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626 lines
22 KiB
626 lines
22 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Shader - render state interaction case. |
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*//*--------------------------------------------------------------------*/ |
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#include "glsFragOpInteractionCase.hpp" |
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#include "glsRandomShaderProgram.hpp" |
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#include "glsFragmentOpUtil.hpp" |
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#include "glsInteractionTestUtil.hpp" |
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#include "gluRenderContext.hpp" |
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#include "gluContextInfo.hpp" |
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#include "rsgShader.hpp" |
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#include "rsgProgramGenerator.hpp" |
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#include "rsgUtils.hpp" |
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#include "sglrContext.hpp" |
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#include "sglrReferenceContext.hpp" |
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#include "sglrGLContext.hpp" |
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#include "sglrContextUtil.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "tcuImageCompare.hpp" |
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#include "deRandom.hpp" |
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#include "deString.h" |
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#include "deStringUtil.hpp" |
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#include "glwEnums.hpp" |
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#include "gluDrawUtil.hpp" |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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using std::vector; |
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using std::string; |
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using tcu::Vec2; |
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using tcu::Vec4; |
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using tcu::IVec2; |
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using tcu::IVec4; |
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using gls::InteractionTestUtil::RenderState; |
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using gls::InteractionTestUtil::StencilState; |
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enum |
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{ |
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NUM_ITERATIONS = 5, |
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NUM_COMMANDS_PER_ITERATION = 5, |
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VIEWPORT_WIDTH = 64, |
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VIEWPORT_HEIGHT = 64 |
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}; |
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namespace |
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{ |
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static void computeVertexLayout (const vector<rsg::ShaderInput*>& attributes, int numVertices, vector<glu::VertexArrayBinding>* layout, int* stride) |
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{ |
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DE_ASSERT(layout->empty()); |
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int curOffset = 0; |
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for (vector<rsg::ShaderInput*>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter) |
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{ |
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const rsg::ShaderInput* attrib = *iter; |
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const rsg::Variable* var = attrib->getVariable(); |
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const rsg::VariableType& type = var->getType(); |
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const int numComps = type.getNumElements(); |
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TCU_CHECK_INTERNAL(type.getBaseType() == rsg::VariableType::TYPE_FLOAT && de::inRange(type.getNumElements(), 1, 4)); |
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layout->push_back(glu::va::Float(var->getName(), numComps, numVertices, 0 /* computed later */, (const float*)(deUintptr)curOffset)); |
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curOffset += numComps * (int)sizeof(float); |
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} |
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for (vector<glu::VertexArrayBinding>::iterator vaIter = layout->begin(); vaIter != layout->end(); ++vaIter) |
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vaIter->pointer.stride = curOffset; |
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*stride = curOffset; |
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} |
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class VertexDataStorage |
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{ |
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public: |
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VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices); |
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int getDataSize (void) const { return (int)m_data.size(); } |
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void* getBasePtr (void) { return m_data.empty() ? DE_NULL : &m_data[0]; } |
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const void* getBasePtr (void) const { return m_data.empty() ? DE_NULL : &m_data[0]; } |
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const std::vector<glu::VertexArrayBinding>& getLayout (void) const { return m_layout; } |
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int getNumEntries (void) const { return (int)m_layout.size(); } |
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const glu::VertexArrayBinding& getLayoutEntry (int ndx) const { return m_layout[ndx]; } |
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private: |
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std::vector<deUint8> m_data; |
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std::vector<glu::VertexArrayBinding> m_layout; |
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}; |
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VertexDataStorage::VertexDataStorage (const vector<rsg::ShaderInput*>& attributes, int numVertices) |
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{ |
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int stride = 0; |
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computeVertexLayout(attributes, numVertices, &m_layout, &stride); |
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m_data.resize(stride * numVertices); |
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} |
