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1389 lines
48 KiB
1389 lines
48 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Compiler test case. |
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*//*--------------------------------------------------------------------*/ |
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#include "glsShaderLibraryCase.hpp" |
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#include "tcuTestLog.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "tcuTextureUtil.hpp" |
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#include "tcuSurface.hpp" |
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#include "tcuStringTemplate.hpp" |
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#include "gluShaderProgram.hpp" |
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#include "gluPixelTransfer.hpp" |
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#include "gluDrawUtil.hpp" |
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#include "gluContextInfo.hpp" |
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#include "gluStrUtil.hpp" |
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#include "glwFunctions.hpp" |
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#include "glwEnums.hpp" |
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#include "deRandom.hpp" |
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#include "deInt32.h" |
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#include "deMath.h" |
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#include "deString.h" |
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#include "deStringUtil.hpp" |
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#include "deSharedPtr.hpp" |
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#include <map> |
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#include <vector> |
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#include <string> |
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#include <sstream> |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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using namespace tcu; |
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using namespace glu; |
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using namespace glu::sl; |
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using std::vector; |
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using std::string; |
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using std::ostringstream; |
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using std::map; |
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using std::pair; |
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using de::SharedPtr; |
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// OpenGL-specific specialization utils |
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static vector<RequiredExtension> checkAndSpecializeExtensions (const vector<RequiredExtension>& src, |
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const ContextInfo& ctxInfo) |
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{ |
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vector<RequiredExtension> specialized; |
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for (size_t extNdx = 0; extNdx < src.size(); ++extNdx) |
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{ |
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const RequiredExtension& extension = src[extNdx]; |
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int supportedAltNdx = -1; |
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for (size_t alternativeNdx = 0; alternativeNdx < extension.alternatives.size(); ++alternativeNdx) |
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{ |
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if (ctxInfo.isExtensionSupported(extension.alternatives[alternativeNdx].c_str())) |
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{ |
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supportedAltNdx = (int)alternativeNdx; |
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break; |
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} |
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} |
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if (supportedAltNdx >= 0) |
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{ |
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specialized.push_back(RequiredExtension(extension.alternatives[supportedAltNdx], extension.effectiveStages)); |
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} |
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else |
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{ |
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// no extension(s). Make a nice output |
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std::ostringstream extensionList; |
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for (size_t ndx = 0; ndx < extension.alternatives.size(); ++ndx) |
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{ |
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if (!extensionList.str().empty()) |
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extensionList << ", "; |
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extensionList << extension.alternatives[ndx]; |
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} |
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if (extension.alternatives.size() == 1) |
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throw tcu::NotSupportedError("Test requires extension " + extensionList.str()); |
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else |
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throw tcu::NotSupportedError("Test requires any extension of " + extensionList.str()); |
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} |
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} |
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return specialized; |
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} |
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static void checkImplementationLimits (const vector<RequiredCapability>& requiredCaps, |
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const ContextInfo& ctxInfo) |
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{ |
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for (size_t capNdx = 0; capNdx < requiredCaps.size(); ++capNdx) |
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{ |
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const deUint32 pname = requiredCaps[capNdx].enumName; |
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const int requiredValue = requiredCaps[capNdx].referenceValue; |
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const int supportedValue = ctxInfo.getInt((int)pname); |
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if (supportedValue <= requiredValue) |
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throw tcu::NotSupportedError("Test requires " + de::toString(glu::getGettableStateStr(pname)) + " (" + de::toString(supportedValue) + ") >= " + de::toString(requiredValue)); |
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} |
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} |
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// Shader source specialization |
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// This functions builds a matching vertex shader for a 'both' case, when |
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// the fragment shader is being tested. |
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// We need to build attributes and varyings for each 'input'. |
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static string genVertexShader (const ShaderCaseSpecification& spec) |
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{ |
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ostringstream res; |
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const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); |
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const char* const vtxIn = usesInout ? "in" : "attribute"; |
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const char* const vtxOut = usesInout ? "out" : "varying"; |
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res << glu::getGLSLVersionDeclaration(spec.targetVersion) << "\n"; |
