You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1530 lines
87 KiB
1530 lines
87 KiB
/*------------------------------------------------------------------------- |
|
* drawElements Quality Program OpenGL ES 2.0 Module |
|
* ------------------------------------------------- |
|
* |
|
* Copyright 2014 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
* |
|
*//*! |
|
* \file |
|
* \brief Shader operators tests. |
|
*//*--------------------------------------------------------------------*/ |
|
|
|
#include "es2fShaderOperatorTests.hpp" |
|
#include "glsShaderRenderCase.hpp" |
|
#include "gluShaderUtil.hpp" |
|
#include "tcuVectorUtil.hpp" |
|
|
|
#include "deStringUtil.hpp" |
|
#include "deInt32.h" |
|
#include "deMemory.h" |
|
|
|
#include <map> |
|
|
|
using namespace tcu; |
|
using namespace glu; |
|
using namespace deqp::gls; |
|
|
|
using std::map; |
|
using std::pair; |
|
using std::vector; |
|
using std::string; |
|
using std::ostringstream; |
|
|
|
namespace deqp |
|
{ |
|
namespace gles2 |
|
{ |
|
namespace Functional |
|
{ |
|
|
|
#if defined(abs) |
|
# undef abs |
|
#endif |
|
|
|
using de::min; |
|
using de::max; |
|
using de::clamp; |
|
|
|
// \note VS2013 gets confused without these |
|
using tcu::exp2; |
|
using tcu::log2; |
|
|
|
inline float abs (float v) { return deFloatAbs(v); } |
|
|
|
inline bool logicalAnd (bool a, bool b) { return (a && b); } |
|
inline bool logicalOr (bool a, bool b) { return (a || b); } |
|
inline bool logicalXor (bool a, bool b) { return (a != b); } |
|
|
|
#define DEFINE_VEC_FLOAT_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \ |
|
template<int Size> \ |
|
inline Vector<float, Size> FUNC_NAME (const Vector<float, Size>& v, float s) \ |
|
{ \ |
|
Vector<float, Size> res; \ |
|
for (int i = 0; i < Size; i++) \ |
|
res[i] = SCALAR_OP_NAME(v[i], s); \ |
|
return res; \ |
|
} |
|
|
|
#define DEFINE_FLOAT_VEC_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \ |
|
template<int Size> \ |
|
inline Vector<float, Size> FUNC_NAME (float s, const Vector<float, Size>& v) \ |
|
{ \ |
|
Vector<float, Size> res; \ |
|
for (int i = 0; i < Size; i++) \ |
|
res[i] = SCALAR_OP_NAME(s, v[i]); \ |
|
return res; \ |
|
} |
|
|
|
#define DEFINE_VEC_VEC_FLOAT_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \ |
|
template<int Size> \ |
|
inline Vector<float, Size> FUNC_NAME (const Vector<float, Size>& v0, const Vector<float, Size>& v1, float s) \ |
|
{ \ |
|
Vector<float, Size> res; \ |
|
for (int i = 0; i < Size; i++) \ |
|
res[i] = SCALAR_OP_NAME(v0[i], v1[i], s); \ |
|
return res; \ |
|
} |
|
|
|
#define DEFINE_VEC_FLOAT_FLOAT_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \ |
|
template<int Size> \ |
|
inline Vector<float, Size> FUNC_NAME (const Vector<float, Size>& v, float s0, float s1) \ |
|
{ \ |
|
Vector<float, Size> res; \ |
|
for (int i = 0; i < Size; i++) \ |
|
res[i] = SCALAR_OP_NAME(v[i], s0, s1); \ |
|
return res; \ |
|
} |
|
|
|
#define DEFINE_FLOAT_FLOAT_VEC_FUNCTION(FUNC_NAME, SCALAR_OP_NAME) \ |
|
template<int Size> \ |
|
inline Vector<float, Size> FUNC_NAME (float s0, float s1, const Vector<float, Size>& v) \ |
|
{ \ |
|
Vector<float, Size> res; \ |
|
for (int i = 0; i < Size; i++) \ |
|
res[i] = SCALAR_OP_NAME(s0, s1, v[i]); \ |
|
return res; \ |
|
} |
|
|
|
DEFINE_VEC_FLOAT_FUNCTION (modVecFloat, mod) |
|
DEFINE_VEC_FLOAT_FUNCTION (minVecFloat, min) |
|
DEFINE_VEC_FLOAT_FUNCTION (maxVecFloat, max) |
|
DEFINE_VEC_FLOAT_FLOAT_FUNCTION (clampVecFloatFloat, clamp) |
|
DEFINE_VEC_VEC_FLOAT_FUNCTION (mixVecVecFloat, mix) |
|
DEFINE_FLOAT_VEC_FUNCTION (stepFloatVec, step) |
|
DEFINE_FLOAT_FLOAT_VEC_FUNCTION (smoothStepFloatFloatVec, smoothStep) |
|
|
|
#undef DEFINE_VEC_FLOAT_FUNCTION |
|
#undef DEFINE_VEC_VEC_FLOAT_FUNCTION |
|
#undef DEFINE_VEC_FLOAT_FLOAT_FUNCTION |
|
#undef DEFINE_FLOAT_FLOAT_VEC_FUNCTION |
|
|
|
inline float addOne (float v) { return v + 1.0f; }; |
|
inline float subOne (float v) { return v - 1.0f; }; |
|
inline int addOne (int v) { return v + 1; }; |
|
inline int subOne (int v) { return v - 1; }; |
|
|
|
template<int Size> inline Vector<float, Size> addOne (const Vector<float, Size>& v) { return v + 1.0f; }; |
|
template<int Size> inline Vector<float, Size> subOne (const Vector<float, Size>& v) { return v - 1.0f; }; |
|
template<int Size> inline Vector<int, Size> addOne (const Vector<int, Size>& v) { return v + 1; }; |
|
template<int Size> inline Vector<int, Size> subOne (const Vector<int, Size>& v) { return v - 1; }; |
|
|
|
template<typename T> inline T selection (bool cond, T a, T b) { return cond ? a : b; }; |
|
|
|
template<typename T, int Size> inline Vector<T, Size> addVecScalar (const Vector<T, Size>& v, T s) { return v + s; }; |
|
template<typename T, int Size> inline Vector<T, Size> subVecScalar (const Vector<T, Size>& v, T s) { return v - s; }; |
|
template<typename T, int Size> inline Vector<T, Size> mulVecScalar (const Vector<T, Size>& v, T s) { return v * s; }; |
|
template<typename T, int Size> inline Vector<T, Size> divVecScalar (const Vector<T, Size>& v, T s) { return v / s; }; |
|
|
|
template<typename T, int Size> inline Vector<T, Size> addScalarVec (T s, const Vector<T, Size>& v) { return s + v; }; |
|
template<typename T, int Size> inline Vector<T, Size> subScalarVec (T s, const Vector<T, Size>& v) { return s - v; }; |
|
template<typename T, int Size> inline Vector<T, Size> mulScalarVec (T s, const Vector<T, Size>& v) { return s * v; }; |
|
template<typename T, int Size> inline Vector<T, Size> divScalarVec (T s, const Vector<T, Size>& v) { return s / v; }; |
|
|
|
// Reference functions for specific sequence operations for the sequence operator tests. |
|
|
|
// Reference for expression "in0, in2 + in1, in1 + in0" |
|
inline Vec4 sequenceNoSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in2); return in1 + in0; } |
|
// Reference for expression "in0, in2 + in1, in1 + in0" |
|
inline int sequenceNoSideEffCase1 (float in0, int in1, float in2) { DE_UNREF(in0); DE_UNREF(in2); return in1 + in1; } |
|
// Reference for expression "in0 && in1, in0, ivec2(vec2(in0) + in2)" |
|
inline IVec2 sequenceNoSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return IVec2((int)((float)in0 + in2.x()), (int)((float)in0 + in2.y())); } |
|
// Reference for expression "in0 + vec4(in1), in2, in1" |
|
inline IVec4 sequenceNoSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { DE_UNREF(in0); DE_UNREF(in2); return in1; } |
|
// Reference for expression "in0++, in1 = in0 + in2, in2 = in1" |
|
inline Vec4 sequenceSideEffCase0 (const Vec4& in0, const Vec4& in1, const Vec4& in2) { DE_UNREF(in1); return in0 + 1.0f + in2; } |
|
// Reference for expression "in1++, in0 = float(in1), in1 = int(in0 + in2)" |
|
inline int sequenceSideEffCase1 (float in0, int in1, float in2) { DE_UNREF(in0); return (int)(float(in1) + 1.0f + in2); } |
|
// Reference for expression "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)" |
|
inline IVec2 sequenceSideEffCase2 (bool in0, bool in1, const Vec2& in2) { DE_UNREF(in1); return (in2 + Vec2(1.0f) + Vec2((float)in0)).asInt(); } |
|
// Reference for expression "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++" |
|
inline IVec4 sequenceSideEffCase3 (const Vec4& in0, const IVec4& in1, const BVec4& in2) { return in1 + (in0 + Vec4((float)in2.x(), (float)in2.y(), (float)in2.z(), (float)in2.w())).asInt(); } |
|
|
|
// ShaderEvalFunc-type wrappers for the above functions. |
|
void evalSequenceNoSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase0(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); } |
|
void evalSequenceNoSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceNoSideEffCase1(ctx.in[0].z(), (int)ctx.in[1].x(), ctx.in[2].y()); } |
|
void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } |
|
void evalSequenceNoSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceNoSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } |
|
void evalSequenceSideEffCase0 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase0(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0), ctx.in[2].swizzle(0, 3, 2, 1)); } |
|
void evalSequenceSideEffCase1 (ShaderEvalContext& ctx) { ctx.color.x() = (float)sequenceSideEffCase1(ctx.in[0].z(), (int)ctx.in[1].x(), ctx.in[2].y()); } |
|
void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.in[0].z() > 0.0f, ctx.in[1].x() > 0.0f, ctx.in[2].swizzle(2, 1)).asFloat(); } |
|
void evalSequenceSideEffCase3 (ShaderEvalContext& ctx) { ctx.color = sequenceSideEffCase3(ctx.in[0].swizzle(1, 2, 3, 0), ctx.in[1].swizzle(3, 2, 1, 0).asInt(), greaterThan(ctx.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } |
|
|
|
enum |
|
{ |
|
MAX_INPUTS = 3 |
|
}; |
|
|
|
enum PrecisionMask |
|
{ |
|
PRECMASK_NA = 0, //!< Precision not applicable (booleans) |
|
PRECMASK_LOWP = (1<<PRECISION_LOWP), |
|
PRECMASK_MEDIUMP = (1<<PRECISION_MEDIUMP), |
|
PRECMASK_HIGHP = (1<<PRECISION_HIGHP), |
|
|
|
PRECMASK_MEDIUMP_HIGHP = (1<<PRECISION_MEDIUMP) | (1<<PRECISION_HIGHP), |
|
PRECMASK_ALL = (1<<PRECISION_LOWP) | (1<<PRECISION_MEDIUMP) | (1<<PRECISION_HIGHP) |
