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1015 lines
41 KiB
1015 lines
41 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL ES 2.0 Module |
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* ------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Optimized vs unoptimized shader performance tests. |
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*//*--------------------------------------------------------------------*/ |
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#include "es2pShaderOptimizationTests.hpp" |
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#include "glsShaderPerformanceMeasurer.hpp" |
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#include "gluRenderContext.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "tcuTestLog.hpp" |
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#include "tcuVector.hpp" |
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#include "tcuStringTemplate.hpp" |
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#include "deSharedPtr.hpp" |
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#include "deStringUtil.hpp" |
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#include "deMath.h" |
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#include "glwFunctions.hpp" |
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#include <vector> |
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#include <string> |
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#include <map> |
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using glu::ShaderProgram; |
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using tcu::TestLog; |
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using tcu::Vec4; |
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using de::SharedPtr; |
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using de::toString; |
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using std::vector; |
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using std::string; |
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namespace deqp |
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{ |
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using gls::ShaderPerformanceMeasurer; |
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namespace gles2 |
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{ |
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namespace Performance |
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{ |
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static inline std::map<string, string> singleMap (const string& key, const string& value) |
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{ |
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std::map<string, string> res; |
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res[key] = value; |
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return res; |
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} |
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static inline string repeat (const string& str, int numRepeats, const string& delim = "") |
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{ |
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string result = str; |
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for (int i = 1; i < numRepeats; i++) |
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result += delim + str; |
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return result; |
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} |
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static inline string repeatIndexedTemplate (const string& strTempl, int numRepeats, const string& delim = "", int ndxStart = 0) |
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{ |
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const tcu::StringTemplate templ(strTempl); |
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string result; |
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std::map<string, string> params; |
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for (int i = 0; i < numRepeats; i++) |
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{ |
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params["PREV_NDX"] = toString(i + ndxStart - 1); |
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params["NDX"] = toString(i + ndxStart); |
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result += (i > 0 ? delim : "") + templ.specialize(params); |
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} |
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return result; |
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} |
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namespace |
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{ |
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enum CaseShaderType |
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{ |
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CASESHADERTYPE_VERTEX = 0, |
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CASESHADERTYPE_FRAGMENT, |
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CASESHADERTYPE_LAST |
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}; |
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static inline string getShaderPrecision (CaseShaderType shaderType) |
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{ |
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switch (shaderType) |
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{ |
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case CASESHADERTYPE_VERTEX: return "highp"; |
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case CASESHADERTYPE_FRAGMENT: return "mediump"; |
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default: |
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DE_ASSERT(false); |
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return DE_NULL; |
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} |
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} |
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struct ProgramData |
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{ |
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glu::ProgramSources sources; |
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vector<gls::AttribSpec> attributes; //!< \note Shouldn't contain a_position; that one is set by gls::ShaderPerformanceMeasurer. |
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ProgramData (void) {} |
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ProgramData (const glu::ProgramSources& sources_, const vector<gls::AttribSpec>& attributes_ = vector<gls::AttribSpec>()) : sources(sources_), attributes(attributes_) {} |
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ProgramData (const glu::ProgramSources& sources_, const gls::AttribSpec& attribute) : sources(sources_), attributes(1, attribute) {} |
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}; |
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//! Shader boilerplate helper; most cases have similar basic shader structure. |
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static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& funcDefs, const string& mainStatements) |
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{ |
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const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; |
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const bool isFragmentCase = shaderType == CASESHADERTYPE_FRAGMENT; |
