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803 lines
27 KiB
803 lines
27 KiB
/* |
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* Copyright (C) 2015 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS |
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#define LOG_TAG "hwc-gl-worker" |
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#include <algorithm> |
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#include <string> |
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#include <sstream> |
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#include <unordered_set> |
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#include <sys/resource.h> |
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#include <cutils/properties.h> |
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#include <hardware/hardware.h> |
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#include <hardware/hwcomposer.h> |
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#include <ui/GraphicBuffer.h> |
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#include <ui/PixelFormat.h> |
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#include <utils/Trace.h> |
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#include "drmdisplaycomposition.h" |
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#include "glworker.h" |
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// TODO(zachr): use hwc_drm_bo to turn buffer handles into textures |
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#ifndef EGL_NATIVE_HANDLE_ANDROID_NVX |
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#define EGL_NATIVE_HANDLE_ANDROID_NVX 0x322A |
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#endif |
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#define MAX_OVERLAPPING_LAYERS 64 |
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namespace android { |
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// clang-format off |
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// Column-major order: |
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// float mat[4] = { 1, 2, 3, 4 } === |
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// [ 1 3 ] |
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// [ 2 4 ] |
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float kTextureTransformMatrices[] = { |
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1.0f, 0.0f, 0.0f, 1.0f, // identity matrix |
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0.0f, 1.0f, 1.0f, 0.0f, // swap x and y |
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}; |
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// clang-format on |
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static const char *GetGLError(void) { |
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switch (glGetError()) { |
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case GL_NO_ERROR: |
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return "GL_NO_ERROR"; |
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case GL_INVALID_ENUM: |
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return "GL_INVALID_ENUM"; |
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case GL_INVALID_VALUE: |
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return "GL_INVALID_VALUE"; |
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case GL_INVALID_OPERATION: |
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return "GL_INVALID_OPERATION"; |
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case GL_INVALID_FRAMEBUFFER_OPERATION: |
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return "GL_INVALID_FRAMEBUFFER_OPERATION"; |
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case GL_OUT_OF_MEMORY: |
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return "GL_OUT_OF_MEMORY"; |
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default: |
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return "Unknown error"; |
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} |
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} |
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static const char *GetGLFramebufferError(void) { |
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switch (glCheckFramebufferStatus(GL_FRAMEBUFFER)) { |
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case GL_FRAMEBUFFER_COMPLETE: |
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return "GL_FRAMEBUFFER_COMPLETE"; |
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case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: |
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return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: |
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return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
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case GL_FRAMEBUFFER_UNSUPPORTED: |
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return "GL_FRAMEBUFFER_UNSUPPORTED"; |
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case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: |
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return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"; |
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default: |
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return "Unknown error"; |
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} |
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} |
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static const char *GetEGLError(void) { |
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switch (eglGetError()) { |
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case EGL_SUCCESS: |
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return "EGL_SUCCESS"; |
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case EGL_NOT_INITIALIZED: |
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return "EGL_NOT_INITIALIZED"; |
