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110 lines
3.1 KiB
110 lines
3.1 KiB
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/* |
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* Copyright 2016 Google Inc. |
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* |
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* Use of this source code is governed by a BSD-style license that can be |
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* found in the LICENSE file. |
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*/ |
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#ifndef TestContext_DEFINED |
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#define TestContext_DEFINED |
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#include "FenceSync.h" |
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#include "GrTypes.h" |
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#include "SkRefCnt.h" |
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#include "../private/SkTemplates.h" |
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class GrContext; |
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struct GrContextOptions; |
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namespace sk_gpu_test { |
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class GpuTimer; |
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/** |
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* An offscreen 3D context. This class is intended for Skia's internal testing needs and not |
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* for general use. |
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*/ |
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class TestContext : public SkNoncopyable { |
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public: |
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virtual ~TestContext(); |
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bool fenceSyncSupport() const { return fFenceSync != nullptr; } |
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FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); } |
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bool gpuTimingSupport() const { return fGpuTimer != nullptr; } |
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GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); } |
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bool getMaxGpuFrameLag(int *maxFrameLag) const { |
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if (!fFenceSync) { |
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return false; |
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} |
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*maxFrameLag = kMaxFrameLag; |
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return true; |
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} |
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void makeCurrent() const; |
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virtual GrBackend backend() = 0; |
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virtual GrBackendContext backendContext() = 0; |
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virtual sk_sp<GrContext> makeGrContext(const GrContextOptions&); |
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/** Swaps front and back buffer (if the context has such buffers) */ |
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void swapBuffers(); |
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/** |
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* The only purpose of this function it to provide a means of scheduling |
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* work on the GPU (since all of the subclasses create primary buffers for |
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* testing that are small and not meant to be rendered to the screen). |
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* |
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* If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync), |
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* this will not swap any buffers, but rather emulate triple buffer synchronization |
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* using fences. |
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* |
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* Otherwise it will call the platform SwapBuffers method. This may or may |
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* not perform some sort of synchronization, depending on whether the |
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* drawing surface provided by the platform is double buffered. |
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* |
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* Implicitly performs a submit(). |
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*/ |
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void waitOnSyncOrSwap(); |
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/** |
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* This notifies the context that we are deliberately testing abandoning |
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* the context. It is useful for debugging contexts that would otherwise |
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* test that GPU resources are properly deleted. It also allows a debugging |
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* context to test that further API calls are not made by Skia GPU code. |
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*/ |
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virtual void testAbandon(); |
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/** Ensures all work is submitted to the GPU for execution. */ |
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virtual void submit() = 0; |
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/** Wait until all GPU work is finished. */ |
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virtual void finish() = 0; |
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protected: |
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std::unique_ptr<FenceSync> fFenceSync; |
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std::unique_ptr<GpuTimer> fGpuTimer; |
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TestContext(); |
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/** This should destroy the 3D context. */ |
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virtual void teardown(); |
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virtual void onPlatformMakeCurrent() const = 0; |
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virtual void onPlatformSwapBuffers() const = 0; |
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private: |
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enum { |
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kMaxFrameLag = 3 |
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}; |
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PlatformFence fFrameFences[kMaxFrameLag - 1]; |
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int fCurrentFenceIdx; |
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typedef SkNoncopyable INHERITED; |
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}; |
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} // namespace sk_gpu_test |
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#endif
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