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const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); |
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const string fragPrec = getShaderPrecision(CASESHADERTYPE_FRAGMENT); |
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return ProgramData(glu::ProgramSources() << glu::VertexSource( "attribute " + vtxPrec + " vec4 a_position;\n" |
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"attribute " + vtxPrec + " vec4 a_value;\n" |
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"varying " + fragPrec + " vec4 v_value;\n" |
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+ (isVertexCase ? funcDefs : "") + |
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"void main (void)\n" |
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"{\n" |
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" gl_Position = a_position;\n" |
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" " + vtxPrec + " vec4 value = a_value;\n" |
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+ (isVertexCase ? mainStatements : "") + |
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" v_value = value;\n" |
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"}\n") |
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<< glu::FragmentSource( "varying " + fragPrec + " vec4 v_value;\n" |
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+ (isFragmentCase ? funcDefs : "") + |
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"void main (void)\n" |
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"{\n" |
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" " + fragPrec + " vec4 value = v_value;\n" |
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+ (isFragmentCase ? mainStatements : "") + |
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" gl_FragColor = value;\n" |
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"}\n"), |
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gls::AttribSpec("a_value", |
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Vec4(1.0f, 0.0f, 0.0f, 0.0f), |
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Vec4(0.0f, 1.0f, 0.0f, 0.0f), |
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Vec4(0.0f, 0.0f, 1.0f, 0.0f), |
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Vec4(0.0f, 0.0f, 0.0f, 1.0f))); |
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} |
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static inline ProgramData defaultProgramData (CaseShaderType shaderType, const string& mainStatements) |
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{ |
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return defaultProgramData(shaderType, "", mainStatements); |
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} |
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class ShaderOptimizationCase : public TestCase |
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{ |
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public: |
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ShaderOptimizationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType) |
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: TestCase (context, tcu::NODETYPE_PERFORMANCE, name, description) |
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, m_caseShaderType (caseShaderType) |
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, m_state (STATE_LAST) |
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, m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYPE_VERTEX |
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: caseShaderType == CASESHADERTYPE_FRAGMENT ? gls::CASETYPE_FRAGMENT |
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: gls::CASETYPE_LAST) |
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, m_unoptimizedResult (-1.0f, -1.0f) |
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, m_optimizedResult (-1.0f, -1.0f) |
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{ |
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} |
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virtual ~ShaderOptimizationCase (void) {} |
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void init (void); |
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IterateResult iterate (void); |
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protected: |
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virtual ProgramData generateProgramData (bool optimized) const = 0; |
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const CaseShaderType m_caseShaderType; |
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private: |
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enum State |
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{ |
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STATE_INIT_UNOPTIMIZED = 0, |
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STATE_MEASURE_UNOPTIMIZED, |
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STATE_INIT_OPTIMIZED, |
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STATE_MEASURE_OPTIMIZED, |
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STATE_FINISHED, |
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STATE_LAST |
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}; |
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ProgramData& programData (bool optimized) { return optimized ? m_optimizedData : m_unoptimizedData; } |
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SharedPtr<const ShaderProgram>& program (bool optimized) { return optimized ? m_optimizedProgram : m_unoptimizedProgram; } |
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ShaderPerformanceMeasurer::Result& result (bool optimized) { return optimized ? m_optimizedResult : m_unoptimizedResult; } |
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State m_state; |
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ShaderPerformanceMeasurer m_measurer; |
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ProgramData m_unoptimizedData; |
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ProgramData m_optimizedData; |
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SharedPtr<const ShaderProgram> m_unoptimizedProgram; |
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SharedPtr<const ShaderProgram> m_optimizedProgram; |
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ShaderPerformanceMeasurer::Result m_unoptimizedResult; |
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ShaderPerformanceMeasurer::Result m_optimizedResult; |
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}; |
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void ShaderOptimizationCase::init (void) |
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{ |
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const glu::RenderContext& renderCtx = m_context.getRenderContext(); |
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TestLog& log = m_testCtx.getLog(); |
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m_measurer.logParameters(log); |
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for (int ndx = 0; ndx < 2; ndx++) |
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{ |
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const bool optimized = ndx == 1; |
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programData(optimized) = generateProgramData(optimized); |
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for (int i = 0; i < (int)programData(optimized).attributes.size(); i++) |
