (int depNdx = 0; depNdx < (int)m_deps.size(); depNdx++) |
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{ |
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if (!m_deps[depNdx]->waitReady()) |
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success = false; |
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} |
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// Try execute operation |
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if (success) |
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{ |
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try |
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{ |
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if (m_useSync) |
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{ |
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for (int depNdx = 0; depNdx < (int)m_syncDeps.size(); depNdx++) |
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{ |
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EGLThread* eglThread = dynamic_cast<EGLThread*>(&thread); |
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DE_ASSERT(eglThread); |
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if (m_syncDeps[depNdx]->waitReady(*eglThread) != tcu::ThreadUtil::Event::RESULT_OK) |
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{ |
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success = false; |
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break; |
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} |
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} |
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} |
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if (success) |
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{ |
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exec(thread); |
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if (m_useSync) |
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{ |
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EGLThread* eglThread = dynamic_cast<EGLThread*>(&thread); |
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DE_ASSERT(eglThread); |
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m_sync->init(*eglThread, m_serverSync); |
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thread.newMessage() << "Begin -- glFlush()" << tcu::ThreadUtil::Message::End; |
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GLU_CHECK_GLW_CALL(thread.gl, flush()); |
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thread.newMessage() << "End -- glFlush()" << tcu::ThreadUtil::Message::End; |
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} |
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else |
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{ |
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thread.newMessage() << "Begin -- glFinish()" << tcu::ThreadUtil::Message::End; |
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GLU_CHECK_GLW_CALL(thread.gl, finish()); |
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thread.newMessage() << "End -- glFinish()" << tcu::ThreadUtil::Message::End; |
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} |
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} |
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} |
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catch (...) |
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{ |
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// Got exception event failed |
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m_event->setResult(tcu::ThreadUtil::Event::RESULT_FAILED); |
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throw; |
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} |
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} |
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if (success) |
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m_event->setResult(tcu::ThreadUtil::Event::RESULT_OK); |
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else |
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m_event->setResult(tcu::ThreadUtil::Event::RESULT_FAILED); |
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m_deps.clear(); |
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m_event = SharedPtr<tcu::ThreadUtil::Event>(); |
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m_syncDeps.clear(); |
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m_sync = SharedPtr<FenceSync>(); |
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} |
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class EGLImage : public Object |
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{ |
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public: |
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EGLImage (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
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virtual ~EGLImage (void) {} |
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EGLImageKHR image; |
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}; |
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// EGLResource manager |
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class EGLResourceManager |
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{ |
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public: |
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void addContext (SharedPtr<GLES2Context> context) { m_contexts.push_back(context); } |
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void addSurface (SharedPtr<Surface> surface) { m_surfaces.push_back(surface); } |
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void addImage (SharedPtr<EGLImage> image) { m_images.push_back(image); } |
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SharedPtr<Surface> popSurface (int index); |
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SharedPtr<GLES2Context> popContext (int index); |
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SharedPtr<EGLImage> popImage (int index); |
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int getContextCount (void) const { return (int)m_contexts.size(); } |
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int getSurfaceCount (void) const { return (int)m_surfaces.size(); } |
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int getImageCount (void) const { return (int)m_images.size(); } |
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private: |
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std::vector<SharedPtr<GLES2Context> > m_contexts; |
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std::vector<SharedPtr<Surface> > m_surfaces; |
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std::vector<SharedPtr<EGLImage> > m_images; |
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}; |
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SharedPtr<Surface> EGLResourceManager::popSurface (int index) |
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{ |
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SharedPtr<Surface> surface = m_surfaces[index]; |
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m_surfaces.erase(m_surfaces.begin() + index); |
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return surface; |
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} |
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SharedPtr<GLES2Context> EGLResourceManager::popContext (int index) |
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{ |
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SharedPtr<GLES2Context> context = m_contexts[index]; |
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m_contexts.erase(m_contexts.begin() + index); |
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return context; |
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} |
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SharedPtr<EGLImage> EGLResourceManager::popImage (int index) |
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{ |
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SharedPtr<EGLImage> image = m_images[index]; |
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m_images.erase(m_images.begin() + index); |
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return image; |
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} |
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|
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class CreateContext : public tcu::ThreadUtil::Operation |
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{ |
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public: |
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CreateContext (EGLDisplay display, EGLConfig config, SharedPtr<GLES2Context> shared, SharedPtr<GLES2Context>& context); |
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|
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void exec (tcu::ThreadUtil::Thread& thread); |
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private: |
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EGLDisplay m_display; |
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EGLConfig m_config; |
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SharedPtr<GLES2Context> m_shared; |
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SharedPtr<GLES2Context> m_context; |
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}; |
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CreateContext::CreateContext (EGLDisplay display, EGLConfig config, SharedPtr<GLES2Context> shared, SharedPtr<GLES2Context>& context) |
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: tcu::ThreadUtil::Operation ("CreateContext") |
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, m_display (display) |
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, m_config (config) |
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, m_shared (shared) |
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{ |
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if (shared) |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(shared)); |
|
|
|
context = SharedPtr<GLES2Context>(new GLES2Context(getEvent(), (shared ? shared->resourceManager : SharedPtr<GLES2ResourceManager>(new GLES2ResourceManager)))); |
|
m_context = context; |
|
} |
|
|
|
void CreateContext::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
m_context->display = m_display; |
|
|
|
const EGLint attriblist[] = |
|
{ |
|
EGL_CONTEXT_CLIENT_VERSION, 2, |
|
EGL_NONE |
|
}; |
|
|
|
thread.newMessage() << "Begin -- eglBindAPI(EGL_OPENGL_ES_API)" << tcu::ThreadUtil::Message::End; |
|
EGLU_CHECK_CALL(thread.egl, bindAPI(EGL_OPENGL_ES_API)); |
|
thread.newMessage() << "End -- eglBindAPI()" << tcu::ThreadUtil::Message::End; |
|
|
|
if (m_shared) |
|
{ |
|
DE_ASSERT(m_shared->context != EGL_NO_CONTEXT); |
|
DE_ASSERT(m_shared->display != EGL_NO_DISPLAY); |
|
DE_ASSERT(m_shared->display == m_display); |
|
|
|
thread.newMessage() << "Begin -- eglCreateContext(" << m_display << ", " << m_config << ", " << m_shared->context << ", { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE })" << tcu::ThreadUtil::Message::End; |
|
m_context->context = thread.egl.createContext(m_display, m_config, m_shared->context, attriblist); |
|
thread.newMessage() << "End -- " << m_context->context << " = eglCreateContext()" << tcu::ThreadUtil::Message::End; |
|
} |
|
else |
|
{ |
|
thread.newMessage() << "Begin -- eglCreateContext(" << m_display << ", " << m_config << ", EGL_NO_CONTEXT, { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE })" << tcu::ThreadUtil::Message::End; |
|
m_context->context = thread.egl.createContext(m_display, m_config, EGL_NO_CONTEXT, attriblist); |
|
thread.newMessage() << "End -- " << m_context->context << " = eglCreateContext()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
EGLU_CHECK_MSG(thread.egl, "Failed to create GLES2 context"); |
|
TCU_CHECK(m_context->context != EGL_NO_CONTEXT); |
|
} |
|
|
|
class DestroyContext : public tcu::ThreadUtil::Operation |
|
{ |
|
public: |
|
DestroyContext (SharedPtr<GLES2Context> contex); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<GLES2Context> m_context; |
|
}; |
|
|
|
DestroyContext::DestroyContext (SharedPtr<GLES2Context> contex) |
|
: tcu::ThreadUtil::Operation ("DestroyContext") |
|
, m_context (contex) |
|
{ |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_context)); |
|
} |
|
|
|
void DestroyContext::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- eglDestroyContext(" << m_context->display << ", " << m_context->context << ")" << tcu::ThreadUtil::Message::End; |
|
EGLU_CHECK_CALL(thread.egl, destroyContext(m_context->display, m_context->context)); |
|
thread.newMessage() << "End -- eglDestroyContext()" << tcu::ThreadUtil::Message::End; |
|
m_context->display = EGL_NO_DISPLAY; |
|
m_context->context = EGL_NO_CONTEXT; |
|
} |
|
|
|
class MakeCurrent : public tcu::ThreadUtil::Operation |
|
{ |
|
public: |
|
MakeCurrent (EGLThread& thread, EGLDisplay display, SharedPtr<Surface> surface, SharedPtr<GLES2Context> context); |
|
|
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
EGLDisplay m_display; |
|
SharedPtr<Surface> m_surface; |
|
SharedPtr<GLES2Context> m_context; |
|
}; |
|
|
|
MakeCurrent::MakeCurrent (EGLThread& thread, EGLDisplay display, SharedPtr<Surface> surface, SharedPtr<GLES2Context> context) |
|
: tcu::ThreadUtil::Operation ("MakeCurrent") |
|
, m_display (display) |
|
, m_surface (surface) |
|
, m_context (context) |
|
{ |
|
if (m_context) |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_context)); |
|
|
|
if (m_surface) |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_surface)); |
|
|
|
// Release old contexts |
|
if (thread.context) |
|
{ |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(thread.context)); |
|
} |
|
|
|
// Release old surface |
|
if (thread.surface) |
|
{ |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(thread.surface)); |
|
} |
|
|
|
thread.context = m_context; |
|
thread.surface = m_surface; |
|
} |
|
|
|
void MakeCurrent::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
if (m_context) |
|
{ |
|
thread.eglSurface = m_surface->surface; |
|
thread.runtimeContext = m_context; |
|
|
|
DE_ASSERT(m_surface); |
|
thread.newMessage() << "Begin -- eglMakeCurrent(" << m_display << ", " << m_surface->surface << ", " << m_surface->surface << ", " << m_context->context << ")" << tcu::ThreadUtil::Message::End; |
|
EGLU_CHECK_CALL(thread.egl, makeCurrent(m_display, m_surface->surface, m_surface->surface, m_context->context)); |
|
thread.newMessage() << "End -- eglMakeCurrent()" << tcu::ThreadUtil::Message::End; |
|
} |
|
else |
|
{ |
|
thread.runtimeContext = m_context; |
|
|
|
thread.newMessage() << "Begin -- eglMakeCurrent(" << m_display << ", EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)" << tcu::ThreadUtil::Message::End; |
|
EGLU_CHECK_CALL(thread.egl, makeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
|
thread.newMessage() << "End -- eglMakeCurrent()" << tcu::ThreadUtil::Message::End; |
|
} |
|
} |
|
|
|
class InitGLExtension : public tcu::ThreadUtil::Operation |
|
{ |
|
public: |
|
