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2015 lines
150 KiB
2015 lines
150 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL ES 3.0 Module |
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* ------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Texture access function tests. |
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*//*--------------------------------------------------------------------*/ |
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#include "es3fShaderTextureFunctionTests.hpp" |
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#include "glsShaderRenderCase.hpp" |
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#include "glsShaderLibrary.hpp" |
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#include "glsTextureTestUtil.hpp" |
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#include "gluTexture.hpp" |
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#include "gluTextureUtil.hpp" |
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#include "gluPixelTransfer.hpp" |
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#include "gluStrUtil.hpp" |
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#include "tcuTextureUtil.hpp" |
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#include "tcuMatrix.hpp" |
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#include "tcuMatrixUtil.hpp" |
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#include "tcuTestLog.hpp" |
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#include "glwFunctions.hpp" |
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#include "deMath.h" |
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#include <sstream> |
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#include "glwEnums.hpp" |
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#include "glwFunctions.hpp" |
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namespace deqp |
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{ |
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namespace gles3 |
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{ |
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namespace Functional |
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{ |
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namespace |
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{ |
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using glu::TextureTestUtil::computeLodFromDerivates; |
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enum Function |
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{ |
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FUNCTION_TEXTURE = 0, //!< texture(), textureOffset() |
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FUNCTION_TEXTUREPROJ, //!< textureProj(), textureProjOffset() |
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FUNCTION_TEXTUREPROJ3, //!< textureProj(sampler2D, vec3) |
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FUNCTION_TEXTURELOD, // ... |
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FUNCTION_TEXTUREPROJLOD, |
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FUNCTION_TEXTUREPROJLOD3, //!< textureProjLod(sampler2D, vec3) |
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FUNCTION_TEXTUREGRAD, |
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FUNCTION_TEXTUREPROJGRAD, |
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FUNCTION_TEXTUREPROJGRAD3, //!< textureProjGrad(sampler2D, vec3) |
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FUNCTION_TEXELFETCH, |
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FUNCTION_LAST |
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}; |
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inline bool functionHasAutoLod (glu::ShaderType shaderType, Function function) |
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{ |
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return shaderType == glu::SHADERTYPE_FRAGMENT && |
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(function == FUNCTION_TEXTURE || |
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function == FUNCTION_TEXTUREPROJ || |
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function == FUNCTION_TEXTUREPROJ3); |
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} |
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inline bool functionHasProj (Function function) |
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{ |
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return function == FUNCTION_TEXTUREPROJ || |
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function == FUNCTION_TEXTUREPROJ3 || |
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function == FUNCTION_TEXTUREPROJLOD || |
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function == FUNCTION_TEXTUREPROJGRAD || |
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function == FUNCTION_TEXTUREPROJLOD3 || |
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function == FUNCTION_TEXTUREPROJGRAD3; |
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} |
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inline bool functionHasGrad (Function function) |
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{ |
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return function == FUNCTION_TEXTUREGRAD || function == FUNCTION_TEXTUREPROJGRAD || function == FUNCTION_TEXTUREPROJGRAD3; |
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} |
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inline bool functionHasLod (Function function) |
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{ |
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return function == FUNCTION_TEXTURELOD || |
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function == FUNCTION_TEXTUREPROJLOD || |
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function == FUNCTION_TEXTUREPROJLOD3 || |
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function == FUNCTION_TEXELFETCH; |
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} |
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struct TextureLookupSpec |
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{ |
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Function function; |
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tcu::Vec4 minCoord; |
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tcu::Vec4 maxCoord; |
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// Bias |
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bool useBias; |
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// Bias or Lod for *Lod* functions |
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float minLodBias; |
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float maxLodBias; |
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// For *Grad* functions |
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tcu::Vec3 minDX; |
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tcu::Vec3 maxDX; |
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tcu::Vec3 minDY; |
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tcu::Vec3 maxDY; |
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bool useOffset; |
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tcu::IVec3 offset; |
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TextureLookupSpec (void) |
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: function (FUNCTION_LAST) |
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, minCoord (0.0f) |
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, maxCoord (1.0f) |
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, useBias (false) |
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, minLodBias (0.0f) |
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, maxLodBias (0.0f) |
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, minDX (0.0f) |
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, maxDX (0.0f) |
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, minDY (0.0f) |
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, maxDY (0.0f) |
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, useOffset (false) |
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, offset (0) |
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{ |
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} |
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TextureLookupSpec (Function function_, |
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const tcu::Vec4& minCoord_, |
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const tcu::Vec4& maxCoord_, |
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bool useBias_, |
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float minLodBias_, |
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float maxLodBias_, |
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const tcu::Vec3& minDX_, |
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const tcu::Vec3& maxDX_, |
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const tcu::Vec3& minDY_, |
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const tcu::Vec3& maxDY_, |
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bool useOffset_, |
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const tcu::IVec3& offset_) |
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: function (function_) |
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, minCoord (minCoord_) |
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, maxCoord (maxCoord_) |
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, useBias (useBias_) |
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, minLodBias (minLodBias_) |
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, maxLodBias (maxLodBias_) |
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, minDX (minDX_) |
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, maxDX (maxDX_) |
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, minDY (minDY_) |
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, maxDY (maxDY_) |
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, useOffset (useOffset_) |
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, offset (offset_) |
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{ |
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} |
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}; |
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enum TextureType |
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{ |
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TEXTURETYPE_2D, |
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TEXTURETYPE_CUBE_MAP, |
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TEXTURETYPE_2D_ARRAY, |
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TEXTURETYPE_3D, |
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TEXTURETYPE_LAST |
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}; |
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struct TextureSpec |
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{ |
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TextureType type; //!< Texture type (2D, cubemap, ...) |
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deUint32 format; //!< Internal format. |
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int width; |
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int height; |
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int depth; |
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int numLevels; |
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tcu::Sampler sampler; |
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TextureSpec (void) |
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: type (TEXTURETYPE_LAST) |
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, format (GL_NONE) |
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, width (0) |
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, height (0) |
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, depth (0) |
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, numLevels (0) |
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{ |
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} |
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TextureSpec (TextureType type_, |
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deUint32 format_, |
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int width_, |
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int height_, |
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int depth_, |
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int numLevels_, |
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const tcu::Sampler& sampler_) |
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: type (type_) |
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, format (format_) |
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, width (width_) |
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, height (height_) |
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, depth (depth_) |
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, numLevels (numLevels_) |
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, sampler (sampler_) |
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{ |
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} |
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}; |
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struct TexLookupParams |
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{ |
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float lod; |
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tcu::IVec3 offset; |
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tcu::Vec4 scale; |
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tcu::Vec4 bias; |
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TexLookupParams (void) |
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: lod (0.0f) |
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, offset (0) |
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, scale (1.0f) |
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, bias (0.0f) |
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{ |
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} |
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}; |
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} // anonymous |
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using tcu::Vec2; |
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using tcu::Vec3; |
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using tcu::Vec4; |
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using tcu::IVec2; |
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using tcu::IVec3; |
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using tcu::IVec4; |
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static const glu::TextureTestUtil::LodMode DEFAULT_LOD_MODE = glu::TextureTestUtil::LODMODE_EXACT; |
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inline float computeLodFromGrad2D (const gls::ShaderEvalContext& c) |
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{ |
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float w = (float)c.textures[0].tex2D->getWidth(); |
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float h = (float)c.textures[0].tex2D->getHeight(); |
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return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*w, c.in[1].y()*h, c.in[2].x()*w, c.in[2].y()*h); |
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} |
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inline float computeLodFromGrad2DArray (const gls::ShaderEvalContext& c) |
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{ |
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float w = (float)c.textures[0].tex2DArray->getWidth(); |
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float h = (float)c.textures[0].tex2DArray->getHeight(); |
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return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*w, c.in[1].y()*h, c.in[2].x()*w, c.in[2].y()*h); |
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} |
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inline float computeLodFromGrad3D (const gls::ShaderEvalContext& c) |
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{ |
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float w = (float)c.textures[0].tex3D->getWidth(); |
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float h = (float)c.textures[0].tex3D->getHeight(); |
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float d = (float)c.textures[0].tex3D->getDepth(); |
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return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*w, c.in[1].y()*h, c.in[1].z()*d, c.in[2].x()*w, c.in[2].y()*h, c.in[2].z()*d); |
