You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1504 lines
54 KiB
1504 lines
54 KiB
/*------------------------------------------------------------------------- |
|
* drawElements Quality Program OpenGL ES 2.0 Module |
|
* ------------------------------------------------- |
|
* |
|
* Copyright 2014 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
* |
|
*//*! |
|
* \file |
|
* \brief Multisampling tests. |
|
*//*--------------------------------------------------------------------*/ |
|
|
|
#include "es2fMultisampleTests.hpp" |
|
#include "gluPixelTransfer.hpp" |
|
#include "gluShaderProgram.hpp" |
|
#include "tcuSurface.hpp" |
|
#include "tcuImageCompare.hpp" |
|
#include "tcuRenderTarget.hpp" |
|
#include "tcuTestLog.hpp" |
|
#include "tcuTextureUtil.hpp" |
|
#include "tcuCommandLine.hpp" |
|
#include "deStringUtil.hpp" |
|
#include "deRandom.hpp" |
|
#include "deMath.h" |
|
#include "deString.h" |
|
|
|
#include "glw.h" |
|
|
|
#include <string> |
|
#include <vector> |
|
|
|
namespace deqp |
|
{ |
|
namespace gles2 |
|
{ |
|
namespace Functional |
|
{ |
|
|
|
using tcu::Vec2; |
|
using tcu::Vec3; |
|
using tcu::Vec4; |
|
using tcu::IVec2; |
|
using tcu::IVec4; |
|
using tcu::TestLog; |
|
using std::vector; |
|
|
|
static const float SQRT_HALF = 0.707107f; |
|
|
|
namespace |
|
{ |
|
|
|
struct QuadCorners |
|
{ |
|
Vec2 p0; |
|
Vec2 p1; |
|
Vec2 p2; |
|
Vec2 p3; |
|
|
|
QuadCorners(const Vec2& p0_, const Vec2& p1_, const Vec2& p2_, const Vec2& p3_) : p0(p0_), p1(p1_), p2(p2_), p3(p3_) {} |
|
}; |
|
|
|
} // anonymous |
|
|
|
static inline int getIterationCount (const tcu::TestContext& ctx, int defaultCount) |
|
{ |
|
int cmdLineValue = ctx.getCommandLine().getTestIterationCount(); |
|
return cmdLineValue > 0 ? cmdLineValue : defaultCount; |
|
} |
|
|
|
static inline int getGLInteger (GLenum name) |
|
{ |
|
int result; |
|
GLU_CHECK_CALL(glGetIntegerv(name, &result)); |
|
return result; |
|
} |
|
|
|
template<typename T> |
|
static inline T min4 (T a, T b, T c, T d) |
|
{ |
|
return de::min(de::min(de::min(a, b), c), d); |
|
} |
|
|
|
template<typename T> |
|
static inline T max4 (T a, T b, T c, T d) |
|
{ |
|
return de::max(de::max(de::max(a, b), c), d); |
|
} |
|
|
|
static inline bool isInsideQuad (const IVec2& point, const IVec2& p0, const IVec2& p1, const IVec2& p2, const IVec2& p3) |
|
{ |
|
int dot0 = (point.x()-p0.x()) * (p1.y()-p0.y()) + (point.y()-p0.y()) * (p0.x()-p1.x()); |
|
int dot1 = (point.x()-p1.x()) * (p2.y()-p1.y()) + (point.y()-p1.y()) * (p1.x()-p2.x()); |
|
int dot2 = (point.x()-p2.x()) * (p3.y()-p2.y()) + (point.y()-p2.y()) * (p2.x()-p3.x()); |
|
int dot3 = (point.x()-p3.x()) * (p0.y()-p3.y()) + (point.y()-p3.y()) * (p3.x()-p0.x()); |
|
|
|
return (dot0 > 0) == (dot1 > 0) && (dot1 > 0) == (dot2 > 0) && (dot2 > 0) == (dot3 > 0); |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Check if a region in an image is unicolored. |
|
* |
|
* Checks if the pixels in img inside the convex quadilateral defined by |
|
* p0, p1, p2 and p3 are all (approximately) of the same color. |
|
*//*--------------------------------------------------------------------*/ |
|
static bool isPixelRegionUnicolored (const tcu::Surface& img, const IVec2& p0, const IVec2& p1, const IVec2& p2, const IVec2& p3) |
|
{ |
|
int xMin = de::clamp(min4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth()-1); |
|
int yMin = de::clamp(min4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight()-1); |
|
int xMax = de::clamp(max4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth()-1); |
|
int yMax = de::clamp(max4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight()-1); |
|
bool insideEncountered = false; //!< Whether we have already seen at least one pixel inside the region. |
|
tcu::RGBA insideColor; //!< Color of the first pixel inside the region. |
|
|
|
for (int y = yMin; y <= yMax; y++) |
|
for (int x = xMin; x <= xMax; x++) |
|
{ |
|
if (isInsideQuad(IVec2(x, y), p0, p1, p2, p3)) |
|
{ |
|
tcu::RGBA pixColor = img.getPixel(x, y); |
|
|
|
if (insideEncountered) |
|
{ |
|
if (!tcu::compareThreshold(pixColor, insideColor, tcu::RGBA(3, 3, 3, 3))) // Pixel color differs from already-detected color inside same region - region not unicolored. |
|
return false; |
|
} |
|
else |
|
{ |
|
insideEncountered = true; |
|
insideColor = pixColor; |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
static bool drawUnicolorTestErrors (tcu::Surface& img, const tcu::PixelBufferAccess& errorImg, const IVec2& p0, const IVec2& p1, const IVec2& p2, const IVec2& p3) |
|
{ |
|
int xMin = de::clamp(min4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth()-1); |
|
int yMin = de::clamp(min4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight()-1); |
|
int xMax = de::clamp(max4(p0.x(), p1.x(), p2.x(), p3.x()), 0, img.getWidth()-1); |
|
int yMax = de::clamp(max4(p0.y(), p1.y(), p2.y(), p3.y()), 0, img.getHeight()-1); |
|
tcu::RGBA refColor = img.getPixel((xMin + xMax) / 2, (yMin + yMax) / 2); |
|
|
|
for (int y = yMin; y <= yMax; y++) |
|
for (int x = xMin; x <= xMax; x++) |
|
{ |
|
if (isInsideQuad(IVec2(x, y), p0, p1, p2, p3)) |
|
{ |
|
if (!tcu::compareThreshold(img.getPixel(x, y), refColor, tcu::RGBA(3, 3, 3, 3))) |
|
{ |
|
img.setPixel(x, y, tcu::RGBA::red()); |
|
errorImg.setPixel(Vec4(1.0f, 0.0f, 0.0f, 1.0f), x, y); |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Abstract base class handling common stuff for multisample cases. |
|
*//*--------------------------------------------------------------------*/ |
|
class MultisampleCase : public TestCase |
|
{ |
|
public: |
|
MultisampleCase (Context& context, const char* name, const char* desc); |
|
virtual ~MultisampleCase (void); |
|
|
|
virtual void init (void); |
|
virtual void deinit (void); |
|
|
|
protected: |
|
virtual int getDesiredViewportSize (void) const = 0; |
|
|
|
void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; |
|
void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const; |
|
void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const; |
|
void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const; |
|
void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const; |
|
void renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const; |
|
void renderLine (const Vec2& p0, const Vec2& p1, const Vec4& color) const; |
|
|
|
void randomizeViewport (void); |
|
void readImage (tcu::Surface& dst) const; |
|
|
|
int m_numSamples; |
|
|
|
int m_viewportSize; |
|
|
|
private: |
|
MultisampleCase (const MultisampleCase& other); |
|
MultisampleCase& operator= (const MultisampleCase& other); |
|
|
|
glu::ShaderProgram* m_program; |
|
int m_attrPositionLoc; |
|
int m_attrColorLoc; |
|
|
|
int m_viewportX; |
|
int m_viewportY; |
|
de::Random m_rnd; |
|
}; |
|
|
|
MultisampleCase::MultisampleCase (Context& context, const char* name, const char* desc) |
|
: TestCase (context, name, desc) |
|
, m_numSamples (0) |
|
, m_viewportSize (0) |
