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301 lines
9.6 KiB
301 lines
9.6 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Fragment operation test utilities. |
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*//*--------------------------------------------------------------------*/ |
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#include "glsFragmentOpUtil.hpp" |
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#include "gluRenderContext.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "gluDrawUtil.hpp" |
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#include "glwFunctions.hpp" |
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#include "glwEnums.hpp" |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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namespace FragmentOpUtil |
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{ |
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template<typename T> |
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inline T triQuadInterpolate (const T values[4], float xFactor, float yFactor) |
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{ |
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if (xFactor + yFactor < 1.0f) |
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return values[0] + (values[2]-values[0])*xFactor + (values[1]-values[0])*yFactor; |
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else |
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return values[3] + (values[1]-values[3])*(1.0f-xFactor) + (values[2]-values[3])*(1.0f-yFactor); |
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} |
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// GLSL ES 1.0 shaders |
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static const char* s_glsl1VertSrc = |
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"attribute highp vec4 a_position;\n" |
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"attribute mediump vec4 a_color;\n" |
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"varying mediump vec4 v_color;\n" |
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"void main()\n" |
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"{\n" |
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" gl_Position = a_position;\n" |
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" v_color = a_color;\n" |
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"}\n"; |
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static const char* s_glsl1FragSrc = |
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"varying mediump vec4 v_color;\n" |
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"void main()\n" |
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"{\n" |
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" gl_FragColor = v_color;\n" |
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"}\n"; |
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// GLSL ES 3.0 shaders |
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static const char* s_glsl3VertSrc = |
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"#version 300 es\n" |
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"in highp vec4 a_position;\n" |
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"in mediump vec4 a_color;\n" |
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"out mediump vec4 v_color;\n" |
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"void main()\n" |
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"{\n" |
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" gl_Position = a_position;\n" |
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" v_color = a_color;\n" |
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"}\n"; |
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static const char* s_glsl3FragSrc = |
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"#version 300 es\n" |
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"in mediump vec4 v_color;\n" |
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"layout(location = 0) out mediump vec4 o_color;\n" |
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"void main()\n" |
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"{\n" |
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" o_color = v_color;\n" |
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"}\n"; |
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// GLSL 3.3 shaders |
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static const char* s_glsl33VertSrc = |
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"#version 330 core\n" |
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"in vec4 a_position;\n" |
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"in vec4 a_color;\n" |
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"in vec4 a_color1;\n" |
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"out vec4 v_color;\n" |
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"out vec4 v_color1;\n" |
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"void main()\n" |
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"{\n" |
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" gl_Position = a_position;\n" |
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" v_color = a_color;\n" |
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" v_color1 = a_color1;\n" |
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"}\n"; |
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static const char* s_glsl33FragSrc = |
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"#version 330 core\n" |
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"in vec4 v_color;\n" |
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"in vec4 v_color1;\n" |
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"layout(location = 0, index = 0) out vec4 o_color;\n" |
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"layout(location = 0, index = 1) out vec4 o_color1;\n" |
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"void main()\n" |
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"{\n" |
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" o_color = v_color;\n" |
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" o_color1 = v_color1;\n" |
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"}\n"; |
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static const char* getVertSrc (glu::GLSLVersion glslVersion) |
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{ |
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if (glslVersion == glu::GLSL_VERSION_100_ES) |
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return s_glsl1VertSrc; |
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else if (glslVersion == glu::GLSL_VERSION_300_ES) |
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return s_glsl3VertSrc; |
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else if (glslVersion == glu::GLSL_VERSION_330) |
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return s_glsl33VertSrc; |
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DE_ASSERT(DE_FALSE); |