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// Declarations (position + attribute/varying for each input). |
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res << "precision highp float;\n"; |
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res << "precision highp int;\n"; |
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res << "\n"; |
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res << vtxIn << " highp vec4 dEQP_Position;\n"; |
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for (size_t ndx = 0; ndx < spec.values.inputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.inputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const DataType floatType = getDataTypeFloatScalars(basicType); |
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const char* const typeStr = getDataTypeName(floatType); |
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res << vtxIn << " " << typeStr << " a_" << val.name << ";\n"; |
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if (getDataTypeScalarType(basicType) == TYPE_FLOAT) |
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res << vtxOut << " " << typeStr << " " << val.name << ";\n"; |
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else |
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res << vtxOut << " " << typeStr << " v_" << val.name << ";\n"; |
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} |
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res << "\n"; |
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// Main function. |
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// - gl_Position = dEQP_Position; |
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// - for each input: write attribute directly to varying |
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res << "void main()\n"; |
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res << "{\n"; |
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res << " gl_Position = dEQP_Position;\n"; |
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for (size_t ndx = 0; ndx < spec.values.inputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.inputs[ndx]; |
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const string& name = val.name; |
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if (getDataTypeScalarType(val.type.getBasicType()) == TYPE_FLOAT) |
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res << " " << name << " = a_" << name << ";\n"; |
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else |
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res << " v_" << name << " = a_" << name << ";\n"; |
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} |
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res << "}\n"; |
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return res.str(); |
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} |
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static void genCompareOp (ostringstream& output, const char* dstVec4Var, const ValueBlock& valueBlock, const char* nonFloatNamePrefix, const char* checkVarName) |
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{ |
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bool isFirstOutput = true; |
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for (size_t ndx = 0; ndx < valueBlock.outputs.size(); ndx++) |
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{ |
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const Value& val = valueBlock.outputs[ndx]; |
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// Check if we're only interested in one variable (then skip if not the right one). |
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if (checkVarName && val.name != checkVarName) |
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continue; |
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// Prefix. |
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if (isFirstOutput) |
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{ |
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output << "bool RES = "; |
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isFirstOutput = false; |
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} |
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else |
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output << "RES = RES && "; |
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// Generate actual comparison. |
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if (getDataTypeScalarType(val.type.getBasicType()) == TYPE_FLOAT) |
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output << "isOk(" << val.name << ", ref_" << val.name << ", 0.05);\n"; |
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else |
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output << "isOk(" << nonFloatNamePrefix << val.name << ", ref_" << val.name << ");\n"; |
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} |
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if (isFirstOutput) |
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output << dstVec4Var << " = vec4(1.0);\n"; // \todo [petri] Should we give warning if not expect-failure case? |
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else |
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output << dstVec4Var << " = vec4(RES, RES, RES, 1.0);\n"; |
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} |
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static inline bool supportsFragmentHighp (glu::GLSLVersion version) |
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{ |
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return version != glu::GLSL_VERSION_100_ES; |
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} |
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static string genFragmentShader (const ShaderCaseSpecification& spec) |
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{ |
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ostringstream shader; |
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const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); |
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const bool customColorOut = usesInout; |
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const char* const fragIn = usesInout ? "in" : "varying"; |
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const char* const prec = supportsFragmentHighp(spec.targetVersion) ? "highp" : "mediump"; |
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shader << glu::getGLSLVersionDeclaration(spec.targetVersion) << "\n"; |
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shader << "precision " << prec << " float;\n"; |
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shader << "precision " << prec << " int;\n"; |
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shader << "\n"; |
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if (customColorOut) |
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{ |
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shader << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"; |
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shader << "\n"; |
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} |
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genCompareFunctions(shader, spec.values, true); |
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shader << "\n"; |
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// Declarations (varying, reference for each output). |
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for (size_t ndx = 0; ndx < spec.values.outputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.outputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const DataType floatType = getDataTypeFloatScalars(basicType); |
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const char* const floatTypeStr = getDataTypeName(floatType); |
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const char* const refTypeStr = getDataTypeName(basicType); |
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if (getDataTypeScalarType(basicType) == TYPE_FLOAT) |
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shader << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; |
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else |
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shader << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; |
