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1176 lines
42 KiB
1176 lines
42 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL ES 3.0 Module |
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* ------------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Sampler object testcases. |
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*//*--------------------------------------------------------------------*/ |
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#include "glsSamplerObjectTest.hpp" |
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#include "tcuTexture.hpp" |
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#include "tcuSurface.hpp" |
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#include "tcuTextureUtil.hpp" |
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#include "tcuImageCompare.hpp" |
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#include "tcuTestLog.hpp" |
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#include "tcuRGBA.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "tcuStringTemplate.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "gluPixelTransfer.hpp" |
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#include "gluDrawUtil.hpp" |
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#include "gluRenderContext.hpp" |
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#include "gluTextureUtil.hpp" |
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#include "glwFunctions.hpp" |
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#include "deRandom.hpp" |
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#include "deString.h" |
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#include "deString.h" |
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#include <map> |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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namespace |
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{ |
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const int VIEWPORT_WIDTH = 128; |
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const int VIEWPORT_HEIGHT = 128; |
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const int TEXTURE2D_WIDTH = 32; |
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const int TEXTURE2D_HEIGHT = 32; |
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const int TEXTURE3D_WIDTH = 32; |
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const int TEXTURE3D_HEIGHT = 32; |
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const int TEXTURE3D_DEPTH = 32; |
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const int CUBEMAP_SIZE = 32; |
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} // anonymous |
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TextureSamplerTest::TextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec) |
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: tcu::TestCase (testCtx, spec.name, spec.desc) |
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, m_renderCtx (renderCtx) |
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, m_program (NULL) |
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, m_target (spec.target) |
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, m_textureState (spec.textureState) |
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, m_samplerState (spec.samplerState) |
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, m_random (deStringHash(spec.name)) |
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{ |
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} |
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void TextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) |
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{ |
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gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
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gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
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gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); |
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gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); |
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gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); |
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gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
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gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); |
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} |
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void TextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) |
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{ |
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gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
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gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
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gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); |
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gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)"); |
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gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)"); |
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gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
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gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)"); |
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} |
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const char* TextureSamplerTest::selectVertexShader (GLenum target) |
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{ |
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switch (target) |
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{ |
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case GL_TEXTURE_2D: |
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return |
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"${VTX_HDR}" |