|
, m_program (DE_NULL) |
|
, m_attrPositionLoc (-1) |
|
, m_attrColorLoc (-1) |
|
, m_viewportX (0) |
|
, m_viewportY (0) |
|
, m_rnd (deStringHash(name)) |
|
{ |
|
} |
|
|
|
void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const |
|
{ |
|
float vertexPositions[] = |
|
{ |
|
p0.x(), p0.y(), p0.z(), 1.0f, |
|
p1.x(), p1.y(), p1.z(), 1.0f, |
|
p2.x(), p2.y(), p2.z(), 1.0f |
|
}; |
|
float vertexColors[] = |
|
{ |
|
c0.x(), c0.y(), c0.z(), c0.w(), |
|
c1.x(), c1.y(), c1.z(), c1.w(), |
|
c2.x(), c2.y(), c2.z(), c2.w(), |
|
}; |
|
|
|
GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); |
|
GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); |
|
|
|
GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); |
|
GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0])); |
|
|
|
GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); |
|
GLU_CHECK_CALL(glDrawArrays(GL_TRIANGLES, 0, 3)); |
|
} |
|
|
|
void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const |
|
{ |
|
renderTriangle(p0, p1, p2, color, color, color); |
|
} |
|
|
|
void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Vec4& c1, const Vec4& c2) const |
|
{ |
|
renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), |
|
Vec3(p1.x(), p1.y(), 0.0f), |
|
Vec3(p2.x(), p2.y(), 0.0f), |
|
c0, c1, c2); |
|
} |
|
|
|
void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const |
|
{ |
|
renderTriangle(p0, p1, p2, color, color, color); |
|
} |
|
|
|
void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& c0, const Vec4& c1, const Vec4& c2, const Vec4& c3) const |
|
{ |
|
renderTriangle(p0, p1, p2, c0, c1, c2); |
|
renderTriangle(p2, p1, p3, c2, c1, c3); |
|
} |
|
|
|
void MultisampleCase::renderQuad (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec2& p3, const Vec4& color) const |
|
{ |
|
renderQuad(p0, p1, p2, p3, color, color, color, color); |
|
} |
|
|
|
void MultisampleCase::renderLine (const Vec2& p0, const Vec2& p1, const Vec4& color) const |
|
{ |
|
float vertexPositions[] = |
|
{ |
|
p0.x(), p0.y(), 0.0f, 1.0f, |
|
p1.x(), p1.y(), 0.0f, 1.0f |
|
}; |
|
float vertexColors[] = |
|
{ |
|
color.x(), color.y(), color.z(), color.w(), |
|
color.x(), color.y(), color.z(), color.w() |
|
}; |
|
|
|
GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrPositionLoc)); |
|
GLU_CHECK_CALL(glVertexAttribPointer(m_attrPositionLoc, 4, GL_FLOAT, false, 0, &vertexPositions[0])); |
|
|
|
GLU_CHECK_CALL(glEnableVertexAttribArray(m_attrColorLoc)); |
|
GLU_CHECK_CALL(glVertexAttribPointer(m_attrColorLoc, 4, GL_FLOAT, false, 0, &vertexColors[0])); |
|
|
|
GLU_CHECK_CALL(glUseProgram(m_program->getProgram())); |
|
GLU_CHECK_CALL(glDrawArrays(GL_LINES, 0, 2)); |
|
} |
|
|
|
void MultisampleCase::randomizeViewport (void) |
|
{ |
|
m_viewportX = m_rnd.getInt(0, m_context.getRenderTarget().getWidth() - m_viewportSize); |
|
m_viewportY = m_rnd.getInt(0, m_context.getRenderTarget().getHeight() - m_viewportSize); |
|
|
|
GLU_CHECK_CALL(glViewport(m_viewportX, m_viewportY, m_viewportSize, m_viewportSize)); |
|
} |
|
|
|
void MultisampleCase::readImage (tcu::Surface& dst) const |
|
{ |
|
glu::readPixels(m_context.getRenderContext(), m_viewportX, m_viewportY, dst.getAccess()); |
|
} |
|
|
|
void MultisampleCase::init (void) |
|
{ |
|
static const char* vertShaderSource = |
|
"attribute highp vec4 a_position;\n" |
|
"attribute mediump vec4 a_color;\n" |
|
"varying mediump vec4 v_color;\n" |
|
"void main()\n" |
|
"{\n" |
|
" gl_Position = a_position;\n" |
|
" v_color = a_color;\n" |
|
"}\n"; |
|
|
|
static const char* fragShaderSource = |
|
"varying mediump vec4 v_color;\n" |
|
"void main()\n" |
|
"{\n" |
|
" gl_FragColor = v_color;\n" |
|
"}\n"; |
|
|
|
// Check multisample support. |
|
|
|
if (m_context.getRenderTarget().getNumSamples() <= 1) |
|
throw tcu::NotSupportedError("No multisample buffers"); |
|
|
|
// Prepare program. |
|
|
|
DE_ASSERT(!m_program); |
|
|
|
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource)); |
|
if (!m_program->isOk()) |
|
throw tcu::TestError("Failed to compile program", DE_NULL, __FILE__, __LINE__); |
|
|
|
GLU_CHECK_CALL(m_attrPositionLoc = glGetAttribLocation(m_program->getProgram(), "a_position")); |
|
GLU_CHECK_CALL(m_attrColorLoc = glGetAttribLocation(m_program->getProgram(), "a_color")); |
|
|
|
if (m_attrPositionLoc < 0 || m_attrColorLoc < 0) |
|
{ |
|
delete m_program; |
|
throw tcu::TestError("Invalid attribute locations", DE_NULL, __FILE__, __LINE__); |
|
} |
|
|
|
// Get suitable viewport size. |
|
|
|
m_viewportSize = de::min<int>(getDesiredViewportSize(), de::min(m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight())); |
|
randomizeViewport(); |
|
|
|
// Query and log number of samples per pixel. |
|
|
|
m_numSamples = getGLInteger(GL_SAMPLES); |
|
m_testCtx.getLog() << TestLog::Message << "GL_SAMPLES = " << m_numSamples << TestLog::EndMessage; |
|
} |
|
|
|
MultisampleCase::~MultisampleCase (void) |
|
{ |
|
delete m_program; |
|
} |
|
|
|
void MultisampleCase::deinit (void) |
|
{ |
|
delete m_program; |
|
|
|
m_program = DE_NULL; |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Base class for cases testing the value of GL_SAMPLES. |
|
* |
|
* Draws a test pattern (defined by renderPattern() of an inheriting class) |
|
* and counts the number of distinct colors in the resulting image. That |
|
* number should be at least the value of GL_SAMPLES plus one. This is |
|
* repeated with increased values of m_currentIteration until this correct |
|
* number of colors is detected or m_currentIteration reaches |
|
* m_maxNumIterations. |
|
*//*--------------------------------------------------------------------*/ |
|
class NumSamplesCase : public MultisampleCase |
|
{ |
|
public: |
|
NumSamplesCase (Context& context, const char* name, const char* description); |
|
~NumSamplesCase (void) {} |
|
|
|
IterateResult iterate (void); |
|
|
|
protected: |
|
int getDesiredViewportSize (void) const { return 256; } |
|
virtual void renderPattern (void) const = 0; |
|
|
|
int m_currentIteration; |
|
|
|
private: |
|
enum { DEFAULT_MAX_NUM_ITERATIONS = 16 }; |
|
|
|
const int m_maxNumIterations; |
|
vector<tcu::RGBA> m_detectedColors; |
|
}; |
|
|
|
NumSamplesCase::NumSamplesCase (Context& context, const char* name, const char* description) |
|
: MultisampleCase (context, name, description) |
|
, m_currentIteration (0) |
|
, m_maxNumIterations (getIterationCount(m_testCtx, DEFAULT_MAX_NUM_ITERATIONS)) |
|
{ |
|
} |
|
|
|
NumSamplesCase::IterateResult NumSamplesCase::iterate (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface renderedImg (m_viewportSize, m_viewportSize); |
|
|
|
randomizeViewport(); |
|
|
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
|
|
renderPattern(); |
|
|
|
// Read and log rendered image. |
|
|
|
readImage(renderedImg); |
|
|
|
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
// Detect new, previously unseen colors from image. |
|
|
|