|
}; |
|
|
|
enum ValueType |
|
{ |
|
VALUE_NONE = 0, |
|
VALUE_FLOAT = (1<<0), // float scalar |
|
VALUE_FLOAT_VEC = (1<<1), // float vector |
|
VALUE_FLOAT_GENTYPE = (1<<2), // float scalar/vector |
|
VALUE_VEC3 = (1<<3), // vec3 only |
|
VALUE_MATRIX = (1<<4), // matrix |
|
VALUE_BOOL = (1<<5), // boolean scalar |
|
VALUE_BOOL_VEC = (1<<6), // boolean vector |
|
VALUE_BOOL_GENTYPE = (1<<7), // boolean scalar/vector |
|
VALUE_INT = (1<<8), // int scalar |
|
VALUE_INT_VEC = (1<<9), // int vector |
|
VALUE_INT_GENTYPE = (1<<10), // int scalar/vector |
|
|
|
// Shorthands. |
|
F = VALUE_FLOAT, |
|
FV = VALUE_FLOAT_VEC, |
|
GT = VALUE_FLOAT_GENTYPE, |
|
V3 = VALUE_VEC3, |
|
M = VALUE_MATRIX, |
|
B = VALUE_BOOL, |
|
BV = VALUE_BOOL_VEC, |
|
BGT = VALUE_BOOL_GENTYPE, |
|
I = VALUE_INT, |
|
IV = VALUE_INT_VEC, |
|
IGT = VALUE_INT_GENTYPE |
|
}; |
|
|
|
static inline bool isScalarType (ValueType type) |
|
{ |
|
return type == VALUE_FLOAT || type == VALUE_BOOL || type == VALUE_INT; |
|
} |
|
|
|
struct Value |
|
{ |
|
Value (ValueType valueType_, float rangeMin_, float rangeMax_) |
|
: valueType (valueType_) |
|
, rangeMin (rangeMin_) |
|
, rangeMax (rangeMax_) |
|
{ |
|
} |
|
|
|
ValueType valueType; |
|
float rangeMin; |
|
float rangeMax; |
|
}; |
|
|
|
enum OperationType |
|
{ |
|
FUNCTION = 0, |
|
OPERATOR, |
|
SIDE_EFFECT_OPERATOR // Test the side-effect (as opposed to the result) of a side-effect operator. |
|
}; |
|
|
|
struct BuiltinFuncInfo |
|
{ |
|
BuiltinFuncInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_, OperationType type_=FUNCTION, bool isUnaryPrefix_=true) |
|
: caseName (caseName_) |
|
, shaderFuncName (shaderFuncName_) |
|
, outValue (outValue_) |
|
, input0 (input0_) |
|
, input1 (input1_) |
|
, input2 (input2_) |
|
, resultScale (resultScale_) |
|
, resultBias (resultBias_) |
|
, precisionMask (precisionMask_) |
|
, evalFuncScalar (evalFuncScalar_) |
|
, evalFuncVec2 (evalFuncVec2_) |
|
, evalFuncVec3 (evalFuncVec3_) |
|
, evalFuncVec4 (evalFuncVec4_) |
|
, type (type_) |
|
, isUnaryPrefix (isUnaryPrefix_) |
|
{ |
|
} |
|
|
|
const char* caseName; //!< Name of case. |
|
const char* shaderFuncName; //!< Name in shading language. |
|
ValueType outValue; |
|
Value input0; |
|
Value input1; |
|
Value input2; |
|
float resultScale; |
|
float resultBias; |
|
deUint32 precisionMask; |
|
ShaderEvalFunc evalFuncScalar; |
|
ShaderEvalFunc evalFuncVec2; |
|
ShaderEvalFunc evalFuncVec3; |
|
ShaderEvalFunc evalFuncVec4; |
|
OperationType type; |
|
bool isUnaryPrefix; //!< Whether a unary operator is a prefix operator; redundant unless unary. |
|
}; |
|
|
|
static inline BuiltinFuncInfo BuiltinOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) |
|
{ |
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR); |
|
} |
|
|
|
// For postfix (unary) operators. |
|
static inline BuiltinFuncInfo BuiltinPostOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) |
|
{ |
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, OPERATOR, false); |
|
} |
|
|
|
static inline BuiltinFuncInfo BuiltinSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) |
|
{ |
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR); |
|
} |
|
|
|
// For postfix (unary) operators, testing side-effect. |
|
static inline BuiltinFuncInfo BuiltinPostSideEffOperInfo (const char* caseName_, const char* shaderFuncName_, ValueType outValue_, Value input0_, Value input1_, Value input2_, float resultScale_, float resultBias_, deUint32 precisionMask_, ShaderEvalFunc evalFuncScalar_, ShaderEvalFunc evalFuncVec2_, ShaderEvalFunc evalFuncVec3_, ShaderEvalFunc evalFuncVec4_) |
|
{ |
|
return BuiltinFuncInfo(caseName_, shaderFuncName_, outValue_, input0_, input1_, input2_, resultScale_, resultBias_, precisionMask_, evalFuncScalar_, evalFuncVec2_, evalFuncVec3_, evalFuncVec4_, SIDE_EFFECT_OPERATOR, false); |
|
} |
|
|
|
// BuiltinFuncGroup |
|
|
|
struct BuiltinFuncGroup |
|
{ |
|
BuiltinFuncGroup (const char* name_, const char* description_) : name(name_), description(description_) {} |
|
BuiltinFuncGroup& operator<< (const BuiltinFuncInfo& info) { funcInfos.push_back(info); return *this; } |
|
|
|
const char* name; |
|
const char* description; |
|
std::vector<BuiltinFuncInfo> funcInfos; |
|
}; |
|
|
|
static const char* s_inSwizzles[MAX_INPUTS][4] = |
|
{ |
|
{ "z", "wy", "zxy", "yzwx" }, |
|
{ "x", "yx", "yzx", "wzyx" }, |
|
{ "y", "zy", "wyz", "xwzy" } |
|
}; |
|
|
|
static const char* s_outSwizzles[] = { "x", "yz", "xyz", "xyzw" }; |
|
|
|
// OperatorShaderEvaluator |
|
|
|
class OperatorShaderEvaluator : public ShaderEvaluator |
|
{ |
|
public: |
|
OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) |
|
{ |
|
m_evalFunc = evalFunc; |
|
m_scale = scale; |
|
m_bias = bias; |
|
} |
|
|
|
virtual ~OperatorShaderEvaluator (void) |
|
{ |
|
} |
|
|
|
virtual void evaluate (ShaderEvalContext& ctx) |
|
{ |
|
m_evalFunc(ctx); |
|
ctx.color = ctx.color * m_scale + m_bias; |
|
} |
|
|
|
private: |
|
ShaderEvalFunc m_evalFunc; |
|
float m_scale; |
|
float m_bias; |
|
}; |
|
|
|
// Concrete value. |
|
|
|
struct ShaderValue |
|
{ |
|
ShaderValue (DataType type_, float rangeMin_, float rangeMax_) |
|
: type (type_) |
|
, rangeMin (rangeMin_) |
|
, rangeMax (rangeMax_) |
|
{ |
|
} |
|
|
|
ShaderValue (void) |
|
: type (TYPE_LAST) |
|
, rangeMin (0.0f) |
|
, rangeMax (0.0f) |
|
{ |
|
} |
|
|
|
DataType type; |
|
float rangeMin; |
|
float rangeMax; |
|
}; |
|
|
|
struct ShaderDataSpec |
|
{ |
|
ShaderDataSpec (void) |
|
: resultScale (1.0f) |
|
, resultBias (0.0f) |
|
, precision (PRECISION_LAST) |
|
, output (TYPE_LAST) |
|
, numInputs (0) |
|
{ |
|
} |
|
|
|
float resultScale; |
|
float resultBias; |
|
Precision precision; |
|
DataType output; |
|
int numInputs; |
|
ShaderValue inputs[MAX_INPUTS]; |
|
}; |
|
|
|
// ShaderOperatorCase |
|
|
|
class ShaderOperatorCase : public ShaderRenderCase |
|
{ |
|
public: |
|
ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec); |
|
virtual ~ShaderOperatorCase (void); |
|
|
|
private: |
|
ShaderOperatorCase (const ShaderOperatorCase&); // not allowed! |
|
ShaderOperatorCase& operator= (const ShaderOperatorCase&); // not allowed! |
|
|
|
OperatorShaderEvaluator m_evaluator; |
|
}; |
|
|
|
ShaderOperatorCase::ShaderOperatorCase (Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shaderOp, const ShaderDataSpec& spec) |
|
: ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), caseName, description, isVertexCase, m_evaluator) |
|
, m_evaluator(evalFunc, spec.resultScale, spec.resultBias) |
|
{ |
|
const char* precision = spec.precision != PRECISION_LAST ? getPrecisionName(spec.precision) : DE_NULL; |
|
const char* inputPrecision[MAX_INPUTS]; |
|
|
|
ostringstream vtx; |
|
ostringstream frag; |
|
ostringstream& op = isVertexCase ? vtx : frag; |
|
|
|
// Compute precision for inputs. |
|
for (int i = 0; i < spec.numInputs; i++) |
|
{ |
|
bool isBoolVal = de::inRange<int>(spec.inputs[i].type, TYPE_BOOL, TYPE_BOOL_VEC4); |
|
bool isIntVal = de::inRange<int>(spec.inputs[i].type, TYPE_INT, TYPE_INT_VEC4); |
|
// \note Mediump interpolators are used for booleans and lowp ints. |
|
Precision prec = isBoolVal || (isIntVal && spec.precision == PRECISION_LOWP) ? PRECISION_MEDIUMP : spec.precision; |
|
inputPrecision[i] = getPrecisionName(prec); |
|
} |
|
|
|
// Attributes. |
|
vtx << "attribute highp vec4 a_position;\n"; |
|
for (int i = 0; i < spec.numInputs; i++) |
|
vtx << "attribute " << inputPrecision[i] << " vec4 a_in" << i << ";\n"; |
|
|
|
if (isVertexCase) |
|
{ |
|
vtx << "varying mediump vec4 v_color;\n"; |
|
frag << "varying mediump vec4 v_color;\n"; |
|
} |
|
else |
|
{ |
|
for (int i = 0; i < spec.numInputs; i++) |
|
{ |
|
vtx << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; |
|
frag << "varying " << inputPrecision[i] << " vec4 v_in" << i << ";\n"; |
|
} |
|
} |
|
|
|
vtx << "\n"; |
|
vtx << "void main()\n"; |
|
vtx << "{\n"; |
|
vtx << " gl_Position = a_position;\n"; |
|
|
|
frag << "\n"; |
|
frag << "void main()\n"; |
|
frag << "{\n"; |
|
|
|
// Expression inputs. |
|
string prefix = isVertexCase ? "a_" : "v_"; |
|
for (int i = 0; i < spec.numInputs; i++) |
|
{ |
|
DataType inType = spec.inputs[i].type; |
|
int inSize = getDataTypeScalarSize(inType); |
|
bool isInt = de::inRange<int>(inType, TYPE_INT, TYPE_INT_VEC4); |
|
bool isBool = de::inRange<int>(inType, TYPE_BOOL, TYPE_BOOL_VEC4); |
|
const char* typeName = getDataTypeName(inType); |
|
const char* swizzle = s_inSwizzles[i][inSize-1]; |
|
|
|
op << "\t"; |
|
if (precision && !isBool) op << precision << " "; |
|
|
|
op << typeName << " in" << i << " = "; |
|
|
|
if (isBool) |
|
{ |
|
if (inSize == 1) op << "("; |
|
else op << "greaterThan("; |
|
} |
|
else if (isInt) |
|
op << typeName << "("; |
|
|
|
op << prefix << "in" << i << "." << swizzle; |
|
|
|
if (isBool) |
|
{ |
|
if (inSize == 1) op << " > 0.0)"; |
|
else op << ", vec" << inSize << "(0.0))"; |
|
} |
|
else if (isInt) |
|
op << ")"; |
|
|
|
op << ";\n"; |
|
} |
|
|
|
// Result variable. |
|
{ |
|
const char* outTypeName = getDataTypeName(spec.output); |