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"${VTX_IN} ${HIGHP} vec2 a_position;\n" |
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"uniform ${HIGHP} float u_posScale;\n" |
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"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
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"void main (void)\n" |
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"{\n" |
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"\tv_texCoord = a_position;\n" |
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"\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n" |
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"}"; |
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case GL_TEXTURE_3D: |
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return |
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"${VTX_HDR}" |
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"${VTX_IN} ${HIGHP} vec3 a_position;\n" |
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"uniform ${HIGHP} float u_posScale;\n" |
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"${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n" |
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"void main (void)\n" |
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"{\n" |
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"\tv_texCoord = a_position;\n" |
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"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
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"}"; |
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case GL_TEXTURE_CUBE_MAP: |
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return |
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"${VTX_HDR}" |
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"${VTX_IN} ${HIGHP} vec4 a_position;\n" |
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"uniform ${HIGHP} float u_posScale;\n" |
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"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
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"void main (void)\n" |
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"{\n" |
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"\tv_texCoord = a_position.zw;\n" |
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"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
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"}"; |
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default: |
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DE_ASSERT(false); |
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return NULL; |
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} |
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} |
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const char* TextureSamplerTest::selectFragmentShader (GLenum target) |
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{ |
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switch (target) |
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{ |
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case GL_TEXTURE_2D: |
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return |
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"${FRAG_HDR}" |
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"uniform ${LOWP} sampler2D u_sampler;\n" |
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"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
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"void main (void)\n" |
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"{\n" |
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"\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" |
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"}"; |
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case GL_TEXTURE_3D: |
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return |
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"${FRAG_HDR}" |
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"uniform ${LOWP} sampler3D u_sampler;\n" |
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"${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n" |
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"void main (void)\n" |
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"{\n" |
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"\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" |
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"}"; |
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case GL_TEXTURE_CUBE_MAP: |
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return |
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"${FRAG_HDR}" |
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"uniform ${LOWP} samplerCube u_sampler;\n" |
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"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
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"void main (void)\n" |
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"{\n" |
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"\t${FRAG_COLOR} = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n" |
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"}"; |
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default: |
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DE_ASSERT(false); |
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return NULL; |
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} |
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} |
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void TextureSamplerTest::init (void) |
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{ |
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const char* vertexShaderTemplate = selectVertexShader(m_target); |
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const char* fragmentShaderTemplate = selectFragmentShader(m_target); |
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std::map<std::string, std::string> params; |
