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1247 lines
43 KiB
1247 lines
43 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL ES 2.0 Module |
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* ------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Polygon offset tests. |
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*//*--------------------------------------------------------------------*/ |
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#include "es2fPolygonOffsetTests.hpp" |
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#include "deStringUtil.hpp" |
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#include "deRandom.hpp" |
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#include "gluContextInfo.hpp" |
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#include "gluRenderContext.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "gluPixelTransfer.hpp" |
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#include "gluStrUtil.hpp" |
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#include "glwEnums.hpp" |
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#include "glwDefs.hpp" |
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#include "glwFunctions.hpp" |
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#include "tcuTestContext.hpp" |
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#include "tcuTestLog.hpp" |
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#include "tcuTextureUtil.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "tcuVectorUtil.hpp" |
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#include "rrRenderer.hpp" |
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#include "rrFragmentOperations.hpp" |
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#include "sglrReferenceContext.hpp" |
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#include <string> |
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#include <limits> |
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using namespace glw; // GLint and other GL types |
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namespace deqp |
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{ |
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namespace gles2 |
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{ |
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namespace Functional |
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{ |
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namespace |
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{ |
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const char* s_shaderSourceVertex = "attribute highp vec4 a_position;\n" |
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"attribute highp vec4 a_color;\n" |
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"varying mediump vec4 v_color;\n" |
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"void main (void)\n" |
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"{\n" |
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" gl_Position = a_position;\n" |
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" v_color = a_color;\n" |
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"}\n"; |
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const char* s_shaderSourceFragment = "varying mediump vec4 v_color;\n" |
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"void main (void)\n" |
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"{\n" |
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" gl_FragColor = v_color;\n" |
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"}\n"; |
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static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); |
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static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); |
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static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); |
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inline bool compareThreshold (const tcu::IVec4& a, const tcu::IVec4& b, const tcu::IVec4& threshold) |
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{ |
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return tcu::boolAll(tcu::lessThanEqual(tcu::abs(a - b), threshold)); |
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} |
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/*--------------------------------------------------------------------*//*! |
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* \brief Pixelwise comparison of two images. |
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* \note copied & modified from glsRasterizationTests |
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* |
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* Kernel radius defines maximum allowed distance. If radius is 0, only |
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* perfect match is allowed. Radius of 1 gives a 3x3 kernel. |
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* |
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* Return values: -1 = Perfect match |
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* 0 = Deviation within kernel |
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* >0 = Number of faulty pixels |
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*//*--------------------------------------------------------------------*/ |
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int compareImages (tcu::TestLog& log, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& test, const tcu::ConstPixelBufferAccess& ref, const tcu::PixelBufferAccess& diffMask, int radius) |
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{ |
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const int height = test.getHeight(); |
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const int width = test.getWidth(); |
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const int colorThreshold = 128; |
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const tcu::RGBA formatThreshold = renderCtx.getRenderTarget().getPixelFormat().getColorThreshold(); |
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const tcu::IVec4 threshold = tcu::IVec4(colorThreshold, colorThreshold, colorThreshold, formatThreshold.getAlpha() > 0 ? colorThreshold : 0) |
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+ tcu::IVec4(formatThreshold.getRed(), formatThreshold.getGreen(), formatThreshold.getBlue(), formatThreshold.getAlpha()); |
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int deviatingPixels = 0; |
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int faultyPixels = 0; |
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int compareFailed = -1; |
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tcu::clear(diffMask, MASK_COLOR_OK); |
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for (int y = 0; y < height; y++) |
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{ |
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for (int x = 0; x < width; x++) |
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{ |
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const tcu::IVec4 cRef = ref.getPixelInt(x, y); |
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// Pixelwise match, no deviation or fault |
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{ |
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const tcu::IVec4 cTest = test.getPixelInt(x, y); |
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if (compareThreshold(cRef, cTest, threshold)) |