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static inline glu::VertexArrayBinding getEntryWithPointer (const VertexDataStorage& data, int ndx) |
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{ |
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const glu::VertexArrayBinding& entry = data.getLayoutEntry(ndx); |
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return glu::VertexArrayBinding(entry.binding, glu::VertexArrayPointer(entry.pointer.componentType, |
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entry.pointer.convert, |
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entry.pointer.numComponents, |
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entry.pointer.numElements, |
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entry.pointer.stride, |
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(const void*)((deUintptr)entry.pointer.data+(deUintptr)data.getBasePtr()))); |
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} |
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template<int Size> |
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static void setVertex (const glu::VertexArrayPointer& pointer, int vertexNdx, const tcu::Vector<float, Size>& value) |
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{ |
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// \todo [2013-12-14 pyry] Implement other modes. |
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DE_ASSERT(pointer.componentType == glu::VTX_COMP_FLOAT && pointer.convert == glu::VTX_COMP_CONVERT_NONE); |
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DE_ASSERT(pointer.numComponents == Size); |
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DE_ASSERT(de::inBounds(vertexNdx, 0, pointer.numElements)); |
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float* dst = (float*)((deUint8*)pointer.data + pointer.stride*vertexNdx); |
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for (int ndx = 0; ndx < Size; ndx++) |
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dst[ndx] = value[ndx]; |
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} |
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template<int Size> |
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static tcu::Vector<float, Size> interpolateRange (const rsg::ConstValueRangeAccess& range, const tcu::Vector<float, Size>& t) |
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{ |
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tcu::Vector<float, Size> result; |
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for (int ndx = 0; ndx < Size; ndx++) |
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result[ndx] = range.getMin().component(ndx).asFloat()*(1.0f - t[ndx]) + range.getMax().component(ndx).asFloat()*t[ndx]; |
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return result; |
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} |
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struct Quad |
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{ |
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tcu::IVec2 posA; |
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tcu::IVec2 posB; |
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}; |
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struct RenderCommand |
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{ |
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Quad quad; |
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float depth; |
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RenderState state; |
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RenderCommand (void) : depth(0.0f) {} |
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}; |
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static Quad getRandomQuad (de::Random& rnd, int targetW, int targetH) |
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{ |
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// \note In viewport coordinates. |
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// \todo [2012-12-18 pyry] Out-of-bounds values. |
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const int maxOutOfBounds = 0; |
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const float minSize = 0.5f; |
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const int minW = deCeilFloatToInt32(minSize * (float)targetW); |
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const int minH = deCeilFloatToInt32(minSize * (float)targetH); |
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const int maxW = targetW + 2*maxOutOfBounds; |
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const int maxH = targetH + 2*maxOutOfBounds; |
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const int width = rnd.getInt(minW, maxW); |
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const int height = rnd.getInt(minH, maxH); |
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const int x = rnd.getInt(-maxOutOfBounds, targetW+maxOutOfBounds-width); |
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const int y = rnd.getInt(-maxOutOfBounds, targetH+maxOutOfBounds-height); |
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const bool flipX = rnd.getBool(); |
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const bool flipY = rnd.getBool(); |
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Quad quad; |
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quad.posA = tcu::IVec2(flipX ? (x+width-1) : x, flipY ? (y+height-1) : y); |
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quad.posB = tcu::IVec2(flipX ? x : (x+width-1), flipY ? y : (y+height-1)); |
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return quad; |
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} |
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static float getRandomDepth (de::Random& rnd) |
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{ |
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// \note Not using depth 1.0 since clearing with 1.0 and rendering with 1.0 may not be same value. |
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static const float depthValues[] = { 0.0f, 0.2f, 0.4f, 0.5f, 0.51f, 0.6f, 0.8f, 0.95f }; |
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return rnd.choose<float>(DE_ARRAY_BEGIN(depthValues), DE_ARRAY_END(depthValues)); |
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} |
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static void computeRandomRenderCommand (de::Random& rnd, RenderCommand& command, glu::ApiType apiType, int targetW, int targetH) |
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{ |
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command.quad = getRandomQuad(rnd, targetW, targetH); |
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command.depth = getRandomDepth(rnd); |
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gls::InteractionTestUtil::computeRandomRenderState(rnd, command.state, apiType, targetW, targetH); |
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} |