InitGLExtension (const char* extension); |
|
|
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
std::string m_extension; |
|
}; |
|
|
|
InitGLExtension::InitGLExtension (const char* extension) |
|
: tcu::ThreadUtil::Operation ("InitGLExtension") |
|
, m_extension (extension) |
|
{ |
|
} |
|
|
|
void InitGLExtension::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
// Check extensions |
|
bool found = false; |
|
|
|
thread.newMessage() << "Begin -- glGetString(GL_EXTENSIONS)" << tcu::ThreadUtil::Message::End; |
|
std::string extensions = (const char*)thread.gl.getString(GL_EXTENSIONS); |
|
thread.newMessage() << "End -- glGetString()" << tcu::ThreadUtil::Message::End; |
|
|
|
std::string::size_type pos = extensions.find(" "); |
|
|
|
do |
|
{ |
|
std::string extension; |
|
if (pos != std::string::npos) |
|
{ |
|
extension = extensions.substr(0, pos); |
|
extensions = extensions.substr(pos+1); |
|
} |
|
else |
|
{ |
|
extension = extensions; |
|
extensions = ""; |
|
} |
|
|
|
if (extension == m_extension) |
|
{ |
|
found = true; |
|
break; |
|
} |
|
pos = extensions.find(" "); |
|
} while (pos != std::string::npos); |
|
|
|
if (!found) |
|
throw tcu::NotSupportedError((m_extension + " not supported").c_str(), "", __FILE__, __LINE__); |
|
|
|
|
|
// Query function pointers |
|
if (m_extension == "GL_OES_EGL_image") |
|
{ |
|
thread.newMessage() << "Begin -- eglGetProcAddress(\"glEGLImageTargetTexture2DOES\")" << tcu::ThreadUtil::Message::End; |
|
thread.runtimeContext->glExtensions.imageTargetTexture2D = (glEGLImageTargetTexture2DOESFunc)thread.egl.getProcAddress("glEGLImageTargetTexture2DOES"); |
|
thread.newMessage() << "End -- " << ((void*)thread.runtimeContext->glExtensions.imageTargetTexture2D) << " = eglGetProcAddress()"<< tcu::ThreadUtil::Message::End; |
|
} |
|
} |
|
|
|
class CreatePBufferSurface : public tcu::ThreadUtil::Operation |
|
{ |
|
public: |
|
CreatePBufferSurface (EGLDisplay display, EGLConfig config, EGLint width, EGLint height, SharedPtr<Surface>& surface); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
EGLDisplay m_display; |
|
EGLConfig m_config; |
|
EGLint m_width; |
|
EGLint m_height; |
|
SharedPtr<Surface> m_surface; |
|
}; |
|
|
|
CreatePBufferSurface::CreatePBufferSurface (EGLDisplay display, EGLConfig config, EGLint width, EGLint height, SharedPtr<Surface>& surface) |
|
: tcu::ThreadUtil::Operation ("CreatePBufferSurface") |
|
, m_display (display) |
|
, m_config (config) |
|
, m_width (width) |
|
, m_height (height) |
|
{ |
|
surface = SharedPtr<Surface>(new Surface(getEvent())); |
|
m_surface = surface; |
|
} |
|
|
|
void CreatePBufferSurface::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
const EGLint attriblist[] = { |
|
EGL_WIDTH, m_width, |
|
EGL_HEIGHT, m_height, |
|
EGL_NONE |
|
}; |
|
|
|
thread.newMessage() << "Begin -- eglCreatePbufferSurface(" << m_display << ", " << m_config << ", { EGL_WIDTH, " << m_width << ", EGL_HEIGHT, " << m_height << ", EGL_NONE })" << tcu::ThreadUtil::Message::End; |
|
m_surface->surface = thread.egl.createPbufferSurface(m_display, m_config, attriblist); |
|
thread.newMessage() << "End -- " << m_surface->surface << "= eglCreatePbufferSurface()" << tcu::ThreadUtil::Message::End; |
|
EGLU_CHECK_MSG(thread.egl, "eglCreatePbufferSurface()"); |
|
} |
|
|
|
class DestroySurface : public tcu::ThreadUtil::Operation |
|
{ |
|
public: |
|
DestroySurface (EGLDisplay display, SharedPtr<Surface> surface); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
EGLDisplay m_display; |
|
SharedPtr<Surface> m_surface; |
|
}; |
|
|
|
DestroySurface::DestroySurface (EGLDisplay display, SharedPtr<Surface> surface) |
|
: tcu::ThreadUtil::Operation ("DestroySurface") |
|
, m_display (display) |
|
, m_surface (surface) |
|
{ |
|
modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_surface)); |
|
} |
|
|
|
void DestroySurface::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- eglDestroySurface(" << m_display << ", " << m_surface->surface << ")" << tcu::ThreadUtil::Message::End; |
|
EGLU_CHECK_CALL(thread.egl, destroySurface(m_display, m_surface->surface)); |
|
thread.newMessage() << "End -- eglDestroySurface()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
EGLImage::EGLImage (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
|
: Object ("EGLImage", event, sync) |
|
, image (EGL_NO_IMAGE_KHR) |
|
{ |
|
} |
|
|
|
class Texture : public Object |
|
{ |
|
public: |
|
Texture (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
|
|
|
// Runtime parameters |
|
GLuint texture; |
|
|
|
// Call generation time parameters |
|
bool isDefined; |
|
|
|
SharedPtr<EGLImage> sourceImage; |
|
}; |
|
|
|
Texture::Texture (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
|
: Object ("Texture", event, sync) |
|
, texture (0) |
|
, isDefined (false) |
|
{ |
|
} |
|
|
|
class CreateTexture : public Operation |
|
{ |
|
public: |
|
CreateTexture (SharedPtr<Texture>& texture, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
}; |
|
|
|
CreateTexture::CreateTexture (SharedPtr<Texture>& texture, bool useSync, bool serverSync) |
|
: Operation ("CreateTexture", useSync, serverSync) |
|
{ |
|
texture = SharedPtr<Texture>(new Texture(getEvent(), getSync())); |
|
m_texture = texture; |
|
} |
|
|
|
void CreateTexture::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint tex = 0; |
|
|
|
thread.newMessage() << "Begin -- glGenTextures(1, { 0 })" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex)); |
|
thread.newMessage() << "End -- glGenTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::End; |
|
|
|
m_texture->texture = tex; |
|
} |
|
|
|
class DeleteTexture : public Operation |
|
{ |
|
public: |
|
DeleteTexture (SharedPtr<Texture> texture, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
}; |
|
|
|
DeleteTexture::DeleteTexture (SharedPtr<Texture> texture, bool useSync, bool serverSync) |
|
: Operation ("DeleteTexture", useSync, serverSync) |
|
, m_texture (texture) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_texture)); |
|
} |
|
|
|
void DeleteTexture::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint tex = m_texture->texture; |
|
|
|
thread.newMessage() << "Begin -- glDeleteTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex)); |
|
thread.newMessage() << "End -- glDeleteTextures()" << tcu::ThreadUtil::Message::End; |
|
|
|
m_texture->texture = 0; |
|
} |
|
|
|
class TexImage2D : public Operation |
|
{ |
|
public: |
|
TexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
GLint m_level; |
|
GLint m_internalFormat; |
|
GLsizei m_width; |
|
GLsizei m_height; |
|
GLenum m_format; |
|
GLenum m_type; |
|
}; |
|
|
|
TexImage2D::TexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync) |
|
: Operation ("TexImage2D", useSync, serverSync) |
|
, m_texture (texture) |
|
, m_level (level) |
|
, m_internalFormat (internalFormat) |
|
, m_width (width) |
|
, m_height (height) |
|
, m_format (format) |
|
, m_type (type) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_texture)); |
|
m_texture->isDefined = true; |
|
|
|
// Orphang texture |
|
texture->sourceImage = SharedPtr<EGLImage>(); |
|
} |
|
|
|
void TexImage2D::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
void* dummyData = thread.getDummyData(m_width*m_height*4); |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_internalFormat << ", " << m_width << ", " << m_height << ", 0, " << m_format << ", " << m_type << ", data)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, texImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_height, 0, m_format, m_type, dummyData)); |
|
thread.newMessage() << "End -- glTexImage2D()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class TexSubImage2D : public Operation |
|
{ |
|
public: |
|
TexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
GLint m_level; |
|
GLint m_xoffset; |
|
GLint m_yoffset; |
|
GLsizei m_width; |
|
GLsizei m_height; |
|
GLenum m_format; |
|
GLenum m_type; |
|
}; |
|
|
|
TexSubImage2D::TexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync) |
|
: Operation ("TexSubImage2D", useSync, serverSync) |
|
, m_texture (texture) |
|
, m_level (level) |
|
, m_xoffset (xoffset) |
|
, m_yoffset (yoffset) |
|
, m_width (width) |
|
, m_height (height) |
|
, m_format (format) |
|
, m_type (type) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_texture)); |
|
|
|
if (m_texture->sourceImage) |
|
modifyGLObject(SharedPtr<Object>(m_texture->sourceImage)); |
|
} |
|
|
|
void TexSubImage2D::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
void* dummyData = thread.getDummyData(m_width*m_height*4); |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glTexSubImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_xoffset << ", " << m_yoffset << ", " << m_width << ", " << m_height << ", 0, " << m_format << ", " << m_type << ", <data>)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, texSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width, m_height, m_format, m_type, dummyData)); |
|
thread.newMessage() << "End -- glSubTexImage2D()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class CopyTexImage2D : public Operation |
|
{ |
|
public: |
|
CopyTexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
GLint m_level; |
|
GLint m_internalFormat; |
|
GLint m_x; |
|
GLint m_y; |
|
GLsizei m_width; |
|
GLsizei m_height; |
|
GLint m_border; |
|
}; |
|
|
|
CopyTexImage2D::CopyTexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, bool useSync, bool serverSync) |
|
: Operation ("CopyTexImage2D", useSync, serverSync) |
|
, m_texture (texture) |
|
, m_level (level) |
|
, m_internalFormat (internalFormat) |
|
, m_x (x) |
|
, m_y (y) |
|
, m_width (width) |
|
, m_height (height) |
|
, m_border (border) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_texture)); |
|
texture->isDefined = true; |
|
|
|
// Orphang texture |
|
texture->sourceImage = SharedPtr<EGLImage>(); |
|
} |
|
|
|
void CopyTexImage2D::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glCopyTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_internalFormat << ", " << m_x << ", " << m_y << ", " << m_width << ", " << m_height << ", " << m_border << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, copyTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_x, m_y, m_width, m_height, m_border)); |
|
thread.newMessage() << "End -- glCopyTexImage2D()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class CopyTexSubImage2D : public Operation |
|
{ |
|
public: |
|
CopyTexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
GLint m_level; |
|
GLint m_xoffset; |
|
GLint m_yoffset; |
|
GLint m_x; |
|
GLint m_y; |
|
GLsizei m_width; |
|
GLsizei m_height; |
|
}; |
|
|
|
CopyTexSubImage2D::CopyTexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, bool useSync, bool serverSync) |
|
: Operation ("CopyTexSubImage2D", useSync, serverSync) |
|
, m_texture (texture) |
|
, m_level (level) |
|
, m_xoffset (xoffset) |
|
, m_yoffset (yoffset) |
|
, m_x (x) |
|
, m_y (y) |
|
, m_width (width) |
|
, m_height (height) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_texture)); |
|
|
|
if (m_texture->sourceImage) |
|
modifyGLObject(SharedPtr<Object>(m_texture->sourceImage)); |
|
} |
|
|
|
void CopyTexSubImage2D::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glCopyTexSubImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_xoffset << ", " << m_yoffset << ", " << m_x << ", " << m_y << ", " << m_width << ", " << m_height << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, copyTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_x, m_y, m_width, m_height)); |
|
thread.newMessage() << "End -- glCopyTexSubImage2D()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class Buffer : public Object |
|
{ |
|
public: |
|
Buffer (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
|
|
|
// Runtime attributes |
|
GLuint buffer; |
|
GLsizeiptr size; |
|
|
|
// Call generation time parameters |
|
bool isDefined; |
|
}; |
|
|
|
Buffer::Buffer (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
|
: Object ("Buffer", event, sync) |
|
, buffer (0) |
|
, size (0) |
|
, isDefined (false) |
|
{ |
|
} |
|
|
|
class CreateBuffer : public Operation |
|
{ |
|
public: |
|
CreateBuffer (SharedPtr<Buffer>& buffer, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Buffer> m_buffer; |
|
}; |
|
|
|
CreateBuffer::CreateBuffer (SharedPtr<Buffer>& buffer, bool useSync, bool serverSync) |
|
: Operation ("CreateBuffer", useSync, serverSync) |
|
{ |
|
buffer = SharedPtr<Buffer>(new Buffer(getEvent(), getSync())); |
|
m_buffer = buffer; |
|
} |
|
|
|
void CreateBuffer::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint buffer = 0; |
|
|
|
thread.newMessage() << "Begin -- glGenBuffers(1, { 0 })" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, genBuffers(1, &buffer)); |
|
thread.newMessage() << "End -- glGenBuffers(1, { " << buffer << " })" << tcu::ThreadUtil::Message::End; |
|
|
|
m_buffer->buffer = buffer; |
|
} |
|
|
|
class DeleteBuffer : public Operation |
|
{ |
|
public: |
|
DeleteBuffer (SharedPtr<Buffer> buffer, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Buffer> m_buffer; |
|
}; |
|
|
|
DeleteBuffer::DeleteBuffer (SharedPtr<Buffer> buffer, bool useSync, bool serverSync) |
|
: Operation ("DeleteBuffer", useSync, serverSync) |
|
, m_buffer (buffer) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_buffer)); |
|
} |
|
|
|
void DeleteBuffer::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint buffer = m_buffer->buffer; |
|
|
|
thread.newMessage() << "Begin -- glDeleteBuffers(1, { " << buffer << " })" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, deleteBuffers(1, &buffer)); |
|
thread.newMessage() << "End -- glDeleteBuffers()" << tcu::ThreadUtil::Message::End; |
|
|
|
m_buffer->buffer = 0; |
|
} |
|
|
|
class BufferData : public Operation |
|
{ |
|
public: |
|
BufferData (SharedPtr<Buffer> buffer, GLenum target, GLsizeiptr size, GLenum usage, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Buffer> m_buffer; |
|
GLenum m_target; |
|
GLsizeiptr m_size; |
|
GLenum m_usage; |
|
}; |
|
|
|
BufferData::BufferData (SharedPtr<Buffer> buffer, GLenum target, GLsizeiptr size, GLenum usage, bool useSync, bool serverSync) |
|
: Operation ("BufferData", useSync, serverSync) |
|
, m_buffer (buffer) |
|
, m_target (target) |
|
, m_size (size) |
|
, m_usage (usage) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_buffer)); |
|
buffer->isDefined = true; |
|
buffer->size = size; |
|
} |
|
|
|
void BufferData::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
void* dummyData = thread.getDummyData(m_size); |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", " << m_buffer->buffer << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBufferData(" << m_target << ", " << m_size << ", <DATA>, " << m_usage << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bufferData(m_target, m_size, dummyData, m_usage)); |
|
thread.newMessage() << "End -- glBufferData()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class BufferSubData : public Operation |
|
{ |
|
public: |
|
BufferSubData (SharedPtr<Buffer> buffer, GLenum target, GLintptr offset, GLsizeiptr size, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Buffer> m_buffer; |
|
GLenum m_target; |