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continue; |
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} |
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// If not, search within kernel radius |
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{ |
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const int kYmin = deMax32(y - radius, 0); |
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const int kYmax = deMin32(y + radius, height-1); |
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const int kXmin = deMax32(x - radius, 0); |
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const int kXmax = deMin32(x + radius, width-1); |
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bool found = false; |
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for (int kY = kYmin; kY <= kYmax; kY++) |
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for (int kX = kXmin; kX <= kXmax; kX++) |
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{ |
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const tcu::IVec4 cTest = test.getPixelInt(kX, kY); |
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if (compareThreshold(cRef, cTest, threshold)) |
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found = true; |
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} |
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if (found) // The pixel is deviating if the color is found inside the kernel |
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{ |
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diffMask.setPixel(MASK_COLOR_DEV, x, y); |
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if (compareFailed == -1) |
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compareFailed = 0; |
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deviatingPixels++; |
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continue; |
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} |
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} |
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diffMask.setPixel(MASK_COLOR_FAIL, x, y); |
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faultyPixels++; // The pixel is faulty if the color is not found |
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compareFailed = 1; |
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} |
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} |
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log << tcu::TestLog::Message << faultyPixels << " faulty pixel(s) found." << tcu::TestLog::EndMessage; |
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return (compareFailed == 1 ? faultyPixels : compareFailed); |
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} |
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void verifyImages (tcu::TestLog& log, tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const tcu::ConstPixelBufferAccess& testImage, const tcu::ConstPixelBufferAccess& referenceImage) |
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{ |
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using tcu::TestLog; |
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const int kernelRadius = 1; |
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const int faultyPixelLimit = 20; |
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int faultyPixels; |
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tcu::Surface diffMask (testImage.getWidth(), testImage.getHeight()); |
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faultyPixels = compareImages(log, renderCtx, referenceImage, testImage, diffMask.getAccess(), kernelRadius); |
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if (faultyPixels > faultyPixelLimit) |
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{ |
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log << TestLog::ImageSet("Images", "Image comparison"); |
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log << TestLog::Image("Test image", "Test image", testImage); |
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log << TestLog::Image("Reference image", "Reference image", referenceImage); |
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log << TestLog::Image("Difference mask", "Difference mask", diffMask.getAccess()); |
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log << TestLog::EndImageSet; |
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log << tcu::TestLog::Message << "Got " << faultyPixels << " faulty pixel(s)." << tcu::TestLog::EndMessage; |
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testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got faulty pixels"); |
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} |
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} |
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void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected) |
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{ |
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deUint32 got = gl.getError(); |
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if (got != expected) |
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{ |
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testCtx.getLog() << tcu::TestLog::Message << "// ERROR: expected " << glu::getErrorStr(expected) << "; got " << glu::getErrorStr(got) << tcu::TestLog::EndMessage; |
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if (testCtx.getTestResult() == QP_TEST_RESULT_PASS) |
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testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid error"); |
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} |
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} |
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void checkCanvasSize (int width, int height, int minWidth, int minHeight) |
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{ |
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if (width < minWidth || height < minHeight) |
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throw tcu::NotSupportedError(std::string("Render context size must be at least ") + de::toString(minWidth) + "x" + de::toString(minWidth)); |
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} |
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class PositionColorShader : public sglr::ShaderProgram |
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{ |
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public: |
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enum |
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{ |
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VARYINGLOC_COLOR = 0 |
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}; |
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PositionColorShader (void); |
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void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; |
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void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; |
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}; |
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PositionColorShader::PositionColorShader (void) |
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: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration() |
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<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) |
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<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) |