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static void setRenderState (sglr::Context& ctx, const RenderState& state) |
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{ |
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if (state.scissorTestEnabled) |
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{ |
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ctx.enable(GL_SCISSOR_TEST); |
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ctx.scissor(state.scissorRectangle.left, state.scissorRectangle.bottom, |
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state.scissorRectangle.width, state.scissorRectangle.height); |
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} |
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else |
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ctx.disable(GL_SCISSOR_TEST); |
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if (state.stencilTestEnabled) |
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{ |
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ctx.enable(GL_STENCIL_TEST); |
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for (int face = 0; face < rr::FACETYPE_LAST; face++) |
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{ |
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deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; |
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const StencilState& sParams = state.stencil[face]; |
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ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); |
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ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); |
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ctx.stencilMaskSeparate(glFace, sParams.writeMask); |
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} |
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} |
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else |
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ctx.disable(GL_STENCIL_TEST); |
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if (state.depthTestEnabled) |
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{ |
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ctx.enable(GL_DEPTH_TEST); |
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ctx.depthFunc(state.depthFunc); |
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ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); |
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} |
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else |
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ctx.disable(GL_DEPTH_TEST); |
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if (state.blendEnabled) |
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{ |
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ctx.enable(GL_BLEND); |
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ctx.blendEquationSeparate(state.blendRGBState.equation, state.blendAState.equation); |
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ctx.blendFuncSeparate(state.blendRGBState.srcFunc, state.blendRGBState.dstFunc, state.blendAState.srcFunc, state.blendAState.dstFunc); |
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ctx.blendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w()); |
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} |
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else |
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ctx.disable(GL_BLEND); |
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if (state.ditherEnabled) |
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ctx.enable(GL_DITHER); |
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else |
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ctx.disable(GL_DITHER); |
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ctx.colorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, |
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state.colorMask[1] ? GL_TRUE : GL_FALSE, |
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state.colorMask[2] ? GL_TRUE : GL_FALSE, |
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state.colorMask[3] ? GL_TRUE : GL_FALSE); |
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} |
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static void renderQuad (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const Quad& quad, const float depth) |
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{ |
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const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; |
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const bool flipX = quad.posB.x() < quad.posA.x(); |
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const bool flipY = quad.posB.y() < quad.posA.y(); |
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const int viewportX = de::min(quad.posA.x(), quad.posB.x()); |
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const int viewportY = de::min(quad.posA.y(), quad.posB.y()); |
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const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; |
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const int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; |
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const Vec2 pA (flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); |
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const Vec2 pB (flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); |
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setVertex(posPtr, 0, Vec4(pA.x(), pA.y(), depth, 1.0f)); |
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setVertex(posPtr, 1, Vec4(pB.x(), pA.y(), depth, 1.0f)); |
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setVertex(posPtr, 2, Vec4(pA.x(), pB.y(), depth, 1.0f)); |
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setVertex(posPtr, 3, Vec4(pB.x(), pB.y(), depth, 1.0f)); |
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ctx.viewport(viewportX, viewportY, viewportW, viewportH); |
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ctx.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]); |
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} |
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static void render (sglr::Context& ctx, const glu::VertexArrayPointer& posPtr, const RenderCommand& cmd) |
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{ |
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setRenderState(ctx, cmd.state); |
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renderQuad(ctx, posPtr, cmd.quad, cmd.depth); |
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} |
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static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 program) |
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{ |
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for (int attribNdx = 0; attribNdx < vertexData.getNumEntries(); ++attribNdx) |
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{ |