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DE_ASSERT(programData(optimized).attributes[i].name != "a_position"); // \note Position attribute is set by m_measurer. |
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program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optimized).sources)); |
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{ |
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const tcu::ScopedLogSection section(log, optimized ? "OptimizedProgram" : "UnoptimizedProgram", |
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optimized ? "Hand-optimized program" : "Unoptimized program"); |
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log << *program(optimized); |
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} |
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if (!program(optimized)->isOk()) |
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TCU_FAIL("Shader compilation failed"); |
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} |
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m_state = STATE_INIT_UNOPTIMIZED; |
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} |
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ShaderOptimizationCase::IterateResult ShaderOptimizationCase::iterate (void) |
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{ |
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TestLog& log = m_testCtx.getLog(); |
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if (m_state == STATE_INIT_UNOPTIMIZED || m_state == STATE_INIT_OPTIMIZED) |
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{ |
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const bool optimized = m_state == STATE_INIT_OPTIMIZED; |
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m_measurer.init(program(optimized)->getProgram(), programData(optimized).attributes, 1); |
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m_state = optimized ? STATE_MEASURE_OPTIMIZED : STATE_MEASURE_UNOPTIMIZED; |
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return CONTINUE; |
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} |
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else if (m_state == STATE_MEASURE_UNOPTIMIZED || m_state == STATE_MEASURE_OPTIMIZED) |
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{ |
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m_measurer.iterate(); |
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if (m_measurer.isFinished()) |
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{ |
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const bool optimized = m_state == STATE_MEASURE_OPTIMIZED; |
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const tcu::ScopedLogSection section (log, optimized ? "OptimizedResult" : "UnoptimizedResult", |
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optimized ? "Measurement results for hand-optimized program" : "Measurement result for unoptimized program"); |
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m_measurer.logMeasurementInfo(log); |
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result(optimized) = m_measurer.getResult(); |
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m_measurer.deinit(); |
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m_state = optimized ? STATE_FINISHED : STATE_INIT_OPTIMIZED; |
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} |
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return CONTINUE; |
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} |
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else |
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{ |
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DE_ASSERT(m_state == STATE_FINISHED); |
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const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; |
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const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; |
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const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; |
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const float ratio = unoptimizedRelevantResult / optimizedRelevantResult; |
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const int handOptimizationGain = (int)deFloatRound(100.0f/ratio) - 100; |
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log << TestLog::Message << "Unoptimized / optimized " << relevantResultName << " performance ratio: " << ratio << TestLog::EndMessage; |
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if (handOptimizationGain >= 0) |
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log << TestLog::Message << "Note: " << handOptimizationGain << "% performance gain was achieved with hand-optimized version" << TestLog::EndMessage; |
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else |
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log << TestLog::Message << "Note: hand-optimization degraded performance by " << -handOptimizationGain << "%" << TestLog::EndMessage; |
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString(ratio, 2).c_str()); |
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return STOP; |
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} |
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} |
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class LoopUnrollCase : public ShaderOptimizationCase |
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{ |
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public: |
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enum CaseType |
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{ |
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CASETYPE_INDEPENDENT = 0, |
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CASETYPE_DEPENDENT, |
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CASETYPE_LAST |
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}; |
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LoopUnrollCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, int numRepetitions) |
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: ShaderOptimizationCase (context, name, description, caseShaderType) |
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, m_numRepetitions (numRepetitions) |
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, m_caseType (caseType) |
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{ |
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} |
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protected: |
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ProgramData generateProgramData (bool optimized) const |
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{ |
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const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions) |
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: loop(m_numRepetitions, expressionTemplate(m_caseType)); |
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return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); |
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} |
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private: |
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const int m_numRepetitions; |
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const CaseType m_caseType; |
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static inline string expressionTemplate (CaseType caseType) |
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{ |