int requiredNumDistinctColors = m_numSamples + 1; |
|
|
|
for (int y = 0; y < renderedImg.getHeight() && (int)m_detectedColors.size() < requiredNumDistinctColors; y++) |
|
for (int x = 0; x < renderedImg.getWidth() && (int)m_detectedColors.size() < requiredNumDistinctColors; x++) |
|
{ |
|
tcu::RGBA color = renderedImg.getPixel(x, y); |
|
|
|
int i; |
|
for (i = 0; i < (int)m_detectedColors.size(); i++) |
|
{ |
|
if (tcu::compareThreshold(color, m_detectedColors[i], tcu::RGBA(3, 3, 3, 3))) |
|
break; |
|
} |
|
|
|
if (i == (int)m_detectedColors.size()) |
|
m_detectedColors.push_back(color); // Color not previously detected. |
|
} |
|
|
|
// Log results. |
|
|
|
log << TestLog::Message |
|
<< "Number of distinct colors detected so far: " |
|
<< ((int)m_detectedColors.size() >= requiredNumDistinctColors ? "at least " : "") |
|
<< de::toString(m_detectedColors.size()) |
|
<< TestLog::EndMessage; |
|
|
|
if ((int)m_detectedColors.size() < requiredNumDistinctColors) |
|
{ |
|
// Haven't detected enough different colors yet. |
|
|
|
m_currentIteration++; |
|
|
|
if (m_currentIteration >= m_maxNumIterations) |
|
{ |
|
log << TestLog::Message << "Failure: Number of distinct colors detected is lower than GL_SAMPLES+1" << TestLog::EndMessage; |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
else |
|
{ |
|
log << TestLog::Message << "The number of distinct colors detected is lower than GL_SAMPLES+1 - trying again with a slightly altered pattern" << TestLog::EndMessage; |
|
return CONTINUE; |
|
} |
|
} |
|
else |
|
{ |
|
log << TestLog::Message << "Success: The number of distinct colors detected is at least GL_SAMPLES+1" << TestLog::EndMessage; |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed"); |
|
return STOP; |
|
} |
|
} |
|
|
|
class PolygonNumSamplesCase : public NumSamplesCase |
|
{ |
|
public: |
|
PolygonNumSamplesCase (Context& context, const char* name, const char* description); |
|
~PolygonNumSamplesCase (void) {} |
|
|
|
protected: |
|
void renderPattern (void) const; |
|
}; |
|
|
|
PolygonNumSamplesCase::PolygonNumSamplesCase (Context& context, const char* name, const char* description) |
|
: NumSamplesCase(context, name, description) |
|
{ |
|
} |
|
|
|
void PolygonNumSamplesCase::renderPattern (void) const |
|
{ |
|
// The test pattern consists of several triangles with edges at different angles. |
|
|
|
const int numTriangles = 25; |
|
for (int i = 0; i < numTriangles; i++) |
|
{ |
|
float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration; |
|
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration; |
|
|
|
renderTriangle(Vec2(0.0f, 0.0f), |
|
Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), |
|
Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), |
|
Vec4(1.0f)); |
|
} |
|
} |
|
|
|
class LineNumSamplesCase : public NumSamplesCase |
|
{ |
|
public: |
|
LineNumSamplesCase (Context& context, const char* name, const char* description); |
|
~LineNumSamplesCase (void) {} |
|
|
|
protected: |
|
void renderPattern (void) const; |
|
}; |
|
|
|
LineNumSamplesCase::LineNumSamplesCase (Context& context, const char* name, const char* description) |
|
: NumSamplesCase (context, name, description) |
|
{ |
|
} |
|
|
|
void LineNumSamplesCase::renderPattern (void) const |
|
{ |
|
// The test pattern consists of several lines at different angles. |
|
|
|
// We scale the number of lines based on the viewport size. This is because a gl line's thickness is |
|
// constant in pixel units, i.e. they get relatively thicker as viewport size decreases. Thus we must |
|
// decrease the number of lines in order to decrease the extent of overlap among the lines in the |
|
// center of the pattern. |
|
const int numLines = (int)(100.0f * deFloatSqrt((float)m_viewportSize / 256.0f)); |
|
|
|
for (int i = 0; i < numLines; i++) |
|
{ |
|
float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration; |
|
renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); |
|
} |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Case testing behaviour of common edges when multisampling. |
|
* |
|
* Draws a number of test patterns, each with a number of quads, each made |
|
* of two triangles, rotated at different angles. The inner edge inside the |
|
* quad (i.e. the common edge of the two triangles) still should not be |
|
* visible, despite multisampling - i.e. the two triangles forming the quad |
|
* should never get any common coverage bits in any pixel. |
|
*//*--------------------------------------------------------------------*/ |
|
class CommonEdgeCase : public MultisampleCase |
|
{ |
|
public: |
|
enum CaseType |
|
{ |
|
CASETYPE_SMALL_QUADS = 0, //!< Draw several small quads per iteration. |
|
CASETYPE_BIGGER_THAN_VIEWPORT_QUAD, //!< Draw one bigger-than-viewport quad per iteration. |
|
CASETYPE_FIT_VIEWPORT_QUAD, //!< Draw one exactly viewport-sized, axis aligned quad per iteration. |
|
|
|
CASETYPE_LAST |
|
}; |
|
|
|
CommonEdgeCase (Context& context, const char* name, const char* description, CaseType caseType); |
|
~CommonEdgeCase (void) {} |
|
|
|
void init (void); |
|
|
|
IterateResult iterate (void); |
|
|
|
protected: |
|
int getDesiredViewportSize (void) const { return m_caseType == CASETYPE_SMALL_QUADS ? 128 : 32; } |
|
|
|
private: |
|
enum |
|
{ |
|
DEFAULT_SMALL_QUADS_ITERATIONS = 16, |
|
DEFAULT_BIGGER_THAN_VIEWPORT_QUAD_ITERATIONS = 8*8 |
|
// \note With CASETYPE_FIT_VIEWPORT_QUAD, we don't do rotations other than multiples of 90 deg -> constant number of iterations. |
|
}; |
|
|
|
const CaseType m_caseType; |
|
|
|
const int m_numIterations; |
|
int m_currentIteration; |
|
}; |
|
|
|
CommonEdgeCase::CommonEdgeCase (Context& context, const char* name, const char* description, CaseType caseType) |
|
: MultisampleCase (context, name, description) |
|
, m_caseType (caseType) |
|
, m_numIterations (caseType == CASETYPE_SMALL_QUADS ? getIterationCount(m_testCtx, DEFAULT_SMALL_QUADS_ITERATIONS) |
|
: caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD ? getIterationCount(m_testCtx, DEFAULT_BIGGER_THAN_VIEWPORT_QUAD_ITERATIONS) |
|
: 8) |
|
, m_currentIteration (0) |
|
{ |
|
} |
|
|
|
void CommonEdgeCase::init (void) |
|
{ |
|
MultisampleCase::init(); |
|
|
|
if (m_caseType == CASETYPE_SMALL_QUADS) |
|
{ |
|
// Check for a big enough viewport. With too small viewports the test case can't analyze the resulting image well enough. |
|
|
|
const int minViewportSize = 32; |
|
|
|
DE_ASSERT(minViewportSize <= getDesiredViewportSize()); |
|
|
|
if (m_viewportSize < minViewportSize) |
|
throw tcu::InternalError("Render target width or height too low (is " + de::toString(m_viewportSize) + ", should be at least " + de::toString(minViewportSize) + ")"); |
|
} |
|
|
|
GLU_CHECK_CALL(glEnable(GL_BLEND)); |
|
GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD)); |
|
GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE)); |
|
|
|
m_testCtx.getLog() << TestLog::Message << "Additive blending enabled in order to detect (erroneously) overlapping samples" << TestLog::EndMessage; |