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<< sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) |
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<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) |
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<< sglr::pdec::VertexSource(s_shaderSourceVertex) |
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<< sglr::pdec::FragmentSource(s_shaderSourceFragment)) |
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{ |
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} |
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void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const |
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{ |
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for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
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{ |
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const int positionAttrLoc = 0; |
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const int colorAttrLoc = 1; |
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rr::VertexPacket& packet = *packets[packetNdx]; |
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// Transform to position |
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packet.position = rr::readVertexAttribFloat(inputs[positionAttrLoc], packet.instanceNdx, packet.vertexNdx); |
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// Pass color to FS |
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packet.outputs[VARYINGLOC_COLOR] = rr::readVertexAttribFloat(inputs[colorAttrLoc], packet.instanceNdx, packet.vertexNdx); |
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} |
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} |
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void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const |
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{ |
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for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) |
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{ |
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rr::FragmentPacket& packet = packets[packetNdx]; |
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for (int fragNdx = 0; fragNdx < 4; ++fragNdx) |
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rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, context, VARYINGLOC_COLOR, fragNdx)); |
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} |
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} |
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// PolygonOffsetTestCase |
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class PolygonOffsetTestCase : public TestCase |
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{ |
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public: |
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PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize); |
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virtual void testPolygonOffset (void) = DE_NULL; |
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IterateResult iterate (void); |
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protected: |
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const GLenum m_internalFormat; |
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const char* m_internalFormatName; |
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const int m_targetSize; |
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}; |
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PolygonOffsetTestCase::PolygonOffsetTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName, int canvasSize) |
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: TestCase (context, name, description) |
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, m_internalFormat (internalFormat) |
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, m_internalFormatName (internalFormatName) |
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, m_targetSize (canvasSize) |
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{ |
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} |
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PolygonOffsetTestCase::IterateResult PolygonOffsetTestCase::iterate (void) |
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{ |
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
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m_testCtx.getLog() << tcu::TestLog::Message << "Testing PolygonOffset with " << m_internalFormatName << " depth buffer." << tcu::TestLog::EndMessage; |
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if (m_internalFormat == 0) |
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{ |
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// default framebuffer |
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const int width = m_context.getRenderTarget().getWidth(); |
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const int height = m_context.getRenderTarget().getHeight(); |
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checkCanvasSize(width, height, m_targetSize, m_targetSize); |
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if (m_context.getRenderTarget().getDepthBits() == 0) |
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throw tcu::NotSupportedError("polygon offset tests require depth buffer"); |
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testPolygonOffset(); |
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} |
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else |
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{ |
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const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
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// framebuffer object |
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GLuint colorRboId = 0; |
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GLuint depthRboId = 0; |
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GLuint fboId = 0; |
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bool fboComplete; |
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gl.genRenderbuffers(1, &colorRboId); |
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gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId); |
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gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize); |
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verifyError(m_testCtx, gl, GL_NO_ERROR); |
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gl.genRenderbuffers(1, &depthRboId); |
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gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId); |
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gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, m_targetSize, m_targetSize); |
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verifyError(m_testCtx, gl, GL_NO_ERROR); |
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gl.genFramebuffers(1, &fboId); |
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gl.bindFramebuffer(GL_FRAMEBUFFER, fboId); |
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gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRboId); |
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gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRboId); |
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verifyError(m_testCtx, gl, GL_NO_ERROR); |
