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270 lines
8.0 KiB
270 lines
8.0 KiB
#ifndef _GLSUNIFORMBLOCKCASE_HPP |
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#define _GLSUNIFORMBLOCKCASE_HPP |
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/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Uniform block tests. |
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*//*--------------------------------------------------------------------*/ |
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#include "tcuDefs.hpp" |
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#include "tcuTestCase.hpp" |
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#include "gluShaderUtil.hpp" |
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namespace glu |
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{ |
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class RenderContext; |
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} |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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// Uniform block details. |
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namespace ub |
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{ |
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enum UniformFlags |
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{ |
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PRECISION_LOW = (1<<0), |
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PRECISION_MEDIUM = (1<<1), |
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PRECISION_HIGH = (1<<2), |
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PRECISION_MASK = PRECISION_LOW|PRECISION_MEDIUM|PRECISION_HIGH, |
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LAYOUT_SHARED = (1<<3), |
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LAYOUT_PACKED = (1<<4), |
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LAYOUT_STD140 = (1<<5), |
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LAYOUT_ROW_MAJOR = (1<<6), |
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LAYOUT_COLUMN_MAJOR = (1<<7), //!< \note Lack of both flags means column-major matrix. |
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LAYOUT_MASK = LAYOUT_SHARED|LAYOUT_PACKED|LAYOUT_STD140|LAYOUT_ROW_MAJOR|LAYOUT_COLUMN_MAJOR, |
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DECLARE_VERTEX = (1<<8), |
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DECLARE_FRAGMENT = (1<<9), |
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DECLARE_BOTH = DECLARE_VERTEX|DECLARE_FRAGMENT, |
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UNUSED_VERTEX = (1<<10), //!< Uniform or struct member is not read in vertex shader. |
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UNUSED_FRAGMENT = (1<<11), //!< Uniform or struct member is not read in fragment shader. |
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UNUSED_BOTH = UNUSED_VERTEX|UNUSED_FRAGMENT |
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}; |
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// \todo [2012-07-25 pyry] Use glu::VarType. |
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class StructType; |
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class VarType |
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{ |
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public: |
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VarType (void); |
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VarType (const VarType& other); |
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VarType (glu::DataType basicType, deUint32 flags); |
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VarType (const VarType& elementType, int arraySize); |
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explicit VarType (const StructType* structPtr); |
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~VarType (void); |
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bool isBasicType (void) const { return m_type == TYPE_BASIC; } |
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bool isArrayType (void) const { return m_type == TYPE_ARRAY; } |
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bool isStructType (void) const { return m_type == TYPE_STRUCT; } |
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deUint32 getFlags (void) const { return m_flags; } |
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glu::DataType getBasicType (void) const { return m_data.basicType; } |
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const VarType& getElementType (void) const { return *m_data.array.elementType; } |
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int getArraySize (void) const { return m_data.array.size; } |
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const StructType& getStruct (void) const { return *m_data.structPtr; } |
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VarType& operator= (const VarType& other); |
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private: |
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enum Type |
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{ |
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TYPE_BASIC, |
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TYPE_ARRAY, |
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TYPE_STRUCT, |
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TYPE_LAST |
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}; |
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Type m_type; |
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deUint32 m_flags; |
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union Data |
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{ |
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glu::DataType basicType; |
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struct |
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{ |
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VarType* elementType; |
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int size; |
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} array; |
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const StructType* structPtr; |
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Data (void) |
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{ |
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array.elementType = DE_NULL; |
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array.size = 0; |
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}; |
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} m_data; |
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}; |
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class StructMember |
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{ |
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public: |
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StructMember (const char* name, const VarType& type, deUint32 flags) : m_name(name), m_type(type), m_flags(flags) {} |
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StructMember (void) : m_flags(0) {} |
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const char* getName (void) const { return m_name.c_str(); } |
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const VarType& getType (void) const { return m_type; } |
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deUint32 getFlags (void) const { return m_flags; } |
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private: |
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std::string m_name; |
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VarType m_type; |
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deUint32 m_flags; |
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}; |
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class StructType |
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{ |
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public: |
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typedef std::vector<StructMember>::iterator Iterator; |
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typedef std::vector<StructMember>::const_iterator ConstIterator; |
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StructType (const char* typeName) : m_typeName(typeName) {} |
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~StructType (void) {} |
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const char* getTypeName (void) const { return m_typeName.empty() ? DE_NULL : m_typeName.c_str(); } |