|
} |
|
|
|
CommonEdgeCase::IterateResult CommonEdgeCase::iterate (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface renderedImg (m_viewportSize, m_viewportSize); |
|
tcu::Surface errorImg (m_viewportSize, m_viewportSize); |
|
|
|
randomizeViewport(); |
|
|
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
|
|
// Draw test pattern. Test patterns consist of quads formed with two triangles. |
|
// After drawing the pattern, we check that the interior pixels of each quad are |
|
// all the same color - this is meant to verify that there are no artifacts on the inner edge. |
|
|
|
vector<QuadCorners> unicoloredRegions; |
|
|
|
if (m_caseType == CASETYPE_SMALL_QUADS) |
|
{ |
|
// Draw several quads, rotated at different angles. |
|
|
|
const float quadDiagLen = 2.0f / 3.0f * 0.9f; // \note Fit 3 quads in both x and y directions. |
|
float angleCos; |
|
float angleSin; |
|
|
|
// \note First and second iteration get exact 0 (and 90, 180, 270) and 45 (and 135, 225, 315) angle quads, as they are kind of a special case. |
|
|
|
if (m_currentIteration == 0) |
|
{ |
|
angleCos = 1.0f; |
|
angleSin = 0.0f; |
|
} |
|
else if (m_currentIteration == 1) |
|
{ |
|
angleCos = SQRT_HALF; |
|
angleSin = SQRT_HALF; |
|
} |
|
else |
|
{ |
|
float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); |
|
angleCos = deFloatCos(angle); |
|
angleSin = deFloatSin(angle); |
|
} |
|
|
|
Vec2 corners[4] = |
|
{ |
|
0.5f * quadDiagLen * Vec2( angleCos, angleSin), |
|
0.5f * quadDiagLen * Vec2(-angleSin, angleCos), |
|
0.5f * quadDiagLen * Vec2(-angleCos, -angleSin), |
|
0.5f * quadDiagLen * Vec2( angleSin, -angleCos) |
|
}; |
|
|
|
unicoloredRegions.reserve(8); |
|
|
|
// Draw 8 quads. |
|
// First four are rotated at angles angle+0, angle+90, angle+180 and angle+270. |
|
// Last four are rotated the same angles as the first four, but the ordering of the last triangle's vertices is reversed. |
|
|
|
for (int quadNdx = 0; quadNdx < 8; quadNdx++) |
|
{ |
|
Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0f-quadDiagLen); |
|
|
|
renderTriangle(corners[(0+quadNdx) % 4] + center, |
|
corners[(1+quadNdx) % 4] + center, |
|
corners[(2+quadNdx) % 4] + center, |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
|
|
if (quadNdx >= 4) |
|
{ |
|
renderTriangle(corners[(3+quadNdx) % 4] + center, |
|
corners[(2+quadNdx) % 4] + center, |
|
corners[(0+quadNdx) % 4] + center, |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
} |
|
else |
|
{ |
|
renderTriangle(corners[(0+quadNdx) % 4] + center, |
|
corners[(2+quadNdx) % 4] + center, |
|
corners[(3+quadNdx) % 4] + center, |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
} |
|
|
|
// The size of the "interior" of a quad is assumed to be approximately unicolorRegionScale*<actual size of quad>. |
|
// By "interior" we here mean the region of non-boundary pixels of the rendered quad for which we can safely assume |
|
// that it has all coverage bits set to 1, for every pixel. |
|
float unicolorRegionScale = 1.0f - 6.0f*2.0f / (float)m_viewportSize / quadDiagLen; |
|
unicoloredRegions.push_back(QuadCorners((center + corners[0]*unicolorRegionScale), |
|
(center + corners[1]*unicolorRegionScale), |
|
(center + corners[2]*unicolorRegionScale), |
|
(center + corners[3]*unicolorRegionScale))); |
|
} |
|
} |
|
else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD) |
|
{ |
|
// Draw a bigger-than-viewport quad, rotated at an angle depending on m_currentIteration. |
|
|
|
int quadBaseAngleNdx = m_currentIteration / 8; |
|
int quadSubAngleNdx = m_currentIteration % 8; |
|
float angleCos; |
|
float angleSin; |
|
|
|
if (quadBaseAngleNdx == 0) |
|
{ |
|
angleCos = 1.0f; |
|
angleSin = 0.0f; |
|
} |
|
else if (quadBaseAngleNdx == 1) |
|
{ |
|
angleCos = SQRT_HALF; |
|
angleSin = SQRT_HALF; |
|
} |
|
else |
|
{ |
|
float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1); |
|
angleCos = deFloatCos(angle); |
|
angleSin = deFloatSin(angle); |
|
} |
|
|
|
float quadDiagLen = 2.5f / de::max(angleCos, angleSin); |
|
|
|
Vec2 corners[4] = |
|
{ |
|
0.5f * quadDiagLen * Vec2( angleCos, angleSin), |
|
0.5f * quadDiagLen * Vec2(-angleSin, angleCos), |
|
0.5f * quadDiagLen * Vec2(-angleCos, -angleSin), |
|
0.5f * quadDiagLen * Vec2( angleSin, -angleCos) |
|
}; |
|
|
|
renderTriangle(corners[(0+quadSubAngleNdx) % 4], |
|
corners[(1+quadSubAngleNdx) % 4], |
|
corners[(2+quadSubAngleNdx) % 4], |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
|
|
if (quadSubAngleNdx >= 4) |
|
{ |
|
renderTriangle(corners[(3+quadSubAngleNdx) % 4], |
|
corners[(2+quadSubAngleNdx) % 4], |
|
corners[(0+quadSubAngleNdx) % 4], |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
} |
|
else |
|
{ |
|
renderTriangle(corners[(0+quadSubAngleNdx) % 4], |
|
corners[(2+quadSubAngleNdx) % 4], |
|
corners[(3+quadSubAngleNdx) % 4], |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
} |
|
|
|
float unicolorRegionScale = 1.0f - 6.0f*2.0f / (float)m_viewportSize / quadDiagLen; |
|
unicoloredRegions.push_back(QuadCorners((corners[0]*unicolorRegionScale), |
|
(corners[1]*unicolorRegionScale), |
|
(corners[2]*unicolorRegionScale), |
|
(corners[3]*unicolorRegionScale))); |
|
} |
|
else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD) |
|
{ |
|
// Draw an exactly viewport-sized quad, rotated by multiples of 90 degrees angle depending on m_currentIteration. |
|
|
|
int quadSubAngleNdx = m_currentIteration % 8; |
|
|
|
Vec2 corners[4] = |
|
{ |
|
Vec2( 1.0f, 1.0f), |
|
Vec2(-1.0f, 1.0f), |
|
Vec2(-1.0f, -1.0f), |
|
Vec2( 1.0f, -1.0f) |
|
}; |
|
|
|
renderTriangle(corners[(0+quadSubAngleNdx) % 4], |
|
corners[(1+quadSubAngleNdx) % 4], |
|
corners[(2+quadSubAngleNdx) % 4], |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
|
|
if (quadSubAngleNdx >= 4) |
|
{ |
|
renderTriangle(corners[(3+quadSubAngleNdx) % 4], |
|
corners[(2+quadSubAngleNdx) % 4], |
|
corners[(0+quadSubAngleNdx) % 4], |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
} |
|
else |
|
{ |
|
renderTriangle(corners[(0+quadSubAngleNdx) % 4], |
|
corners[(2+quadSubAngleNdx) % 4], |
|
corners[(3+quadSubAngleNdx) % 4], |
|
Vec4(0.5f, 0.5f, 0.5f, 1.0f)); |
|
} |
|
|
|
unicoloredRegions.push_back(QuadCorners(corners[0], corners[1], corners[2], corners[3])); |
|
} |
|
else |
|
DE_ASSERT(false); |
|
|
|
// Read pixels and check unicolored regions. |
|
|
|
readImage(renderedImg); |
|
|
|
tcu::clear(errorImg.getAccess(), Vec4(0.0f, 1.0f, 0.0f, 1.0f)); |
|
|
|
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
bool errorsDetected = false; |
|
for (int i = 0; i < (int)unicoloredRegions.size(); i++) |
|
{ |
|
const QuadCorners& region = unicoloredRegions[i]; |
|
IVec2 p0Win = ((region.p0+1.0f) * 0.5f * (float)(m_viewportSize-1) + 0.5f).asInt(); |
|
IVec2 p1Win = ((region.p1+1.0f) * 0.5f * (float)(m_viewportSize-1) + 0.5f).asInt(); |
|
IVec2 p2Win = ((region.p2+1.0f) * 0.5f * (float)(m_viewportSize-1) + 0.5f).asInt(); |
