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<pre> |
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Copyright (C) 2009 The Android Open Source Project |
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Licensed under the Apache License, Version 2.0 (the "License"); |
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you may not use this file except in compliance with the License. |
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You may obtain a copy of the License at |
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http://www.apache.org/licenses/LICENSE-2.0 |
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Unless required by applicable law or agreed to in writing, software |
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distributed under the License is distributed on an "AS IS" BASIS, |
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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See the License for the specific language governing permissions and |
|
|
limitations under the License. |
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|
</pre> |
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|
<div class=Section1> |
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<p class=MsoTitle align=left style='text-align:left'><a name="_Toc203292246"></a><a |
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|
name="_Toc203298075"><span style='mso-bookmark:_Toc203292246'><span lang=EN-IE |
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|
style='font-size:20.0pt'>JET<EFBFBD> Programming Manual<o:p></o:p></span></span></a></p> |
|
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|
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|
<p class=MsoTitle align=left style='text-align:left'><span style='mso-bookmark: |
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|
_Toc203298075'><span style='mso-bookmark:_Toc203292246'><span lang=EN-IE>JET |
|
|
Interactive Music Engine</span></span></span></p> |
|
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|
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|
<p class=MsoTitle align=left style='text-align:left'><span style='mso-bookmark: |
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|
_Toc203298075'><span style='mso-bookmark:_Toc203292246'><span lang=EN-IE |
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|
style='font-size:12.0pt'>Vrs 2.0<o:p></o:p></span></span></span></p> |
|
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<p class=MsoTitle align=left style='text-align:left'><span style='mso-bookmark: |
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_Toc203298075'><span style='mso-bookmark:_Toc203292246'><span lang=EN-IE |
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|
style='font-size:12.0pt'>Authored by SONiVOX<o:p></o:p></span></span></span></p> |
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<p class=MsoTitle align=left style='text-align:left'><span style='mso-bookmark: |
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|
_Toc203298075'><span style='mso-bookmark:_Toc203292246'></span></span><a |
|
|
href="http://www.sonivoxrocks.com/"><span style='mso-bookmark:_Toc203298075'><span |
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|
style='mso-bookmark:_Toc203292246'><span lang=EN-IE style='font-size:12.0pt'>www.sonivoxrocks.com</span></span></span><span |
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|
style='mso-bookmark:_Toc203298075'><span style='mso-bookmark:_Toc203292246'></span></span></a><span |
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|
style='mso-bookmark:_Toc203298075'><span style='mso-bookmark:_Toc203292246'><span |
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lang=EN-IE style='font-size:12.0pt'><o:p></o:p></span></span></span></p> |
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<p class=MsoTitle align=left style='text-align:left'><span style='mso-bookmark: |
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|
_Toc203298075'><span style='mso-bookmark:_Toc203292246'><span lang=EN-IE |
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|
style='font-size:12.0pt'>Copyright 2009 Sonic Network, Inc.<o:p></o:p></span></span></span></p> |
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<span style='mso-bookmark:_Toc203292246'></span><span style='mso-bookmark:_Toc203298075'></span> |
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|
<p class=MsoCommentText><o:p> </o:p></p> |
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<p class=MsoHeader><o:p> </o:p></p> |
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<p class=MsoHeader><o:p> </o:p></p> |
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<h1 align=left style='text-align:left'><a name="_Toc203298082"></a><a |
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|
name="_Toc482161515"><span style='mso-bookmark:_Toc203298082'><i |
|
|
style='mso-bidi-font-style:normal'>Introduction</i></span></a><i |
|
|
style='mso-bidi-font-style:normal'><o:p></o:p></i></h1> |
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<p class=MsoNormal>This document contains programmer guidelines for the SONiVOX |
|
|
JET Interactive Music System. JET is an interactive music player for small |
|
|
embedded devices, including the Google Android platform. It allows applications |
|
|
to include interactive music soundtracks, in <st1:place w:st="on">MIDI</st1:place> |
|
|
format, that respond in real-time to game play events and user interaction. </p> |
|
|
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|
<p class=MsoNormal><o:p> </o:p></p> |
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|
<p class=MsoNormal>JET works in conjunction with SONiVOX<EFBFBD>s Embedded Audio |
|
|
Synthesizer (EAS) which is the <st1:place w:st="on">MIDI</st1:place> playback |
|
|
device for Android.<span style='mso-spacerun:yes'><EFBFBD> </span>Both the JET and EAS |
|
|
engines are integrated into the Android embedded platform as well as inherent |
|
|
in <i style='mso-bidi-font-style:normal'>JET Creator</i>, an application for |
|
|
authoring JET content files. As such, the JET content author can be sure that |
|
|
the playback will sound exactly the same in both <i style='mso-bidi-font-style: |
|
|
normal'>JET Creator</i> and the final Android application playing back on |
|
|
Android mobile devices.</p> |
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|
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|
<p class=MsoNormal><o:p> </o:p></p> |