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switch (caseType) |
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{ |
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case CASETYPE_INDEPENDENT: return "value += sin(float(${NDX}+1)*valueOrig)"; |
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case CASETYPE_DEPENDENT: return "value = sin(value)"; |
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default: |
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DE_ASSERT(false); |
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return DE_NULL; |
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} |
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} |
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static inline string loop (int iterations, const string& innerExpr) |
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{ |
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return "\tfor (int i = 0; i < " + toString(iterations) + "; i++)\n\t\t" + tcu::StringTemplate(innerExpr).specialize(singleMap("NDX", "i")) + ";\n"; |
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} |
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}; |
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class LoopInvariantCodeMotionCase : public ShaderOptimizationCase |
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{ |
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public: |
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LoopInvariantCodeMotionCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, int numLoopIterations) |
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: ShaderOptimizationCase (context, name, description, caseShaderType) |
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, m_numLoopIterations (numLoopIterations) |
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{ |
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} |
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protected: |
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ProgramData generateProgramData (bool optimized) const |
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{ |
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float scale = 0.0f; |
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for (int i = 0; i < m_numLoopIterations; i++) |
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scale += 3.2f*(float)i + 4.6f; |
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scale = 1.0f / scale; |
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const string precision = getShaderPrecision(m_caseShaderType); |
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const string statements = optimized ? " " + precision + " vec4 valueOrig = value;\n" |
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" " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" |
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" for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" |
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" {\n" |
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" " + precision + " float x = 3.2*float(i) + 4.6;\n" |
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" value += x*y;\n" |
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" }\n" |
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" value *= " + toString(scale) + ";\n" |
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: " " + precision + " vec4 valueOrig = value;\n" |
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" for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n" |
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" {\n" |
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" " + precision + " float x = 3.2*float(i) + 4.6;\n" |
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" " + precision + " vec4 y = sin(cos(sin(valueOrig)));\n" |
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" value += x*y;\n" |
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" }\n" |
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" value *= " + toString(scale) + ";\n"; |
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return defaultProgramData(m_caseShaderType, statements); |
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} |
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private: |
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const int m_numLoopIterations; |
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}; |
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class FunctionInliningCase : public ShaderOptimizationCase |
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{ |
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public: |
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FunctionInliningCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, int callNestingDepth) |
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: ShaderOptimizationCase (context, name, description, caseShaderType) |
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, m_callNestingDepth (callNestingDepth) |
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{ |
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} |
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protected: |
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ProgramData generateProgramData (bool optimized) const |
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{ |
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const string precision = getShaderPrecision(m_caseShaderType); |
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const string expression = "value*vec4(0.8, 0.7, 0.6, 0.9)"; |
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const string maybeFuncDefs = optimized ? "" : funcDefinitions(m_callNestingDepth, precision, expression); |
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const string mainValueStatement = (optimized ? "\tvalue = " + expression : "\tvalue = func" + toString(m_callNestingDepth-1) + "(value)") + ";\n"; |
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return defaultProgramData(m_caseShaderType, maybeFuncDefs, mainValueStatement); |
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} |
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private: |
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const int m_callNestingDepth; |
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static inline string funcDefinitions (int callNestingDepth, const string& precision, const string& expression) |
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{ |
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string result = precision + " vec4 func0 (" + precision + " vec4 value) { return " + expression + "; }\n"; |
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for (int i = 1; i < callNestingDepth; i++) |
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result += precision + " vec4 func" + toString(i) + " (" + precision + " vec4 v) { return func" + toString(i-1) + "(v); }\n"; |
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return result; |
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} |
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}; |
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class ConstantPropagationCase : public ShaderOptimizationCase |
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{ |
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public: |
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enum CaseType |
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{ |