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return 0; |
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} |
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static const char* getFragSrc (glu::GLSLVersion glslVersion) |
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{ |
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if (glslVersion == glu::GLSL_VERSION_100_ES) |
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return s_glsl1FragSrc; |
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else if (glslVersion == glu::GLSL_VERSION_300_ES) |
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return s_glsl3FragSrc; |
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else if (glslVersion == glu::GLSL_VERSION_330) |
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return s_glsl33FragSrc; |
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DE_ASSERT(DE_FALSE); |
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return 0; |
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} |
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QuadRenderer::QuadRenderer (const glu::RenderContext& context, glu::GLSLVersion glslVersion) |
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: m_context (context) |
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, m_program (DE_NULL) |
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, m_positionLoc (0) |
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, m_colorLoc (-1) |
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, m_color1Loc (-1) |
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, m_blendFuncExt (!glu::glslVersionIsES(glslVersion) && (glslVersion >= glu::GLSL_VERSION_330)) |
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{ |
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DE_ASSERT(glslVersion == glu::GLSL_VERSION_100_ES || |
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glslVersion == glu::GLSL_VERSION_300_ES || |
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glslVersion == glu::GLSL_VERSION_330); |
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const glw::Functions& gl = context.getFunctions(); |
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const char* vertSrc = getVertSrc(glslVersion); |
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const char* fragSrc = getFragSrc(glslVersion); |
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m_program = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc)); |
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if (!m_program->isOk()) |
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{ |
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delete m_program; |
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throw tcu::TestError("Failed to compile program", DE_NULL, __FILE__, __LINE__); |
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} |
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m_positionLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); |
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m_colorLoc = gl.getAttribLocation(m_program->getProgram(), "a_color"); |
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if (m_blendFuncExt) |
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m_color1Loc = gl.getAttribLocation(m_program->getProgram(), "a_color1"); |
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if (m_positionLoc < 0 || m_colorLoc < 0 || (m_blendFuncExt && m_color1Loc < 0)) |
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{ |
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delete m_program; |
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throw tcu::TestError("Invalid attribute locations", DE_NULL, __FILE__, __LINE__); |
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} |
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} |
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QuadRenderer::~QuadRenderer (void) |
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{ |
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delete m_program; |
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} |
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void QuadRenderer::render (const Quad& quad) const |
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{ |
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const float position[] = |
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{ |
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quad.posA.x(), quad.posA.y(), quad.depth[0], 1.0f, |
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quad.posA.x(), quad.posB.y(), quad.depth[1], 1.0f, |
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quad.posB.x(), quad.posA.y(), quad.depth[2], 1.0f, |
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quad.posB.x(), quad.posB.y(), quad.depth[3], 1.0f |
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}; |
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const deUint8 indices[] = { 0, 2, 1, 1, 2, 3 }; |
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DE_STATIC_ASSERT(sizeof(tcu::Vec4) == sizeof(float)*4); |
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DE_STATIC_ASSERT(sizeof(quad.color) == sizeof(float)*4*4); |
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DE_STATIC_ASSERT(sizeof(quad.color1) == sizeof(float)*4*4); |
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std::vector<glu::VertexArrayBinding> vertexArrays; |
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vertexArrays.push_back(glu::va::Float(m_positionLoc, 4, 4, 0, &position[0])); |
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vertexArrays.push_back(glu::va::Float(m_colorLoc, 4, 4, 0, (const float*)&quad.color[0])); |
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if (m_blendFuncExt) |
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vertexArrays.push_back(glu::va::Float(m_color1Loc, 4, 4, 0, (const float*)&quad.color1[0])); |
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m_context.getFunctions().useProgram(m_program->getProgram()); |
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glu::draw(m_context, m_program->getProgram(), |
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(int)vertexArrays.size(), &vertexArrays[0], |
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glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); |
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} |
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ReferenceQuadRenderer::ReferenceQuadRenderer (void) |
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: m_fragmentBufferSize(0) |
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{ |
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for (int i = 0; i < DE_LENGTH_OF_ARRAY(m_fragmentDepths); i++) |
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m_fragmentDepths[i] = 0.0f; |
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} |
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void ReferenceQuadRenderer::flushFragmentBuffer (const rr::MultisamplePixelBufferAccess& colorBuffer, |