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shader << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; |
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} |
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shader << "\n"; |
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shader << "void main()\n"; |
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shader << "{\n"; |
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shader << " "; |
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genCompareOp(shader, customColorOut ? "dEQP_FragColor" : "gl_FragColor", spec.values, "v_", DE_NULL); |
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shader << "}\n"; |
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return shader.str(); |
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} |
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// Specialize a shader for the vertex shader test case. |
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static string specializeVertexShader (const ShaderCaseSpecification& spec, const std::string& src, const vector<RequiredExtension>& extensions) |
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{ |
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ostringstream decl; |
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ostringstream setup; |
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ostringstream output; |
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const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); |
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const char* const vtxIn = usesInout ? "in" : "attribute"; |
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const char* const vtxOut = usesInout ? "out" : "varying"; |
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// generated from "both" case |
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DE_ASSERT(spec.caseType == CASETYPE_VERTEX_ONLY); |
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// Output (write out position). |
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output << "gl_Position = dEQP_Position;\n"; |
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// Declarations (position + attribute for each input, varying for each output). |
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decl << vtxIn << " highp vec4 dEQP_Position;\n"; |
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for (size_t ndx = 0; ndx < spec.values.inputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.inputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const DataType floatType = getDataTypeFloatScalars(basicType); |
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const char* const floatTypeStr = getDataTypeName(floatType); |
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const char* const refTypeStr = getDataTypeName(basicType); |
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if (getDataTypeScalarType(basicType) == TYPE_FLOAT) |
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{ |
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decl << vtxIn << " " << floatTypeStr << " " << val.name << ";\n"; |
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} |
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else |
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{ |
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decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; |
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setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(a_" << val.name << ");\n"; |
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} |
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} |
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// \todo [2015-07-24 pyry] Why are uniforms missing? |
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for (size_t ndx = 0; ndx < spec.values.outputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.outputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const DataType floatType = getDataTypeFloatScalars(basicType); |
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const char* const floatTypeStr = getDataTypeName(floatType); |
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const char* const refTypeStr = getDataTypeName(basicType); |
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if (getDataTypeScalarType(basicType) == TYPE_FLOAT) |
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decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n"; |
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else |
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{ |
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decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n"; |
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decl << refTypeStr << " " << val.name << ";\n"; |
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output << "v_" << val.name << " = " << floatTypeStr << "(" << val.name << ");\n"; |
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} |
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} |
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// Shader specialization. |
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map<string, string> params; |
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params.insert(pair<string, string>("DECLARATIONS", decl.str())); |
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params.insert(pair<string, string>("SETUP", setup.str())); |
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params.insert(pair<string, string>("OUTPUT", output.str())); |
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params.insert(pair<string, string>("POSITION_FRAG_COLOR", "gl_Position")); |
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StringTemplate tmpl (src); |
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const string baseSrc = tmpl.specialize(params); |
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const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_VERTEX); |
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return withExt; |
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} |
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// Specialize a shader for the fragment shader test case. |
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static string specializeFragmentShader (const ShaderCaseSpecification& spec, const std::string& src, const vector<RequiredExtension>& extensions) |
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{ |
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ostringstream decl; |
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ostringstream setup; |
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ostringstream output; |
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const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); |
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const bool customColorOut = usesInout; |
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const char* const fragIn = usesInout ? "in" : "varying"; |
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const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; |
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// generated from "both" case |
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DE_ASSERT(spec.caseType == CASETYPE_FRAGMENT_ONLY); |
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genCompareFunctions(decl, spec.values, false); |
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genCompareOp(output, fragColor, spec.values, "", DE_NULL); |
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if (customColorOut) |
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decl << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"; |
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for (size_t ndx = 0; ndx < spec.values.inputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.inputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const DataType floatType = getDataTypeFloatScalars(basicType); |
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const char* const floatTypeStr = getDataTypeName(floatType); |
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const char* const refTypeStr = getDataTypeName(basicType); |
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if (getDataTypeScalarType(basicType) == TYPE_FLOAT) |
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decl << fragIn << " " << floatTypeStr << " " << val.name << ";\n"; |