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} |
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inline float computeLodFromGradCube (const gls::ShaderEvalContext& c) |
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{ |
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// \note Major axis is always -Z or +Z |
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float m = de::abs(c.in[0].z()); |
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float d = (float)c.textures[0].texCube->getSize(); |
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float s = d/(2.0f*m); |
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float t = d/(2.0f*m); |
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return computeLodFromDerivates(DEFAULT_LOD_MODE, c.in[1].x()*s, c.in[1].y()*t, c.in[2].x()*s, c.in[2].y()*t); |
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} |
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typedef void (*TexEvalFunc) (gls::ShaderEvalContext& c, const TexLookupParams& lookupParams); |
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inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } |
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inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } |
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inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sample(c.textures[0].sampler, s, t, r, lod); } |
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inline Vec4 texture3D (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].tex3D->sample(c.textures[0].sampler, s, t, r, lod); } |
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inline float texture2DShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod) { return c.textures[0].tex2D->sampleCompare(c.textures[0].sampler, ref, s, t, lod); } |
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inline float textureCubeShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].texCube->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } |
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inline float texture2DArrayShadow (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod) { return c.textures[0].tex2DArray->sampleCompare(c.textures[0].sampler, ref, s, t, r, lod); } |
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inline Vec4 texture2DOffset (const gls::ShaderEvalContext& c, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleOffset(c.textures[0].sampler, s, t, lod, offset); } |
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inline Vec4 texture2DArrayOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } |
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inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lod, IVec3 offset) { return c.textures[0].tex3D->sampleOffset(c.textures[0].sampler, s, t, r, lod, offset); } |
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inline float texture2DShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float lod, IVec2 offset) { return c.textures[0].tex2D->sampleCompareOffset(c.textures[0].sampler, ref, s, t, lod, offset); } |
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inline float texture2DArrayShadowOffset (const gls::ShaderEvalContext& c, float ref, float s, float t, float r, float lod, IVec2 offset) { return c.textures[0].tex2DArray->sampleCompareOffset(c.textures[0].sampler, ref, s, t, r, lod, offset); } |
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// Eval functions. |
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static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } |
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static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } |
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static void evalTexture2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } |
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static void evalTexture3D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; } |
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static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DArrayBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture3DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; } |
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static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; } |
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static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture3DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod)*p.scale + p.bias; } |
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static void evalTexture3DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; } |
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static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DArrayLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture3DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } |
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static void evalTexture3DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x())*p.scale + p.bias; } |
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// Offset variants |
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static void evalTexture2DOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DArrayOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod, p.offset)*p.scale + p.bias; } |
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static void evalTexture2DOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DArrayOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x(), p.offset)*p.scale + p.bias; } |
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static void evalTexture2DLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DArrayLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x(), p.offset)*p.scale + p.bias; } |
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static void evalTexture2DProj3Offset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DProj3OffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DProjOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod, p.offset)*p.scale + p.bias; } |
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static void evalTexture3DProjOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), p.lod+c.in[1].x(), p.offset)*p.scale + p.bias; } |
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static void evalTexture2DProjLod3Offset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DProjLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x(), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DProjLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), c.in[1].x(), p.offset)*p.scale + p.bias; } |
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// Shadow variants |
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static void evalTexture2DShadow (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod); } |
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static void evalTexture2DShadowBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x()); } |
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static void evalTextureCubeShadow (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } |
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static void evalTextureCubeShadowBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x()); } |
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static void evalTexture2DArrayShadow (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod); } |
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static void evalTexture2DShadowLod (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x()); } |
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static void evalTexture2DShadowLodOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), c.in[1].x(), p.offset.swizzle(0,1)); } |
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static void evalTexture2DShadowProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod); } |
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static void evalTexture2DShadowProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x()); } |
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static void evalTexture2DShadowProjLod (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x()); } |
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static void evalTexture2DShadowProjLodOffset(gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x(), p.offset.swizzle(0,1)); } |
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static void evalTexture2DShadowOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod, p.offset.swizzle(0,1)); } |
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static void evalTexture2DShadowOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x(), p.offset.swizzle(0,1)); } |
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static void evalTexture2DShadowProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod, p.offset.swizzle(0,1)); } |
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static void evalTexture2DShadowProjOffsetBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x(), p.offset.swizzle(0,1)); } |
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// Gradient variarts |
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static void evalTexture2DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c))*p.scale + p.bias; } |
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static void evalTextureCubeGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scale + p.bias; } |
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static void evalTexture2DArrayGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArray(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c))*p.scale + p.bias; } |
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static void evalTexture3DGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c))*p.scale + p.bias; } |
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static void evalTexture2DShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c)); } |
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static void evalTextureCubeShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = textureCubeShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c)); } |
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static void evalTexture2DArrayShadowGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DArrayShadow(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c)); } |
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static void evalTexture2DGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DArrayGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DArrayOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad3D(c), p.offset)*p.scale + p.bias; } |
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static void evalTexture2DShadowGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z(), c.in[0].x(), c.in[0].y(), computeLodFromGrad2D(c), p.offset.swizzle(0,1)); } |
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static void evalTexture2DArrayShadowGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DArrayShadowOffset(c, c.in[0].w(), c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGrad2DArray(c), p.offset.swizzle(0,1)); } |
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static void evalTexture2DShadowProjGrad (gls::ShaderEvalContext& c, const TexLookupParams&) { c.color.x() = texture2DShadow(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c)); } |
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static void evalTexture2DShadowProjGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color.x() = texture2DShadowOffset(c, c.in[0].z()/c.in[0].w(), c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0,1)); } |
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static void evalTexture2DProjGrad3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c))*p.scale + p.bias; } |
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static void evalTexture2DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c))*p.scale + p.bias; } |
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static void evalTexture3DProjGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c))*p.scale + p.bias; } |
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static void evalTexture2DProjGrad3Offset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture2DProjGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), computeLodFromGrad2D(c), p.offset.swizzle(0,1))*p.scale + p.bias; } |
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static void evalTexture3DProjGradOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[0].z()/c.in[0].w(), computeLodFromGrad3D(c), p.offset)*p.scale + p.bias; } |
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// Texel fetch variants |
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static void evalTexelFetch2D (gls::ShaderEvalContext& c, const TexLookupParams& p) |
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{ |
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int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); |
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int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); |
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int lod = deChopFloatToInt32(c.in[1].x()); |
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c.color = c.textures[0].tex2D->getLevel(lod).getPixel(x, y)*p.scale + p.bias; |
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} |
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static void evalTexelFetch2DArray (gls::ShaderEvalContext& c, const TexLookupParams& p) |
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{ |
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int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); |
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int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); |
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int l = deChopFloatToInt32(c.in[0].z()); |
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int lod = deChopFloatToInt32(c.in[1].x()); |
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c.color = c.textures[0].tex2DArray->getLevel(lod).getPixel(x, y, l)*p.scale + p.bias; |
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} |
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static void evalTexelFetch3D (gls::ShaderEvalContext& c, const TexLookupParams& p) |
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{ |
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int x = deChopFloatToInt32(c.in[0].x())+p.offset.x(); |
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int y = deChopFloatToInt32(c.in[0].y())+p.offset.y(); |
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int z = deChopFloatToInt32(c.in[0].z())+p.offset.z(); |
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int lod = deChopFloatToInt32(c.in[1].x()); |
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c.color = c.textures[0].tex3D->getLevel(lod).getPixel(x, y, z)*p.scale + p.bias; |
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} |
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class TexLookupEvaluator : public gls::ShaderEvaluator |
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{ |
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public: |
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TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalFunc), m_lookupParams(lookupParams) {} |
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virtual void evaluate (gls::ShaderEvalContext& ctx) { m_evalFunc(ctx, m_lookupParams); } |
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private: |
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TexEvalFunc m_evalFunc; |
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const TexLookupParams& m_lookupParams; |
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}; |
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class ShaderTextureFunctionCase : public gls::ShaderRenderCase |
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{ |
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public: |
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ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase); |
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~ShaderTextureFunctionCase (void); |
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void init (void); |
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void deinit (void); |
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protected: |
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void setupUniforms (int programID, const tcu::Vec4& constCoords); |
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private: |
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void initTexture (void); |