|
bool isBoolOut = de::inRange<int>(spec.output, TYPE_BOOL, TYPE_BOOL_VEC4); |
|
|
|
op << "\t"; |
|
if (precision && !isBoolOut) op << precision << " "; |
|
op << outTypeName << " res = " << outTypeName << "(0.0);\n\n"; |
|
} |
|
|
|
// Expression. |
|
op << "\t" << shaderOp << "\n\n"; |
|
|
|
// Convert to color. |
|
bool isResFloatVec = de::inRange<int>(spec.output, TYPE_FLOAT, TYPE_FLOAT_VEC4); |
|
int outScalarSize = getDataTypeScalarSize(spec.output); |
|
|
|
op << "\tmediump vec4 color = vec4(0.0, 0.0, 0.0, 1.0);\n"; |
|
op << "\tcolor." << s_outSwizzles[outScalarSize-1] << " = "; |
|
|
|
if (!isResFloatVec && outScalarSize == 1) |
|
op << "float(res)"; |
|
else if (!isResFloatVec) |
|
op << "vec" << outScalarSize << "(res)"; |
|
else |
|
op << "res"; |
|
|
|
op << ";\n"; |
|
|
|
// Scale & bias. |
|
float resultScale = spec.resultScale; |
|
float resultBias = spec.resultBias; |
|
if ((resultScale != 1.0f) || (resultBias != 0.0f)) |
|
{ |
|
op << "\tcolor = color"; |
|
if (resultScale != 1.0f) op << " * " << de::floatToString(resultScale, 2); |
|
if (resultBias != 0.0f) op << " + " << de::floatToString(resultBias, 2); |
|
op << ";\n"; |
|
} |
|
|
|
// .. |
|
if (isVertexCase) |
|
{ |
|
vtx << " v_color = color;\n"; |
|
frag << " gl_FragColor = v_color;\n"; |
|
} |
|
else |
|
{ |
|
for (int i = 0; i < spec.numInputs; i++) |
|
vtx << " v_in" << i << " = a_in" << i << ";\n"; |
|
frag << " gl_FragColor = color;\n"; |
|
} |
|
|
|
vtx << "}\n"; |
|
frag << "}\n"; |
|
|
|
m_vertShaderSource = vtx.str(); |
|
m_fragShaderSource = frag.str(); |
|
|
|
// Setup the user attributes. |
|
m_userAttribTransforms.resize(spec.numInputs); |
|
for (int inputNdx = 0; inputNdx < spec.numInputs; inputNdx++) |
|
{ |
|
const ShaderValue& v = spec.inputs[inputNdx]; |
|
DE_ASSERT(v.type != TYPE_LAST); |
|
|
|
float scale = (v.rangeMax - v.rangeMin); |
|
float minBias = v.rangeMin; |
|
float maxBias = v.rangeMax; |
|
Mat4 attribMatrix; |
|
|
|
for (int rowNdx = 0; rowNdx < 4; rowNdx++) |
|
{ |
|
Vec4 row; |
|
|
|
switch ((rowNdx + inputNdx) % 4) |
|
{ |
|
case 0: row = Vec4(scale, 0.0f, 0.0f, minBias); break; |
|
case 1: row = Vec4(0.0f, scale, 0.0f, minBias); break; |
|
case 2: row = Vec4(-scale, 0.0f, 0.0f, maxBias); break; |
|
case 3: row = Vec4(0.0f, -scale, 0.0f, maxBias); break; |
|
default: DE_ASSERT(false); |
|
} |
|
|
|
attribMatrix.setRow(rowNdx, row); |
|
} |
|
|
|
m_userAttribTransforms[inputNdx] = attribMatrix; |
|
} |
|
} |
|
|
|
ShaderOperatorCase::~ShaderOperatorCase (void) |
|
{ |
|
} |
|
|
|
// ShaderOperatorTests. |
|
|
|
ShaderOperatorTests::ShaderOperatorTests(Context& context) |
|
: TestCaseGroup(context, "operator", "Operator tests.") |
|
{ |
|
} |
|
|
|
ShaderOperatorTests::~ShaderOperatorTests (void) |
|
{ |
|
} |
|
|
|
// Vector math functions. |
|
template<typename T> inline T nop (T f) { return f; } |
|
|
|
template <typename T, int Size> |
|
Vector<T, Size> nop (const Vector<T, Size>& v) { return v; } |
|
|
|
#define DECLARE_UNARY_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)).x(); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } |
|
|
|
#define DECLARE_BINARY_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)).x(); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } |
|
|
|
#define DECLARE_TERNARY_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0), c.in[2].swizzle(1)).x(); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } |
|
|
|
#define DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2)); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0)); } |
|
|
|
#define DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2), c.in[1].swizzle(0)); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } |
|
|
|
#define DECLARE_BINARY_BOOL_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } |
|
|
|
#define DECLARE_UNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f); } \ |
|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } |
|
|
|
#define DECLARE_TERNARY_BOOL_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } \ |
|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f))).asFloat(); } |
|
|
|
#define DECLARE_UNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z()); } \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt()).asFloat(); } |
|
|
|
#define DECLARE_BINARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)tcu::FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x()); } \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } |
|
|
|
#define DECLARE_TERNARY_INT_GENTYPE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME((int)c.in[0].z(), (int)c.in[1].x(), (int)c.in[2].y()); } \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } |
|
|
|
#define DECLARE_VEC_FLOAT_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x()); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x()); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x()); } |
|
|
|
#define DECLARE_VEC_FLOAT_FLOAT_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].x(), c.in[2].y()); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].x(), c.in[2].y()); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].x(), c.in[2].y()); } |
|
|
|
#define DECLARE_VEC_VEC_FLOAT_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } |
|
|
|
#define DECLARE_FLOAT_FLOAT_VEC_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(2, 1)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(3, 1, 2)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].x(), c.in[2].swizzle(0, 3, 2, 1)); } |
|
|
|
#define DECLARE_FLOAT_VEC_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 0)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(1, 2, 0)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0)); } |
|
|
|
#define DECLARE_IVEC_INT_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1).asInt(), (int)c.in[1].x()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1).asInt(), (int)c.in[1].x()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0).asInt(), (int)c.in[1].x()).asFloat(); } |
|
|
|
#define DECLARE_INT_IVEC_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 0).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(1, 2, 0).asInt()).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME((int)c.in[0].z(), c.in[1].swizzle(3, 2, 1, 0).asInt()).asFloat(); } |
|
|
|
// Operators. |
|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(nop) |
|
DECLARE_UNARY_GENTYPE_FUNCS(negate) |
|
DECLARE_UNARY_GENTYPE_FUNCS(addOne) |
|
DECLARE_UNARY_GENTYPE_FUNCS(subOne) |
|
DECLARE_BINARY_GENTYPE_FUNCS(add) |
|
DECLARE_BINARY_GENTYPE_FUNCS(sub) |
|
DECLARE_BINARY_GENTYPE_FUNCS(mul) |
|
DECLARE_BINARY_GENTYPE_FUNCS(div) |
|
|
|
void eval_selection_float (ShaderEvalContext& c) { c.color.x() = selection(c.in[0].z() > 0.0f, c.in[1].x(), c.in[2].y()); } |
|
void eval_selection_vec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0), c.in[2].swizzle(2, 1)); } |
|
void eval_selection_vec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0), c.in[2].swizzle(3, 1, 2)); } |
|
void eval_selection_vec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0), c.in[2].swizzle(0, 3, 2, 1)); } |
|
|
|
DECLARE_UNARY_INT_GENTYPE_FUNCS(nop) |
|
DECLARE_UNARY_INT_GENTYPE_FUNCS(negate) |
|
DECLARE_UNARY_INT_GENTYPE_FUNCS(addOne) |
|
DECLARE_UNARY_INT_GENTYPE_FUNCS(subOne) |
|
DECLARE_BINARY_INT_GENTYPE_FUNCS(add) |
|
DECLARE_BINARY_INT_GENTYPE_FUNCS(sub) |
|
DECLARE_BINARY_INT_GENTYPE_FUNCS(mul) |
|
DECLARE_BINARY_INT_GENTYPE_FUNCS(div) |
|
|
|
void eval_selection_int (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, (int)c.in[1].x(), (int)c.in[2].y()); } |
|
void eval_selection_ivec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 0).asInt(), c.in[2].swizzle(2, 1).asInt()).asFloat(); } |
|
void eval_selection_ivec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(1, 2, 0).asInt(), c.in[2].swizzle(3, 1, 2).asInt()).asFloat(); } |
|
void eval_selection_ivec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, c.in[1].swizzle(3, 2, 1, 0).asInt(), c.in[2].swizzle(0, 3, 2, 1).asInt()).asFloat(); } |
|
|
|
DECLARE_UNARY_BOOL_GENTYPE_FUNCS(boolNot) |
|
DECLARE_BINARY_BOOL_FUNCS(logicalAnd) |
|
DECLARE_BINARY_BOOL_FUNCS(logicalOr) |
|
DECLARE_BINARY_BOOL_FUNCS(logicalXor) |
|
|
|
void eval_selection_bool (ShaderEvalContext& c) { c.color.x() = (float)selection(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f, c.in[2].y() > 0.0f); } |
|
void eval_selection_bvec2 (ShaderEvalContext& c) { c.color.yz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f, 0.0f)), greaterThan(c.in[2].swizzle(2, 1), Vec2(0.0f, 0.0f))).asFloat(); } |
|
void eval_selection_bvec3 (ShaderEvalContext& c) { c.color.xyz() = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(3, 1, 2), Vec3(0.0f, 0.0f, 0.0f))).asFloat(); } |
|
void eval_selection_bvec4 (ShaderEvalContext& c) { c.color = selection(c.in[0].z() > 0.0f, greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f, 0.0f, 0.0f, 0.0f)), greaterThan(c.in[2].swizzle(0, 3, 2, 1), Vec4(0.0f, 0.0f, 0.0f, 0.0f))).asFloat(); } |
|
|
|
DECLARE_VEC_FLOAT_FUNCS(addVecScalar) |