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inline Iterator begin (void) { return m_members.begin(); } |
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inline ConstIterator begin (void) const { return m_members.begin(); } |
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inline Iterator end (void) { return m_members.end(); } |
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inline ConstIterator end (void) const { return m_members.end(); } |
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void addMember (const char* name, const VarType& type, deUint32 flags = 0); |
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private: |
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std::string m_typeName; |
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std::vector<StructMember> m_members; |
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}; |
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class Uniform |
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{ |
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public: |
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Uniform (const char* name, const VarType& type, deUint32 flags = 0); |
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const char* getName (void) const { return m_name.c_str(); } |
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const VarType& getType (void) const { return m_type; } |
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deUint32 getFlags (void) const { return m_flags; } |
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private: |
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std::string m_name; |
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VarType m_type; |
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deUint32 m_flags; |
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}; |
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class UniformBlock |
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{ |
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public: |
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typedef std::vector<Uniform>::iterator Iterator; |
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typedef std::vector<Uniform>::const_iterator ConstIterator; |
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UniformBlock (const char* blockName); |
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const char* getBlockName (void) const { return m_blockName.c_str(); } |
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const char* getInstanceName (void) const { return m_instanceName.empty() ? DE_NULL : m_instanceName.c_str(); } |
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bool isArray (void) const { return m_arraySize > 0; } |
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int getArraySize (void) const { return m_arraySize; } |
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deUint32 getFlags (void) const { return m_flags; } |
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void setInstanceName (const char* name) { m_instanceName = name; } |
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void setFlags (deUint32 flags) { m_flags = flags; } |
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void setArraySize (int arraySize) { m_arraySize = arraySize; } |
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void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } |
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inline Iterator begin (void) { return m_uniforms.begin(); } |
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inline ConstIterator begin (void) const { return m_uniforms.begin(); } |
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inline Iterator end (void) { return m_uniforms.end(); } |
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inline ConstIterator end (void) const { return m_uniforms.end(); } |
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private: |
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std::string m_blockName; |
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std::string m_instanceName; |
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std::vector<Uniform> m_uniforms; |
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int m_arraySize; //!< Array size or 0 if not interface block array. |
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deUint32 m_flags; |
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}; |
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class ShaderInterface |
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{ |
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public: |
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ShaderInterface (void); |
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~ShaderInterface (void); |
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StructType& allocStruct (const char* name); |
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const StructType* findStruct (const char* name) const; |
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void getNamedStructs (std::vector<const StructType*>& structs) const; |
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UniformBlock& allocBlock (const char* name); |
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int getNumUniformBlocks (void) const { return (int)m_uniformBlocks.size(); } |
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const UniformBlock& getUniformBlock (int ndx) const { return *m_uniformBlocks[ndx]; } |
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private: |
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std::vector<StructType*> m_structs; |
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std::vector<UniformBlock*> m_uniformBlocks; |
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}; |
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class UniformLayout; |
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} // ub |
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class UniformBlockCase : public tcu::TestCase |
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{ |
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public: |
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enum BufferMode |
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{ |
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BUFFERMODE_SINGLE = 0, //!< Single buffer shared between uniform blocks. |
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BUFFERMODE_PER_BLOCK, //!< Per-block buffers |
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BUFFERMODE_LAST |
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}; |
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UniformBlockCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, glu::GLSLVersion glslVersion, BufferMode bufferMode); |
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~UniformBlockCase (void); |
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IterateResult iterate (void); |
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protected: |
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bool compareStd140Blocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
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bool compareSharedBlocks (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
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bool compareTypes (const ub::UniformLayout& refLayout, const ub::UniformLayout& cmpLayout) const; |
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bool checkLayoutIndices (const ub::UniformLayout& layout) const; |
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bool checkLayoutBounds (const ub::UniformLayout& layout) const; |
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bool checkIndexQueries (deUint32 program, const ub::UniformLayout& layout) const; |
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bool render (deUint32 program) const; |
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glu::RenderContext& m_renderCtx; |
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glu::GLSLVersion m_glslVersion; |
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BufferMode m_bufferMode; |
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ub::ShaderInterface m_interface; |
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}; |
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} // gls |
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} // deqp |
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#endif // _GLSUNIFORMBLOCKCASE_HPP
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