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case EGL_BAD_ACCESS: |
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return "EGL_BAD_ACCESS"; |
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case EGL_BAD_ALLOC: |
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return "EGL_BAD_ALLOC"; |
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case EGL_BAD_ATTRIBUTE: |
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return "EGL_BAD_ATTRIBUTE"; |
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case EGL_BAD_CONTEXT: |
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return "EGL_BAD_CONTEXT"; |
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case EGL_BAD_CONFIG: |
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return "EGL_BAD_CONFIG"; |
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case EGL_BAD_CURRENT_SURFACE: |
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return "EGL_BAD_CURRENT_SURFACE"; |
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case EGL_BAD_DISPLAY: |
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return "EGL_BAD_DISPLAY"; |
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case EGL_BAD_SURFACE: |
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return "EGL_BAD_SURFACE"; |
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case EGL_BAD_MATCH: |
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return "EGL_BAD_MATCH"; |
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case EGL_BAD_PARAMETER: |
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return "EGL_BAD_PARAMETER"; |
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case EGL_BAD_NATIVE_PIXMAP: |
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return "EGL_BAD_NATIVE_PIXMAP"; |
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case EGL_BAD_NATIVE_WINDOW: |
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return "EGL_BAD_NATIVE_WINDOW"; |
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case EGL_CONTEXT_LOST: |
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return "EGL_CONTEXT_LOST"; |
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default: |
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return "Unknown error"; |
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} |
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} |
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static bool HasExtension(const char *extension, const char *extensions) { |
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const char *start, *where, *terminator; |
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start = extensions; |
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for (;;) { |
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where = (char *)strstr((const char *)start, extension); |
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if (!where) |
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break; |
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terminator = where + strlen(extension); |
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if (where == start || *(where - 1) == ' ') |
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if (*terminator == ' ' || *terminator == '\0') |
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return true; |
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start = terminator; |
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} |
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return false; |
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} |
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static AutoGLShader CompileAndCheckShader(GLenum type, unsigned source_count, |
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const GLchar **sources, |
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std::ostringstream *shader_log) { |
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GLint status; |
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AutoGLShader shader(glCreateShader(type)); |
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if (shader.get() == 0) { |
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if (shader_log) |
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*shader_log << "Failed glCreateShader call"; |
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return 0; |
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} |
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glShaderSource(shader.get(), source_count, sources, NULL); |
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glCompileShader(shader.get()); |
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glGetShaderiv(shader.get(), GL_COMPILE_STATUS, &status); |
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if (!status) { |
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if (shader_log) { |
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GLint log_length; |
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glGetShaderiv(shader.get(), GL_INFO_LOG_LENGTH, &log_length); |
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std::string info_log(log_length, ' '); |
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glGetShaderInfoLog(shader.get(), log_length, NULL, &info_log.front()); |
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*shader_log << "Failed to compile shader:\n" << info_log.c_str() |
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<< "\nShader Source:\n"; |
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for (unsigned i = 0; i < source_count; i++) { |
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*shader_log << sources[i]; |
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} |
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*shader_log << "\n"; |
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} |
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return 0; |