|
IVec2 p3Win = ((region.p3+1.0f) * 0.5f * (float)(m_viewportSize-1) + 0.5f).asInt(); |
|
bool errorsInCurrentRegion = !isPixelRegionUnicolored(renderedImg, p0Win, p1Win, p2Win, p3Win); |
|
|
|
if (errorsInCurrentRegion) |
|
drawUnicolorTestErrors(renderedImg, errorImg.getAccess(), p0Win, p1Win, p2Win, p3Win); |
|
|
|
errorsDetected = errorsDetected || errorsInCurrentRegion; |
|
} |
|
|
|
m_currentIteration++; |
|
|
|
if (errorsDetected) |
|
{ |
|
log << TestLog::Message << "Failure: Not all quad interiors seem unicolored - common-edge artifacts?" << TestLog::EndMessage; |
|
log << TestLog::Message << "Erroneous pixels are drawn red in the following image" << TestLog::EndMessage; |
|
log << TestLog::Image("RenderedImageWithErrors", "Rendered image with errors marked", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
log << TestLog::Image("ErrorsOnly", "Image with error pixels only", errorImg, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
else if (m_currentIteration < m_numIterations) |
|
{ |
|
log << TestLog::Message << "Quads seem OK - moving on to next pattern" << TestLog::EndMessage; |
|
return CONTINUE; |
|
} |
|
else |
|
{ |
|
log << TestLog::Message << "Success: All quad interiors seem unicolored (no common-edge artifacts)" << TestLog::EndMessage; |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed"); |
|
return STOP; |
|
} |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Test that depth values are per-sample. |
|
* |
|
* Draws intersecting, differently-colored polygons and checks that there |
|
* are at least GL_SAMPLES+1 distinct colors present, due to some of the |
|
* samples at the intersection line belonging to one and some to another |
|
* polygon. |
|
*//*--------------------------------------------------------------------*/ |
|
class SampleDepthCase : public NumSamplesCase |
|
{ |
|
public: |
|
SampleDepthCase (Context& context, const char* name, const char* description); |
|
~SampleDepthCase (void) {} |
|
|
|
void init (void); |
|
|
|
protected: |
|
void renderPattern (void) const; |
|
}; |
|
|
|
SampleDepthCase::SampleDepthCase (Context& context, const char* name, const char* description) |
|
: NumSamplesCase (context, name, description) |
|
{ |
|
} |
|
|
|
void SampleDepthCase::init (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
|
|
if (m_context.getRenderTarget().getDepthBits() == 0) |
|
TCU_THROW(NotSupportedError, "Test requires depth buffer"); |
|
|
|
MultisampleCase::init(); |
|
|
|
GLU_CHECK_CALL(glEnable(GL_DEPTH_TEST)); |
|
GLU_CHECK_CALL(glDepthFunc(GL_LESS)); |
|
|
|
log << TestLog::Message << "Depth test enabled, depth func is GL_LESS" << TestLog::EndMessage; |
|
log << TestLog::Message << "Drawing several bigger-than-viewport black or white polygons intersecting each other" << TestLog::EndMessage; |
|
} |
|
|
|
void SampleDepthCase::renderPattern (void) const |
|
{ |
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); |
|
GLU_CHECK_CALL(glClearDepthf(1.0f)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); |
|
|
|
{ |
|
const int numPolygons = 50; |
|
|
|
for (int i = 0; i < numPolygons; i++) |
|
{ |
|
Vec4 color = i % 2 == 0 ? Vec4(1.0f, 1.0f, 1.0f, 1.0f) : Vec4(0.0f, 0.0f, 0.0f, 1.0f); |
|
float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration; |
|
Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/3.0f), 1.0f); |
|
Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/3.0f), 0.0f); |
|
Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/3.0f), 0.0f); |
|
|
|
renderTriangle(pt0, pt1, pt2, color); |
|
} |
|
} |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Test that stencil buffer values are per-sample. |
|
* |
|
* Draws a unicolored pattern and marks drawn samples in stencil buffer; |
|
* then clears and draws a viewport-size quad with that color and with |
|
* proper stencil test such that the resulting image should be exactly the |
|
* same as after the pattern was first drawn. |
|
*//*--------------------------------------------------------------------*/ |
|
class SampleStencilCase : public MultisampleCase |
|
{ |
|
public: |
|
SampleStencilCase (Context& context, const char* name, const char* description); |
|
~SampleStencilCase (void) {} |
|
|
|
void init (void); |
|
IterateResult iterate (void); |
|
|
|
protected: |
|
int getDesiredViewportSize (void) const { return 256; } |
|
}; |
|
|
|
SampleStencilCase::SampleStencilCase (Context& context, const char* name, const char* description) |
|
: MultisampleCase (context, name, description) |
|
{ |
|
} |
|
|
|
void SampleStencilCase::init (void) |
|
{ |
|
if (m_context.getRenderTarget().getStencilBits() == 0) |
|
TCU_THROW(NotSupportedError, "Test requires stencil buffer"); |
|
|
|
MultisampleCase::init(); |
|
} |
|
|
|
SampleStencilCase::IterateResult SampleStencilCase::iterate (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface renderedImgFirst (m_viewportSize, m_viewportSize); |
|
tcu::Surface renderedImgSecond (m_viewportSize, m_viewportSize); |
|
|
|
randomizeViewport(); |
|
|
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); |
|
GLU_CHECK_CALL(glClearStencil(0)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)); |
|
GLU_CHECK_CALL(glEnable(GL_STENCIL_TEST)); |
|
GLU_CHECK_CALL(glStencilFunc(GL_ALWAYS, 1, 1)); |
|
GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE)); |
|
|
|
log << TestLog::Message << "Drawing a pattern with glStencilFunc(GL_ALWAYS, 1, 1) and glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE)" << TestLog::EndMessage; |
|
|
|
{ |
|
const int numTriangles = 25; |
|
for (int i = 0; i < numTriangles; i++) |
|
{ |
|
float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; |
|
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; |
|
|
|
renderTriangle(Vec2(0.0f, 0.0f), |
|
Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), |
|
Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), |
|
Vec4(1.0f)); |
|
} |
|
} |
|
|
|
readImage(renderedImgFirst); |
|
log << TestLog::Image("RenderedImgFirst", "First image rendered", renderedImgFirst, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
log << TestLog::Message << "Clearing color buffer to black" << TestLog::EndMessage; |
|
|
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
GLU_CHECK_CALL(glStencilFunc(GL_EQUAL, 1, 1)); |
|
GLU_CHECK_CALL(glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP)); |
|
|
|
{ |
|
log << TestLog::Message << "Checking that color buffer was actually cleared to black" << TestLog::EndMessage; |
|
|
|
tcu::Surface clearedImg(m_viewportSize, m_viewportSize); |
|
readImage(clearedImg); |
|
|
|
for (int y = 0; y < clearedImg.getHeight(); y++) |
|
for (int x = 0; x < clearedImg.getWidth(); x++) |
|
{ |
|
const tcu::RGBA& clr = clearedImg.getPixel(x, y); |
|
if (clr != tcu::RGBA::black()) |
|
{ |
|
log << TestLog::Message << "Failure: first non-black pixel, color " << clr << ", detected at coordinates (" << x << ", " << y << ")" << TestLog::EndMessage; |