|
GLintptr m_offset; |
|
GLsizeiptr m_size; |
|
}; |
|
|
|
BufferSubData::BufferSubData (SharedPtr<Buffer> buffer, GLenum target, GLintptr offset, GLsizeiptr size, bool useSync, bool serverSync) |
|
: Operation ("BufferSubData", useSync, serverSync) |
|
, m_buffer (buffer) |
|
, m_target (target) |
|
, m_offset (offset) |
|
, m_size (size) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_buffer)); |
|
} |
|
|
|
void BufferSubData::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
void* dummyData = thread.getDummyData(m_size); |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", " << m_buffer->buffer << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBufferSubData(" << m_target << ", " << m_offset << ", " << m_size << ", <DATA>)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bufferSubData(m_target, m_offset, m_size, dummyData)); |
|
thread.newMessage() << "End -- glBufferSubData()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class Shader : public Object |
|
{ |
|
public: |
|
Shader (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
|
|
|
GLuint shader; |
|
GLenum type; |
|
bool isDefined; |
|
bool compiled; |
|
}; |
|
|
|
Shader::Shader (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
|
: Object ("Shader", event, sync) |
|
, shader (0) |
|
, type (GL_NONE) |
|
, isDefined (false) |
|
, compiled (false) |
|
{ |
|
} |
|
|
|
class CreateShader : public Operation |
|
{ |
|
public: |
|
CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Shader> m_shader; |
|
GLenum m_type; |
|
}; |
|
|
|
CreateShader::CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync) |
|
: Operation ("CreateShader", useSync, serverSync) |
|
, m_type (type) |
|
{ |
|
shader = SharedPtr<Shader>(new Shader(getEvent(), getSync())); |
|
shader->type = type; |
|
|
|
m_shader = shader; |
|
} |
|
|
|
void CreateShader::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint shader = 0; |
|
|
|
thread.newMessage() << "Begin -- glCreateShader(" << m_type << ")" << tcu::ThreadUtil::Message::End; |
|
shader = thread.gl.createShader(m_type); |
|
GLU_CHECK_GLW_MSG(thread.gl, "glCreateShader()"); |
|
thread.newMessage() << "End -- " << shader << " = glCreateShader(" << m_type << ")" << tcu::ThreadUtil::Message::End; |
|
|
|
m_shader->shader = shader; |
|
} |
|
|
|
class DeleteShader : public Operation |
|
{ |
|
public: |
|
DeleteShader (SharedPtr<Shader> shader, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Shader> m_shader; |
|
}; |
|
|
|
DeleteShader::DeleteShader (SharedPtr<Shader> shader, bool useSync, bool serverSync) |
|
: Operation ("DeleteShader", useSync, serverSync) |
|
, m_shader (shader) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_shader)); |
|
} |
|
|
|
void DeleteShader::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint shader = m_shader->shader; |
|
|
|
thread.newMessage() << "Begin -- glDeleteShader(" << shader << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, deleteShader(shader)); |
|
thread.newMessage() << "End -- glDeleteShader()" << tcu::ThreadUtil::Message::End; |
|
|
|
m_shader->shader = 0; |
|
} |
|
|
|
class ShaderSource : public Operation |
|
{ |
|
public: |
|
ShaderSource (SharedPtr<Shader> sharder, const char* source, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Shader> m_shader; |
|
string m_source; |
|
}; |
|
|
|
ShaderSource::ShaderSource (SharedPtr<Shader> shader, const char* source, bool useSync, bool serverSync) |
|
: Operation ("ShaderSource", useSync, serverSync) |
|
, m_shader (shader) |
|
, m_source (source) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_shader)); |
|
m_shader->isDefined = true; |
|
} |
|
|
|
void ShaderSource::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
const char* shaderSource = m_source.c_str(); |
|
|
|
thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource << "\", DE_NULL)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, shaderSource(m_shader->shader, 1, &shaderSource, DE_NULL)); |
|
thread.newMessage() << "End -- glShaderSource()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class ShaderCompile : public Operation |
|
{ |
|
public: |
|
ShaderCompile (SharedPtr<Shader> sharder, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Shader> m_shader; |
|
}; |
|
|
|
ShaderCompile::ShaderCompile (SharedPtr<Shader> shader, bool useSync, bool serverSync) |
|
: Operation ("ShaderCompile", useSync, serverSync) |
|
, m_shader (shader) |
|
{ |
|
m_shader->compiled = true; |
|
modifyGLObject(SharedPtr<Object>(m_shader)); |
|
} |
|
|
|
void ShaderCompile::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glCompileShader(" << m_shader->shader << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, compileShader(m_shader->shader)); |
|
thread.newMessage() << "End -- glCompileShader()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class Program : public Object |
|
{ |
|
public: |
|
Program (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
|
|
|
// Generation time attributes |
|
SharedPtr<Shader> vertexShader; |
|
SharedPtr<Shader> fragmentShader; |
|
bool linked; |
|
|
|
// Runtime attributes |
|
GLuint program; |
|
GLuint runtimeVertexShader; |
|
GLuint runtimeFragmentShader; |
|
}; |
|
|
|
Program::Program (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
|
: Object ("Program", event, sync) |
|
, linked (false) |
|
, program (0) |
|
, runtimeVertexShader (0) |
|
, runtimeFragmentShader (0) |
|
{ |
|
} |
|
|
|
class CreateProgram : public Operation |
|
{ |
|
public: |
|
CreateProgram (SharedPtr<Program>& program, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
}; |
|
|
|
CreateProgram::CreateProgram (SharedPtr<Program>& program, bool useSync, bool serverSync) |
|
: Operation ("CreateProgram", useSync, serverSync) |
|
{ |
|
program = SharedPtr<Program>(new Program(getEvent(), getSync())); |
|
m_program = program; |
|
} |
|
|
|
void CreateProgram::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint program = 0; |
|
|
|
thread.newMessage() << "Begin -- glCreateProgram()" << tcu::ThreadUtil::Message::End; |
|
program = thread.gl.createProgram(); |
|
GLU_CHECK_GLW_MSG(thread.gl, "glCreateProgram()"); |
|
thread.newMessage() << "End -- " << program << " = glCreateProgram()" << tcu::ThreadUtil::Message::End; |
|
|
|
m_program->program = program; |
|
} |
|
|
|
class DeleteProgram : public Operation |
|
{ |
|
public: |
|
DeleteProgram (SharedPtr<Program> program, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
}; |
|
|
|
DeleteProgram::DeleteProgram (SharedPtr<Program> program, bool useSync, bool serverSync) |
|
: Operation ("DeleteProgram", useSync, serverSync) |
|
, m_program (program) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_program)); |
|
} |
|
|
|
void DeleteProgram::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint program = m_program->program; |
|
|
|
thread.newMessage() << "Begin -- glDeleteProgram(" << program << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, deleteProgram(program)); |
|
thread.newMessage() << "End -- glDeleteProgram()" << tcu::ThreadUtil::Message::End; |
|
|
|
m_program->program = 0; |
|
} |
|
|
|
class AttachShader : public Operation |
|
{ |
|
public: |
|
AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
SharedPtr<Shader> m_shader; |
|
}; |
|
|
|
AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, bool serverSync) |
|
: Operation ("AttachShader", useSync, serverSync) |
|
, m_program (program) |
|
, m_shader (shader) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_program)); |
|
readGLObject(SharedPtr<Object>(m_shader)); |
|
|
|
if (m_shader->type == GL_VERTEX_SHADER) |
|
m_program->vertexShader = shader; |
|
else if (m_shader->type == GL_FRAGMENT_SHADER) |
|
m_program->fragmentShader = shader; |
|
else |
|
DE_ASSERT(false); |
|
} |
|
|
|
void AttachShader::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glAttachShader(" << m_program->program << ", " << m_shader->shader << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, attachShader(m_program->program, m_shader->shader)); |
|
thread.newMessage() << "End -- glAttachShader()" << tcu::ThreadUtil::Message::End; |
|
|
|
if (m_shader->type == GL_VERTEX_SHADER) |
|
m_program->runtimeVertexShader = m_shader->shader; |
|
else if (m_shader->type == GL_FRAGMENT_SHADER) |
|
m_program->runtimeFragmentShader = m_shader->shader; |
|
else |
|
DE_ASSERT(false); |
|
} |
|
|
|
class DetachShader : public Operation |
|
{ |
|
public: |
|
DetachShader (SharedPtr<Program> sharder, GLenum type, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
GLenum m_type; |
|
}; |
|
|
|
DetachShader::DetachShader (SharedPtr<Program> program, GLenum type, bool useSync, bool serverSync) |
|
: Operation ("DetachShader", useSync, serverSync) |
|
, m_program (program) |
|
, m_type (type) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_program)); |
|
|
|
if (m_type == GL_VERTEX_SHADER) |
|
{ |
|
DE_ASSERT(m_program->vertexShader); |
|
m_program->vertexShader = SharedPtr<Shader>(); |
|
} |
|
else if (m_type == GL_FRAGMENT_SHADER) |
|
{ |
|
DE_ASSERT(m_program->fragmentShader); |
|
m_program->fragmentShader = SharedPtr<Shader>(); |
|
} |
|
else |
|
DE_ASSERT(false); |
|
} |
|
|
|
void DetachShader::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
if (m_type == GL_VERTEX_SHADER) |
|
{ |
|
thread.newMessage() << "Begin -- glDetachShader(" << m_program->program << ", " << m_program->runtimeVertexShader << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeVertexShader)); |
|
thread.newMessage() << "End -- glDetachShader()" << tcu::ThreadUtil::Message::End; |
|
m_program->runtimeVertexShader = 0; |
|
} |
|
else if (m_type == GL_FRAGMENT_SHADER) |
|
{ |
|
thread.newMessage() << "Begin -- glDetachShader(" << m_program->program << ", " << m_program->runtimeFragmentShader << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeFragmentShader)); |
|
thread.newMessage() << "End -- glDetachShader()" << tcu::ThreadUtil::Message::End; |
|
m_program->runtimeFragmentShader = 0; |
|
} |
|
else |
|
DE_ASSERT(false); |
|
} |
|
|
|
class LinkProgram : public Operation |
|
{ |
|
public: |
|
LinkProgram (SharedPtr<Program> program, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
}; |
|
|
|
LinkProgram::LinkProgram (SharedPtr<Program> program, bool useSync, bool serverSync) |
|
: Operation ("LinkProgram", useSync, serverSync) |
|
, m_program (program) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(m_program)); |
|
program->linked = true; |
|
} |
|
|
|
void LinkProgram::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
GLuint program = m_program->program; |
|
|
|
thread.newMessage() << "Begin -- glLinkProgram(" << program << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, linkProgram(program)); |
|
thread.newMessage() << "End -- glLinkProgram()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class RenderBuffer : public Operation |
|
{ |
|
public: |
|
RenderBuffer (SharedPtr<Program> program, SharedPtr<Buffer> buffer, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
SharedPtr<Buffer> m_buffer; |
|
}; |
|
|
|
RenderBuffer::RenderBuffer (SharedPtr<Program> program, SharedPtr<Buffer> buffer, bool useSync, bool serverSync) |
|
: Operation ("RenderBuffer", useSync, serverSync) |
|
, m_program (program) |
|
, m_buffer (buffer) |
|
{ |
|
readGLObject(SharedPtr<Object>(program)); |
|
readGLObject(SharedPtr<Object>(buffer)); |
|
} |
|
|
|
void RenderBuffer::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glClearColor(0.5f, 0.5f, 0.5f, 1.0f)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f)); |
|
thread.newMessage() << "End -- glClearColor()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glClear(GL_COLOR_BUFFER_BIT)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT)); |
|
thread.newMessage() << "End -- glClear()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glUseProgram(" << m_program->program << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program)); |
|
thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glGetAttribLocation(" << m_program->program << ", \"a_pos\")" << tcu::ThreadUtil::Message::End; |
|
GLint posLoc = thread.gl.getAttribLocation(m_program->program, "a_pos"); |
|
GLU_CHECK_GLW_MSG(thread.gl, "glGetAttribLocation()"); |
|
thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); |
|
thread.newMessage() << "End -- glEnableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, " << m_buffer->buffer << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, m_buffer->buffer)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_BYTE, GL_TRUE, 0, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_BYTE, GL_TRUE, 0, 0)); |
|
thread.newMessage() << "End -- glVertexAttribPointer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glDrawArrays(GL_TRIANGLES, 0, " << (m_buffer->size / 2) << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, (GLsizei)m_buffer->size / 2)); |
|
thread.newMessage() << "End -- glDrawArrays()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); |
|
thread.newMessage() << "End -- glDisableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glUseProgram(0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, useProgram(0)); |
|
thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class RenderTexture : public Operation |
|
{ |
|
public: |
|
RenderTexture (SharedPtr<Program> program, SharedPtr<Texture> texture, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Program> m_program; |
|
SharedPtr<Texture> m_texture; |
|
}; |
|
|
|
RenderTexture::RenderTexture (SharedPtr<Program> program, SharedPtr<Texture> texture, bool useSync, bool serverSync) |
|
: Operation ("RenderTexture", useSync, serverSync) |
|
, m_program (program) |
|
, m_texture (texture) |
|
{ |
|
readGLObject(SharedPtr<Object>(program)); |
|
readGLObject(SharedPtr<Object>(texture)); |
|
} |
|
|
|
void RenderTexture::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glClearColor(0.5f, 0.5f, 0.5f, 1.0f)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f)); |
|
thread.newMessage() << "End -- glClearColor()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glClear(GL_COLOR_BUFFER_BIT)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT)); |
|
thread.newMessage() << "End -- glClear()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glUseProgram(" << m_program->program << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program)); |
|
thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glGetUniformLocation(" << m_program->program << ", \"u_sampler\")" << tcu::ThreadUtil::Message::End; |
|
GLint samplerPos = thread.gl.getUniformLocation(m_program->program, "u_sampler"); |
|
GLU_CHECK_GLW_MSG(thread.gl, "glGetUniformLocation()"); |
|
thread.newMessage() << "End -- glGetUniformLocation()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glUniform1i(" << samplerPos << ", 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, uniform1i(samplerPos, 0)); |
|
thread.newMessage() << "End -- glUniform1i()" << tcu::ThreadUtil::Message::End; |
|
|
|
|
|
thread.newMessage() << "Begin -- glGetAttribLocation(" << m_program->program << ", \"a_pos\")" << tcu::ThreadUtil::Message::End; |
|
GLint posLoc = thread.gl.getAttribLocation(m_program->program, "a_pos"); |
|