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} |
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return shader; |
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} |
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static std::string GenerateVertexShader(int layer_count) { |
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std::ostringstream vertex_shader_stream; |
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vertex_shader_stream |
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<< "#version 300 es\n" |
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<< "#define LAYER_COUNT " << layer_count << "\n" |
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<< "precision mediump int;\n" |
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<< "uniform vec4 uViewport;\n" |
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<< "uniform vec4 uLayerCrop[LAYER_COUNT];\n" |
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<< "uniform mat2 uTexMatrix[LAYER_COUNT];\n" |
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<< "in vec2 vPosition;\n" |
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<< "in vec2 vTexCoords;\n" |
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<< "out vec2 fTexCoords[LAYER_COUNT];\n" |
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<< "void main() {\n" |
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<< " for (int i = 0; i < LAYER_COUNT; i++) {\n" |
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<< " vec2 tempCoords = vTexCoords * uTexMatrix[i];\n" |
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<< " fTexCoords[i] =\n" |
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<< " uLayerCrop[i].xy + tempCoords * uLayerCrop[i].zw;\n" |
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<< " }\n" |
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<< " vec2 scaledPosition = uViewport.xy + vPosition * uViewport.zw;\n" |
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<< " gl_Position =\n" |
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<< " vec4(scaledPosition * vec2(2.0) - vec2(1.0), 0.0, 1.0);\n" |
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<< "}\n"; |
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return vertex_shader_stream.str(); |
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} |
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static std::string GenerateFragmentShader(int layer_count) { |
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std::ostringstream fragment_shader_stream; |
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fragment_shader_stream << "#version 300 es\n" |
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<< "#define LAYER_COUNT " << layer_count << "\n" |
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<< "#extension GL_OES_EGL_image_external : require\n" |
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<< "precision mediump float;\n"; |
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for (int i = 0; i < layer_count; ++i) { |
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fragment_shader_stream << "uniform samplerExternalOES uLayerTexture" << i |
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<< ";\n"; |
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} |
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fragment_shader_stream << "uniform float uLayerAlpha[LAYER_COUNT];\n" |
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<< "uniform float uLayerPremult[LAYER_COUNT];\n" |
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<< "in vec2 fTexCoords[LAYER_COUNT];\n" |
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<< "out vec4 oFragColor;\n" |
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<< "void main() {\n" |
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<< " vec3 color = vec3(0.0, 0.0, 0.0);\n" |
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<< " float alphaCover = 1.0;\n" |
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<< " vec4 texSample;\n" |
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<< " vec3 multRgb;\n"; |
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for (int i = 0; i < layer_count; ++i) { |
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if (i > 0) |
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fragment_shader_stream << " if (alphaCover > 0.5/255.0) {\n"; |
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// clang-format off |
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fragment_shader_stream |
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<< " texSample = texture2D(uLayerTexture" << i << ",\n" |
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<< " fTexCoords[" << i << "]);\n" |
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<< " multRgb = texSample.rgb *\n" |
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<< " max(texSample.a, uLayerPremult[" << i << "]);\n" |
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<< " color += multRgb * uLayerAlpha[" << i << "] * alphaCover;\n" |
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<< " alphaCover *= 1.0 - texSample.a * uLayerAlpha[" << i << "];\n"; |
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// clang-format on |
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} |
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for (int i = 0; i < layer_count - 1; ++i) |
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fragment_shader_stream << " }\n"; |
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fragment_shader_stream << " oFragColor = vec4(color, 1.0 - alphaCover);\n" |
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<< "}\n"; |
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return fragment_shader_stream.str(); |
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} |
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static AutoGLProgram GenerateProgram(unsigned num_textures, |