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void initShaderSources (void); |
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TextureLookupSpec m_lookupSpec; |
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TextureSpec m_textureSpec; |
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TexLookupParams m_lookupParams; |
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TexLookupEvaluator m_evaluator; |
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glu::Texture2D* m_texture2D; |
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glu::TextureCube* m_textureCube; |
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glu::Texture2DArray* m_texture2DArray; |
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glu::Texture3D* m_texture3D; |
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}; |
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ShaderTextureFunctionCase::ShaderTextureFunctionCase (Context& context, const char* name, const char* desc, const TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCase) |
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: gls::ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, desc, isVertexCase, m_evaluator) |
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, m_lookupSpec (lookup) |
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, m_textureSpec (texture) |
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, m_evaluator (evalFunc, m_lookupParams) |
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, m_texture2D (DE_NULL) |
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, m_textureCube (DE_NULL) |
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, m_texture2DArray (DE_NULL) |
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, m_texture3D (DE_NULL) |
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{ |
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} |
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ShaderTextureFunctionCase::~ShaderTextureFunctionCase (void) |
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{ |
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delete m_texture2D; |
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delete m_textureCube; |
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delete m_texture2DArray; |
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delete m_texture3D; |
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} |
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void ShaderTextureFunctionCase::init (void) |
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{ |
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{ |
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// Base coord scale & bias |
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Vec4 s = m_lookupSpec.maxCoord-m_lookupSpec.minCoord; |
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Vec4 b = m_lookupSpec.minCoord; |
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float baseCoordTrans[] = |
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{ |
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s.x(), 0.0f, 0.f, b.x(), |
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0.f, s.y(), 0.f, b.y(), |
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s.z()/2.f, -s.z()/2.f, 0.f, s.z()/2.f + b.z(), |
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-s.w()/2.f, s.w()/2.f, 0.f, s.w()/2.f + b.w() |
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}; |
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m_userAttribTransforms.push_back(tcu::Mat4(baseCoordTrans)); |
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} |
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bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; |
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bool isGrad = functionHasGrad(m_lookupSpec.function); |
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DE_ASSERT(!isGrad || !hasLodBias); |
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if (hasLodBias) |
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{ |
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float s = m_lookupSpec.maxLodBias-m_lookupSpec.minLodBias; |
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float b = m_lookupSpec.minLodBias; |
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float lodCoordTrans[] = |
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{ |
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s/2.0f, s/2.0f, 0.f, b, |
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0.0f, 0.0f, 0.0f, 0.0f, |
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0.0f, 0.0f, 0.0f, 0.0f, |
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0.0f, 0.0f, 0.0f, 0.0f |
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}; |
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m_userAttribTransforms.push_back(tcu::Mat4(lodCoordTrans)); |
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} |
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else if (isGrad) |
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{ |
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Vec3 sx = m_lookupSpec.maxDX-m_lookupSpec.minDX; |
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Vec3 sy = m_lookupSpec.maxDY-m_lookupSpec.minDY; |
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float gradDxTrans[] = |
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{ |
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sx.x()/2.0f, sx.x()/2.0f, 0.f, m_lookupSpec.minDX.x(), |
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sx.y()/2.0f, sx.y()/2.0f, 0.0f, m_lookupSpec.minDX.y(), |
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sx.z()/2.0f, sx.z()/2.0f, 0.0f, m_lookupSpec.minDX.z(), |
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0.0f, 0.0f, 0.0f, 0.0f |
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}; |
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float gradDyTrans[] = |
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{ |
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-sy.x()/2.0f, -sy.x()/2.0f, 0.f, m_lookupSpec.maxDY.x(), |
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-sy.y()/2.0f, -sy.y()/2.0f, 0.0f, m_lookupSpec.maxDY.y(), |
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-sy.z()/2.0f, -sy.z()/2.0f, 0.0f, m_lookupSpec.maxDY.z(), |
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0.0f, 0.0f, 0.0f, 0.0f |
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}; |
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m_userAttribTransforms.push_back(tcu::Mat4(gradDxTrans)); |
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m_userAttribTransforms.push_back(tcu::Mat4(gradDyTrans)); |
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} |
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initShaderSources(); |
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initTexture(); |
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gls::ShaderRenderCase::init(); |
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} |
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void ShaderTextureFunctionCase::initTexture (void) |
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{ |
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static const IVec4 texCubeSwz[] = |
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{ |
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IVec4(0,0,1,1), |
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IVec4(1,1,0,0), |
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IVec4(0,1,0,1), |
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IVec4(1,0,1,0), |
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IVec4(0,1,1,0), |
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IVec4(1,0,0,1) |
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}; |
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DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(texCubeSwz) == tcu::CUBEFACE_LAST); |
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tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); |
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tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(texFmt); |
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tcu::IVec2 viewportSize = getViewportSize(); |
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bool isProj = functionHasProj(m_lookupSpec.function); |
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bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, |
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m_lookupSpec.function); // LOD can vary significantly |
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float proj = isProj ? 1.0f/m_lookupSpec.minCoord[m_lookupSpec.function == FUNCTION_TEXTUREPROJ3 ? 2 : 3] : 1.0f; |
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switch (m_textureSpec.type) |
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{ |
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case TEXTURETYPE_2D: |
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{ |
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float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); |
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Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
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Vec4 cBias = fmtInfo.valueMin; |
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int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); |
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m_texture2D = new glu::Texture2D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height); |
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for (int level = 0; level < m_textureSpec.numLevels; level++) |
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{ |
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float fA = float(level)*levelStep; |
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float fB = 1.0f-fA; |
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Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); |
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Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); |
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m_texture2D->getRefTexture().allocLevel(level); |
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tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); |
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} |
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m_texture2D->upload(); |
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// Compute LOD. |
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float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0]; |
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float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1]; |
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m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy); |
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// Append to texture list. |
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m_textures.push_back(gls::TextureBinding(m_texture2D, m_textureSpec.sampler)); |
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break; |
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} |
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case TEXTURETYPE_CUBE_MAP: |
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{ |
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float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); |
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Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
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Vec4 cBias = fmtInfo.valueMin; |
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Vec4 cCorner = cBias + cScale*0.5f; |
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int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); |
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DE_ASSERT(m_textureSpec.width == m_textureSpec.height); |
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m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.width); |
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for (int level = 0; level < m_textureSpec.numLevels; level++) |
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{ |
|
float fA = float(level)*levelStep; |
|
float fB = 1.0f-fA; |
|
Vec2 f (fA, fB); |
|
|
|
for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
|
{ |
|
const IVec4& swzA = texCubeSwz[face]; |
|
IVec4 swzB = 1-swzA; |
|
Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); |
|
Vec4 colorB = cBias + cScale*f.swizzle(swzB[0], swzB[1], swzB[2], swzB[3]); |
|
|
|
m_textureCube->getRefTexture().allocLevel((tcu::CubeFace)face, level); |
|
|
|
{ |
|
const tcu::PixelBufferAccess access = m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face); |
|
const int lastPix = access.getWidth()-1; |
|
|
|
tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); |
|
|
|
// Ensure all corners have identical colors in order to avoid dealing with ambiguous corner texel filtering |
|
access.setPixel(cCorner, 0, 0); |
|
access.setPixel(cCorner, 0, lastPix); |
|
access.setPixel(cCorner, lastPix, 0); |
|
access.setPixel(cCorner, lastPix, lastPix); |
|
} |
|
} |
|
} |
|
m_textureCube->upload(); |
|
|
|
// Compute LOD \note Assumes that only single side is accessed and R is constant major axis. |
|
DE_ASSERT(de::abs(m_lookupSpec.minCoord[2] - m_lookupSpec.maxCoord[2]) < 0.005); |
|
DE_ASSERT(de::abs(m_lookupSpec.minCoord[0]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[0]) < de::abs(m_lookupSpec.minCoord[2])); |
|
DE_ASSERT(de::abs(m_lookupSpec.minCoord[1]) < de::abs(m_lookupSpec.minCoord[2]) && de::abs(m_lookupSpec.maxCoord[1]) < de::abs(m_lookupSpec.minCoord[2])); |
|
|
|
tcu::CubeFaceFloatCoords c00 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); |
|
tcu::CubeFaceFloatCoords c10 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.maxCoord[0]*proj, m_lookupSpec.minCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); |
|
tcu::CubeFaceFloatCoords c01 = tcu::getCubeFaceCoords(Vec3(m_lookupSpec.minCoord[0]*proj, m_lookupSpec.maxCoord[1]*proj, m_lookupSpec.minCoord[2]*proj)); |
|
float dudx = (c10.s - c00.s)*(float)m_textureSpec.width / (float)viewportSize[0]; |
|
float dvdy = (c01.t - c00.t)*(float)m_textureSpec.height / (float)viewportSize[1]; |
|
|
|
m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy); |
|
|
|
m_textures.push_back(gls::TextureBinding(m_textureCube, m_textureSpec.sampler)); |
|
break; |
|
} |
|
|
|
case TEXTURETYPE_2D_ARRAY: |
|
{ |
|
float layerStep = 1.0f / (float)m_textureSpec.depth; |
|
float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); |
|
Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
|
Vec4 cBias = fmtInfo.valueMin; |
|
int baseCellSize = de::min(m_textureSpec.width/4, m_textureSpec.height/4); |
|
|
|
m_texture2DArray = new glu::Texture2DArray(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth); |
|
for (int level = 0; level < m_textureSpec.numLevels; level++) |
|
{ |
|
m_texture2DArray->getRefTexture().allocLevel(level); |
|
tcu::PixelBufferAccess levelAccess = m_texture2DArray->getRefTexture().getLevel(level); |
|
|
|
for (int layer = 0; layer < levelAccess.getDepth(); layer++) |
|
{ |
|
float fA = (float)layer*layerStep + (float)level*levelStep; |
|
float fB = 1.0f-fA; |
|
Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); |
|
Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); |
|
|
|
tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); |
|
} |
|
} |
|
m_texture2DArray->upload(); |
|
|
|
// Compute LOD. |
|
float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0]; |
|
float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1]; |
|
m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, 0.0f, dvdy); |
|
|
|
// Append to texture list. |
|
m_textures.push_back(gls::TextureBinding(m_texture2DArray, m_textureSpec.sampler)); |
|
break; |
|
} |
|
|
|
case TEXTURETYPE_3D: |
|
{ |
|
float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); |
|
Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; |
|
Vec4 cBias = fmtInfo.valueMin; |
|
int baseCellSize = de::min(de::min(m_textureSpec.width/2, m_textureSpec.height/2), m_textureSpec.depth/2); |
|
|
|
m_texture3D = new glu::Texture3D(m_renderCtx, m_textureSpec.format, m_textureSpec.width, m_textureSpec.height, m_textureSpec.depth); |
|
for (int level = 0; level < m_textureSpec.numLevels; level++) |
|
{ |
|
float fA = (float)level*levelStep; |
|
float fB = 1.0f-fA; |
|
Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); |
|
Vec4 colorB = cBias + cScale*Vec4(fB, fA, fB, fA); |
|
|
|
m_texture3D->getRefTexture().allocLevel(level); |
|
tcu::fillWithGrid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); |
|
} |
|
m_texture3D->upload(); |
|
|
|
// Compute LOD. |