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const glu::VertexArrayBinding bindingPtr = getEntryWithPointer(vertexData, attribNdx); |
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const int attribLoc = bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttribLocation(program, bindingPtr.binding.name.c_str()) : bindingPtr.binding.location; |
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DE_ASSERT(bindingPtr.pointer.componentType == glu::VTX_COMP_FLOAT); |
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if (attribLoc >= 0) |
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{ |
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ctx.enableVertexAttribArray(attribLoc); |
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ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.pointer.stride, bindingPtr.pointer.data); |
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} |
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} |
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} |
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void setUniformValue (sglr::Context& ctx, int location, rsg::ConstValueAccess value) |
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{ |
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DE_STATIC_ASSERT(sizeof(rsg::Scalar) == sizeof(float)); |
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DE_STATIC_ASSERT(sizeof(rsg::Scalar) == sizeof(int)); |
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switch (value.getType().getBaseType()) |
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{ |
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case rsg::VariableType::TYPE_FLOAT: |
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switch (value.getType().getNumElements()) |
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{ |
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case 1: ctx.uniform1fv(location, 1, (float*)value.value().getValuePtr()); break; |
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case 2: ctx.uniform2fv(location, 1, (float*)value.value().getValuePtr()); break; |
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case 3: ctx.uniform3fv(location, 1, (float*)value.value().getValuePtr()); break; |
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case 4: ctx.uniform4fv(location, 1, (float*)value.value().getValuePtr()); break; |
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default: TCU_FAIL("Unsupported type"); break; |
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} |
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break; |
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case rsg::VariableType::TYPE_INT: |
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case rsg::VariableType::TYPE_BOOL: |
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case rsg::VariableType::TYPE_SAMPLER_2D: |
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case rsg::VariableType::TYPE_SAMPLER_CUBE: |
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switch (value.getType().getNumElements()) |
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{ |
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case 1: ctx.uniform1iv(location, 1, (int*)value.value().getValuePtr()); break; |
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case 2: ctx.uniform2iv(location, 1, (int*)value.value().getValuePtr()); break; |
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case 3: ctx.uniform3iv(location, 1, (int*)value.value().getValuePtr()); break; |
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case 4: ctx.uniform4iv(location, 1, (int*)value.value().getValuePtr()); break; |
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default: TCU_FAIL("Unsupported type"); break; |
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} |
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break; |
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default: |
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throw tcu::InternalError("Unsupported type", "", __FILE__, __LINE__); |
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} |
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} |
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static int findShaderInputIndex (const vector<rsg::ShaderInput*>& vars, const char* name) |
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{ |
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for (int ndx = 0; ndx < (int)vars.size(); ++ndx) |
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{ |
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if (deStringEqual(vars[ndx]->getVariable()->getName(), name)) |
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return ndx; |
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} |
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throw tcu::InternalError(string(name) + " not found in shader inputs"); |
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} |
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static float getWellBehavingChannelColor (float v, int numBits) |
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{ |
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DE_ASSERT(de::inRange(numBits, 0, 32)); |
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// clear color may not be accurately representable in the target format. If the clear color is |
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// on a representable value mapping range border, it could be rounded differently by the GL and in |
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// SGLR adding an unexpected error source. However, selecting an accurately representable background |
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// color would effectively disable dithering. To allow dithering and to prevent undefined rounding |
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// direction from affecting results, round accurate color to target color format with 8 sub-units |
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// (3 bits). If the selected sub-unit value is 3 or 4 (bordering 0.5), replace it with 2 and 5, |
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// respectively. |
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if (numBits == 0 || v <= 0.0f || v >= 1.0f) |
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{ |
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// already accurately representable |
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return v; |
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} |
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else |
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{ |
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const deUint64 numSubBits = 3; |
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const deUint64 subUnitBorderLo = (1u << (numSubBits - 1u)) - 1u; |
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const deUint64 subUnitBorderHi = 1u << (numSubBits - 1u); |
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const deUint64 maxFixedValue = (1u << (numBits + numSubBits)) - 1u; |