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else |
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{ |
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decl << fragIn << " " << floatTypeStr << " v_" << val.name << ";\n"; |
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std::string offset = isDataTypeIntOrIVec(basicType) ? " * 1.0025" : ""; // \todo [petri] bit of a hack to avoid errors in chop() due to varying interpolation |
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setup << refTypeStr << " " << val.name << " = " << refTypeStr << "(v_" << val.name << offset << ");\n"; |
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} |
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} |
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// \todo [2015-07-24 pyry] Why are uniforms missing? |
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for (size_t ndx = 0; ndx < spec.values.outputs.size(); ndx++) |
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{ |
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const Value& val = spec.values.outputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const char* const refTypeStr = getDataTypeName(basicType); |
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decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; |
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decl << refTypeStr << " " << val.name << ";\n"; |
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} |
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/* \todo [2010-04-01 petri] Check all outputs. */ |
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// Shader specialization. |
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map<string, string> params; |
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params.insert(pair<string, string>("DECLARATIONS", decl.str())); |
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params.insert(pair<string, string>("SETUP", setup.str())); |
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params.insert(pair<string, string>("OUTPUT", output.str())); |
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params.insert(pair<string, string>("POSITION_FRAG_COLOR", fragColor)); |
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StringTemplate tmpl (src); |
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const string baseSrc = tmpl.specialize(params); |
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const string withExt = injectExtensionRequirements(baseSrc, extensions, SHADERTYPE_FRAGMENT); |
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return withExt; |
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} |
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static void generateUniformDeclarations (std::ostream& dst, const ValueBlock& valueBlock) |
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{ |
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for (size_t ndx = 0; ndx < valueBlock.uniforms.size(); ndx++) |
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{ |
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const Value& val = valueBlock.uniforms[ndx]; |
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const char* const typeStr = getDataTypeName(val.type.getBasicType()); |
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if (val.name.find('.') == string::npos) |
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dst << "uniform " << typeStr << " " << val.name << ";\n"; |
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} |
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} |
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static map<string, string> generateVertexSpecialization (const ProgramSpecializationParams& specParams) |
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{ |
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const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); |
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const char* vtxIn = usesInout ? "in" : "attribute"; |
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ostringstream decl; |
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ostringstream setup; |
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map<string, string> params; |
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decl << vtxIn << " highp vec4 dEQP_Position;\n"; |
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for (size_t ndx = 0; ndx < specParams.caseSpec.values.inputs.size(); ndx++) |
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{ |
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const Value& val = specParams.caseSpec.values.inputs[ndx]; |
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const DataType basicType = val.type.getBasicType(); |
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const char* const typeStr = getDataTypeName(val.type.getBasicType()); |
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if (getDataTypeScalarType(basicType) == TYPE_FLOAT) |
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{ |
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decl << vtxIn << " " << typeStr << " " << val.name << ";\n"; |
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} |
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else |
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{ |
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const DataType floatType = getDataTypeFloatScalars(basicType); |
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const char* const floatTypeStr = getDataTypeName(floatType); |
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decl << vtxIn << " " << floatTypeStr << " a_" << val.name << ";\n"; |
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setup << typeStr << " " << val.name << " = " << typeStr << "(a_" << val.name << ");\n"; |
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} |
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} |
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generateUniformDeclarations(decl, specParams.caseSpec.values); |
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params.insert(pair<string, string>("VERTEX_DECLARATIONS", decl.str())); |
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params.insert(pair<string, string>("VERTEX_SETUP", setup.str())); |
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params.insert(pair<string, string>("VERTEX_OUTPUT", string("gl_Position = dEQP_Position;\n"))); |
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return params; |
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} |
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static map<string, string> generateFragmentSpecialization (const ProgramSpecializationParams& specParams) |
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{ |
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const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); |
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const bool customColorOut = usesInout; |
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const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; |
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ostringstream decl; |
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ostringstream output; |
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map<string, string> params; |
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genCompareFunctions(decl, specParams.caseSpec.values, false); |
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genCompareOp(output, fragColor, specParams.caseSpec.values, "", DE_NULL); |
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if (customColorOut) |
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decl << "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"; |
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for (size_t ndx = 0; ndx < specParams.caseSpec.values.outputs.size(); ndx++) |
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{ |
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const Value& val = specParams.caseSpec.values.outputs[ndx]; |
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const char* const refTypeStr = getDataTypeName(val.type.getBasicType()); |
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decl << "uniform " << refTypeStr << " ref_" << val.name << ";\n"; |
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decl << refTypeStr << " " << val.name << ";\n"; |