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|
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|
<p class=MsoNormal>The programmer of a JET application will want to work |
|
|
closely with the content author in designing how real-time application events |
|
|
and music will interactively work together. Once decided, the content author |
|
|
will create the content and ultimately save a .jet file for the programmer to |
|
|
include in the application.</p> |
|
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|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Please see <EFBFBD>JET Creator User Documentation<EFBFBD> for additional |
|
|
information on authoring JET content.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
<h2><a name="_Toc203298084">Abbreviations and Common Terms</a></h2> |
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|
|
|
<p class=MsoNormal>It is important to use a common set of terms to minimize confusion. |
|
|
Since JET uses <st1:place w:st="on">MIDI</st1:place> in a unique way, normal |
|
|
industry terms may not always suffice. Here is the definition of terms as they |
|
|
are used in this document and in the JET Creator application:</p> |
|
|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>Channel</i>: MIDI data |
|
|
associated with a specific <st1:place w:st="on">MIDI</st1:place> channel. |
|
|
Standard MIDI allows for 16 channels of <st1:place w:st="on">MIDI</st1:place> |
|
|
data each of which are typically associated with a specific instrument. </p> |
|
|
|
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|
<p class=MsoNormal><o:p> </o:p></p> |
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|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>Controller</i>: A <st1:place |
|
|
w:st="on">MIDI</st1:place> event consisting of a channel number, controller |
|
|
number, and a controller value. The <st1:place w:st="on">MIDI</st1:place> spec |
|
|
associates many controller numbers with specific functions, such as volume, |
|
|
expression, sustain pedal, etc. JET also uses controller events as a means of |
|
|
embedding special control information in a <st1:place w:st="on">MIDI</st1:place> |
|
|
sequence to provide for audio synchronization.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>DAW</i>: Digital Audio |
|
|
Workstation. A common term for <st1:place w:st="on">MIDI</st1:place> and audio |
|
|
sequencing applications such as Logic, SONAR, Cubase and others. </p> |
|
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|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>EAS:</i> Embedded <st1:place |
|
|
w:st="on">MIDI</st1:place> Synthesizer. The name of the SONiVOX MIDI |
|
|
synthesizer engine.</p> |
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|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>JET</i>: Jet |
|
|
Interactive Engine. The name of the SONiVOX JET interactive music engine.</p> |
|
|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
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|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>Segment</i>: A musical |
|
|
section such as a chorus or verse that is a component of the overall |
|
|
composition. In JET, a segment can be an entire MIDI file or a derived from a |
|
|
portion of a <st1:place w:st="on">MIDI</st1:place> file.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
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|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>SMF-0</i>: Standard |
|
|
MIDI File Type 0, a MIDI file that contains a single track, but may be made up |
|
|
of multiple channels of <st1:place w:st="on">MIDI</st1:place> data.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>SMF-1</i>: Standard |
|
|
MIDI File Type 1, a MIDI file that contains a one more tracks, and each track |
|
|
may in turn be made up of one or more channels of <st1:place w:st="on">MIDI</st1:place> |
|
|
data. By convention, each channel is stored on a separate track in an SMF-1 |
|
|
file. However, it is possible to have multiple MIDI channels on a single track, |
|
|
or multiple tracks that contain data for the same <st1:place w:st="on">MIDI</st1:place> |
|
|
channel.</p> |
|
|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
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|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>Track</i>: A single |
|
|
track in a DAW containing a timed sequence of <st1:place w:st="on">MIDI</st1:place> |
|
|
events. Be careful not to confuse Tracks with Channels. A MIDI file may contain |
|
|
many tracks with several tracks utilizing the same <st1:place w:st="on">MIDI</st1:place> |
|
|
channel. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<h1 align=left style='text-align:left'><a name="_Toc203298085"></a><a |
|
|
name="_Toc135723076"></a><a name="_Toc135723793"></a><a name="_Toc135724016"></a><a |
|
|
name="_Toc135724241"></a><a name="_Toc135724464"></a><a name="_Toc135724687"></a><a |
|
|
name="_Toc135724909"></a><a name="_Toc135725132"></a><a name="_Toc135726607"></a><a |
|
|
name="_Toc135727776"></a><a name="_Toc137004452"></a><a name="_Toc135724689"></a><a |
|
|
name="_Toc135724467"></a><span style='mso-bookmark:_Toc203298085'>The JET |
|
|
Interactive Music Concept</span></h1> |
|
|
|
|
|
<p class=MsoNormal>Interactive music can be defined as music that changes in |
|
|
real-time according to non-predictable events such as user interaction or game |
|
|
play events. In this way, interactive music is much more engaging as it has the |
|
|
ability to match the energy and mood of a game much closer than a pre-composed |
|
|
composition that never changes. In some applications and games, interactive |
|
|
music is central to the game play. Guitar Hero is one such popular game. When |
|
|
the end user successfully <EFBFBD>captures<EFBFBD> the musical notes coming down the fret |
|
|
board, the music adapts itself and simultaneously keeps score of successes and |
|
|
failures. JET allows for these types of music driven games as well.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>There are several methods for making and controlling |
|
|
interactive music and JET is one such method. This section describes the |
|
|
features of JET and how they might be used in a game or software application. |
|
|
It also describes how JET can be used to save memory in small footprint devices |
|
|
such as Android enabled mobile handsets.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<h2>JET Operation</h2> |
