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1557 lines
36 KiB
1557 lines
36 KiB
// automatically generated by the FlatBuffers compiler, do not modify |
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/** |
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* @const |
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* @namespace |
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*/ |
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var MyGame = MyGame || {}; |
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/** |
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* @const |
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* @namespace |
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*/ |
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MyGame.Example = MyGame.Example || {}; |
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/** |
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* @const |
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* @namespace |
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*/ |
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MyGame.Example2 = MyGame.Example2 || {}; |
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/** |
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* @const |
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* @namespace |
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*/ |
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MyGame.OtherNameSpace = MyGame.OtherNameSpace || {}; |
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/** |
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* @enum |
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*/ |
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MyGame.Example.Color = { |
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Red: 1, |
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Green: 2, |
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Blue: 8 |
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}; |
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/** |
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* @enum |
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*/ |
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MyGame.Example.Any = { |
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NONE: 0, |
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Monster: 1, |
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TestSimpleTableWithEnum: 2, |
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MyGame_Example2_Monster: 3 |
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}; |
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/** |
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* @constructor |
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*/ |
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MyGame.Example2.Monster = function() { |
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/** |
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* @type {flatbuffers.ByteBuffer} |
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*/ |
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this.bb = null; |
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/** |
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* @type {number} |
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*/ |
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this.bb_pos = 0; |
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}; |
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/** |
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* @param {number} i |
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* @param {flatbuffers.ByteBuffer} bb |
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* @returns {MyGame.Example2.Monster} |
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*/ |
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MyGame.Example2.Monster.prototype.__init = function(i, bb) { |
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this.bb_pos = i; |
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this.bb = bb; |
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return this; |
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}; |
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/** |
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* @param {flatbuffers.ByteBuffer} bb |
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* @param {MyGame.Example2.Monster=} obj |
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* @returns {MyGame.Example2.Monster} |
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*/ |
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MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) { |
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return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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*/ |
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MyGame.Example2.Monster.startMonster = function(builder) { |
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builder.startObject(0); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @returns {flatbuffers.Offset} |
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*/ |
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MyGame.Example2.Monster.endMonster = function(builder) { |
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var offset = builder.endObject(); |
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return offset; |
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}; |
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/** |
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* @constructor |
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*/ |
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MyGame.Example.Test = function() { |
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/** |
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* @type {flatbuffers.ByteBuffer} |
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*/ |
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this.bb = null; |
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/** |
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* @type {number} |
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*/ |
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this.bb_pos = 0; |
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}; |
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/** |
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* @param {number} i |
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* @param {flatbuffers.ByteBuffer} bb |
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* @returns {MyGame.Example.Test} |
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*/ |
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MyGame.Example.Test.prototype.__init = function(i, bb) { |
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this.bb_pos = i; |
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this.bb = bb; |
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return this; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Test.prototype.a = function() { |
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return this.bb.readInt16(this.bb_pos); |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Test.prototype.mutate_a = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 0); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeInt16(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Test.prototype.b = function() { |
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return this.bb.readInt8(this.bb_pos + 2); |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Test.prototype.mutate_b = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 2); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeInt8(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @param {number} a |