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} |
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generateUniformDeclarations(decl, specParams.caseSpec.values); |
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params.insert(pair<string, string>("FRAGMENT_DECLARATIONS", decl.str())); |
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params.insert(pair<string, string>("FRAGMENT_OUTPUT", output.str())); |
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params.insert(pair<string, string>("FRAG_COLOR", fragColor)); |
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return params; |
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} |
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static map<string, string> generateGeometrySpecialization (const ProgramSpecializationParams& specParams) |
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{ |
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ostringstream decl; |
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map<string, string> params; |
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decl << "layout (triangles) in;\n"; |
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decl << "layout (triangle_strip, max_vertices=3) out;\n"; |
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decl << "\n"; |
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generateUniformDeclarations(decl, specParams.caseSpec.values); |
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params.insert(pair<string, string>("GEOMETRY_DECLARATIONS", decl.str())); |
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return params; |
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} |
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static map<string, string> generateTessControlSpecialization (const ProgramSpecializationParams& specParams) |
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{ |
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ostringstream decl; |
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ostringstream output; |
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map<string, string> params; |
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decl << "layout (vertices=3) out;\n"; |
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decl << "\n"; |
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generateUniformDeclarations(decl, specParams.caseSpec.values); |
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output << "gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;\n" |
|
"gl_TessLevelInner[0] = 2.0;\n" |
|
"gl_TessLevelInner[1] = 2.0;\n" |
|
"gl_TessLevelOuter[0] = 2.0;\n" |
|
"gl_TessLevelOuter[1] = 2.0;\n" |
|
"gl_TessLevelOuter[2] = 2.0;\n" |
|
"gl_TessLevelOuter[3] = 2.0;"; |
|
|
|
params.insert(pair<string, string>("TESSELLATION_CONTROL_DECLARATIONS", decl.str())); |
|
params.insert(pair<string, string>("TESSELLATION_CONTROL_OUTPUT", output.str())); |
|
params.insert(pair<string, string>("GL_MAX_PATCH_VERTICES", de::toString(specParams.maxPatchVertices))); |
|
|
|
return params; |
|
} |
|
|
|
static map<string, string> generateTessEvalSpecialization (const ProgramSpecializationParams& specParams) |
|
{ |
|
ostringstream decl; |
|
ostringstream output; |
|
map<string, string> params; |
|
|
|
decl << "layout (triangles) in;\n"; |
|
decl << "\n"; |
|
|
|
generateUniformDeclarations(decl, specParams.caseSpec.values); |
|
|
|
output << "gl_Position = gl_TessCoord[0] * gl_in[0].gl_Position + gl_TessCoord[1] * gl_in[1].gl_Position + gl_TessCoord[2] * gl_in[2].gl_Position;\n"; |
|
|
|
params.insert(pair<string, string>("TESSELLATION_EVALUATION_DECLARATIONS", decl.str())); |
|
params.insert(pair<string, string>("TESSELLATION_EVALUATION_OUTPUT", output.str())); |
|
params.insert(pair<string, string>("GL_MAX_PATCH_VERTICES", de::toString(specParams.maxPatchVertices))); |
|
|
|
return params; |
|
} |
|
|
|
static void specializeShaderSources (ProgramSources& dst, |
|
const ProgramSources& src, |
|
const ProgramSpecializationParams& specParams, |
|
glu::ShaderType shaderType, |
|
map<string, string> (*specializationGenerator) (const ProgramSpecializationParams& specParams)) |
|
{ |
|
if (!src.sources[shaderType].empty()) |
|
{ |
|
const map<string, string> tmplParams = specializationGenerator(specParams); |
|
|
|
for (size_t ndx = 0; ndx < src.sources[shaderType].size(); ++ndx) |
|
{ |
|
const StringTemplate tmpl (src.sources[shaderType][ndx]); |
|
const std::string baseGLSLCode = tmpl.specialize(tmplParams); |
|
const std::string sourceWithExts = injectExtensionRequirements(baseGLSLCode, specParams.requiredExtensions, shaderType); |
|
|
|
dst << glu::ShaderSource(shaderType, sourceWithExts); |
|
} |
|
} |
|
} |
|
|
|
static void specializeProgramSources (glu::ProgramSources& dst, |
|
const glu::ProgramSources& src, |
|
const ProgramSpecializationParams& specParams) |
|
{ |
|
specializeShaderSources(dst, src, specParams, SHADERTYPE_VERTEX, generateVertexSpecialization); |
|
specializeShaderSources(dst, src, specParams, SHADERTYPE_FRAGMENT, generateFragmentSpecialization); |
|
specializeShaderSources(dst, src, specParams, SHADERTYPE_GEOMETRY, generateGeometrySpecialization); |
|
specializeShaderSources(dst, src, specParams, SHADERTYPE_TESSELLATION_CONTROL, generateTessControlSpecialization); |
|
specializeShaderSources(dst, src, specParams, SHADERTYPE_TESSELLATION_EVALUATION, generateTessEvalSpecialization); |
|
|
|
dst << ProgramSeparable(src.separable); |
|
} |
|
|
|
enum |
|
{ |
|
VIEWPORT_WIDTH = 128, |
|
VIEWPORT_HEIGHT = 128 |
|
}; |
|
|
|
class BeforeDrawValidator : public glu::DrawUtilCallback |
|
{ |
|
public: |
|
enum TargetType |
|
{ |
|
TARGETTYPE_PROGRAM = 0, |
|
TARGETTYPE_PIPELINE, |
|
|
|
TARGETTYPE_LAST |
|
}; |
|
|
|
BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType); |
|
|
|
void beforeDrawCall (void); |
|
|
|
const std::string& getInfoLog (void) const; |
|
glw::GLint getValidateStatus (void) const; |
|
|
|
private: |
|
const glw::Functions& m_gl; |
|
const glw::GLuint m_target; |
|
const TargetType m_targetType; |
|
|
|
glw::GLint m_validateStatus; |
|
std::string m_logMessage; |
|
}; |
|
|
|
BeforeDrawValidator::BeforeDrawValidator (const glw::Functions& gl, glw::GLuint target, TargetType targetType) |
|
: m_gl (gl) |
|
, m_target (target) |
|
, m_targetType (targetType) |
|
, m_validateStatus (-1) |
|
{ |
|
DE_ASSERT(targetType < TARGETTYPE_LAST); |
|
} |
|
|
|
void BeforeDrawValidator::beforeDrawCall (void) |
|
{ |
|
glw::GLint bytesWritten = 0; |
|
glw::GLint infoLogLength; |
|
std::vector<glw::GLchar> logBuffer; |
|
int stringLength; |
|
|
|
// validate |
|
if (m_targetType == TARGETTYPE_PROGRAM) |
|
m_gl.validateProgram(m_target); |
|
else if (m_targetType == TARGETTYPE_PIPELINE) |
|
m_gl.validateProgramPipeline(m_target); |
|
else |
|
DE_ASSERT(false); |
|
|
|
GLU_EXPECT_NO_ERROR(m_gl.getError(), "validate"); |
|
|
|
// check status |
|
m_validateStatus = -1; |
|
|
|
if (m_targetType == TARGETTYPE_PROGRAM) |
|
m_gl.getProgramiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus); |
|
else if (m_targetType == TARGETTYPE_PIPELINE) |
|
m_gl.getProgramPipelineiv(m_target, GL_VALIDATE_STATUS, &m_validateStatus); |
|
else |
|
DE_ASSERT(false); |
|
|
|
GLU_EXPECT_NO_ERROR(m_gl.getError(), "get validate status"); |
|
TCU_CHECK(m_validateStatus == GL_TRUE || m_validateStatus == GL_FALSE); |
|
|
|
// read log |
|
|
|
infoLogLength = 0; |
|
|
|
if (m_targetType == TARGETTYPE_PROGRAM) |
|
m_gl.getProgramiv(m_target, GL_INFO_LOG_LENGTH, &infoLogLength); |
|
else if (m_targetType == TARGETTYPE_PIPELINE) |
|
m_gl.getProgramPipelineiv(m_target, GL_INFO_LOG_LENGTH, &infoLogLength); |
|
else |
|
DE_ASSERT(false); |
|
|
|
GLU_EXPECT_NO_ERROR(m_gl.getError(), "get info log length"); |
|
|
|
if (infoLogLength <= 0) |
|
{ |
|
m_logMessage.clear(); |
|
return; |
|
} |
|
|
|
logBuffer.resize(infoLogLength + 2, '0'); // +1 for zero terminator (infoLogLength should include it, but better play it safe), +1 to make sure buffer is always larger |
|
|
|
if (m_targetType == TARGETTYPE_PROGRAM) |
|
m_gl.getProgramInfoLog(m_target, infoLogLength + 1, &bytesWritten, &logBuffer[0]); |
|
else if (m_targetType == TARGETTYPE_PIPELINE) |
|
m_gl.getProgramPipelineInfoLog(m_target, infoLogLength + 1, &bytesWritten, &logBuffer[0]); |
|
else |
|
DE_ASSERT(false); |
|
|
|
// just ignore bytesWritten to be safe, find the null terminator |
|