|
|
|
|
|
<p class=MsoNormal>JET supports a flexible music format that can be used to |
|
|
create extended musical sequences with a minimal amount of data. A musical |
|
|
composition is broken up into segments that can be sequenced to create a longer |
|
|
piece. The sequencing can be fixed at the time the music file is authored, or |
|
|
it can be created dynamically under program control.</p> |
|
|
|
|
|
<h3><span class=Heading2Char><span style='font-size:14.0pt'>Linear Music |
|
|
Example<o:p></o:p></span></span></h3> |
|
|
|
|
|
<p class=MsoNormal><!--[if gte vml 1]><v:shapetype id="_x0000_t75" coordsize="21600,21600" |
|
|
o:spt="75" o:preferrelative="t" path="m@4@5l@4@11@9@11@9@5xe" filled="f" |
|
|
stroked="f"> |
|
|
<v:stroke joinstyle="miter"/> |
|
|
<v:formulas> |
|
|
<v:f eqn="if lineDrawn pixelLineWidth 0"/> |
|
|
<v:f eqn="sum @0 1 0"/> |
|
|
<v:f eqn="sum 0 0 @1"/> |
|
|
<v:f eqn="prod @2 1 2"/> |
|
|
<v:f eqn="prod @3 21600 pixelWidth"/> |
|
|
<v:f eqn="prod @3 21600 pixelHeight"/> |
|
|
<v:f eqn="sum @0 0 1"/> |
|
|
<v:f eqn="prod @6 1 2"/> |
|
|
<v:f eqn="prod @7 21600 pixelWidth"/> |
|
|
<v:f eqn="sum @8 21600 0"/> |
|
|
<v:f eqn="prod @7 21600 pixelHeight"/> |
|
|
<v:f eqn="sum @10 21600 0"/> |
|
|
</v:formulas> |
|
|
<v:path o:extrusionok="f" gradientshapeok="t" o:connecttype="rect"/> |
|
|
<o:lock v:ext="edit" aspectratio="t"/> |
|
|
</v:shapetype><v:shape id="_x0000_i1025" type="#_x0000_t75" style='width:431.25pt; |
|
|
height:294.75pt' o:ole=""> |
|
|
<v:imagedata src="JET_Programming_Manual_files/image013.emz" o:title=""/> |
|
|
</v:shape><![endif]--><![if !vml]><img border=0 width=575 height=393 |
|
|
src="JET_Programming_Manual_files/image002.png" v:shapes="_x0000_i1025"><![endif]><!--[if gte mso 9]><xml> |
|
|
<o:OLEObject Type="Embed" ProgID="Visio.Drawing.11" ShapeID="_x0000_i1025" |
|
|
DrawAspect="Content" ObjectID="_1298963236"> |
|
|
</o:OLEObject> |
|
|
</xml><![endif]--></p> |
|
|
|
|
|
<p class=MsoCaption>Figure <!--[if supportFields]><span style='mso-element: |
|
|
field-begin'></span><span style='mso-spacerun:yes'><EFBFBD></span>SEQ Figure \* ARABIC |
|
|
<span style='mso-element:field-separator'></span><![endif]--><span |
|
|
style='mso-no-proof:yes'>1</span><!--[if supportFields]><span style='mso-element: |
|
|
field-end'></span><![endif]-->: Linear Music Piece</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>This diagram shows how musical segments are stored. Each |
|
|
segment is authored as a separate <st1:place w:st="on">MIDI</st1:place> file. A |
|
|
post-processing tool combines the files into a single container file. Each |
|
|
segment can contain alternate music tracks that can be muted or un-muted to |
|
|
create additional interest. An example might be a brass accent in the chorus |
|
|
that is played only the last time through. Also, segments can be transposed up |
|
|
or down.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>The bottom part of the diagram shows how the musical |
|
|
segments can be recombined to create a linear music piece. In this example, the |
|
|
bridge might end with a half-step key modulation and the remaining segments |
|
|
could be transposed up a half-step to match.</p> |
|
|
|
|
|
<h3>Non-linear Music Example</h3> |
|
|
|
|
|
<p class=MsoNormal style='page-break-after:avoid'><!--[if gte vml 1]><v:shape |
|
|
id="_x0000_i1026" type="#_x0000_t75" style='width:6in;height:291.75pt' o:ole=""> |
|
|
<v:imagedata src="JET_Programming_Manual_files/image014.emz" o:title=""/> |
|
|
</v:shape><![endif]--><![if !vml]><img border=0 width=576 height=389 |
|
|
src="JET_Programming_Manual_files/image004.png" v:shapes="_x0000_i1026"><![endif]><!--[if gte mso 9]><xml> |
|
|
<o:OLEObject Type="Embed" ProgID="Visio.Drawing.11" ShapeID="_x0000_i1026" |
|
|
DrawAspect="Content" ObjectID="_1298963237"> |
|
|
</o:OLEObject> |
|
|
</xml><![endif]--></p> |
|
|
|
|
|
<p class=MsoCaption>Figure <!--[if supportFields]><span style='mso-element: |
|
|
field-begin'></span><span style='mso-spacerun:yes'><EFBFBD></span>SEQ Figure \* ARABIC |
|
|
<span style='mso-element:field-separator'></span><![endif]--><span |
|
|
style='mso-no-proof:yes'>2</span><!--[if supportFields]><span style='mso-element: |
|
|
field-end'></span><![endif]-->: Non-linear music piece</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>In this diagram, we see a non-linear music piece. The |
|
|
scenario is a first-person-shooter (FPS) and JET is providing the background |
|
|
music. The intro plays as the level is loading and then transitions under |
|
|
program control to the Searching segment. This segment is repeated |
|
|
indefinitely, perhaps with small variations (using the mute/un-mute feature) |
|
|
until activity in the game dictates a change.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>As the player nears a monster lair, the program starts a |
|
|
synchronized transition to the Danger segment, increasing the tension level in |
|
|
the audio. As the player draws closer to the lair, additional tracks are |
|
|
un-muted to increase the tension.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>As the player enters into combat with the monster, the |
|
|
program starts a synchronized transition to the Combat segment. The segment |
|
|
repeats indefinitely as the combat continues. A Bonus Hit temporarily un-mutes |
|
|
a decorative track that notifies the player of a successful attack, and |
|
|
similarly, another track is temporarily un-muted to signify when the player |
|
|
receives Special Damage.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>At the end of combat, the music transitions to a victory or |
|
|
defeat segment based on the outcome of battle.</p> |
|
|
|
|
|
<h3>Mute/Un-mute Synchronization</h3> |
|
|
|
|
|
<p class=MsoNormal>JET can also synchronize the muting and un-muting of tracks |
|
|
to events in the music. For example, in the FPS game, it would probably be |
|
|
desirable to place the musical events relating to bonuses and damage as close |
|
|
to the actual game event as possible. However, simply un-muting a track at the |
|
|
moment the game event occurs might result in a music clip starting in the |
|
|
middle. Alternatively, a clip could be started from the beginning, but then it |
|
|
wouldn<EFBFBD>t be synchronized with the other music tracks.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>However, with the JET sync engine, a clip can be started at |
|
|