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CASETYPE_BUILT_IN_FUNCTIONS = 0, |
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CASETYPE_ARRAY, |
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CASETYPE_STRUCT, |
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CASETYPE_LAST |
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}; |
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ConstantPropagationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType, bool useConstantExpressionsOnly) |
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: ShaderOptimizationCase (context, name, description, caseShaderType) |
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, m_caseType (caseType) |
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, m_useConstantExpressionsOnly (useConstantExpressionsOnly) |
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{ |
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DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have. |
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} |
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protected: |
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ProgramData generateProgramData (bool optimized) const |
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{ |
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const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; |
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const string precision = getShaderPrecision(m_caseShaderType); |
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const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) |
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: m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase) |
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: m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) |
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: DE_NULL; |
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return defaultProgramData(m_caseShaderType, statements); |
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} |
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private: |
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const CaseType m_caseType; |
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const bool m_useConstantExpressionsOnly; |
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static inline string builtinFunctionsCaseStatements (bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) |
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{ |
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const string constMaybe = constantExpressionsOnly ? "const " : ""; |
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const int numSinRows = useHeavierWorkload ? 12 : 1; |
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return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" |
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: " " + constMaybe + precision + " vec4 a = vec4(sin(0.7), cos(0.2), sin(0.9), abs(-0.5));\n" |
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" " + constMaybe + precision + " vec4 b = cos(a) + fract(3.0*a.xzzw);\n" |
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" " + constMaybe + "bvec4 c = bvec4(true, false, true, true);\n" |
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" " + constMaybe + precision + " vec4 d = exp(b + vec4(c));\n" |
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" " + constMaybe + precision + " vec4 e0 = inversesqrt(mix(d+a, d+b, a));\n" |
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+ repeatIndexedTemplate(" " + constMaybe + precision + " vec4 e${NDX} = sin(sin(sin(sin(e${PREV_NDX}))));\n", numSinRows, "", 1) + |
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" " + constMaybe + precision + " vec4 f = abs(e" + toString(numSinRows) + ");\n" + |
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" value = f*value;\n"; |
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} |
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static inline string arrayCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
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{ |
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const int numSinRows = useHeavierWorkload ? 12 : 1; |
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return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" |
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|
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: " const int arrLen = 4;\n" |
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" " + precision + " vec4 arr[arrLen];\n" |
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" arr[0] = vec4(0.1, 0.5, 0.9, 1.3);\n" |
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" arr[1] = vec4(0.2, 0.6, 1.0, 1.4);\n" |
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" arr[2] = vec4(0.3, 0.7, 1.1, 1.5);\n" |
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" arr[3] = vec4(0.4, 0.8, 1.2, 1.6);\n" |
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" " + precision + " vec4 a = (arr[0] + arr[1] + arr[2] + arr[3]) * 0.25;\n" |
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" " + precision + " vec4 b0 = cos(sin(a));\n" |
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+ repeatIndexedTemplate(" " + precision + " vec4 b${NDX} = sin(sin(sin(sin(b${PREV_NDX}))));\n", numSinRows, "", 1) + |
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" " + precision + " vec4 c = abs(b" + toString(numSinRows) + ");\n" + |
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" value = c*value;\n"; |
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} |
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static inline string structCaseStatements (bool optimized, bool constantExpressionsOnly, const string& precision, bool useHeavierWorkload) |
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{ |
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const string constMaybe = constantExpressionsOnly ? "const " : ""; |
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const int numSinRows = useHeavierWorkload ? 12 : 1; |
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|
|
return optimized ? " value = vec4(0.4, 0.5, 0.6, 0.7) * value; // NOTE: factor doesn't necessarily match the one in unoptimized shader, but shouldn't make a difference performance-wise\n" |
|
|
|
: " struct S\n" |
|
" {\n" |
|
" " + precision + " vec4 a;\n" |
|
" " + precision + " vec4 b;\n" |
|
" " + precision + " vec4 c;\n" |
|
" " + precision + " vec4 d;\n" |
|
" };\n" |
|
"\n" |
|
" " + constMaybe + "S s =\n" |
|
" S(vec4(0.1, 0.5, 0.9, 1.3),\n" |
|
" vec4(0.2, 0.6, 1.0, 1.4),\n" |
|
" vec4(0.3, 0.7, 1.1, 1.5),\n" |
|
" vec4(0.4, 0.8, 1.2, 1.6));\n" |
|
" " + constMaybe + precision + " vec4 a = (s.a + s.b + s.c + s.d) * 0.25;\n" |
|
" " + constMaybe + precision + " vec4 b0 = cos(sin(a));\n" |
|
+ repeatIndexedTemplate(" " + constMaybe + precision + " vec4 b${NDX} = sin(sin(sin(sin(b${PREV_NDX}))));\n", numSinRows, "", 1) + |
|
" " + constMaybe + precision + " vec4 c = abs(b" + toString(numSinRows) + ");\n" + |
|
" value = c*value;\n"; |
|
} |
|
}; |
|
|
|
class CommonSubexpressionCase : public ShaderOptimizationCase |
|
{ |
|
public: |
|
enum CaseType |
|
{ |
|
CASETYPE_SINGLE_STATEMENT = 0, |
|
CASETYPE_MULTIPLE_STATEMENTS, |
|
CASETYPE_STATIC_BRANCH, |
|
CASETYPE_LOOP, |
|
|
|
CASETYPE_LAST |
|
}; |
|
|
|
CommonSubexpressionCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType) |
|