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fboComplete = gl.checkFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE; |
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if (fboComplete) |
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testPolygonOffset(); |
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gl.deleteFramebuffers(1, &fboId); |
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gl.deleteRenderbuffers(1, &depthRboId); |
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gl.deleteRenderbuffers(1, &colorRboId); |
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if (!fboComplete) |
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throw tcu::NotSupportedError("could not create fbo for testing."); |
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} |
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return STOP; |
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} |
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// UsageTestCase |
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class UsageTestCase : public PolygonOffsetTestCase |
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{ |
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public: |
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UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
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void testPolygonOffset (void); |
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}; |
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UsageTestCase::UsageTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
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: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
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{ |
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} |
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void UsageTestCase::testPolygonOffset (void) |
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{ |
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using tcu::TestLog; |
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const tcu::Vec4 triangle[] = |
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{ |
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tcu::Vec4(-1, 1, 0, 1), |
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tcu::Vec4( 1, 1, 0, 1), |
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tcu::Vec4( 1, -1, 0, 1), |
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}; |
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tcu::TestLog& log = m_testCtx.getLog(); |
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tcu::Surface testImage (m_targetSize, m_targetSize); |
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tcu::Surface referenceImage (m_targetSize, m_targetSize); |
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// render test image |
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{ |
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const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
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const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
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const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
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const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
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if (!program.isOk()) |
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{ |
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log << program; |
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TCU_FAIL("Shader compile failed."); |
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} |
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gl.clearColor (0, 0, 0, 1); |
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gl.clearDepthf (1.0f); |
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gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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gl.viewport (0, 0, m_targetSize, m_targetSize); |
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gl.useProgram (program.getProgram()); |
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gl.enable (GL_DEPTH_TEST); |
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gl.depthFunc (GL_LEQUAL); // make test pass if polygon offset doesn't do anything. It has its own test case. This test is only for to detect always-on cases. |
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log << TestLog::Message << "DepthFunc = GL_LEQUAL" << TestLog::EndMessage; |
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gl.enableVertexAttribArray (positionLoc); |
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gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
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//draw back (offset disabled) |
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log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, -2), POLYGON_OFFSET_FILL disabled." << TestLog::EndMessage; |
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gl.polygonOffset (0, -2); |
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gl.disable (GL_POLYGON_OFFSET_FILL); |
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gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
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gl.drawArrays (GL_TRIANGLES, 0, 3); |
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//draw front |
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log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: PolygonOffset(0, -1), POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
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gl.polygonOffset (0, -1); |
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gl.enable (GL_POLYGON_OFFSET_FILL); |
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gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
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gl.drawArrays (GL_TRIANGLES, 0, 3); |
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gl.disableVertexAttribArray (positionLoc); |
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gl.useProgram (0); |
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gl.finish (); |
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glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
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} |
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// render reference image |
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{ |
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rr::Renderer referenceRenderer; |
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rr::VertexAttrib attribs[2]; |
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rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); |
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PositionColorShader program; |
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attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT; |
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attribs[0].size = 4; |
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attribs[0].stride = 0; |
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attribs[0].instanceDivisor = 0; |
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attribs[0].pointer = triangle; |
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attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE; |
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attribs[1].generic = tcu::Vec4(1.0f, 0.0f, 0.0f, 1.0f); |