stringLength = (int)(std::find(logBuffer.begin(), logBuffer.end(), '0') - logBuffer.begin()); |
|
m_logMessage.assign(&logBuffer[0], stringLength); |
|
} |
|
|
|
const std::string& BeforeDrawValidator::getInfoLog (void) const |
|
{ |
|
return m_logMessage; |
|
} |
|
|
|
glw::GLint BeforeDrawValidator::getValidateStatus (void) const |
|
{ |
|
return m_validateStatus; |
|
} |
|
|
|
// ShaderCase. |
|
|
|
ShaderLibraryCase::ShaderLibraryCase (tcu::TestContext& testCtx, RenderContext& renderCtx, const glu::ContextInfo& contextInfo, const char* name, const char* description, const ShaderCaseSpecification& specification) |
|
: tcu::TestCase (testCtx, name, description) |
|
, m_renderCtx (renderCtx) |
|
, m_contextInfo (contextInfo) |
|
, m_spec (specification) |
|
{ |
|
} |
|
|
|
ShaderLibraryCase::~ShaderLibraryCase (void) |
|
{ |
|
} |
|
|
|
void ShaderLibraryCase::init (void) |
|
{ |
|
DE_ASSERT(isValid(m_spec)); |
|
|
|
checkImplementationLimits(m_spec.requiredCaps, m_contextInfo); |
|
|
|
// log the expected result |
|
switch (m_spec.expectResult) |
|
{ |
|
case EXPECT_PASS: |
|
// Don't write anything |
|
break; |
|
|
|
case EXPECT_COMPILE_FAIL: |
|
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting shader compilation to fail." << tcu::TestLog::EndMessage; |
|
break; |
|
|
|
case EXPECT_LINK_FAIL: |
|
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting program linking to fail." << tcu::TestLog::EndMessage; |
|
break; |
|
|
|
case EXPECT_COMPILE_LINK_FAIL: |
|
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting either shader compilation or program linking to fail." << tcu::TestLog::EndMessage; |
|
break; |
|
|
|
case EXPECT_VALIDATION_FAIL: |
|
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting program validation to fail." << tcu::TestLog::EndMessage; |
|
break; |
|
|
|
case EXPECT_BUILD_SUCCESSFUL: |
|
m_testCtx.getLog() << tcu::TestLog::Message << "Expecting shader compilation and program linking to succeed. Resulting program will not be executed." << tcu::TestLog::EndMessage; |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
break; |
|
} |
|
} |
|
|
|
static void setUniformValue (const glw::Functions& gl, const std::vector<deUint32>& pipelinePrograms, const std::string& name, const Value& val, int arrayNdx, tcu::TestLog& log) |
|
{ |
|
bool foundAnyMatch = false; |
|
|
|
for (int programNdx = 0; programNdx < (int)pipelinePrograms.size(); ++programNdx) |
|
{ |
|
const DataType dataType = val.type.getBasicType(); |
|
const int scalarSize = getDataTypeScalarSize(dataType); |
|
const int loc = gl.getUniformLocation(pipelinePrograms[programNdx], name.c_str()); |
|
const int elemNdx = arrayNdx * scalarSize; |
|
|
|
DE_ASSERT(elemNdx+scalarSize <= (int)val.elements.size()); |
|
|
|
if (loc == -1) |
|
continue; |
|
|
|
foundAnyMatch = true; |
|
|
|
DE_STATIC_ASSERT(sizeof(Value::Element) == sizeof(glw::GLfloat)); |
|
DE_STATIC_ASSERT(sizeof(Value::Element) == sizeof(glw::GLint)); |
|
|
|
gl.useProgram(pipelinePrograms[programNdx]); |
|
|
|
switch (dataType) |
|
{ |
|
case TYPE_FLOAT: gl.uniform1fv(loc, 1, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_VEC2: gl.uniform2fv(loc, 1, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_VEC3: gl.uniform3fv(loc, 1, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_VEC4: gl.uniform4fv(loc, 1, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_INT: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_INT_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_INT_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_INT_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_BOOL: gl.uniform1iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_BOOL_VEC2: gl.uniform2iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_BOOL_VEC3: gl.uniform3iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_BOOL_VEC4: gl.uniform4iv(loc, 1, &val.elements[elemNdx].int32); break; |
|
case TYPE_UINT: gl.uniform1uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; |
|
case TYPE_UINT_VEC2: gl.uniform2uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; |
|
case TYPE_UINT_VEC3: gl.uniform3uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; |
|
case TYPE_UINT_VEC4: gl.uniform4uiv(loc, 1, (const deUint32*)&val.elements[elemNdx].int32); break; |
|
case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(loc, 1, GL_FALSE, &val.elements[elemNdx].float32); break; |
|
|
|
case TYPE_SAMPLER_2D: |
|
case TYPE_SAMPLER_CUBE: |
|
DE_FATAL("implement!"); |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
} |
|
} |
|
|
|
if (!foundAnyMatch) |
|
log << tcu::TestLog::Message << "WARNING // Uniform \"" << name << "\" location is not valid, location = -1. Cannot set value to the uniform." << tcu::TestLog::EndMessage; |
|
} |
|
|
|
static bool isTessellationPresent (const ShaderCaseSpecification& spec) |
|
{ |
|
if (spec.programs[0].sources.separable) |
|
{ |
|
const deUint32 tessellationBits = (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | |
|
(1 << glu::SHADERTYPE_TESSELLATION_EVALUATION); |
|
|
|
for (int programNdx = 0; programNdx < (int)spec.programs.size(); ++programNdx) |
|
if (spec.programs[programNdx].activeStages & tessellationBits) |
|
return true; |
|
return false; |
|
} |
|
else |
|
return !spec.programs[0].sources.sources[glu::SHADERTYPE_TESSELLATION_CONTROL].empty() || |
|
!spec.programs[0].sources.sources[glu::SHADERTYPE_TESSELLATION_EVALUATION].empty(); |
|
} |
|
|
|
static bool isTessellationSupported (const glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo) |
|
{ |
|
if (renderCtx.getType().getProfile() == PROFILE_ES) |
|
{ |
|
const int majorVer = renderCtx.getType().getMajorVersion(); |
|
const int minorVer = renderCtx.getType().getMinorVersion(); |
|
|
|
return (majorVer > 3) || (majorVer == 3 && minorVer >= 2) || |
|
ctxInfo.isExtensionSupported("GL_EXT_tessellation_shader"); |
|
} |
|
else |
|
return false; |
|
} |
|
|
|
static bool checkPixels (tcu::TestLog& log, const tcu::ConstPixelBufferAccess& surface) |
|
{ |
|
bool allWhite = true; |
|
bool allBlack = true; |
|
bool anyUnexpected = false; |
|
|
|
for (int y = 0; y < surface.getHeight(); y++) |
|
{ |
|
for (int x = 0; x < surface.getWidth(); x++) |
|
{ |
|
const tcu::IVec4 pixel = surface.getPixelInt(x, y); |
|
// Note: we really do not want to involve alpha in the check comparison |
|
// \todo [2010-09-22 kalle] Do we know that alpha would be one? If yes, could use color constants white and black. |
|
const bool isWhite = (pixel[0] == 255) && (pixel[1] == 255) && (pixel[2] == 255); |
|
const bool isBlack = (pixel[0] == 0) && (pixel[1] == 0) && (pixel[2] == 0); |
|
|
|
allWhite = allWhite && isWhite; |
|
allBlack = allBlack && isBlack; |
|
anyUnexpected = anyUnexpected || (!isWhite && !isBlack); |
|
} |
|
} |
|
|
|
if (!allWhite) |
|
{ |
|
if (anyUnexpected) |
|
log << TestLog::Message << "WARNING: expecting all rendered pixels to be white or black, but got other colors as well!" << TestLog::EndMessage; |
|
else if (!allBlack) |
|
log << TestLog::Message << "WARNING: got inconsistent results over the image, when all pixels should be the same color!" << TestLog::EndMessage; |
|
|
|
return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
bool ShaderLibraryCase::execute (void) |
|
{ |
|
const float quadSize = 1.0f; |
|
static const float s_positions[4*4] = |
|
{ |
|
-quadSize, -quadSize, 0.0f, 1.0f, |
|
-quadSize, +quadSize, 0.0f, 1.0f, |
|
+quadSize, -quadSize, 0.0f, 1.0f, |
|
+quadSize, +quadSize, 0.0f, 1.0f |
|
}; |
|
|
|
static const deUint16 s_indices[2*3] = |
|
{ |
|
0, 1, 2, |
|
1, 3, 2 |
|
}; |
|
|
|
TestLog& log = m_testCtx.getLog(); |
|
const glw::Functions& gl = m_renderCtx.getFunctions(); |
|
|
|
// Compute viewport. |
|
const tcu::RenderTarget& renderTarget = m_renderCtx.getRenderTarget(); |
|
de::Random rnd (deStringHash(getName())); |
|
const int width = deMin32(renderTarget.getWidth(), VIEWPORT_WIDTH); |
|
const int height = deMin32(renderTarget.getHeight(), VIEWPORT_HEIGHT); |
|
const int viewportX = rnd.getInt(0, renderTarget.getWidth() - width); |
|
const int viewportY = rnd.getInt(0, renderTarget.getHeight() - height); |
|
const int numVerticesPerDraw = 4; |
|
const bool tessellationPresent = isTessellationPresent(m_spec); |
|
const bool separablePrograms = m_spec.programs[0].sources.separable; |
|
|
|
bool allCompilesOk = true; |
|
bool allLinksOk = true; |
|
const char* failReason = DE_NULL; |
|
|
|
vector<ProgramSources> specializedSources (m_spec.programs.size()); |
|
|
|
deUint32 vertexProgramID = -1; |
|
vector<deUint32> pipelineProgramIDs; |