: ShaderOptimizationCase (context, name, description, caseShaderType) |
|
, m_caseType (caseType) |
|
{ |
|
} |
|
|
|
protected: |
|
ProgramData generateProgramData (bool optimized) const |
|
{ |
|
const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; |
|
const string precision = getShaderPrecision(m_caseShaderType); |
|
const string statements = m_caseType == CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase) |
|
: m_caseType == CASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase) |
|
: m_caseType == CASETYPE_STATIC_BRANCH ? staticBranchCaseStatements (optimized, precision, isVertexCase) |
|
: m_caseType == CASETYPE_LOOP ? loopCaseStatements (optimized, precision, isVertexCase) |
|
: DE_NULL; |
|
|
|
return defaultProgramData(m_caseShaderType, statements); |
|
} |
|
|
|
private: |
|
const CaseType m_caseType; |
|
|
|
static inline string singleStatementCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numTopLevelRepeats = useHeavierWorkload ? 4 : 1; |
|
|
|
return optimized ? " " + precision + " vec4 s = sin(value);\n" |
|
" " + precision + " vec4 cs = cos(s);\n" |
|
" " + precision + " vec4 d = fract(s + cs) + sqrt(s + exp(cs));\n" |
|
" value = " + repeat("d", numTopLevelRepeats, "+") + ";\n" |
|
|
|
: " value = " + repeat("fract(sin(value) + cos(sin(value))) + sqrt(sin(value) + exp(cos(sin(value))))", numTopLevelRepeats, "\n\t + ") + ";\n"; |
|
} |
|
|
|
static inline string multipleStatementsCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numTopLevelRepeats = useHeavierWorkload ? 4 : 2; |
|
DE_ASSERT(numTopLevelRepeats >= 2); |
|
|
|
return optimized ? " " + precision + " vec4 a = sin(value) + cos(exp(value));\n" |
|
" " + precision + " vec4 b = cos(cos(a));\n" |
|
" a = fract(exp(sqrt(b)));\n" |
|
"\n" |
|
+ repeat("\tvalue += a*b;\n", numTopLevelRepeats) |
|
|
|
: repeatIndexedTemplate( " " + precision + " vec4 a${NDX} = sin(value) + cos(exp(value));\n" |
|
" " + precision + " vec4 b${NDX} = cos(cos(a${NDX}));\n" |
|
" a${NDX} = fract(exp(sqrt(b${NDX})));\n" |
|
"\n", |
|
numTopLevelRepeats) + |
|
|
|
repeatIndexedTemplate( " value += a${NDX}*b${NDX};\n", numTopLevelRepeats); |
|
} |
|
|
|
static inline string staticBranchCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numTopLevelRepeats = useHeavierWorkload ? 4 : 2; |
|
DE_ASSERT(numTopLevelRepeats >= 2); |
|
|
|
if (optimized) |
|
{ |
|
return " " + precision + " vec4 a = sin(value) + cos(exp(value));\n" |
|
" " + precision + " vec4 b = cos(a);\n" |
|
" b = cos(b);\n" |
|
" a = fract(exp(sqrt(b)));\n" |
|
"\n" |
|
+ repeat(" value += a*b;\n", numTopLevelRepeats); |
|
} |
|
else |
|
{ |
|
string result; |
|
|
|
for (int i = 0; i < numTopLevelRepeats; i++) |
|
{ |
|
result += " " + precision + " vec4 a" + toString(i) + " = sin(value) + cos(exp(value));\n" |
|
" " + precision + " vec4 b" + toString(i) + " = cos(a" + toString(i) + ");\n"; |
|
|
|
if (i % 3 == 0) |
|
result += " if (1 < 2)\n" |
|
" b" + toString(i) + " = cos(b" + toString(i) + ");\n"; |
|
else if (i % 3 == 1) |
|
result += " b" + toString(i) + " = cos(b" + toString(i) + ");\n"; |
|
else if (i % 3 == 2) |
|
result += " if (2 < 1);\n" |
|
" else\n" |
|
" b" + toString(i) + " = cos(b" + toString(i) + ");\n"; |
|
else |
|
DE_ASSERT(false); |
|
|
|
result += " a" + toString(i) + " = fract(exp(sqrt(b" + toString(i) + ")));\n\n"; |
|
} |
|
|
|
result += repeatIndexedTemplate(" value += a${NDX}*b${NDX};\n", numTopLevelRepeats); |
|
|
|
return result; |
|
} |
|
} |
|
|
|
static inline string loopCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numLoopIterations = useHeavierWorkload ? 32 : 4; |
|
|
|
return optimized ? " " + precision + " vec4 acc = value;\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" acc = sin(acc);\n" |
|
"\n" |
|
" value += acc;\n" |
|
" value += acc;\n" |
|
|
|
: " " + precision + " vec4 acc0 = value;\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" acc0 = sin(acc0);\n" |
|
"\n" |
|
" " + precision + " vec4 acc1 = value;\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" acc1 = sin(acc1);\n" |
|
"\n" |
|
" value += acc0;\n" |
|
" value += acc1;\n"; |
|
} |
|
}; |
|
|
|
class DeadCodeEliminationCase : public ShaderOptimizationCase |
|
{ |
|
public: |
|
enum CaseType |
|
{ |
|
CASETYPE_DEAD_BRANCH_SIMPLE = 0, |
|
CASETYPE_DEAD_BRANCH_COMPLEX, |
|
CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST, |
|
CASETYPE_DEAD_BRANCH_FUNC_CALL, |
|
CASETYPE_UNUSED_VALUE_BASIC, |
|
CASETYPE_UNUSED_VALUE_LOOP, |
|
CASETYPE_UNUSED_VALUE_DEAD_BRANCH, |
|
CASETYPE_UNUSED_VALUE_AFTER_RETURN, |
|
CASETYPE_UNUSED_VALUE_MUL_ZERO, |
|
|
|
CASETYPE_LAST |
|
}; |
|
|
|
DeadCodeEliminationCase (Context& context, const char* name, const char* description, CaseShaderType caseShaderType, CaseType caseType) |
|
: ShaderOptimizationCase (context, name, description, caseShaderType) |
|
, m_caseType (caseType) |
|
{ |
|
} |
|
|
|
protected: |
|
ProgramData generateProgramData (bool optimized) const |
|
{ |
|
const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; |
|
const string precision = getShaderPrecision(m_caseShaderType); |
|
const string funcDefs = m_caseType == CASETYPE_DEAD_BRANCH_FUNC_CALL ? deadBranchFuncCallCaseFuncDefs (optimized, precision) |
|
: m_caseType == CASETYPE_UNUSED_VALUE_AFTER_RETURN ? unusedValueAfterReturnCaseFuncDefs (optimized, precision, isVertexCase) |
|
: ""; |
|
|
|
const string statements = m_caseType == CASETYPE_DEAD_BRANCH_SIMPLE ? deadBranchSimpleCaseStatements (optimized, isVertexCase) |
|
: m_caseType == CASETYPE_DEAD_BRANCH_COMPLEX ? deadBranchComplexCaseStatements (optimized, precision, true, isVertexCase) |
|
: m_caseType == CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST ? deadBranchComplexCaseStatements (optimized, precision, false, isVertexCase) |
|
: m_caseType == CASETYPE_DEAD_BRANCH_FUNC_CALL ? deadBranchFuncCallCaseStatements (optimized, isVertexCase) |
|
: m_caseType == CASETYPE_UNUSED_VALUE_BASIC ? unusedValueBasicCaseStatements (optimized, precision, isVertexCase) |
|
: m_caseType == CASETYPE_UNUSED_VALUE_LOOP ? unusedValueLoopCaseStatements (optimized, precision, isVertexCase) |
|
: m_caseType == CASETYPE_UNUSED_VALUE_DEAD_BRANCH ? unusedValueDeadBranchCaseStatements (optimized, precision, isVertexCase) |
|
: m_caseType == CASETYPE_UNUSED_VALUE_AFTER_RETURN ? unusedValueAfterReturnCaseStatements () |
|
: m_caseType == CASETYPE_UNUSED_VALUE_MUL_ZERO ? unusedValueMulZeroCaseStatements (optimized, precision, isVertexCase) |
|
: DE_NULL; |
|
|
|
return defaultProgramData(m_caseShaderType, funcDefs, statements); |
|
} |
|
|
|
private: |
|
const CaseType m_caseType; |
|
|
|
static inline string deadBranchSimpleCaseStatements (bool optimized, bool useHeavierWorkload) |
|
{ |
|
const int numLoopIterations = useHeavierWorkload ? 16 : 4; |
|
|
|
return optimized ? " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
|
|
: " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" if (2 < 1)\n" |
|
" {\n" |
|
" value = cos(exp(sin(value))*log(sqrt(value)));\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" value = sin(value);\n" |
|
" }\n"; |
|
} |
|
|
|
static inline string deadBranchComplexCaseStatements (bool optimized, const string& precision, bool useConst, bool useHeavierWorkload) |
|
{ |
|
const string constMaybe = useConst ? "const " : ""; |
|
const int numLoopIterations = useHeavierWorkload ? 16 : 4; |
|
|
|
return optimized ? " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
|
|
: " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" " + constMaybe + precision + " vec4 a = vec4(sin(0.7), cos(0.2), sin(0.9), abs(-0.5));\n" |
