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878 lines
27 KiB
878 lines
27 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Buffer test utilities. |
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*//*--------------------------------------------------------------------*/ |
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#include "glsBufferTestUtil.hpp" |
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#include "tcuRandomValueIterator.hpp" |
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#include "tcuSurface.hpp" |
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#include "tcuImageCompare.hpp" |
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#include "tcuVector.hpp" |
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#include "tcuFormatUtil.hpp" |
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#include "tcuTextureUtil.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "tcuTestLog.hpp" |
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#include "gluPixelTransfer.hpp" |
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#include "gluRenderContext.hpp" |
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#include "gluStrUtil.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "deMemory.h" |
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#include "deStringUtil.hpp" |
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#include "deArrayUtil.hpp" |
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#include <algorithm> |
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#include "glwEnums.hpp" |
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#include "glwFunctions.hpp" |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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namespace BufferTestUtil |
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{ |
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enum |
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{ |
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VERIFY_QUAD_SIZE = 8, //!< Quad size in VertexArrayVerifier |
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MAX_LINES_PER_INDEX_ARRAY_DRAW = 128, //!< Maximum number of lines per one draw in IndexArrayVerifier |
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INDEX_ARRAY_DRAW_VIEWPORT_WIDTH = 128, |
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INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT = 128 |
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}; |
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using tcu::TestLog; |
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using std::vector; |
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using std::string; |
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using std::set; |
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// Helper functions. |
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void fillWithRandomBytes (deUint8* ptr, int numBytes, deUint32 seed) |
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{ |
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std::copy(tcu::RandomValueIterator<deUint8>::begin(seed, numBytes), tcu::RandomValueIterator<deUint8>::end(), ptr); |
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} |
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bool compareByteArrays (tcu::TestLog& log, const deUint8* resPtr, const deUint8* refPtr, int numBytes) |
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{ |
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bool isOk = true; |
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const int maxSpanLen = 8; |
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const int maxDiffSpans = 4; |
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int numDiffSpans = 0; |
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int diffSpanStart = -1; |
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int ndx = 0; |
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log << TestLog::Section("Verify", "Verification result"); |
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for (;ndx < numBytes; ndx++) |
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{ |
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if (resPtr[ndx] != refPtr[ndx]) |
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{ |
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if (diffSpanStart < 0) |
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diffSpanStart = ndx; |
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isOk = false; |
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} |
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else if (diffSpanStart >= 0) |
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{ |
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if (numDiffSpans < maxDiffSpans) |
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{ |
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int len = ndx-diffSpanStart; |
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int printLen = de::min(len, maxSpanLen); |
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log << TestLog::Message << len << " byte difference at offset " << diffSpanStart << "\n" |
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<< " expected " << tcu::formatArray(tcu::Format::HexIterator<deUint8>(refPtr+diffSpanStart), tcu::Format::HexIterator<deUint8>(refPtr+diffSpanStart+printLen)) << "\n" |
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<< " got " << tcu::formatArray(tcu::Format::HexIterator<deUint8>(resPtr+diffSpanStart), tcu::Format::HexIterator<deUint8>(resPtr+diffSpanStart+printLen)) |
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<< TestLog::EndMessage; |
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} |
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else |
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log << TestLog::Message << "(output too long, truncated)" << TestLog::EndMessage; |
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numDiffSpans += 1; |
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diffSpanStart = -1; |
