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59 lines
1.8 KiB
59 lines
1.8 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL ES 3.0 Module |
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* ------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Tests for precision and range of GLSL builtins and types. |
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*//*--------------------------------------------------------------------*/ |
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#include "es3fBuiltinPrecisionTests.hpp" |
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#include "deUniquePtr.hpp" |
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#include "glsBuiltinPrecisionTests.hpp" |
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#include <vector> |
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namespace deqp |
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{ |
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namespace gles3 |
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{ |
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namespace Functional |
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{ |
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namespace bpt = gls::BuiltinPrecisionTests; |
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TestCaseGroup* createBuiltinPrecisionTests (Context& context) |
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{ |
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TestCaseGroup* group = new TestCaseGroup( |
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context, "precision", "Builtin precision tests"); |
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std::vector<glu::ShaderType> shaderTypes; |
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de::MovePtr<const bpt::CaseFactories> es3Cases = bpt::createES3BuiltinCases(); |
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shaderTypes.push_back(glu::SHADERTYPE_VERTEX); |
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shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); |
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bpt::addBuiltinPrecisionTests(context.getTestContext(), |
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context.getRenderContext(), |
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*es3Cases, |
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shaderTypes, |
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*group); |
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return group; |
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} |
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} // Functional |
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} // gles3 |
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} // deqp
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