GLU_CHECK_GLW_MSG(thread.gl, "glGetAttribLocation()"); |
|
thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); |
|
thread.newMessage() << "End -- glEnableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
|
|
|
|
float coords[] = { |
|
-1.0, -1.0, |
|
1.0, -1.0, |
|
1.0, 1.0, |
|
|
|
1.0, 1.0, |
|
-1.0, 1.0, |
|
-1.0, -1.0 |
|
}; |
|
|
|
thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_FLOAT, GL_FALSE, 0, <data>)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); |
|
thread.newMessage() << "End -- glVertexAttribPointer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glDrawArrays(GL_TRIANGLES, 0, 6)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, 6)); |
|
thread.newMessage() << "End -- glDrawArrays()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); |
|
thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); |
|
thread.newMessage() << "End -- glDisableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glUseProgram(0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, useProgram(0)); |
|
thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class ReadPixels : public Operation |
|
{ |
|
public: |
|
ReadPixels (int x, int y, int width, int height, GLenum format, GLenum type, SharedPtr<tcu::ThreadUtil::DataBlock>& data, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
int m_x; |
|
int m_y; |
|
int m_width; |
|
int m_height; |
|
GLenum m_format; |
|
GLenum m_type; |
|
SharedPtr<tcu::ThreadUtil::DataBlock> m_data; |
|
}; |
|
|
|
ReadPixels::ReadPixels (int x, int y, int width, int height, GLenum format, GLenum type, SharedPtr<tcu::ThreadUtil::DataBlock>& data, bool useSync, bool serverSync) |
|
: Operation ("ReadPixels", useSync, serverSync) |
|
, m_x (x) |
|
, m_y (y) |
|
, m_width (width) |
|
, m_height (height) |
|
, m_format (format) |
|
, m_type (type) |
|
{ |
|
data = SharedPtr<tcu::ThreadUtil::DataBlock>(new tcu::ThreadUtil::DataBlock(getEvent())); |
|
m_data = data; |
|
} |
|
|
|
void ReadPixels::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
DE_ASSERT(m_type == GL_UNSIGNED_BYTE); |
|
DE_ASSERT(m_format == GL_RGBA); |
|
|
|
std::vector<deUint8> data((m_width-m_x)*(m_height-m_y)*4); |
|
|
|
thread.newMessage() << "Begin -- glReadPixels(" << m_x << ", " << m_y << ", " << m_width << ", " << m_height << ", " << m_format << ", " << m_type << ", <data>)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, readPixels(m_x, m_y, m_width, m_height, m_format, m_type, &(data[0]))); |
|
thread.newMessage() << "End -- glReadPixels()" << tcu::ThreadUtil::Message::End; |
|
|
|
m_data->setData(data.size(), &(data[0])); |
|
} |
|
|
|
class CreateImageFromTexture : public Operation |
|
{ |
|
public: |
|
// \note [mika] Unlike eglCreateImageKHR this operation requires current context and uses it for creating EGLImage |
|
// Current context is required to support EGL sync objects in current tests system |
|
CreateImageFromTexture (SharedPtr<EGLImage>& image, SharedPtr<Texture> texture, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
SharedPtr<EGLImage> m_image; |
|
}; |
|
|
|
CreateImageFromTexture::CreateImageFromTexture (SharedPtr<EGLImage>& image, SharedPtr<Texture> texture, bool useSync, bool serverSync) |
|
: Operation ("CreateImageFromTexture", useSync, serverSync) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(texture)); |
|
image = SharedPtr<EGLImage>(new EGLImage(getEvent(), getSync())); |
|
|
|
m_image = image; |
|
m_texture = texture; |
|
m_texture->sourceImage = m_image; |
|
} |
|
|
|
void CreateImageFromTexture::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
EGLint attribList[] = { |
|
EGL_GL_TEXTURE_LEVEL_KHR, 0, |
|
EGL_NONE |
|
}; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
// Make texture image complete... |
|
thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
|
thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
|
thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
|
thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
|
thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- eglCreateImageKHR(" << thread.runtimeContext->display << ", " << thread.runtimeContext->context << ", EGL_GL_TEXTURE_2D_KHR, " << m_texture->texture << ", { EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_NONE })" << tcu::ThreadUtil::Message::End; |
|
m_image->image = thread.egl.createImageKHR(thread.runtimeContext->display, thread.runtimeContext->context, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer)(deUintptr)m_texture->texture, attribList); |
|
EGLU_CHECK_MSG(thread.egl, "eglCreateImageKHR()"); |
|
thread.newMessage() << "End -- " << m_image->image << " = eglCreateImageKHR()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class DestroyImage : public Operation |
|
{ |
|
public: |
|
// \note [mika] Unlike eglDestroyImageKHR this operation requires current context and uses it for creating EGLImage |
|
// Current context is required to support EGL sync objects in current tests system |
|
DestroyImage (SharedPtr<EGLImage> image, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<EGLImage> m_image; |
|
}; |
|
|
|
DestroyImage::DestroyImage (SharedPtr<EGLImage> image, bool useSync, bool serverSync) |
|
: Operation ("CreateImageFromTexture", useSync, serverSync) |
|
, m_image (image) |
|
{ |
|
modifyGLObject(SharedPtr<Object>(image)); |
|
} |
|
|
|
void DestroyImage::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- eglDestroyImageKHR(" << thread.runtimeContext->display << ", " << m_image->image << ")" << tcu::ThreadUtil::Message::End; |
|
thread.egl.destroyImageKHR(thread.runtimeContext->display, m_image->image); |
|
m_image->image = EGL_NO_IMAGE_KHR; |
|
EGLU_CHECK_MSG(thread.egl, "eglDestroyImageKHR()"); |
|
thread.newMessage() << "End -- eglDestroyImageKHR()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
class DefineTextureFromImage : public Operation |
|
{ |
|
public: |
|
DefineTextureFromImage (SharedPtr<Texture> texture, SharedPtr<EGLImage> image, bool useSync, bool serverSync); |
|
void exec (tcu::ThreadUtil::Thread& thread); |
|
|
|
private: |
|
SharedPtr<Texture> m_texture; |
|
SharedPtr<EGLImage> m_image; |
|
}; |
|
|
|
DefineTextureFromImage::DefineTextureFromImage (SharedPtr<Texture> texture, SharedPtr<EGLImage> image, bool useSync, bool serverSync) |
|
: Operation ("DefineTextureFromImage", useSync, serverSync) |
|
{ |
|
readGLObject(SharedPtr<Object>(image)); |
|
modifyGLObject(SharedPtr<Object>(texture)); |
|
|
|
texture->isDefined = true; |
|
texture->sourceImage = image; |
|
|
|
m_image = image; |
|
m_texture = texture; |
|
} |
|
|
|
void DefineTextureFromImage::exec (tcu::ThreadUtil::Thread& t) |
|
{ |
|
EGLThread& thread = dynamic_cast<EGLThread&>(t); |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, " << m_image->image << ")" << tcu::ThreadUtil::Message::End; |
|
thread.runtimeContext->glExtensions.imageTargetTexture2D(GL_TEXTURE_2D, m_image->image); |
|
GLU_CHECK_GLW_MSG(thread.gl, "glEGLImageTargetTexture2DOES()"); |
|
thread.newMessage() << "End -- glEGLImageTargetTexture2DOES()" << tcu::ThreadUtil::Message::End; |
|
|
|
thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
|
GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
|
thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
|
} |
|
|
|
} // GLES2ThreadTest |
|
|
|
static void requireEGLExtension (const Library& egl, EGLDisplay eglDisplay, const char* requiredExtension) |
|
{ |
|
if (!eglu::hasExtension(egl, eglDisplay, requiredExtension)) |
|
TCU_THROW(NotSupportedError, (string(requiredExtension) + " not supported").c_str()); |
|
} |
|
|
|
enum OperationId |
|
{ |
|
THREADOPERATIONID_NONE = 0, |
|
|
|
THREADOPERATIONID_CREATE_BUFFER, |
|
THREADOPERATIONID_DESTROY_BUFFER, |
|
THREADOPERATIONID_BUFFER_DATA, |
|
THREADOPERATIONID_BUFFER_SUBDATA, |
|
|
|
THREADOPERATIONID_CREATE_TEXTURE, |
|
THREADOPERATIONID_DESTROY_TEXTURE, |
|
THREADOPERATIONID_TEXIMAGE2D, |
|
THREADOPERATIONID_TEXSUBIMAGE2D, |
|
THREADOPERATIONID_COPYTEXIMAGE2D, |
|
THREADOPERATIONID_COPYTEXSUBIMAGE2D, |
|
|
|
THREADOPERATIONID_CREATE_VERTEX_SHADER, |
|
THREADOPERATIONID_CREATE_FRAGMENT_SHADER, |
|
THREADOPERATIONID_DESTROY_SHADER, |
|
THREADOPERATIONID_SHADER_SOURCE, |
|
THREADOPERATIONID_SHADER_COMPILE, |
|
|
|
THREADOPERATIONID_ATTACH_SHADER, |
|
THREADOPERATIONID_DETACH_SHADER, |
|
|
|
THREADOPERATIONID_CREATE_PROGRAM, |
|
THREADOPERATIONID_DESTROY_PROGRAM, |
|
THREADOPERATIONID_LINK_PROGRAM, |
|
|
|
THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE, |
|
THREADOPERATIONID_DESTROY_IMAGE, |
|
THREADOPERATIONID_TEXTURE_FROM_IMAGE, |
|
|
|
THREADOPERATIONID_LAST |
|
}; |
|
|
|
class GLES2SharingRandomTest : public TestCase |
|
{ |
|
public: |
|
struct TestConfig |
|
{ |
|
TestConfig (void); |
|
int threadCount; |
|
int operationCount; |
|
bool serverSync; |
|
bool useFenceSync; |
|
bool useImages; |
|
|
|
float probabilities[THREADOPERATIONID_LAST][THREADOPERATIONID_LAST]; |
|
}; |
|
GLES2SharingRandomTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description); |
|
~GLES2SharingRandomTest (void); |
|
|
|
void init (void); |
|
void deinit (void); |
|
IterateResult iterate (void); |
|
|
|
void addRandomOperation (GLES2ThreadTest::EGLResourceManager& resourceManager); |
|
|
|
private: |
|
TestConfig m_config; |
|
int m_seed; |
|
de::Random m_random; |
|
tcu::TestLog& m_log; |
|
bool m_threadsStarted; |
|
bool m_threadsRunning; |
|
bool m_executionReady; |
|
bool m_requiresRestart; |
|
deUint64 m_beginTimeUs; |
|
deUint64 m_timeOutUs; |
|
deUint32 m_sleepTimeMs; |
|
deUint64 m_timeOutTimeUs; |
|
|
|
std::vector<GLES2ThreadTest::EGLThread*> m_threads; |
|
|
|
EGLDisplay m_eglDisplay; |
|
EGLConfig m_eglConfig; |
|
OperationId m_lastOperation; |
|
|
|
glw::Functions m_gl; |
|
}; |
|
|
|
GLES2SharingRandomTest::TestConfig::TestConfig (void) |
|
: threadCount (0) |
|
, operationCount (0) |
|
, serverSync (false) |
|
, useFenceSync (false) |
|
, useImages (false) |
|
{ |
|
deMemset(probabilities, 0, sizeof(probabilities)); |
|
} |
|
|
|
GLES2SharingRandomTest::GLES2SharingRandomTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description) |
|
: TestCase (context, name, description) |
|
, m_config (config) |
|
, m_seed (deStringHash(name)) |
|
, m_random (deStringHash(name)) |
|
, m_log (m_testCtx.getLog()) |
|
, m_threadsStarted (false) |
|
, m_threadsRunning (false) |
|
, m_executionReady (false) |
|
, m_requiresRestart (false) |
|
, m_beginTimeUs (0) |
|
, m_timeOutUs (10000000) // 10 seconds |
|
, m_sleepTimeMs (1) // 1 milliseconds |
|
, m_timeOutTimeUs (0) |
|
, m_eglDisplay (EGL_NO_DISPLAY) |
|
, m_eglConfig (0) |
|
, m_lastOperation (THREADOPERATIONID_NONE) |
|
{ |
|
} |
|
|
|
GLES2SharingRandomTest::~GLES2SharingRandomTest (void) |
|
{ |
|
GLES2SharingRandomTest::deinit(); |
|
} |
|
|
|
void GLES2SharingRandomTest::init (void) |
|
{ |
|
const Library& egl = m_eglTestCtx.getLibrary(); |
|
|
|
const EGLint attribList[] = |
|
{ |
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
|
EGL_ALPHA_SIZE, 1, |
|
EGL_NONE |
|
}; |
|
|
|
m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()); |
|
m_eglConfig = eglu::chooseSingleConfig(egl, m_eglDisplay, attribList); |
|
|
|
m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0)); |
|
|
|
// Check extensions |
|
if (m_config.useFenceSync) |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_fence_sync"); |
|
|
|
if (m_config.serverSync) |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_wait_sync"); |
|
|
|
if (m_config.useImages) |
|
{ |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_image_base"); |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_gl_texture_2D_image"); |
|
} |
|
|
|
GLES2ThreadTest::EGLResourceManager resourceManager; |
|
// Create contexts |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
{ |
|
m_threads.push_back(new GLES2ThreadTest::EGLThread(egl, m_gl, deInt32Hash(m_seed+threadNdx))); |
|
SharedPtr<GLES2ThreadTest::GLES2Context> context; |
|
SharedPtr<GLES2ThreadTest::GLES2Context> shared = (threadNdx > 0 ? resourceManager.popContext(0) : SharedPtr<GLES2ThreadTest::GLES2Context>()); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, shared, context)); |
|
|
|
resourceManager.addContext(context); |
|
|
|
if (shared) |
|
resourceManager.addContext(shared); |
|
} |
|
|
|
// Create surfaces |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
{ |
|
SharedPtr<GLES2ThreadTest::Surface> surface; |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 400, 400, surface)); |
|
resourceManager.addSurface(surface); |
|
} |
|
|
|
// Make contexts current |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
{ |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[threadNdx], m_eglDisplay, resourceManager.popSurface(0), resourceManager.popContext(0))); |
|
} |
|
|
|
// Operations to check fence sync support |
|
if (m_config.useFenceSync) |
|
{ |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
{ |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); |
|
} |
|
} |
|
|
|
// Init EGLimage support |
|
if (m_config.useImages) |
|
{ |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
{ |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); |
|
} |
|
} |
|
|
|
// Add random operations |
|
for (int operationNdx = 0; operationNdx < m_config.operationCount; operationNdx++) |
|
addRandomOperation(resourceManager); |
|
|
|
{ |
|
int threadNdx = 0; |
|
|
|
// Destroy images |
|
// \note Android reference counts EGLDisplays so we can't trust the eglTerminate() to clean up resources |
|
while (resourceManager.getImageCount() > 0) |
|
{ |
|
const SharedPtr<GLES2ThreadTest::EGLImage> image = resourceManager.popImage(0); |
|
|
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
threadNdx = (threadNdx + 1) % m_config.threadCount; |
|
} |
|
} |
|
|
|
// Release contexts |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
{ |
|
SharedPtr<GLES2ThreadTest::GLES2Context> context = m_threads[threadNdx]->context; |
|
SharedPtr<GLES2ThreadTest::Surface> surface = m_threads[threadNdx]->surface; |
|
|
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[threadNdx], m_eglDisplay, SharedPtr<GLES2ThreadTest::Surface>(), SharedPtr<GLES2ThreadTest::GLES2Context>())); |
|
|
|
resourceManager.addSurface(surface); |
|
resourceManager.addContext(context); |
|
} |
|
|
|
// Destroy contexts |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyContext(resourceManager.popContext(0))); |
|
|
|
// Destroy surfaces |
|
for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, resourceManager.popSurface(0))); |
|
} |
|
|
|
void GLES2SharingRandomTest::deinit (void) |
|
{ |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
delete m_threads[threadNdx]; |
|
m_threads[threadNdx] = DE_NULL; |
|
} |
|
|
|
m_threads.clear(); |
|
|
|
if (m_eglDisplay != EGL_NO_DISPLAY) |
|
{ |
|
m_eglTestCtx.getLibrary().terminate(m_eglDisplay); |
|
m_eglDisplay = EGL_NO_DISPLAY; |
|
} |
|
|
|
TCU_CHECK(!m_requiresRestart); |
|
} |
|
|
|
void GLES2SharingRandomTest::addRandomOperation (GLES2ThreadTest::EGLResourceManager& resourceManager) |
|
{ |
|
int threadNdx = m_random.getUint32() % (deUint32)m_threads.size(); |
|
|
|
std::vector<OperationId> operations; |
|
std::vector<float> weights; |
|
|
|
