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165 lines
6.5 KiB
165 lines
6.5 KiB
/* |
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* Copyright 2015 Google Inc. All rights reserved. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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// To run, use the `go_sample.sh` script. |
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package main |
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import ( |
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sample "MyGame/Sample" |
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"fmt" |
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flatbuffers "github.com/google/flatbuffers/go" |
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"strconv" |
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) |
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// Example how to use Flatbuffers to create and read binary buffers. |
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func main() { |
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builder := flatbuffers.NewBuilder(0) |
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// Create some weapons for our Monster ("Sword" and "Axe"). |
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weaponOne := builder.CreateString("Sword") |
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weaponTwo := builder.CreateString("Axe") |
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sample.WeaponStart(builder) |
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sample.WeaponAddName(builder, weaponOne) |
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sample.WeaponAddDamage(builder, 3) |
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sword := sample.WeaponEnd(builder) |
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sample.WeaponStart(builder) |
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sample.WeaponAddName(builder, weaponTwo) |
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sample.WeaponAddDamage(builder, 5) |
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axe := sample.WeaponEnd(builder) |
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// Serialize the FlatBuffer data. |
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name := builder.CreateString("Orc") |
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sample.MonsterStartInventoryVector(builder, 10) |
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// Note: Since we prepend the bytes, this loop iterates in reverse. |
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for i := 9; i >= 0; i-- { |
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builder.PrependByte(byte(i)) |
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} |
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inv := builder.EndVector(10) |
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sample.MonsterStartWeaponsVector(builder, 2) |
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// Note: Since we prepend the weapons, prepend in reverse order. |
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builder.PrependUOffsetT(axe) |
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builder.PrependUOffsetT(sword) |
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weapons := builder.EndVector(2) |
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pos := sample.CreateVec3(builder, 1.0, 2.0, 3.0) |
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sample.MonsterStart(builder) |
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sample.MonsterAddPos(builder, pos) |
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sample.MonsterAddHp(builder, 300) |
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sample.MonsterAddName(builder, name) |
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sample.MonsterAddInventory(builder, inv) |
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sample.MonsterAddColor(builder, sample.ColorRed) |
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sample.MonsterAddWeapons(builder, weapons) |
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sample.MonsterAddEquippedType(builder, sample.EquipmentWeapon) |
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sample.MonsterAddEquipped(builder, axe) |
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orc := sample.MonsterEnd(builder) |
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builder.Finish(orc) |
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// We now have a FlatBuffer that we could store on disk or send over a network. |
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// ...Saving to file or sending over a network code goes here... |
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// Instead, we are going to access this buffer right away (as if we just received it). |
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buf := builder.FinishedBytes() |
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// Note: We use `0` for the offset here, since we got the data using the |
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// `builder.FinishedBytes()` method. This simulates the data you would store/receive in your |
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// FlatBuffer. If you wanted to read from the `builder.Bytes` directly, you would need to |
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// pass in the offset of `builder.Head()`, as the builder actually constructs the buffer |
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// backwards. |
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monster := sample.GetRootAsMonster(buf, 0) |
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// Note: We did not set the `mana` field explicitly, so we get the |
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// default value. |
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assert(monster.Mana() == 150, "`monster.Mana()`", strconv.Itoa(int(monster.Mana())), "150") |
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assert(monster.Hp() == 300, "`monster.Hp()`", strconv.Itoa(int(monster.Hp())), "300") |
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assert(string(monster.Name()) == "Orc", "`string(monster.Name())`", string(monster.Name()), |
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"\"Orc\"") |
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assert(monster.Color() == sample.ColorRed, "`monster.Color()`", |
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strconv.Itoa(int(monster.Color())), strconv.Itoa(int(sample.ColorRed))) |
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// Note: Whenever you access a new object, like in `Pos()`, a new temporary accessor object |
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// gets created. If your code is very performance sensitive, you can pass in a pointer to an |
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// existing `Vec3` instead of `nil`. This allows you to reuse it across many calls to reduce |
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// the amount of object allocation/garbage collection. |
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assert(monster.Pos(nil).X() == 1.0, "`monster.Pos(nil).X()`", |
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strconv.FormatFloat(float64(monster.Pos(nil).X()), 'f', 1, 32), "1.0") |
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assert(monster.Pos(nil).Y() == 2.0, "`monster.Pos(nil).Y()`", |
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strconv.FormatFloat(float64(monster.Pos(nil).Y()), 'f', 1, 32), "2.0") |
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assert(monster.Pos(nil).Z() == 3.0, "`monster.Pos(nil).Z()`", |
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strconv.FormatFloat(float64(monster.Pos(nil).Z()), 'f', 1, 32), "3.0") |
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// For vectors, like `Inventory`, they have a method suffixed with 'Length' that can be used |
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// to query the length of the vector. You can index the vector by passing an index value |
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// into the accessor. |
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for i := 0; i < monster.InventoryLength(); i++ { |
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assert(monster.Inventory(i) == byte(i), "`monster.Inventory(i)`", |
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strconv.Itoa(int(monster.Inventory(i))), strconv.Itoa(int(byte(i)))) |
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} |
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expectedWeaponNames := []string{"Sword", "Axe"} |
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expectedWeaponDamages := []int{3, 5} |
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weapon := new(sample.Weapon) // We need a `sample.Weapon` to pass into `monster.Weapons()` |
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// to capture the output of that function. |
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for i := 0; i < monster.WeaponsLength(); i++ { |
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if monster.Weapons(weapon, i) { |
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assert(string(weapon.Name()) == expectedWeaponNames[i], "`weapon.Name()`", |
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string(weapon.Name()), expectedWeaponNames[i]) |
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assert(int(weapon.Damage()) == expectedWeaponDamages[i], |
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"`weapon.Damage()`", strconv.Itoa(int(weapon.Damage())), |
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strconv.Itoa(expectedWeaponDamages[i])) |
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} |
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} |
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// For FlatBuffer `union`s, you can get the type of the union, as well as the union |
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// data itself. |
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assert(monster.EquippedType() == sample.EquipmentWeapon, "`monster.EquippedType()`", |
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strconv.Itoa(int(monster.EquippedType())), strconv.Itoa(int(sample.EquipmentWeapon))) |
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unionTable := new(flatbuffers.Table) |
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if monster.Equipped(unionTable) { |
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// An example of how you can appropriately convert the table depending on the |
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// FlatBuffer `union` type. You could add `else if` and `else` clauses to handle |
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// other FlatBuffer `union` types for this field. (Similarly, this could be |
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// done in a switch statement.) |
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if monster.EquippedType() == sample.EquipmentWeapon { |
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unionWeapon := new(sample.Weapon) |
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unionWeapon.Init(unionTable.Bytes, unionTable.Pos) |
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assert(string(unionWeapon.Name()) == "Axe", "`unionWeapon.Name()`", |
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string(unionWeapon.Name()), "Axe") |
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assert(int(unionWeapon.Damage()) == 5, "`unionWeapon.Damage()`", |
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strconv.Itoa(int(unionWeapon.Damage())), strconv.Itoa(5)) |
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} |
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} |
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fmt.Printf("The FlatBuffer was successfully created and verified!\n") |
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} |
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// A helper function to print out if an assertion failed. |
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func assert(assertPassed bool, codeExecuted string, actualValue string, expectedValue string) { |
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if assertPassed == false { |
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panic("Assert failed! " + codeExecuted + " (" + actualValue + |
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") was not equal to " + expectedValue + ".") |
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} |
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}
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