|
DECLARE_VEC_FLOAT_FUNCS(subVecScalar) |
|
DECLARE_VEC_FLOAT_FUNCS(mulVecScalar) |
|
DECLARE_VEC_FLOAT_FUNCS(divVecScalar) |
|
|
|
DECLARE_FLOAT_VEC_FUNCS(addScalarVec) |
|
DECLARE_FLOAT_VEC_FUNCS(subScalarVec) |
|
DECLARE_FLOAT_VEC_FUNCS(mulScalarVec) |
|
DECLARE_FLOAT_VEC_FUNCS(divScalarVec) |
|
|
|
DECLARE_IVEC_INT_FUNCS(addVecScalar) |
|
DECLARE_IVEC_INT_FUNCS(subVecScalar) |
|
DECLARE_IVEC_INT_FUNCS(mulVecScalar) |
|
DECLARE_IVEC_INT_FUNCS(divVecScalar) |
|
|
|
DECLARE_INT_IVEC_FUNCS(addScalarVec) |
|
DECLARE_INT_IVEC_FUNCS(subScalarVec) |
|
DECLARE_INT_IVEC_FUNCS(mulScalarVec) |
|
DECLARE_INT_IVEC_FUNCS(divScalarVec) |
|
|
|
// Built-in functions. |
|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(radians) |
|
DECLARE_UNARY_GENTYPE_FUNCS(degrees) |
|
DECLARE_UNARY_GENTYPE_FUNCS(sin) |
|
DECLARE_UNARY_GENTYPE_FUNCS(cos) |
|
DECLARE_UNARY_GENTYPE_FUNCS(tan) |
|
DECLARE_UNARY_GENTYPE_FUNCS(asin) |
|
DECLARE_UNARY_GENTYPE_FUNCS(acos) |
|
DECLARE_UNARY_GENTYPE_FUNCS(atan) |
|
DECLARE_BINARY_GENTYPE_FUNCS(atan2) |
|
|
|
DECLARE_BINARY_GENTYPE_FUNCS(pow) |
|
DECLARE_UNARY_GENTYPE_FUNCS(exp) |
|
DECLARE_UNARY_GENTYPE_FUNCS(log) |
|
DECLARE_UNARY_GENTYPE_FUNCS(exp2) |
|
DECLARE_UNARY_GENTYPE_FUNCS(log2) |
|
DECLARE_UNARY_GENTYPE_FUNCS(sqrt) |
|
DECLARE_UNARY_GENTYPE_FUNCS(inverseSqrt) |
|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(abs) |
|
DECLARE_UNARY_GENTYPE_FUNCS(sign) |
|
DECLARE_UNARY_GENTYPE_FUNCS(floor) |
|
DECLARE_UNARY_GENTYPE_FUNCS(ceil) |
|
DECLARE_UNARY_GENTYPE_FUNCS(fract) |
|
DECLARE_BINARY_GENTYPE_FUNCS(mod) |
|
DECLARE_VEC_FLOAT_FUNCS(modVecFloat) |
|
DECLARE_BINARY_GENTYPE_FUNCS(min) |
|
DECLARE_VEC_FLOAT_FUNCS(minVecFloat) |
|
DECLARE_BINARY_GENTYPE_FUNCS(max) |
|
DECLARE_VEC_FLOAT_FUNCS(maxVecFloat) |
|
DECLARE_TERNARY_GENTYPE_FUNCS(clamp) |
|
DECLARE_VEC_FLOAT_FLOAT_FUNCS(clampVecFloatFloat) |
|
DECLARE_TERNARY_GENTYPE_FUNCS(mix) |
|
DECLARE_VEC_VEC_FLOAT_FUNCS(mixVecVecFloat) |
|
DECLARE_BINARY_GENTYPE_FUNCS(step) |
|
DECLARE_FLOAT_VEC_FUNCS(stepFloatVec) |
|
DECLARE_TERNARY_GENTYPE_FUNCS(smoothStep) |
|
DECLARE_FLOAT_FLOAT_VEC_FUNCS(smoothStepFloatFloatVec) |
|
|
|
DECLARE_UNARY_SCALAR_GENTYPE_FUNCS(length) |
|
DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(distance) |
|
DECLARE_BINARY_SCALAR_GENTYPE_FUNCS(dot) |
|
void eval_cross_vec3 (ShaderEvalContext& c) { c.color.xyz() = cross(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } |
|
|
|
DECLARE_UNARY_GENTYPE_FUNCS(normalize) |
|
DECLARE_TERNARY_GENTYPE_FUNCS(faceForward) |
|
DECLARE_BINARY_GENTYPE_FUNCS(reflect) |
|
|
|
void eval_refract_float (ShaderEvalContext& c) { c.color.x() = refract(c.in[0].z(), c.in[1].x(), c.in[2].y()); } |
|
void eval_refract_vec2 (ShaderEvalContext& c) { c.color.yz() = refract(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0), c.in[2].y()); } |
|
void eval_refract_vec3 (ShaderEvalContext& c) { c.color.xyz() = refract(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0), c.in[2].y()); } |
|
void eval_refract_vec4 (ShaderEvalContext& c) { c.color = refract(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0), c.in[2].y()); } |
|
|
|
// Compare functions. |
|
|
|
#define DECLARE_FLOAT_COMPARE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)); } |
|
|
|
#define DECLARE_FLOAT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_float (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z(), c.in[1].x()); } \ |
|
void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, 1), c.in[1].swizzle(1, 0)).asFloat(); } \ |
|
void eval_##FUNC_NAME##_vec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(c.in[0].swizzle(2, 0, 1), c.in[1].swizzle(1, 2, 0)).asFloat(); } \ |
|
void eval_##FUNC_NAME##_vec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(c.in[0].swizzle(1, 2, 3, 0), c.in[1].swizzle(3, 2, 1, 0)).asFloat(); } |
|
|
|
#define DECLARE_INT_COMPARE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))); } |
|
|
|
#define DECLARE_INT_CWISE_COMPARE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_int (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(chopToInt(c.in[0].z()), chopToInt(c.in[1].x())); } \ |
|
void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(chopToInt(c.in[0].swizzle(3, 1)), chopToInt(c.in[1].swizzle(1, 0))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(chopToInt(c.in[0].swizzle(2, 0, 1)), chopToInt(c.in[1].swizzle(1, 2, 0))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_ivec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(chopToInt(c.in[0].swizzle(1, 2, 3, 0)), chopToInt(c.in[1].swizzle(3, 2, 1, 0))).asFloat(); } |
|
|
|
#define DECLARE_BOOL_COMPARE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \ |
|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))); } \ |
|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))); } \ |
|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))); } |
|
|
|
#define DECLARE_BOOL_CWISE_COMPARE_FUNCS(FUNC_NAME) \ |
|
void eval_##FUNC_NAME##_bool (ShaderEvalContext& c) { c.color.x() = (float)FUNC_NAME(c.in[0].z() > 0.0f, c.in[1].x() > 0.0f); } \ |
|
void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)), greaterThan(c.in[1].swizzle(1, 0), Vec2(0.0f))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)), greaterThan(c.in[1].swizzle(1, 2, 0), Vec3(0.0f))).asFloat(); } \ |
|
void eval_##FUNC_NAME##_bvec4 (ShaderEvalContext& c) { c.color = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)), greaterThan(c.in[1].swizzle(3, 2, 1, 0), Vec4(0.0f))).asFloat(); } |
|
|
|
DECLARE_FLOAT_COMPARE_FUNCS(allEqual) |
|
DECLARE_FLOAT_COMPARE_FUNCS(anyNotEqual) |
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThan) |
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(lessThanEqual) |
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThan) |
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(greaterThanEqual) |
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(equal) |
|
DECLARE_FLOAT_CWISE_COMPARE_FUNCS(notEqual) |
|
|
|
DECLARE_INT_COMPARE_FUNCS(allEqual) |
|
DECLARE_INT_COMPARE_FUNCS(anyNotEqual) |
|
DECLARE_INT_CWISE_COMPARE_FUNCS(lessThan) |
|
DECLARE_INT_CWISE_COMPARE_FUNCS(lessThanEqual) |
|
DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThan) |
|
DECLARE_INT_CWISE_COMPARE_FUNCS(greaterThanEqual) |
|
DECLARE_INT_CWISE_COMPARE_FUNCS(equal) |
|
DECLARE_INT_CWISE_COMPARE_FUNCS(notEqual) |
|
|
|
DECLARE_BOOL_COMPARE_FUNCS(allEqual) |
|
DECLARE_BOOL_COMPARE_FUNCS(anyNotEqual) |
|
DECLARE_BOOL_CWISE_COMPARE_FUNCS(equal) |
|
DECLARE_BOOL_CWISE_COMPARE_FUNCS(notEqual) |
|
|
|
// Boolean functions. |
|
|
|
#define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ |
|
void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f)))); } \ |
|
void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f)))); } \ |
|
void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f)))); } |
|
|
|
#define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ |
|
void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0].swizzle(3, 1), Vec2(0.0f))).asFloat(); } \ |
|
void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[0].swizzle(2, 0, 1), Vec3(0.0f))).asFloat(); } \ |
|
void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in[0].swizzle(1, 2, 3, 0), Vec4(0.0f))).asFloat(); } |
|
|
|
DECLARE_UNARY_SCALAR_BVEC_FUNCS(any, boolAny); |
|
DECLARE_UNARY_SCALAR_BVEC_FUNCS(all, boolAll); |
|
|
|
void ShaderOperatorTests::init (void) |
|
{ |
|
// Requisites: |
|
// - input types (const, uniform, dynamic, mixture) |
|
// - data types (bool, int, float, vecs, mats) |
|
// - |
|
// - complex expressions (\todo [petri] move to expressions?) |
|
// * early-exit from side effects |
|
// * precedence |
|
|
|
// unary plus, minus |
|
// add, sub |
|
// mul (larger range) |
|
// div (div-by-zero) |
|
// incr, decr (int only) |
|
// relational |
|
// equality |
|
// logical |
|
// selection |
|
// assignment |
|
// arithmetic assignment |
|
|
|
// parenthesis |
|
// sequence |
|
// subscript, function call, field selector/swizzler |
|
|
|
// precedence |
|
// data types (float, int, bool, vecs, matrices) |
|
|
|
// TestCaseGroup* group = new TestCaseGroup(m_testCtx, "additive", "Additive operator tests."); |
|
// addChild(group); |
|
|
|
// * * * |
|
|
|
// Built-in functions |
|
// - precision, data types |
|
|
|
#define BOOL_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, DE_NULL, DE_NULL, DE_NULL |
|
|
|
#define FLOAT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4 |
|
#define INT_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4 |
|
#define BOOL_VEC_FUNCS(FUNC_NAME) DE_NULL, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4 |
|
|
|
#define FLOAT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_float, eval_##FUNC_NAME##_vec2, eval_##FUNC_NAME##_vec3, eval_##FUNC_NAME##_vec4 |
|
#define INT_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_int, eval_##FUNC_NAME##_ivec2, eval_##FUNC_NAME##_ivec3, eval_##FUNC_NAME##_ivec4 |
|
#define BOOL_GENTYPE_FUNCS(FUNC_NAME) eval_##FUNC_NAME##_bool, eval_##FUNC_NAME##_bvec2, eval_##FUNC_NAME##_bvec3, eval_##FUNC_NAME##_bvec4 |