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} |
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} |
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if (diffSpanStart >= 0) |
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{ |
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if (numDiffSpans < maxDiffSpans) |
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{ |
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int len = ndx-diffSpanStart; |
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int printLen = de::min(len, maxSpanLen); |
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log << TestLog::Message << len << " byte difference at offset " << diffSpanStart << "\n" |
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<< " expected " << tcu::formatArray(tcu::Format::HexIterator<deUint8>(refPtr+diffSpanStart), tcu::Format::HexIterator<deUint8>(refPtr+diffSpanStart+printLen)) << "\n" |
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<< " got " << tcu::formatArray(tcu::Format::HexIterator<deUint8>(resPtr+diffSpanStart), tcu::Format::HexIterator<deUint8>(resPtr+diffSpanStart+printLen)) |
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<< TestLog::EndMessage; |
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} |
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else |
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log << TestLog::Message << "(output too long, truncated)" << TestLog::EndMessage; |
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} |
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log << TestLog::Message << (isOk ? "Verification passed." : "Verification FAILED!") << TestLog::EndMessage; |
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log << TestLog::EndSection; |
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return isOk; |
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} |
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const char* getBufferTargetName (deUint32 target) |
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{ |
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switch (target) |
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{ |
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case GL_ARRAY_BUFFER: return "array"; |
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case GL_COPY_READ_BUFFER: return "copy_read"; |
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case GL_COPY_WRITE_BUFFER: return "copy_write"; |
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case GL_ELEMENT_ARRAY_BUFFER: return "element_array"; |
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case GL_PIXEL_PACK_BUFFER: return "pixel_pack"; |
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case GL_PIXEL_UNPACK_BUFFER: return "pixel_unpack"; |
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case GL_TEXTURE_BUFFER: return "texture"; |
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case GL_TRANSFORM_FEEDBACK_BUFFER: return "transform_feedback"; |
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case GL_UNIFORM_BUFFER: return "uniform"; |
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default: |
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DE_ASSERT(false); |
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return DE_NULL; |
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} |
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} |
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const char* getUsageHintName (deUint32 hint) |
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{ |
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switch (hint) |
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{ |
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case GL_STREAM_DRAW: return "stream_draw"; |
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case GL_STREAM_READ: return "stream_read"; |
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case GL_STREAM_COPY: return "stream_copy"; |
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case GL_STATIC_DRAW: return "static_draw"; |
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case GL_STATIC_READ: return "static_read"; |
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case GL_STATIC_COPY: return "static_copy"; |
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case GL_DYNAMIC_DRAW: return "dynamic_draw"; |
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case GL_DYNAMIC_READ: return "dynamic_read"; |
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case GL_DYNAMIC_COPY: return "dynamic_copy"; |
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default: |
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DE_ASSERT(false); |
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return DE_NULL; |
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} |
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} |
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// BufferCase |
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BufferCase::BufferCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description) |
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: TestCase (testCtx, name, description) |
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, CallLogWrapper (renderCtx.getFunctions(), testCtx.getLog()) |
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, m_renderCtx (renderCtx) |
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{ |
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} |
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BufferCase::~BufferCase (void) |
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{ |
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enableLogging(false); |
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BufferCase::deinit(); |
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} |
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void BufferCase::init (void) |
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{ |
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enableLogging(true); |
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} |