operations.push_back(THREADOPERATIONID_CREATE_BUFFER); |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_BUFFER]); |
|
|
|
operations.push_back(THREADOPERATIONID_CREATE_TEXTURE); |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_TEXTURE]); |
|
|
|
operations.push_back(THREADOPERATIONID_CREATE_VERTEX_SHADER); |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_VERTEX_SHADER]); |
|
|
|
operations.push_back(THREADOPERATIONID_CREATE_FRAGMENT_SHADER); |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_FRAGMENT_SHADER]); |
|
|
|
operations.push_back(THREADOPERATIONID_CREATE_PROGRAM); |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_PROGRAM]); |
|
|
|
int destroyableBufferNdx = -1; |
|
int destroyableTextureNdx = -1; |
|
int destroyableShaderNdx = -1; |
|
int destroyableProgramNdx = -1; |
|
|
|
int vertexShaderNdx = -1; |
|
int fragmentShaderNdx = -1; |
|
|
|
int definedTextureNdx = -1; |
|
|
|
int definedBufferNdx = -1; |
|
|
|
int definedShaderNdx = -1; |
|
|
|
int detachableProgramNdx = -1; |
|
GLenum detachShaderType = GL_VERTEX_SHADER; |
|
|
|
int unusedVertexAttachmentProgramNdx = -1; |
|
int unusedFragmentAttachmentProgramNdx = -1; |
|
|
|
int linkableProgramNdx = -1; |
|
|
|
int attachProgramNdx = -1; |
|
int attachShaderNdx = -1; |
|
|
|
int nonSiblingTextureNdx = -1; |
|
|
|
if (m_threads[threadNdx]->context->resourceManager->getBufferCount() > 0) |
|
destroyableBufferNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getBufferCount(); |
|
|
|
if (m_threads[threadNdx]->context->resourceManager->getTextureCount() > 0) |
|
destroyableTextureNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getTextureCount(); |
|
|
|
if (m_threads[threadNdx]->context->resourceManager->getShaderCount() > 0) |
|
destroyableShaderNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getShaderCount(); |
|
|
|
if (m_threads[threadNdx]->context->resourceManager->getProgramCount() > 0) |
|
destroyableProgramNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getProgramCount(); |
|
|
|
// Check what kind of buffers we have |
|
for (int bufferNdx = 0; bufferNdx < m_threads[threadNdx]->context->resourceManager->getBufferCount(); bufferNdx++) |
|
{ |
|
SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->getBuffer(bufferNdx); |
|
|
|
if (buffer->isDefined) |
|
{ |
|
if (definedBufferNdx == -1) |
|
definedBufferNdx = bufferNdx; |
|
else if (m_random.getBool()) |
|
definedBufferNdx = bufferNdx; |
|
} |
|
} |
|
|
|
// Check what kind of textures we have |
|
for (int textureNdx = 0; textureNdx < m_threads[threadNdx]->context->resourceManager->getTextureCount(); textureNdx++) |
|
{ |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->getTexture(textureNdx); |
|
|
|
if (texture->isDefined) |
|
{ |
|
if (definedTextureNdx == -1) |
|
definedTextureNdx = textureNdx; |
|
else if (m_random.getBool()) |
|
definedTextureNdx = textureNdx; |
|
|
|
if (!texture->sourceImage) |
|
{ |
|
if (nonSiblingTextureNdx == -1) |
|
nonSiblingTextureNdx = textureNdx; |
|
else if (m_random.getBool()) |
|
nonSiblingTextureNdx = textureNdx; |
|
} |
|
} |
|
|
|
} |
|
|
|
// Check what kind of shaders we have |
|
for (int shaderNdx = 0; shaderNdx < m_threads[threadNdx]->context->resourceManager->getShaderCount(); shaderNdx++) |
|
{ |
|
SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->getShader(shaderNdx); |
|
|
|
// Defined shader found |
|
if (shader->isDefined) |
|
{ |
|
if (definedShaderNdx == -1) |
|
definedShaderNdx = shaderNdx; |
|
else if (m_random.getBool()) |
|
definedShaderNdx = shaderNdx; |
|
} |
|
|
|
// Vertex shader found |
|
if (shader->type == GL_VERTEX_SHADER) |
|
{ |
|
if (vertexShaderNdx == -1) |
|
vertexShaderNdx = shaderNdx; |
|
else if (m_random.getBool()) |
|
vertexShaderNdx = shaderNdx; |
|
} |
|
|
|
// Fragmet shader found |
|
if (shader->type == GL_FRAGMENT_SHADER) |
|
{ |
|
if (fragmentShaderNdx == -1) |
|
fragmentShaderNdx = shaderNdx; |
|
else if (m_random.getBool()) |
|
fragmentShaderNdx = shaderNdx; |
|
} |
|
} |
|
|
|
// Check what kind of programs we have |
|
for (int programNdx = 0; programNdx < m_threads[threadNdx]->context->resourceManager->getProgramCount(); programNdx++) |
|
{ |
|
SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->getProgram(programNdx); |
|
|
|
// Program that can be detached |
|
if (program->vertexShader || program->fragmentShader) |
|
{ |
|
if (detachableProgramNdx == -1) |
|
{ |
|
detachableProgramNdx = programNdx; |
|
|
|
if (program->vertexShader) |
|
detachShaderType = GL_VERTEX_SHADER; |
|
else if (program->fragmentShader) |
|
detachShaderType = GL_FRAGMENT_SHADER; |
|
else |
|
DE_ASSERT(false); |
|
} |
|
else if (m_random.getBool()) |
|
{ |
|
detachableProgramNdx = programNdx; |
|
|
|
if (program->vertexShader) |
|
detachShaderType = GL_VERTEX_SHADER; |
|
else if (program->fragmentShader) |
|
detachShaderType = GL_FRAGMENT_SHADER; |
|
else |
|
DE_ASSERT(false); |
|
} |
|
} |
|
|
|
// Program that can be attached vertex shader |
|
if (!program->vertexShader) |
|
{ |
|
if (unusedVertexAttachmentProgramNdx == -1) |
|
unusedVertexAttachmentProgramNdx = programNdx; |
|
else if (m_random.getBool()) |
|
unusedVertexAttachmentProgramNdx = programNdx; |
|
} |
|
|
|
// Program that can be attached fragment shader |
|
if (!program->fragmentShader) |
|
{ |
|
if (unusedFragmentAttachmentProgramNdx == -1) |
|
unusedFragmentAttachmentProgramNdx = programNdx; |
|
else if (m_random.getBool()) |
|
unusedFragmentAttachmentProgramNdx = programNdx; |
|
} |
|
|
|
// Program that can be linked |
|
if (program->vertexShader && program->fragmentShader) |
|
{ |
|
if (linkableProgramNdx == -1) |
|
linkableProgramNdx = programNdx; |
|
else if (m_random.getBool()) |
|
linkableProgramNdx = programNdx; |
|
} |
|
} |
|
|
|
// Has images |
|
if (resourceManager.getImageCount() > 0) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_IMAGE]); |
|
operations.push_back(THREADOPERATIONID_DESTROY_IMAGE); |
|
|
|
if (m_threads[threadNdx]->context->resourceManager->getTextureCount() > 0) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_TEXTURE_FROM_IMAGE]); |
|
operations.push_back(THREADOPERATIONID_TEXTURE_FROM_IMAGE); |
|
} |
|
} |
|
|
|
// Has buffer |
|
if (destroyableBufferNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_BUFFER]); |
|
operations.push_back(THREADOPERATIONID_DESTROY_BUFFER); |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_BUFFER_DATA]); |
|
operations.push_back(THREADOPERATIONID_BUFFER_DATA); |
|
} |
|
|
|
// Has buffer with defined data |
|
if (definedBufferNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_BUFFER_SUBDATA]); |
|
operations.push_back(THREADOPERATIONID_BUFFER_SUBDATA); |
|
} |
|
|
|
// Has texture |
|
if (destroyableTextureNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_TEXTURE]); |
|
operations.push_back(THREADOPERATIONID_DESTROY_TEXTURE); |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_TEXIMAGE2D]); |
|
operations.push_back(THREADOPERATIONID_TEXIMAGE2D); |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_COPYTEXIMAGE2D]); |
|
operations.push_back(THREADOPERATIONID_COPYTEXIMAGE2D); |
|
} |
|
|
|
// Has texture with data |
|
if (definedTextureNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_TEXSUBIMAGE2D]); |
|
operations.push_back(THREADOPERATIONID_TEXSUBIMAGE2D); |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_COPYTEXSUBIMAGE2D]); |
|
operations.push_back(THREADOPERATIONID_COPYTEXSUBIMAGE2D); |
|
} |
|
|
|
// Has texture that can be used as EGLimage source |
|
if (nonSiblingTextureNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE]); |
|
operations.push_back(THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE); |
|
} |
|
|
|
// Has shader |
|
if (destroyableShaderNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_SHADER]); |
|
operations.push_back(THREADOPERATIONID_DESTROY_SHADER); |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_SOURCE]); |
|
operations.push_back(THREADOPERATIONID_SHADER_SOURCE); |
|
} |
|
|
|
// Has shader with defined source |
|
if (definedShaderNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_COMPILE]); |
|
operations.push_back(THREADOPERATIONID_SHADER_COMPILE); |
|
} |
|
|
|
// Has program |
|
if (destroyableProgramNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_PROGRAM]); |
|
operations.push_back(THREADOPERATIONID_DESTROY_PROGRAM); |
|
} |
|
|
|
// Has program that can be linked |
|
if (linkableProgramNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_LINK_PROGRAM]); |
|
operations.push_back(THREADOPERATIONID_LINK_PROGRAM); |
|
} |
|
|
|
// has program with attachments |
|
if (detachableProgramNdx != -1) |
|
{ |
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DETACH_SHADER]); |
|
operations.push_back(THREADOPERATIONID_DETACH_SHADER); |
|
} |
|
|
|
// Has program and shader pair that can be attached |
|
if (fragmentShaderNdx != -1 && unusedFragmentAttachmentProgramNdx != -1) |
|
{ |
|
if (attachProgramNdx == -1) |
|
{ |
|
DE_ASSERT(attachShaderNdx == -1); |
|
attachProgramNdx = unusedFragmentAttachmentProgramNdx; |
|
attachShaderNdx = fragmentShaderNdx; |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); |
|
operations.push_back(THREADOPERATIONID_ATTACH_SHADER); |
|
} |
|
else if (m_random.getBool()) |
|
{ |
|
attachProgramNdx = unusedFragmentAttachmentProgramNdx; |
|
attachShaderNdx = fragmentShaderNdx; |
|
} |
|
} |
|
|
|
if (vertexShaderNdx != -1 && unusedVertexAttachmentProgramNdx != -1) |
|
{ |
|
if (attachProgramNdx == -1) |
|
{ |
|
DE_ASSERT(attachShaderNdx == -1); |
|
attachProgramNdx = unusedVertexAttachmentProgramNdx; |
|
attachShaderNdx = vertexShaderNdx; |
|
|
|
weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); |
|
operations.push_back(THREADOPERATIONID_ATTACH_SHADER); |
|
} |
|
else if (m_random.getBool()) |
|
{ |
|
attachProgramNdx = unusedVertexAttachmentProgramNdx; |
|
attachShaderNdx = vertexShaderNdx; |
|
} |
|
} |
|
|
|
OperationId op = m_random.chooseWeighted<OperationId, std::vector<OperationId> ::iterator>(operations.begin(), operations.end(), weights.begin()); |
|
|
|
switch (op) |
|
{ |
|
case THREADOPERATIONID_CREATE_BUFFER: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Buffer> buffer; |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addBuffer(buffer); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_DESTROY_BUFFER: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->popBuffer(destroyableBufferNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_BUFFER_DATA: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->popBuffer(destroyableBufferNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addBuffer(buffer); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_BUFFER_SUBDATA: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->popBuffer(definedBufferNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 1, 20, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addBuffer(buffer); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_CREATE_TEXTURE: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Texture> texture; |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_DESTROY_TEXTURE: |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteTexture(m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx), m_config.useFenceSync, m_config.serverSync)); |
|
break; |
|
|
|
case THREADOPERATIONID_TEXIMAGE2D: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_TEXSUBIMAGE2D: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(definedTextureNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 30, 30, 50, 50, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_COPYTEXIMAGE2D: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 20, 20, 300, 300, 0, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_COPYTEXSUBIMAGE2D: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(definedTextureNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 10, 10, 30, 30, 50, 50, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_CREATE_VERTEX_SHADER: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Shader> shader; |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, shader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addShader(shader); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_CREATE_FRAGMENT_SHADER: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Shader> shader; |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addShader(shader); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_DESTROY_SHADER: |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteShader(m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx), m_config.useFenceSync, m_config.serverSync)); |
|
break; |
|
|
|
case THREADOPERATIONID_SHADER_SOURCE: |
|
{ |
|
const char* vertexShaderSource = |
|
"attribute mediump vec4 a_pos;\n" |
|
"varying mediump vec4 v_pos;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\tv_pos = a_pos;\n" |
|
"\tgl_Position = a_pos;\n" |
|
"}\n"; |
|
|
|
const char* fragmentShaderSource = |
|
"varying mediump vec4 v_pos;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\tgl_FragColor = v_pos;\n" |
|
"}\n"; |
|
SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addShader(shader); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_SHADER_COMPILE: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addShader(shader); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_CREATE_PROGRAM: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Program> program; |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addProgram(program); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_DESTROY_PROGRAM: |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteProgram(m_threads[threadNdx]->context->resourceManager->popProgram(destroyableProgramNdx), m_config.useFenceSync, m_config.serverSync)); |
|
break; |
|
|
|
case THREADOPERATIONID_ATTACH_SHADER: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->popProgram(attachProgramNdx); |
|
SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); |
|
|
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[threadNdx]->context->resourceManager->addProgram(program); |
|
m_threads[threadNdx]->context->resourceManager->addShader(shader); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_DETACH_SHADER: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->popProgram(detachableProgramNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DetachShader(program, detachShaderType, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addProgram(program); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_LINK_PROGRAM: |
|
{ |
|
SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->popProgram(linkableProgramNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addProgram(program); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE: |
|
{ |
|
SharedPtr<GLES2ThreadTest::EGLImage> image; |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(nonSiblingTextureNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, texture, m_config.useFenceSync, m_config.serverSync)); |
|
// \note [mika] Can source be added back to resourceManager? |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
resourceManager.addImage(image); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_DESTROY_IMAGE: |
|
{ |
|