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* @param {number} b |
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* @returns {flatbuffers.Offset} |
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*/ |
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MyGame.Example.Test.createTest = function(builder, a, b) { |
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builder.prep(2, 4); |
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builder.pad(1); |
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builder.writeInt8(b); |
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builder.writeInt16(a); |
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return builder.offset(); |
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}; |
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/** |
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* @constructor |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum = function() { |
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/** |
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* @type {flatbuffers.ByteBuffer} |
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*/ |
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this.bb = null; |
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/** |
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* @type {number} |
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*/ |
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this.bb_pos = 0; |
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}; |
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/** |
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* @param {number} i |
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* @param {flatbuffers.ByteBuffer} bb |
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* @returns {MyGame.Example.TestSimpleTableWithEnum} |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.prototype.__init = function(i, bb) { |
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this.bb_pos = i; |
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this.bb = bb; |
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return this; |
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}; |
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/** |
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* @param {flatbuffers.ByteBuffer} bb |
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* @param {MyGame.Example.TestSimpleTableWithEnum=} obj |
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* @returns {MyGame.Example.TestSimpleTableWithEnum} |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.getRootAsTestSimpleTableWithEnum = function(bb, obj) { |
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return (obj || new MyGame.Example.TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
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}; |
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/** |
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* @returns {MyGame.Example.Color} |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.prototype.color = function() { |
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var offset = this.bb.__offset(this.bb_pos, 4); |
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return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Green; |
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}; |
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/** |
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* @param {MyGame.Example.Color} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.prototype.mutate_color = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 4); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeInt8(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.startTestSimpleTableWithEnum = function(builder) { |
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builder.startObject(1); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @param {MyGame.Example.Color} color |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.addColor = function(builder, color) { |
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builder.addFieldInt8(0, color, MyGame.Example.Color.Green); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @returns {flatbuffers.Offset} |
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*/ |
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MyGame.Example.TestSimpleTableWithEnum.endTestSimpleTableWithEnum = function(builder) { |
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var offset = builder.endObject(); |
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return offset; |
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}; |
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/** |
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* @constructor |
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*/ |
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MyGame.Example.Vec3 = function() { |
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/** |
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* @type {flatbuffers.ByteBuffer} |
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*/ |
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this.bb = null; |
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/** |
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* @type {number} |
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*/ |
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this.bb_pos = 0; |
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}; |
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/** |
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* @param {number} i |
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* @param {flatbuffers.ByteBuffer} bb |
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* @returns {MyGame.Example.Vec3} |
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*/ |
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MyGame.Example.Vec3.prototype.__init = function(i, bb) { |
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this.bb_pos = i; |
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this.bb = bb; |
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return this; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Vec3.prototype.x = function() { |
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return this.bb.readFloat32(this.bb_pos); |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Vec3.prototype.mutate_x = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 0); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeFloat32(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Vec3.prototype.y = function() { |
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return this.bb.readFloat32(this.bb_pos + 4); |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Vec3.prototype.mutate_y = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 4); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeFloat32(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Vec3.prototype.z = function() { |
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return this.bb.readFloat32(this.bb_pos + 8); |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Vec3.prototype.mutate_z = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 8); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeFloat32(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Vec3.prototype.test1 = function() { |
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return this.bb.readFloat64(this.bb_pos + 16); |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Vec3.prototype.mutate_test1 = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 16); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeFloat64(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @returns {MyGame.Example.Color} |