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std::ostringstream *shader_log) { |
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std::string vertex_shader_string = GenerateVertexShader(num_textures); |
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const GLchar *vertex_shader_source = vertex_shader_string.c_str(); |
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AutoGLShader vertex_shader = CompileAndCheckShader( |
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GL_VERTEX_SHADER, 1, &vertex_shader_source, shader_log); |
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if (!vertex_shader.get()) |
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return 0; |
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std::string fragment_shader_string = GenerateFragmentShader(num_textures); |
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const GLchar *fragment_shader_source = fragment_shader_string.c_str(); |
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AutoGLShader fragment_shader = CompileAndCheckShader( |
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GL_FRAGMENT_SHADER, 1, &fragment_shader_source, shader_log); |
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if (!fragment_shader.get()) |
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return 0; |
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AutoGLProgram program(glCreateProgram()); |
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if (!program.get()) { |
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if (shader_log) |
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*shader_log << "Failed to create program: " << GetGLError() << "\n"; |
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return 0; |
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} |
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glAttachShader(program.get(), vertex_shader.get()); |
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glAttachShader(program.get(), fragment_shader.get()); |
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glBindAttribLocation(program.get(), 0, "vPosition"); |
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glBindAttribLocation(program.get(), 1, "vTexCoords"); |
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glLinkProgram(program.get()); |
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glDetachShader(program.get(), vertex_shader.get()); |
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glDetachShader(program.get(), fragment_shader.get()); |
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GLint status; |
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glGetProgramiv(program.get(), GL_LINK_STATUS, &status); |
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if (!status) { |
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if (shader_log) { |
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GLint log_length; |
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glGetProgramiv(program.get(), GL_INFO_LOG_LENGTH, &log_length); |
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std::string program_log(log_length, ' '); |
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glGetProgramInfoLog(program.get(), log_length, NULL, |
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&program_log.front()); |
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*shader_log << "Failed to link program:\n" << program_log.c_str() << "\n"; |
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} |
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return 0; |
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} |
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return program; |
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} |
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struct RenderingCommand { |
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struct TextureSource { |
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unsigned texture_index; |
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float crop_bounds[4]; |
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float alpha; |
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float premult; |
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float texture_matrix[4]; |
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}; |
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float bounds[4]; |
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unsigned texture_count = 0; |
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TextureSource textures[MAX_OVERLAPPING_LAYERS]; |
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}; |
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static void ConstructCommand(const DrmHwcLayer *layers, |
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const DrmCompositionRegion ®ion, |
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RenderingCommand &cmd) { |
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std::copy_n(region.frame.bounds, 4, cmd.bounds); |
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for (size_t texture_index : region.source_layers) { |
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const DrmHwcLayer &layer = layers[texture_index]; |
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DrmHwcRect<float> display_rect(layer.display_frame); |
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float display_size[2] = {display_rect.bounds[2] - display_rect.bounds[0], |
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display_rect.bounds[3] - display_rect.bounds[1]}; |
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float tex_width = layer.buffer->width; |
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float tex_height = layer.buffer->height; |
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DrmHwcRect<float> crop_rect(layer.source_crop.left / tex_width, |