|
" " + constMaybe + precision + " vec4 b = cos(a) + fract(3.0*a.xzzw);\n" |
|
" " + constMaybe + "bvec4 c = bvec4(true, false, true, true);\n" |
|
" " + constMaybe + precision + " vec4 d = exp(b + vec4(c));\n" |
|
" " + constMaybe + precision + " vec4 e = 1.8*abs(sin(sin(inversesqrt(mix(d+a, d+b, a)))));\n" |
|
" if (e.x > 1.0)\n" |
|
" {\n" |
|
" value = cos(exp(sin(value))*log(sqrt(value)));\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" value = sin(value);\n" |
|
" }\n"; |
|
} |
|
|
|
static inline string deadBranchFuncCallCaseFuncDefs (bool optimized, const string& precision) |
|
{ |
|
return optimized ? "" : precision + " float func (" + precision + " float x) { return 2.0*x; }\n"; |
|
} |
|
|
|
static inline string deadBranchFuncCallCaseStatements (bool optimized, bool useHeavierWorkload) |
|
{ |
|
const int numLoopIterations = useHeavierWorkload ? 16 : 4; |
|
|
|
return optimized ? " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
|
|
: " value = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" if (func(0.3) > 1.0)\n" |
|
" {\n" |
|
" value = cos(exp(sin(value))*log(sqrt(value)));\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" value = sin(value);\n" |
|
" }\n"; |
|
} |
|
|
|
static inline string unusedValueBasicCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numSinRows = useHeavierWorkload ? 12 : 1; |
|
|
|
return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" value = used;\n" |
|
|
|
: " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value))) + used;\n" |
|
+ repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + |
|
" value = used;\n"; |
|
} |
|
|
|
static inline string unusedValueLoopCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numLoopIterations = useHeavierWorkload ? 16 : 4; |
|
|
|
return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" value = used;\n" |
|
|
|
: " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value)));\n" |
|
" for (int i = 0; i < " + toString(numLoopIterations) + "; i++)\n" |
|
" unused = sin(unused + used);\n" |
|
" value = used;\n"; |
|
} |
|
|
|
static inline string unusedValueAfterReturnCaseFuncDefs (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numSinRows = useHeavierWorkload ? 12 : 1; |
|
|
|
return optimized ? precision + " vec4 func (" + precision + " vec4 v)\n" |
|
"{\n" |
|
" " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * v;\n" |
|
" return used;\n" |
|
"}\n" |
|
|
|
: precision + " vec4 func (" + precision + " vec4 v)\n" |
|
"{\n" |
|
" " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * v;\n" |
|
" " + precision + " vec4 unused = cos(exp(sin(v))*log(sqrt(v)));\n" |
|
+ repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + |
|
" return used;\n" |
|
" used = used*unused;" |
|
" return used;\n" |
|
"}\n"; |
|
} |
|
|
|
static inline string unusedValueAfterReturnCaseStatements (void) |
|
{ |
|
return " value = func(value);\n"; |
|
} |
|
|
|
static inline string unusedValueDeadBranchCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numSinRows = useHeavierWorkload ? 12 : 1; |
|
|
|
return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" value = used;\n" |
|
|
|
: " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value)));\n" |
|
+ repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + |
|
" if (2 < 1)\n" |
|
" used = used*unused;\n" |
|
" value = used;\n"; |
|
} |
|
|
|
static inline string unusedValueMulZeroCaseStatements (bool optimized, const string& precision, bool useHeavierWorkload) |
|
{ |
|
const int numSinRows = useHeavierWorkload ? 12 : 1; |
|
|
|
return optimized ? " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" value = used;\n" |
|
|
|
: " " + precision + " vec4 used = vec4(0.6, 0.7, 0.8, 0.9) * value;\n" |
|
" " + precision + " vec4 unused = cos(exp(sin(value))*log(sqrt(value)));\n" |
|
+ repeat(" unused = sin(sin(sin(sin(unused))));\n", numSinRows) + |
|
" value = used + unused*float(1-1);\n"; |
|
} |
|
}; |
|
|
|
} // anonymous |
|
|
|
ShaderOptimizationTests::ShaderOptimizationTests (Context& context) |
|
: TestCaseGroup(context, "optimization", "Shader Optimization Performance Tests") |
|
{ |
|
} |
|
|
|
ShaderOptimizationTests::~ShaderOptimizationTests (void) |
|
{ |
|
} |
|
|
|
void ShaderOptimizationTests::init (void) |
|
{ |
|
TestCaseGroup* const unrollGroup = new TestCaseGroup(m_context, "loop_unrolling", "Loop Unrolling Cases"); |
|
TestCaseGroup* const loopInvariantCodeMotionGroup = new TestCaseGroup(m_context, "loop_invariant_code_motion", "Loop-Invariant Code Motion Cases"); |
|
TestCaseGroup* const inlineGroup = new TestCaseGroup(m_context, "function_inlining", "Function Inlining Cases"); |
|
TestCaseGroup* const constantPropagationGroup = new TestCaseGroup(m_context, "constant_propagation", "Constant Propagation Cases"); |
|
TestCaseGroup* const commonSubexpressionGroup = new TestCaseGroup(m_context, "common_subexpression_elimination", "Common Subexpression Elimination Cases"); |
|
TestCaseGroup* const deadCodeEliminationGroup = new TestCaseGroup(m_context, "dead_code_elimination", "Dead Code Elimination Cases"); |
|
addChild(unrollGroup); |
|
addChild(loopInvariantCodeMotionGroup); |
|
addChild(inlineGroup); |
|
addChild(constantPropagationGroup); |
|
addChild(commonSubexpressionGroup); |
|
addChild(deadCodeEliminationGroup); |
|
|
|
for (int caseShaderTypeI = 0; caseShaderTypeI < CASESHADERTYPE_LAST; caseShaderTypeI++) |
|
{ |
|
const CaseShaderType caseShaderType = (CaseShaderType)caseShaderTypeI; |
|
const char* const caseShaderTypeSuffix = caseShaderType == CASESHADERTYPE_VERTEX ? "_vertex" |
|
: caseShaderType == CASESHADERTYPE_FRAGMENT ? "_fragment" |
|
: DE_NULL; |
|
|
|
// Loop unrolling cases. |
|
|
|
{ |
|
static const int loopIterationCounts[] = { 4, 8, 32 }; |
|
|
|
for (int caseTypeI = 0; caseTypeI < LoopUnrollCase::CASETYPE_LAST; caseTypeI++) |
|
{ |
|
const LoopUnrollCase::CaseType caseType = (LoopUnrollCase::CaseType)caseTypeI; |
|
const string caseTypeName = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "independent_iterations" |
|
: caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "dependent_iterations" |
|
: DE_NULL; |
|
const string caseTypeDesc = caseType == LoopUnrollCase::CASETYPE_INDEPENDENT ? "loop iterations don't depend on each other" |
|
: caseType == LoopUnrollCase::CASETYPE_DEPENDENT ? "loop iterations depend on each other" |
|
: DE_NULL; |
|
|
|
for (int loopIterNdx = 0; loopIterNdx < DE_LENGTH_OF_ARRAY(loopIterationCounts); loopIterNdx++) |
|
{ |
|
const int loopIterations = loopIterationCounts[loopIterNdx]; |
|
const string name = caseTypeName + "_" + toString(loopIterations) + caseShaderTypeSuffix; |
|
const string description = toString(loopIterations) + " iterations; " + caseTypeDesc; |
|
|
|
unrollGroup->addChild(new LoopUnrollCase(m_context, name.c_str(), description.c_str(), caseShaderType, caseType, loopIterations)); |
|
} |
|
} |
|
} |
|
|
|
// Loop-invariant code motion cases. |
|
|
|
{ |
|
static const int loopIterationCounts[] = { 4, 8, 32 }; |
|
|
|
for (int loopIterNdx = 0; loopIterNdx < DE_LENGTH_OF_ARRAY(loopIterationCounts); loopIterNdx++) |
|
{ |
|
const int loopIterations = loopIterationCounts[loopIterNdx]; |
|
const string name = toString(loopIterations) + "_iterations" + caseShaderTypeSuffix; |
|
|
|
loopInvariantCodeMotionGroup->addChild(new LoopInvariantCodeMotionCase(m_context, name.c_str(), "", caseShaderType, loopIterations)); |
|
} |
|
} |
|
|
|
// Function inlining cases. |
|
|
|
{ |
|
static const int callNestingDepths[] = { 4, 8, 32 }; |
|
|
|
for (int nestDepthNdx = 0; nestDepthNdx < DE_LENGTH_OF_ARRAY(callNestingDepths); nestDepthNdx++) |