|
|
|
Value notUsed = Value(VALUE_NONE, 0.0f, 0.0f); |
|
|
|
std::vector<BuiltinFuncGroup> funcInfoGroups; |
|
|
|
// Unary operators. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("unary_operator", "Unary operator tests") |
|
<< BuiltinOperInfo("plus", "+", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) |
|
<< BuiltinOperInfo("plus", "+", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) |
|
<< BuiltinOperInfo("minus", "-", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(negate)) |
|
<< BuiltinOperInfo("minus", "-", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(negate)) |
|
<< BuiltinOperInfo("not", "!", B, Value(B, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, eval_boolNot_bool, DE_NULL, DE_NULL, DE_NULL) |
|
|
|
// Pre/post incr/decr side effect cases. |
|
<< BuiltinSideEffOperInfo ("pre_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) |
|
<< BuiltinSideEffOperInfo ("pre_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) |
|
<< BuiltinSideEffOperInfo ("pre_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) |
|
<< BuiltinSideEffOperInfo ("pre_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) |
|
<< BuiltinPostSideEffOperInfo ("post_increment_effect", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) |
|
<< BuiltinPostSideEffOperInfo ("post_increment_effect", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) |
|
<< BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) |
|
<< BuiltinPostSideEffOperInfo ("post_decrement_effect", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) |
|
|
|
// Pre/post incr/decr result cases. |
|
<< BuiltinOperInfo ("pre_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(addOne)) |
|
<< BuiltinOperInfo ("pre_increment_result", "++", IGT, Value(IGT, -6.0f, 4.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(addOne)) |
|
<< BuiltinOperInfo ("pre_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 1.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(subOne)) |
|
<< BuiltinOperInfo ("pre_decrement_result", "--", IGT, Value(IGT, -4.0f, 6.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(subOne)) |
|
<< BuiltinPostOperInfo ("post_increment_result", "++", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) |
|
<< BuiltinPostOperInfo ("post_increment_result", "++", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) |
|
<< BuiltinPostOperInfo ("post_decrement_result", "--", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(nop)) |
|
<< BuiltinPostOperInfo ("post_decrement_result", "--", IGT, Value(IGT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(nop)) |
|
); |
|
|
|
// Binary operators. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("binary_operator", "Binary operator tests") |
|
// Arithmetic operators. |
|
<< BuiltinOperInfo("add", "+", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add)) |
|
<< BuiltinOperInfo("add", "+", IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(add)) |
|
<< BuiltinOperInfo("add", "+", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar)) |
|
<< BuiltinOperInfo("add", "+", IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(addVecScalar)) |
|
<< BuiltinOperInfo("add", "+", FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addScalarVec)) |
|
<< BuiltinOperInfo("add", "+", IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(addScalarVec)) |
|
<< BuiltinOperInfo("sub", "-", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub)) |
|
<< BuiltinOperInfo("sub", "-", IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(sub)) |
|
<< BuiltinOperInfo("sub", "-", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar)) |
|
<< BuiltinOperInfo("sub", "-", IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(subVecScalar)) |
|
<< BuiltinOperInfo("sub", "-", FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subScalarVec)) |
|
<< BuiltinOperInfo("sub", "-", IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(subScalarVec)) |
|
<< BuiltinOperInfo("mul", "*", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul)) |
|
<< BuiltinOperInfo("mul", "*", IGT, Value(IGT, -4.0f, 6.0f), Value(IGT, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(mul)) |
|
<< BuiltinOperInfo("mul", "*", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar)) |
|
<< BuiltinOperInfo("mul", "*", IV, Value(IV, -4.0f, 6.0f), Value(I, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(mulVecScalar)) |
|
<< BuiltinOperInfo("mul", "*", FV, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulScalarVec)) |
|
<< BuiltinOperInfo("mul", "*", IV, Value(I, -4.0f, 6.0f), Value(IV, -6.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(mulScalarVec)) |
|
<< BuiltinOperInfo("div", "/", GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div)) |
|
<< BuiltinOperInfo("div", "/", IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(div)) |
|
<< BuiltinOperInfo("div", "/", FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar)) |
|
<< BuiltinOperInfo("div", "/", IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_VEC_FUNCS(divVecScalar)) |
|
<< BuiltinOperInfo("div", "/", FV, Value(F, -1.0f, 1.0f), Value(FV, -2.0f, -0.5f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divScalarVec)) |
|
<< BuiltinOperInfo("div", "/", IV, Value(I, 24.0f, 24.0f), Value(IV, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_VEC_FUNCS(divScalarVec)) |
|
|
|
// Arithmetic assignment side effect cases. |
|
<< BuiltinSideEffOperInfo ("add_assign_effect", "+=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add)) |
|
<< BuiltinSideEffOperInfo ("add_assign_effect", "+=", IGT, Value(IGT, -5.0f, 5.0f), Value(IGT, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(add)) |
|
<< BuiltinSideEffOperInfo ("add_assign_effect", "+=", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar)) |
|
<< BuiltinSideEffOperInfo ("add_assign_effect", "+=", IV, Value(IV, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(addVecScalar)) |
|
<< BuiltinSideEffOperInfo ("sub_assign_effect", "-=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub)) |
|
<< BuiltinSideEffOperInfo ("sub_assign_effect", "-=", IGT, Value(IGT, -5.0f, 5.0f), Value(IGT, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(sub)) |
|
<< BuiltinSideEffOperInfo ("sub_assign_effect", "-=", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar)) |
|
<< BuiltinSideEffOperInfo ("sub_assign_effect", "-=", IV, Value(IV, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(subVecScalar)) |
|
<< BuiltinSideEffOperInfo ("mul_assign_effect", "*=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul)) |
|
<< BuiltinSideEffOperInfo ("mul_assign_effect", "*=", IGT, Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.03f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(mul)) |
|
<< BuiltinSideEffOperInfo ("mul_assign_effect", "*=", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar)) |
|
<< BuiltinSideEffOperInfo ("mul_assign_effect", "*=", IV, Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.03f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(mulVecScalar)) |
|
<< BuiltinSideEffOperInfo ("div_assign_effect", "/=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div)) |
|
<< BuiltinSideEffOperInfo ("div_assign_effect", "/=", IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(div)) |
|
<< BuiltinSideEffOperInfo ("div_assign_effect", "/=", FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar)) |
|
<< BuiltinSideEffOperInfo ("div_assign_effect", "/=", IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_VEC_FUNCS(divVecScalar)) |
|
|
|
// Arithmetic assignment result cases. |
|
<< BuiltinOperInfo ("add_assign_result", "+=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(add)) |
|
<< BuiltinOperInfo ("add_assign_result", "+=", IGT, Value(IGT, -5.0f, 5.0f), Value(IGT, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(add)) |
|
<< BuiltinOperInfo ("add_assign_result", "+=", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(addVecScalar)) |
|
<< BuiltinOperInfo ("add_assign_result", "+=", IV, Value(IV, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(addVecScalar)) |
|
<< BuiltinOperInfo ("sub_assign_result", "-=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sub)) |
|
<< BuiltinOperInfo ("sub_assign_result", "-=", IGT, Value(IGT, -5.0f, 5.0f), Value(IGT, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(sub)) |
|
<< BuiltinOperInfo ("sub_assign_result", "-=", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(subVecScalar)) |
|
<< BuiltinOperInfo ("sub_assign_result", "-=", IV, Value(IV, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 0.05f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(subVecScalar)) |
|
<< BuiltinOperInfo ("mul_assign_result", "*=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mul)) |
|
<< BuiltinOperInfo ("mul_assign_result", "*=", IGT, Value(IGT, -4.0f, 4.0f), Value(IGT, -4.0f, 4.0f), notUsed, 0.03f, 0.5f, PRECMASK_ALL, INT_GENTYPE_FUNCS(mul)) |
|