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void BufferCase::deinit (void) |
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{ |
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for (set<deUint32>::const_iterator bufIter = m_allocatedBuffers.begin(); bufIter != m_allocatedBuffers.end(); bufIter++) |
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glDeleteBuffers(1, &(*bufIter)); |
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} |
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deUint32 BufferCase::genBuffer (void) |
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{ |
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deUint32 buf = 0; |
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glGenBuffers(1, &buf); |
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if (buf != 0) |
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{ |
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try |
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{ |
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m_allocatedBuffers.insert(buf); |
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} |
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catch (const std::exception&) |
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{ |
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glDeleteBuffers(1, &buf); |
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throw; |
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} |
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} |
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return buf; |
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} |
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void BufferCase::deleteBuffer (deUint32 buffer) |
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{ |
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glDeleteBuffers(1, &buffer); |
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m_allocatedBuffers.erase(buffer); |
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} |
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void BufferCase::checkError (void) |
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{ |
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glw::GLenum err = glGetError(); |
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if (err != GL_NO_ERROR) |
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throw tcu::TestError(string("Got ") + glu::getErrorStr(err).toString()); |
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} |
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// ReferenceBuffer |
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void ReferenceBuffer::setSize (int numBytes) |
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{ |
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m_data.resize(numBytes); |
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} |
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void ReferenceBuffer::setData (int numBytes, const deUint8* bytes) |
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{ |
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m_data.resize(numBytes); |
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std::copy(bytes, bytes+numBytes, m_data.begin()); |
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} |
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void ReferenceBuffer::setSubData (int offset, int numBytes, const deUint8* bytes) |
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{ |
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DE_ASSERT(de::inBounds(offset, 0, (int)m_data.size()) && de::inRange(offset+numBytes, offset, (int)m_data.size())); |
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std::copy(bytes, bytes+numBytes, m_data.begin()+offset); |
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} |
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// BufferWriterBase |
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BufferWriterBase::BufferWriterBase (glu::RenderContext& renderCtx, tcu::TestLog& log) |
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: CallLogWrapper (renderCtx.getFunctions(), log) |
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, m_renderCtx (renderCtx) |
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{ |
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enableLogging(true); |
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} |
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void BufferWriterBase::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint) |
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{ |
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DE_UNREF(targetHint); |
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write(buffer, offset, numBytes, bytes); |
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} |
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// BufferWriter |
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BufferWriter::BufferWriter (glu::RenderContext& renderCtx, tcu::TestLog& log, WriteType writeType) |
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: m_writer(DE_NULL) |
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{ |
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switch (writeType) |
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{ |
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case WRITE_BUFFER_SUB_DATA: m_writer = new BufferSubDataWriter (renderCtx, log); break; |
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case WRITE_BUFFER_WRITE_MAP: m_writer = new BufferWriteMapWriter (renderCtx, log); break; |
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default: |
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TCU_FAIL("Unsupported writer"); |
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} |
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} |
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BufferWriter::~BufferWriter (void) |
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{ |
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delete m_writer; |
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} |