|
log << TestLog::Image("ClearedImg", "Image after clearing, erroneously non-black", clearedImg); |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
} |
|
} |
|
|
|
log << TestLog::Message << "Drawing a viewport-sized quad with glStencilFunc(GL_EQUAL, 1, 1) and glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP) - should result in same image as the first" << TestLog::EndMessage; |
|
|
|
renderQuad(Vec2(-1.0f, -1.0f), |
|
Vec2( 1.0f, -1.0f), |
|
Vec2(-1.0f, 1.0f), |
|
Vec2( 1.0f, 1.0f), |
|
Vec4(1.0f)); |
|
|
|
readImage(renderedImgSecond); |
|
log << TestLog::Image("RenderedImgSecond", "Second image rendered", renderedImgSecond, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
bool passed = tcu::pixelThresholdCompare(log, |
|
"ImageCompare", |
|
"Image comparison", |
|
renderedImgFirst, |
|
renderedImgSecond, |
|
tcu::RGBA(0), |
|
tcu::COMPARE_LOG_ON_ERROR); |
|
|
|
if (passed) |
|
log << TestLog::Message << "Success: The two images rendered are identical" << TestLog::EndMessage; |
|
|
|
m_context.getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
|
passed ? "Passed" : "Failed"); |
|
|
|
return STOP; |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Tests coverage mask generation proportionality property. |
|
* |
|
* Tests that the number of coverage bits in a coverage mask created by |
|
* GL_SAMPLE_ALPHA_TO_COVERAGE or GL_SAMPLE_COVERAGE is, on average, |
|
* proportional to the alpha or coverage value, respectively. Draws |
|
* multiple frames, each time increasing the alpha or coverage value used, |
|
* and checks that the average color is changing appropriately. |
|
*//*--------------------------------------------------------------------*/ |
|
class MaskProportionalityCase : public MultisampleCase |
|
{ |
|
public: |
|
enum CaseType |
|
{ |
|
CASETYPE_ALPHA_TO_COVERAGE = 0, |
|
CASETYPE_SAMPLE_COVERAGE, |
|
CASETYPE_SAMPLE_COVERAGE_INVERTED, |
|
|
|
CASETYPE_LAST |
|
}; |
|
|
|
MaskProportionalityCase (Context& context, const char* name, const char* description, CaseType type); |
|
~MaskProportionalityCase (void) {} |
|
|
|
void init (void); |
|
|
|
IterateResult iterate (void); |
|
|
|
protected: |
|
int getDesiredViewportSize (void) const { return 32; } |
|
|
|
private: |
|
const CaseType m_type; |
|
|
|
int m_numIterations; |
|
int m_currentIteration; |
|
|
|
deInt32 m_previousIterationColorSum; |
|
}; |
|
|
|
MaskProportionalityCase::MaskProportionalityCase (Context& context, const char* name, const char* description, CaseType type) |
|
: MultisampleCase (context, name, description) |
|
, m_type (type) |
|
, m_currentIteration (0) |
|
, m_previousIterationColorSum (-1) |
|
{ |
|
} |
|
|
|
void MaskProportionalityCase::init (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
|
|
MultisampleCase::init(); |
|
|
|
if (m_type == CASETYPE_ALPHA_TO_COVERAGE) |
|
{ |
|
GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
|
log << TestLog::Message << "GL_SAMPLE_ALPHA_TO_COVERAGE is enabled" << TestLog::EndMessage; |
|
} |
|
else |
|
{ |
|
DE_ASSERT(m_type == CASETYPE_SAMPLE_COVERAGE || m_type == CASETYPE_SAMPLE_COVERAGE_INVERTED); |
|
|
|
GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); |
|
log << TestLog::Message << "GL_SAMPLE_COVERAGE is enabled" << TestLog::EndMessage; |
|
} |
|
|
|
m_numIterations = de::max(2, getIterationCount(m_testCtx, m_numSamples * 5)); |
|
|
|
randomizeViewport(); // \note Using the same viewport for every iteration since coverage mask may depend on window-relative pixel coordinate. |
|
} |
|
|
|
MaskProportionalityCase::IterateResult MaskProportionalityCase::iterate (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface renderedImg (m_viewportSize, m_viewportSize); |
|
deInt32 numPixels = (deInt32)renderedImg.getWidth()*(deInt32)renderedImg.getHeight(); |
|
|
|
log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage; |
|
GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE)); |
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
|
|
if (m_type == CASETYPE_ALPHA_TO_COVERAGE) |
|
{ |
|
GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); |
|
log << TestLog::Message << "Using color mask TRUE, TRUE, TRUE, FALSE" << TestLog::EndMessage; |
|
} |
|
|
|
// Draw quad. |
|
|
|
{ |
|
const Vec2 pt0 (-1.0f, -1.0f); |
|
const Vec2 pt1 ( 1.0f, -1.0f); |
|
const Vec2 pt2 (-1.0f, 1.0f); |
|
const Vec2 pt3 ( 1.0f, 1.0f); |
|
Vec4 quadColor (1.0f, 0.0f, 0.0f, 1.0f); |
|
float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations-1); |
|
|
|
if (m_type == CASETYPE_ALPHA_TO_COVERAGE) |
|
{ |
|
log << TestLog::Message << "Drawing a red quad using alpha value " + de::floatToString(alphaOrCoverageValue, 2) << TestLog::EndMessage; |
|
quadColor.w() = alphaOrCoverageValue; |
|
} |
|
else |
|
{ |
|
DE_ASSERT(m_type == CASETYPE_SAMPLE_COVERAGE || m_type == CASETYPE_SAMPLE_COVERAGE_INVERTED); |
|
|
|
bool isInverted = m_type == CASETYPE_SAMPLE_COVERAGE_INVERTED; |
|
float coverageValue = isInverted ? 1.0f - alphaOrCoverageValue : alphaOrCoverageValue; |
|
log << TestLog::Message << "Drawing a red quad using sample coverage value " + de::floatToString(coverageValue, 2) << (isInverted ? " (inverted)" : "") << TestLog::EndMessage; |
|
GLU_CHECK_CALL(glSampleCoverage(coverageValue, isInverted ? GL_TRUE : GL_FALSE)); |
|
} |
|
|
|
renderQuad(pt0, pt1, pt2, pt3, quadColor); |
|
} |
|
|
|
// Read ang log image. |
|
|
|
readImage(renderedImg); |
|
|
|
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
// Compute average red component in rendered image. |
|
|
|
deInt32 sumRed = 0; |
|
|
|
for (int y = 0; y < renderedImg.getHeight(); y++) |
|
for (int x = 0; x < renderedImg.getWidth(); x++) |
|
sumRed += renderedImg.getPixel(x, y).getRed(); |
|
|
|
log << TestLog::Message << "Average red color component: " << de::floatToString((float)sumRed / 255.0f / (float)numPixels, 2) << TestLog::EndMessage; |
|
|
|
// Check if average color has decreased from previous frame's color. |
|
|
|
if (sumRed < m_previousIterationColorSum) |
|
{ |
|
log << TestLog::Message << "Failure: Current average red color component is lower than previous" << TestLog::EndMessage; |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
|
|
// Check if coverage mask is not all-zeros if alpha or coverage value is 0 (or 1, if inverted). |
|
|
|
if (m_currentIteration == 0 && sumRed != 0) |
|
{ |
|
log << TestLog::Message << "Failure: Image should be completely black" << TestLog::EndMessage; |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
|
|
if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels) |
|
{ |
|
log << TestLog::Message << "Failure: Image should be completely red" << TestLog::EndMessage; |
|
|
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
|
|
m_previousIterationColorSum = sumRed; |
|
|
|
m_currentIteration++; |
|
|
|
if (m_currentIteration >= m_numIterations) |
|
{ |
|
log << TestLog::Message |
|