|
float dudx = (m_lookupSpec.maxCoord[0]-m_lookupSpec.minCoord[0])*proj*(float)m_textureSpec.width / (float)viewportSize[0]; |
|
float dvdy = (m_lookupSpec.maxCoord[1]-m_lookupSpec.minCoord[1])*proj*(float)m_textureSpec.height / (float)viewportSize[1]; |
|
float dwdx = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[0]; |
|
float dwdy = (m_lookupSpec.maxCoord[2]-m_lookupSpec.minCoord[2])*0.5f*proj*(float)m_textureSpec.depth / (float)viewportSize[1]; |
|
m_lookupParams.lod = computeLodFromDerivates(DEFAULT_LOD_MODE, dudx, 0.0f, dwdx, 0.0f, dvdy, dwdy); |
|
|
|
// Append to texture list. |
|
m_textures.push_back(gls::TextureBinding(m_texture3D, m_textureSpec.sampler)); |
|
break; |
|
} |
|
|
|
default: |
|
DE_ASSERT(DE_FALSE); |
|
} |
|
|
|
// Set lookup scale & bias |
|
m_lookupParams.scale = fmtInfo.lookupScale; |
|
m_lookupParams.bias = fmtInfo.lookupBias; |
|
m_lookupParams.offset = m_lookupSpec.offset; |
|
} |
|
|
|
void ShaderTextureFunctionCase::initShaderSources (void) |
|
{ |
|
Function function = m_lookupSpec.function; |
|
bool isVtxCase = m_isVertexCase; |
|
bool isProj = functionHasProj(function); |
|
bool isGrad = functionHasGrad(function); |
|
bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; |
|
bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); |
|
bool isIntCoord = function == FUNCTION_TEXELFETCH; |
|
bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; |
|
int texCoordComps = m_textureSpec.type == TEXTURETYPE_2D ? 2 : 3; |
|
int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); |
|
glu::DataType coordType = glu::getDataTypeFloatVec(texCoordComps+extraCoordComps); |
|
glu::Precision coordPrec = glu::PRECISION_HIGHP; |
|
const char* coordTypeName = glu::getDataTypeName(coordType); |
|
const char* coordPrecName = glu::getPrecisionName(coordPrec); |
|
tcu::TextureFormat texFmt = glu::mapGLInternalFormat(m_textureSpec.format); |
|
glu::DataType samplerType = glu::TYPE_LAST; |
|
glu::DataType gradType = (m_textureSpec.type == TEXTURETYPE_CUBE_MAP || m_textureSpec.type == TEXTURETYPE_3D) ? glu::TYPE_FLOAT_VEC3 : glu::TYPE_FLOAT_VEC2; |
|
const char* gradTypeName = glu::getDataTypeName(gradType); |
|
const char* baseFuncName = DE_NULL; |
|
|
|
DE_ASSERT(!isGrad || !hasLodBias); |
|
|
|
switch (m_textureSpec.type) |
|
{ |
|
case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; |
|
case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; |
|
case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; |
|
case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; |
|
default: |
|
DE_ASSERT(DE_FALSE); |
|
} |
|
|
|
switch (m_lookupSpec.function) |
|
{ |
|
case FUNCTION_TEXTURE: baseFuncName = "texture"; break; |
|
case FUNCTION_TEXTUREPROJ: baseFuncName = "textureProj"; break; |
|
case FUNCTION_TEXTUREPROJ3: baseFuncName = "textureProj"; break; |
|
case FUNCTION_TEXTURELOD: baseFuncName = "textureLod"; break; |
|
case FUNCTION_TEXTUREPROJLOD: baseFuncName = "textureProjLod"; break; |
|
case FUNCTION_TEXTUREPROJLOD3: baseFuncName = "textureProjLod"; break; |
|
case FUNCTION_TEXTUREGRAD: baseFuncName = "textureGrad"; break; |
|
case FUNCTION_TEXTUREPROJGRAD: baseFuncName = "textureProjGrad"; break; |
|
case FUNCTION_TEXTUREPROJGRAD3: baseFuncName = "textureProjGrad"; break; |
|
case FUNCTION_TEXELFETCH: baseFuncName = "texelFetch"; break; |
|
default: |
|
DE_ASSERT(DE_FALSE); |
|
} |
|
|
|
std::ostringstream vert; |
|
std::ostringstream frag; |
|
std::ostringstream& op = isVtxCase ? vert : frag; |
|
|
|
vert << "#version 300 es\n" |
|
<< "in highp vec4 a_position;\n" |
|
<< "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; |
|
|
|
if (isGrad) |
|
{ |
|
vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; |
|
vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; |
|
} |
|
else if (hasLodBias) |
|
vert << "in " << coordPrecName << " float a_in1;\n"; |
|
|
|
frag << "#version 300 es\n" |
|
<< "layout(location = 0) out mediump vec4 o_color;\n"; |
|
|
|
if (isVtxCase) |
|
{ |
|
vert << "out mediump vec4 v_color;\n"; |
|
frag << "in mediump vec4 v_color;\n"; |
|
} |
|
else |
|
{ |
|
vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; |
|
frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; |
|
|
|
if (isGrad) |
|
{ |
|
vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; |
|
vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; |
|
frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; |
|
frag << "in " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; |
|
} |
|
|
|
if (hasLodBias) |
|
{ |
|
vert << "out " << coordPrecName << " float v_lodBias;\n"; |
|
frag << "in " << coordPrecName << " float v_lodBias;\n"; |
|
} |
|
} |
|
|
|
// Uniforms |
|
op << "uniform highp " << glu::getDataTypeName(samplerType) << " u_sampler;\n" |
|
<< "uniform highp vec4 u_scale;\n" |
|
<< "uniform highp vec4 u_bias;\n"; |
|
|
|
vert << "\nvoid main()\n{\n" |
|
<< "\tgl_Position = a_position;\n"; |
|
frag << "\nvoid main()\n{\n"; |
|
|
|
if (isVtxCase) |
|
vert << "\tv_color = "; |
|
else |
|
frag << "\to_color = "; |
|
|
|
// Op. |
|
{ |
|
const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; |
|
const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; |
|
const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; |
|
const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; |
|
|
|
op << "vec4(" << baseFuncName; |
|
if (m_lookupSpec.useOffset) |
|
op << "Offset"; |
|
op << "(u_sampler, "; |
|
|
|
if (isIntCoord) |
|
op << "ivec" << (texCoordComps+extraCoordComps) << "("; |
|
|
|
op << texCoord; |
|
|
|
if (isIntCoord) |
|
op << ")"; |
|
|
|
if (isGrad) |
|
op << ", " << gradX << ", " << gradY; |
|
|
|
if (functionHasLod(function)) |
|
{ |
|
if (isIntCoord) |
|
op << ", int(" << lodBias << ")"; |
|
else |
|
op << ", " << lodBias; |
|
} |
|
|
|
if (m_lookupSpec.useOffset) |
|
{ |
|
int offsetComps = m_textureSpec.type == TEXTURETYPE_3D ? 3 : 2; |
|
|
|
op << ", ivec" << offsetComps << "("; |
|
for (int ndx = 0; ndx < offsetComps; ndx++) |
|
{ |
|
if (ndx != 0) |
|
op << ", "; |
|
op << m_lookupSpec.offset[ndx]; |
|
} |
|
op << ")"; |
|
} |
|
|
|
if (m_lookupSpec.useBias) |
|
op << ", " << lodBias; |
|
|
|
op << ")"; |
|
|
|
if (isShadow) |
|
op << ", 0.0, 0.0, 1.0)"; |
|
else |
|
op << ")*u_scale + u_bias"; |
|
|
|
op << ";\n"; |
|
} |
|
|
|
if (isVtxCase) |
|
frag << "\to_color = v_color;\n"; |
|
else |
|
{ |
|
vert << "\tv_texCoord = a_in0;\n"; |
|
|
|
if (isGrad) |
|
{ |
|
vert << "\tv_gradX = a_in1;\n"; |
|
vert << "\tv_gradY = a_in2;\n"; |
|
} |
|
else if (hasLodBias) |
|
vert << "\tv_lodBias = a_in1;\n"; |
|
} |
|
|
|
vert << "}\n"; |
|
frag << "}\n"; |
|
|
|
m_vertShaderSource = vert.str(); |
|
m_fragShaderSource = frag.str(); |
|
} |
|
|
|
void ShaderTextureFunctionCase::deinit (void) |
|
{ |
|
gls::ShaderRenderCase::deinit(); |
|
|
|
delete m_texture2D; |
|
delete m_textureCube; |
|
delete m_texture2DArray; |
|
delete m_texture3D; |
|
|
|
m_texture2D = DE_NULL; |
|
m_textureCube = DE_NULL; |
|
m_texture2DArray = DE_NULL; |
|
m_texture3D = DE_NULL; |
|
} |
|
|
|
void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
gl.uniform1i(gl.getUniformLocation(programID, "u_sampler"), 0); |
|
gl.uniform4fv(gl.getUniformLocation(programID, "u_scale"), 1, m_lookupParams.scale.getPtr()); |
|
gl.uniform4fv(gl.getUniformLocation(programID, "u_bias"), 1, m_lookupParams.bias.getPtr()); |
|
} |
|
|
|
class TextureSizeCase : public TestCase |
|
{ |
|
public: |
|
TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase); |
|
~TextureSizeCase (void); |
|
|
|
void deinit (void); |
|
IterateResult iterate (void); |
|
|
|
private: |
|
struct TestSize |
|
{ |
|
tcu::IVec3 textureSize; |
|
int lod; |
|
int lodBase; |
|
tcu::IVec3 expectedSize; |
|
}; |
|
|
|
bool initShader (void); |
|
void freeShader (void); |
|
bool testTextureSize (const TestSize&); |
|
std::string genVertexShader (void) const; |
|
std::string genFragmentShader (void) const; |
|
glw::GLenum getGLTextureTarget (void) const; |
|
|
|
const char* m_samplerTypeStr; |
|
const TextureSpec m_textureSpec; |
|
const bool m_isVertexCase; |
|
const bool m_has3DSize; |
|
glu::ShaderProgram* m_program; |
|
int m_iterationCounter; |
|
}; |
|
|
|
TextureSizeCase::TextureSizeCase (Context& context, const char* name, const char* desc, const char* samplerType, const TextureSpec& texture, bool isVertexCase) |
|
: TestCase (context, name, desc) |
|
, m_samplerTypeStr (samplerType) |
|
, m_textureSpec (texture) |
|
, m_isVertexCase (isVertexCase) |
|
, m_has3DSize (texture.type == TEXTURETYPE_3D || texture.type == TEXTURETYPE_2D_ARRAY) |
|
, m_program (DE_NULL) |
|
, m_iterationCounter(0) |
|
{ |
|
} |
|
|
|
TextureSizeCase::~TextureSizeCase (void) |
|
{ |
|
deinit(); |
|
} |
|
|
|
void TextureSizeCase::deinit (void) |
|
{ |
|
freeShader(); |
|
} |
|
|
|
TestCase::IterateResult TextureSizeCase::iterate (void) |
|
{ |
|
const int currentIteration = m_iterationCounter++; |
|
const TestSize testSizes[] = |
|
{ |
|
{ tcu::IVec3(1, 2, 1), 1, 0, tcu::IVec3(1, 1, 1) }, |
|
{ tcu::IVec3(1, 2, 1), 0, 0, tcu::IVec3(1, 2, 1) }, |
|
|
|
{ tcu::IVec3(1, 3, 2), 0, 0, tcu::IVec3(1, 3, 2) }, |
|
{ tcu::IVec3(1, 3, 2), 1, 0, tcu::IVec3(1, 1, 1) }, |
|
|
|
{ tcu::IVec3(100, 31, 18), 0, 0, tcu::IVec3(100, 31, 18) }, |
|
{ tcu::IVec3(100, 31, 18), 1, 0, tcu::IVec3(50, 15, 9) }, |
|
{ tcu::IVec3(100, 31, 18), 2, 0, tcu::IVec3(25, 7, 4) }, |
|
{ tcu::IVec3(100, 31, 18), 3, 0, tcu::IVec3(12, 3, 2) }, |
|
{ tcu::IVec3(100, 31, 18), 4, 0, tcu::IVec3(6, 1, 1) }, |
|
{ tcu::IVec3(100, 31, 18), 5, 0, tcu::IVec3(3, 1, 1) }, |
|
{ tcu::IVec3(100, 31, 18), 6, 0, tcu::IVec3(1, 1, 1) }, |
|
|
|
{ tcu::IVec3(100, 128, 32), 0, 0, tcu::IVec3(100, 128, 32) }, |
|
{ tcu::IVec3(100, 128, 32), 1, 0, tcu::IVec3(50, 64, 16) }, |
|
{ tcu::IVec3(100, 128, 32), 2, 0, tcu::IVec3(25, 32, 8) }, |
|
{ tcu::IVec3(100, 128, 32), 3, 0, tcu::IVec3(12, 16, 4) }, |
|
{ tcu::IVec3(100, 128, 32), 4, 0, tcu::IVec3(6, 8, 2) }, |
|
{ tcu::IVec3(100, 128, 32), 5, 0, tcu::IVec3(3, 4, 1) }, |
|
{ tcu::IVec3(100, 128, 32), 6, 0, tcu::IVec3(1, 2, 1) }, |
|
{ tcu::IVec3(100, 128, 32), 7, 0, tcu::IVec3(1, 1, 1) }, |
|
|
|
// pow 2 |
|
{ tcu::IVec3(128, 64, 32), 0, 0, tcu::IVec3(128, 64, 32) }, |
|
{ tcu::IVec3(128, 64, 32), 1, 0, tcu::IVec3(64, 32, 16) }, |
|
{ tcu::IVec3(128, 64, 32), 2, 0, tcu::IVec3(32, 16, 8) }, |
|
{ tcu::IVec3(128, 64, 32), 3, 0, tcu::IVec3(16, 8, 4) }, |
|
{ tcu::IVec3(128, 64, 32), 4, 0, tcu::IVec3(8, 4, 2) }, |
|
{ tcu::IVec3(128, 64, 32), 5, 0, tcu::IVec3(4, 2, 1) }, |
|
{ tcu::IVec3(128, 64, 32), 6, 0, tcu::IVec3(2, 1, 1) }, |
|
{ tcu::IVec3(128, 64, 32), 7, 0, tcu::IVec3(1, 1, 1) }, |
|
|
|
// w == h |
|
{ tcu::IVec3(1, 1, 1), 0, 0, tcu::IVec3(1, 1, 1) }, |
|
{ tcu::IVec3(64, 64, 64), 0, 0, tcu::IVec3(64, 64, 64) }, |
|
{ tcu::IVec3(64, 64, 64), 1, 0, tcu::IVec3(32, 32, 32) }, |
|
{ tcu::IVec3(64, 64, 64), 2, 0, tcu::IVec3(16, 16, 16) }, |
|
{ tcu::IVec3(64, 64, 64), 3, 0, tcu::IVec3(8, 8, 8) }, |
|
{ tcu::IVec3(64, 64, 64), 4, 0, tcu::IVec3(4, 4, 4) }, |
|
|
|
// with lod base |
|
{ tcu::IVec3(100, 31, 18), 3, 1, tcu::IVec3(6, 1, 1) }, |
|
{ tcu::IVec3(128, 64, 32), 3, 1, tcu::IVec3(8, 4, 2) }, |
|
{ tcu::IVec3(64, 64, 64), 1, 1, tcu::IVec3(16, 16, 16) }, |
|
|
|
}; |
|
const int lastIterationIndex = DE_LENGTH_OF_ARRAY(testSizes) + 1; |
|
|
|
if (currentIteration == 0) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
|
return initShader() ? CONTINUE : STOP; |
|
} |
|
else if (currentIteration == lastIterationIndex) |
|
{ |
|
freeShader(); |
|
return STOP; |
|
} |
|
else |
|
{ |
|
if (!testTextureSize(testSizes[currentIteration - 1])) |
|
if (m_testCtx.getTestResult() != QP_TEST_RESULT_FAIL) |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got unexpected texture size"); |
|
return CONTINUE; |
|
} |
|
} |
|
|
|
bool TextureSizeCase::initShader (void) |
|
{ |
|
const std::string vertSrc = genVertexShader(); |
|
const std::string fragSrc = genFragmentShader(); |
|
|
|
DE_ASSERT(m_program == DE_NULL); |
|
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertSrc, fragSrc)); |
|
m_context.getTestContext().getLog() << *m_program; |
|
|
|
if (!m_program->isOk()) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader failed"); |
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void TextureSizeCase::freeShader (void) |
|
{ |
|
delete m_program; |
|
m_program = DE_NULL; |
|
} |
|
|
|
bool TextureSizeCase::testTextureSize (const TestSize& testSize) |
|
{ |
|
using tcu::TestLog; |
|
|
|
const tcu::Vec4 triangle[3] = // covers entire viewport |
|
{ |
|
tcu::Vec4(-1, -1, 0, 1), |
|
tcu::Vec4( 4, -1, 0, 1), |
|
tcu::Vec4(-1, 4, 0, 1), |
|
}; |
|
|
|
const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
|
|
|
const glw::GLint positionLoc = gl.getAttribLocation (m_program->getProgram(), "a_position"); |
|
const glw::GLint samplerLoc = gl.getUniformLocation (m_program->getProgram(), "u_sampler"); |
|
const glw::GLint sizeLoc = gl.getUniformLocation (m_program->getProgram(), "u_texSize"); |
|
const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); |
|
const glw::GLenum textureTarget = getGLTextureTarget (); |
|
const bool isSquare = testSize.textureSize.x() == testSize.textureSize.y(); |
|
const bool is2DLodValid = (testSize.textureSize.x() >> (testSize.lod + testSize.lodBase)) != 0 || (testSize.textureSize.y() >> (testSize.lod + testSize.lodBase)) != 0; |
|
bool success = true; |
|
glw::GLenum errorValue; |
|
|
|
// Skip incompatible cases |
|
if (m_textureSpec.type == TEXTURETYPE_CUBE_MAP && !isSquare) |
|
return true; |
|
if (m_textureSpec.type == TEXTURETYPE_2D && !is2DLodValid) |
|
return true; |
|
if (m_textureSpec.type == TEXTURETYPE_2D_ARRAY && !is2DLodValid) |
|
return true; |
|
|
|
// setup rendering |
|
|
|
gl.useProgram (m_program->getProgram()); |
|
gl.uniform1i (samplerLoc, 0); |
|
gl.clearColor (0.5f, 0.5f, 0.5f, 1.0f); |
|
gl.viewport (0, 0, 1, 1); |
|
gl.vertexAttribPointer (positionLoc, 4, GL_FLOAT, GL_FALSE, 0, triangle); |
|
gl.enableVertexAttribArray (positionLoc); |
|
|
|
// setup texture |
|
{ |
|
const int maxLevel = testSize.lod + testSize.lodBase; |
|
const int levels = maxLevel + 1; |
|
glw::GLuint texId = 0; |
|
|
|
// gen texture |
|
gl.genTextures(1, &texId); |
|
gl.bindTexture(textureTarget, texId); |
|
gl.texParameteri(textureTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
|
gl.texParameteri(textureTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
|
gl.texParameteri(textureTarget, GL_TEXTURE_BASE_LEVEL, testSize.lodBase); |
|
|
|
// set up texture |
|
|
|
switch (m_textureSpec.type) |
|
{ |
|
case TEXTURETYPE_3D: |
|
{ |
|
m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << "x" << testSize.textureSize.z() << TestLog::EndMessage; |
|
m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage; |
|
m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << "x" << testSize.expectedSize.z() << TestLog::EndMessage; |
|
|
|
gl.uniform3iv(sizeLoc, 1, testSize.expectedSize.m_data); |
|
gl.uniform1iv(lodLoc, 1, &testSize.lod); |
|
|
|
gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z()); |
|
break; |
|
} |
|
|
|
case TEXTURETYPE_2D: |
|
case TEXTURETYPE_CUBE_MAP: |
|
{ |
|
m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << TestLog::EndMessage; |
|
m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage; |
|
m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << TestLog::EndMessage; |
|
|
|
gl.uniform2iv(sizeLoc, 1, testSize.expectedSize.m_data); |
|
gl.uniform1iv(lodLoc, 1, &testSize.lod); |
|
|
|
gl.texStorage2D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y()); |
|
break; |
|
} |
|
|
|
case TEXTURETYPE_2D_ARRAY: |
|
{ |
|
tcu::IVec3 expectedSize(testSize.expectedSize.x(), testSize.expectedSize.y(), testSize.textureSize.z()); |
|
|
|
m_context.getTestContext().getLog() << TestLog::Message << "Testing image size " << testSize.textureSize.x() << "x" << testSize.textureSize.y() << " with " << testSize.textureSize.z() << " layer(s)" << TestLog::EndMessage; |
|
m_context.getTestContext().getLog() << TestLog::Message << "Lod: " << testSize.lod << ", base level: " << testSize.lodBase << TestLog::EndMessage; |
|
m_context.getTestContext().getLog() << TestLog::Message << "Expecting: " << testSize.expectedSize.x() << "x" << testSize.expectedSize.y() << " and " << testSize.textureSize.z() << " layer(s)" << TestLog::EndMessage; |
|
|
|
gl.uniform3iv(sizeLoc, 1, expectedSize.m_data); |
|
gl.uniform1iv(lodLoc, 1, &testSize.lod); |
|
|
|
gl.texStorage3D(textureTarget, levels, m_textureSpec.format, testSize.textureSize.x(), testSize.textureSize.y(), testSize.textureSize.z()); |
|
break; |
|
} |
|
|
|
default: |
|
{ |
|
DE_ASSERT(false); |
|
break; |
|
} |
|
} |
|
|
|
errorValue = gl.getError(); |
|
if (errorValue == GL_OUT_OF_MEMORY) |
|
{ |
|
throw glu::OutOfMemoryError("Failed to allocate texture, got GL_OUT_OF_MEMORY.", "TexStorageXD", __FILE__, __LINE__); |
|
} |
|
else if (errorValue != GL_NO_ERROR) |
|
{ |
|
// error is a failure too |
|