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*/ |
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MyGame.Example.Vec3.prototype.test2 = function() { |
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return /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + 24)); |
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}; |
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/** |
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* @param {MyGame.Example.Color} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Vec3.prototype.mutate_test2 = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 24); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeInt8(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @param {MyGame.Example.Test=} obj |
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* @returns {MyGame.Example.Test} |
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*/ |
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MyGame.Example.Vec3.prototype.test3 = function(obj) { |
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return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @param {number} x |
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* @param {number} y |
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* @param {number} z |
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* @param {number} test1 |
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* @param {MyGame.Example.Color} test2 |
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* @param {number} test3_a |
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* @param {number} test3_b |
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* @returns {flatbuffers.Offset} |
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*/ |
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MyGame.Example.Vec3.createVec3 = function(builder, x, y, z, test1, test2, test3_a, test3_b) { |
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builder.prep(16, 32); |
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builder.pad(2); |
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builder.prep(2, 4); |
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builder.pad(1); |
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builder.writeInt8(test3_b); |
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builder.writeInt16(test3_a); |
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builder.pad(1); |
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builder.writeInt8(test2); |
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builder.writeFloat64(test1); |
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builder.pad(4); |
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builder.writeFloat32(z); |
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builder.writeFloat32(y); |
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builder.writeFloat32(x); |
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return builder.offset(); |
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}; |
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/** |
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* @constructor |
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*/ |
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MyGame.Example.Stat = function() { |
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/** |
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* @type {flatbuffers.ByteBuffer} |
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*/ |
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this.bb = null; |
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/** |
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* @type {number} |
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*/ |
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this.bb_pos = 0; |
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}; |
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/** |
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* @param {number} i |
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* @param {flatbuffers.ByteBuffer} bb |
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* @returns {MyGame.Example.Stat} |
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*/ |
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MyGame.Example.Stat.prototype.__init = function(i, bb) { |
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this.bb_pos = i; |
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this.bb = bb; |
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return this; |
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}; |
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/** |
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* @param {flatbuffers.ByteBuffer} bb |
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* @param {MyGame.Example.Stat=} obj |
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* @returns {MyGame.Example.Stat} |
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*/ |
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MyGame.Example.Stat.getRootAsStat = function(bb, obj) { |
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return (obj || new MyGame.Example.Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
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}; |
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/** |
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* @param {flatbuffers.Encoding=} optionalEncoding |
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* @returns {string|Uint8Array} |
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*/ |
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MyGame.Example.Stat.prototype.id = function(optionalEncoding) { |
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var offset = this.bb.__offset(this.bb_pos, 4); |
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return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
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}; |
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/** |
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* @returns {flatbuffers.Long} |
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*/ |
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MyGame.Example.Stat.prototype.val = function() { |
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var offset = this.bb.__offset(this.bb_pos, 6); |
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return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
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}; |
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/** |
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* @param {flatbuffers.Long} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Stat.prototype.mutate_val = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 6); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeInt64(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @returns {number} |
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*/ |
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MyGame.Example.Stat.prototype.count = function() { |
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var offset = this.bb.__offset(this.bb_pos, 8); |
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return offset ? this.bb.readUint16(this.bb_pos + offset) : 0; |
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}; |
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/** |
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* @param {number} value |
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* @returns {boolean} |
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*/ |
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MyGame.Example.Stat.prototype.mutate_count = function(value) { |
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var offset = this.bb.__offset(this.bb_pos, 8); |