int imageNdx = m_random.getInt(0, resourceManager.getImageCount()-1); |
|
SharedPtr<GLES2ThreadTest::EGLImage> image = resourceManager.popImage(imageNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
|
break; |
|
} |
|
|
|
case THREADOPERATIONID_TEXTURE_FROM_IMAGE: |
|
{ |
|
int imageNdx = m_random.getInt(0, resourceManager.getImageCount()-1); |
|
SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx); |
|
SharedPtr<GLES2ThreadTest::EGLImage> image = resourceManager.popImage(imageNdx); |
|
m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
|
resourceManager.addImage(image); |
|
break; |
|
} |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
|
|
m_lastOperation = op; |
|
} |
|
|
|
tcu::TestCase::IterateResult GLES2SharingRandomTest::iterate (void) |
|
{ |
|
if (!m_threadsStarted) |
|
{ |
|
m_beginTimeUs = deGetMicroseconds(); |
|
|
|
// Execute threads |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
m_threads[threadNdx]->exec(); |
|
|
|
m_threadsStarted = true; |
|
m_threadsRunning = true; |
|
} |
|
|
|
if (m_threadsRunning) |
|
{ |
|
// Wait threads to finish |
|
int readyThreads = 0; |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
const tcu::ThreadUtil::Thread::ThreadStatus status = m_threads[threadNdx]->getStatus(); |
|
|
|
if (status != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING && status != tcu::ThreadUtil::Thread::THREADSTATUS_NOT_STARTED) |
|
readyThreads++; |
|
} |
|
|
|
if (readyThreads == (int)m_threads.size()) |
|
{ |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
m_threads[threadNdx]->join(); |
|
|
|
m_executionReady = true; |
|
m_requiresRestart = false; |
|
} |
|
|
|
if (deGetMicroseconds() - m_beginTimeUs > m_timeOutUs) |
|
{ |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
if (m_threads[threadNdx]->getStatus() != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING) |
|
{ |
|
if (m_threads[threadNdx]->isStarted()) |
|
m_threads[threadNdx]->join(); |
|
} |
|
} |
|
m_executionReady = true; |
|
m_requiresRestart = true; |
|
m_timeOutTimeUs = deGetMicroseconds(); |
|
} |
|
else |
|
{ |
|
deSleep(m_sleepTimeMs); |
|
} |
|
} |
|
|
|
if (m_executionReady) |
|
{ |
|
std::vector<int> indices(m_threads.size(), 0); |
|
|
|
if (m_timeOutTimeUs != 0) |
|
m_log << tcu::TestLog::Message << "Execution timeout limit reached. Trying to get per thread logs. This is potentially dangerous." << tcu::TestLog::EndMessage; |
|
|
|
while (true) |
|
{ |
|
int firstThread = -1; |
|
|
|
// Find first thread with messages |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
if (m_threads[threadNdx]->getMessageCount() > indices[threadNdx]) |
|
{ |
|
firstThread = threadNdx; |
|
break; |
|
} |
|
} |
|
|
|
// No more messages |
|
if (firstThread == -1) |
|
break; |
|
|
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
// No more messages in this thread |
|
if (m_threads[threadNdx]->getMessageCount() <= indices[threadNdx]) |
|
continue; |
|
|
|
if ((m_threads[threadNdx]->getMessage(indices[threadNdx]).getTime() - m_beginTimeUs) < (m_threads[firstThread]->getMessage(indices[firstThread]).getTime() - m_beginTimeUs)) |
|
firstThread = threadNdx; |
|
} |
|
|
|
tcu::ThreadUtil::Message message = m_threads[firstThread]->getMessage(indices[firstThread]); |
|
|
|
m_log << tcu::TestLog::Message << "[" << (message.getTime() - m_beginTimeUs) << "] (" << firstThread << ") " << message.getMessage() << tcu::TestLog::EndMessage; |
|
indices[firstThread]++; |
|
} |
|
|
|
if (m_timeOutTimeUs != 0) |
|
m_log << tcu::TestLog::Message << "[" << (m_timeOutTimeUs - m_beginTimeUs) << "] Execution timeout limit reached" << tcu::TestLog::EndMessage; |
|
|
|
bool isOk = true; |
|
bool notSupported = false; |
|
|
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
const tcu::ThreadUtil::Thread::ThreadStatus status = m_threads[threadNdx]->getStatus(); |
|
|
|
switch (status) |
|
{ |
|
case tcu::ThreadUtil::Thread::THREADSTATUS_FAILED: |
|
case tcu::ThreadUtil::Thread::THREADSTATUS_INIT_FAILED: |
|
case tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING: |
|
isOk = false; |
|
break; |
|
|
|
case tcu::ThreadUtil::Thread::THREADSTATUS_NOT_SUPPORTED: |
|
notSupported = true; |
|
break; |
|
|
|
case tcu::ThreadUtil::Thread::THREADSTATUS_READY: |
|
// Nothing |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
isOk = false; |
|
}; |
|
} |
|
|
|
if (notSupported) |
|
throw tcu::NotSupportedError("Thread threw tcu::NotSupportedError", "", __FILE__, __LINE__); |
|
|
|
if (isOk) |
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
|
else |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
|
|
|
return STOP; |
|
} |
|
|
|
return CONTINUE; |
|
} |
|
|
|
class GLES2ThreadedSharingTest : public TestCase |
|
{ |
|
public: |
|
struct TestConfig |
|
{ |
|
enum ResourceType |
|
{ |
|
RESOURCETYPE_BUFFER = 0, |
|
RESOURCETYPE_TEXTURE, |
|
RESOURCETYPE_VERTEX_SHADER, |
|
RESOURCETYPE_FRAGMENT_SHADER, |
|
RESOURCETYPE_PROGRAM, |
|
RESOURCETYPE_IMAGE |
|
}; |
|
|
|
ResourceType resourceType; |
|
bool singleContext; |
|
int define; |
|
int modify; |
|
bool useFenceSync; |
|
bool serverSync; |
|
bool render; |
|
}; |
|
GLES2ThreadedSharingTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description); |
|
~GLES2ThreadedSharingTest (void); |
|
|
|
void init (void); |
|
void deinit (void); |
|
IterateResult iterate (void); |
|
|
|
void addBufferOperations (void); |
|
void addTextureOperations (void); |
|
void addImageOperations (void); |
|
void addShaderOperations (GLenum type); |
|
void addProgramOperations (void); |
|
|
|
private: |
|
TestConfig m_config; |
|
tcu::TestLog& m_log; |
|
int m_seed; |
|
bool m_threadsStarted; |
|
bool m_threadsRunning; |
|
bool m_executionReady; |
|
bool m_requiresRestart; |
|
deUint64 m_beginTimeUs; |
|
deUint64 m_timeOutUs; |
|
deUint32 m_sleepTimeMs; |
|
deUint64 m_timeOutTimeUs; |
|
|
|
std::vector<GLES2ThreadTest::EGLThread*> m_threads; |
|
|
|
EGLDisplay m_eglDisplay; |
|
EGLConfig m_eglConfig; |
|
glw::Functions m_gl; |
|
}; |
|
|
|
GLES2ThreadedSharingTest::GLES2ThreadedSharingTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description) |
|
: TestCase (context, name, description) |
|
, m_config (config) |
|
, m_log (m_testCtx.getLog()) |
|
, m_seed (deStringHash(name)) |
|
, m_threadsStarted (false) |
|
, m_threadsRunning (false) |
|
, m_executionReady (false) |
|
, m_requiresRestart (false) |
|
, m_beginTimeUs (0) |
|
, m_timeOutUs (10000000) // 10 seconds |
|
, m_sleepTimeMs (1) // 1 milliseconds |
|
, m_timeOutTimeUs (0) |
|
, m_eglDisplay (EGL_NO_DISPLAY) |
|
, m_eglConfig (0) |
|
{ |
|
} |
|
|
|
GLES2ThreadedSharingTest::~GLES2ThreadedSharingTest (void) |
|
{ |
|
GLES2ThreadedSharingTest::deinit(); |
|
} |
|
|
|
void GLES2ThreadedSharingTest::init (void) |
|
{ |
|
const Library& egl = m_eglTestCtx.getLibrary(); |
|
|
|
const EGLint attribList[] = |
|
{ |
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
|
EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
|
EGL_ALPHA_SIZE, 1, |
|
EGL_NONE |
|
}; |
|
|
|
m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()); |
|
m_eglConfig = eglu::chooseSingleConfig(egl, m_eglDisplay, attribList); |
|
|
|
m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0)); |
|
|
|
// Check extensions |
|
if (m_config.useFenceSync) |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_fence_sync"); |
|
|
|
if (m_config.serverSync) |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_wait_sync"); |
|
|
|
if (m_config.resourceType == TestConfig::RESOURCETYPE_IMAGE) |
|
{ |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_image_base"); |
|
requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_gl_texture_2D_image"); |
|
} |
|
|
|
// Create threads |
|
m_threads.push_back(new GLES2ThreadTest::EGLThread(egl, m_gl, deInt32Hash(m_seed))); |
|
m_threads.push_back(new GLES2ThreadTest::EGLThread(egl, m_gl, deInt32Hash(m_seed*200))); |
|
|
|
SharedPtr<GLES2ThreadTest::GLES2Context> contex1; |
|
SharedPtr<GLES2ThreadTest::GLES2Context> contex2; |
|
|
|
SharedPtr<GLES2ThreadTest::Surface> surface1; |
|
SharedPtr<GLES2ThreadTest::Surface> surface2; |
|
|
|
// Create contexts |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, SharedPtr<GLES2ThreadTest::GLES2Context>(), contex1)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, contex1, contex2)); |
|
|
|
// Create surfaces |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 400, 400, surface1)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 400, 400, surface2)); |
|
|
|
// Make current contexts |
|
m_threads[0]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, surface1, contex1)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[1], m_eglDisplay, surface2, contex2)); |
|
// Operations to check fence sync support |
|
if (m_config.useFenceSync) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); |
|
} |
|
|
|
|
|
switch (m_config.resourceType) |
|
{ |
|
case TestConfig::RESOURCETYPE_BUFFER: |
|
addBufferOperations(); |
|
break; |
|
|
|
case TestConfig::RESOURCETYPE_TEXTURE: |
|
addTextureOperations(); |
|
break; |
|
|
|
case TestConfig::RESOURCETYPE_IMAGE: |
|
addImageOperations(); |
|
break; |
|
|
|
case TestConfig::RESOURCETYPE_VERTEX_SHADER: |
|
addShaderOperations(GL_VERTEX_SHADER); |
|
break; |
|
|
|
case TestConfig::RESOURCETYPE_FRAGMENT_SHADER: |
|
addShaderOperations(GL_FRAGMENT_SHADER); |
|
break; |
|
|
|
case TestConfig::RESOURCETYPE_PROGRAM: |
|
addProgramOperations(); |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
|
|
// Relaese contexts |
|
m_threads[0]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, SharedPtr<GLES2ThreadTest::Surface>(), SharedPtr<GLES2ThreadTest::GLES2Context>())); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, SharedPtr<GLES2ThreadTest::Surface>(), SharedPtr<GLES2ThreadTest::GLES2Context>())); |
|
|
|
// Destory context |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DestroyContext(contex1)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DestroyContext(contex2)); |
|
|
|
// Destroy surfaces |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, surface1)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, surface2)); |
|
} |
|
|
|
void GLES2ThreadedSharingTest::addBufferOperations (void) |
|
{ |
|
// Add operations for verify |
|
SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
|
SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
|
SharedPtr<GLES2ThreadTest::Program> program; |
|
|
|
if (m_config.render) |
|
{ |
|
const char* vertexShaderSource = |
|
"attribute highp vec2 a_pos;\n" |
|
"varying mediump vec2 v_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tv_pos = a_pos;\n" |
|
"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
|
"}\n"; |
|
|
|
const char* fragmentShaderSource = |
|
"varying mediump vec2 v_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tgl_FragColor = vec4(v_pos, 0.5, 1.0);\n" |
|
"}\n"; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
SharedPtr<GLES2ThreadTest::Buffer> buffer; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.define) |
|
{ |
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify) |
|
{ |
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
SharedPtr<tcu::ThreadUtil::DataBlock> pixels1; |
|
SharedPtr<tcu::ThreadUtil::DataBlock> pixels2; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); |
|
} |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
} |
|
|
|
void GLES2ThreadedSharingTest::addTextureOperations (void) |
|
{ |
|
// Add operations for verify |
|
SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
|
SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
|
SharedPtr<GLES2ThreadTest::Program> program; |
|
|
|
if (m_config.render) |
|
{ |
|
const char* vertexShaderSource = |
|
"attribute highp vec2 a_pos;\n" |
|
"varying mediump vec2 v_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tv_pos = a_pos;\n" |
|
"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
|
"}\n"; |
|
|
|
const char* fragmentShaderSource = |
|
"varying mediump vec2 v_pos;\n" |
|
"uniform sampler2D u_sampler;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tgl_FragColor = texture2D(u_sampler, v_pos);\n" |
|
"}\n"; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
SharedPtr<GLES2ThreadTest::Texture> texture; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.define == 1) |
|
{ |
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.define == 2) |
|
{ |
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify == 1) |
|
{ |
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify == 2) |
|
{ |
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.render) |
|
{ |
|
SharedPtr<tcu::ThreadUtil::DataBlock> pixels1; |
|
SharedPtr<tcu::ThreadUtil::DataBlock> pixels2; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); |
|
} |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
} |
|
|
|
void GLES2ThreadedSharingTest::addImageOperations (void) |
|
{ |
|
// Add operations for verify |
|
SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
|
SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
|
SharedPtr<GLES2ThreadTest::Program> program; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); |
|
|
|
if (m_config.render) |
|
{ |
|
const char* vertexShaderSource = |
|
"attribute highp vec2 a_pos;\n" |
|
"varying mediump vec2 v_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tv_pos = a_pos;\n" |
|
"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
|
"}\n"; |
|
|
|
const char* fragmentShaderSource = |
|
"varying mediump vec2 v_pos;\n" |
|
"uniform sampler2D u_sampler;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tgl_FragColor = texture2D(u_sampler, v_pos);\n" |
|
"}\n"; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
SharedPtr<GLES2ThreadTest::Texture> sourceTexture; |
|
SharedPtr<GLES2ThreadTest::Texture> texture; |
|
SharedPtr<GLES2ThreadTest::EGLImage> image; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(sourceTexture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.define == 1) |
|
{ |
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.define == 2) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.modify == 1) |
|
{ |
|
DE_ASSERT(m_config.define != 1); |
|
|
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify == 2) |
|
{ |
|
DE_ASSERT(m_config.define != 1); |
|
|
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify == 3) |
|
{ |
|
DE_ASSERT(m_config.define != 1); |
|
|
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify == 4) |
|
{ |
|
DE_ASSERT(m_config.define != 1); |
|
|
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.render) |
|
{ |
|
DE_ASSERT(m_config.define != 1); |
|
|
|
SharedPtr<tcu::ThreadUtil::DataBlock> pixels1; |
|
SharedPtr<tcu::ThreadUtil::DataBlock> pixels2; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); |
|
} |
|
|
|
if (texture) |
|
{ |
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
} |
|
|
|
void GLES2ThreadedSharingTest::addShaderOperations (GLenum type) |
|
{ |
|
SharedPtr<GLES2ThreadTest::Shader> shader; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(type, shader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.define) |
|
{ |
|
const char* vertexShaderSource = |
|
"attribute mediump vec4 a_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tgl_Position = a_pos;\n" |