m_context.getTestContext().getLog() << tcu::TestLog::Message << "Failed, got " << glu::getErrorStr(errorValue) << "." << tcu::TestLog::EndMessage; |
|
success = false; |
|
} |
|
else |
|
{ |
|
// test |
|
const float colorTolerance = 0.1f; |
|
tcu::TextureLevel sample (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), 1, 1); |
|
tcu::Vec4 outputColor; |
|
|
|
gl.clear (GL_COLOR_BUFFER_BIT); |
|
gl.drawArrays (GL_TRIANGLES, 0, 3); |
|
gl.finish (); |
|
|
|
glu::readPixels (m_context.getRenderContext(), 0, 0, sample.getAccess()); |
|
|
|
outputColor = sample.getAccess().getPixel(0, 0); |
|
|
|
if (outputColor.x() >= 1.0f - colorTolerance && |
|
outputColor.y() >= 1.0f - colorTolerance && |
|
outputColor.z() >= 1.0f - colorTolerance) |
|
{ |
|
// success |
|
m_context.getTestContext().getLog() << TestLog::Message << "Passed" << TestLog::EndMessage; |
|
} |
|
else |
|
{ |
|
// failure |
|
m_context.getTestContext().getLog() << TestLog::Message << "Failed" << TestLog::EndMessage; |
|
success = false; |
|
} |
|
} |
|
|
|
// empty line to format log nicely |
|
m_context.getTestContext().getLog() << TestLog::Message << TestLog::EndMessage; |
|
|
|
// free |
|
gl.bindTexture (textureTarget, 0); |
|
gl.deleteTextures (1, &texId); |
|
} |
|
|
|
gl.useProgram(0); |
|
|
|
return success; |
|
} |
|
|
|
std::string TextureSizeCase::genVertexShader() const |
|
{ |
|
std::ostringstream vert; |
|
|
|
vert << "#version 300 es\n" |
|
<< "in highp vec4 a_position;\n"; |
|
|
|
if (m_isVertexCase) |
|
{ |
|
vert << "out mediump vec4 v_color;\n"; |
|
vert << "uniform highp " << m_samplerTypeStr << " u_sampler;\n"; |
|
vert << "uniform highp ivec" << (m_has3DSize ? 3 : 2) << " u_texSize;\n"; |
|
vert << "uniform highp int u_lod;\n"; |
|
} |
|
|
|
vert << "void main()\n{\n"; |
|
|
|
if (m_isVertexCase) |
|
vert << " v_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n"; |
|
|
|
vert << " gl_Position = a_position;\n" |
|
<< "}\n"; |
|
|
|
return vert.str(); |
|
} |
|
|
|
std::string TextureSizeCase::genFragmentShader() const |
|
{ |
|
std::ostringstream frag; |
|
|
|
frag << "#version 300 es\n" |
|
<< "layout(location = 0) out mediump vec4 o_color;\n"; |
|
|
|
if (m_isVertexCase) |
|
frag << "in mediump vec4 v_color;\n"; |
|
|
|
if (!m_isVertexCase) |
|
{ |
|
frag << "uniform highp " << m_samplerTypeStr << " u_sampler;\n"; |
|
frag << "uniform highp ivec" << (m_has3DSize ? 3 : 2) << " u_texSize;\n"; |
|
frag << "uniform highp int u_lod;\n"; |
|
} |
|
|
|
frag << "void main()\n{\n"; |
|
|
|
if (!m_isVertexCase) |
|
frag << " o_color = (textureSize(u_sampler, u_lod) == u_texSize ? vec4(1.0, 1.0, 1.0, 1.0) : vec4(0.0, 0.0, 0.0, 1.0));\n"; |
|
else |
|
frag << " o_color = v_color;\n"; |
|
|
|
frag << "}\n"; |
|
|
|
return frag.str(); |
|
} |
|
|
|
glw::GLenum TextureSizeCase::getGLTextureTarget() const |
|
{ |
|
switch (m_textureSpec.type) |
|
{ |
|
case TEXTURETYPE_2D: return GL_TEXTURE_2D; break; |
|
case TEXTURETYPE_CUBE_MAP: return GL_TEXTURE_CUBE_MAP; break; |
|
case TEXTURETYPE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; break; |
|
case TEXTURETYPE_3D: return GL_TEXTURE_3D; break; |
|
default: DE_ASSERT(DE_FALSE); break; |
|
} |
|
return 0; |
|
} |
|
|
|
ShaderTextureFunctionTests::ShaderTextureFunctionTests (Context& context) |
|
: TestCaseGroup(context, "texture_functions", "Texture Access Function Tests") |
|
{ |
|
} |
|
|
|
ShaderTextureFunctionTests::~ShaderTextureFunctionTests (void) |
|
{ |
|
} |
|
|
|
enum CaseFlags |
|
{ |
|
VERTEX = (1<<0), |
|
FRAGMENT = (1<<1), |
|
BOTH = VERTEX|FRAGMENT |
|
}; |
|
|
|
struct TexFuncCaseSpec |
|
{ |
|
const char* name; |
|
TextureLookupSpec lookupSpec; |
|
TextureSpec texSpec; |
|
TexEvalFunc evalFunc; |
|
deUint32 flags; |
|
}; |
|
|
|
#define CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, FLAGS) \ |
|
{ #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, USEBIAS, MINLOD, MAXLOD, tcu::Vec3(0.0f), tcu::Vec3(0.0f), tcu::Vec3(0.0f), tcu::Vec3(0.0f), USEOFFSET, OFFSET), TEXSPEC, EVALFUNC, FLAGS } |
|
#define GRAD_CASE_SPEC(NAME, FUNC, MINCOORD, MAXCOORD, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET, TEXSPEC, EVALFUNC, FLAGS) \ |
|
{ #NAME, TextureLookupSpec(FUNC, MINCOORD, MAXCOORD, false, 0.0f, 0.0f, MINDX, MAXDX, MINDY, MAXDY, USEOFFSET, OFFSET), TEXSPEC, EVALFUNC, FLAGS } |
|
|
|
static void createCaseGroup (TestCaseGroup* parent, const char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases) |
|
{ |
|
tcu::TestCaseGroup* group = new tcu::TestCaseGroup(parent->getTestContext(), groupName, groupDesc); |
|
parent->addChild(group); |
|
|
|
for (int ndx = 0; ndx < numCases; ndx++) |
|
{ |
|
std::string name = cases[ndx].name; |
|
if (cases[ndx].flags & VERTEX) |
|
group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_vertex").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true)); |
|
if (cases[ndx].flags & FRAGMENT) |
|
group->addChild(new ShaderTextureFunctionCase(parent->getContext(), (name + "_fragment").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false)); |
|
} |
|
} |
|
|
|
void ShaderTextureFunctionTests::init (void) |
|
{ |
|
// Samplers |
|
static const tcu::Sampler samplerNearestNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, |
|
0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
static const tcu::Sampler samplerLinearNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::LINEAR, tcu::Sampler::LINEAR, |
|
0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
static const tcu::Sampler samplerNearestMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, |
|
0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
static const tcu::Sampler samplerLinearMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::LINEAR_MIPMAP_NEAREST, tcu::Sampler::LINEAR, |
|
0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_NONE, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
|
|
static const tcu::Sampler samplerShadowNoMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::NEAREST, tcu::Sampler::NEAREST, |
|
0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
static const tcu::Sampler samplerShadowMipmap (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, |
|
0.0f /* LOD threshold */, true /* normalized coords */, tcu::Sampler::COMPAREMODE_LESS, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
|
|
static const tcu::Sampler samplerTexelFetch (tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, tcu::Sampler::REPEAT_GL, |
|
tcu::Sampler::NEAREST_MIPMAP_NEAREST, tcu::Sampler::NEAREST, |
|
0.0f /* LOD threshold */, false /* non-normalized coords */, tcu::Sampler::COMPAREMODE_NONE, |
|
0 /* cmp channel */, tcu::Vec4(0.0f) /* border color */, true /* seamless cube map */); |
|
|
|
// Default textures. |
|
// Type Format W H D L Sampler |
|
static const TextureSpec tex2DFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap); |
|
static const TextureSpec tex2DFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap); |
|
static const TextureSpec tex2DInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); |
|
static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); |
|
static const TextureSpec tex2DMipmapFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap); |
|
static const TextureSpec tex2DMipmapFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerLinearMipmap); |
|
static const TextureSpec tex2DMipmapInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap); |
|
static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap); |
|
|
|
static const TextureSpec tex2DShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowNoMipmap); |
|
static const TextureSpec tex2DMipmapShadow (TEXTURETYPE_2D, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap); |
|
|
|
static const TextureSpec tex2DTexelFetchFixed (TEXTURETYPE_2D, GL_RGBA8, 256, 256, 1, 9, samplerTexelFetch); |
|
static const TextureSpec tex2DTexelFetchFloat (TEXTURETYPE_2D, GL_RGBA16F, 256, 256, 1, 9, samplerTexelFetch); |
|
static const TextureSpec tex2DTexelFetchInt (TEXTURETYPE_2D, GL_RGBA8I, 256, 256, 1, 9, samplerTexelFetch); |
|
static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samplerTexelFetch); |
|
|
|
static const TextureSpec texCubeFixed (TEXTURETYPE_CUBE_MAP, GL_RGBA8, 256, 256, 1, 1, samplerLinearNoMipmap); |
|
static const TextureSpec texCubeFloat (TEXTURETYPE_CUBE_MAP, GL_RGBA16F, 256, 256, 1, 1, samplerLinearNoMipmap); |
|
static const TextureSpec texCubeInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 1, samplerNearestNoMipmap); |
|
static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerNearestNoMipmap); |
|
static const TextureSpec texCubeMipmapFixed (TEXTURETYPE_CUBE_MAP, GL_RGBA8, 256, 256, 1, 9, samplerLinearMipmap); |
|
static const TextureSpec texCubeMipmapFloat (TEXTURETYPE_CUBE_MAP, GL_RGBA16F, 128, 128, 1, 8, samplerLinearMipmap); |
|
static const TextureSpec texCubeMipmapInt (TEXTURETYPE_CUBE_MAP, GL_RGBA8I, 256, 256, 1, 9, samplerNearestMipmap); |
|
static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, samplerNearestMipmap); |
|
|
|
static const TextureSpec texCubeShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 1, samplerShadowNoMipmap); |
|
static const TextureSpec texCubeMipmapShadow (TEXTURETYPE_CUBE_MAP, GL_DEPTH_COMPONENT16, 256, 256, 1, 9, samplerShadowMipmap); |
|
|
|
static const TextureSpec tex2DArrayFixed (TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 1, samplerLinearNoMipmap); |
|
static const TextureSpec tex2DArrayFloat (TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 1, samplerLinearNoMipmap); |
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static const TextureSpec tex2DArrayInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 1, samplerNearestNoMipmap); |
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static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, samplerNearestNoMipmap); |
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static const TextureSpec tex2DArrayMipmapFixed (TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 8, samplerLinearMipmap); |
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static const TextureSpec tex2DArrayMipmapFloat (TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 8, samplerLinearMipmap); |
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static const TextureSpec tex2DArrayMipmapInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, samplerNearestMipmap); |
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static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, samplerNearestMipmap); |
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static const TextureSpec tex2DArrayShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4, 1, samplerShadowNoMipmap); |
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static const TextureSpec tex2DArrayMipmapShadow (TEXTURETYPE_2D_ARRAY, GL_DEPTH_COMPONENT16, 128, 128, 4, 8, samplerShadowMipmap); |
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static const TextureSpec tex2DArrayTexelFetchFixed (TEXTURETYPE_2D_ARRAY, GL_RGBA8, 128, 128, 4, 8, samplerTexelFetch); |
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static const TextureSpec tex2DArrayTexelFetchFloat (TEXTURETYPE_2D_ARRAY, GL_RGBA16F, 128, 128, 4, 8, samplerTexelFetch); |
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static const TextureSpec tex2DArrayTexelFetchInt (TEXTURETYPE_2D_ARRAY, GL_RGBA8I, 128, 128, 4, 8, samplerTexelFetch); |
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static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, samplerTexelFetch); |
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static const TextureSpec tex3DFixed (TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 1, samplerLinearNoMipmap); |
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static const TextureSpec tex3DFloat (TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 1, samplerLinearNoMipmap); |
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static const TextureSpec tex3DInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 1, samplerNearestNoMipmap); |
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static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNearestNoMipmap); |
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static const TextureSpec tex3DMipmapFixed (TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 7, samplerLinearMipmap); |
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static const TextureSpec tex3DMipmapFloat (TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 7, samplerLinearMipmap); |
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static const TextureSpec tex3DMipmapInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerNearestMipmap); |
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static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNearestMipmap); |
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static const TextureSpec tex3DTexelFetchFixed (TEXTURETYPE_3D, GL_RGBA8, 64, 32, 32, 7, samplerTexelFetch); |
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static const TextureSpec tex3DTexelFetchFloat (TEXTURETYPE_3D, GL_RGBA16F, 64, 32, 32, 7, samplerTexelFetch); |
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static const TextureSpec tex3DTexelFetchInt (TEXTURETYPE_3D, GL_RGBA8I, 64, 32, 32, 7, samplerTexelFetch); |
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static const TextureSpec tex3DTexelFetchUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerTexelFetch); |
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// texture() cases |
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static const TexFuncCaseSpec textureCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2D, VERTEX), |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2D, FRAGMENT), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2D, VERTEX), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2D, FRAGMENT), |
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CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2D, VERTEX), |
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CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2D, FRAGMENT), |
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CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2D, VERTEX), |
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CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2D, FRAGMENT), |
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CASE_SPEC(sampler2d_bias_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DBias, FRAGMENT), |
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CASE_SPEC(sampler2d_bias_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DBias, FRAGMENT), |
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CASE_SPEC(isampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DBias, FRAGMENT), |
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CASE_SPEC(usampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DBias, FRAGMENT), |
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CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX), |
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CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCube, FRAGMENT), |
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CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX), |
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CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCube, FRAGMENT), |
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CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX), |
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CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCube, FRAGMENT), |
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CASE_SPEC(usamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeUint, evalTextureCube, VERTEX), |
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CASE_SPEC(usamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCube, FRAGMENT), |
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CASE_SPEC(samplercube_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeBias, FRAGMENT), |
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CASE_SPEC(samplercube_bias_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeBias, FRAGMENT), |
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CASE_SPEC(isamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeBias, FRAGMENT), |
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CASE_SPEC(usamplercube_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeBias, FRAGMENT), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFixed, evalTexture2DArray, VERTEX), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArray, FRAGMENT), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayFloat, evalTexture2DArray, VERTEX), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArray, FRAGMENT), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayInt, evalTexture2DArray, VERTEX), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArray, FRAGMENT), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayUint, evalTexture2DArray, VERTEX), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArray, FRAGMENT), |