the next opportune moment and maintain synchronization. This can be |
|
|
accomplished by placing a number of short music clips on a decorative track. A <st1:place |
|
|
w:st="on">MIDI</st1:place> event in the stream signifies the start of a clip |
|
|
and a second event signifies the end of a clip. When the application calls the |
|
|
JET clip function, the next clip in the track is allowed to play fully |
|
|
synchronized to the music. Optionally, the track can be automatically muted by |
|
|
a second <st1:place w:st="on">MIDI</st1:place> event.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal style='page-break-after:avoid'><!--[if gte vml 1]><v:shape |
|
|
id="_x0000_i1027" type="#_x0000_t75" style='width:6in;height:116.25pt' o:ole=""> |
|
|
<v:imagedata src="JET_Programming_Manual_files/image015.emz" o:title=""/> |
|
|
</v:shape><![endif]--><![if !vml]><img border=0 width=576 height=155 |
|
|
src="JET_Programming_Manual_files/image006.png" v:shapes="_x0000_i1027"><![endif]><!--[if gte mso 9]><xml> |
|
|
<o:OLEObject Type="Embed" ProgID="Visio.Drawing.11" ShapeID="_x0000_i1027" |
|
|
DrawAspect="Content" ObjectID="_1298963238"> |
|
|
</o:OLEObject> |
|
|
</xml><![endif]--></p> |
|
|
|
|
|
<p class=MsoCaption>Figure <!--[if supportFields]><span style='mso-element: |
|
|
field-begin'></span><span style='mso-spacerun:yes'><EFBFBD></span>SEQ Figure \* ARABIC |
|
|
<span style='mso-element:field-separator'></span><![endif]--><span |
|
|
style='mso-no-proof:yes'>3</span><!--[if supportFields]><span style='mso-element: |
|
|
field-end'></span><![endif]-->: Synchronized Mute/Unmute</p> |
|
|
|
|
|
<h2>Audio Synchronization</h2> |
|
|
|
|
|
<p class=MsoNormal>JET provides an audio synchronization API that allows game |
|
|
play to be synchronized to events in the audio. The mechanism relies on data |
|
|
embedded in the <st1:place w:st="on">MIDI</st1:place> file at the time the |
|
|
content is authored. When the JET engine senses an event during playback it |
|
|
generates a callback into the application program. The timing of the callback |
|
|
can be adjusted to compensate for any latency in the audio playback system so |
|
|
that audio and video can be synchronized. The diagram below shows an example of |
|
|
a simple music game that involves pressing the left and right arrows in time |
|
|
with the music.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal style='page-break-after:avoid'><!--[if gte vml 1]><v:shape |
|
|
id="_x0000_i1028" type="#_x0000_t75" style='width:6in;height:100.5pt' o:ole=""> |
|
|
<v:imagedata src="JET_Programming_Manual_files/image016.emz" o:title=""/> |
|
|
</v:shape><![endif]--><![if !vml]><img border=0 width=576 height=134 |
|
|
src="JET_Programming_Manual_files/image008.png" v:shapes="_x0000_i1028"><![endif]><!--[if gte mso 9]><xml> |
|
|
<o:OLEObject Type="Embed" ProgID="Visio.Drawing.11" ShapeID="_x0000_i1028" |
|
|
DrawAspect="Content" ObjectID="_1298963239"> |
|
|
</o:OLEObject> |
|
|
</xml><![endif]--></p> |
|
|
|
|
|
<p class=MsoCaption>Figure <!--[if supportFields]><span style='mso-element: |
|
|
field-begin'></span><span style='mso-spacerun:yes'><EFBFBD></span>SEQ Figure \* ARABIC |
|
|
<span style='mso-element:field-separator'></span><![endif]--><span |
|
|
style='mso-no-proof:yes'>4</span><!--[if supportFields]><span style='mso-element: |
|
|
field-end'></span><![endif]-->: Music Game<span style='mso-no-proof:yes'> with |
|
|
Synchronization<o:p></o:p></span></p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>The arrows represent events in the music sequence where game |
|
|
events need to be synchronized. In this case, the blue arrow represents a time |
|
|
where the player is supposed to press the left button, and the red arrow is for |
|
|
the right button. The yellow arrow tells the game engine that the sequence is |
|
|
complete. The player is allowed a certain time window before and after the |
|
|
event to press the appropriate key.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>If an event is received and the player has not pressed a |
|
|
button, a timer is set to half the length of the window. If the player presses |
|
|
the button before the timer expires, the game registers a success, and if not, |
|
|
the game registers a failure. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>If the player presses the button before the event is |
|
|
received, a timer is set to half the length of the window. If an event is |
|
|
received before the timer expires, the game registers a success, and if not, |
|
|
the game registers a failure. Game play might also include bonuses for getting |
|
|
close to the timing of the actual event. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<h2>Operational Details</h2> |
|
|
|
|
|
<p class=MsoNormal>JET uses the standard EAS library calls to manage multiple <st1:place |
|
|
w:st="on">MIDI</st1:place> streams that are synchronized to sound like a |
|
|
seamless audio track. JET requires the use of the dynamic memory model, i.e. |
|
|
support for malloc() and free() memory allocation functions or their |
|
|
equivalent. JET also requires the DLS parser and synthesizer module to support |
|
|
custom instruments in JET content files.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>JET uses standard <st1:place w:st="on">MIDI</st1:place> |
|
|
events for audio synchronization. This simplifies the authoring process by |
|
|
allowing content authors to use their favorite tools for developing content. |
|
|
After the content has been developed, a simple post-processing tool pulls the |
|
|
content together into a JET compatible content file.</p> |
|
|
|
|
|
<h3>Synchronization Events</h3> |
|
|
|
|
|
<p class=MsoNormal>JET uses <st1:place w:st="on">MIDI</st1:place> controller |
|
|
events to synchronize audio. The controllers used by JET are among those not |
|
|
defined for specific use by the <st1:place w:st="on">MIDI</st1:place> |
|
|
specification. The specific controller definitions are as follows:</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Controllers |
|
|
80-83<span style='mso-tab-count:2'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Reserved for use by |
|
|
application</p> |
|
|
|
|
|
<p class=MsoNormal><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Controller 102<span |
|
|
style='mso-tab-count:2'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>JET event marker</p> |
|
|
|
|
|
<p class=MsoNormal><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Controller |