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if (offset === 0) { |
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return false; |
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} |
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this.bb.writeUint16(this.bb_pos + offset, value); |
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return true; |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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*/ |
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MyGame.Example.Stat.startStat = function(builder) { |
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builder.startObject(3); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @param {flatbuffers.Offset} idOffset |
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*/ |
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MyGame.Example.Stat.addId = function(builder, idOffset) { |
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builder.addFieldOffset(0, idOffset, 0); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @param {flatbuffers.Long} val |
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*/ |
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MyGame.Example.Stat.addVal = function(builder, val) { |
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builder.addFieldInt64(1, val, builder.createLong(0, 0)); |
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}; |
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/** |
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* @param {flatbuffers.Builder} builder |
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* @param {number} count |
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*/ |
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MyGame.Example.Stat.addCount = function(builder, count) { |
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builder.addFieldInt16(2, count, 0); |
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}; |
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|
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/** |
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* @param {flatbuffers.Builder} builder |
|
* @returns {flatbuffers.Offset} |
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*/ |
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MyGame.Example.Stat.endStat = function(builder) { |
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var offset = builder.endObject(); |
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return offset; |
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}; |
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|
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/** |
|
* an example documentation comment: monster object |
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* |
|
* @constructor |
|
*/ |
|
MyGame.Example.Monster = function() { |
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/** |
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* @type {flatbuffers.ByteBuffer} |
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*/ |
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this.bb = null; |
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|
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/** |
|
* @type {number} |
|
*/ |
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this.bb_pos = 0; |
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}; |
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|
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/** |
|
* @param {number} i |
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* @param {flatbuffers.ByteBuffer} bb |
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* @returns {MyGame.Example.Monster} |
|
*/ |
|
MyGame.Example.Monster.prototype.__init = function(i, bb) { |
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this.bb_pos = i; |
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this.bb = bb; |
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return this; |
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}; |
|
|
|
/** |
|
* @param {flatbuffers.ByteBuffer} bb |
|
* @param {MyGame.Example.Monster=} obj |
|
* @returns {MyGame.Example.Monster} |
|
*/ |
|
MyGame.Example.Monster.getRootAsMonster = function(bb, obj) { |
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return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb); |
|
}; |
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|
|
/** |
|
* @param {flatbuffers.ByteBuffer} bb |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.bufferHasIdentifier = function(bb) { |
|
return bb.__has_identifier('MONS'); |
|
}; |
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|
|
/** |
|
* @param {MyGame.Example.Vec3=} obj |
|
* @returns {MyGame.Example.Vec3} |
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*/ |
|
MyGame.Example.Monster.prototype.pos = function(obj) { |
|
var offset = this.bb.__offset(this.bb_pos, 4); |
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return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.mana = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 6); |
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return offset ? this.bb.readInt16(this.bb_pos + offset) : 150; |
|
}; |
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|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_mana = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 6); |
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|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt16(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.hp = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 8); |
|
return offset ? this.bb.readInt16(this.bb_pos + offset) : 100; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_hp = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 8); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt16(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Encoding=} optionalEncoding |
|
* @returns {string|Uint8Array} |
|
*/ |
|
MyGame.Example.Monster.prototype.name = function(optionalEncoding) { |
|
var offset = this.bb.__offset(this.bb_pos, 10); |
|
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null; |
|
}; |
|
|
|
/** |
|
* @param {number} index |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.inventory = function(index) { |
|
var offset = this.bb.__offset(this.bb_pos, 14); |
|
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.inventoryLength = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 14); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @returns {Uint8Array} |
|
*/ |
|
MyGame.Example.Monster.prototype.inventoryArray = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 14); |
|
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
|
}; |
|
|
|
/** |
|
* @returns {MyGame.Example.Color} |
|
*/ |
|
MyGame.Example.Monster.prototype.color = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 16); |
|
return offset ? /** @type {MyGame.Example.Color} */ (this.bb.readInt8(this.bb_pos + offset)) : MyGame.Example.Color.Blue; |
|
}; |
|
|
|
/** |
|
* @param {MyGame.Example.Color} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_color = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 16); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt8(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {MyGame.Example.Any} |
|
*/ |
|
MyGame.Example.Monster.prototype.testType = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 18); |
|
return offset ? /** @type {MyGame.Example.Any} */ (this.bb.readUint8(this.bb_pos + offset)) : MyGame.Example.Any.NONE; |
|
}; |
|
|
|
/** |
|
* @param {MyGame.Example.Any} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_test_type = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 18); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeUint8(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Table} obj |