|
"}"; |
|
|
|
const char* fragmentShaderSource = |
|
"void main(void)\n" |
|
"{\n" |
|
"\tgl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
|
"}"; |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify) |
|
{ |
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
DE_ASSERT(!m_config.render); |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
void GLES2ThreadedSharingTest::addProgramOperations (void) |
|
{ |
|
// Add operations for verify |
|
SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
|
SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
|
|
|
if (m_config.define) |
|
{ |
|
const char* vertexShaderSource = |
|
"attribute highp vec2 a_pos;\n" |
|
"varying mediump vec2 v_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tv_pos = a_pos;\n" |
|
"\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
|
"}\n"; |
|
|
|
const char* fragmentShaderSource = |
|
"varying mediump vec2 v_pos;\n" |
|
"void main(void)\n" |
|
"{\n" |
|
"\tgl_FragColor = vec4(v_pos, 0.5, 1.0);\n" |
|
"}\n"; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
SharedPtr<GLES2ThreadTest::Program> program; |
|
|
|
m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.define) |
|
{ |
|
// Attach shaders |
|
if (m_config.modify || m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
else |
|
{ |
|
m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
} |
|
|
|
if (m_config.modify == 1) |
|
{ |
|
// Link program |
|
if (m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
|
|
if (m_config.modify == 2) |
|
{ |
|
// Link program |
|
if (m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
else |
|
{ |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
} |
|
|
|
if (m_config.render) |
|
{ |
|
DE_ASSERT(false); |
|
} |
|
|
|
if (m_config.modify || m_config.render) |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
else |
|
m_threads[1]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
|
|
|
if (m_config.render) |
|
{ |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
|
m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
|
} |
|
} |
|
|
|
void GLES2ThreadedSharingTest::deinit (void) |
|
{ |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
delete m_threads[threadNdx]; |
|
m_threads[threadNdx] = DE_NULL; |
|
} |
|
|
|
m_threads.clear(); |
|
|
|
if (m_eglDisplay != EGL_NO_DISPLAY) |
|
{ |
|
m_eglTestCtx.getLibrary().terminate(m_eglDisplay); |
|
m_eglDisplay = EGL_NO_DISPLAY; |
|
} |
|
|
|
TCU_CHECK(!m_requiresRestart); |
|
} |
|
|
|
tcu::TestCase::IterateResult GLES2ThreadedSharingTest::iterate (void) |
|
{ |
|
if (!m_threadsStarted) |
|
{ |
|
m_beginTimeUs = deGetMicroseconds(); |
|
|
|
// Execute threads |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
m_threads[threadNdx]->exec(); |
|
|
|
m_threadsStarted = true; |
|
m_threadsRunning = true; |
|
} |
|
|
|
if (m_threadsRunning) |
|
{ |
|
// Wait threads to finish |
|
int readyThreads = 0; |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
const tcu::ThreadUtil::Thread::ThreadStatus status = m_threads[threadNdx]->getStatus(); |
|
|
|
if (status != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING && status != tcu::ThreadUtil::Thread::THREADSTATUS_NOT_STARTED) |
|
readyThreads++; |
|
} |
|
|
|
if (readyThreads == (int)m_threads.size()) |
|
{ |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
m_threads[threadNdx]->join(); |
|
|
|
m_executionReady = true; |
|
m_requiresRestart = false; |
|
} |
|
|
|
if (deGetMicroseconds() - m_beginTimeUs > m_timeOutUs) |
|
{ |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
if (m_threads[threadNdx]->getStatus() != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING) |
|
m_threads[threadNdx]->join(); |
|
} |
|
m_executionReady = true; |
|
m_requiresRestart = true; |
|
m_timeOutTimeUs = deGetMicroseconds(); |
|
} |
|
else |
|
{ |
|
deSleep(m_sleepTimeMs); |
|
} |
|
} |
|
|
|
if (m_executionReady) |
|
{ |
|
std::vector<int> indices(m_threads.size(), 0); |
|
|
|
if (m_timeOutTimeUs != 0) |
|
m_log << tcu::TestLog::Message << "Execution timeout limit reached. Trying to get per thread logs. This is potentially dangerous." << tcu::TestLog::EndMessage; |
|
|
|
while (true) |
|
{ |
|
int firstThread = -1; |
|
|
|
// Find first thread with messages |
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
if (m_threads[threadNdx]->getMessageCount() > indices[threadNdx]) |
|
{ |
|
firstThread = threadNdx; |
|
break; |
|
} |
|
} |
|
|
|
// No more messages |
|
if (firstThread == -1) |
|
break; |
|
|
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
// No more messages in this thread |
|
if (m_threads[threadNdx]->getMessageCount() <= indices[threadNdx]) |
|
continue; |
|
|
|
if ((m_threads[threadNdx]->getMessage(indices[threadNdx]).getTime() - m_beginTimeUs) < (m_threads[firstThread]->getMessage(indices[firstThread]).getTime() - m_beginTimeUs)) |
|
firstThread = threadNdx; |
|
} |
|
|
|
tcu::ThreadUtil::Message message = m_threads[firstThread]->getMessage(indices[firstThread]); |
|
|
|
m_log << tcu::TestLog::Message << "[" << (message.getTime() - m_beginTimeUs) << "] (" << firstThread << ") " << message.getMessage() << tcu::TestLog::EndMessage; |
|
indices[firstThread]++; |
|
} |
|
|
|
if (m_timeOutTimeUs != 0) |
|
m_log << tcu::TestLog::Message << "[" << (m_timeOutTimeUs - m_beginTimeUs) << "] Execution timeout limit reached" << tcu::TestLog::EndMessage; |
|
|
|
bool isOk = true; |
|
bool notSupported = false; |
|
|
|
for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
|
{ |
|
const tcu::ThreadUtil::Thread::ThreadStatus status = m_threads[threadNdx]->getStatus(); |
|
|
|
switch (status) |
|
{ |
|
case tcu::ThreadUtil::Thread::THREADSTATUS_FAILED: |
|
case tcu::ThreadUtil::Thread::THREADSTATUS_INIT_FAILED: |
|
case tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING: |
|
isOk = false; |
|
break; |
|
|
|
case tcu::ThreadUtil::Thread::THREADSTATUS_NOT_SUPPORTED: |
|
notSupported = true; |
|
break; |
|
|
|
case tcu::ThreadUtil::Thread::THREADSTATUS_READY: |
|
// Nothing |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
isOk = false; |
|
}; |
|
} |
|
|
|
if (notSupported) |
|
throw tcu::NotSupportedError("Thread threw tcu::NotSupportedError", "", __FILE__, __LINE__); |
|
|
|
if (isOk) |
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
|
else |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
|
|
|
return STOP; |
|
} |
|
|
|
return CONTINUE; |
|
} |
|
|
|
static void addSimpleTests (EglTestContext& ctx, tcu::TestCaseGroup* group, bool useSync, bool serverSync) |
|
{ |
|
{ |
|
TestCaseGroup* bufferTests = new TestCaseGroup(ctx, "buffers", "Buffer management tests"); |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 0; |
|
config.modify = 0; |
|
config.render = false; |
|
bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "gen_delete", "Generate and delete buffer")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = false; |
|
bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "bufferdata", "Generate, set data and delete buffer")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = false; |
|
bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "buffersubdata", "Generate, set data, update data and delete buffer")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = true; |
|
bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "bufferdata_render", "Generate, set data, render and delete buffer")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = true; |
|
bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "buffersubdata_render", "Generate, set data, update data, render and delete buffer")); |
|
} |
|
|
|
group->addChild(bufferTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* textureTests = new TestCaseGroup(ctx, "textures", "Texture management tests"); |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 0; |
|
config.modify = 0; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "gen_delete", "Generate and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d", "Generate, set data and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_texsubimage2d", "Generate, set data, update data and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 2; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_copytexsubimage2d", "Generate, set data, update data and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = true; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_render", "Generate, set data, render and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = true; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_texsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 2; |
|
config.render = true; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_copytexsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 0; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d", "Generate, set data and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 1; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_texsubimage2d", "Generate, set data, update data and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 2; |
|
config.render = false; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_copytexsubimage2d", "Generate, set data, update data and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 0; |
|
config.render = true; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_render", "Generate, set data, render and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 1; |
|
config.render = true; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_texsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 2; |
|
config.render = true; |
|
textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_copytexsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
|
} |
|
|
|
group->addChild(textureTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* shaderTests = new TestCaseGroup(ctx, "shaders", "Shader management tests"); |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_VERTEX_SHADER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 0; |
|
config.modify = 0; |
|
config.render = false; |
|
shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "vtx_create_destroy", "Create and delete shader")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_VERTEX_SHADER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = false; |
|
shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "vtx_shadersource", "Create, set source and delete shader")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_VERTEX_SHADER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = false; |
|
shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "vtx_compile", "Create, set source, compile and delete shader")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_FRAGMENT_SHADER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 0; |
|
config.modify = 0; |
|
config.render = false; |
|
shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "frag_create_destroy", "Create and delete shader")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_FRAGMENT_SHADER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = false; |
|
shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "frag_shadersource", "Create, set source and delete shader")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_FRAGMENT_SHADER; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = false; |
|
shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "frag_compile", "Create, set source, compile and delete shader")); |
|
} |
|
|
|
group->addChild(shaderTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* programTests = new TestCaseGroup(ctx, "programs", "Program management tests"); |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_PROGRAM; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 0; |
|
config.modify = 0; |
|
config.render = false; |
|
programTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_destroy", "Create and delete program")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_PROGRAM; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = false; |
|
programTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "attach", "Create, attach shaders and delete program")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_PROGRAM; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 1; |
|
config.render = false; |
|
programTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "link", "Create, attach shaders, link and delete program")); |
|
} |
|
|
|
group->addChild(programTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* imageTests = new TestCaseGroup(ctx, "images", "Image management tests"); |
|
|
|
TestCaseGroup* textureSourceTests = new TestCaseGroup(ctx, "texture_source", "Image management tests with texture source."); |
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 1; |
|
config.modify = 0; |
|
config.render = false; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_destroy", "Create and destroy EGLImage.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 0; |
|
config.render = false; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_texture", "Create texture from image.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 1; |
|
config.render = false; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "texsubimage2d", "Modify texture created from image with glTexSubImage2D.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 2; |
|
config.render = false; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copytexsubimage2d", "Modify texture created from image with glCopyTexSubImage2D.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 3; |
|
config.render = false; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d", "Modify texture created from image with glTexImage2D.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 4; |
|
config.render = false; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d", "Modify texture created from image with glCopyTexImage2D.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 0; |
|
config.render = true; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_texture_render", "Create texture from image and render.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 1; |
|
config.render = true; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "texsubimage2d_render", "Modify texture created from image and render.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 2; |
|
config.render = true; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copytexsubimage2d_render", "Modify texture created from image and render.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 3; |
|
config.render = true; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_render", "Modify texture created from image and render.")); |
|
} |
|
|
|
{ |
|
GLES2ThreadedSharingTest::TestConfig config; |
|
|
|
config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.define = 2; |
|
config.modify = 4; |
|
config.render = true; |
|
textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_render", "Modify texture created from image and render.")); |
|
} |
|
|
|
imageTests->addChild(textureSourceTests); |
|
|
|
group->addChild(imageTests); |
|
} |
|
|
|
} |
|
|
|
static void addRandomTests (EglTestContext& ctx, tcu::TestCaseGroup* group, bool useSync, bool serverSync) |