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if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES)) |
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{ |
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params["VTX_HDR"] = "#version 300 es\n"; |
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params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n"; |
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params["VTX_IN"] = "in"; |
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params["VTX_OUT"] = "out"; |
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params["FRAG_IN"] = "in"; |
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params["FRAG_COLOR"] = "o_color"; |
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params["HIGHP"] = "highp"; |
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params["LOWP"] = "lowp"; |
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params["MEDIUMP"] = "mediump"; |
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} |
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else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) |
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{ |
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params["VTX_HDR"] = "#version 330\n"; |
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params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n"; |
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params["VTX_IN"] = "in"; |
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params["VTX_OUT"] = "out"; |
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params["FRAG_IN"] = "in"; |
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params["FRAG_COLOR"] = "o_color"; |
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params["HIGHP"] = "highp"; |
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params["LOWP"] = "lowp"; |
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params["MEDIUMP"] = "mediump"; |
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} |
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else |
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DE_ASSERT(false); |
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DE_ASSERT(!m_program); |
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m_program = new glu::ShaderProgram(m_renderCtx, |
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glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), |
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tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); |
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if (!m_program->isOk()) |
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{ |
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tcu::TestLog& log = m_testCtx.getLog(); |
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log << *m_program; |
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TCU_FAIL("Failed to compile shaders"); |
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} |
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} |
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void TextureSamplerTest::deinit (void) |
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{ |
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delete m_program; |
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m_program = NULL; |
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} |
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TextureSamplerTest::~TextureSamplerTest (void) |
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{ |
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deinit(); |
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} |
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const float s_positions[] = { |
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-1.0, -1.0, |
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1.0, -1.0, |
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1.0, 1.0, |
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1.0, 1.0, |
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-1.0, 1.0, |
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-1.0, -1.0 |
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}; |
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const float s_positions3D[] = { |
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-1.0f, -1.0f, -1.0f, |
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1.0f, -1.0f, 1.0f, |
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1.0f, 1.0f, -1.0f, |
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1.0f, 1.0f, -1.0f, |
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-1.0f, 1.0f, 1.0f, |
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-1.0f, -1.0f, -1.0f |
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}; |
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const float s_positionsCube[] = { |
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-1.0f, -1.0f, -1.0f, -0.5f, |
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1.0f, -1.0f, 1.0f, -0.5f, |
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1.0f, 1.0f, 1.0f, 0.5f, |
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1.0f, 1.0f, 1.0f, 0.5f, |
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-1.0f, 1.0f, -1.0f, 0.5f, |
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-1.0f, -1.0f, -1.0f, -0.5f |
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}; |
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void TextureSamplerTest::render (void) |
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{ |
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const glw::Functions& gl = m_renderCtx.getFunctions(); |
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GLuint samplerLoc = (GLuint)-1; |
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GLuint scaleLoc = (GLuint)-1; |
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gl.useProgram(m_program->getProgram()); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())"); |