|
* @returns {?flatbuffers.Table} |
|
*/ |
|
MyGame.Example.Monster.prototype.test = function(obj) { |
|
var offset = this.bb.__offset(this.bb_pos, 20); |
|
return offset ? this.bb.__union(obj, this.bb_pos + offset) : null; |
|
}; |
|
|
|
/** |
|
* @param {number} index |
|
* @param {MyGame.Example.Test=} obj |
|
* @returns {MyGame.Example.Test} |
|
*/ |
|
MyGame.Example.Monster.prototype.test4 = function(index, obj) { |
|
var offset = this.bb.__offset(this.bb_pos, 22); |
|
return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.test4Length = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 22); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {number} index |
|
* @param {flatbuffers.Encoding=} optionalEncoding |
|
* @returns {string|Uint8Array} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) { |
|
var offset = this.bb.__offset(this.bb_pos, 24); |
|
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofstringLength = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 24); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* an example documentation comment: this will end up in the generated code |
|
* multiline too |
|
* |
|
* @param {number} index |
|
* @param {MyGame.Example.Monster=} obj |
|
* @returns {MyGame.Example.Monster} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) { |
|
var offset = this.bb.__offset(this.bb_pos, 26); |
|
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayoftablesLength = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 26); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {MyGame.Example.Monster=} obj |
|
* @returns {MyGame.Example.Monster} |
|
*/ |
|
MyGame.Example.Monster.prototype.enemy = function(obj) { |
|
var offset = this.bb.__offset(this.bb_pos, 28); |
|
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
|
}; |
|
|
|
/** |
|
* @param {number} index |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) { |
|
var offset = this.bb.__offset(this.bb_pos, 30); |
|
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 30); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @returns {Uint8Array} |
|
*/ |
|
MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 30); |
|
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
|
}; |
|
|
|
/** |
|
* @param {MyGame.Example.Stat=} obj |
|
* @returns {MyGame.Example.Stat} |
|
*/ |
|
MyGame.Example.Monster.prototype.testempty = function(obj) { |
|
var offset = this.bb.__offset(this.bb_pos, 32); |
|
return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null; |
|
}; |
|
|
|
/** |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.testbool = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 34); |
|
return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false; |
|
}; |
|
|
|
/** |
|
* @param {boolean} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testbool = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 34); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt8(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 36); |
|
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 36); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 38); |
|
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 38); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeUint32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {flatbuffers.Long} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 40); |
|
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Long} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 40); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt64(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {flatbuffers.Long} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 42); |
|
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Long} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 42); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeUint64(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 44); |
|
return offset ? this.bb.readInt32(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 44); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 46); |
|
return offset ? this.bb.readUint32(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 46); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeUint32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {flatbuffers.Long} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 48); |
|
return offset ? this.bb.readInt64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Long} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 48); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeInt64(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {flatbuffers.Long} |
|
*/ |
|
MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 50); |
|
return offset ? this.bb.readUint64(this.bb_pos + offset) : this.bb.createLong(0, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Long} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 50); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeUint64(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @param {number} index |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofbools = function(index) { |
|
var offset = this.bb.__offset(this.bb_pos, 52); |
|
return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofboolsLength = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 52); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @returns {Int8Array} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofboolsArray = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 52); |
|
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testf = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 54); |
|
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testf = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 54); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeFloat32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testf2 = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 56); |
|
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testf2 = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 56); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeFloat32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testf3 = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 58); |
|
return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0; |
|
}; |
|
|
|
/** |
|
* @param {number} value |
|
* @returns {boolean} |
|
*/ |
|
MyGame.Example.Monster.prototype.mutate_testf3 = function(value) { |
|
var offset = this.bb.__offset(this.bb_pos, 58); |
|
|
|
if (offset === 0) { |
|
return false; |
|
} |
|
|
|
this.bb.writeFloat32(this.bb_pos + offset, value); |
|
return true; |
|
}; |
|
|
|
/** |
|
* @param {number} index |
|
* @param {flatbuffers.Encoding=} optionalEncoding |
|
* @returns {string|Uint8Array} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) { |
|
var offset = this.bb.__offset(this.bb_pos, 60); |
|
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null; |
|
}; |
|
|
|
/** |
|
* @returns {number} |
|
*/ |
|
MyGame.Example.Monster.prototype.testarrayofstring2Length = function() { |
|
var offset = this.bb.__offset(this.bb_pos, 60); |
|
return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0; |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
*/ |
|
MyGame.Example.Monster.startMonster = function(builder) { |
|
builder.startObject(29); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} posOffset |
|
*/ |
|
MyGame.Example.Monster.addPos = function(builder, posOffset) { |
|
builder.addFieldStruct(0, posOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} mana |
|
*/ |
|
MyGame.Example.Monster.addMana = function(builder, mana) { |
|
builder.addFieldInt16(1, mana, 150); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} hp |
|
*/ |
|
MyGame.Example.Monster.addHp = function(builder, hp) { |
|
builder.addFieldInt16(2, hp, 100); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} nameOffset |
|
*/ |
|
MyGame.Example.Monster.addName = function(builder, nameOffset) { |