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tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
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log << TestLog::Message << "Expecting: Bottom-right = Red." << TestLog::EndMessage; |
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referenceRenderer.draw( |
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rr::DrawCommand( |
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state, |
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rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), |
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rr::Program(program.getVertexShader(), program.getFragmentShader()), |
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2, |
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attribs, |
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rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0))); |
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} |
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// compare |
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verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
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} |
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// UsageDisplacementTestCase |
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class UsageDisplacementTestCase : public PolygonOffsetTestCase |
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{ |
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public: |
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UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
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private: |
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tcu::Vec4 genRandomVec4 (de::Random& rnd) const; |
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void testPolygonOffset (void); |
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}; |
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UsageDisplacementTestCase::UsageDisplacementTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
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: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
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{ |
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} |
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tcu::Vec4 UsageDisplacementTestCase::genRandomVec4 (de::Random& rnd) const |
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{ |
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// generater triangle endpoint with following properties |
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// 1) it will not be clipped |
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// 2) it is not near either far or near plane to prevent possible problems related to depth clamping |
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// => w >= 1.0 and z in (-0.9, 0.9) range |
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tcu::Vec4 retVal; |
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|
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retVal.x() = rnd.getFloat(-1, 1); |
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retVal.y() = rnd.getFloat(-1, 1); |
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retVal.z() = 0.5f; |
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retVal.w() = 1.0f + rnd.getFloat(); |
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return retVal; |
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} |
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void UsageDisplacementTestCase::testPolygonOffset (void) |
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{ |
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using tcu::TestLog; |
|
|
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de::Random rnd (0xdec0de); |
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tcu::TestLog& log = m_testCtx.getLog(); |
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tcu::Surface testImage (m_targetSize, m_targetSize); |
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tcu::Surface referenceImage (m_targetSize, m_targetSize); |
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|
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// render test image |
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{ |
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const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
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const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
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const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
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const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
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const int numIterations = 40; |
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|
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if (!program.isOk()) |
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{ |
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log << program; |
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TCU_FAIL("Shader compile failed."); |
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} |
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|
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gl.clearColor (0, 0, 0, 1); |
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gl.clearDepthf (1.0f); |
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gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
gl.viewport (0, 0, m_targetSize, m_targetSize); |
|
gl.useProgram (program.getProgram()); |
|
gl.enable (GL_DEPTH_TEST); |
|
gl.enable (GL_POLYGON_OFFSET_FILL); |
|
gl.enableVertexAttribArray (positionLoc); |
|
gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
|
|
|
log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage; |
|
log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
|
|
|
// draw colorless (mask = 0,0,0) triangle at random* location, set offset and render green triangle with depthfunc = equal |
|
// *) w >= 1.0 and z in (-1, 1) range |
|
for (int iterationNdx = 0; iterationNdx < numIterations; ++iterationNdx) |
|
{ |
|
const bool offsetDirection = rnd.getBool(); |
|
const float offset = offsetDirection ? -1.0f : 1.0f; |
|
tcu::Vec4 triangle[3]; |
|
|
|
for (int vertexNdx = 0; vertexNdx < DE_LENGTH_OF_ARRAY(triangle); ++vertexNdx) |
|
triangle[vertexNdx] = genRandomVec4(rnd); |
|
|
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
|
|
|
log << TestLog::Message << "Setup triangle with random coordinates:" << TestLog::EndMessage; |
|
for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) |
|
log << TestLog::Message |
|
<< "\tx=" << triangle[ndx].x() |
|
<< "\ty=" << triangle[ndx].y() |
|
<< "\tz=" << triangle[ndx].z() |
|
<< "\tw=" << triangle[ndx].w() |
|
<< TestLog::EndMessage; |
|
|
|
log << TestLog::Message << "Draw colorless triangle.\tState: DepthFunc = GL_ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_ALWAYS); |
|
gl.polygonOffset (0, 0); |
|
gl.colorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
// all fragments should have different Z => DepthFunc == GL_EQUAL fails with every fragment |
|
|
|
log << TestLog::Message << "Draw green triangle.\tState: DepthFunc = GL_EQUAL, PolygonOffset(0, " << offset << ")." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_EQUAL); |
|
gl.polygonOffset (0, offset); |
|
gl.colorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << TestLog::EndMessage; // empty line for clarity |