<< "Success: Number of coverage mask bits set appears to be, on average, proportional to " |
|
<< (m_type == CASETYPE_ALPHA_TO_COVERAGE ? "alpha" : m_type == CASETYPE_SAMPLE_COVERAGE ? "sample coverage value" : "inverted sample coverage value") |
|
<< TestLog::EndMessage; |
|
|
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed"); |
|
return STOP; |
|
} |
|
else |
|
return CONTINUE; |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Tests coverage mask generation constancy property. |
|
* |
|
* Tests that the coverage mask created by GL_SAMPLE_ALPHA_TO_COVERAGE or |
|
* GL_SAMPLE_COVERAGE is constant at given pixel coordinates, with a given |
|
* alpha component or coverage value, respectively. Draws two quads, with |
|
* the second one fully overlapping the first one such that at any given |
|
* pixel, both quads have the same alpha or coverage value. This way, if |
|
* the constancy property is fulfilled, only the second quad should be |
|
* visible. |
|
*//*--------------------------------------------------------------------*/ |
|
class MaskConstancyCase : public MultisampleCase |
|
{ |
|
public: |
|
enum CaseType |
|
{ |
|
CASETYPE_ALPHA_TO_COVERAGE = 0, //!< Use only alpha-to-coverage. |
|
CASETYPE_SAMPLE_COVERAGE, //!< Use only sample coverage. |
|
CASETYPE_SAMPLE_COVERAGE_INVERTED, //!< Use only inverted sample coverage. |
|
CASETYPE_BOTH, //!< Use both alpha-to-coverage and sample coverage. |
|
CASETYPE_BOTH_INVERTED, //!< Use both alpha-to-coverage and inverted sample coverage. |
|
|
|
CASETYPE_LAST |
|
}; |
|
|
|
MaskConstancyCase (Context& context, const char* name, const char* description, CaseType type); |
|
~MaskConstancyCase (void) {} |
|
|
|
IterateResult iterate (void); |
|
|
|
protected: |
|
int getDesiredViewportSize (void) const { return 256; } |
|
|
|
private: |
|
const bool m_isAlphaToCoverageCase; |
|
const bool m_isSampleCoverageCase; |
|
const bool m_isInvertedSampleCoverageCase; |
|
}; |
|
|
|
MaskConstancyCase::MaskConstancyCase (Context& context, const char* name, const char* description, CaseType type) |
|
: MultisampleCase (context, name, description) |
|
, m_isAlphaToCoverageCase (type == CASETYPE_ALPHA_TO_COVERAGE || type == CASETYPE_BOTH || type == CASETYPE_BOTH_INVERTED) |
|
, m_isSampleCoverageCase (type == CASETYPE_SAMPLE_COVERAGE || type == CASETYPE_SAMPLE_COVERAGE_INVERTED || type == CASETYPE_BOTH || type == CASETYPE_BOTH_INVERTED) |
|
, m_isInvertedSampleCoverageCase (type == CASETYPE_SAMPLE_COVERAGE_INVERTED || type == CASETYPE_BOTH_INVERTED) |
|
{ |
|
} |
|
|
|
MaskConstancyCase::IterateResult MaskConstancyCase::iterate (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface renderedImg (m_viewportSize, m_viewportSize); |
|
|
|
randomizeViewport(); |
|
|
|
log << TestLog::Message << "Clearing color to black" << TestLog::EndMessage; |
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 1.0f)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
|
|
if (m_isAlphaToCoverageCase) |
|
{ |
|
GLU_CHECK_CALL(glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE)); |
|
GLU_CHECK_CALL(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE)); |
|
log << TestLog::Message << "GL_SAMPLE_ALPHA_TO_COVERAGE is enabled" << TestLog::EndMessage; |
|
log << TestLog::Message << "Color mask is TRUE, TRUE, TRUE, FALSE" << TestLog::EndMessage; |
|
} |
|
|
|
if (m_isSampleCoverageCase) |
|
{ |
|
GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); |
|
log << TestLog::Message << "GL_SAMPLE_COVERAGE is enabled" << TestLog::EndMessage; |
|
} |
|
|
|
log << TestLog::Message |
|
<< "Drawing several green quads, each fully overlapped by a red quad with the same " |
|
<< (m_isAlphaToCoverageCase ? "alpha" : "") |
|
<< (m_isAlphaToCoverageCase && m_isSampleCoverageCase ? " and " : "") |
|
<< (m_isInvertedSampleCoverageCase ? "inverted " : "") |
|
<< (m_isSampleCoverageCase ? "sample coverage" : "") |
|
<< " values" |
|
<< TestLog::EndMessage; |
|
|
|
const int numQuadRowsCols = m_numSamples*4; |
|
|
|
for (int row = 0; row < numQuadRowsCols; row++) |
|
{ |
|
for (int col = 0; col < numQuadRowsCols; col++) |
|
{ |
|
float x0 = (float)(col+0) / (float)numQuadRowsCols * 2.0f - 1.0f; |
|
float x1 = (float)(col+1) / (float)numQuadRowsCols * 2.0f - 1.0f; |
|
float y0 = (float)(row+0) / (float)numQuadRowsCols * 2.0f - 1.0f; |
|
float y1 = (float)(row+1) / (float)numQuadRowsCols * 2.0f - 1.0f; |
|
const Vec4 baseGreen (0.0f, 1.0f, 0.0f, 0.0f); |
|
const Vec4 baseRed (1.0f, 0.0f, 0.0f, 0.0f); |
|
Vec4 alpha0 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)col / (float)(numQuadRowsCols-1) : 1.0f); |
|
Vec4 alpha1 (0.0f, 0.0f, 0.0f, m_isAlphaToCoverageCase ? (float)row / (float)(numQuadRowsCols-1) : 1.0f); |
|
|
|
if (m_isSampleCoverageCase) |
|
{ |
|
float value = (float)(row*numQuadRowsCols + col) / (float)(numQuadRowsCols*numQuadRowsCols-1); |
|
GLU_CHECK_CALL(glSampleCoverage(m_isInvertedSampleCoverageCase ? 1.0f - value : value, m_isInvertedSampleCoverageCase ? GL_TRUE : GL_FALSE)); |
|
} |
|
|
|
renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseGreen + alpha0, baseGreen + alpha1, baseGreen + alpha0, baseGreen + alpha1); |
|
renderQuad(Vec2(x0, y0), Vec2(x1, y0), Vec2(x0, y1), Vec2(x1, y1), baseRed + alpha0, baseRed + alpha1, baseRed + alpha0, baseRed + alpha1); |
|
} |
|
} |
|
|
|
readImage(renderedImg); |
|
|
|
log << TestLog::Image("RenderedImage", "Rendered image", renderedImg, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
for (int y = 0; y < renderedImg.getHeight(); y++) |
|
for (int x = 0; x < renderedImg.getWidth(); x++) |
|
{ |
|
if (renderedImg.getPixel(x, y).getGreen() > 0) |
|
{ |
|
log << TestLog::Message << "Failure: Non-zero green color component detected - should have been completely overwritten by red quad" << TestLog::EndMessage; |
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_FAIL, "Failed"); |
|
return STOP; |
|
} |
|
} |
|
|
|
log << TestLog::Message |
|
<< "Success: Coverage mask appears to be constant at a given pixel coordinate with a given " |
|
<< (m_isAlphaToCoverageCase ? "alpha" : "") |
|
<< (m_isAlphaToCoverageCase && m_isSampleCoverageCase ? " and " : "") |
|
<< (m_isSampleCoverageCase ? "coverage value" : "") |
|
<< TestLog::EndMessage; |
|
|
|
m_context.getTestContext().setTestResult(QP_TEST_RESULT_PASS, "Passed"); |
|
|
|
return STOP; |
|
} |
|
|
|
/*--------------------------------------------------------------------*//*! |
|
* \brief Tests coverage mask inversion validity. |
|
* |
|
* Tests that the coverage masks obtained by glSampleCoverage(..., GL_TRUE) |
|
* and glSampleCoverage(..., GL_FALSE) are indeed each others' inverses. |
|
* This is done by drawing a pattern, with varying coverage values, |
|
* overlapped by a pattern that has inverted masks and is otherwise |
|
* identical. The resulting image is compared to one obtained by drawing |
|
* the same pattern but with all-ones coverage masks. |
|
*//*--------------------------------------------------------------------*/ |