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void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) |
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{ |
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DE_ASSERT(numBytes >= getMinSize()); |
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DE_ASSERT(offset%getAlignment() == 0); |
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DE_ASSERT((offset+numBytes)%getAlignment() == 0); |
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return m_writer->write(buffer, offset, numBytes, bytes); |
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} |
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void BufferWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 targetHint) |
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{ |
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DE_ASSERT(numBytes >= getMinSize()); |
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DE_ASSERT(offset%getAlignment() == 0); |
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DE_ASSERT((offset+numBytes)%getAlignment() == 0); |
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return m_writer->write(buffer, offset, numBytes, bytes, targetHint); |
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} |
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// BufferSubDataWriter |
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void BufferSubDataWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) |
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{ |
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write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER); |
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} |
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void BufferSubDataWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 target) |
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{ |
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glBindBuffer(target, buffer); |
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glBufferSubData(target, offset, numBytes, bytes); |
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glBindBuffer(target, 0); |
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GLU_CHECK(); |
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} |
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// BufferWriteMapWriter |
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void BufferWriteMapWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes) |
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{ |
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write(buffer, offset, numBytes, bytes, GL_ARRAY_BUFFER); |
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} |
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void BufferWriteMapWriter::write (deUint32 buffer, int offset, int numBytes, const deUint8* bytes, deUint32 target) |
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{ |
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glBindBuffer(target, buffer); |
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void* ptr = glMapBufferRange(target, offset, numBytes, GL_MAP_WRITE_BIT); |
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GLU_CHECK_MSG("glMapBufferRange"); |
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deMemcpy(ptr, bytes, numBytes); |
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glUnmapBuffer(target); |
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glBindBuffer(target, 0); |
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GLU_CHECK(); |
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} |
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// BufferVerifierBase |
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BufferVerifierBase::BufferVerifierBase (glu::RenderContext& renderCtx, tcu::TestLog& log) |
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: CallLogWrapper (renderCtx.getFunctions(), log) |
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, m_renderCtx (renderCtx) |
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, m_log (log) |
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{ |
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enableLogging(true); |
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} |
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bool BufferVerifierBase::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 targetHint) |
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{ |
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DE_UNREF(targetHint); |
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return verify(buffer, reference, offset, numBytes); |
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} |
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// BufferVerifier |
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BufferVerifier::BufferVerifier (glu::RenderContext& renderCtx, tcu::TestLog& log, VerifyType verifyType) |
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: m_verifier(DE_NULL) |
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{ |
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switch (verifyType) |
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{ |
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case VERIFY_AS_VERTEX_ARRAY: m_verifier = new VertexArrayVerifier(renderCtx, log); break; |
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case VERIFY_AS_INDEX_ARRAY: m_verifier = new IndexArrayVerifier (renderCtx, log); break; |
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case VERIFY_BUFFER_READ_MAP: m_verifier = new BufferMapVerifier (renderCtx, log); break; |
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default: |
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TCU_FAIL("Unsupported verifier"); |
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} |
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} |
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BufferVerifier::~BufferVerifier (void) |
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{ |
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delete m_verifier; |
