You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
4.6 KiB
115 lines
4.6 KiB
<?php |
|
/* |
|
* Copyright 2015 Google Inc. All rights reserved. |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
// To run, use the `php_sample.sh` script. |
|
|
|
// It is recommended that you use PSR autoload when using FlatBuffers. |
|
function __autoload($class_name) { |
|
$class = substr($class_name, strrpos($class_name, "\\") + 1); |
|
$root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root. |
|
$paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")), |
|
join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample"))); |
|
foreach ($paths as $path) { |
|
$file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php")); |
|
if (file_exists($file)) { |
|
require($file); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// Example how to use FlatBuffers to create and read binary buffers. |
|
function main() { |
|
$builder = new Google\FlatBuffers\FlatbufferBuilder(0); |
|
|
|
// Create some weapons for our Monster using the `createWeapon()` helper function. |
|
$weapon_one = $builder->createString("Sword"); |
|
$sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); |
|
$weapon_two = $builder->createString("Axe"); |
|
$axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); |
|
|
|
// Serialize the FlatBuffer data. |
|
$name = $builder->createString("Orc"); |
|
|
|
$treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); |
|
$inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); |
|
|
|
$weaps = array($sword, $axe); |
|
$weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); |
|
|
|
$pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); |
|
|
|
\MyGame\Sample\Monster::StartMonster($builder); |
|
\MyGame\Sample\Monster::AddPos($builder, $pos); |
|
\MyGame\Sample\Monster::AddHp($builder, 300); |
|
\MyGame\Sample\Monster::AddName($builder, $name); |
|
\MyGame\Sample\Monster::AddInventory($builder, $inv); |
|
\MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); |
|
\MyGame\Sample\Monster::AddWeapons($builder, $weapons); |
|
\MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); |
|
\MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]); |
|
$orc = \MyGame\Sample\Monster::EndMonster($builder); |
|
|
|
$builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`. |
|
|
|
// We now have a FlatBuffer that can be stored on disk or sent over a network. |
|
|
|
// ...Code to store to disk or send over a network goes here... |
|
|
|
// Instead, we are going to access it right away, as if we just received it. |
|
|
|
$buf = $builder->dataBuffer(); |
|
|
|
// Get access to the root: |
|
$monster = \MyGame\Sample\Monster::GetRootAsMonster($buf); |
|
|
|
$success = true; // Tracks if an assert occurred. |
|
|
|
// Note: We did not set the `mana` field explicitly, so we get back the default value. |
|
$success &= assert($monster->getMana() == 150); |
|
$success &= assert($monster->getHp() == 300); |
|
$success &= assert($monster->getName() == "Orc"); |
|
$success &= assert($monster->getColor() == \MyGame\Sample\Color::Red); |
|
$success &= assert($monster->getPos()->getX() == 1.0); |
|
$success &= assert($monster->getPos()->getY() == 2.0); |
|
$success &= assert($monster->getPos()->getZ() == 3.0); |
|
|
|
// Get and test the `inventory` FlatBuffer `vector`. |
|
for ($i = 0; $i < $monster->getInventoryLength(); $i++) { |
|
$success &= assert($monster->getInventory($i) == $i); |
|
} |
|
|
|
// Get and test the `weapons` FlatBuffer `vector` of `table`s. |
|
$expected_weapon_names = array("Sword", "Axe"); |
|
$expected_weapon_damages = array(3, 5); |
|
for ($i = 0; $i < $monster->getWeaponsLength(); $i++) { |
|
$success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]); |
|
$success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]); |
|
} |
|
|
|
// Get and test the `equipped` FlatBuffer `union`. |
|
$success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon); |
|
$success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe"); |
|
$success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5); |
|
|
|
if ($success) { |
|
print("The FlatBuffer was successfully created and verified!\n"); |
|
} |
|
} |
|
|
|
main(); |
|
?>
|
|
|