|
{ |
|
{ |
|
TestCaseGroup* textureTests = new TestCaseGroup(ctx, "textures", "Texture management tests"); |
|
|
|
{ |
|
TestCaseGroup* genTextureTests = new TestCaseGroup(ctx, "gen_delete", "Texture gen and delete tests"); |
|
|
|
for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + textureTestNdx % 5; |
|
config.operationCount = 30 + textureTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.75f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.5f; |
|
|
|
std::string name = de::toString(textureTestNdx); |
|
genTextureTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
textureTests->addChild(genTextureTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "teximage2d", "Texture gen, delete and teximage2D tests"); |
|
|
|
for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + textureTestNdx % 5; |
|
config.operationCount = 40 + textureTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.80f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.20f; |
|
|
|
std::string name = de::toString(textureTestNdx); |
|
texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
textureTests->addChild(texImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "texsubimage2d", "Texture gen, delete, teximage2D and texsubimage2d tests"); |
|
|
|
for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + textureTestNdx % 5; |
|
config.operationCount = 50 + textureTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.80f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.05f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.50f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.30f; |
|
|
|
std::string name = de::toString(textureTestNdx); |
|
texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
textureTests->addChild(texSubImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* copyTexImage2DTests = new TestCaseGroup(ctx, "copyteximage2d", "Texture gen, delete and copyteximage2d tests"); |
|
|
|
for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + textureTestNdx % 5; |
|
config.operationCount = 40 + textureTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.80f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.20f; |
|
|
|
|
|
std::string name = de::toString(textureTestNdx); |
|
copyTexImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
textureTests->addChild(copyTexImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* copyTexSubImage2DTests = new TestCaseGroup(ctx, "copytexsubimage2d", "Texture gen, delete, teximage2D and copytexsubimage2d tests"); |
|
|
|
for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + textureTestNdx % 5; |
|
config.operationCount = 50 + textureTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.80f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.05f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.50f; |
|
|
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.30f; |
|
|
|
|
|
std::string name = de::toString(textureTestNdx); |
|
copyTexSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
textureTests->addChild(copyTexSubImage2DTests); |
|
} |
|
|
|
group->addChild(textureTests); |
|
|
|
TestCaseGroup* bufferTests = new TestCaseGroup(ctx, "buffers", "Buffer management tests"); |
|
|
|
{ |
|
TestCaseGroup* genBufferTests = new TestCaseGroup(ctx, "gen_delete", "Buffer gen and delete tests"); |
|
|
|
for (int bufferTestNdx = 0; bufferTestNdx < 20; bufferTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + bufferTestNdx % 5; |
|
config.operationCount = 30 + bufferTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_BUFFER] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.75f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.5f; |
|
|
|
std::string name = de::toString(bufferTestNdx); |
|
genBufferTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
bufferTests->addChild(genBufferTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "bufferdata", "Buffer gen, delete and bufferdata tests"); |
|
|
|
for (int bufferTestNdx = 0; bufferTestNdx < 20; bufferTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + bufferTestNdx % 5; |
|
config.operationCount = 40 + bufferTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_BUFFER] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.80f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_DESTROY_BUFFER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_CREATE_BUFFER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_BUFFER_DATA] = 0.20f; |
|
|
|
std::string name = de::toString(bufferTestNdx); |
|
texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
bufferTests->addChild(texImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "buffersubdata", "Buffer gen, delete, bufferdata and bufferdata tests"); |
|
|
|
for (int bufferTestNdx = 0; bufferTestNdx < 20; bufferTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + bufferTestNdx % 5; |
|
config.operationCount = 50 + bufferTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_BUFFER] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.80f; |
|
config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_BUFFER_SUBDATA] = 0.05f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_BUFFER_SUBDATA] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_DESTROY_BUFFER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_CREATE_BUFFER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_BUFFER_DATA] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_BUFFER_SUBDATA] = 0.50f; |
|
|
|
config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_DESTROY_BUFFER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_CREATE_BUFFER] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_BUFFER_DATA] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_BUFFER_SUBDATA] = 0.30f; |
|
|
|
std::string name = de::toString(bufferTestNdx); |
|
texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
bufferTests->addChild(texSubImage2DTests); |
|
} |
|
|
|
group->addChild(bufferTests); |
|
|
|
TestCaseGroup* shaderTests = new TestCaseGroup(ctx, "shaders", "Shader management tests"); |
|
|
|
{ |
|
TestCaseGroup* createShaderTests = new TestCaseGroup(ctx, "create_destroy", "Shader create and destroy tests"); |
|
|
|
for (int shaderTestNdx = 0; shaderTestNdx < 20; shaderTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + shaderTestNdx % 5; |
|
config.operationCount = 30 + shaderTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.40f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.40f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.25f; |
|
|
|
std::string name = de::toString(shaderTestNdx); |
|
createShaderTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
shaderTests->addChild(createShaderTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "source", "Shader create, destroy and source tests"); |
|
|
|
for (int shaderTestNdx = 0; shaderTestNdx < 20; shaderTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + shaderTestNdx % 5; |
|
config.operationCount = 40 + shaderTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.40f; |
|
|
|
std::string name = de::toString(shaderTestNdx); |
|
texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
shaderTests->addChild(texImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "compile", "Shader create, destroy, source and compile tests"); |
|
|
|
for (int shaderTestNdx = 0; shaderTestNdx < 20; shaderTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + shaderTestNdx % 5; |
|
config.operationCount = 50 + shaderTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.50f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.30f; |
|
|
|
std::string name = de::toString(shaderTestNdx); |
|
texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
shaderTests->addChild(texSubImage2DTests); |
|
} |
|
|
|
group->addChild(shaderTests); |
|
|
|
TestCaseGroup* programTests = new TestCaseGroup(ctx, "programs", "Program management tests"); |
|
|
|
{ |
|
TestCaseGroup* createProgramTests = new TestCaseGroup(ctx, "create_destroy", "Program create and destroy tests"); |
|
|
|
for (int programTestNdx = 0; programTestNdx < 20; programTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + programTestNdx % 5; |
|
config.operationCount = 30 + programTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_PROGRAM] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.75f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.5f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.5f; |
|
|
|
std::string name = de::toString(programTestNdx); |
|
createProgramTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
programTests->addChild(createProgramTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "attach_detach", "Program create, destroy, attach and detach tests"); |
|
|
|
for (int programTestNdx = 0; programTestNdx < 20; programTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + programTestNdx % 5; |
|
config.operationCount = 60 + programTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_PROGRAM] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.50f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.35f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.40f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.30f; |
|
|
|
std::string name = de::toString(programTestNdx); |
|
texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
programTests->addChild(texImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "link", "Program create, destroy, attach and link tests"); |
|
|
|
for (int programTestNdx = 0; programTestNdx < 20; programTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + programTestNdx % 5; |
|
config.operationCount = 70 + programTestNdx; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_PROGRAM] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.50f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_LINK_PROGRAM] = 0.20f; |
|
|
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_LINK_PROGRAM] = 0.20f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_LINK_PROGRAM] = 0.05f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_LINK_PROGRAM] = 0.05f; |
|
|
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_LINK_PROGRAM] = 0.05f; |
|
|
|
std::string name = de::toString(programTestNdx); |
|
texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
programTests->addChild(texSubImage2DTests); |
|
} |
|
|
|
group->addChild(programTests); |
|
|
|
TestCaseGroup* imageTests = new TestCaseGroup(ctx, "images", "Image management tests"); |
|
|
|
{ |
|
TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "create_destroy", "Image gen, delete and teximage2D tests"); |
|
|
|
for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + imageTestNdx % 5; |
|
config.operationCount = 70 + imageTestNdx; |
|
config.useImages = true; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
|
|
std::string name = de::toString(imageTestNdx); |
|
texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
imageTests->addChild(texImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "teximage2d", "Image gen, delete and teximage2D tests"); |
|
|
|
for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + imageTestNdx % 5; |
|
config.operationCount = 70 + imageTestNdx; |
|
config.useImages = true; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
std::string name = de::toString(imageTestNdx); |
|
texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
imageTests->addChild(texImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "texsubimage2d", "Image gen, delete, teximage2D and texsubimage2d tests"); |
|
|
|
for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + imageTestNdx % 5; |
|
config.operationCount = 70 + imageTestNdx; |
|
config.useImages = true; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
|
|
|
std::string name = de::toString(imageTestNdx); |
|
texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
imageTests->addChild(texSubImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* copyTexImage2DTests = new TestCaseGroup(ctx, "copyteximage2d", "Image gen, delete and copyteximage2d tests"); |
|
|
|
for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + imageTestNdx % 5; |
|
config.operationCount = 70 + imageTestNdx; |
|
config.useImages = true; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
|
|
std::string name = de::toString(imageTestNdx); |
|
copyTexImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
imageTests->addChild(copyTexImage2DTests); |
|
} |
|
|
|
{ |
|
TestCaseGroup* copyTexSubImage2DTests = new TestCaseGroup(ctx, "copytexsubimage2d", "Image gen, delete, teximage2D and copytexsubimage2d tests"); |
|
|
|
for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
|
{ |
|
GLES2SharingRandomTest::TestConfig config; |
|
config.useFenceSync = useSync; |
|
config.serverSync = serverSync; |
|
config.threadCount = 2 + imageTestNdx % 5; |
|
config.operationCount = 70 + imageTestNdx; |
|
config.useImages = true; |
|
|
|
config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
|
config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
|
|
|
|
|
std::string name = de::toString(imageTestNdx); |
|
copyTexSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
|
} |
|
|
|
imageTests->addChild(copyTexSubImage2DTests); |
|
} |
|
|
|
group->addChild(imageTests); |
|
} |
|
} |
|
|
|
GLES2SharingThreadedTests::GLES2SharingThreadedTests (EglTestContext& eglTestCtx) |
|
: TestCaseGroup(eglTestCtx, "multithread", "EGL GLES2 sharing multithread tests") |
|
{ |
|
} |
|
|
|
void GLES2SharingThreadedTests::init (void) |
|
{ |
|
tcu::TestCaseGroup* simpleTests = new TestCaseGroup(m_eglTestCtx, "simple", "Simple multithreaded tests"); |
|
addSimpleTests(m_eglTestCtx, simpleTests, false, false); |
|
addChild(simpleTests); |
|
|
|
TestCaseGroup* randomTests = new TestCaseGroup(m_eglTestCtx, "random", "Random tests"); |
|
addRandomTests(m_eglTestCtx, randomTests, false, false); |
|
addChild(randomTests); |
|
|
|
tcu::TestCaseGroup* simpleTestsSync = new TestCaseGroup(m_eglTestCtx, "simple_egl_sync", "Simple multithreaded tests with EGL_KHR_fence_sync"); |
|
addSimpleTests(m_eglTestCtx, simpleTestsSync, true, false); |
|
addChild(simpleTestsSync); |
|
|
|
TestCaseGroup* randomTestsSync = new TestCaseGroup(m_eglTestCtx, "random_egl_sync", "Random tests with EGL_KHR_fence_sync"); |
|
addRandomTests(m_eglTestCtx, randomTestsSync, true, false); |
|
addChild(randomTestsSync); |
|
|
|
tcu::TestCaseGroup* simpleTestsServerSync = new TestCaseGroup(m_eglTestCtx, "simple_egl_server_sync", "Simple multithreaded tests with EGL_KHR_fence_sync and EGL_KHR_wait_sync"); |
|
addSimpleTests(m_eglTestCtx, simpleTestsServerSync, true, true); |
|
addChild(simpleTestsServerSync); |
|
|
|
TestCaseGroup* randomTestsServerSync = new TestCaseGroup(m_eglTestCtx, "random_egl_server_sync", "Random tests with EGL_KHR_fence_sync and EGL_KHR_wait_sync"); |
|
addRandomTests(m_eglTestCtx, randomTestsServerSync, true, true); |
|
addChild(randomTestsServerSync); |
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} |
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|
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} // egl |
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} // deqp
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