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} |
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bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes) |
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{ |
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DE_ASSERT(numBytes >= getMinSize()); |
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DE_ASSERT(offset%getAlignment() == 0); |
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DE_ASSERT((offset+numBytes)%getAlignment() == 0); |
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return m_verifier->verify(buffer, reference, offset, numBytes); |
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} |
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bool BufferVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 targetHint) |
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{ |
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DE_ASSERT(numBytes >= getMinSize()); |
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DE_ASSERT(offset%getAlignment() == 0); |
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DE_ASSERT((offset+numBytes)%getAlignment() == 0); |
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return m_verifier->verify(buffer, reference, offset, numBytes, targetHint); |
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} |
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// BufferMapVerifier |
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bool BufferMapVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes) |
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{ |
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return verify(buffer, reference, offset, numBytes, GL_ARRAY_BUFFER); |
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} |
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bool BufferMapVerifier::verify (deUint32 buffer, const deUint8* reference, int offset, int numBytes, deUint32 target) |
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{ |
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const deUint8* mapPtr = DE_NULL; |
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bool isOk = false; |
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glBindBuffer(target, buffer); |
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mapPtr = (const deUint8*)glMapBufferRange(target, offset, numBytes, GL_MAP_READ_BIT); |
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GLU_CHECK_MSG("glMapBufferRange"); |
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TCU_CHECK(mapPtr); |
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isOk = compareByteArrays(m_log, mapPtr, reference+offset, numBytes); |
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glUnmapBuffer(target); |
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GLU_CHECK_MSG("glUnmapBuffer"); |
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glBindBuffer(target, 0); |
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return isOk; |
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} |
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// VertexArrayVerifier |
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VertexArrayVerifier::VertexArrayVerifier (glu::RenderContext& renderCtx, tcu::TestLog& log) |
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: BufferVerifierBase (renderCtx, log) |
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, m_program (DE_NULL) |
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, m_posLoc (0) |
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, m_byteVecLoc (0) |
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, m_vao (0) |
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{ |
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const glu::ContextType ctxType = renderCtx.getType(); |
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const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; |
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DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion)); |
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m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources( |
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string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" |
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"in highp vec2 a_position;\n" |
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"in mediump vec3 a_byteVec;\n" |
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"out mediump vec3 v_byteVec;\n" |
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"void main (void)\n" |
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"{\n" |
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" gl_Position = vec4(a_position, 0.0, 1.0);\n" |
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" v_byteVec = a_byteVec;\n" |
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"}\n", |
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string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" |
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"in mediump vec3 v_byteVec;\n" |
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"layout(location = 0) out mediump vec4 o_color;\n" |
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"void main (void)\n" |
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"{\n" |
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" o_color = vec4(v_byteVec, 1.0);\n" |
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"}\n")); |
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if (!m_program->isOk()) |
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{ |
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m_log << *m_program; |
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delete m_program; |
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TCU_FAIL("Compile failed"); |
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} |
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const glw::Functions& gl = m_renderCtx.getFunctions(); |
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m_posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