<< BuiltinOperInfo ("mul_assign_result", "*=", FV, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mulVecScalar)) |
|
<< BuiltinOperInfo ("mul_assign_result", "*=", IV, Value(IV, -4.0f, 4.0f), Value(I, -4.0f, 4.0f), notUsed, 0.03f, 0.5f, PRECMASK_ALL, INT_VEC_FUNCS(mulVecScalar)) |
|
<< BuiltinOperInfo ("div_assign_result", "/=", GT, Value(GT, -1.0f, 1.0f), Value(GT, -2.0f, -0.5f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(div)) |
|
<< BuiltinOperInfo ("div_assign_result", "/=", IGT, Value(IGT, 24.0f, 24.0f), Value(IGT, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(div)) |
|
<< BuiltinOperInfo ("div_assign_result", "/=", FV, Value(FV, -1.0f, 1.0f), Value(F, -2.0f, -0.5f), notUsed, 0.25f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(divVecScalar)) |
|
<< BuiltinOperInfo ("div_assign_result", "/=", IV, Value(IV, 24.0f, 24.0f), Value(I, -4.0f, -1.0f), notUsed, 0.04f, 1.0f, PRECMASK_ALL, INT_VEC_FUNCS(divVecScalar)) |
|
|
|
// Scalar relational operators. |
|
<< BuiltinOperInfo("less", "<", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_float, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("less", "<", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThan_int, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("less_or_equal", "<=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_float, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("less_or_equal", "<=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_lessThanEqual_int, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("greater", ">", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_float, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("greater", ">", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThan_int, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("greater_or_equal", ">=", B, Value(F, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_float, DE_NULL, DE_NULL, DE_NULL) |
|
<< BuiltinOperInfo("greater_or_equal", ">=", B, Value(I, -5.0f, 5.0f), Value(I, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, eval_greaterThanEqual_int, DE_NULL, DE_NULL, DE_NULL) |
|
|
|
// Equality comparison operators. |
|
<< BuiltinOperInfo("equal", "==", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(allEqual)) |
|
<< BuiltinOperInfo("equal", "==", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -4.9f, 5.8f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(allEqual)) |
|
<< BuiltinOperInfo("equal", "==", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(allEqual)) |
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(anyNotEqual)) |
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(IGT, -5.5f, 4.7f), Value(IGT, -4.9f, 5.8f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_GENTYPE_FUNCS(anyNotEqual)) |
|
<< BuiltinOperInfo("not_equal", "!=", B, Value(BGT, -2.1f, 2.1f), Value(BGT, -1.1f, 3.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_GENTYPE_FUNCS(anyNotEqual)) |
|
|
|
// Logical operators. |
|
<< BuiltinOperInfo("logical_and", "&&", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalAnd)) |
|
<< BuiltinOperInfo("logical_or", "||", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalOr)) |
|
<< BuiltinOperInfo("logical_xor", "^^", B, Value(B, -1.0f, 1.0f), Value(B, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_FUNCS(logicalXor)) |
|
); |
|
|
|
// 8.1 Angle and Trigonometry Functions. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("angle_and_trigonometry", "Angle and trigonometry function tests.") |
|
<< BuiltinFuncInfo("radians", "radians", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 25.0f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(radians) ) |
|
<< BuiltinFuncInfo("degrees", "degrees", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 0.04f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(degrees) ) |
|
<< BuiltinFuncInfo("sin", "sin", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sin) ) |
|
<< BuiltinFuncInfo("sin", "sin", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(sin) ) |
|
<< BuiltinFuncInfo("cos", "cos", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(cos) ) |
|
<< BuiltinFuncInfo("cos", "cos", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(cos) ) |
|
<< BuiltinFuncInfo("tan", "tan", GT, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(tan) ) |
|
<< BuiltinFuncInfo("tan", "tan", GT, Value(GT, -1.5f, 5.5f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_LOWP, FLOAT_GENTYPE_FUNCS(tan) ) |
|
<< BuiltinFuncInfo("asin", "asin", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(asin) ) |
|
<< BuiltinFuncInfo("acos", "acos", GT, Value(GT, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(acos) ) |
|
<< BuiltinFuncInfo("atan", "atan", GT, Value(GT, -4.0f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan) ) |
|
<< BuiltinFuncInfo("atan2", "atan", GT, Value(GT, -4.0f, 4.0f), Value(GT, 0.5f, 2.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(atan2) ) |
|
); |
|
|
|
// 8.2 Exponential Functions. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("exponential", "Exponential function tests") |
|
<< BuiltinFuncInfo("pow", "pow", GT, Value(GT, 0.1f, 8.0f), Value(GT, -4.0f, 2.0f), notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(pow) ) |
|
<< BuiltinFuncInfo("exp", "exp", GT, Value(GT, -6.0f, 3.0f), notUsed, notUsed, 0.5f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp) ) |
|
<< BuiltinFuncInfo("log", "log", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 0.5f, 0.3f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log) ) |
|
<< BuiltinFuncInfo("exp2", "exp2", GT, Value(GT, -7.0f, 2.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(exp2) ) |
|
<< BuiltinFuncInfo("log2", "log2", GT, Value(GT, 0.1f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(log2) ) |
|
<< BuiltinFuncInfo("sqrt", "sqrt", GT, Value(GT, 0.0f, 10.0f), notUsed, notUsed, 0.3f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(sqrt) ) |
|
<< BuiltinFuncInfo("inversesqrt", "inversesqrt", GT, Value(GT, 0.5f, 10.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(inverseSqrt) ) |
|
); |
|
|
|
// 8.3 Common Functions. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("common_functions", "Common function tests.") |
|
<< BuiltinFuncInfo("abs", "abs", GT, Value(GT, -2.0f, 2.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(abs) ) |
|
<< BuiltinFuncInfo("sign", "sign", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.3f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(sign) ) |
|
<< BuiltinFuncInfo("floor", "floor", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.7f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(floor) ) |
|
<< BuiltinFuncInfo("ceil", "ceil", GT, Value(GT, -2.5f, 2.5f), notUsed, notUsed, 0.2f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(ceil) ) |
|
<< BuiltinFuncInfo("fract", "fract", GT, Value(GT, -1.5f, 1.5f), notUsed, notUsed, 0.8f, 0.1f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(fract) ) |
|
<< BuiltinFuncInfo("mod", "mod", GT, Value(GT, -2.0f, 2.0f), Value(GT, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(mod) ) |
|
<< BuiltinFuncInfo("mod", "mod", GT, Value(FV, -2.0f, 2.0f), Value(F, 0.9f, 6.0f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_VEC_FUNCS(modVecFloat) ) |
|
<< BuiltinFuncInfo("min", "min", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(min) ) |
|
<< BuiltinFuncInfo("min", "min", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(minVecFloat) ) |
|
<< BuiltinFuncInfo("max", "max", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(max) ) |
|
<< BuiltinFuncInfo("max", "max", GT, Value(FV, -1.0f, 1.0f), Value(F, -1.0f, 1.0f), notUsed, 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(maxVecFloat) ) |
|
<< BuiltinFuncInfo("clamp", "clamp", GT, Value(GT, -1.0f, 1.0f), Value(GT, -0.5f, 0.5f), Value(GT, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(clamp) ) |
|
<< BuiltinFuncInfo("clamp", "clamp", GT, Value(FV, -1.0f, 1.0f), Value(F, -0.5f, 0.5f), Value(F, 0.5f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(clampVecFloatFloat) ) |
|
<< BuiltinFuncInfo("mix", "mix", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 1.0f), Value(GT, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(mix) ) |
|
<< BuiltinFuncInfo("mix", "mix", GT, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), Value(F, 0.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(mixVecVecFloat) ) |
|
<< BuiltinFuncInfo("step", "step", GT, Value(GT, -1.0f, 1.0f), Value(GT, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(step) ) |
|
<< BuiltinFuncInfo("step", "step", GT, Value(F, -1.0f, 1.0f), Value(FV, -1.0f, 0.0f), notUsed, 0.5f, 0.25f, PRECMASK_ALL, FLOAT_VEC_FUNCS(stepFloatVec) ) |
|
<< BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(GT, -0.5f, 0.0f), Value(GT, 0.1f, 1.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_GENTYPE_FUNCS(smoothStep) ) |
|
<< BuiltinFuncInfo("smoothstep", "smoothstep", GT, Value(F, -0.5f, 0.0f), Value(F, 0.1f, 1.0f), Value(FV, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_ALL, FLOAT_VEC_FUNCS(smoothStepFloatFloatVec) ) |