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samplerLoc = gl.getUniformLocation(m_program->getProgram(), "u_sampler"); |
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TCU_CHECK(samplerLoc != (GLuint)-1); |
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scaleLoc = gl.getUniformLocation(m_program->getProgram(), "u_posScale"); |
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TCU_CHECK(scaleLoc != (GLuint)-1); |
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gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)"); |
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gl.clear(GL_COLOR_BUFFER_BIT); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)"); |
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gl.uniform1i(samplerLoc, 0); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc, 0)"); |
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gl.uniform1f(scaleLoc, 1.0f); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)"); |
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switch (m_target) |
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{ |
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case GL_TEXTURE_2D: |
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{ |
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glu::VertexArrayBinding vertexArrays[] = |
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{ |
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glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) |
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}; |
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glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
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gl.uniform1f(scaleLoc, 0.25f); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
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glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
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break; |
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} |
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case GL_TEXTURE_3D: |
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{ |
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glu::VertexArrayBinding vertexArrays[] = |
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{ |
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glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) |
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}; |
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glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
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gl.uniform1f(scaleLoc, 0.25f); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
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glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
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break; |
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} |
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case GL_TEXTURE_CUBE_MAP: |
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{ |
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glu::VertexArrayBinding vertexArrays[] = |
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{ |
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glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) |
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}; |
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glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
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gl.uniform1f(scaleLoc, 0.25f); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
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glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
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break; |
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} |
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default: |
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DE_ASSERT(false); |
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} |
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} |
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GLuint TextureSamplerTest::createTexture2D (const glw::Functions& gl) |
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{ |
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GLuint texture = (GLuint)-1; |
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tcu::Texture2D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT); |
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refTexture.allocLevel(0); |
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tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
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gl.genTextures(1, &texture); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
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gl.bindTexture(GL_TEXTURE_2D, texture); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); |
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gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
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gl.generateMipmap(GL_TEXTURE_2D); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)"); |
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gl.bindTexture(GL_TEXTURE_2D, 0); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); |
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return texture; |
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} |
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GLuint TextureSamplerTest::createTexture3D (const glw::Functions& gl) |
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{ |
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GLuint texture = (GLuint)-1; |
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tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); |
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refTexture.allocLevel(0); |
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tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