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m_byteVecLoc = gl.getAttribLocation(m_program->getProgram(), "a_byteVec"); |
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gl.genVertexArrays(1, &m_vao); |
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gl.genBuffers(1, &m_positionBuf); |
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gl.genBuffers(1, &m_indexBuf); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "Initialization failed"); |
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} |
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VertexArrayVerifier::~VertexArrayVerifier (void) |
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{ |
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const glw::Functions& gl = m_renderCtx.getFunctions(); |
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if (m_vao) gl.deleteVertexArrays(1, &m_vao); |
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if (m_positionBuf) gl.deleteBuffers(1, &m_positionBuf); |
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if (m_indexBuf) gl.deleteBuffers(1, &m_indexBuf); |
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delete m_program; |
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} |
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static void computePositions (vector<tcu::Vec2>& positions, int gridSizeX, int gridSizeY) |
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{ |
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positions.resize(gridSizeX*gridSizeY*4); |
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for (int y = 0; y < gridSizeY; y++) |
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for (int x = 0; x < gridSizeX; x++) |
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{ |
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float sx0 = (float)(x+0) / (float)gridSizeX; |
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float sy0 = (float)(y+0) / (float)gridSizeY; |
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float sx1 = (float)(x+1) / (float)gridSizeX; |
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float sy1 = (float)(y+1) / (float)gridSizeY; |
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float fx0 = 2.0f * sx0 - 1.0f; |
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float fy0 = 2.0f * sy0 - 1.0f; |
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float fx1 = 2.0f * sx1 - 1.0f; |
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float fy1 = 2.0f * sy1 - 1.0f; |
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int baseNdx = (y * gridSizeX + x)*4; |
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positions[baseNdx+0] = tcu::Vec2(fx0, fy0); |
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positions[baseNdx+1] = tcu::Vec2(fx0, fy1); |
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positions[baseNdx+2] = tcu::Vec2(fx1, fy0); |
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positions[baseNdx+3] = tcu::Vec2(fx1, fy1); |
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} |
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} |
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static void computeIndices (vector<deUint16>& indices, int gridSizeX, int gridSizeY) |
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{ |
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indices.resize(3 * 2 * gridSizeX * gridSizeY); |
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for (int quadNdx = 0; quadNdx < gridSizeX*gridSizeY; quadNdx++) |
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{ |
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int v00 = quadNdx*4 + 0; |
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int v01 = quadNdx*4 + 1; |
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int v10 = quadNdx*4 + 2; |
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int v11 = quadNdx*4 + 3; |
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DE_ASSERT(v11 < (1<<16)); |
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indices[quadNdx*6 + 0] = (deUint16)v10; |
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indices[quadNdx*6 + 1] = (deUint16)v00; |
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indices[quadNdx*6 + 2] = (deUint16)v01; |
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indices[quadNdx*6 + 3] = (deUint16)v10; |
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indices[quadNdx*6 + 4] = (deUint16)v01; |
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indices[quadNdx*6 + 5] = (deUint16)v11; |
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} |
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} |
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static inline tcu::Vec4 fetchVtxColor (const deUint8* ptr, int vtxNdx) |
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{ |
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return tcu::RGBA(*(ptr + vtxNdx*3 + 0), |
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*(ptr + vtxNdx*3 + 1), |
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*(ptr + vtxNdx*3 + 2), |
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255).toVec(); |
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} |
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static void renderQuadGridReference (tcu::Surface& dst, int numQuads, int rowLength, const deUint8* inPtr) |
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{ |
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using tcu::Vec4; |
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dst.setSize(rowLength*VERIFY_QUAD_SIZE, (numQuads/rowLength + (numQuads%rowLength != 0 ? 1 : 0))*VERIFY_QUAD_SIZE); |
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tcu::PixelBufferAccess dstAccess = dst.getAccess(); |
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tcu::clear(dstAccess, tcu::IVec4(0, 0, 0, 0xff)); |
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for (int quadNdx = 0; quadNdx < numQuads; quadNdx++) |
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{ |
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int x0 = (quadNdx%rowLength)*VERIFY_QUAD_SIZE; |