|
} |
|
|
|
gl.disableVertexAttribArray (positionLoc); |
|
gl.useProgram (0); |
|
gl.finish (); |
|
|
|
glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
|
} |
|
|
|
// render reference image |
|
log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage; |
|
tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
// compare |
|
verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
|
} |
|
|
|
// UsagePositiveNegativeTestCase |
|
|
|
class UsagePositiveNegativeTestCase : public PolygonOffsetTestCase |
|
{ |
|
public: |
|
UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
|
|
|
void testPolygonOffset (void); |
|
}; |
|
|
|
UsagePositiveNegativeTestCase::UsagePositiveNegativeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
|
: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
|
{ |
|
} |
|
|
|
void UsagePositiveNegativeTestCase::testPolygonOffset (void) |
|
{ |
|
using tcu::TestLog; |
|
|
|
const tcu::Vec4 triangleBottomRight[] = |
|
{ |
|
tcu::Vec4(-1, 1, 0, 1), |
|
tcu::Vec4( 1, 1, 0, 1), |
|
tcu::Vec4( 1, -1, 0, 1), |
|
}; |
|
const tcu::Vec4 triangleTopLeft[] = |
|
{ |
|
tcu::Vec4(-1, -1, 0, 1), |
|
tcu::Vec4(-1, 1, 0, 1), |
|
tcu::Vec4( 1, -1, 0, 1), |
|
}; |
|
|
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface testImage (m_targetSize, m_targetSize); |
|
tcu::Surface referenceImage (m_targetSize, m_targetSize); |
|
|
|
// render test image |
|
{ |
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
|
const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
|
const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
|
const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
|
|
|
if (!program.isOk()) |
|
{ |
|
log << program; |
|
TCU_FAIL("Shader compile failed."); |
|
} |
|
|
|
gl.clearColor (0, 0, 0, 1); |
|
gl.clearDepthf (1.0f); |
|
gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
gl.viewport (0, 0, m_targetSize, m_targetSize); |
|
gl.depthFunc (GL_LESS); |
|
gl.useProgram (program.getProgram()); |
|
gl.enable (GL_DEPTH_TEST); |
|
gl.enable (GL_POLYGON_OFFSET_FILL); |
|
gl.enableVertexAttribArray (positionLoc); |
|
|
|
log << TestLog::Message << "DepthFunc = GL_LESS." << TestLog::EndMessage; |
|
log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
|
|
|
//draw top left (negative offset test) |
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); |
|
|
|
log << TestLog::Message << "Draw top-left. Color = White.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage; |
|
|
|
gl.polygonOffset (0, 0); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw top-left. Color = Green.\tState: PolygonOffset(0, -1)." << TestLog::EndMessage; |
|
|
|
gl.polygonOffset (0, -1); |
|
gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
//draw bottom right (positive offset test) |
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); |
|
|
|
log << TestLog::Message << "Draw bottom-right. Color = White.\tState: PolygonOffset(0, 1)." << TestLog::EndMessage; |
|
|
|
gl.polygonOffset (0, 1); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw bottom-right. Color = Yellow.\tState: PolygonOffset(0, 0)." << TestLog::EndMessage; |
|
|
|
gl.polygonOffset (0, 0); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
gl.disableVertexAttribArray (positionLoc); |
|
gl.useProgram (0); |
|
gl.finish (); |
|
|
|
glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
|
} |
|
|
|
// render reference image |
|
{ |
|
rr::Renderer referenceRenderer; |
|
rr::VertexAttrib attribs[2]; |
|
rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); |
|
|
|
PositionColorShader program; |
|
|
|
attribs[0].type = rr::VERTEXATTRIBTYPE_FLOAT; |
|
attribs[0].size = 4; |
|
attribs[0].stride = 0; |
|
attribs[0].instanceDivisor = 0; |
|
attribs[0].pointer = triangleTopLeft; |
|
|
|
attribs[1].type = rr::VERTEXATTRIBTYPE_DONT_CARE; |
|
attribs[1].generic = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); |
|
|
|
tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Yellow." << TestLog::EndMessage; |
|
|
|
referenceRenderer.draw( |
|
rr::DrawCommand( |
|
state, |
|
rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), |
|
rr::Program(program.getVertexShader(), program.getFragmentShader()), |
|
2, |
|
attribs, |
|
rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0))); |
|
|
|
attribs[0].pointer = triangleBottomRight; |
|
attribs[1].generic = tcu::Vec4(1.0f, 1.0f, 0.0f, 1.0f); |
|
|
|
referenceRenderer.draw( |
|
rr::DrawCommand( |
|
state, |
|
rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), |
|
rr::Program(program.getVertexShader(), program.getFragmentShader()), |
|
2, |
|
attribs, |
|
rr::PrimitiveList(rr::PRIMITIVETYPE_TRIANGLES, 3, 0))); |
|
} |
|
|
|
// compare |
|
verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
|
} |
|
|
|
// ResultClampingTestCase |
|
|
|
class ResultClampingTestCase : public PolygonOffsetTestCase |
|
{ |
|
public: |
|
ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
|
|
|
void testPolygonOffset (void); |
|
}; |
|
|
|
ResultClampingTestCase::ResultClampingTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
|
: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
|
{ |
|
} |
|
|
|
void ResultClampingTestCase::testPolygonOffset (void) |
|
{ |
|
using tcu::TestLog; |
|
|
|
const tcu::Vec4 triangleBottomRight[] = |
|
{ |
|
tcu::Vec4(-1, 1, 1, 1), |
|
tcu::Vec4( 1, 1, 1, 1), |
|
tcu::Vec4( 1, -1, 1, 1), |
|
}; |
|
const tcu::Vec4 triangleTopLeft[] = |
|
{ |
|
tcu::Vec4(-1, -1, -1, 1), |
|
tcu::Vec4(-1, 1, -1, 1), |
|
tcu::Vec4( 1, -1, -1, 1), |
|
}; |
|
|
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface testImage (m_targetSize, m_targetSize); |
|
tcu::Surface referenceImage (m_targetSize, m_targetSize); |
|
|
|
// render test image |
|
{ |
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
|
const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
|
const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
|
const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
|
|
|
if (!program.isOk()) |
|
{ |
|
log << program; |
|
TCU_FAIL("Shader compile failed."); |
|
} |
|
|
|
gl.clearColor (0, 0, 0, 1); |
|
gl.clearDepthf (1.0f); |
|
gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
gl.viewport (0, 0, m_targetSize, m_targetSize); |
|
gl.useProgram (program.getProgram()); |
|
gl.enable (GL_DEPTH_TEST); |
|
gl.enable (GL_POLYGON_OFFSET_FILL); |
|
gl.enableVertexAttribArray (positionLoc); |
|
|
|
log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
|
|
|
//draw bottom right (far) |
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); |
|
|
|
log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 8), Polygon Z = 1.0. (Result depth should clamp to 1.0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_ALWAYS); |
|
gl.polygonOffset (0, 8); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw bottom-right. Color = Red.\tState: DepthFunc = GREATER, PolygonOffset(0, 9), Polygon Z = 1.0. (Result depth should clamp to 1.0 too)" << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_GREATER); |
|
gl.polygonOffset (0, 9); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
//draw top left (near) |
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); |
|
|
|
log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, -8), Polygon Z = -1.0. (Result depth should clamp to -1.0)" << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_ALWAYS); |
|
gl.polygonOffset (0, -8); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw top-left. Color = Yellow.\tState: DepthFunc = LESS, PolygonOffset(0, -9), Polygon Z = -1.0. (Result depth should clamp to -1.0 too)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_LESS); |