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gl.genTextures(1, &texture); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
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gl.bindTexture(GL_TEXTURE_3D, texture); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); |
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gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
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gl.generateMipmap(GL_TEXTURE_3D); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); |
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gl.bindTexture(GL_TEXTURE_3D, 0); |
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GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)"); |
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return texture; |
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} |
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GLuint TextureSamplerTest::createTextureCube (const glw::Functions& gl) |
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{ |
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GLuint texture = (GLuint)-1; |
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tcu::TextureCube refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE); |
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refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0); |
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refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); |
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refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0); |
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refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0); |
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refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0); |
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refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0); |
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|
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
|
|
gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); |
|
|
|
for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
|
{ |
|
const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); |
|
gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); |
|
} |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed"); |
|
|
|
gl.generateMipmap(GL_TEXTURE_CUBE_MAP); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); |
|
gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); |
|
|
|
return texture; |
|
} |
|
|
|
GLuint TextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target) |
|
{ |
|
switch (target) |
|
{ |
|
case GL_TEXTURE_2D: |
|
return createTexture2D(gl); |
|
|
|
case GL_TEXTURE_3D: |
|
return createTexture3D(gl); |
|
|
|
case GL_TEXTURE_CUBE_MAP: |
|
return createTextureCube(gl); |
|
|
|
default: |
|
DE_ASSERT(false); |
|
return (GLuint)-1; |
|
} |
|
} |
|
|
|
void TextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
GLuint texture = createTexture(gl, m_target); |
|
|
|
gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
|
|
|
gl.bindTexture(m_target, texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)"); |
|
|
|
setTextureState(gl, m_target, m_textureState); |
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, textureRef.getAccess()); |
|
|
|
setTextureState(gl, m_target, m_samplerState); |
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess()); |
|
|
|
gl.deleteTextures(1, &texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)"); |
|
} |
|
|
|
void TextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
GLuint texture = createTexture(gl, m_target); |
|
GLuint sampler = -1; |
|
|
|
gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
|
|
|
gl.genSamplers(1, &sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)"); |
|
TCU_CHECK(sampler != (GLuint)-1); |
|
|
|
gl.bindSampler(0, sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)"); |
|
|
|
// First set sampler state |
|
setSamplerState(gl, m_samplerState, sampler); |
|
|
|
// Set texture state |
|
gl.bindTexture(m_target, texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture)"); |
|
|
|
setTextureState(gl, m_target, m_textureState); |
|
|
|
// Render using sampler |
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess()); |
|
|
|
// Render without sampler |
|
gl.bindSampler(0, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)"); |
|
|
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, textureResult.getAccess()); |
|
|
|
gl.deleteSamplers(1, &sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)"); |
|
gl.deleteTextures(1, &texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture)"); |
|
} |
|
|
|
tcu::TestCase::IterateResult TextureSamplerTest::iterate (void) |
|
{ |
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
|
|
tcu::Surface textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
tcu::Surface samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
|
|
tcu::Surface textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
tcu::Surface samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
|
|
int x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH); |
|
int y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT); |
|
|
|
renderReferences(textureRef, samplerRef, x, y); |
|
renderResults(textureResult, samplerResult, x, y); |
|
|
|
bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT); |
|
|
|
if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) |
|
isOk = false; |
|
|
|
if (!isOk) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
|
return STOP; |
|
} |
|
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
|
return STOP; |
|
} |
|
|
|
MultiTextureSamplerTest::MultiTextureSamplerTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const TestSpec& spec) |
|
: TestCase (testCtx, spec.name, spec.desc) |
|
, m_renderCtx (renderCtx) |
|
, m_program (NULL) |
|
, m_target (spec.target) |
|
, m_textureState1 (spec.textureState1) |
|
, m_textureState2 (spec.textureState2) |
|
, m_samplerState (spec.samplerState) |
|
, m_random (deStringHash(spec.name)) |
|
{ |
|
} |
|
|
|