|
vector<SharedPtr<ShaderProgram> > programs; |
|
SharedPtr<ProgramPipeline> programPipeline; |
|
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "ShaderCase::execute(): start"); |
|
|
|
// Specialize shaders |
|
if (m_spec.caseType == CASETYPE_VERTEX_ONLY) |
|
{ |
|
const vector<RequiredExtension> reqExt = checkAndSpecializeExtensions(m_spec.programs[0].requiredExtensions, m_contextInfo); |
|
|
|
DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX].size() == 1); |
|
specializedSources[0] << glu::VertexSource(specializeVertexShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_VERTEX][0], reqExt)) |
|
<< glu::FragmentSource(genFragmentShader(m_spec)); |
|
} |
|
else if (m_spec.caseType == CASETYPE_FRAGMENT_ONLY) |
|
{ |
|
const vector<RequiredExtension> reqExt = checkAndSpecializeExtensions(m_spec.programs[0].requiredExtensions, m_contextInfo); |
|
|
|
DE_ASSERT(m_spec.programs.size() == 1 && m_spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT].size() == 1); |
|
specializedSources[0] << glu::VertexSource(genVertexShader(m_spec)) |
|
<< glu::FragmentSource(specializeFragmentShader(m_spec, m_spec.programs[0].sources.sources[SHADERTYPE_FRAGMENT][0], reqExt)); |
|
} |
|
else |
|
{ |
|
DE_ASSERT(m_spec.caseType == CASETYPE_COMPLETE); |
|
|
|
const int maxPatchVertices = isTessellationPresent(m_spec) && isTessellationSupported(m_renderCtx, m_contextInfo) |
|
? m_contextInfo.getInt(GL_MAX_PATCH_VERTICES) : 0; |
|
|
|
for (size_t progNdx = 0; progNdx < m_spec.programs.size(); progNdx++) |
|
{ |
|
const ProgramSpecializationParams progSpecParams (m_spec, checkAndSpecializeExtensions(m_spec.programs[progNdx].requiredExtensions, m_contextInfo), maxPatchVertices); |
|
|
|
specializeProgramSources(specializedSources[progNdx], m_spec.programs[progNdx].sources, progSpecParams); |
|
} |
|
} |
|
|
|
if (!separablePrograms) |
|
{ |
|
de::SharedPtr<glu::ShaderProgram> program (new glu::ShaderProgram(m_renderCtx, specializedSources[0])); |
|
|
|
vertexProgramID = program->getProgram(); |
|
pipelineProgramIDs.push_back(program->getProgram()); |
|
programs.push_back(program); |
|
|
|
// Check that compile/link results are what we expect. |
|
|
|
DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); |
|
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) |
|
if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk) |
|
allCompilesOk = false; |
|
|
|
if (!program->getProgramInfo().linkOk) |
|
allLinksOk = false; |
|
|
|
log << *program; |
|
} |
|
else |
|
{ |
|
// Separate programs |
|
for (size_t programNdx = 0; programNdx < m_spec.programs.size(); ++programNdx) |
|
{ |
|
de::SharedPtr<glu::ShaderProgram> program(new glu::ShaderProgram(m_renderCtx, specializedSources[programNdx])); |
|
|
|
if (m_spec.programs[programNdx].activeStages & (1u << glu::SHADERTYPE_VERTEX)) |
|
vertexProgramID = program->getProgram(); |
|
|
|
pipelineProgramIDs.push_back(program->getProgram()); |
|
programs.push_back(program); |
|
|
|
// Check that compile/link results are what we expect. |
|
|
|
DE_STATIC_ASSERT(glu::SHADERTYPE_VERTEX == 0); |
|
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) |
|
if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).compileOk) |
|
allCompilesOk = false; |
|
|
|
if (!program->getProgramInfo().linkOk) |
|
allLinksOk = false; |
|
|
|
// Log program and active stages |
|
{ |
|
const tcu::ScopedLogSection section (log, "Program", "Program " + de::toString(programNdx+1)); |
|
tcu::MessageBuilder builder (&log); |
|
bool firstStage = true; |
|
|
|
builder << "Pipeline uses stages: "; |
|
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) |
|
{ |
|
if (m_spec.programs[programNdx].activeStages & (1u << stage)) |
|
{ |
|
if (!firstStage) |
|
builder << ", "; |
|
builder << glu::getShaderTypeName((glu::ShaderType)stage); |
|
firstStage = true; |
|
} |
|
} |
|
builder << tcu::TestLog::EndMessage; |
|
|
|
log << *program; |
|
} |
|
} |
|
} |
|
|
|
switch (m_spec.expectResult) |
|
{ |
|
case EXPECT_PASS: |
|
case EXPECT_VALIDATION_FAIL: |
|
case EXPECT_BUILD_SUCCESSFUL: |
|
if (!allCompilesOk) |
|
failReason = "expected shaders to compile and link properly, but failed to compile."; |
|
else if (!allLinksOk) |
|
failReason = "expected shaders to compile and link properly, but failed to link."; |
|
break; |
|
|
|
case EXPECT_COMPILE_FAIL: |
|
if (allCompilesOk && !allLinksOk) |
|
failReason = "expected compilation to fail, but shaders compiled and link failed."; |
|
else if (allCompilesOk) |
|
failReason = "expected compilation to fail, but shaders compiled correctly."; |
|
break; |
|
|
|
case EXPECT_LINK_FAIL: |
|
if (!allCompilesOk) |
|
failReason = "expected linking to fail, but unable to compile."; |
|
else if (allLinksOk) |
|
failReason = "expected linking to fail, but passed."; |
|
break; |
|
|
|
case EXPECT_COMPILE_LINK_FAIL: |
|
if (allCompilesOk && allLinksOk) |
|
failReason = "expected compile or link to fail, but passed."; |
|
break; |
|
|
|
default: |
|
DE_ASSERT(false); |
|
return false; |
|
} |
|
|
|
if (failReason != DE_NULL) |
|
{ |
|
// \todo [2010-06-07 petri] These should be handled in the test case? |
|
log << TestLog::Message << "ERROR: " << failReason << TestLog::EndMessage; |
|
|
|
if (m_spec.fullGLSLES100Required) |
|
{ |
|
log << TestLog::Message |
|
<< "Assuming build failure is caused by implementation not supporting full GLSL ES 100 specification, which is not required." |
|
<< TestLog::EndMessage; |
|
|
|
if (allCompilesOk && !allLinksOk) |
|
{ |
|
// Used features are detectable at compile time. If implementation parses shader |
|
// at link time, report it as quality warning. |
|
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, failReason); |
|
} |
|
else |
|
m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Full GLSL ES 100 is not supported"); |
|
} |
|
else if (m_spec.expectResult == EXPECT_COMPILE_FAIL && allCompilesOk && !allLinksOk) |
|
{ |
|
// If implementation parses shader at link time, report it as quality warning. |
|
m_testCtx.setTestResult(QP_TEST_RESULT_QUALITY_WARNING, failReason); |
|
} |
|
else |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, failReason); |
|
return false; |
|
} |
|
|
|
// Return if shader is not intended to be run |
|
if (m_spec.expectResult == EXPECT_COMPILE_FAIL || |
|
m_spec.expectResult == EXPECT_COMPILE_LINK_FAIL || |
|
m_spec.expectResult == EXPECT_LINK_FAIL || |
|
m_spec.expectResult == EXPECT_BUILD_SUCCESSFUL) |
|
return true; |
|
|
|
// Setup viewport. |
|
gl.viewport(viewportX, viewportY, width, height); |
|
|
|
if (separablePrograms) |
|
{ |
|
programPipeline = de::SharedPtr<glu::ProgramPipeline>(new glu::ProgramPipeline(m_renderCtx)); |
|
|
|
// Setup pipeline |
|
gl.bindProgramPipeline(programPipeline->getPipeline()); |
|
for (int programNdx = 0; programNdx < (int)m_spec.programs.size(); ++programNdx) |
|
{ |
|
deUint32 shaderFlags = 0; |
|
for (int stage = glu::SHADERTYPE_VERTEX; stage < glu::SHADERTYPE_LAST; ++stage) |
|
if (m_spec.programs[programNdx].activeStages & (1u << stage)) |
|
shaderFlags |= glu::getGLShaderTypeBit((glu::ShaderType)stage); |
|
|
|
programPipeline->useProgramStages(shaderFlags, pipelineProgramIDs[programNdx]); |
|
} |
|
|
|
programPipeline->activeShaderProgram(vertexProgramID); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "setup pipeline"); |
|
} |
|
else |
|
{ |
|
// Start using program |
|
gl.useProgram(vertexProgramID); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); |
|
} |
|
|
|
// Fetch location for positions positions. |
|
int positionLoc = gl.getAttribLocation(vertexProgramID, "dEQP_Position"); |
|
if (positionLoc == -1) |
|
{ |
|
string errStr = string("no location found for attribute 'dEQP_Position'"); |
|
TCU_FAIL(errStr.c_str()); |
|
} |
|
|
|
// Iterate all value blocks. |
|
{ |
|
const ValueBlock& valueBlock = m_spec.values; |
|
|
|
// always render at least one pass even if there is no input/output data |
|
const int numRenderPasses = valueBlock.outputs.empty() ? 1 : (int)valueBlock.outputs[0].elements.size() / valueBlock.outputs[0].type.getScalarSize(); |
|
|
|
// Iterate all array sub-cases. |
|
for (int arrayNdx = 0; arrayNdx < numRenderPasses; arrayNdx++) |
|
{ |
|
vector<VertexArrayBinding> vertexArrays; |
|
int attribValueNdx = 0; |
|
vector<vector<float> > attribValues (valueBlock.inputs.size()); |
|
glw::GLenum postDrawError; |
|
BeforeDrawValidator beforeDrawValidator (gl, |
|
(separablePrograms) ? (programPipeline->getPipeline()) : (vertexProgramID), |
|