|
gl.polygonOffset (0, -9); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
gl.disableVertexAttribArray (positionLoc); |
|
gl.useProgram (0); |
|
gl.finish (); |
|
|
|
glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
|
} |
|
|
|
// render reference image |
|
log << TestLog::Message << "Expecting: Top-left = White, Bottom-right = White." << TestLog::EndMessage; |
|
tcu::clear(referenceImage.getAccess(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
|
|
// compare |
|
verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
|
} |
|
|
|
// UsageSlopeTestCase |
|
|
|
class UsageSlopeTestCase : public PolygonOffsetTestCase |
|
{ |
|
public: |
|
UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
|
|
|
void testPolygonOffset (void); |
|
}; |
|
|
|
UsageSlopeTestCase::UsageSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
|
: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
|
{ |
|
} |
|
|
|
void UsageSlopeTestCase::testPolygonOffset (void) |
|
{ |
|
using tcu::TestLog; |
|
|
|
const tcu::Vec4 triangleBottomRight[] = |
|
{ |
|
tcu::Vec4(-1, 1, 0.0f, 1), |
|
tcu::Vec4( 1, 1, 0.9f, 1), |
|
tcu::Vec4( 1, -1, 0.9f, 1), |
|
}; |
|
const tcu::Vec4 triangleTopLeft[] = |
|
{ |
|
tcu::Vec4(-1, -1, -0.9f, 1), |
|
tcu::Vec4(-1, 1, 0.9f, 1), |
|
tcu::Vec4( 1, -1, 0.0f, 1), |
|
}; |
|
|
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface testImage (m_targetSize, m_targetSize); |
|
tcu::Surface referenceImage (m_targetSize, m_targetSize); |
|
|
|
// render test image |
|
{ |
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
|
const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
|
const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
|
const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
|
|
|
if (!program.isOk()) |
|
{ |
|
log << program; |
|
TCU_FAIL("Shader compile failed."); |
|
} |
|
|
|
gl.clearColor (0, 0, 0, 1); |
|
gl.clearDepthf (1.0f); |
|
gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
|
gl.viewport (0, 0, m_targetSize, m_targetSize); |
|
gl.useProgram (program.getProgram()); |
|
gl.enable (GL_DEPTH_TEST); |
|
gl.enable (GL_POLYGON_OFFSET_FILL); |
|
gl.enableVertexAttribArray (positionLoc); |
|
|
|
log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
|
|
|
//draw top left (negative offset test) |
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleTopLeft); |
|
|
|
log << TestLog::Message << "Draw top-left. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_ALWAYS); |
|
gl.polygonOffset (0, 0); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw top-left. Color = Green.\tState: DepthFunc = LESS, PolygonOffset(-1, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_LESS); |
|
gl.polygonOffset (-1, 0); |
|
gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
//draw bottom right (positive offset test) |
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangleBottomRight); |
|
|
|
log << TestLog::Message << "Draw bottom-right. Color = White.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_ALWAYS); |
|
gl.polygonOffset (0, 0); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 1.0f, 1.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw bottom-right. Color = Green.\tState: DepthFunc = GREATER, PolygonOffset(1, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_GREATER); |
|
gl.polygonOffset (1, 0); |
|
gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
gl.disableVertexAttribArray (positionLoc); |
|
gl.useProgram (0); |
|
gl.finish (); |
|
|
|
glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
|
} |
|
|
|
// render reference image |
|
log << TestLog::Message << "Expecting: Top-left = Green, Bottom-right = Green." << TestLog::EndMessage; |
|
tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f)); |
|
|
|
// compare |
|
verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
|
} |
|
|
|
// ZeroSlopeTestCase |
|
|
|
class ZeroSlopeTestCase : public PolygonOffsetTestCase |
|
{ |
|
public: |
|
ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
|
|
|
void testPolygonOffset (void); |
|
}; |
|
|
|
ZeroSlopeTestCase::ZeroSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
|
: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
|
{ |
|
} |
|
|
|
void ZeroSlopeTestCase::testPolygonOffset (void) |
|
{ |
|
using tcu::TestLog; |
|
|
|
const tcu::Vec4 triangle[] = |
|
{ |
|
tcu::Vec4(-0.4f, 0.4f, 0.0f, 1.0f), |
|
tcu::Vec4(-0.8f, -0.5f, 0.0f, 1.0f), |
|
tcu::Vec4( 0.7f, 0.2f, 0.0f, 1.0f), |
|
}; |
|
|
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface testImage (m_targetSize, m_targetSize); |
|
tcu::Surface referenceImage (m_targetSize, m_targetSize); |
|
|
|
// log the triangle |
|
log << TestLog::Message << "Setup triangle with coordinates:" << TestLog::EndMessage; |
|
for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangle); ++ndx) |
|
log << TestLog::Message |
|
<< "\tx=" << triangle[ndx].x() |
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<< "\ty=" << triangle[ndx].y() |
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<< "\tz=" << triangle[ndx].z() |
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<< "\tw=" << triangle[ndx].w() |
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<< TestLog::EndMessage; |
|
|
|
// render test image |
|
{ |
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
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const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
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const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
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const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
|
|
|
if (!program.isOk()) |
|
{ |
|
log << program; |
|
TCU_FAIL("Shader compile failed."); |
|
} |
|
|
|
gl.clearColor (0, 0, 0, 1); |
|
gl.clearDepthf (1.0f); |
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gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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gl.viewport (0, 0, m_targetSize, m_targetSize); |
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gl.useProgram (program.getProgram()); |
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gl.enable (GL_DEPTH_TEST); |
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gl.enable (GL_POLYGON_OFFSET_FILL); |
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gl.enableVertexAttribArray (positionLoc); |
|
|
|
log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
|
|
|
{ |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
|
|
|
log << TestLog::Message << "Draw triangle. Color = Red.\tState: DepthFunc = ALWAYS, PolygonOffset(0, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_ALWAYS); |
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gl.polygonOffset (0, 0); |
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gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
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gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
|
|
log << TestLog::Message << "Draw triangle. Color = Black.\tState: DepthFunc = EQUAL, PolygonOffset(4, 0)." << TestLog::EndMessage; |
|
|
|
gl.depthFunc (GL_EQUAL); |
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gl.polygonOffset (4, 0); // triangle slope == 0 |
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gl.vertexAttrib4f (colorLoc, 0.0f, 0.0f, 0.0f, 1.0f); |
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gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
gl.disableVertexAttribArray (positionLoc); |
|
gl.useProgram (0); |
|
gl.finish (); |
|
|
|
glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