void MultiTextureSamplerTest::setTextureState (const glw::Functions& gl, GLenum target, SamplingState state) |
|
{ |
|
gl.texParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
|
gl.texParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
|
gl.texParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); |
|
gl.texParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); |
|
gl.texParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); |
|
gl.texParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
|
gl.texParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); |
|
} |
|
|
|
void MultiTextureSamplerTest::setSamplerState (const glw::Functions& gl, SamplingState state, GLuint sampler) |
|
{ |
|
gl.samplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minFilter)"); |
|
gl.samplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magFilter)"); |
|
gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); |
|
gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, state.wrapT)"); |
|
gl.samplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, state.wrapR)"); |
|
gl.samplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MAX_LOD, state.maxLod)"); |
|
gl.samplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameterf(sampler, GL_TEXTURE_MIN_LOD, state.minLod)"); |
|
} |
|
|
|
const char* MultiTextureSamplerTest::selectVertexShader (GLenum target) |
|
{ |
|
switch (target) |
|
{ |
|
case GL_TEXTURE_2D: |
|
return |
|
"${VTX_HDR}" |
|
"${VTX_IN} ${HIGHP} vec2 a_position;\n" |
|
"uniform ${HIGHP} float u_posScale;\n" |
|
"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\tv_texCoord = a_position;\n" |
|
"\tgl_Position = vec4(u_posScale * a_position, 0.0, 1.0);\n" |
|
"}"; |
|
|
|
case GL_TEXTURE_3D: |
|
return |
|
"${VTX_HDR}" |
|
"${VTX_IN} ${HIGHP} vec3 a_position;\n" |
|
"uniform ${HIGHP} float u_posScale;\n" |
|
"${VTX_OUT} ${MEDIUMP} vec3 v_texCoord;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\tv_texCoord = a_position;\n" |
|
"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
|
"}"; |
|
|
|
case GL_TEXTURE_CUBE_MAP: |
|
return |
|
"${VTX_HDR}" |
|
"${VTX_IN} ${HIGHP} vec4 a_position;\n" |
|
"uniform ${HIGHP} float u_posScale;\n" |
|
"${VTX_OUT} ${MEDIUMP} vec2 v_texCoord;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\tv_texCoord = a_position.zw;\n" |
|
"\tgl_Position = vec4(u_posScale * a_position.xy, 0.0, 1.0);\n" |
|
"}"; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
return NULL; |
|
} |
|
|
|
} |
|
|
|
const char* MultiTextureSamplerTest::selectFragmentShader (GLenum target) |
|
{ |
|
switch (target) |
|
{ |
|
case GL_TEXTURE_2D: |
|
return |
|
"${FRAG_HDR}" |
|
"uniform ${LOWP} sampler2D u_sampler1;\n" |
|
"uniform ${LOWP} sampler2D u_sampler2;\n" |
|
"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n" |
|
"}"; |
|
|
|
break; |
|
|
|
case GL_TEXTURE_3D: |
|
return |
|
"${FRAG_HDR}" |
|
"uniform ${LOWP} sampler3D u_sampler1;\n" |
|
"uniform ${LOWP} sampler3D u_sampler2;\n" |
|
"${FRAG_IN} ${MEDIUMP} vec3 v_texCoord;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\t${FRAG_COLOR} = vec4(0.75, 0.75, 0.75, 1.0) * (texture(u_sampler1, v_texCoord) + texture(u_sampler2, v_texCoord));\n" |
|
"}"; |
|
|
|
case GL_TEXTURE_CUBE_MAP: |
|
return |
|
"${FRAG_HDR}" |
|
"uniform ${LOWP} samplerCube u_sampler1;\n" |
|
"uniform ${LOWP} samplerCube u_sampler2;\n" |
|
"${FRAG_IN} ${MEDIUMP} vec2 v_texCoord;\n" |
|
"void main (void)\n" |
|
"{\n" |
|
"\t${FRAG_COLOR} = vec4(0.5, 0.5, 0.5, 1.0) * (texture(u_sampler1, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)))" |
|
"+ texture(u_sampler2, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x))));\n" |
|
"}"; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
return NULL; |
|
} |
|
|
|
} |
|
|
|
void MultiTextureSamplerTest::init (void) |
|
{ |
|
const char* vertexShaderTemplate = selectVertexShader(m_target); |
|
const char* fragmentShaderTemplate = selectFragmentShader(m_target); |
|
|
|
std::map<std::string, std::string> params; |
|
|
|
if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_300_ES)) |
|
{ |
|
params["VTX_HDR"] = "#version 300 es\n"; |
|
params["FRAG_HDR"] = "#version 300 es\nlayout(location = 0) out mediump vec4 o_color;\n"; |
|
params["VTX_IN"] = "in"; |
|
params["VTX_OUT"] = "out"; |
|
params["FRAG_IN"] = "in"; |
|
params["FRAG_COLOR"] = "o_color"; |
|
params["HIGHP"] = "highp"; |
|
params["LOWP"] = "lowp"; |
|
params["MEDIUMP"] = "mediump"; |
|
} |
|
else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) |
|
{ |
|
params["VTX_HDR"] = "#version 330\n"; |
|
params["FRAG_HDR"] = "#version 330\nlayout(location = 0) out mediump vec4 o_color;\n"; |
|
params["VTX_IN"] = "in"; |
|
params["VTX_OUT"] = "out"; |
|
params["FRAG_IN"] = "in"; |
|
params["FRAG_COLOR"] = "o_color"; |
|
params["HIGHP"] = "highp"; |
|
params["LOWP"] = "lowp"; |
|
params["MEDIUMP"] = "mediump"; |
|
} |
|
else |
|
DE_ASSERT(false); |
|
|
|
DE_ASSERT(!m_program); |
|
m_program = new glu::ShaderProgram(m_renderCtx, |
|
glu::makeVtxFragSources(tcu::StringTemplate(vertexShaderTemplate).specialize(params), |
|
tcu::StringTemplate(fragmentShaderTemplate).specialize(params))); |
|
if (!m_program->isOk()) |
|
{ |
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
|
|
log << *m_program; |
|
TCU_FAIL("Failed to compile shaders"); |
|
} |
|
} |
|
|
|
void MultiTextureSamplerTest::deinit (void) |
|
{ |
|
delete m_program; |
|
m_program = NULL; |
|
} |
|
|
|
MultiTextureSamplerTest::~MultiTextureSamplerTest (void) |
|
{ |
|
deinit(); |
|
} |
|
|
|
void MultiTextureSamplerTest::render (void) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
|
|
GLuint samplerLoc1 = (GLuint)-1; |
|
GLuint samplerLoc2 = (GLuint)-1; |
|
GLuint scaleLoc = (GLuint)-1; |
|
|
|
gl.useProgram(m_program->getProgram()); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram(m_program->getProgram())"); |
|
|
|
samplerLoc1 = glGetUniformLocation(m_program->getProgram(), "u_sampler1"); |
|
TCU_CHECK(samplerLoc1 != (GLuint)-1); |
|
|
|
samplerLoc2 = glGetUniformLocation(m_program->getProgram(), "u_sampler2"); |
|
TCU_CHECK(samplerLoc2 != (GLuint)-1); |
|
|