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layer.source_crop.top / tex_height, |
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layer.source_crop.right / tex_width, |
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layer.source_crop.bottom / tex_height); |
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float crop_size[2] = {crop_rect.bounds[2] - crop_rect.bounds[0], |
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crop_rect.bounds[3] - crop_rect.bounds[1]}; |
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RenderingCommand::TextureSource &src = cmd.textures[cmd.texture_count]; |
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cmd.texture_count++; |
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src.texture_index = texture_index; |
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bool swap_xy = false; |
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bool flip_xy[2] = { false, false }; |
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if (layer.transform == DrmHwcTransform::kRotate180) { |
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swap_xy = false; |
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flip_xy[0] = true; |
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flip_xy[1] = true; |
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} else if (layer.transform == DrmHwcTransform::kRotate270) { |
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swap_xy = true; |
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flip_xy[0] = true; |
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flip_xy[1] = false; |
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} else if (layer.transform & DrmHwcTransform::kRotate90) { |
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swap_xy = true; |
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if (layer.transform & DrmHwcTransform::kFlipH) { |
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flip_xy[0] = true; |
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flip_xy[1] = true; |
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} else if (layer.transform & DrmHwcTransform::kFlipV) { |
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flip_xy[0] = false; |
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flip_xy[1] = false; |
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} else { |
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flip_xy[0] = false; |
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flip_xy[1] = true; |
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} |
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} else { |
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if (layer.transform & DrmHwcTransform::kFlipH) |
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flip_xy[0] = true; |
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if (layer.transform & DrmHwcTransform::kFlipV) |
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flip_xy[1] = true; |
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} |
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if (swap_xy) |
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std::copy_n(&kTextureTransformMatrices[4], 4, src.texture_matrix); |
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else |
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std::copy_n(&kTextureTransformMatrices[0], 4, src.texture_matrix); |
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for (int j = 0; j < 4; j++) { |
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int b = j ^ (swap_xy ? 1 : 0); |
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float bound_percent = |
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(cmd.bounds[b] - display_rect.bounds[b % 2]) / display_size[b % 2]; |
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if (flip_xy[j % 2]) { |
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src.crop_bounds[j] = |
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crop_rect.bounds[j % 2 + 2] - bound_percent * crop_size[j % 2]; |
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} else { |
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src.crop_bounds[j] = |
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crop_rect.bounds[j % 2] + bound_percent * crop_size[j % 2]; |
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} |
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} |
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if (layer.blending == DrmHwcBlending::kNone) { |
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src.alpha = src.premult = 1.0f; |
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// This layer is opaque. There is no point in using layers below this one. |
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break; |
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} |
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src.alpha = layer.alpha / 255.0f; |
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src.premult = (layer.blending == DrmHwcBlending::kPreMult) ? 1.0f : 0.0f; |
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} |
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} |
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static int EGLFenceWait(EGLDisplay egl_display, int acquireFenceFd) { |
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int ret = 0; |
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EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, acquireFenceFd, |
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EGL_NONE}; |
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EGLSyncKHR egl_sync = |
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eglCreateSyncKHR(egl_display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); |
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if (egl_sync == EGL_NO_SYNC_KHR) { |
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ALOGE("Failed to make EGLSyncKHR from acquireFenceFd: %s", GetEGLError()); |