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const deUint64 fixedValue = deRoundFloatToInt64(v * (float)maxFixedValue); |
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const deUint64 units = fixedValue >> numSubBits; |
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const deUint64 subUnits = fixedValue & ((1u << numSubBits) - 1u); |
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const deUint64 tweakedSubUnits = (subUnits == subUnitBorderLo) ? (subUnitBorderLo - 1) |
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: (subUnits == subUnitBorderHi) ? (subUnitBorderHi + 1) |
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: (subUnits); |
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const deUint64 tweakedValue = (units << numSubBits) | (tweakedSubUnits); |
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return float(tweakedValue) / float(maxFixedValue); |
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} |
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} |
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static tcu::Vec4 getWellBehavingColor (const tcu::Vec4& accurateColor, const tcu::PixelFormat& format) |
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{ |
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return tcu::Vec4(getWellBehavingChannelColor(accurateColor[0], format.redBits), |
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getWellBehavingChannelColor(accurateColor[1], format.greenBits), |
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getWellBehavingChannelColor(accurateColor[2], format.blueBits), |
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getWellBehavingChannelColor(accurateColor[3], format.alphaBits)); |
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} |
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} // anonymous |
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struct FragOpInteractionCase::ReferenceContext |
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{ |
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const sglr::ReferenceContextLimits limits; |
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sglr::ReferenceContextBuffers buffers; |
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sglr::ReferenceContext context; |
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ReferenceContext (glu::RenderContext& renderCtx, int width, int height) |
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: limits (renderCtx) |
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, buffers (renderCtx.getRenderTarget().getPixelFormat(), renderCtx.getRenderTarget().getDepthBits(), renderCtx.getRenderTarget().getStencilBits(), width, height) |
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, context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()) |
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{ |
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} |
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}; |
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FragOpInteractionCase::FragOpInteractionCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const rsg::ProgramParameters& params) |
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: TestCase (testCtx, name, "") |
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, m_renderCtx (renderCtx) |
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, m_ctxInfo (ctxInfo) |
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, m_params (params) |
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, m_vertexShader (rsg::Shader::TYPE_VERTEX) |
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, m_fragmentShader (rsg::Shader::TYPE_FRAGMENT) |
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, m_program (DE_NULL) |
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, m_glCtx (DE_NULL) |
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, m_referenceCtx (DE_NULL) |
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, m_glProgram (0) |
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, m_refProgram (0) |
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, m_iterNdx (0) |
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{ |
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} |
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FragOpInteractionCase::~FragOpInteractionCase (void) |
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{ |
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FragOpInteractionCase::deinit(); |
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} |
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void FragOpInteractionCase::init (void) |
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{ |
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de::Random rnd (m_params.seed ^ 0x232faac); |
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const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); |
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const int viewportH = de::min<int>(m_renderCtx.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); |
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const int viewportX = rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportW); |
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const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportH); |
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rsg::ProgramGenerator generator; |
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generator.generate(m_params, m_vertexShader, m_fragmentShader); |
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rsg::computeUnifiedUniforms(m_vertexShader, m_fragmentShader, m_unifiedUniforms); |
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try |
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{ |
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DE_ASSERT(!m_program); |
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m_program = new gls::RandomShaderProgram(m_vertexShader, m_fragmentShader, (int)m_unifiedUniforms.size(), m_unifiedUniforms.empty() ? DE_NULL : &m_unifiedUniforms[0]); |
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DE_ASSERT(!m_referenceCtx); |
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m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH); |
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DE_ASSERT(!m_glCtx); |
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m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH)); |
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m_refProgram = m_referenceCtx->context.createProgram(m_program); |
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m_glProgram = m_glCtx->createProgram(m_program); |
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m_viewportSize = tcu::IVec2(viewportW, viewportH); |
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m_iterNdx = 0; |
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
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} |
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catch (...) |