|
|
103<span style='mso-tab-count:2'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>JET clip marker</p> |
|
|
|
|
|
<p class=MsoNormal><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Controllers |
|
|
104-119<span style='mso-tab-count:2'><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>Reserved for future |
|
|
use</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<h4>Controllers 80-83 <EFBFBD> Application Controllers</h4> |
|
|
|
|
|
<p class=MsoNormal>The application may use controllers in this range for its |
|
|
own purposes. When a controller in this range is encountered, the event is |
|
|
entered into an event queue that can be queried by the application. Some |
|
|
possible uses include synchronizing video events with audio and marking a point |
|
|
in a <st1:place w:st="on">MIDI</st1:place> segment to queue up the next |
|
|
segment. The range of controllers monitored by the application can be modified |
|
|
by the application during initialization.</p> |
|
|
|
|
|
<h4>Controller 102 <EFBFBD> JET Event Marker</h4> |
|
|
|
|
|
<p class=MsoNormal>Controller 102 is reserved for marking events in the <st1:place |
|
|
w:st="on">MIDI</st1:place> streams that are specific to JET functionality. |
|
|
Currently, the only defined value is 0, which marks the end of a segment for |
|
|
timing purposes. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Normally, JET starts playback of the next segment (or |
|
|
repeats the current segment) when the <st1:place w:st="on">MIDI</st1:place> |
|
|
end-of-track meta-event is encountered. Some <st1:place w:st="on">MIDI</st1:place> |
|
|
authoring tools make it difficult to place the end-of-track marker accurately, |
|
|
resulting in synchronization problems when segments are joined together.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>To avoid this problem, the author can place a JET |
|
|
end-of-segment marker (controller=102, value=0) at the point where the segment is |
|
|
to be looped. When the end-of-segment marker is encountered, the next segment |
|
|
will be triggered, or if the current segment is looped, playback will resume at |
|
|
the start of the segment.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>The end-of-segment marker can also be used to allow for |
|
|
completion of a musical figure beyond the end of measure that marks the start |
|
|
of the next segment. For example, the content author might create a 4-bar |
|
|
segment with a drum fill that ends on beat 1 of the 5<sup>th</sup> bar <EFBFBD> a bar |
|
|
beyond the natural end of the segment. By placing an end-of-segment marker at |
|
|
the end of the 4<sup>th</sup> bar, the next segment will be triggered, but the |
|
|
drum fill will continue in parallel with the next segment providing musical |
|
|
continuity.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal align=center style='text-align:center;page-break-after:avoid'><!--[if gte vml 1]><v:shape |
|
|
id="_x0000_i1029" type="#_x0000_t75" style='width:350.25pt;height:138.75pt' |
|
|
o:ole=""> |
|
|
<v:imagedata src="JET_Programming_Manual_files/image017.emz" o:title=""/> |
|
|
</v:shape><![endif]--><![if !vml]><img border=0 width=467 height=185 |
|
|
src="JET_Programming_Manual_files/image010.png" v:shapes="_x0000_i1029"><![endif]><!--[if gte mso 9]><xml> |
|
|
<o:OLEObject Type="Embed" ProgID="Visio.Drawing.11" ShapeID="_x0000_i1029" |
|
|
DrawAspect="Content" ObjectID="_1298963240"> |
|
|
</o:OLEObject> |
|
|
</xml><![endif]--></p> |
|
|
|
|
|
<p class=MsoCaption align=center style='text-align:center'>Figure <!--[if supportFields]><span |
|
|
style='mso-element:field-begin'></span><span |
|
|
style='mso-spacerun:yes'><EFBFBD></span>SEQ Figure \* ARABIC <span style='mso-element: |
|
|
field-separator'></span><![endif]--><span style='mso-no-proof:yes'>5</span><!--[if supportFields]><span |
|
|
style='mso-element:field-end'></span><![endif]-->: End-of-segment Marker</p> |
|
|
|
|
|
<h4>Controller 103 <EFBFBD> JET Clip Marker</h4> |
|
|
|
|
|
<p class=MsoNormal>Controller 103 is reserved for marking clips in a <st1:place |
|
|
w:st="on">MIDI</st1:place> track that can be triggered by the JET_TriggerClip |
|
|
API call. The clip ID is encoded in the low 6 bits of the controller value. Bit |
|
|
6 is set to one to indicate the start of a clip, and set to zero to indicate |
|
|
the end of a clip.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>For example, to identify a clip with a clip ID of 1, the |
|
|
author inserts a <st1:place w:st="on">MIDI</st1:place> controller event with |
|
|
controller=103 and value=65 at the start of the clip and another event with controller=103 |
|
|
and value=1 at the end of the clip. When the JET_TriggerClip() function is |
|
|
called with a clip ID of 1, the track will be un-muted when the controller |
|
|
value 65 is encountered and muted again when the controller value 1 is |
|
|
encountered.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal align=center style='text-align:center;page-break-after:avoid'><!--[if gte vml 1]><v:shape |
|
|
id="_x0000_i1030" type="#_x0000_t75" style='width:369pt;height:275.25pt' |
|
|
o:ole=""> |
|
|
<v:imagedata src="JET_Programming_Manual_files/image018.emz" o:title=""/> |
|
|
</v:shape><![endif]--><![if !vml]><img border=0 width=492 height=367 |
|
|
src="JET_Programming_Manual_files/image012.png" v:shapes="_x0000_i1030"><![endif]><!--[if gte mso 9]><xml> |
|
|
<o:OLEObject Type="Embed" ProgID="Visio.Drawing.11" ShapeID="_x0000_i1030" |
|
|
DrawAspect="Content" ObjectID="_1298963241"> |
|
|
</o:OLEObject> |
|
|
</xml><![endif]--></p> |
|
|
|
|
|
<p class=MsoCaption align=center style='text-align:center'>Figure <!--[if supportFields]><span |
|
|
style='mso-element:field-begin'></span><span |
|
|
style='mso-spacerun:yes'><EFBFBD></span>SEQ Figure \* ARABIC <span style='mso-element: |
|
|
field-separator'></span><![endif]--><span style='mso-no-proof:yes'>6</span><!--[if supportFields]><span |
|
|
style='mso-element:field-end'></span><![endif]-->: Synchronized Clip</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>In the figure above, if the JET_TriggerClip() function is |
|
|
called prior to the first controller event, Track 3 will be un-muted when the |
|
|
first controller event occurs, the first clip will play, and the track will be |
|
|
muted when the second controller event occurs. If the JET_TriggerClip() |
|
|
function is called after the first controller event has occurred, Track 3 will |
|
|