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close(acquireFenceFd); |
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return 1; |
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} |
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EGLint success = eglWaitSyncKHR(egl_display, egl_sync, 0); |
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if (success == EGL_FALSE) { |
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ALOGE("Failed to wait for acquire: %s", GetEGLError()); |
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ret = 1; |
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} |
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eglDestroySyncKHR(egl_display, egl_sync); |
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return ret; |
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} |
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static int CreateTextureFromHandle(EGLDisplay egl_display, |
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buffer_handle_t handle, |
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AutoEGLImageAndGLTexture *out) { |
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EGLImageKHR image = eglCreateImageKHR( |
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egl_display, EGL_NO_CONTEXT, EGL_NATIVE_HANDLE_ANDROID_NVX, |
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(EGLClientBuffer)handle, NULL /* no attribs */); |
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|
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if (image == EGL_NO_IMAGE_KHR) { |
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ALOGE("Failed to make image %s %p", GetEGLError(), handle); |
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return -EINVAL; |
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} |
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GLuint texture; |
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glGenTextures(1, &texture); |
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture); |
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glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); |
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_REPEAT); |
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); |
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out->image.reset(egl_display, image); |
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out->texture.reset(texture); |
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return 0; |
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} |
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GLWorkerCompositor::GLWorkerCompositor() |
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: egl_display_(EGL_NO_DISPLAY), egl_ctx_(EGL_NO_CONTEXT) { |
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} |
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|
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int GLWorkerCompositor::Init() { |
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int ret = 0; |
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const char *egl_extensions; |
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const char *gl_extensions; |
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EGLint num_configs; |
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EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; |
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EGLConfig egl_config; |
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|
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// clang-format off |
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const GLfloat verts[] = { |
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0.0f, 0.0f, 0.0f, 0.0f, |
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0.0f, 2.0f, 0.0f, 2.0f, |
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2.0f, 0.0f, 2.0f, 0.0f |
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}; |
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// clang-format on |
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|
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const EGLint config_attribs[] = {EGL_RENDERABLE_TYPE, |
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EGL_OPENGL_ES2_BIT, |
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EGL_RED_SIZE, |
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8, |
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EGL_GREEN_SIZE, |
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8, |
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EGL_BLUE_SIZE, |
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8, |
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EGL_NONE}; |
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|
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const EGLint context_attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; |
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egl_display_ = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
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if (egl_display_ == EGL_NO_DISPLAY) { |
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ALOGE("Failed to get egl display"); |
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return 1; |
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} |
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|
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if (!eglInitialize(egl_display_, NULL, NULL)) { |
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ALOGE("Failed to initialize egl: %s", GetEGLError()); |
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return 1; |
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} |
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|
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egl_extensions = eglQueryString(egl_display_, EGL_EXTENSIONS); |