|
class CoverageMaskInvertCase : public MultisampleCase |
|
{ |
|
public: |
|
CoverageMaskInvertCase (Context& context, const char* name, const char* description); |
|
~CoverageMaskInvertCase (void) {} |
|
|
|
IterateResult iterate (void); |
|
|
|
protected: |
|
int getDesiredViewportSize (void) const { return 256; } |
|
|
|
private: |
|
void drawPattern (bool invertSampleCoverage) const; |
|
}; |
|
|
|
CoverageMaskInvertCase::CoverageMaskInvertCase (Context& context, const char* name, const char* description) |
|
: MultisampleCase (context, name, description) |
|
{ |
|
} |
|
|
|
void CoverageMaskInvertCase::drawPattern (bool invertSampleCoverage) const |
|
{ |
|
const int numTriangles = 25; |
|
for (int i = 0; i < numTriangles; i++) |
|
{ |
|
GLU_CHECK_CALL(glSampleCoverage((float)i / (float)(numTriangles-1), invertSampleCoverage ? GL_TRUE : GL_FALSE)); |
|
|
|
float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles; |
|
float angle1 = 2.0f*DE_PI * ((float)i + 0.5f) / (float)numTriangles; |
|
|
|
renderTriangle(Vec2(0.0f, 0.0f), |
|
Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), |
|
Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), |
|
Vec4(0.4f + (float)i/(float)numTriangles*0.6f, |
|
0.5f + (float)i/(float)numTriangles*0.3f, |
|
0.6f - (float)i/(float)numTriangles*0.5f, |
|
0.7f - (float)i/(float)numTriangles*0.7f)); |
|
} |
|
} |
|
|
|
CoverageMaskInvertCase::IterateResult CoverageMaskInvertCase::iterate (void) |
|
{ |
|
TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface renderedImgNoSampleCoverage (m_viewportSize, m_viewportSize); |
|
tcu::Surface renderedImgSampleCoverage (m_viewportSize, m_viewportSize); |
|
|
|
randomizeViewport(); |
|
|
|
GLU_CHECK_CALL(glEnable(GL_BLEND)); |
|
GLU_CHECK_CALL(glBlendEquation(GL_FUNC_ADD)); |
|
GLU_CHECK_CALL(glBlendFunc(GL_ONE, GL_ONE)); |
|
log << TestLog::Message << "Additive blending enabled in order to detect (erroneously) overlapping samples" << TestLog::EndMessage; |
|
|
|
log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage; |
|
GLU_CHECK_CALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_COVERAGE disabled" << TestLog::EndMessage; |
|
drawPattern(false); |
|
readImage(renderedImgNoSampleCoverage); |
|
|
|
log << TestLog::Image("RenderedImageNoSampleCoverage", "Rendered image with GL_SAMPLE_COVERAGE disabled", renderedImgNoSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
log << TestLog::Message << "Clearing color to all-zeros" << TestLog::EndMessage; |
|
GLU_CHECK_CALL(glClear(GL_COLOR_BUFFER_BIT)); |
|
GLU_CHECK_CALL(glEnable(GL_SAMPLE_COVERAGE)); |
|
log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_COVERAGE enabled, using non-inverted masks" << TestLog::EndMessage; |
|
drawPattern(false); |
|
log << TestLog::Message << "Drawing the pattern with GL_SAMPLE_COVERAGE enabled, using same sample coverage values but inverted masks" << TestLog::EndMessage; |
|
drawPattern(true); |
|
readImage(renderedImgSampleCoverage); |
|
|
|
log << TestLog::Image("RenderedImageSampleCoverage", "Rendered image with GL_SAMPLE_COVERAGE enabled", renderedImgSampleCoverage, QP_IMAGE_COMPRESSION_MODE_PNG); |
|
|
|
bool passed = tcu::pixelThresholdCompare(log, |
|
"CoverageVsNoCoverage", |
|
"Comparison of same pattern with GL_SAMPLE_COVERAGE disabled and enabled", |
|
renderedImgNoSampleCoverage, |
|
renderedImgSampleCoverage, |
|
tcu::RGBA(0), |
|
tcu::COMPARE_LOG_ON_ERROR); |
|
|
|
if (passed) |
|
log << TestLog::Message << "Success: The two images rendered are identical" << TestLog::EndMessage; |
|
|
|
m_context.getTestContext().setTestResult(passed ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, |
|
passed ? "Passed" : "Failed"); |
|
|
|
return STOP; |
|
} |
|
|
|
MultisampleTests::MultisampleTests (Context& context) |
|
: TestCaseGroup(context, "multisample", "Multisampling tests") |
|
{ |
|
} |
|
|
|
MultisampleTests::~MultisampleTests (void) |
|
{ |
|
} |
|
|
|
void MultisampleTests::init (void) |
|
{ |
|
addChild(new PolygonNumSamplesCase (m_context, "num_samples_polygon", "Test sanity of the value of GL_SAMPLES, with polygons")); |
|
addChild(new LineNumSamplesCase (m_context, "num_samples_line", "Test sanity of the value of GL_SAMPLES, with lines")); |
|
addChild(new CommonEdgeCase (m_context, "common_edge_small_quads", "Test polygons' common edges with small quads", CommonEdgeCase::CASETYPE_SMALL_QUADS)); |
|
addChild(new CommonEdgeCase (m_context, "common_edge_big_quad", "Test polygons' common edges with bigger-than-viewport quads", CommonEdgeCase::CASETYPE_BIGGER_THAN_VIEWPORT_QUAD)); |
|
addChild(new CommonEdgeCase (m_context, "common_edge_viewport_quad", "Test polygons' common edges with exactly viewport-sized quads", CommonEdgeCase::CASETYPE_FIT_VIEWPORT_QUAD)); |
|
addChild(new SampleDepthCase (m_context, "depth", "Test that depth values are per-sample")); |
|
addChild(new SampleStencilCase (m_context, "stencil", "Test that stencil values are per-sample")); |
|
addChild(new CoverageMaskInvertCase (m_context, "sample_coverage_invert", "Test that non-inverted and inverted sample coverage masks are each other's negations")); |
|
|
|
addChild(new MaskProportionalityCase(m_context, "proportionality_alpha_to_coverage", "Test the proportionality property of GL_SAMPLE_ALPHA_TO_COVERAGE", MaskProportionalityCase::CASETYPE_ALPHA_TO_COVERAGE)); |
|
addChild(new MaskProportionalityCase(m_context, "proportionality_sample_coverage", "Test the proportionality property of GL_SAMPLE_COVERAGE", MaskProportionalityCase::CASETYPE_SAMPLE_COVERAGE)); |
|
addChild(new MaskProportionalityCase(m_context, "proportionality_sample_coverage_inverted", "Test the proportionality property of inverted-mask GL_SAMPLE_COVERAGE", MaskProportionalityCase::CASETYPE_SAMPLE_COVERAGE_INVERTED)); |
|
|
|
addChild(new MaskConstancyCase(m_context, "constancy_alpha_to_coverage", "Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE", MaskConstancyCase::CASETYPE_ALPHA_TO_COVERAGE)); |
|
addChild(new MaskConstancyCase(m_context, "constancy_sample_coverage", "Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_COVERAGE", MaskConstancyCase::CASETYPE_SAMPLE_COVERAGE)); |
|
addChild(new MaskConstancyCase(m_context, "constancy_sample_coverage_inverted", "Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using inverted-mask GL_SAMPLE_COVERAGE", MaskConstancyCase::CASETYPE_SAMPLE_COVERAGE_INVERTED)); |
|
addChild(new MaskConstancyCase(m_context, "constancy_both", "Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE and GL_SAMPLE_COVERAGE", MaskConstancyCase::CASETYPE_BOTH)); |
|
addChild(new MaskConstancyCase(m_context, "constancy_both_inverted", "Test that coverage mask is constant at given coordinates with a given alpha or coverage value, using GL_SAMPLE_ALPHA_TO_COVERAGE and inverted-mask GL_SAMPLE_COVERAGE", MaskConstancyCase::CASETYPE_BOTH_INVERTED)); |
|
} |
|
|
|
} // Functional |
|
} // gles2 |
|
} // deqp
|
|
|