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CASE_SPEC(sampler2darray_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayBias, FRAGMENT), |
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CASE_SPEC(sampler2darray_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayBias, FRAGMENT), |
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CASE_SPEC(isampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayBias, FRAGMENT), |
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CASE_SPEC(usampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayBias, FRAGMENT), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3D, VERTEX), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3D, FRAGMENT), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3D, VERTEX), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3D, FRAGMENT), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3D, VERTEX), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3D, FRAGMENT), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3D, VERTEX), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3D, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DBias, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DBias, FRAGMENT), |
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CASE_SPEC(isampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DBias, FRAGMENT), |
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CASE_SPEC(usampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DBias, FRAGMENT), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadow, VERTEX), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadow, FRAGMENT), |
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CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowBias, FRAGMENT), |
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CASE_SPEC(samplercubeshadow, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeShadow, evalTextureCubeShadow, VERTEX), |
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CASE_SPEC(samplercubeshadow, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadow, FRAGMENT), |
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CASE_SPEC(samplercubeshadow_bias, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadowBias, FRAGMENT), |
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CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayShadow, evalTexture2DArrayShadow, VERTEX), |
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CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadow, FRAGMENT) |
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// Not in spec. |
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// CASE_SPEC(sampler2darrayshadow_bias, (FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), true, -2.0f, 2.0f, Vec2(0.0f), Vec2(0.0f), false, IVec3(0)), tex2DArrayMipmapShadow, evalTexture2DArrayShadowBias, FRAGMENT) |
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}; |
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createCaseGroup(this, "texture", "texture() Tests", textureCases, DE_LENGTH_OF_ARRAY(textureCases)); |
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// textureOffset() cases |
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// \note _bias variants are not using mipmap thanks to wide allowed range for LOD computation |
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static const TexFuncCaseSpec textureOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffset, VERTEX), |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DOffset, FRAGMENT), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DOffset, VERTEX), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DOffset, FRAGMENT), |
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CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffset, VERTEX), |
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CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DOffset, FRAGMENT), |
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CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DOffset, VERTEX), |
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CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DOffset, FRAGMENT), |
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CASE_SPEC(sampler2d_bias_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2d_bias_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DOffsetBias, FRAGMENT), |
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CASE_SPEC(isampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DOffsetBias, FRAGMENT), |
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CASE_SPEC(usampler2d_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffset, VERTEX), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFixed, evalTexture2DArrayOffset, FRAGMENT), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayFloat, evalTexture2DArrayOffset, VERTEX), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayOffset, FRAGMENT), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffset, VERTEX), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapInt, evalTexture2DArrayOffset, FRAGMENT), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayUint, evalTexture2DArrayOffset, VERTEX), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayOffset, FRAGMENT), |
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CASE_SPEC(sampler2darray_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayFixed, evalTexture2DArrayOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2darray_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayFloat, evalTexture2DArrayOffsetBias, FRAGMENT), |
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CASE_SPEC(isampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayInt, evalTexture2DArrayOffsetBias, FRAGMENT), |
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CASE_SPEC(usampler2darray_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DArrayUint, evalTexture2DArrayOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffset, VERTEX), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DOffset, FRAGMENT), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DOffset, VERTEX), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DOffset, FRAGMENT), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DOffset, VERTEX), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DOffset, FRAGMENT), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffset, VERTEX), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DOffset, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 1.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DOffsetBias, FRAGMENT), |
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CASE_SPEC(isampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DOffsetBias, FRAGMENT), |
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CASE_SPEC(usampler3d_bias, FUNCTION_TEXTURE, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffset, VERTEX), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowOffset, FRAGMENT), |
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CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowOffsetBias, FRAGMENT) |
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}; |
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createCaseGroup(this, "textureoffset", "textureOffset() Tests", textureOffsetCases, DE_LENGTH_OF_ARRAY(textureOffsetCases)); |
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// textureProj() cases |
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// \note Currently uses constant divider! |
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static const TexFuncCaseSpec textureProjCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, VERTEX), |
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CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3, FRAGMENT), |
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CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, VERTEX), |
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CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3, FRAGMENT), |
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CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, VERTEX), |
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CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3, FRAGMENT), |
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CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, VERTEX), |
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CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3, FRAGMENT), |
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CASE_SPEC(sampler2d_vec3_bias_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3Bias, FRAGMENT), |
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CASE_SPEC(sampler2d_vec3_bias_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3Bias, FRAGMENT), |
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CASE_SPEC(isampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3Bias, FRAGMENT), |
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CASE_SPEC(usampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3Bias, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj, VERTEX), |
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CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj, VERTEX), |
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CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj, FRAGMENT), |
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CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj, VERTEX), |
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CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj, FRAGMENT), |
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CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj, VERTEX), |
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CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjBias, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjBias, FRAGMENT), |
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CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjBias, FRAGMENT), |
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CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjBias, FRAGMENT), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFixed, evalTexture3DProj, VERTEX), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProj, FRAGMENT), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DFloat, evalTexture3DProj, VERTEX), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProj, FRAGMENT), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DInt, evalTexture3DProj, VERTEX), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProj, FRAGMENT), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DUint, evalTexture3DProj, VERTEX), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProj, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjBias, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 1.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjBias, FRAGMENT), |
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CASE_SPEC(isampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjBias, FRAGMENT), |
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CASE_SPEC(usampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjBias, FRAGMENT), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DShadow, evalTexture2DShadowProj, VERTEX), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProj, FRAGMENT), |
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CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjBias, FRAGMENT) |
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}; |
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createCaseGroup(this, "textureproj", "textureProj() Tests", textureProjCases, DE_LENGTH_OF_ARRAY(textureProjCases)); |
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// textureProjOffset() cases |
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// \note Currently uses constant divider! |
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static const TexFuncCaseSpec textureProjOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3Offset, VERTEX), |
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CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProj3Offset, FRAGMENT), |
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CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProj3Offset, VERTEX), |
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CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProj3Offset, FRAGMENT), |
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CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3Offset, VERTEX), |
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CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProj3Offset, FRAGMENT), |
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CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProj3Offset, VERTEX), |
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CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProj3Offset, FRAGMENT), |
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CASE_SPEC(sampler2d_vec3_bias_fixed, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProj3OffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2d_vec3_bias_float, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProj3OffsetBias, FRAGMENT), |
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CASE_SPEC(isampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProj3OffsetBias, FRAGMENT), |
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CASE_SPEC(usampler2d_vec3_bias, FUNCTION_TEXTUREPROJ3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProj3OffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffset, VERTEX), |
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CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFixed, evalTexture2DProjOffset, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DFloat, evalTexture2DProjOffset, VERTEX), |
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CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjOffset, FRAGMENT), |
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CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffset, VERTEX), |
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CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapInt, evalTexture2DProjOffset, FRAGMENT), |
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CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DUint, evalTexture2DProjOffset, VERTEX), |
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CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjOffset, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DFixed, evalTexture2DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2d_vec4_bias_float, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DFloat, evalTexture2DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(isampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DInt, evalTexture2DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(usampler2d_vec4_bias, FUNCTION_TEXTUREPROJ, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, true, IVec3(7, -8, 0), tex2DUint, evalTexture2DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffset, VERTEX), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DProjOffset, FRAGMENT), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DProjOffset, VERTEX), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DProjOffset, FRAGMENT), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DProjOffset, VERTEX), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjOffset, FRAGMENT), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffset, VERTEX), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjOffset, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_fixed, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler3d_bias_float, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(7, 3, -8), tex3DFloat, evalTexture3DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(isampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DInt, evalTexture3DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(usampler3d_bias, FUNCTION_TEXTUREPROJ, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffsetBias, FRAGMENT), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowProjOffset, VERTEX), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, 0.0f, 0.0f, true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowProjOffset, FRAGMENT), |