be un-muted when the third controller event occurs, the second clip will play, |
|
|
and the track will be muted again when the fourth controller event occurs.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><b style='mso-bidi-font-weight:normal'>Note:</b> Normally, |
|
|
the track containing the clip is muted by the application when the segment is |
|
|
initially queued by the call to JET_QueueSegment(). If it is not muted, the clip |
|
|
will always play until Jet_TriggerClip() has been called with the clip ID.</p> |
|
|
|
|
|
<h2>JET Programming</h2> |
|
|
|
|
|
<p class=MsoNormal>The JET library builds on functionality in the EAS library. |
|
|
It is assumed that the reader is familiar with EAS and has implemented basic |
|
|
EAS audio functionality in the application. Specifically, the application must |
|
|
first initialize EAS by calling EAS_Init() and must call EAS_Render() at |
|
|
appropriate times to render audio and stream it to the audio hardware. JET also |
|
|
requires the use of the dynamic memory model which uses malloc() and free() or |
|
|
functional equivalents. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Most JET function calls return an EAS_RESULT type which |
|
|
should be checked against the EAS_SUCCESS return code. Most failures are not |
|
|
fatal, i.e. they will not put the library in a state where it must be |
|
|
re-initialized. However, some failures such as memory allocation or file |
|
|
open/read errors will likely result in the specific open content failing to |
|
|
render.</p> |
|
|
|
|
|
<h3>JET Application Initialization</h3> |
|
|
|
|
|
<p class=MsoNormal>The JET library is initialized by the JET_Init() function. |
|
|
The application must first call EAS_Init() and then pass the EAS data handle |
|
|
returned by EAS_Init() to the JET_Init() function. Currently, only a single JET |
|
|
application can be active at a time.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>The JET_Init function takes 3 arguments: The first is the |
|
|
EAS data handle. The second is a pointer to a configuration structure |
|
|
S_JET_CONFIG and the third is the size of the configuration structure. For most |
|
|
applications, it is sufficient to pass a NULL pointer and size 0 for the |
|
|
configuration data. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>However, if desired, the configuration can be modified to |
|
|
allow the application to monitor <st1:place w:st="on">MIDI</st1:place> events |
|
|
outside the normal range of controllers allocated for JET application events. |
|
|
In this case, a configuration structure should be allocated and the data fields |
|
|
initialized with the appropriate values with the low and high controller |
|
|
numbers to be monitored. The size field should be the sizeof() of the data |
|
|
structure. This is to allow for future enhancement of the configuration data |
|
|
while maintaining compatibility.</p> |
|
|
|
|
|
<h3>JET Application Termination</h3> |
|
|
|
|
|
<p class=MsoNormal>When the JET application terminates, it should call |
|
|
JET_Shutdown() to release the resources allocated by the JET engine.<span |
|
|
style='mso-spacerun:yes'><EFBFBD> </span>If the application has no other use for the |
|
|
EAS library, it should also call EAS_Shutdown(). </p> |
|
|
|
|
|
<h3>JET Audio Processing</h3> |
|
|
|
|
|
<p class=MsoNormal>To start the JET engine, the content must first be opened |
|
|
with the JET_OpenFile() function. Just as with EAS_OpenFile(), the file locator |
|
|
is an opaque value that is passed to the EAS_HWOpenFile() function. It can |
|
|
either be a pointer to a filename, or a pointer to an in-memory object, |
|
|
depending on the user implementation of file I/O in the eas_host.c or |
|
|
eas_hostmm.c module. Only a single JET content file can be opened at a time.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Once the JET file is opened, the application can begin |
|
|
queuing up segments for playback by calling the JET_QueueSegment() function. |
|
|
Generally, it is advisable to keep a minimum of two segments queued at all |
|
|
times:<span style='mso-spacerun:yes'><EFBFBD> </span>the currently playing segment |
|
|
plus an additional segment that is ready to start playing when the current |
|
|
segment finishes. However, with proper programming, it is possible to queue up |
|
|
segments using a <EFBFBD>just-in-time<EFBFBD> technique. This technique typically involves |
|
|
careful placement of application controller events near the end of a segment so |
|
|
that the application is informed when a segment is about to end.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>After the segment(s) are queued up, playback can begin. By |
|
|
default, the segments are initialized in a paused state. To start playback, |
|
|
call the JET_Play() function. Playback can be paused again by calling the JET_Pause() |
|
|
function. Once initiated, playback will continue as long as the application |
|
|
continues to queue up new segments before all the segments in the queue are |
|
|
exhausted.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>The JET_Status() function can be used to monitor progress. |
|
|
It returns the number of segments queued, repeat count, current segment ID, and |
|
|
play status. By monitor the number of segments queued, the application can |
|
|
determine when it needs to queue another segment and when playback has |
|
|
completed.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>When playback has completed and the application is finished |
|
|
with the contents of the currently open file, the application should call |
|
|
JET_CloseFile() to close the file and release any resources associated with the |
|
|
file.</p> |
|
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|
|
<h4>JET_Init</h4> |
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|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_Init |
|
|
(EAS_DATA_HANDLE easHandle, S_JET_CONFIG *pConfig, EAS_INT configSize)</p> |
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|
|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
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|
|
<p class=MsoNormal>Initializes JET library for use by application. Most |
|
|
application should simply pass a NULL for pConfig and 0 for configSize, which |
|
|
means that only controller events in the application range (80-83) will end up |
|
|
in the application event queue. If desired, the application can instantiate an |
|
|