|
scaleLoc = glGetUniformLocation(m_program->getProgram(), "u_posScale"); |
|
TCU_CHECK(scaleLoc != (GLuint)-1); |
|
|
|
gl.clearColor(0.5f, 0.5f, 0.5f, 1.0f); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClearColor(0.5f, 0.5f, 0.5f, 1.0f)"); |
|
|
|
gl.clear(GL_COLOR_BUFFER_BIT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glClear(GL_COLOR_BUFFER_BIT)"); |
|
|
|
gl.uniform1i(samplerLoc1, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc1, 0)"); |
|
|
|
gl.uniform1i(samplerLoc2, 1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i(samplerLoc2, 1)"); |
|
|
|
gl.uniform1f(scaleLoc, 1.0f); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 1.0f)"); |
|
|
|
switch (m_target) |
|
{ |
|
case GL_TEXTURE_2D: |
|
{ |
|
glu::VertexArrayBinding vertexArrays[] = |
|
{ |
|
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) |
|
}; |
|
|
|
glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
|
|
|
gl.uniform1f(scaleLoc, 0.25f); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
|
|
|
glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
|
|
|
break; |
|
} |
|
|
|
case GL_TEXTURE_3D: |
|
{ |
|
glu::VertexArrayBinding vertexArrays[] = |
|
{ |
|
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 3, 6, 0, s_positions3D)) |
|
}; |
|
|
|
glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
|
|
|
gl.uniform1f(scaleLoc, 0.25f); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
|
|
|
glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
|
|
|
break; |
|
} |
|
|
|
case GL_TEXTURE_CUBE_MAP: |
|
{ |
|
glu::VertexArrayBinding vertexArrays[] = |
|
{ |
|
glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 4, 6, 0, s_positionsCube)) |
|
}; |
|
|
|
glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
|
|
|
gl.uniform1f(scaleLoc, 0.25f); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1f(scaleLoc, 0.25f)"); |
|
|
|
glu::draw(m_renderCtx, m_program->getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), vertexArrays, glu::PrimitiveList(glu::PRIMITIVETYPE_TRIANGLES, 6)); |
|
|
|
break; |
|
} |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
} |
|
|
|
GLuint MultiTextureSamplerTest::createTexture2D (const glw::Functions& gl, int id) |
|
{ |
|
GLuint texture = (GLuint)-1; |
|
tcu::Texture2D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE2D_WIDTH, TEXTURE2D_HEIGHT); |
|
|
|
refTexture.allocLevel(0); |
|
|
|
gl.genTextures(1, &texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
|
|
|
switch (id) |
|
{ |
|
case 0: |
|
tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f)); |
|
break; |
|
|
|
case 1: |
|
tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f)); |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
|
|
gl.bindTexture(GL_TEXTURE_2D, texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); |
|
|
|
gl.texImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
|
|
|
gl.generateMipmap(GL_TEXTURE_2D); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_2D)"); |
|
|
|
gl.bindTexture(GL_TEXTURE_2D, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, 0)"); |
|
|
|
return texture; |
|
} |
|
|
|
GLuint MultiTextureSamplerTest::createTexture3D (const glw::Functions& gl, int id) |
|
{ |
|
GLuint texture = (GLuint)-1; |
|
tcu::Texture3D refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), TEXTURE3D_WIDTH, TEXTURE3D_HEIGHT, TEXTURE3D_DEPTH); |
|
|
|
refTexture.allocLevel(0); |
|
|
|
gl.genTextures(1, &texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
|
|
|
switch (id) |
|
{ |
|
case 0: |
|
tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 0.5f, 0.5f)); |
|
break; |
|
|
|
case 1: |
|
tcu::fillWithComponentGradients(refTexture.getLevel(0), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 1.0f, 1.0f)); |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
|
|
gl.bindTexture(GL_TEXTURE_3D, texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, texture)"); |
|
|
|
gl.texImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr()); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, refTexture.getWidth(), refTexture.getHeight(), refTexture.getDepth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevel(0).getDataPtr())"); |
|
|
|
gl.generateMipmap(GL_TEXTURE_3D); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_3D)"); |
|
|
|
gl.bindTexture(GL_TEXTURE_3D, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_3D, 0)"); |
|
|
|
return texture; |
|
} |
|
|
|
GLuint MultiTextureSamplerTest::createTextureCube (const glw::Functions& gl, int id) |
|
{ |
|
GLuint texture = (GLuint)-1; |
|
tcu::TextureCube refTexture (tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), CUBEMAP_SIZE); |
|
|
|
gl.genTextures(1, &texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); |
|
|
|
refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_X, 0); |
|
refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); |
|
refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Z, 0); |
|
refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_X, 0); |
|
refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Y, 0); |
|
refTexture.allocLevel(tcu::CUBEFACE_NEGATIVE_Z, 0); |
|
|
|
switch (id) |
|
{ |
|
case 0: |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.0f, 0.0f, 0.0f, 0.0f), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f)); |
|
break; |
|
|
|
case 1: |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_X), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Y), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_NEGATIVE_Z), tcu::Vec4(0.5f, 0.5f, 0.5f, 0.5f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
|
|
gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, texture)"); |
|
|
|
for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
|
{ |
|
const deUint32 target = glu::getGLCubeFace((tcu::CubeFace)face); |
|
gl.texImage2D(target, 0, GL_RGBA8, refTexture.getSize(), refTexture.getSize(), 0, GL_RGBA, GL_UNSIGNED_BYTE, refTexture.getLevelFace(0, (tcu::CubeFace)face).getDataPtr()); |
|
} |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D(GL_TEXTURE_CUBE_MAP_...) failed"); |
|
|
|