|
builder.addFieldOffset(3, nameOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} inventoryOffset |
|
*/ |
|
MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) { |
|
builder.addFieldOffset(5, inventoryOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {Array.<number>} data |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.createInventoryVector = function(builder, data) { |
|
builder.startVector(1, data.length, 1); |
|
for (var i = data.length - 1; i >= 0; i--) { |
|
builder.addInt8(data[i]); |
|
} |
|
return builder.endVector(); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startInventoryVector = function(builder, numElems) { |
|
builder.startVector(1, numElems, 1); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {MyGame.Example.Color} color |
|
*/ |
|
MyGame.Example.Monster.addColor = function(builder, color) { |
|
builder.addFieldInt8(6, color, MyGame.Example.Color.Blue); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {MyGame.Example.Any} testType |
|
*/ |
|
MyGame.Example.Monster.addTestType = function(builder, testType) { |
|
builder.addFieldInt8(7, testType, MyGame.Example.Any.NONE); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testOffset |
|
*/ |
|
MyGame.Example.Monster.addTest = function(builder, testOffset) { |
|
builder.addFieldOffset(8, testOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} test4Offset |
|
*/ |
|
MyGame.Example.Monster.addTest4 = function(builder, test4Offset) { |
|
builder.addFieldOffset(9, test4Offset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startTest4Vector = function(builder, numElems) { |
|
builder.startVector(4, numElems, 2); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testarrayofstringOffset |
|
*/ |
|
MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) { |
|
builder.addFieldOffset(10, testarrayofstringOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {Array.<flatbuffers.Offset>} data |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) { |
|
builder.startVector(4, data.length, 4); |
|
for (var i = data.length - 1; i >= 0; i--) { |
|
builder.addOffset(data[i]); |
|
} |
|
return builder.endVector(); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) { |
|
builder.startVector(4, numElems, 4); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testarrayoftablesOffset |
|
*/ |
|
MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) { |
|
builder.addFieldOffset(11, testarrayoftablesOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {Array.<flatbuffers.Offset>} data |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) { |
|
builder.startVector(4, data.length, 4); |
|
for (var i = data.length - 1; i >= 0; i--) { |
|
builder.addOffset(data[i]); |
|
} |
|
return builder.endVector(); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) { |
|
builder.startVector(4, numElems, 4); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} enemyOffset |
|
*/ |
|
MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) { |
|
builder.addFieldOffset(12, enemyOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testnestedflatbufferOffset |
|
*/ |
|
MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) { |
|
builder.addFieldOffset(13, testnestedflatbufferOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {Array.<number>} data |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) { |
|
builder.startVector(1, data.length, 1); |
|
for (var i = data.length - 1; i >= 0; i--) { |
|
builder.addInt8(data[i]); |
|
} |
|
return builder.endVector(); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) { |
|
builder.startVector(1, numElems, 1); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testemptyOffset |
|
*/ |
|
MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) { |
|
builder.addFieldOffset(14, testemptyOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {boolean} testbool |
|
*/ |
|
MyGame.Example.Monster.addTestbool = function(builder, testbool) { |
|
builder.addFieldInt8(15, +testbool, +false); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testhashs32Fnv1 |
|
*/ |
|
MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) { |
|
builder.addFieldInt32(16, testhashs32Fnv1, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testhashu32Fnv1 |
|
*/ |
|
MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) { |
|
builder.addFieldInt32(17, testhashu32Fnv1, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Long} testhashs64Fnv1 |
|
*/ |
|
MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) { |
|
builder.addFieldInt64(18, testhashs64Fnv1, builder.createLong(0, 0)); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Long} testhashu64Fnv1 |
|
*/ |
|
MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) { |
|
builder.addFieldInt64(19, testhashu64Fnv1, builder.createLong(0, 0)); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testhashs32Fnv1a |
|
*/ |
|
MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) { |
|
builder.addFieldInt32(20, testhashs32Fnv1a, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testhashu32Fnv1a |
|
*/ |
|
MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) { |
|
builder.addFieldInt32(21, testhashu32Fnv1a, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Long} testhashs64Fnv1a |
|
*/ |
|
MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) { |
|
builder.addFieldInt64(22, testhashs64Fnv1a, builder.createLong(0, 0)); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Long} testhashu64Fnv1a |
|
*/ |
|
MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) { |
|
builder.addFieldInt64(23, testhashu64Fnv1a, builder.createLong(0, 0)); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testarrayofboolsOffset |
|
*/ |
|
MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) { |
|
builder.addFieldOffset(24, testarrayofboolsOffset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {Array.<boolean>} data |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) { |
|
builder.startVector(1, data.length, 1); |
|
for (var i = data.length - 1; i >= 0; i--) { |
|
builder.addInt8(+data[i]); |
|
} |
|
return builder.endVector(); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) { |
|
builder.startVector(1, numElems, 1); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testf |
|
*/ |
|
MyGame.Example.Monster.addTestf = function(builder, testf) { |
|
builder.addFieldFloat32(25, testf, 3.14159); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testf2 |
|
*/ |
|
MyGame.Example.Monster.addTestf2 = function(builder, testf2) { |
|
builder.addFieldFloat32(26, testf2, 3.0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} testf3 |
|
*/ |
|
MyGame.Example.Monster.addTestf3 = function(builder, testf3) { |
|
builder.addFieldFloat32(27, testf3, 0.0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} testarrayofstring2Offset |
|
*/ |
|
MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) { |
|
builder.addFieldOffset(28, testarrayofstring2Offset, 0); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {Array.<flatbuffers.Offset>} data |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) { |
|
builder.startVector(4, data.length, 4); |
|
for (var i = data.length - 1; i >= 0; i--) { |
|
builder.addOffset(data[i]); |
|
} |
|
return builder.endVector(); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {number} numElems |
|
*/ |
|
MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) { |
|
builder.startVector(4, numElems, 4); |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @returns {flatbuffers.Offset} |
|
*/ |
|
MyGame.Example.Monster.endMonster = function(builder) { |
|
var offset = builder.endObject(); |
|
builder.requiredField(offset, 10); // name |
|
return offset; |
|
}; |
|
|
|
/** |
|
* @param {flatbuffers.Builder} builder |
|
* @param {flatbuffers.Offset} offset |
|
*/ |
|
MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) { |
|
builder.finish(offset, 'MONS'); |
|
}; |
|
|
|
// Exports for Node.js and RequireJS |
|
this.MyGame = MyGame;
|
|
|