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const rr::MultisamplePixelBufferAccess& depthBuffer, |
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const rr::MultisamplePixelBufferAccess& stencilBuffer, |
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rr::FaceType faceType, |
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const rr::FragmentOperationState& state) |
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{ |
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m_fragmentProcessor.render(colorBuffer, depthBuffer, stencilBuffer, &m_fragmentBuffer[0], m_fragmentBufferSize, faceType, state); |
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m_fragmentBufferSize = 0; |
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} |
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void ReferenceQuadRenderer::render (const tcu::PixelBufferAccess& colorBuffer, |
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const tcu::PixelBufferAccess& depthBuffer, |
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const tcu::PixelBufferAccess& stencilBuffer, |
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const IntegerQuad& quad, |
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const rr::FragmentOperationState& state) |
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{ |
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bool flipX = quad.posA.x() > quad.posB.x(); |
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bool flipY = quad.posA.y() > quad.posB.y(); |
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rr::FaceType faceType = flipX == flipY ? rr::FACETYPE_FRONT : rr::FACETYPE_BACK; |
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int xFirst = flipX ? quad.posB.x() : quad.posA.x(); |
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int xLast = flipX ? quad.posA.x() : quad.posB.x(); |
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int yFirst = flipY ? quad.posB.y() : quad.posA.y(); |
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int yLast = flipY ? quad.posA.y() : quad.posB.y(); |
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float width = (float)(xLast - xFirst + 1); |
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float height = (float)(yLast - yFirst + 1); |
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for (int y = yFirst; y <= yLast; y++) |
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{ |
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// Interpolation factor for y. |
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float yRatio = (0.5f + (float)(y - yFirst)) / height; |
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if (flipY) |
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yRatio = 1.0f - yRatio; |
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for (int x = xFirst; x <= xLast; x++) |
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{ |
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// Interpolation factor for x. |
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float xRatio = (0.5f + (float)(x - xFirst)) / width; |
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if (flipX) |
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xRatio = 1.0f - xRatio; |
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tcu::Vec4 color = triQuadInterpolate(quad.color, xRatio, yRatio); |
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tcu::Vec4 color1 = triQuadInterpolate(quad.color1, xRatio, yRatio); |
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float depth = triQuadInterpolate(quad.depth, xRatio, yRatio); |
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// Interpolated color and depth. |
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DE_STATIC_ASSERT(MAX_FRAGMENT_BUFFER_SIZE == DE_LENGTH_OF_ARRAY(m_fragmentBuffer)); |
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if (m_fragmentBufferSize >= MAX_FRAGMENT_BUFFER_SIZE) |
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flushFragmentBuffer(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer), |
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rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), |
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rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state); |
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m_fragmentDepths[m_fragmentBufferSize] = depth; |
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m_fragmentBuffer[m_fragmentBufferSize] = rr::Fragment(tcu::IVec2(x, y), rr::GenericVec4(color), rr::GenericVec4(color1), 1u /* coverage mask */, &m_fragmentDepths[m_fragmentBufferSize]); |
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m_fragmentBufferSize++; |
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} |
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} |
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flushFragmentBuffer(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer), |
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rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), |
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rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state); |
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} |
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tcu::PixelBufferAccess getMultisampleAccess(const tcu::PixelBufferAccess& original) |
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{ |
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return tcu::PixelBufferAccess(original.getFormat(), |
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1, |
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original.getWidth(), |
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original.getHeight(), |
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original.getFormat().getPixelSize(), |
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original.getRowPitch(), |
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original.getDataPtr()); |
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} |
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tcu::ConstPixelBufferAccess getMultisampleAccess(const tcu::ConstPixelBufferAccess& original) |
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{ |
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return tcu::ConstPixelBufferAccess(original.getFormat(), |
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1, |
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original.getWidth(), |
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original.getHeight(), |
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original.getFormat().getPixelSize(), |
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original.getRowPitch(), |
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original.getDataPtr()); |
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} |
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} // FragmentOpUtil |
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} // gls |
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} // deqp
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