You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
230 lines
7.2 KiB
230 lines
7.2 KiB
/*------------------------------------------------------------------------- |
|
* drawElements Quality Program OpenGL ES 2.0 Module |
|
* ------------------------------------------------- |
|
* |
|
* Copyright 2014 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
* |
|
*//*! |
|
* \file |
|
* \brief Fbo state query tests. |
|
*//*--------------------------------------------------------------------*/ |
|
|
|
#include "es2fFboStateQueryTests.hpp" |
|
#include "glsStateQueryUtil.hpp" |
|
#include "es2fApiCase.hpp" |
|
#include "gluRenderContext.hpp" |
|
#include "glwEnums.hpp" |
|
#include "glwFunctions.hpp" |
|
#include "tcuRenderTarget.hpp" |
|
#include "deMath.h" |
|
|
|
using namespace glw; // GLint and other GL types |
|
using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard; |
|
|
|
|
|
namespace deqp |
|
{ |
|
namespace gles2 |
|
{ |
|
namespace Functional |
|
{ |
|
namespace |
|
{ |
|
|
|
void checkIntEquals (tcu::TestContext& testCtx, GLint got, GLint expected) |
|
{ |
|
using tcu::TestLog; |
|
|
|
if (got != expected) |
|
{ |
|
testCtx.getLog() << TestLog::Message << "// ERROR: Expected " << expected << "; got " << got << TestLog::EndMessage; |
|
if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
|
testCtx.setTestResult(QP_TEST_RESULT_FAIL, "got invalid value"); |
|
} |
|
} |
|
|
|
void checkAttachmentParam(tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum attachment, GLenum pname, GLenum reference) |
|
{ |
|
StateQueryMemoryWriteGuard<GLint> state; |
|
gl.glGetFramebufferAttachmentParameteriv(target, attachment, pname, &state); |
|
|
|
if (state.verifyValidity(testCtx)) |
|
checkIntEquals(testCtx, state, reference); |
|
} |
|
|
|
void checkColorAttachmentParam(tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLenum target, GLenum pname, GLenum reference) |
|
{ |
|
checkAttachmentParam(testCtx, gl, target, GL_COLOR_ATTACHMENT0, pname, reference); |
|
} |
|
|
|
class AttachmentObjectCase : public ApiCase |
|
{ |
|
public: |
|
AttachmentObjectCase (Context& context, const char* name, const char* description) |
|
: ApiCase(context, name, description) |
|
{ |
|
} |
|
|
|
void test (void) |
|
{ |
|
GLuint framebufferID = 0; |
|
glGenFramebuffers(1, &framebufferID); |
|
glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
|
expectError(GL_NO_ERROR); |
|
|
|
// texture |
|
{ |
|
GLuint textureID = 0; |
|
glGenTextures(1, &textureID); |
|
glBindTexture(GL_TEXTURE_2D, textureID); |
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); |
|
expectError(GL_NO_ERROR); |
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); |
|
expectError(GL_NO_ERROR); |
|
|
|
checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_TEXTURE); |
|
checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, textureID); |
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
glDeleteTextures(1, &textureID); |
|
} |
|
|
|
// rb |
|
{ |
|
GLuint renderbufferID = 0; |
|
glGenRenderbuffers(1, &renderbufferID); |
|
glBindRenderbuffer(GL_RENDERBUFFER, renderbufferID); |
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 128, 128); |
|
expectError(GL_NO_ERROR); |
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbufferID); |
|
expectError(GL_NO_ERROR); |
|
|
|
checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_RENDERBUFFER); |
|
checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, renderbufferID); |
|
|
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); |
|
glDeleteRenderbuffers(1, &renderbufferID); |
|
} |
|
|
|
glDeleteFramebuffers(1, &framebufferID); |
|
expectError(GL_NO_ERROR); |
|
} |
|
}; |
|
|
|
class AttachmentTextureLevelCase : public ApiCase |
|
{ |
|
public: |
|
AttachmentTextureLevelCase (Context& context, const char* name, const char* description) |
|
: ApiCase(context, name, description) |
|
{ |
|
} |
|
|
|
void test (void) |
|
{ |
|
GLuint framebufferID = 0; |
|
glGenFramebuffers(1, &framebufferID); |
|
glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
|
expectError(GL_NO_ERROR); |
|
|
|
// GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL can only be 0 |
|
{ |
|
GLuint textureID = 0; |
|
|
|
glGenTextures(1, &textureID); |
|
glBindTexture(GL_TEXTURE_2D, textureID); |
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); |
|
expectError(GL_NO_ERROR); |
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureID, 0); |
|
expectError(GL_NO_ERROR); |
|
|
|
checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 0); |
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
glDeleteTextures(1, &textureID); |
|
} |
|
|
|
glDeleteFramebuffers(1, &framebufferID); |
|
expectError(GL_NO_ERROR); |
|
} |
|
}; |
|
|
|
class AttachmentTextureCubeMapFaceCase : public ApiCase |
|
{ |
|
public: |
|
AttachmentTextureCubeMapFaceCase (Context& context, const char* name, const char* description) |
|
: ApiCase(context, name, description) |
|
{ |
|
} |
|
|
|
void test (void) |
|
{ |
|
GLuint framebufferID = 0; |
|
glGenFramebuffers(1, &framebufferID); |
|
glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); |
|
expectError(GL_NO_ERROR); |
|
|
|
{ |
|
GLuint textureID = 0; |
|
glGenTextures(1, &textureID); |
|
glBindTexture(GL_TEXTURE_CUBE_MAP, textureID); |
|
expectError(GL_NO_ERROR); |
|
|
|
const GLenum faces[] = |
|
{ |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
|
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
|
}; |
|
|
|
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx) |
|
glTexImage2D(faces[ndx], 0, GL_RGB, 64, 64, 0, GL_RGB, GL_UNSIGNED_BYTE, DE_NULL); |
|
expectError(GL_NO_ERROR); |
|
|
|
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(faces); ++ndx) |
|
{ |
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, faces[ndx], textureID, 0); |
|
checkColorAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, faces[ndx]); |
|
} |
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
|
glDeleteTextures(1, &textureID); |
|
} |
|
|
|
glDeleteFramebuffers(1, &framebufferID); |
|
expectError(GL_NO_ERROR); |
|
} |
|
}; |
|
|
|
} // anonymous |
|
|
|
|
|
FboStateQueryTests::FboStateQueryTests (Context& context) |
|
: TestCaseGroup(context, "fbo", "Fbo State Query tests") |
|
{ |
|
} |
|
|
|
void FboStateQueryTests::init (void) |
|
{ |
|
addChild(new AttachmentObjectCase (m_context, "framebuffer_attachment_object", "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE and FRAMEBUFFER_ATTACHMENT_OBJECT_NAME")); |
|
addChild(new AttachmentTextureLevelCase (m_context, "framebuffer_attachment_texture_level", "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL")); |
|
addChild(new AttachmentTextureCubeMapFaceCase (m_context, "framebuffer_attachment_texture_cube_map_face", "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE")); |
|
} |
|
|
|
} // Functional |
|
} // gles2 |
|
} // deqp
|
|
|