|
); |
|
|
|
// 8.4 Geometric Functions. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("geometric", "Geometric function tests.") |
|
<< BuiltinFuncInfo("length", "length", F, Value(GT, -5.0f, 5.0f), notUsed, notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(length) ) |
|
<< BuiltinFuncInfo("distance", "distance", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(distance) ) |
|
<< BuiltinFuncInfo("dot", "dot", F, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(dot) ) |
|
<< BuiltinFuncInfo("cross", "cross", V3, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), notUsed, 0.1f, 0.5f, PRECMASK_MEDIUMP_HIGHP, DE_NULL, DE_NULL, eval_cross_vec3, DE_NULL ) |
|
<< BuiltinFuncInfo("normalize", "normalize", GT, Value(GT, 0.1f, 4.0f), notUsed, notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(normalize) ) |
|
<< BuiltinFuncInfo("faceforward", "faceforward", GT, Value(GT, -5.0f, 5.0f), Value(GT, -5.0f, 5.0f), Value(GT, -1.0f, 1.0f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(faceForward) ) |
|
<< BuiltinFuncInfo("reflect", "reflect", GT, Value(GT, -0.8f, -0.5f), Value(GT, 0.5f, 0.8f), notUsed, 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(reflect) ) |
|
<< BuiltinFuncInfo("refract", "refract", GT, Value(GT, -0.8f, 1.2f), Value(GT, -1.1f, 0.5f), Value(F, 0.2f, 1.5f), 0.5f, 0.5f, PRECMASK_MEDIUMP_HIGHP, FLOAT_GENTYPE_FUNCS(refract) ) |
|
); |
|
|
|
// 8.5 Matrix Functions. |
|
// separate matrix tests? |
|
// funcInfoGroups.push_back( |
|
// BuiltinFuncGroup("matrix", "Matrix function tests.") |
|
// << BuiltinFuncInfo("matrixCompMult", "matrixCompMult", M, ... ) |
|
// ); |
|
|
|
// 8.6 Vector Relational Functions. |
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("float_compare", "Floating point comparison tests.") |
|
<< BuiltinFuncInfo("lessThan", "lessThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThan) ) |
|
<< BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(lessThanEqual) ) |
|
<< BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThan) ) |
|
<< BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(greaterThanEqual) ) |
|
<< BuiltinFuncInfo("equal", "equal", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(equal) ) |
|
<< BuiltinFuncInfo("notEqual", "notEqual", BV, Value(FV, -1.0f, 1.0f), Value(FV, -1.0f, 1.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, FLOAT_VEC_FUNCS(notEqual) ) |
|
); |
|
|
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("int_compare", "Integer comparison tests.") |
|
<< BuiltinFuncInfo("lessThan", "lessThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThan) ) |
|
<< BuiltinFuncInfo("lessThanEqual", "lessThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(lessThanEqual) ) |
|
<< BuiltinFuncInfo("greaterThan", "greaterThan", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThan) ) |
|
<< BuiltinFuncInfo("greaterThanEqual", "greaterThanEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(greaterThanEqual) ) |
|
<< BuiltinFuncInfo("equal", "equal", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(equal) ) |
|
<< BuiltinFuncInfo("notEqual", "notEqual", BV, Value(IV, -5.2f, 4.9f), Value(IV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_ALL, INT_VEC_FUNCS(notEqual) ) |
|
); |
|
|
|
funcInfoGroups.push_back( |
|
BuiltinFuncGroup("bool_compare", "Boolean comparison tests.") |
|
<< BuiltinFuncInfo("equal", "equal", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(equal) ) |
|
<< BuiltinFuncInfo("notEqual", "notEqual", BV, Value(BV, -5.2f, 4.9f), Value(BV, -5.0f, 5.0f), notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(notEqual) ) |
|
<< BuiltinFuncInfo("any", "any", B, Value(BV, -1.0f, 0.3f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(any) ) |
|
<< BuiltinFuncInfo("all", "all", B, Value(BV, -0.3f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(all) ) |
|
<< BuiltinFuncInfo("not", "not", BV, Value(BV, -1.0f, 1.0f), notUsed, notUsed, 1.0f, 0.0f, PRECMASK_NA, BOOL_VEC_FUNCS(boolNot) ) |
|
); |
|
|
|
// 8.7 Texture Lookup Functions |
|
// texture2D (sampler, vec2) |
|
// texture2D (sampler, vec2, bias) |
|
// texture2DProj (sampler, vec3) |
|
// texture2DProj (sampler, vec3, bias) |
|
// texture2DProj (sampler, vec4) |
|
// texture2DProj (sampler, vec4, bias) |
|
// texture2DLod (sampler, vec2, lod) |
|
// texture2DProjLod (sampler, vec3, lod) |
|
// texture2DProjLod (sampler, vec4, lod) |
|
// textureCube (sampler, vec3) |
|
// textureCube (sampler, vec3, bias) |
|
// textureCubeLod (sampler, vec3, lod) |
|
|
|
static const ShaderType s_shaderTypes[] = |
|
{ |
|
SHADERTYPE_VERTEX, |
|
SHADERTYPE_FRAGMENT |
|
}; |
|
|
|
static const DataType s_floatTypes[] = |
|
{ |
|
TYPE_FLOAT, |
|
TYPE_FLOAT_VEC2, |
|
TYPE_FLOAT_VEC3, |
|
TYPE_FLOAT_VEC4 |
|
}; |
|
|
|
static const DataType s_intTypes[] = |
|
{ |
|
TYPE_INT, |
|
TYPE_INT_VEC2, |
|
TYPE_INT_VEC3, |
|
TYPE_INT_VEC4 |
|
}; |
|
|
|
static const DataType s_boolTypes[] = |
|
{ |
|
TYPE_BOOL, |
|
TYPE_BOOL_VEC2, |
|
TYPE_BOOL_VEC3, |
|
TYPE_BOOL_VEC4 |
|
}; |
|
|
|
for (int outerGroupNdx = 0; outerGroupNdx < (int)funcInfoGroups.size(); outerGroupNdx++) |
|
{ |
|
// Create outer group. |
|
const BuiltinFuncGroup& outerGroupInfo = funcInfoGroups[outerGroupNdx]; |
|
TestCaseGroup* outerGroup = new TestCaseGroup(m_context, outerGroupInfo.name, outerGroupInfo.description); |
|
addChild(outerGroup); |
|
|
|
// Only create new group if name differs from previous one. |
|
TestCaseGroup* innerGroup = DE_NULL; |
|
|
|
for (int funcInfoNdx = 0; funcInfoNdx < (int)outerGroupInfo.funcInfos.size(); funcInfoNdx++) |
|
{ |
|
const BuiltinFuncInfo& funcInfo = outerGroupInfo.funcInfos[funcInfoNdx]; |
|
const char* shaderFuncName = funcInfo.shaderFuncName; |
|
bool isBoolCase = (funcInfo.precisionMask == PRECMASK_NA); |
|
bool isIntCase = (funcInfo.input0.valueType & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0; |
|
bool isFloatCase = !isBoolCase && !isIntCase; // \todo [petri] Better check. |
|
bool isBoolOut = (funcInfo.outValue & (VALUE_BOOL | VALUE_BOOL_VEC | VALUE_BOOL_GENTYPE)) != 0; |
|
bool isIntOut = (funcInfo.outValue & (VALUE_INT | VALUE_INT_VEC | VALUE_INT_GENTYPE)) != 0; |
|
bool isFloatOut = !isBoolOut && !isIntOut; |
|
|
|
if (!innerGroup || (string(innerGroup->getName()) != funcInfo.caseName)) |
|
{ |
|
string groupDesc = string("Built-in function ") + shaderFuncName + "() tests."; |
|
innerGroup = new TestCaseGroup(m_context, funcInfo.caseName, groupDesc.c_str()); |
|
outerGroup->addChild(innerGroup); |
|
} |
|
|
|
for (int inScalarSize = 1; inScalarSize <= 4; inScalarSize++) |
|
{ |
|
int outScalarSize = ((funcInfo.outValue == VALUE_FLOAT) || (funcInfo.outValue == VALUE_BOOL)) ? 1 : inScalarSize; // \todo [petri] Int. |
|
DataType outDataType = isFloatOut ? s_floatTypes[outScalarSize - 1] |
|
: isIntOut ? s_intTypes[outScalarSize - 1] |
|
: isBoolOut ? s_boolTypes[outScalarSize - 1] |
|
: TYPE_LAST; |
|
|
|
ShaderEvalFunc evalFunc = DE_NULL; |
|
if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; |
|
else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; |
|
else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; |
|
else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; |
|
else DE_ASSERT(false); |
|
|
|
// Skip if no valid eval func. |
|
// \todo [petri] Better check for V3 only etc. cases? |
|
if (evalFunc == DE_NULL) |
|
continue; |
|
|
|
for (int precision = 0; precision < PRECISION_LAST; precision++) |
|
{ |
|
if ((funcInfo.precisionMask & (1<<precision)) || |
|
(funcInfo.precisionMask == PRECMASK_NA && precision == PRECISION_MEDIUMP)) // use mediump interpolators for booleans |
|
{ |
|
const char* precisionStr = getPrecisionName((Precision)precision); |
|
string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); |
|
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) |
|
{ |
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; |
|
ShaderDataSpec shaderSpec; |
|
const char* shaderTypeName = getShaderTypeName(shaderType); |
|
bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; |
|
bool isUnaryOp = (funcInfo.input1.valueType == VALUE_NONE); |
|
|
|
// \note Data type names will be added to description and name in a following loop. |
|
string desc = string("Built-in function ") + shaderFuncName + "("; |
|
string name = precisionPrefix; |
|
|
|
// Generate shader op. |
|
string shaderOp = string("res = "); |
|
|
|
// Setup shader data info. |
|
shaderSpec.numInputs = 0; |
|
shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; |
|
shaderSpec.output = outDataType; |
|
shaderSpec.resultScale = funcInfo.resultScale; |
|
shaderSpec.resultBias = funcInfo.resultBias; |
|
|
|
if (funcInfo.type == OPERATOR) |
|
{ |
|
if (isUnaryOp && funcInfo.isUnaryPrefix) |
|
shaderOp += shaderFuncName; |
|
} |
|
else if (funcInfo.type == FUNCTION) |
|
shaderOp += string(shaderFuncName) + "("; |
|
else // SIDE_EFFECT_OPERATOR |
|
shaderOp += "in0;\n\t"; |
|
|
|
for (int inputNdx = 0; inputNdx < MAX_INPUTS; inputNdx++) |
|
{ |
|