|
} |
|
|
|
// render reference image |
|
log << TestLog::Message << "Expecting black triangle." << TestLog::EndMessage; |
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tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
// compare |
|
verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
|
} |
|
|
|
// OneSlopeTestCase |
|
|
|
class OneSlopeTestCase : public PolygonOffsetTestCase |
|
{ |
|
public: |
|
OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName); |
|
|
|
void testPolygonOffset (void); |
|
}; |
|
|
|
OneSlopeTestCase::OneSlopeTestCase (Context& context, const char* name, const char* description, GLenum internalFormat, const char* internalFormatName) |
|
: PolygonOffsetTestCase(context, name, description, internalFormat, internalFormatName, 200) |
|
{ |
|
} |
|
|
|
void OneSlopeTestCase::testPolygonOffset (void) |
|
{ |
|
using tcu::TestLog; |
|
|
|
/* |
|
* setup vertices subject to following properties |
|
* dz_w / dx_w == 1 |
|
* dz_w / dy_w == 0 |
|
* or |
|
* dz_w / dx_w == 0 |
|
* dz_w / dy_w == 1 |
|
* ==> m == 1 |
|
*/ |
|
const float cornerDepth = float(m_targetSize); |
|
const tcu::Vec4 triangles[2][3] = |
|
{ |
|
{ |
|
tcu::Vec4(-1, -1, -cornerDepth, 1), |
|
tcu::Vec4(-1, 1, -cornerDepth, 1), |
|
tcu::Vec4( 1, -1, cornerDepth, 1), |
|
}, |
|
{ |
|
tcu::Vec4(-1, 1, cornerDepth, 1), |
|
tcu::Vec4( 1, 1, cornerDepth, 1), |
|
tcu::Vec4( 1, -1, -cornerDepth, 1), |
|
}, |
|
}; |
|
|
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
tcu::Surface testImage (m_targetSize, m_targetSize); |
|
tcu::Surface referenceImage (m_targetSize, m_targetSize); |
|
|
|
// log triangle info |
|
log << TestLog::Message << "Setup triangle0 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage; |
|
for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[0]); ++ndx) |
|
log << TestLog::Message |
|
<< "\tx=" << triangles[0][ndx].x() |
|
<< "\ty=" << triangles[0][ndx].y() |
|
<< "\tz=" << triangles[0][ndx].z() |
|
<< "\tw=" << triangles[0][ndx].w() |
|
<< TestLog::EndMessage; |
|
log << TestLog::Message << "Setup triangle1 coordinates: (slope in window coordinates = 1.0)" << TestLog::EndMessage; |
|
for (size_t ndx = 0; ndx < DE_LENGTH_OF_ARRAY(triangles[1]); ++ndx) |
|
log << TestLog::Message |
|
<< "\tx=" << triangles[1][ndx].x() |
|
<< "\ty=" << triangles[1][ndx].y() |
|
<< "\tz=" << triangles[1][ndx].z() |
|
<< "\tw=" << triangles[1][ndx].w() |
|
<< TestLog::EndMessage; |
|
|
|
// render test image |
|
{ |
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
|
const glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_shaderSourceVertex, s_shaderSourceFragment)); |
|
const GLint positionLoc = gl.getAttribLocation(program.getProgram(), "a_position"); |
|
const GLint colorLoc = gl.getAttribLocation(program.getProgram(), "a_color"); |
|
|
|
if (!program.isOk()) |
|
{ |
|
log << program; |
|
TCU_FAIL("Shader compile failed."); |
|
} |
|
|
|
gl.clearColor (0, 0, 0, 1); |
|
gl.clear (GL_COLOR_BUFFER_BIT); |
|
gl.viewport (0, 0, m_targetSize, m_targetSize); |
|
gl.useProgram (program.getProgram()); |
|
gl.enable (GL_DEPTH_TEST); |
|
gl.enable (GL_POLYGON_OFFSET_FILL); |
|
gl.enableVertexAttribArray (positionLoc); |
|
|
|
log << TestLog::Message << "Framebuffer cleared, clear color = Black." << TestLog::EndMessage; |
|
log << TestLog::Message << "POLYGON_OFFSET_FILL enabled." << TestLog::EndMessage; |
|
|
|
// top left (positive offset) |
|
{ |
|
log << TestLog::Message << "Clear depth to 1.0." << TestLog::EndMessage; |
|
|
|
gl.clearDepthf (1.0f); // far |
|
gl.clear (GL_DEPTH_BUFFER_BIT); |
|
|
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[0]); |
|
|
|
log << TestLog::Message << "Draw triangle0. Color = Red.\tState: DepthFunc = NOTEQUAL, PolygonOffset(10, 0). (Result depth should clamp to 1.0)." << TestLog::EndMessage; |
|
|
|
gl.polygonOffset (10, 0); // clamps any depth on the triangle to 1 |
|
gl.depthFunc (GL_NOTEQUAL); |
|
gl.vertexAttrib4f (colorLoc, 1.0f, 0.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
// bottom right (negative offset) |
|
{ |
|
log << TestLog::Message << "Clear depth to 0.0." << TestLog::EndMessage; |
|
|
|
gl.clearDepthf (0.0f); // far |
|
gl.clear (GL_DEPTH_BUFFER_BIT); |
|
|
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangles[1]); |
|
|
|
log << TestLog::Message << "Draw triangle1. Color = Green.\tState: DepthFunc = NOTEQUAL, PolygonOffset(-10, 0). (Result depth should clamp to 0.0)." << TestLog::EndMessage; |
|
|
|
gl.polygonOffset (-10, 0); // clamps depth to 0 |
|
gl.depthFunc (GL_NOTEQUAL); |
|
gl.vertexAttrib4f (colorLoc, 0.0f, 1.0f, 0.0f, 1.0f); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
} |
|
|
|
gl.disableVertexAttribArray (positionLoc); |
|
gl.useProgram (0); |
|
gl.finish (); |
|
|
|
glu::readPixels(m_context.getRenderContext(), 0, 0, testImage.getAccess()); |
|
} |
|
|
|
// render reference image |
|
log << TestLog::Message << "Expecting black framebuffer." << TestLog::EndMessage; |
|
tcu::clear(referenceImage.getAccess(), tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f)); |
|
|
|
// compare |
|
verifyImages(log, m_testCtx, m_context.getRenderContext(), testImage.getAccess(), referenceImage.getAccess()); |
|
} |
|
|
|
} // anonymous |
|
|
|
PolygonOffsetTests::PolygonOffsetTests (Context& context) |
|
: TestCaseGroup(context, "polygon_offset", "Polygon offset tests") |
|
{ |
|
} |
|
|
|
PolygonOffsetTests::~PolygonOffsetTests (void) |
|
{ |
|
} |
|
|
|
void PolygonOffsetTests::init (void) |
|
{ |
|
const struct DepthBufferFormat |
|
{ |
|
enum BufferType |
|
{ |
|
TYPE_FIXED_POINT, |
|
TYPE_FLOATING_POINT, |
|
TYPE_UNKNOWN |
|
}; |
|
|
|
GLenum internalFormat; |
|
int bits; |
|
BufferType floatingPoint; |
|
const char* name; |
|
} depthFormats[]= |
|
{ |
|
{ 0, 0, DepthBufferFormat::TYPE_UNKNOWN, "default" }, |
|
{ GL_DEPTH_COMPONENT16, 16, DepthBufferFormat::TYPE_FIXED_POINT, "fixed16" }, |
|
}; |
|
|
|
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthFormats); ++ndx) |
|
{ |
|
const DepthBufferFormat& format = depthFormats[ndx]; |
|
|
|
// enable works? |
|
addChild(new UsageTestCase(m_context, (std::string(format.name) + "_enable").c_str(), "test enable GL_POLYGON_OFFSET_FILL", format.internalFormat, format.name)); |
|
|
|
// Really moves the polygons ? |
|
addChild(new UsageDisplacementTestCase(m_context, (std::string(format.name) + "_displacement_with_units").c_str(), "test polygon offset", format.internalFormat, format.name)); |
|
|
|
// Really moves the polygons to right direction ? |
|
addChild(new UsagePositiveNegativeTestCase(m_context, (std::string(format.name) + "_render_with_units").c_str(), "test polygon offset", format.internalFormat, format.name)); |
|
|
|
// Is total result clamped to [0,1] like promised? |
|
addChild(new ResultClampingTestCase(m_context, (std::string(format.name) + "_result_depth_clamp").c_str(), "test polygon offset clamping", format.internalFormat, format.name)); |
|
|
|
// Slope really moves the polygon? |
|
addChild(new UsageSlopeTestCase(m_context, (std::string(format.name) + "_render_with_factor").c_str(), "test polygon offset factor", format.internalFormat, format.name)); |
|
|
|
// Factor with zero slope |
|
addChild(new ZeroSlopeTestCase(m_context, (std::string(format.name) + "_factor_0_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name)); |
|
|
|
// Factor with 1.0 slope |
|
addChild(new OneSlopeTestCase(m_context, (std::string(format.name) + "_factor_1_slope").c_str(), "test polygon offset factor", format.internalFormat, format.name)); |
|
} |
|
} |
|
|
|
} // Functional |
|
} // gles2 |
|
} // deqp
|
|
|