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int y0 = (quadNdx/rowLength)*VERIFY_QUAD_SIZE; |
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Vec4 v00 = fetchVtxColor(inPtr, quadNdx*4 + 0); |
|
Vec4 v10 = fetchVtxColor(inPtr, quadNdx*4 + 1); |
|
Vec4 v01 = fetchVtxColor(inPtr, quadNdx*4 + 2); |
|
Vec4 v11 = fetchVtxColor(inPtr, quadNdx*4 + 3); |
|
|
|
for (int y = 0; y < VERIFY_QUAD_SIZE; y++) |
|
for (int x = 0; x < VERIFY_QUAD_SIZE; x++) |
|
{ |
|
float fx = ((float)x+0.5f) / (float)VERIFY_QUAD_SIZE; |
|
float fy = ((float)y+0.5f) / (float)VERIFY_QUAD_SIZE; |
|
|
|
bool tri = fx + fy <= 1.0f; |
|
float tx = tri ? fx : (1.0f-fx); |
|
float ty = tri ? fy : (1.0f-fy); |
|
const Vec4& t0 = tri ? v00 : v11; |
|
const Vec4& t1 = tri ? v01 : v10; |
|
const Vec4& t2 = tri ? v10 : v01; |
|
Vec4 color = t0 + (t1-t0)*tx + (t2-t0)*ty; |
|
|
|
dstAccess.setPixel(color, x0+x, y0+y); |
|
} |
|
} |
|
} |
|
|
|
bool VertexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int offset, int numBytes) |
|
{ |
|
const tcu::RenderTarget& renderTarget = m_renderCtx.getRenderTarget(); |
|
const int numBytesInVtx = 3; |
|
const int numBytesInQuad = numBytesInVtx*4; |
|
int maxQuadsX = de::min(128, renderTarget.getWidth() / VERIFY_QUAD_SIZE); |
|
int maxQuadsY = de::min(128, renderTarget.getHeight() / VERIFY_QUAD_SIZE); |
|
int maxQuadsPerBatch = maxQuadsX*maxQuadsY; |
|
int numVerified = 0; |
|
deUint32 program = m_program->getProgram(); |
|
tcu::RGBA threshold = renderTarget.getPixelFormat().getColorThreshold() + tcu::RGBA(3,3,3,3); |
|
bool isOk = true; |
|
|
|
vector<tcu::Vec2> positions; |
|
vector<deUint16> indices; |
|
|
|
tcu::Surface rendered; |
|
tcu::Surface reference; |
|
|
|
DE_ASSERT(numBytes >= numBytesInQuad); // Can't render full quad with smaller buffers. |
|
|
|
computePositions(positions, maxQuadsX, maxQuadsY); |
|
computeIndices(indices, maxQuadsX, maxQuadsY); |
|
|
|
// Reset buffer bindings. |
|
glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); |
|
|
|
// Setup rendering state. |
|
glViewport (0, 0, maxQuadsX*VERIFY_QUAD_SIZE, maxQuadsY*VERIFY_QUAD_SIZE); |
|
glClearColor (0.0f, 0.0f, 0.0f, 1.0f); |
|
glUseProgram (program); |
|
glBindVertexArray (m_vao); |
|
|
|
// Upload positions |
|
glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); |
|
glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STATIC_DRAW); |
|
glEnableVertexAttribArray (m_posLoc); |
|
glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
|
|
|
// Upload indices |
|
glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, m_indexBuf); |
|
glBufferData (GL_ELEMENT_ARRAY_BUFFER, (glw::GLsizeiptr)(indices.size()*sizeof(indices[0])), &indices[0], GL_STATIC_DRAW); |
|
|
|
glEnableVertexAttribArray (m_byteVecLoc); |
|
glBindBuffer (GL_ARRAY_BUFFER, buffer); |
|
|
|
while (numVerified < numBytes) |
|
{ |
|
int numRemaining = numBytes-numVerified; |
|
bool isLeftoverBatch = numRemaining < numBytesInQuad; |
|
int numBytesToVerify = isLeftoverBatch ? numBytesInQuad : de::min(maxQuadsPerBatch*numBytesInQuad, numRemaining - numRemaining%numBytesInQuad); |
|
int curOffset = isLeftoverBatch ? (numBytes-numBytesInQuad) : numVerified; |
|
int numQuads = numBytesToVerify/numBytesInQuad; |
|
int numCols = de::min(maxQuadsX, numQuads); |
|
int numRows = numQuads/maxQuadsX + (numQuads%maxQuadsX != 0 ? 1 : 0); |
|
string imageSetDesc = string("Bytes ") + de::toString(offset+curOffset) + " to " + de::toString(offset+curOffset+numBytesToVerify-1); |
|
|
|
DE_ASSERT(numBytesToVerify > 0 && numBytesToVerify%numBytesInQuad == 0); |
|
DE_ASSERT(de::inBounds(curOffset, 0, numBytes)); |
|
DE_ASSERT(de::inRange(curOffset+numBytesToVerify, curOffset, numBytes)); |
|
|
|
// Render batch. |
|
glClear (GL_COLOR_BUFFER_BIT); |
|
glVertexAttribPointer (m_byteVecLoc, 3, GL_UNSIGNED_BYTE, GL_TRUE, 0, (const glw::GLvoid*)(deUintptr)(offset + curOffset)); |
|
glDrawElements (GL_TRIANGLES, numQuads*6, GL_UNSIGNED_SHORT, DE_NULL); |
|
|
|
renderQuadGridReference(reference, numQuads, numCols, refPtr + offset + curOffset); |
|
|
|
rendered.setSize(numCols*VERIFY_QUAD_SIZE, numRows*VERIFY_QUAD_SIZE); |
|
glu::readPixels(m_renderCtx, 0, 0, rendered.getAccess()); |
|
|
|
if (!tcu::pixelThresholdCompare(m_log, "RenderResult", imageSetDesc.c_str(), reference, rendered, threshold, tcu::COMPARE_LOG_RESULT)) |
|
{ |
|
isOk = false; |
|
break; |
|
} |
|
|
|
numVerified += isLeftoverBatch ? numRemaining : numBytesToVerify; |
|
} |
|
|
|
glBindVertexArray(0); |
|
|
|
return isOk; |
|
} |
|
|
|
// IndexArrayVerifier |
|
|
|
IndexArrayVerifier::IndexArrayVerifier (glu::RenderContext& renderCtx, tcu::TestLog& log) |
|
: BufferVerifierBase (renderCtx, log) |
|
, m_program (DE_NULL) |
|
, m_posLoc (0) |
|
, m_colorLoc (0) |
|
{ |
|
|
|
const glu::ContextType ctxType = renderCtx.getType(); |
|
const glu::GLSLVersion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; |
|
|
|
DE_ASSERT(glu::isGLSLVersionSupported(ctxType, glslVersion)); |
|
|
|
m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources( |
|
string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" |
|
"in highp vec2 a_position;\n" |
|
"in mediump vec3 a_color;\n" |
|
"out mediump vec3 v_color;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
" gl_Position = vec4(a_position, 0.0, 1.0);\n" |
|
" v_color = a_color;\n" |
|
"}\n", |
|
|
|
string(glu::getGLSLVersionDeclaration(glslVersion)) + "\n" |
|
"in mediump vec3 v_color;\n" |
|
"layout(location = 0) out mediump vec4 o_color;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
" o_color = vec4(v_color, 1.0);\n" |
|
"}\n")); |
|
|
|
if (!m_program->isOk()) |
|
{ |
|
m_log << *m_program; |
|
delete m_program; |
|
TCU_FAIL("Compile failed"); |
|
} |
|
|
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
m_posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
|
m_colorLoc = gl.getAttribLocation(m_program->getProgram(), "a_color"); |
|
|
|
gl.genVertexArrays(1, &m_vao); |
|
gl.genBuffers(1, &m_positionBuf); |
|
gl.genBuffers(1, &m_colorBuf); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "Initialization failed"); |
|
} |
|
|
|