const Value& v = (inputNdx == 0) ? funcInfo.input0 : (inputNdx == 1) ? funcInfo.input1 : funcInfo.input2; |
|
const Value& prevV = (inputNdx == 1) ? funcInfo.input0 : (inputNdx == 2) ? funcInfo.input1 : funcInfo.input2; |
|
|
|
if (v.valueType == VALUE_NONE) |
|
continue; // Skip unused input. |
|
|
|
int curInScalarSize = isScalarType(v.valueType) ? 1 : inScalarSize; |
|
DataType curInDataType = isFloatCase ? s_floatTypes[curInScalarSize - 1] |
|
: isIntCase ? s_intTypes[curInScalarSize - 1] |
|
: isBoolCase ? s_boolTypes[curInScalarSize - 1] |
|
: TYPE_LAST; |
|
|
|
// Write input type(s) to case description and name. |
|
|
|
if (inputNdx > 0) |
|
desc += ", "; |
|
|
|
desc += getDataTypeName(curInDataType); |
|
|
|
if (inputNdx == 0 || isScalarType(prevV.valueType) != isScalarType(v.valueType)) // \note Only write input type to case name if different from previous input type (avoid overly long names). |
|
name += string("") + getDataTypeName(curInDataType) + "_"; |
|
|
|
// Generate op input source. |
|
|
|
if (funcInfo.type == OPERATOR || funcInfo.type == FUNCTION) |
|
{ |
|
if (inputNdx != 0) |
|
{ |
|
if (funcInfo.type == OPERATOR && !isUnaryOp) |
|
shaderOp += " " + string(shaderFuncName) + " "; |
|
else |
|
shaderOp += ", "; |
|
} |
|
|
|
shaderOp += "in" + de::toString(inputNdx); |
|
|
|
if (funcInfo.type == OPERATOR && isUnaryOp && !funcInfo.isUnaryPrefix) |
|
shaderOp += string(shaderFuncName); |
|
} |
|
else |
|
{ |
|
DE_ASSERT(funcInfo.type == SIDE_EFFECT_OPERATOR); |
|
|
|
if (inputNdx != 0 || (isUnaryOp && funcInfo.isUnaryPrefix)) |
|
shaderOp += string("") + (isUnaryOp ? "" : " ") + shaderFuncName + (isUnaryOp ? "" : " "); |
|
|
|
shaderOp += inputNdx == 0 ? "res" : "in" + de::toString(inputNdx); // \note in0 has already been assigned to res, so start from in1. |
|
|
|
if (isUnaryOp && !funcInfo.isUnaryPrefix) |
|
shaderOp += shaderFuncName; |
|
} |
|
|
|
// Fill in shader info. |
|
shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); |
|
} |
|
|
|
if (funcInfo.type == FUNCTION) |
|
shaderOp += ")"; |
|
|
|
shaderOp += ";"; |
|
|
|
desc += ")."; |
|
name += shaderTypeName; |
|
|
|
// Create the test case. |
|
innerGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), desc.c_str(), isVertexCase, evalFunc, shaderOp.c_str(), shaderSpec)); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// The ?: selection operator. |
|
|
|
static const struct |
|
{ |
|
DataType type; // The type of "Y" and "Z" operands in "X ? Y : Z" (X is always bool). |
|
ShaderEvalFunc evalFunc; |
|
} s_selectionInfo[] = |
|
{ |
|
{ TYPE_FLOAT, eval_selection_float }, |
|
{ TYPE_FLOAT_VEC2, eval_selection_vec2 }, |
|
{ TYPE_FLOAT_VEC3, eval_selection_vec3 }, |
|
{ TYPE_FLOAT_VEC4, eval_selection_vec4 }, |
|
{ TYPE_INT, eval_selection_int }, |
|
{ TYPE_INT_VEC2, eval_selection_ivec2 }, |
|
{ TYPE_INT_VEC3, eval_selection_ivec3 }, |
|
{ TYPE_INT_VEC4, eval_selection_ivec4 }, |
|
{ TYPE_BOOL, eval_selection_bool }, |
|
{ TYPE_BOOL_VEC2, eval_selection_bvec2 }, |
|
{ TYPE_BOOL_VEC3, eval_selection_bvec3 }, |
|
{ TYPE_BOOL_VEC4, eval_selection_bvec4 } |
|
}; |
|
|
|
TestCaseGroup* selectionGroup = new TestCaseGroup(m_context, "selection", "Selection operator tests"); |
|
addChild(selectionGroup); |
|
|
|
for (int typeNdx = 0; typeNdx < DE_LENGTH_OF_ARRAY(s_selectionInfo); typeNdx++) |
|
{ |
|
DataType curType = s_selectionInfo[typeNdx].type; |
|
ShaderEvalFunc evalFunc = s_selectionInfo[typeNdx].evalFunc; |
|
bool isBoolCase = isDataTypeBoolOrBVec(curType); |
|
bool isFloatCase = isDataTypeFloatOrVec(curType); |
|
bool isIntCase = isDataTypeIntOrIVec(curType); |
|
const char* dataTypeStr = getDataTypeName(curType); |
|
|
|
DE_ASSERT(isBoolCase || isFloatCase || isIntCase); |
|
DE_UNREF(isIntCase); |
|
|
|
for (int precision = 0; precision < (int)PRECISION_LAST; precision++) |
|
{ |
|
if (isBoolCase && precision != PRECISION_MEDIUMP) // Use mediump interpolators for booleans. |
|
continue; |
|
|
|
const char* precisionStr = getPrecisionName((Precision)precision); |
|
string precisionPrefix = isBoolCase ? "" : (string(precisionStr) + "_"); |
|
|
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) |
|
{ |
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; |
|
ShaderDataSpec shaderSpec; |
|
const char* shaderTypeName = getShaderTypeName(shaderType); |
|
bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; |
|
|
|
string name = precisionPrefix + dataTypeStr + "_" + shaderTypeName; |
|
|
|
shaderSpec.numInputs = 3; |
|
shaderSpec.precision = isBoolCase ? PRECISION_LAST : (Precision)precision; |
|
shaderSpec.output = curType; |
|
shaderSpec.resultScale = isBoolCase ? 1.0f : isFloatCase ? 0.5f : 0.1f; |
|
shaderSpec.resultBias = isBoolCase ? 0.0f : isFloatCase ? 0.5f : 0.5f; |
|
|
|
float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; |
|
float rangeMax = isBoolCase ? 1.0f : isFloatCase ? 1.0f : 5.0f; |
|
|
|
shaderSpec.inputs[0] = ShaderValue(TYPE_BOOL, -1.0f, 1.0f); |
|
shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax); |
|
shaderSpec.inputs[2] = ShaderValue(curType, rangeMin, rangeMax); |
|
|
|
selectionGroup->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, evalFunc, "res = in0 ? in1 : in2;", shaderSpec)); |
|
} |
|
} |
|
} |
|
|
|
// The sequence operator (comma). |
|
|
|
TestCaseGroup* sequenceGroup = new TestCaseGroup(m_context, "sequence", "Sequence operator tests"); |
|
addChild(sequenceGroup); |
|
|
|
TestCaseGroup* sequenceNoSideEffGroup = new TestCaseGroup(m_context, "no_side_effects", "Sequence tests without side-effects"); |
|
TestCaseGroup* sequenceSideEffGroup = new TestCaseGroup(m_context, "side_effects", "Sequence tests with side-effects"); |
|
sequenceGroup->addChild(sequenceNoSideEffGroup); |
|
sequenceGroup->addChild(sequenceSideEffGroup); |
|
|
|
static const struct |
|
{ |
|
bool containsSideEffects; |
|
const char* caseName; |
|
const char* expressionStr; |
|
int numInputs; |
|
DataType inputTypes[MAX_INPUTS]; |
|
DataType resultType; |
|
ShaderEvalFunc evalFunc; |
|
} s_sequenceCases[] = |
|
{ |
|
{ false, "vec4", "in0, in2 + in1, in1 + in0", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceNoSideEffCase0 }, |
|
{ false, "float_int", "in0 + in2, in1 + in1", 3, { TYPE_FLOAT, TYPE_INT, TYPE_FLOAT }, TYPE_INT, evalSequenceNoSideEffCase1 }, |
|
{ false, "bool_vec2", "in0 && in1, in0, ivec2(vec2(in0) + in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceNoSideEffCase2 }, |
|
{ false, "vec4_ivec4_bvec4", "in0 + vec4(in1), in2, in1", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceNoSideEffCase3 }, |
|
|
|
{ true, "vec4", "in0++, in1 = in0 + in2, in2 = in1", 3, { TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4, TYPE_FLOAT_VEC4 }, TYPE_FLOAT_VEC4, evalSequenceSideEffCase0 }, |
|
{ true, "float_int", "in1++, in0 = float(in1), in1 = int(in0 + in2)", 3, { TYPE_FLOAT, TYPE_INT, TYPE_FLOAT }, TYPE_INT, evalSequenceSideEffCase1 }, |
|
{ true, "bool_vec2", "in1 = in0, in2++, in2 = in2 + vec2(in1), ivec2(in2)", 3, { TYPE_BOOL, TYPE_BOOL, TYPE_FLOAT_VEC2 }, TYPE_INT_VEC2, evalSequenceSideEffCase2 }, |
|
{ true, "vec4_ivec4_bvec4", "in0 = in0 + vec4(in2), in1 = in1 + ivec4(in0), in1++", 3, { TYPE_FLOAT_VEC4, TYPE_INT_VEC4, TYPE_BOOL_VEC4 }, TYPE_INT_VEC4, evalSequenceSideEffCase3 } |
|
}; |
|
|
|
for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(s_sequenceCases); caseNdx++) |
|
{ |
|
for (int precision = 0; precision < (int)PRECISION_LAST; precision++) |
|
{ |
|
for (int shaderTypeNdx = 0; shaderTypeNdx < DE_LENGTH_OF_ARRAY(s_shaderTypes); shaderTypeNdx++) |
|
{ |
|
ShaderType shaderType = s_shaderTypes[shaderTypeNdx]; |
|
ShaderDataSpec shaderSpec; |
|
const char* shaderTypeName = getShaderTypeName(shaderType); |
|
bool isVertexCase = (ShaderType)shaderType == SHADERTYPE_VERTEX; |
|
|
|
string name = string("") + getPrecisionName((Precision)precision) + "_" + s_sequenceCases[caseNdx].caseName + "_" + shaderTypeName; |
|
|
|
shaderSpec.numInputs = s_sequenceCases[caseNdx].numInputs; |
|
shaderSpec.precision = (Precision)precision; |
|
shaderSpec.output = s_sequenceCases[caseNdx].resultType; |
|
shaderSpec.resultScale = 0.5f; |
|
shaderSpec.resultBias = 0.0f; |
|
|
|
for (int inputNdx = 0; inputNdx < s_sequenceCases[caseNdx].numInputs; inputNdx++) |
|
{ |
|
DataType type = s_sequenceCases[caseNdx].inputTypes[inputNdx]; |
|
float rangeMin = isDataTypeFloatOrVec(type) ? -0.5f : isDataTypeIntOrIVec(type) ? -2.0f : -1.0f; |
|
float rangeMax = isDataTypeFloatOrVec(type) ? 0.5f : isDataTypeIntOrIVec(type) ? 2.0f : 1.0f; |
|
|
|
shaderSpec.inputs[inputNdx] = ShaderValue(type, rangeMin, rangeMax); |
|
} |
|
|
|
string expression = string("") + "res = (" + s_sequenceCases[caseNdx].expressionStr + ");"; |
|
|
|
TestCaseGroup* group = s_sequenceCases[caseNdx].containsSideEffects ? sequenceSideEffGroup : sequenceNoSideEffGroup; |
|
group->addChild(new ShaderOperatorCase(m_context, name.c_str(), "", isVertexCase, s_sequenceCases[caseNdx].evalFunc, expression.c_str(), shaderSpec)); |
|
} |
|
} |
|
} |
|
} |
|
|
|
} // Functional |
|
} // gles2 |
|
} // deqp
|
|
|