S_JET_CONFIG data structure and set the controller range to a different range. |
|
|
In this case, the configSize parameter should be set to sizeof(S_JET_CONFIG).</p> |
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|
<h4>JET_Shutdown</h4> |
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<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_Shutdown |
|
|
(EAS_DATA_HANDLE easHandle)</p> |
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|
|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
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|
|
<p class=MsoNormal>Releases resources used by the JET library. The application |
|
|
should call this function when it is no longer using the JET library.</p> |
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|
|
<h4>JET_ OpenFile</h4> |
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|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_OpenFile |
|
|
(EAS_DATA_HANDLE easHandle, EAS_FILE_LOCATOR locator)</p> |
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|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
<p class=MsoNormal>Opens a JET content file for playback. Content must be |
|
|
formatted for use by the JET library, which is typically accomplished with the |
|
|
jetfile.py script (see <EFBFBD>Creating JET Content<EFBFBD>). Only a single JET content file |
|
|
can be opened at a time. However, since JET can contain many <st1:place w:st="on">MIDI</st1:place> |
|
|
files and DLS libraries, this limitation is normally not an issue.</p> |
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|
|
<h4>JET_ CloseFile</h4> |
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|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_CloseFile |
|
|
(EAS_DATA_HANDLE easHandle)</p> |
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|
|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
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|
|
|
<p class=MsoNormal>Closes a JET file and release the resources associated with it.</p> |
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|
|
<h4>JET_ Status</h4> |
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|
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|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_Status |
|
|
(EAS_DATA_HANDLE easHandle, S_JET_STATUS *pStatus)</p> |
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|
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|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
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|
|
<p class=MsoNormal>Returns the current JET status. The elements of the status |
|
|
data structure are as follows:</p> |
|
|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
|
|
|
<p class=Code>typedef struct s_jet_status_tag</p> |
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|
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|
|
<p class=Code>{</p> |
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|
|
<p class=Code><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>EAS_INT <span |
|
|
style='mso-tab-count:1'><EFBFBD> </span>currentUserID;</p> |
|
|
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|
|
<p class=Code><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>EAS_INT <span |
|
|
style='mso-tab-count:1'><EFBFBD> </span>segmentRepeatCount;</p> |
|
|
|
|
|
<p class=Code><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>EAS_INT <span |
|
|
style='mso-tab-count:1'><EFBFBD> </span>numQueuedSegments;</p> |
|
|
|
|
|
<p class=Code><span style='mso-tab-count:1'><EFBFBD><EFBFBD><EFBFBD><EFBFBD> </span>EAS_BOOL <span |
|
|
style='mso-tab-count:1'> </span>paused;</p> |
|
|
|
|
|
<p class=Code>} S_JET_STATUS;</p> |
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|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
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|
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|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>currentUserID</i>: An |
|
|
8-bit value assigned by the application.</p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'><o:p> </o:p></i></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>segmentRepeatCount</i>: |
|
|
Number of times left to repeat. Zero indicates no repeats, a negative number |
|
|
indicates an infinite number of repeats. Any positive value indicates that the |
|
|
segment will play n+1 times.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>numQueuedSegments</i>: |
|
|
Number of segments currently queued to play including the currently playing |
|
|
segment. A value of zero indicates that nothing is playing. Normally, the |
|
|
application will queue a new segment each time the value is 1 so that playback |
|
|
is uninterrupted.</p> |
|
|
|
|
|
<h4>JET_ QueueSegment</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_QueueSegment |
|
|
(EAS_DATA_HANDLE easHandle, EAS_INT segmentNum, EAS_INT libNum, EAS_INT |
|
|
repeatCount, EAS_INT transpose, EAS_U32 muteFlags, EAS_U8 userID)</p> |
|
|
|
|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Queues up a JET MIDI segment for playback. The parameters |
|
|
are as follows:</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
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|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>segmentNum</i>: |
|
|
Segment number as identified in the JET content configuration file.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>libNum</i>: The library |
|
|
number as specified in the JET content configuration file. Use -1 to select the |
|
|
standard General MIDI library.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>repeatCount</i>: The |
|
|
number of times this segment should repeat. Zero indicates no repeat, i.e. play |
|
|
only once. Any positive number indicates to play n+1 times. Set to -1 to repeat |
|
|
indefinitely.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>transpose:</i> The |
|
|
amount of pitch transposition. Set to 0 for normal playback. Range is -12 to |
|
|
+12.</p> |
|
|
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|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>muteFlags</i>: |
|
|
Specific which MIDI tracks (not <st1:place w:st="on">MIDI</st1:place> channels) |
|
|
should be muted during playback. These flags can be changed dynamically using |
|
|
the mute functions. Bit 0 = track 0, bit 1 = track 1, etc.</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><i style='mso-bidi-font-style:normal'>userID</i>: 8-bit |