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CASE_SPEC(sampler2dshadow_bias, FUNCTION_TEXTUREPROJ, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), true, -2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DShadow, evalTexture2DShadowProjOffsetBias, FRAGMENT) |
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}; |
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createCaseGroup(this, "textureprojoffset", "textureOffsetProj() Tests", textureProjOffsetCases, DE_LENGTH_OF_ARRAY(textureProjOffsetCases)); |
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|
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// textureLod() cases |
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static const TexFuncCaseSpec textureLodCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DLod, BOTH), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DLod, BOTH), |
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CASE_SPEC(isampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DLod, BOTH), |
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CASE_SPEC(usampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DLod, BOTH), |
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CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeLod, BOTH), |
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CASE_SPEC(samplercube_float, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeLod, BOTH), |
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CASE_SPEC(isamplercube, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeLod, BOTH), |
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CASE_SPEC(usamplercube, FUNCTION_TEXTURELOD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeLod, BOTH), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayLod, BOTH), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayLod, BOTH), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayLod, BOTH), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayLod, BOTH), |
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|
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DLod, BOTH), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DLod, BOTH), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DLod, BOTH), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DLod, BOTH), |
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|
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowLod, BOTH) |
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}; |
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createCaseGroup(this, "texturelod", "textureLod() Tests", textureLodCases, DE_LENGTH_OF_ARRAY(textureLodCases)); |
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|
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// textureLodOffset() cases |
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static const TexFuncCaseSpec textureLodOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DLodOffset, BOTH), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DLodOffset, BOTH), |
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CASE_SPEC(isampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DLodOffset, BOTH), |
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CASE_SPEC(usampler2d, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DLodOffset, BOTH), |
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|
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(-8, 7, 0), tex2DArrayMipmapFixed, evalTexture2DArrayLodOffset, BOTH), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayLodOffset, BOTH), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(-8, 7, 0), tex2DArrayMipmapInt, evalTexture2DArrayLodOffset, BOTH), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXTURELOD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), false, -1.0f, 8.0f, true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayLodOffset, BOTH), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DLodOffset, BOTH), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DLodOffset, BOTH), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DLodOffset, BOTH), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTURELOD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapUint, evalTexture3DLodOffset, BOTH), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTURELOD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowLodOffset, BOTH) |
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}; |
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createCaseGroup(this, "texturelodoffset", "textureLodOffset() Tests", textureLodOffsetCases, DE_LENGTH_OF_ARRAY(textureLodOffsetCases)); |
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// textureProjLod() cases |
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static const TexFuncCaseSpec textureProjLodCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod3, BOTH), |
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CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod3, BOTH), |
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CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod3, BOTH), |
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CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod3, BOTH), |
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CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjLod, BOTH), |
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CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjLod, BOTH), |
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CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjLod, BOTH), |
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CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjLod, BOTH), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjLod, BOTH), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjLod, BOTH), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjLod, BOTH), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjLod, BOTH), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJLOD, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, -1.0f, 9.0f, false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjLod, BOTH) |
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}; |
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createCaseGroup(this, "textureprojlod", "textureProjLod() Tests", textureProjLodCases, DE_LENGTH_OF_ARRAY(textureProjLodCases)); |
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// textureProjLodOffset() cases |
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static const TexFuncCaseSpec textureProjLodOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjLod3Offset, BOTH), |
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CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjLod3Offset, BOTH), |
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CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjLod3Offset, BOTH), |
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CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJLOD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjLod3Offset, BOTH), |
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CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjLodOffset, BOTH), |
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CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjLodOffset, BOTH), |
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CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjLodOffset, BOTH), |
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CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJLOD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), false, -1.0f, 9.0f, true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjLodOffset, BOTH), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DProjLodOffset, BOTH), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DProjLodOffset, BOTH), |
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CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjLodOffset, BOTH), |
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CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJLOD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), false, -1.0f, 7.0f, true, IVec3(-8, 7, 3), tex3DMipmapUint, evalTexture3DProjLodOffset, BOTH), |
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CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJLOD, Vec4( 0.2f, 0.6f, 0.0f, 1.5f), Vec4(-2.25f, -3.45f, 1.5f, 1.5f), false, -1.0f, 9.0f, true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowProjLodOffset, BOTH) |
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}; |
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createCaseGroup(this, "textureprojlodoffset", "textureProjLodOffset() Tests", textureProjLodOffsetCases, DE_LENGTH_OF_ARRAY(textureProjLodOffsetCases)); |
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|
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// textureGrad() cases |
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// \note Only one of dudx, dudy, dvdx, dvdy is non-zero since spec allows approximating p from derivates by various methods. |
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static const TexFuncCaseSpec textureGradCases[] = |
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{ |
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// Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags |
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GRAD_CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DGrad, BOTH), |
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GRAD_CASE_SPEC(sampler2d_float, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DGrad, BOTH), |
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GRAD_CASE_SPEC(isampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DGrad, BOTH), |
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GRAD_CASE_SPEC(usampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DGrad, BOTH), |
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GRAD_CASE_SPEC(samplercube_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapFixed, evalTextureCubeGrad, BOTH), |
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GRAD_CASE_SPEC(samplercube_float, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapFloat, evalTextureCubeGrad, BOTH), |
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GRAD_CASE_SPEC(isamplercube, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapInt, evalTextureCubeGrad, BOTH), |
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GRAD_CASE_SPEC(usamplercube, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), texCubeMipmapUint, evalTextureCubeGrad, BOTH), |
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GRAD_CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapFixed, evalTexture2DArrayGrad, BOTH), |
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GRAD_CASE_SPEC(sampler2darray_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapFloat, evalTexture2DArrayGrad, BOTH), |
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GRAD_CASE_SPEC(isampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapInt, evalTexture2DArrayGrad, BOTH), |
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GRAD_CASE_SPEC(usampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapUint, evalTexture2DArrayGrad, BOTH), |
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GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFixed, evalTexture3DGrad, BOTH), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DGrad, VERTEX), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DGrad, FRAGMENT), |
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GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapInt, evalTexture3DGrad, BOTH), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex3DMipmapUint, evalTexture3DGrad, VERTEX), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), false, IVec3(0), tex3DMipmapUint, evalTexture3DGrad, FRAGMENT), |
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowGrad, BOTH), |
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GRAD_CASE_SPEC(samplercubeshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), texCubeMipmapShadow, evalTextureCubeShadowGrad, BOTH), |
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GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGrad, VERTEX), |
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GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGrad, FRAGMENT) |
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}; |
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createCaseGroup(this, "texturegrad", "textureGrad() Tests", textureGradCases, DE_LENGTH_OF_ARRAY(textureGradCases)); |
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// textureGradOffset() cases |
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static const TexFuncCaseSpec textureGradOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags |
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GRAD_CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DGradOffset, BOTH), |
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GRAD_CASE_SPEC(sampler2d_float, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DGradOffset, BOTH), |
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GRAD_CASE_SPEC(isampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DGradOffset, BOTH), |
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GRAD_CASE_SPEC(usampler2d, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DGradOffset, BOTH), |
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|
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GRAD_CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapFixed, evalTexture2DArrayGradOffset, BOTH), |
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GRAD_CASE_SPEC(sampler2darray_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapFloat, evalTexture2DArrayGradOffset, BOTH), |
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GRAD_CASE_SPEC(isampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapInt, evalTexture2DArrayGradOffset, BOTH), |
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GRAD_CASE_SPEC(usampler2darray, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapUint, evalTexture2DArrayGradOffset, BOTH), |
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GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DGradOffset, BOTH), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DGradOffset, VERTEX), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(3, -8, 7), tex3DMipmapFloat, evalTexture3DGradOffset, FRAGMENT), |
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GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapInt, evalTexture3DGradOffset, BOTH), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DGradOffset, VERTEX), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -1.4f, 0.1f, 0.0f), Vec4( 1.5f, 2.3f, 2.3f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), true, IVec3(3, -8, 7), tex3DMipmapUint, evalTexture3DGradOffset, FRAGMENT), |
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|
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowGradOffset, VERTEX), |
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREGRAD, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 1.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowGradOffset, FRAGMENT), |
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GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradOffset, VERTEX), |
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GRAD_CASE_SPEC(sampler2darrayshadow, FUNCTION_TEXTUREGRAD, Vec4(-1.2f, -0.4f, -0.5f, 0.0f), Vec4( 1.5f, 2.3f, 3.5f, 1.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DArrayMipmapShadow, evalTexture2DArrayShadowGradOffset, FRAGMENT) |
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}; |
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createCaseGroup(this, "texturegradoffset", "textureGradOffset() Tests", textureGradOffsetCases, DE_LENGTH_OF_ARRAY(textureGradOffsetCases)); |
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|
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// textureProjGrad() cases |
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static const TexFuncCaseSpec textureProjGradCases[] = |
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{ |
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// Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags |
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GRAD_CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad3, BOTH), |
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GRAD_CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad3, BOTH), |
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GRAD_CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad3, BOTH), |
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GRAD_CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad3, BOTH), |
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|