IndexArrayVerifier::~IndexArrayVerifier (void) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
|
|
if (m_vao) gl.deleteVertexArrays(1, &m_vao); |
|
if (m_positionBuf) gl.deleteBuffers(1, &m_positionBuf); |
|
if (m_colorBuf) gl.deleteBuffers(1, &m_colorBuf); |
|
|
|
delete m_program; |
|
} |
|
|
|
static void computeIndexVerifierPositions (std::vector<tcu::Vec2>& dst) |
|
{ |
|
const int numPosX = 16; |
|
const int numPosY = 16; |
|
|
|
dst.resize(numPosX*numPosY); |
|
|
|
for (int y = 0; y < numPosY; y++) |
|
{ |
|
for (int x = 0; x < numPosX; x++) |
|
{ |
|
float xf = float(x) / float(numPosX-1); |
|
float yf = float(y) / float(numPosY-1); |
|
|
|
dst[y*numPosX + x] = tcu::Vec2(2.0f*xf - 1.0f, 2.0f*yf - 1.0f); |
|
} |
|
} |
|
} |
|
|
|
static void computeIndexVerifierColors (std::vector<tcu::Vec3>& dst) |
|
{ |
|
const int numColors = 256; |
|
const float minVal = 0.1f; |
|
const float maxVal = 0.5f; |
|
de::Random rnd (0xabc231); |
|
|
|
dst.resize(numColors); |
|
|
|
for (std::vector<tcu::Vec3>::iterator i = dst.begin(); i != dst.end(); ++i) |
|
{ |
|
i->x() = rnd.getFloat(minVal, maxVal); |
|
i->y() = rnd.getFloat(minVal, maxVal); |
|
i->z() = rnd.getFloat(minVal, maxVal); |
|
} |
|
} |
|
|
|
template<typename T> |
|
static void execVertexFetch (T* dst, const T* src, const deUint8* indices, int numIndices) |
|
{ |
|
for (int i = 0; i < numIndices; ++i) |
|
dst[i] = src[indices[i]]; |
|
} |
|
|
|
bool IndexArrayVerifier::verify (deUint32 buffer, const deUint8* refPtr, int offset, int numBytes) |
|
{ |
|
const tcu::RenderTarget& renderTarget = m_renderCtx.getRenderTarget(); |
|
const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); |
|
const int viewportH = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_HEIGHT, renderTarget.getHeight()); |
|
const int minBytesPerBatch = 2; |
|
const tcu::RGBA threshold (0,0,0,0); |
|
|
|
std::vector<tcu::Vec2> positions; |
|
std::vector<tcu::Vec3> colors; |
|
|
|
std::vector<tcu::Vec2> fetchedPos (MAX_LINES_PER_INDEX_ARRAY_DRAW+1); |
|
std::vector<tcu::Vec3> fetchedColor (MAX_LINES_PER_INDEX_ARRAY_DRAW+1); |
|
|
|
tcu::Surface indexBufferImg (viewportW, viewportH); |
|
tcu::Surface referenceImg (viewportW, viewportH); |
|
|
|
int numVerified = 0; |
|
bool isOk = true; |
|
|
|
DE_STATIC_ASSERT(sizeof(tcu::Vec2) == sizeof(float)*2); |
|
DE_STATIC_ASSERT(sizeof(tcu::Vec3) == sizeof(float)*3); |
|
|
|
computeIndexVerifierPositions(positions); |
|
computeIndexVerifierColors(colors); |
|
|
|
// Reset buffer bindings. |
|
glBindVertexArray (m_vao); |
|
glBindBuffer (GL_PIXEL_PACK_BUFFER, 0); |
|
glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, buffer); |
|
|
|
// Setup rendering state. |
|
glViewport (0, 0, viewportW, viewportH); |
|
glClearColor (0.0f, 0.0f, 0.0f, 1.0f); |
|
glUseProgram (m_program->getProgram()); |
|
glEnableVertexAttribArray (m_posLoc); |
|
glEnableVertexAttribArray (m_colorLoc); |
|
glEnable (GL_BLEND); |
|
glBlendFunc (GL_ONE, GL_ONE); |
|
glBlendEquation (GL_FUNC_ADD); |
|
|
|
while (numVerified < numBytes) |
|
{ |
|
int numRemaining = numBytes-numVerified; |
|
bool isLeftoverBatch = numRemaining < minBytesPerBatch; |
|
int numBytesToVerify = isLeftoverBatch ? minBytesPerBatch : de::min(MAX_LINES_PER_INDEX_ARRAY_DRAW+1, numRemaining); |
|
int curOffset = isLeftoverBatch ? (numBytes-minBytesPerBatch) : numVerified; |
|
string imageSetDesc = string("Bytes ") + de::toString(offset+curOffset) + " to " + de::toString(offset+curOffset+numBytesToVerify-1); |
|
|
|
// Step 1: Render using index buffer. |
|
glClear (GL_COLOR_BUFFER_BIT); |
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); |
|
glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(positions.size()*sizeof(positions[0])), &positions[0], GL_STREAM_DRAW); |
|
glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, m_colorBuf); |
|
glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(colors.size()*sizeof(colors[0])), &colors[0], GL_STREAM_DRAW); |
|
glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
|
|
|
glDrawElements (GL_LINE_STRIP, numBytesToVerify, GL_UNSIGNED_BYTE, (void*)(deUintptr)(offset+curOffset)); |
|
glu::readPixels (m_renderCtx, 0, 0, indexBufferImg.getAccess()); |
|
|
|
// Step 2: Do manual fetch and render without index buffer. |
|
execVertexFetch(&fetchedPos[0], &positions[0], refPtr+offset+curOffset, numBytesToVerify); |
|
execVertexFetch(&fetchedColor[0], &colors[0], refPtr+offset+curOffset, numBytesToVerify); |
|
|
|
glClear (GL_COLOR_BUFFER_BIT); |
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, m_positionBuf); |
|
glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(fetchedPos.size()*sizeof(fetchedPos[0])), &fetchedPos[0], GL_STREAM_DRAW); |
|
glVertexAttribPointer (m_posLoc, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, m_colorBuf); |
|
glBufferData (GL_ARRAY_BUFFER, (glw::GLsizeiptr)(fetchedColor.size()*sizeof(fetchedColor[0])), &fetchedColor[0], GL_STREAM_DRAW); |
|
glVertexAttribPointer (m_colorLoc, 3, GL_FLOAT, GL_FALSE, 0, DE_NULL); |
|
|
|
glDrawArrays (GL_LINE_STRIP, 0, numBytesToVerify); |
|
glu::readPixels (m_renderCtx, 0, 0, referenceImg.getAccess()); |
|
|
|
if (!tcu::pixelThresholdCompare(m_log, "RenderResult", imageSetDesc.c_str(), referenceImg, indexBufferImg, threshold, tcu::COMPARE_LOG_RESULT)) |
|
{ |
|
isOk = false; |
|
break; |
|
} |
|
|
|
numVerified += isLeftoverBatch ? numRemaining : numBytesToVerify; |
|
} |
|
|
|
glBindVertexArray(0); |
|
|
|
return isOk; |
|
} |
|
|
|
const char* getWriteTypeDescription (WriteType write) |
|
{ |
|
static const char* s_desc[] = |
|
{ |
|
"glBufferSubData()", |
|
"glMapBufferRange()", |
|
"transform feedback", |
|
"glReadPixels() into PBO binding" |
|
}; |
|
return de::getSizedArrayElement<WRITE_LAST>(s_desc, write); |
|
} |
|
|
|
const char* getVerifyTypeDescription (VerifyType verify) |
|
{ |
|
static const char* s_desc[] = |
|
{ |
|
"rendering as vertex data", |
|
"rendering as index data", |
|
"reading in shader as uniform buffer data", |
|
"using as PBO and uploading to texture", |
|
"reading back using glMapBufferRange()" |
|
}; |
|
return de::getSizedArrayElement<VERIFY_LAST>(s_desc, verify); |
|
} |
|
|
|
} // BufferTestUtil |
|
} // gls |
|
} // deqp
|
|
|