|
|
value specified by the application that uniquely identifies the segment. This |
|
|
value is returned in the JET_Status() function as well as by the application |
|
|
event when an event is detected in a segment. Normally, the application keeps |
|
|
an 8-bit value that is incremented each time a new segment is queued up. This |
|
|
can be used to look up any special characteristics of that track including |
|
|
trigger clips and mute flags.</p> |
|
|
|
|
|
<h4>JET_ Play</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_Play |
|
|
(EAS_DATA_HANDLE easHandle)</p> |
|
|
|
|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Starts playback of the current segment. This function must |
|
|
be called once after the initial segments are queued up to start playback. It |
|
|
is also called after JET_Pause() to resume playback.</p> |
|
|
|
|
|
<h4>JET_ Pause</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_Pause |
|
|
(EAS_DATA_HANDLE easHandle)</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Pauses playback of the current segment. Call JET_Pause() to |
|
|
resume playback.</p> |
|
|
|
|
|
<h4>JET_ SetMuteFlags</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_SetMuteFlags |
|
|
(EAS_DATA_HANDLE easHandle, EAS_U32 muteFlags, EAS_BOOL sync)</p> |
|
|
|
|
|
<p class=Code style='margin-left:0in'><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Modifies the mute flags during playback. If the <i |
|
|
style='mso-bidi-font-style:normal'>sync</i> parameter is false, the mute flags |
|
|
are updated at the beginning of the next render. This means that any new notes |
|
|
or controller events will be processed during the next audio frame. If the <i |
|
|
style='mso-bidi-font-style:normal'>sync</i> parameter is true, the mute flags |
|
|
will be updated at the start of the next segment. If the segment is repeated, |
|
|
the flags will take effect the next time segment is repeated. </p> |
|
|
|
|
|
<h4>JET_ SetMuteFlag</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_SetMuteFlag |
|
|
(EAS_DATA_HANDLE easHandle, EAS_INT trackNum, EAS_BOOL muteFlag, EAS_BOOL sync)</p> |
|
|
|
|
|
<p class=MsoNormal>Modifies a mute flag for a single track during playback. If |
|
|
the <i style='mso-bidi-font-style:normal'>sync</i> parameter is false, the mute |
|
|
flag is updated at the beginning of the next render. This means that any new |
|
|
notes or controller events will be processed during the next audio frame. If |
|
|
the <i style='mso-bidi-font-style:normal'>sync</i> parameter is true, the mute |
|
|
flag will be updated at the start of the next segment. If the segment is |
|
|
repeated, the flag will take effect the next time segment is repeated. </p> |
|
|
|
|
|
<h4>JET_ TriggerClip</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC EAS_RESULT JET_TriggerClip |
|
|
(EAS_DATA_HANDLE easHandle, EAS_INT clipID)</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Automatically updates mute flags in sync with the JET Clip |
|
|
Marker (controller 103). The parameter <i style='mso-bidi-font-style:normal'>clipID</i> |
|
|
must be in the range of 0-63. After the call to JET_TriggerClip, when JET next |
|
|
encounters a controller event 103 with bits 0-5 of the value equal to <i |
|
|
style='mso-bidi-font-style:normal'>clipID </i>and<i style='mso-bidi-font-style: |
|
|
normal'> </i>bit 6 set to 1, it will automatically un-mute the track containing |
|
|
the controller event. When JET encounters the complementary controller event |
|
|
103 with bits 0-5 of the value equal to <i style='mso-bidi-font-style:normal'>clipID |
|
|
</i>and<i style='mso-bidi-font-style:normal'> </i>bit 6 set to 0, it will mute |
|
|
the track again.</p> |
|
|
|
|
|
<h4>JET_ GetEvent</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_BOOL JET_GetEvent (EAS_DATA_HANDLE |
|
|
easHandle, EAS_U32 *pEventRaw, S_JET_EVENT *pEvent)</p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>Attempts to read an event from the application event queue, |
|
|
return EAS_TRUE if an event is found and EAS_FALSE if not. If the application |
|
|
passes a valid pointer for <i style='mso-bidi-font-style:normal'>pEventRaw</i>, |
|
|
a 32-bit compressed event code is returned. If the application passes a valid |
|
|
pointer for <i style='mso-bidi-font-style:normal'>pEvent</i>, the event is |
|
|
parsed into the S_JET_EVENT fields. The application can pass NULL for either |
|
|
parameter and that variable will be ignored. Normally, the application will |
|
|
call JET_GetEvent() repeatedly to retrieve events until it returns EAS_FALSE.</p> |
|
|
|
|
|
<h4>JET_ ParseEvent</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_PUBLIC void JET_ParseEvent (EAS_U32 |
|
|
event, S_JET_EVENT *pEvent)</p> |
|
|
|
|
|
<p class=MsoNormal>Parses a 32-bit compressed event code into a data structure. |
|
|
The application passes the event code received from JET_GetEvent(). The parsed |
|
|
event data is returned in the memory pointed to by <i style='mso-bidi-font-style: |
|
|
normal'>pEvent</i>.</p> |
|
|
|
|
|
<h4>JET_GetAppData</h4> |
|
|
|
|
|
<p class=Code style='margin-left:0in'>EAS_RESULT JET_GetAppData |
|
|
(EAS_DATA_HANDLE easHandle, EAS_I32 *pAppDataOffset, EAS_I32 *pAppDataSize)</p> |
|
|
|
|
|
<p class=MsoNormal>Returns the offset and size of the JAPP chunk in the JET |
|
|
file. The application can use the file I/O functions in the eas_host module to |
|
|
retrieve application specific data from the file. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<h2>Creating JET Content</h2> |
|
|
|
|
|
<p class=MsoNormal>JET uses standard MIDI files and DLS files that can be |
|
|
created with commercially available content tools such as Logic, Cubase, |
|
|
Digital Performer, or SONAR for <st1:place w:st="on">MIDI</st1:place> files and |
|
|
Awave for DLS2 files. These source files are then bundled into a .jet package |
|
|
file suitable for use in a JET application. </p> |
|
|
|
|
|
<p class=MsoNormal><o:p> </o:p></p> |
|
|
|
|
|
<p class=MsoNormal>To create JET file use the <EFBFBD>JET Creator<EFBFBD> desktop |
|
|
application. The JET Creator application is written in Python and includes a |
|
|
full graphical interface. It is available for MAC and PC platforms. See <EFBFBD>JET |
|
|
Creator User Manual<EFBFBD> for more information.</p> |
|
|
|
|
|
</div> |
|
|
|
|
|
</body> |
|
|
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|
</html>
|
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|