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314 lines
16 KiB
314 lines
16 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL ES 3.0 Module |
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* ------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Sampler object tests. |
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*//*--------------------------------------------------------------------*/ |
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#include "es3fSamplerObjectTests.hpp" |
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#include "glsSamplerObjectTest.hpp" |
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#include "tcuTexture.hpp" |
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#include "tcuSurface.hpp" |
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#include "tcuTextureUtil.hpp" |
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#include "tcuImageCompare.hpp" |
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#include "tcuTestLog.hpp" |
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#include "tcuRGBA.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "gluPixelTransfer.hpp" |
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#include "gluRenderContext.hpp" |
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#include "deRandom.hpp" |
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#include "deString.h" |
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#include "glwEnums.hpp" |
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namespace deqp |
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{ |
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namespace gles3 |
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{ |
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namespace Functional |
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{ |
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SamplerObjectTests::SamplerObjectTests (Context& context) |
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: TestCaseGroup(context, "samplers", "Texture sampler tests") |
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{ |
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} |
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SamplerObjectTests::~SamplerObjectTests (void) |
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{ |
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} |
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void SamplerObjectTests::init (void) |
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{ |
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gls::TextureSamplerTest::TestSpec simpleTestCases[] = { |
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{ "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } |
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}, |
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{ "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } |
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} |
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}; |
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TestCaseGroup* simpleTexture2D = new TestCaseGroup(m_context, "single_tex_2d", "Simple 2D texture with sampler"); |
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for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(simpleTestCases); testNdx++) |
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simpleTexture2D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases[testNdx])); |
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addChild(simpleTexture2D); |
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gls::MultiTextureSamplerTest::TestSpec multiTestCases[] = { |
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{ "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } |
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}, |
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{ "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } |
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} |
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}; |
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TestCaseGroup* multiTexture2D = new TestCaseGroup(m_context, "multi_tex_2d", "Multiple texture units 2D texture with sampler"); |
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for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(multiTestCases); testNdx++) |
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multiTexture2D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases[testNdx])); |
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addChild(multiTexture2D); |
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gls::TextureSamplerTest::TestSpec simpleTestCases3D[] = { |
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{ "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } |
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}, |
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{ "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } |
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} |
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}; |
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TestCaseGroup* simpleTexture3D = new TestCaseGroup(m_context, "single_tex_3d", "Simple 3D texture with sampler"); |
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for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(simpleTestCases3D); testNdx++) |
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simpleTexture3D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases3D[testNdx])); |
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addChild(simpleTexture3D); |
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gls::MultiTextureSamplerTest::TestSpec multiTestCases3D[] = { |
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{ "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } |
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}, |
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{ "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } |
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} |
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}; |
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TestCaseGroup* multiTexture3D = new TestCaseGroup(m_context, "multi_tex_3d", "Multiple texture units 3D texture with sampler"); |
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for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(multiTestCases3D); testNdx++) |
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multiTexture3D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases3D[testNdx])); |
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addChild(multiTexture3D); |
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gls::TextureSamplerTest::TestSpec simpleTestCasesCube[] = { |
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{ "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } |
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}, |
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{ "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } |
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} |
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}; |
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TestCaseGroup* simpleTextureCube = new TestCaseGroup(m_context, "single_cubemap", "Simple cubemap texture with sampler"); |
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for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(simpleTestCasesCube); testNdx++) |
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simpleTextureCube->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCasesCube[testNdx])); |
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addChild(simpleTextureCube); |
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gls::MultiTextureSamplerTest::TestSpec multiTestCasesCube[] = { |
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{ "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } |
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}, |
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{ "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } |
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}, |
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{ "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, |
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{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } |
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} |
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}; |
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TestCaseGroup* multiTextureCube = new TestCaseGroup(m_context, "multi_cubemap", "Multiple texture units cubemap textures with sampler"); |
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|
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for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(multiTestCasesCube); testNdx++) |
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multiTextureCube->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCasesCube[testNdx])); |
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|
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addChild(multiTextureCube); |
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} |
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} // Functional |
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} // gles3 |
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} // deqp
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