|
{ |
|
const int nestingDepth = callNestingDepths[nestDepthNdx]; |
|
const string name = toString(nestingDepth) + "_nested" + caseShaderTypeSuffix; |
|
|
|
inlineGroup->addChild(new FunctionInliningCase(m_context, name.c_str(), "", caseShaderType, nestingDepth)); |
|
} |
|
} |
|
|
|
// Constant propagation cases. |
|
|
|
for (int caseTypeI = 0; caseTypeI < ConstantPropagationCase::CASETYPE_LAST; caseTypeI++) |
|
{ |
|
const ConstantPropagationCase::CaseType caseType = (ConstantPropagationCase::CaseType)caseTypeI; |
|
const string caseTypeName = caseType == ConstantPropagationCase::CASETYPE_BUILT_IN_FUNCTIONS ? "built_in_functions" |
|
: caseType == ConstantPropagationCase::CASETYPE_ARRAY ? "array" |
|
: caseType == ConstantPropagationCase::CASETYPE_STRUCT ? "struct" |
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: DE_NULL; |
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|
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for (int constantExpressionsOnlyI = 0; constantExpressionsOnlyI <= 1; constantExpressionsOnlyI++) |
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{ |
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const bool constantExpressionsOnly = constantExpressionsOnlyI != 0; |
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const string name = caseTypeName + (constantExpressionsOnly ? "" : "_no_const") + caseShaderTypeSuffix; |
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|
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if (caseType == ConstantPropagationCase::CASETYPE_ARRAY && constantExpressionsOnly) // \note See ConstantPropagationCase's constructor for explanation. |
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continue; |
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|
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constantPropagationGroup->addChild(new ConstantPropagationCase(m_context, name.c_str(), "", caseShaderType, caseType, constantExpressionsOnly)); |
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} |
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} |
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|
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// Common subexpression cases. |
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|
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for (int caseTypeI = 0; caseTypeI < CommonSubexpressionCase::CASETYPE_LAST; caseTypeI++) |
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{ |
|
const CommonSubexpressionCase::CaseType caseType = (CommonSubexpressionCase::CaseType)caseTypeI; |
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|
|
const string caseTypeName = caseType == CommonSubexpressionCase::CASETYPE_SINGLE_STATEMENT ? "single_statement" |
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: caseType == CommonSubexpressionCase::CASETYPE_MULTIPLE_STATEMENTS ? "multiple_statements" |
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: caseType == CommonSubexpressionCase::CASETYPE_STATIC_BRANCH ? "static_branch" |
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: caseType == CommonSubexpressionCase::CASETYPE_LOOP ? "loop" |
|
: DE_NULL; |
|
|
|
const string description = caseType == CommonSubexpressionCase::CASETYPE_SINGLE_STATEMENT ? "A single statement containing multiple uses of same subexpression" |
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: caseType == CommonSubexpressionCase::CASETYPE_MULTIPLE_STATEMENTS ? "Multiple statements performing same computations" |
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: caseType == CommonSubexpressionCase::CASETYPE_STATIC_BRANCH ? "Multiple statements including a static conditional" |
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: caseType == CommonSubexpressionCase::CASETYPE_LOOP ? "Multiple loops performing the same computations" |
|
: DE_NULL; |
|
|
|
commonSubexpressionGroup->addChild(new CommonSubexpressionCase(m_context, (caseTypeName + caseShaderTypeSuffix).c_str(), description.c_str(), caseShaderType, caseType)); |
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} |
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|
|
// Dead code elimination cases. |
|
|
|
for (int caseTypeI = 0; caseTypeI < DeadCodeEliminationCase::CASETYPE_LAST; caseTypeI++) |
|
{ |
|
const DeadCodeEliminationCase::CaseType caseType = (DeadCodeEliminationCase::CaseType)caseTypeI; |
|
const char* const caseTypeName = caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_SIMPLE ? "dead_branch_simple" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX ? "dead_branch_complex" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST ? "dead_branch_complex_no_const" |
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: caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_FUNC_CALL ? "dead_branch_func_call" |
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: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_BASIC ? "unused_value_basic" |
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: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_LOOP ? "unused_value_loop" |
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: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_DEAD_BRANCH ? "unused_value_dead_branch" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_AFTER_RETURN ? "unused_value_after_return" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_MUL_ZERO ? "unused_value_mul_zero" |
|
: DE_NULL; |
|
|
|
const char* const caseTypeDescription = caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_SIMPLE ? "Do computation inside a branch that is never taken (condition is simple false constant expression)" |
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: caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX ? "Do computation inside a branch that is never taken (condition is complex false constant expression)" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_COMPLEX_NO_CONST ? "Do computation inside a branch that is never taken (condition is complex false expression, not constant expression but still compile-time computable)" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_DEAD_BRANCH_FUNC_CALL ? "Do computation inside a branch that is never taken (condition is compile-time computable false expression containing function call to a simple inlineable function)" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_BASIC ? "Compute a value that is never used even statically" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_LOOP ? "Compute a value, using a loop, that is never used even statically" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_DEAD_BRANCH ? "Compute a value that is used only inside a statically dead branch" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_AFTER_RETURN ? "Compute a value that is used only after a return statement" |
|
: caseType == DeadCodeEliminationCase::CASETYPE_UNUSED_VALUE_MUL_ZERO ? "Compute a value that is used but multiplied by a zero constant expression" |
|
: DE_NULL; |
|
|
|
deadCodeEliminationGroup->addChild(new DeadCodeEliminationCase(m_context, (string() + caseTypeName + caseShaderTypeSuffix).c_str(), caseTypeDescription, caseShaderType, caseType)); |
|
} |
|
} |
|
} |
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|
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} // Performance |
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} // gles2 |
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} // deqp
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