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|
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// These extensions are all technically required but not always reported due |
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// to meta EGL filtering them out. |
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if (!HasExtension("EGL_KHR_image_base", egl_extensions)) |
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ALOGW("EGL_KHR_image_base extension not supported"); |
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|
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if (!HasExtension("EGL_ANDROID_image_native_buffer", egl_extensions)) |
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ALOGW("EGL_ANDROID_image_native_buffer extension not supported"); |
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|
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if (!HasExtension("EGL_ANDROID_native_fence_sync", egl_extensions)) |
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ALOGW("EGL_ANDROID_native_fence_sync extension not supported"); |
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|
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if (!eglChooseConfig(egl_display_, config_attribs, &egl_config, 1, |
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&num_configs)) { |
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ALOGE("eglChooseConfig() failed with error: %s", GetEGLError()); |
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return 1; |
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} |
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|
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egl_ctx_ = |
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eglCreateContext(egl_display_, egl_config, |
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EGL_NO_CONTEXT /* No shared context */, context_attribs); |
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|
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if (egl_ctx_ == EGL_NO_CONTEXT) { |
|
ALOGE("Failed to create OpenGL ES Context: %s", GetEGLError()); |
|
return 1; |
|
} |
|
|
|
if (!eglMakeCurrent(egl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_ctx_)) { |
|
ALOGE("Failed to make the OpenGL ES Context current: %s", GetEGLError()); |
|
return 1; |
|
} |
|
|
|
gl_extensions = (const char *)glGetString(GL_EXTENSIONS); |
|
|
|
if (!HasExtension("GL_OES_EGL_image", gl_extensions)) |
|
ALOGW("GL_OES_EGL_image extension not supported"); |
|
|
|
if (!HasExtension("GL_OES_EGL_image_external", gl_extensions)) |
|
ALOGW("GL_OES_EGL_image_external extension not supported"); |
|
|
|
GLuint vertex_buffer; |
|
glGenBuffers(1, &vertex_buffer); |
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); |
|
glBufferData(GL_ARRAY_BUFFER, sizeof(verts), verts, GL_STATIC_DRAW); |
|
glBindBuffer(GL_ARRAY_BUFFER, 0); |
|
vertex_buffer_.reset(vertex_buffer); |
|
|
|
std::ostringstream shader_log; |
|
blend_programs_.emplace_back(GenerateProgram(1, &shader_log)); |
|
if (blend_programs_.back().get() == 0) { |
|
ALOGE("%s", shader_log.str().c_str()); |
|
return 1; |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
GLWorkerCompositor::~GLWorkerCompositor() { |
|
if (egl_display_ != EGL_NO_DISPLAY && egl_ctx_ != EGL_NO_CONTEXT) |
|
if (eglDestroyContext(egl_display_, egl_ctx_) == EGL_FALSE) |
|
ALOGE("Failed to destroy OpenGL ES Context: %s", GetEGLError()); |
|
} |
|
|
|
int GLWorkerCompositor::Composite(DrmHwcLayer *layers, |
|
DrmCompositionRegion *regions, |
|
size_t num_regions, |
|
const sp<GraphicBuffer> &framebuffer) { |
|
ATRACE_CALL(); |
|
int ret = 0; |
|
std::vector<AutoEGLImageAndGLTexture> layer_textures; |
|
std::vector<RenderingCommand> commands; |
|
|
|
if (num_regions == 0) { |
|
return -EALREADY; |
|
} |
|
|
|
GLint frame_width = framebuffer->getWidth(); |
|
GLint frame_height = framebuffer->getHeight(); |
|
CachedFramebuffer *cached_framebuffer = |
|
PrepareAndCacheFramebuffer(framebuffer); |
|
if (cached_framebuffer == NULL) { |
|
ALOGE("Composite failed because of failed framebuffer"); |
|
return -EINVAL; |
|
} |
|
|
|
std::unordered_set<size_t> layers_used_indices; |
|
for (size_t region_index = 0; region_index < num_regions; region_index++) { |
|
DrmCompositionRegion ®ion = regions[region_index]; |
|
layers_used_indices.insert(region.source_layers.begin(), |
|
region.source_layers.end()); |
|
commands.emplace_back(); |
|
ConstructCommand(layers, region, commands.back()); |
|
} |
|
|
|
for (size_t layer_index = 0; layer_index < MAX_OVERLAPPING_LAYERS; |
|
layer_index++) { |
|
DrmHwcLayer *layer = &layers[layer_index]; |
|
|
|
layer_textures.emplace_back(); |
|
|
|
if (layers_used_indices.count(layer_index) == 0) |
|
continue; |
|
|
|
ret = CreateTextureFromHandle(egl_display_, layer->get_usable_handle(), |
|
&layer_textures.back()); |
|
|
|
if (!ret) { |
|
ret = EGLFenceWait(egl_display_, layer->acquire_fence.Release()); |
|
} |
|
if (ret) { |
|
layer_textures.pop_back(); |
|
ret = -EINVAL; |
|
} |
|
} |
|
|
|
if (ret) |
|
return ret; |
|
|
|
glViewport(0, 0, frame_width, frame_height); |
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
|
glClear(GL_COLOR_BUFFER_BIT); |
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_.get()); |
|
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL); |
|
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, |
|
(void *)(sizeof(float) * 2)); |
|
glEnableVertexAttribArray(0); |
|
glEnableVertexAttribArray(1); |
|
glEnable(GL_SCISSOR_TEST); |
|
|
|
for (const RenderingCommand &cmd : commands) { |
|
if (cmd.texture_count == 0) |
|
continue; |
|
|
|
// TODO(zachr): handle the case of too many overlapping textures for one |
|
// area by falling back to rendering as many layers as possible using |
|
// multiple blending passes. |
|
GLint program = PrepareAndCacheProgram(cmd.texture_count); |
|
if (program == 0) { |
|
ALOGE("Too many layers to render in one area"); |
|
continue; |
|
} |
|
|
|