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GRAD_CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjGrad, BOTH), |
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GRAD_CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjGrad, BOTH), |
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GRAD_CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapInt, evalTexture2DProjGrad, BOTH), |
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GRAD_CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex2DMipmapUint, evalTexture2DProjGrad, BOTH), |
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|
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GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjGrad, BOTH), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjGrad, VERTEX), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjGrad, FRAGMENT), |
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GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), false, IVec3(0), tex3DMipmapInt, evalTexture3DProjGrad, BOTH), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), false, IVec3(0), tex3DMipmapUint, evalTexture3DProjGrad, VERTEX), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), false, IVec3(0), tex3DMipmapUint, evalTexture3DProjGrad, FRAGMENT), |
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|
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjGrad, VERTEX), |
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), false, IVec3(0), tex2DMipmapShadow, evalTexture2DShadowProjGrad, FRAGMENT) |
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}; |
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createCaseGroup(this, "textureprojgrad", "textureProjGrad() Tests", textureProjGradCases, DE_LENGTH_OF_ARRAY(textureProjGradCases)); |
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|
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// textureProjGradOffset() cases |
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static const TexFuncCaseSpec textureProjGradOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord MinDx MaxDx MinDy MaxDy Offset? Offset Format EvalFunc Flags |
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GRAD_CASE_SPEC(sampler2d_vec3_fixed, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjGrad3Offset, BOTH), |
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GRAD_CASE_SPEC(sampler2d_vec3_float, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjGrad3Offset, BOTH), |
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GRAD_CASE_SPEC(isampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjGrad3Offset, BOTH), |
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GRAD_CASE_SPEC(usampler2d_vec3, FUNCTION_TEXTUREPROJGRAD3, Vec4(-0.3f, -0.6f, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjGrad3Offset, BOTH), |
|
|
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GRAD_CASE_SPEC(sampler2d_vec4_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapFixed, evalTexture2DProjGradOffset, BOTH), |
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GRAD_CASE_SPEC(sampler2d_vec4_float, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapFloat, evalTexture2DProjGradOffset, BOTH), |
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GRAD_CASE_SPEC(isampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapInt, evalTexture2DProjGradOffset, BOTH), |
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GRAD_CASE_SPEC(usampler2d_vec4, FUNCTION_TEXTUREPROJGRAD, Vec4(-0.3f, -0.6f, 0.0f, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapUint, evalTexture2DProjGradOffset, BOTH), |
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|
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GRAD_CASE_SPEC(sampler3d_fixed, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapFixed, evalTexture3DProjGradOffset, BOTH), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapFloat, evalTexture3DProjGradOffset, VERTEX), |
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GRAD_CASE_SPEC(sampler3d_float, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.2f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(3, -8, 7), tex3DMipmapFloat, evalTexture3DProjGradOffset, FRAGMENT), |
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GRAD_CASE_SPEC(isampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3(-0.2f, 0.0f, 0.0f), true, IVec3(-8, 7, 3), tex3DMipmapInt, evalTexture3DProjGradOffset, BOTH), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.2f, 0.0f), true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjGradOffset, VERTEX), |
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GRAD_CASE_SPEC(usampler3d, FUNCTION_TEXTUREPROJGRAD, Vec4(0.9f, 1.05f, -0.08f, -0.75f), Vec4(-1.13f, -1.7f, -1.7f, -0.75f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, -0.2f), true, IVec3(3, -8, 7), tex3DMipmapUint, evalTexture3DProjGradOffset, FRAGMENT), |
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.2f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), true, IVec3(-8, 7, 0), tex2DMipmapShadow, evalTexture2DShadowProjGradOffset, VERTEX), |
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GRAD_CASE_SPEC(sampler2dshadow, FUNCTION_TEXTUREPROJGRAD, Vec4( 0.2f, 0.6f, 0.0f, -1.5f), Vec4(-2.25f, -3.45f, -1.5f, -1.5f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, 0.0f, 0.0f), Vec3( 0.0f, -0.2f, 0.0f), true, IVec3(7, -8, 0), tex2DMipmapShadow, evalTexture2DShadowProjGradOffset, FRAGMENT) |
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}; |
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createCaseGroup(this, "textureprojgradoffset", "textureProjGradOffset() Tests", textureProjGradOffsetCases, DE_LENGTH_OF_ARRAY(textureProjGradOffsetCases)); |
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// texelFetch() cases |
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// \note Level is constant across quad |
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static const TexFuncCaseSpec texelFetchCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(255.9f, 255.9f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DTexelFetchFixed, evalTexelFetch2D, BOTH), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(127.9f, 127.9f, 0.0f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex2DTexelFetchFloat, evalTexelFetch2D, BOTH), |
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CASE_SPEC(isampler2d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 63.9f, 63.9f, 0.0f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex2DTexelFetchInt, evalTexelFetch2D, BOTH), |
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CASE_SPEC(usampler2d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 15.9f, 15.9f, 0.0f, 0.0f), false, 4.0f, 4.0f, false, IVec3(0), tex2DTexelFetchUint, evalTexelFetch2D, BOTH), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(127.9f, 127.9f, 3.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DArrayTexelFetchFixed, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 63.9f, 63.9f, 3.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex2DArrayTexelFetchFloat, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 31.9f, 31.9f, 3.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex2DArrayTexelFetchInt, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4( 15.9f, 15.9f, 3.9f, 0.0f), false, 3.0f, 3.0f, false, IVec3(0), tex2DArrayTexelFetchUint, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(31.9f, 15.9f, 15.9f, 0.0f), false, 1.0f, 1.0f, false, IVec3(0), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH), |
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CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(15.9f, 7.9f, 7.9f, 0.0f), false, 2.0f, 2.0f, false, IVec3(0), tex3DTexelFetchInt, evalTexelFetch3D, BOTH), |
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CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4(0.0f, 0.0f, 0.0f, 0.0f), Vec4(63.9f, 31.9f, 31.9f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex3DTexelFetchUint, evalTexelFetch3D, BOTH) |
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}; |
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createCaseGroup(this, "texelfetch", "texelFetch() Tests", texelFetchCases, DE_LENGTH_OF_ARRAY(texelFetchCases)); |
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// texelFetchOffset() cases |
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static const TexFuncCaseSpec texelFetchOffsetCases[] = |
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{ |
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// Name Function MinCoord MaxCoord Bias? MinLod MaxLod Offset? Offset Format EvalFunc Flags |
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CASE_SPEC(sampler2d_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4(263.9f, 248.9f, 0.0f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DTexelFetchFixed, evalTexelFetch2D, BOTH), |
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CASE_SPEC(sampler2d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4(120.9f, 135.9f, 0.0f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, -8, 0), tex2DTexelFetchFloat, evalTexelFetch2D, BOTH), |
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CASE_SPEC(isampler2d, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4( 71.9f, 56.9f, 0.0f, 0.0f), false, 2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DTexelFetchInt, evalTexelFetch2D, BOTH), |
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CASE_SPEC(usampler2d, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4( 8.9f, 23.9f, 0.0f, 0.0f), false, 4.0f, 4.0f, true, IVec3(7, -8, 0), tex2DTexelFetchUint, evalTexelFetch2D, BOTH), |
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CASE_SPEC(sampler2darray_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4(135.9f, 120.9f, 3.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 0), tex2DArrayTexelFetchFixed, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(sampler2darray_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4( 56.9f, 71.9f, 3.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, -8, 0), tex2DArrayTexelFetchFloat, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(isampler2darray, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, 0.0f, 0.0f), Vec4( 39.9f, 24.9f, 3.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(-8, 7, 0), tex2DArrayTexelFetchInt, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(usampler2darray, FUNCTION_TEXELFETCH, Vec4(-7.0f, 8.0f, 0.0f, 0.0f), Vec4( 8.9f, 23.9f, 3.9f, 0.0f), false, 3.0f, 3.0f, true, IVec3(7, -8, 0), tex2DArrayTexelFetchUint, evalTexelFetch2DArray, BOTH), |
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CASE_SPEC(sampler3d_fixed, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchFixed, evalTexelFetch3D, BOTH), |
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CASE_SPEC(sampler3d_float, FUNCTION_TEXELFETCH, Vec4(-7.0f, -3.0f, 8.0f, 0.0f),Vec4(24.9f, 12.9f, 23.9f, 0.0f), false, 1.0f, 1.0f, true, IVec3(7, 3, -8), tex3DTexelFetchFloat, evalTexelFetch3D, BOTH), |
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CASE_SPEC(isampler3d, FUNCTION_TEXELFETCH, Vec4(-3.0f, 8.0f, -7.0f, 0.0f),Vec4(12.9f, 15.9f, 0.9f, 0.0f), false, 2.0f, 2.0f, true, IVec3(3, -8, 7), tex3DTexelFetchInt, evalTexelFetch3D, BOTH), |
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CASE_SPEC(usampler3d, FUNCTION_TEXELFETCH, Vec4( 8.0f, -7.0f, -3.0f, 0.0f),Vec4(71.9f, 24.9f, 28.9f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DTexelFetchUint, evalTexelFetch3D, BOTH) |
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}; |
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createCaseGroup(this, "texelfetchoffset", "texelFetchOffset() Tests", texelFetchOffsetCases, DE_LENGTH_OF_ARRAY(texelFetchOffsetCases)); |
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|
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// textureSize() cases |
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{ |
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struct TextureSizeCaseSpec |
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{ |
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const char* name; |
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const char* samplerName; |
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TextureSpec textureSpec; |
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} textureSizeCases[] = |
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{ |
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{ "sampler2d_fixed", "sampler2D", tex2DFixed }, |
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{ "sampler2d_float", "sampler2D", tex2DFloat }, |
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{ "isampler2d", "isampler2D", tex2DInt }, |
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{ "usampler2d", "usampler2D", tex2DUint }, |
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{ "sampler2dshadow", "sampler2DShadow", tex2DShadow }, |
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{ "sampler3d_fixed", "sampler3D", tex3DFixed }, |
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{ "sampler3d_float", "sampler3D", tex3DFloat }, |
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{ "isampler3d", "isampler3D", tex3DInt }, |
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{ "usampler3d", "usampler3D", tex3DUint }, |
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{ "samplercube_fixed", "samplerCube", texCubeFixed }, |
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{ "samplercube_float", "samplerCube", texCubeFloat }, |
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{ "isamplercube", "isamplerCube", texCubeInt }, |
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{ "usamplercube", "usamplerCube", texCubeUint }, |
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{ "samplercubeshadow", "samplerCubeShadow", texCubeShadow }, |
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{ "sampler2darray_fixed", "sampler2DArray", tex2DArrayFixed }, |
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{ "sampler2darray_float", "sampler2DArray", tex2DArrayFloat }, |
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{ "isampler2darray", "isampler2DArray", tex2DArrayInt }, |
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{ "usampler2darray", "usampler2DArray", tex2DArrayUint }, |
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{ "sampler2darrayshadow", "sampler2DArrayShadow", tex2DArrayShadow }, |
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}; |
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|
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tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, "texturesize", "textureSize() Tests"); |
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addChild(group); |
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|
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for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(textureSizeCases); ++ndx) |
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{ |
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group->addChild(new TextureSizeCase(m_context, (std::string(textureSizeCases[ndx].name) + "_vertex").c_str(), "", textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, true)); |
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group->addChild(new TextureSizeCase(m_context, (std::string(textureSizeCases[ndx].name) + "_fragment").c_str(), "", textureSizeCases[ndx].samplerName, textureSizeCases[ndx].textureSpec, false)); |
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} |
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} |
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|
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// Negative cases. |
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{ |
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gls::ShaderLibrary library(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()); |
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std::vector<tcu::TestNode*> negativeCases = library.loadShaderFile("shaders/invalid_texture_functions.test"); |
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|
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tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, "invalid", "Invalid texture function usage", negativeCases); |
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addChild(group); |
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} |
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} |
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|
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} // Functional |
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} // gles3 |
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} // deqp
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