gl.generateMipmap(GL_TEXTURE_CUBE_MAP); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenerateMipmap(GL_TEXTURE_CUBE_MAP)"); |
|
gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_CUBE_MAP, 0)"); |
|
|
|
return texture; |
|
} |
|
|
|
GLuint MultiTextureSamplerTest::createTexture (const glw::Functions& gl, GLenum target, int id) |
|
{ |
|
switch (target) |
|
{ |
|
case GL_TEXTURE_2D: |
|
return createTexture2D(gl, id); |
|
|
|
case GL_TEXTURE_3D: |
|
return createTexture3D(gl, id); |
|
|
|
case GL_TEXTURE_CUBE_MAP: |
|
return createTextureCube(gl, id); |
|
|
|
default: |
|
DE_ASSERT(false); |
|
return (GLuint)-1; |
|
} |
|
} |
|
|
|
void MultiTextureSamplerTest::renderReferences (tcu::Surface& textureRef, tcu::Surface& samplerRef, int x, int y) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
GLuint texture1 = createTexture(gl, m_target, 0); |
|
GLuint texture2 = createTexture(gl, m_target, 1); |
|
|
|
gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
|
|
|
// Generate texture rendering reference |
|
gl.activeTexture(GL_TEXTURE0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
|
gl.bindTexture(m_target, texture1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
|
setTextureState(gl, m_target, m_textureState1); |
|
|
|
gl.activeTexture(GL_TEXTURE1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
|
gl.bindTexture(m_target, texture2); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
|
setTextureState(gl, m_target, m_textureState2); |
|
|
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, textureRef.getAccess()); |
|
|
|
// Generate sampler rendering reference |
|
gl.activeTexture(GL_TEXTURE0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
|
gl.bindTexture(m_target, texture1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
|
setTextureState(gl, m_target, m_samplerState); |
|
|
|
gl.activeTexture(GL_TEXTURE1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
|
gl.bindTexture(m_target, texture2); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
|
setTextureState(gl, m_target, m_samplerState); |
|
|
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, samplerRef.getAccess()); |
|
} |
|
|
|
void MultiTextureSamplerTest::renderResults (tcu::Surface& textureResult, tcu::Surface& samplerResult, int x, int y) |
|
{ |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
GLuint texture1 = createTexture(gl, m_target, 0); |
|
GLuint texture2 = createTexture(gl, m_target, 1); |
|
GLuint sampler = -1; |
|
|
|
gl.viewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport(x, y, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)"); |
|
|
|
gl.genSamplers(1, &sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glGenSamplers(1, &sampler)"); |
|
TCU_CHECK(sampler != (GLuint)-1); |
|
|
|
gl.bindSampler(0, sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, sampler)"); |
|
gl.bindSampler(1, sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, sampler)"); |
|
|
|
// First set sampler state |
|
setSamplerState(gl, m_samplerState, sampler); |
|
|
|
// Set texture state |
|
gl.bindTexture(m_target, texture1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
|
setTextureState(gl, m_target, m_textureState1); |
|
|
|
gl.bindTexture(m_target, texture2); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
|
setTextureState(gl, m_target, m_textureState2); |
|
|
|
gl.activeTexture(GL_TEXTURE0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
|
gl.bindTexture(m_target, texture1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture1)"); |
|
|
|
gl.activeTexture(GL_TEXTURE1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
|
gl.bindTexture(m_target, texture2); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, texture2)"); |
|
|
|
// Render using sampler |
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, samplerResult.getAccess()); |
|
|
|
gl.bindSampler(0, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(0, 0)"); |
|
gl.bindSampler(1, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindSampler(1, 0)"); |
|
|
|
render(); |
|
glu::readPixels(m_renderCtx, x, y, textureResult.getAccess()); |
|
|
|
gl.activeTexture(GL_TEXTURE0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0)"); |
|
gl.bindTexture(m_target, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)"); |
|
|
|
gl.activeTexture(GL_TEXTURE1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1)"); |
|
gl.bindTexture(m_target, 0); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(m_target, 0)"); |
|
|
|
gl.deleteSamplers(1, &sampler); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteSamplers(1, &sampler)"); |
|
gl.deleteTextures(1, &texture1); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture1)"); |
|
gl.deleteTextures(1, &texture2); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteTextures(1, &texture2)"); |
|
} |
|
|
|
tcu::TestCase::IterateResult MultiTextureSamplerTest::iterate (void) |
|
{ |
|
tcu::TestLog& log = m_testCtx.getLog(); |
|
|
|
tcu::Surface textureRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
tcu::Surface samplerRef(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
|
|
tcu::Surface textureResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
tcu::Surface samplerResult(VIEWPORT_WIDTH, VIEWPORT_HEIGHT); |
|
|
|
int x = m_random.getInt(0, m_renderCtx.getRenderTarget().getWidth() - VIEWPORT_WIDTH); |
|
int y = m_random.getInt(0, m_renderCtx.getRenderTarget().getHeight() - VIEWPORT_HEIGHT); |
|
|
|
renderReferences(textureRef, samplerRef, x, y); |
|
renderResults(textureResult, samplerResult, x, y); |
|
|
|
bool isOk = pixelThresholdCompare (log, "Sampler render result", "Result from rendering with sampler", samplerRef, samplerResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT); |
|
|
|
if (!pixelThresholdCompare (log, "Texture render result", "Result from rendering with texture state", textureRef, textureResult, tcu::RGBA(0, 0, 0, 0), tcu::COMPARE_LOG_RESULT)) |
|
isOk = false; |
|
|
|
if (!isOk) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
|
return STOP; |
|
} |
|
|
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
|
return STOP; |
|
} |
|
|
|
|
|
} // gls |
|
} // deqp
|
|
|