glUseProgram(program); |
|
GLint gl_viewport_loc = glGetUniformLocation(program, "uViewport"); |
|
GLint gl_crop_loc = glGetUniformLocation(program, "uLayerCrop"); |
|
GLint gl_alpha_loc = glGetUniformLocation(program, "uLayerAlpha"); |
|
GLint gl_premult_loc = glGetUniformLocation(program, "uLayerPremult"); |
|
GLint gl_tex_matrix_loc = glGetUniformLocation(program, "uTexMatrix"); |
|
glUniform4f(gl_viewport_loc, cmd.bounds[0] / (float)frame_width, |
|
cmd.bounds[1] / (float)frame_height, |
|
(cmd.bounds[2] - cmd.bounds[0]) / (float)frame_width, |
|
(cmd.bounds[3] - cmd.bounds[1]) / (float)frame_height); |
|
|
|
for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { |
|
std::ostringstream texture_name_formatter; |
|
texture_name_formatter << "uLayerTexture" << src_index; |
|
GLint gl_tex_loc = |
|
glGetUniformLocation(program, texture_name_formatter.str().c_str()); |
|
|
|
const RenderingCommand::TextureSource &src = cmd.textures[src_index]; |
|
glUniform1f(gl_alpha_loc + src_index, src.alpha); |
|
glUniform1f(gl_premult_loc + src_index, src.premult); |
|
glUniform4f(gl_crop_loc + src_index, src.crop_bounds[0], |
|
src.crop_bounds[1], src.crop_bounds[2] - src.crop_bounds[0], |
|
src.crop_bounds[3] - src.crop_bounds[1]); |
|
glUniform1i(gl_tex_loc, src_index); |
|
glUniformMatrix2fv(gl_tex_matrix_loc + src_index, 1, GL_FALSE, |
|
src.texture_matrix); |
|
glActiveTexture(GL_TEXTURE0 + src_index); |
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, |
|
layer_textures[src.texture_index].texture.get()); |
|
} |
|
|
|
glScissor(cmd.bounds[0], cmd.bounds[1], cmd.bounds[2] - cmd.bounds[0], |
|
cmd.bounds[3] - cmd.bounds[1]); |
|
glDrawArrays(GL_TRIANGLES, 0, 3); |
|
|
|
for (unsigned src_index = 0; src_index < cmd.texture_count; src_index++) { |
|
glActiveTexture(GL_TEXTURE0 + src_index); |
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); |
|
} |
|
} |
|
|
|
glDisable(GL_SCISSOR_TEST); |
|
glActiveTexture(GL_TEXTURE0); |
|
glDisableVertexAttribArray(0); |
|
glDisableVertexAttribArray(1); |
|
glBindBuffer(GL_ARRAY_BUFFER, 0); |
|
glUseProgram(0); |
|
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0); |
|
|
|
return ret; |
|
} |
|
|
|
void GLWorkerCompositor::Finish() { |
|
ATRACE_CALL(); |
|
glFinish(); |
|
|
|
char use_framebuffer_cache_opt[PROPERTY_VALUE_MAX]; |
|
property_get("hwc.drm.use_framebuffer_cache", use_framebuffer_cache_opt, "1"); |
|
bool use_framebuffer_cache = atoi(use_framebuffer_cache_opt); |
|
|
|
if (use_framebuffer_cache) { |
|
for (auto &fb : cached_framebuffers_) |
|
fb.strong_framebuffer.clear(); |
|
} else { |
|
cached_framebuffers_.clear(); |
|
} |
|
} |
|
|
|
GLWorkerCompositor::CachedFramebuffer::CachedFramebuffer( |
|
const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, |
|
AutoGLTexture &&tex, AutoGLFramebuffer &&fb) |
|
: strong_framebuffer(gb), |
|
weak_framebuffer(gb), |
|
egl_fb_image(std::move(image)), |
|
gl_fb_tex(std::move(tex)), |
|
gl_fb(std::move(fb)) { |
|
} |
|
|
|
bool GLWorkerCompositor::CachedFramebuffer::Promote() { |
|
if (strong_framebuffer.get() != NULL) |
|
return true; |
|
strong_framebuffer = weak_framebuffer.promote(); |
|
return strong_framebuffer.get() != NULL; |
|
} |
|
|
|
GLWorkerCompositor::CachedFramebuffer * |
|
GLWorkerCompositor::FindCachedFramebuffer( |
|
const sp<GraphicBuffer> &framebuffer) { |
|
for (auto &fb : cached_framebuffers_) |
|
if (fb.weak_framebuffer == framebuffer) |
|
return &fb; |
|
return NULL; |
|
} |
|
|
|
GLWorkerCompositor::CachedFramebuffer * |
|
GLWorkerCompositor::PrepareAndCacheFramebuffer( |
|
const sp<GraphicBuffer> &framebuffer) { |
|
CachedFramebuffer *cached_framebuffer = FindCachedFramebuffer(framebuffer); |
|
if (cached_framebuffer != NULL) { |
|
if (cached_framebuffer->Promote()) { |
|
glBindFramebuffer(GL_FRAMEBUFFER, cached_framebuffer->gl_fb.get()); |
|
return cached_framebuffer; |
|
} |
|
|
|
for (auto it = cached_framebuffers_.begin(); |
|
it != cached_framebuffers_.end(); ++it) { |
|
if (it->weak_framebuffer == framebuffer) { |
|
cached_framebuffers_.erase(it); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
AutoEGLDisplayImage egl_fb_image( |
|
egl_display_, |
|
eglCreateImageKHR(egl_display_, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, |
|
(EGLClientBuffer)framebuffer->getNativeBuffer(), |
|
NULL /* no attribs */)); |
|
|
|
if (egl_fb_image.image() == EGL_NO_IMAGE_KHR) { |
|
ALOGE("Failed to make image from target buffer: %s", GetEGLError()); |
|
return NULL; |
|
} |
|
|
|
GLuint gl_fb_tex; |
|
glGenTextures(1, &gl_fb_tex); |
|
AutoGLTexture gl_fb_tex_auto(gl_fb_tex); |
|
glBindTexture(GL_TEXTURE_2D, gl_fb_tex); |
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, |
|
(GLeglImageOES)egl_fb_image.image()); |
|
glBindTexture(GL_TEXTURE_2D, 0); |
|
|
|
GLuint gl_fb; |
|
glGenFramebuffers(1, &gl_fb); |
|
AutoGLFramebuffer gl_fb_auto(gl_fb); |
|
glBindFramebuffer(GL_FRAMEBUFFER, gl_fb); |
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
|
gl_fb_tex, 0); |
|
|
|
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
|
ALOGE("Failed framebuffer check for created target buffer: %s", |
|
GetGLFramebufferError()); |
|
return NULL; |
|
} |
|
|
|
cached_framebuffers_.emplace_back(framebuffer, std::move(egl_fb_image), |
|
std::move(gl_fb_tex_auto), |
|
std::move(gl_fb_auto)); |
|
return &cached_framebuffers_.back(); |
|
} |
|
|
|
GLint GLWorkerCompositor::PrepareAndCacheProgram(unsigned texture_count) { |
|
if (blend_programs_.size() >= texture_count) { |
|
GLint program = blend_programs_[texture_count - 1].get(); |
|
if (program != 0) |
|
return program; |
|
} |
|
|
|
AutoGLProgram program = GenerateProgram(texture_count, NULL); |
|
if (program.get() != 0) { |
|
if (blend_programs_.size() < texture_count) |
|
blend_programs_.resize(texture_count); |
|
blend_programs_[texture_count - 1] = std::move(program); |
|
return blend_programs_[texture_count - 1].get(); |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
} // namespace android
|
|
|