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{ |
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// Save some memory by cleaning up stuff. |
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FragOpInteractionCase::deinit(); |
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throw; |
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} |
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} |
|
|
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void FragOpInteractionCase::deinit (void) |
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{ |
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delete m_referenceCtx; |
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m_referenceCtx = DE_NULL; |
|
|
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delete m_glCtx; |
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m_glCtx = DE_NULL; |
|
|
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delete m_program; |
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m_program = DE_NULL; |
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} |
|
|
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FragOpInteractionCase::IterateResult FragOpInteractionCase::iterate (void) |
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{ |
|
de::Random rnd (m_params.seed ^ deInt32Hash(m_iterNdx)); |
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const tcu::ScopedLogSection section (m_testCtx.getLog(), string("Iter") + de::toString(m_iterNdx), string("Iteration ") + de::toString(m_iterNdx)); |
|
|
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const int positionNdx = findShaderInputIndex(m_vertexShader.getInputs(), "dEQP_Position"); |
|
|
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const int numVertices = 4; |
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VertexDataStorage vertexData (m_vertexShader.getInputs(), numVertices); |
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std::vector<rsg::VariableValue> uniformValues; |
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std::vector<RenderCommand> renderCmds (NUM_COMMANDS_PER_ITERATION); |
|
|
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tcu::Surface rendered (m_viewportSize.x(), m_viewportSize.y()); |
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tcu::Surface reference (m_viewportSize.x(), m_viewportSize.y()); |
|
|
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const tcu::Vec4 vtxInterpFactors[] = |
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{ |
|
tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f), |
|
tcu::Vec4(1.0f, 0.0f, 0.5f, 0.5f), |
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tcu::Vec4(0.0f, 1.0f, 0.5f, 0.5f), |
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tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) |
|
}; |
|
|
|
rsg::computeUniformValues(rnd, uniformValues, m_unifiedUniforms); |
|
|
|
for (int attribNdx = 0; attribNdx < (int)m_vertexShader.getInputs().size(); ++attribNdx) |
|
{ |
|
if (attribNdx == positionNdx) |
|
continue; |
|
|
|
const rsg::ShaderInput* shaderIn = m_vertexShader.getInputs()[attribNdx]; |
|
const rsg::VariableType& varType = shaderIn->getVariable()->getType(); |
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const rsg::ConstValueRangeAccess valueRange = shaderIn->getValueRange(); |
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const int numComponents = varType.getNumElements(); |
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const glu::VertexArrayBinding layoutEntry = getEntryWithPointer(vertexData, attribNdx); |
|
|
|
DE_ASSERT(varType.getBaseType() == rsg::VariableType::TYPE_FLOAT); |
|
|
|
for (int vtxNdx = 0; vtxNdx < 4; vtxNdx++) |
|
{ |
|
const int fNdx = (attribNdx+vtxNdx+m_iterNdx)%DE_LENGTH_OF_ARRAY(vtxInterpFactors); |
|
const tcu::Vec4& f = vtxInterpFactors[fNdx]; |
|
|
|
switch (numComponents) |
|
{ |
|
case 1: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<1>())); break; |
|
case 2: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<2>())); break; |
|
case 3: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<3>())); break; |
|
case 4: setVertex(layoutEntry.pointer, vtxNdx, interpolateRange(valueRange, f.toWidth<4>())); break; |
|
default: |
|
DE_ASSERT(false); |
|
} |
|
} |
|
} |
|
|
|
for (vector<RenderCommand>::iterator cmdIter = renderCmds.begin(); cmdIter != renderCmds.end(); ++cmdIter) |
|
computeRandomRenderCommand(rnd, *cmdIter, m_renderCtx.getType().getAPI(), m_viewportSize.x(), m_viewportSize.y()); |
|
|
|
// Workaround for inaccurate barycentric/depth computation in current reference renderer: |
|
// Small bias is added to the draw call depths, in increasing order, to avoid accuracy issues in depth comparison. |
|
for (int cmdNdx = 0; cmdNdx < (int)renderCmds.size(); cmdNdx++) |
|
renderCmds[cmdNdx].depth += 0.0231725f * float(cmdNdx); |
|
|
|
{ |
|
const glu::VertexArrayPointer posPtr = getEntryWithPointer(vertexData, positionNdx).pointer; |
|
|
|
sglr::Context* const contexts[] = { m_glCtx, &m_referenceCtx->context }; |
|
const deUint32 programs[] = { m_glProgram, m_refProgram }; |
|
tcu::PixelBufferAccess readDst[] = { rendered.getAccess(), reference.getAccess() }; |
|
|
|
const tcu::Vec4 accurateClearColor = tcu::Vec4(0.0f, 0.25f, 0.5f, 1.0f); |
|
const tcu::Vec4 clearColor = getWellBehavingColor(accurateClearColor, m_renderCtx.getRenderTarget().getPixelFormat()); |
|
|
|
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(contexts); ndx++) |
|
{ |
|
sglr::Context& ctx = *contexts[ndx]; |
|
const deUint32 program = programs[ndx]; |
|
|
|
setupAttributes(ctx, vertexData, program); |
|
|
|
ctx.disable (GL_SCISSOR_TEST); |
|
ctx.colorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
|
ctx.depthMask (GL_TRUE); |
|
ctx.stencilMask (~0u); |
|
ctx.clearColor (clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); |
|
ctx.clear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); |
|
|
|
ctx.useProgram (program); |
|
|
|
for (vector<rsg::VariableValue>::const_iterator uniformIter = uniformValues.begin(); uniformIter != uniformValues.end(); ++uniformIter) |
|
setUniformValue(ctx, ctx.getUniformLocation(program, uniformIter->getVariable()->getName()), uniformIter->getValue()); |
|
|
|
for (vector<RenderCommand>::const_iterator cmdIter = renderCmds.begin(); cmdIter != renderCmds.end(); ++cmdIter) |
|
render(ctx, posPtr, *cmdIter); |
|
|
|
GLU_EXPECT_NO_ERROR(ctx.getError(), "Rendering failed"); |
|
|
|
ctx.readPixels(0, 0, m_viewportSize.x(), m_viewportSize.y(), GL_RGBA, GL_UNSIGNED_BYTE, readDst[ndx].getDataPtr()); |
|
} |
|
} |
|
|
|
{ |
|
const tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold()+tcu::RGBA(3,3,3,3); |
|
const bool compareOk = tcu::bilinearCompare(m_testCtx.getLog(), "CompareResult", "Image comparison result", reference.getAccess(), rendered.getAccess(), threshold, tcu::COMPARE_LOG_RESULT); |
|
|
|
if (!compareOk) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
|
return STOP; |
|
} |
|
} |
|
|
|
m_iterNdx += 1; |
|
return (m_iterNdx < NUM_ITERATIONS) ? CONTINUE : STOP; |
|
} |
|
|
|
} // gls |
|
} // deqp
|
|
|