(separablePrograms) ? (BeforeDrawValidator::TARGETTYPE_PIPELINE) : (BeforeDrawValidator::TARGETTYPE_PROGRAM)); |
|
|
|
vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); |
|
|
|
// Collect VA pointer for inputs |
|
for (size_t valNdx = 0; valNdx < valueBlock.inputs.size(); valNdx++) |
|
{ |
|
const Value& val = valueBlock.inputs[valNdx]; |
|
const char* const valueName = val.name.c_str(); |
|
const DataType dataType = val.type.getBasicType(); |
|
const int scalarSize = getDataTypeScalarSize(dataType); |
|
|
|
// Replicate values four times. |
|
std::vector<float>& scalars = attribValues[attribValueNdx++]; |
|
scalars.resize(numVerticesPerDraw * scalarSize); |
|
if (isDataTypeFloatOrVec(dataType) || isDataTypeMatrix(dataType)) |
|
{ |
|
for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++) |
|
for (int ndx = 0; ndx < scalarSize; ndx++) |
|
scalars[repNdx*scalarSize + ndx] = val.elements[arrayNdx*scalarSize + ndx].float32; |
|
} |
|
else |
|
{ |
|
// convert to floats. |
|
for (int repNdx = 0; repNdx < numVerticesPerDraw; repNdx++) |
|
{ |
|
for (int ndx = 0; ndx < scalarSize; ndx++) |
|
{ |
|
float v = (float)val.elements[arrayNdx*scalarSize + ndx].int32; |
|
DE_ASSERT(val.elements[arrayNdx*scalarSize + ndx].int32 == (int)v); |
|
scalars[repNdx*scalarSize + ndx] = v; |
|
} |
|
} |
|
} |
|
|
|
// Attribute name prefix. |
|
string attribPrefix = ""; |
|
// \todo [2010-05-27 petri] Should latter condition only apply for vertex cases (or actually non-fragment cases)? |
|
if ((m_spec.caseType == CASETYPE_FRAGMENT_ONLY) || (getDataTypeScalarType(dataType) != TYPE_FLOAT)) |
|
attribPrefix = "a_"; |
|
|
|
// Input always given as attribute. |
|
string attribName = attribPrefix + valueName; |
|
int attribLoc = gl.getAttribLocation(vertexProgramID, attribName.c_str()); |
|
if (attribLoc == -1) |
|
{ |
|
log << TestLog::Message << "Warning: no location found for attribute '" << attribName << "'" << TestLog::EndMessage; |
|
continue; |
|
} |
|
|
|
if (isDataTypeMatrix(dataType)) |
|
{ |
|
int numCols = getDataTypeMatrixNumColumns(dataType); |
|
int numRows = getDataTypeMatrixNumRows(dataType); |
|
DE_ASSERT(scalarSize == numCols*numRows); |
|
|
|
for (int i = 0; i < numCols; i++) |
|
vertexArrays.push_back(va::Float(attribLoc + i, numRows, numVerticesPerDraw, scalarSize*(int)sizeof(float), &scalars[i * numRows])); |
|
} |
|
else |
|
{ |
|
DE_ASSERT(isDataTypeFloatOrVec(dataType) || isDataTypeIntOrIVec(dataType) || isDataTypeUintOrUVec(dataType) || isDataTypeBoolOrBVec(dataType)); |
|
vertexArrays.push_back(va::Float(attribLoc, scalarSize, numVerticesPerDraw, 0, &scalars[0])); |
|
} |
|
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "set vertex attrib array"); |
|
} |
|
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "before set uniforms"); |
|
|
|
// set reference values for outputs. |
|
for (size_t valNdx = 0; valNdx < valueBlock.outputs.size(); valNdx++) |
|
{ |
|
const Value& val = valueBlock.outputs[valNdx]; |
|
const char* const valueName = val.name.c_str(); |
|
|
|
// Set reference value. |
|
string refName = string("ref_") + valueName; |
|
setUniformValue(gl, pipelineProgramIDs, refName, val, arrayNdx, m_testCtx.getLog()); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "set reference uniforms"); |
|
} |
|
|
|
// set uniform values |
|
for (size_t valNdx = 0; valNdx < valueBlock.uniforms.size(); valNdx++) |
|
{ |
|
const Value& val = valueBlock.uniforms[valNdx]; |
|
const char* const valueName = val.name.c_str(); |
|
|
|
setUniformValue(gl, pipelineProgramIDs, valueName, val, arrayNdx, m_testCtx.getLog()); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "set uniforms"); |
|
} |
|
|
|
// Clear. |
|
gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f); |
|
gl.clear(GL_COLOR_BUFFER_BIT); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "clear buffer"); |
|
|
|
// Use program or pipeline |
|
if (separablePrograms) |
|
gl.useProgram(0); |
|
else |
|
gl.useProgram(vertexProgramID); |
|
|
|
// Draw. |
|
if (tessellationPresent) |
|
{ |
|
gl.patchParameteri(GL_PATCH_VERTICES, 3); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "set patchParameteri(PATCH_VERTICES, 3)"); |
|
} |
|
|
|
draw(m_renderCtx, |
|
vertexProgramID, |
|
(int)vertexArrays.size(), |
|
&vertexArrays[0], |
|
(tessellationPresent) ? |
|
(pr::Patches(DE_LENGTH_OF_ARRAY(s_indices), &s_indices[0])) : |
|
(pr::Triangles(DE_LENGTH_OF_ARRAY(s_indices), &s_indices[0])), |
|
(m_spec.expectResult == EXPECT_VALIDATION_FAIL) ? |
|
(&beforeDrawValidator) : |
|
(DE_NULL)); |
|
|
|
postDrawError = gl.getError(); |
|
|
|
if (m_spec.expectResult == EXPECT_PASS) |
|
{ |
|
// Read back results. |
|
Surface surface (width, height); |
|
const float w = s_positions[3]; |
|
const int minY = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)height + 1.0f); |
|
const int maxY = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)height - 0.5f); |
|
const int minX = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * (float)width + 1.0f); |
|
const int maxX = deFloorFloatToInt32(((+quadSize / w) * 0.5f + 0.5f) * (float)width - 0.5f); |
|
|
|
GLU_EXPECT_NO_ERROR(postDrawError, "draw"); |
|
|
|
glu::readPixels(m_renderCtx, viewportX, viewportY, surface.getAccess()); |
|
GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); |
|
|
|
if (!checkPixels(log, tcu::getSubregion(surface.getAccess(), minX, minY, maxX-minX+1, maxY-minY+1))) |
|
{ |
|
log << TestLog::Message << "INCORRECT RESULT for sub-case " << arrayNdx+1 << " of " << numRenderPasses << "):" |
|
<< TestLog::EndMessage; |
|
|
|
log << TestLog::Message << "Failing shader input/output values:" << TestLog::EndMessage; |
|
dumpValues(log, valueBlock, arrayNdx); |
|
|
|
// Dump image on failure. |
|
log << TestLog::Image("Result", "Rendered result image", surface); |
|
|
|
gl.useProgram(0); |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
|
return false; |
|
} |
|
} |
|
else if (m_spec.expectResult == EXPECT_VALIDATION_FAIL) |
|
{ |
|
log << TestLog::Message |
|
<< "Draw call generated error: " |
|
<< glu::getErrorStr(postDrawError) << " " |
|
<< ((postDrawError == GL_INVALID_OPERATION) ? ("(expected)") : ("(unexpected)")) << "\n" |
|
<< "Validate status: " |
|
<< glu::getBooleanStr(beforeDrawValidator.getValidateStatus()) << " " |
|
<< ((beforeDrawValidator.getValidateStatus() == GL_FALSE) ? ("(expected)") : ("(unexpected)")) << "\n" |
|
<< "Info log: " |
|
<< ((beforeDrawValidator.getInfoLog().empty()) ? ("[empty string]") : (beforeDrawValidator.getInfoLog())) << "\n" |
|
<< TestLog::EndMessage; |
|
|
|
// test result |
|
|
|
if (postDrawError != GL_NO_ERROR && postDrawError != GL_INVALID_OPERATION) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, ("Draw: got unexpected error: " + de::toString(glu::getErrorStr(postDrawError))).c_str()); |
|
return false; |
|
} |
|
|
|
if (beforeDrawValidator.getValidateStatus() == GL_TRUE) |
|
{ |
|
if (postDrawError == GL_NO_ERROR) |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "expected validation and rendering to fail but validation and rendering succeeded"); |
|
else if (postDrawError == GL_INVALID_OPERATION) |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "expected validation and rendering to fail but validation succeeded (rendering failed as expected)"); |
|
else |
|
DE_ASSERT(false); |
|
return false; |
|
} |
|
else if (beforeDrawValidator.getValidateStatus() == GL_FALSE && postDrawError == GL_NO_ERROR) |
|
{ |
|
m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "expected validation and rendering to fail but rendering succeeded (validation failed as expected)"); |
|
return false; |
|
} |
|
else if (beforeDrawValidator.getValidateStatus() == GL_FALSE && postDrawError == GL_INVALID_OPERATION) |
|
{ |
|
// Validation does not depend on input values, no need to test all values |
|
return true; |
|
} |
|
else |
|
DE_ASSERT(false); |
|
} |
|
else |
|
DE_ASSERT(false); |
|
} |
|
} |
|
|
|
gl.useProgram(0); |
|
if (separablePrograms) |
|
gl.bindProgramPipeline(0); |
|
|
|
GLU_EXPECT_NO_ERROR(gl.getError(), "ShaderCase::execute(): end"); |
|
return true; |
|
} |
|
|
|
TestCase::IterateResult ShaderLibraryCase::iterate (void) |
|
{ |
|
// Initialize state to pass. |
|
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
|
|
|
bool executeOk = execute(); |
|
|
|
DE_ASSERT(executeOk ? m_testCtx.getTestResult() == QP_TEST_RESULT_PASS : m_testCtx.getTestResult() != QP_TEST_RESULT_PASS); |
|
DE_UNREF(executeOk); |
|
return TestCase::STOP; |
|
} |
|
|
|
} // gls |
|
} // deqp
|
|
|