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233 lines
6.5 KiB
233 lines
6.5 KiB
/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Single-program test case wrapper for ShaderPerformanceMeasurer. |
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*//*--------------------------------------------------------------------*/ |
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#include "glsShaderPerformanceCase.hpp" |
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#include "tcuRenderTarget.hpp" |
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#include "deStringUtil.hpp" |
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#include "deMath.h" |
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#include "glwFunctions.hpp" |
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#include "glwEnums.hpp" |
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using tcu::Vec4; |
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using tcu::TestLog; |
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using namespace glw; // GL types |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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ShaderPerformanceCase::ShaderPerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, PerfCaseType caseType) |
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: tcu::TestCase (testCtx, tcu::NODETYPE_PERFORMANCE, name, description) |
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, m_renderCtx (renderCtx) |
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, m_caseType (caseType) |
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, m_program (DE_NULL) |
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, m_measurer (renderCtx, caseType) |
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{ |
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} |
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ShaderPerformanceCase::~ShaderPerformanceCase (void) |
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{ |
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ShaderPerformanceCase::deinit(); |
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} |
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void ShaderPerformanceCase::setGridSize (int gridW, int gridH) |
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{ |
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m_measurer.setGridSize(gridW, gridH); |
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} |
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void ShaderPerformanceCase::setViewportSize (int width, int height) |
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{ |
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m_measurer.setViewportSize(width, height); |
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} |
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void ShaderPerformanceCase::setVertexFragmentRatio (float fragmentsPerVertices) |
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{ |
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const float eps = 0.01f; |
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int gridW = 255; |
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int gridH = 255; |
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int viewportW = m_renderCtx.getRenderTarget().getWidth(); |
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int viewportH = m_renderCtx.getRenderTarget().getHeight(); |
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for (int i = 0; i < 10; i++) |
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{ |
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int numVert = (gridW+1)*(gridH+1); |
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int numFrag = viewportW*viewportH; |
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float ratio = (float)numFrag / (float)numVert; |
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if (de::abs(ratio - fragmentsPerVertices) < eps) |
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break; |
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else if (ratio < fragmentsPerVertices) |
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{ |
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// Not enough fragments. |
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numVert = deRoundFloatToInt32((float)numFrag / fragmentsPerVertices); |
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while ((gridW+1)*(gridH+1) > numVert) |
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{ |
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if (gridW > gridH) |
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gridW -= 1; |
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else |
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gridH -= 1; |
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} |
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} |
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else |
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{ |
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// Not enough vertices. |
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numFrag = deRoundFloatToInt32((float)numVert * fragmentsPerVertices); |
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while (viewportW*viewportH > numFrag) |
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{ |
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if (viewportW > viewportH) |
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viewportW -= 1; |
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else |
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viewportH -= 1; |
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} |
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} |
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} |
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float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); |
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m_testCtx.getLog() << TestLog::Message << "Requested fragment/vertex-ratio: " << de::floatToString(fragmentsPerVertices, 2) << "\n" |
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<< "Computed fragment/vertex-ratio: " << de::floatToString(finalRatio, 2) |
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<< TestLog::EndMessage; |
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setGridSize(gridW, gridH); |
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setViewportSize(viewportW, viewportH); |
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} |
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static void logRenderTargetInfo (TestLog& log, const tcu::RenderTarget& renderTarget) |
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{ |
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log << TestLog::Section("RenderTarget", "Render target") |
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<< TestLog::Message << "size: " << renderTarget.getWidth() << "x" << renderTarget.getHeight() << TestLog::EndMessage |
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<< TestLog::Message << "bits:" |
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<< " R" << renderTarget.getPixelFormat().redBits |
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<< " G" << renderTarget.getPixelFormat().greenBits |
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<< " B" << renderTarget.getPixelFormat().blueBits |
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<< " A" << renderTarget.getPixelFormat().alphaBits |
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<< " D" << renderTarget.getDepthBits() |
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<< " S" << renderTarget.getStencilBits() |
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<< TestLog::EndMessage; |
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if (renderTarget.getNumSamples() != 0) |
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log << TestLog::Message << renderTarget.getNumSamples() << "x MSAA" << TestLog::EndMessage; |
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else |
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log << TestLog::Message << "No MSAA" << TestLog::EndMessage; |
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log << TestLog::EndSection; |
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} |
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void ShaderPerformanceCase::init (void) |
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{ |
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tcu::TestLog& log = m_testCtx.getLog(); |
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m_program = new glu::ShaderProgram(m_renderCtx, glu::makeVtxFragSources(m_vertShaderSource, m_fragShaderSource)); |
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if (m_program->isOk()) |
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{ |
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const int initialCallCount = m_initialCalibration ? m_initialCalibration->initialNumCalls : 1; |
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logRenderTargetInfo(log, m_renderCtx.getRenderTarget()); |
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m_measurer.init(m_program->getProgram(), m_attributes, initialCallCount); |
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m_measurer.logParameters(log); |
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log << *m_program; |
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} |
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else |
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{ |
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log << *m_program; |
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m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed"); |
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return; // Skip rest of init. |
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} |
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setupProgram(m_program->getProgram()); |
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setupRenderState(); |
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} |
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void ShaderPerformanceCase::deinit (void) |
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{ |
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delete m_program; |
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m_program = DE_NULL; |
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m_measurer.deinit(); |
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} |
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void ShaderPerformanceCase::setupProgram (deUint32 program) |
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{ |
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DE_UNREF(program); |
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} |
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void ShaderPerformanceCase::setupRenderState (void) |
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{ |
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} |
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ShaderPerformanceCase::IterateResult ShaderPerformanceCase::iterate (void) |
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{ |
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DE_ASSERT(m_program); |
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if (!m_program->isOk()) // This happens when compilation failed in init(). |
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return STOP; |
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m_measurer.iterate(); |
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if (m_measurer.isFinished()) |
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{ |
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m_measurer.logMeasurementInfo(m_testCtx.getLog()); |
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if (m_initialCalibration) |
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m_initialCalibration->initialNumCalls = de::max(1, m_measurer.getFinalCallCount()); |
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const ShaderPerformanceMeasurer::Result result = m_measurer.getResult(); |
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reportResult(result.megaVertPerSec, result.megaFragPerSec); |
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return STOP; |
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} |
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else |
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return CONTINUE; |
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} |
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void ShaderPerformanceCase::reportResult (float mvertPerSecond, float mfragPerSecond) |
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{ |
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float result = 0.0f; |
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switch (m_caseType) |
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{ |
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case CASETYPE_VERTEX: result = mvertPerSecond; break; |
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case CASETYPE_FRAGMENT: result = mfragPerSecond; break; |
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case CASETYPE_BALANCED: result = mfragPerSecond; break; |
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default: |
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DE_ASSERT(false); |
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} |
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m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::floatToString(result, 2).c_str()); |
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} |
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ShaderPerformanceCaseGroup::ShaderPerformanceCaseGroup (tcu::TestContext& testCtx, const char* name, const char* description) |
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: TestCaseGroup (testCtx, name, description) |
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, m_initialCalibrationStorage (new ShaderPerformanceCase::InitialCalibration) |
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{ |
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} |
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void ShaderPerformanceCaseGroup::addChild (ShaderPerformanceCase* perfCase) |
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{ |
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perfCase->setCalibrationInitialParamStorage(m_initialCalibrationStorage); |
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TestCaseGroup::addChild(perfCase); |
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} |
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} // gls |
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} // deqp
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