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2929 lines
85 KiB
2929 lines
85 KiB
// Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
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// |
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// Licensed under the Apache License, Version 2.0 (the "License"); |
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// you may not use this file except in compliance with the License. |
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// You may obtain a copy of the License at |
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// |
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// http://www.apache.org/licenses/LICENSE-2.0 |
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// |
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// Unless required by applicable law or agreed to in writing, software |
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// distributed under the License is distributed on an "AS IS" BASIS, |
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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// See the License for the specific language governing permissions and |
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// limitations under the License. |
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#include "SamplerCore.hpp" |
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#include "Constants.hpp" |
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#include "Debug.hpp" |
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namespace |
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{ |
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void applySwizzle(sw::SwizzleType swizzle, sw::Short4& s, const sw::Vector4s& c) |
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{ |
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switch(swizzle) |
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{ |
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case sw::SWIZZLE_RED: s = c.x; break; |
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case sw::SWIZZLE_GREEN: s = c.y; break; |
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case sw::SWIZZLE_BLUE: s = c.z; break; |
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case sw::SWIZZLE_ALPHA: s = c.w; break; |
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case sw::SWIZZLE_ZERO: s = sw::Short4(0x0000); break; |
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case sw::SWIZZLE_ONE: s = sw::Short4(0x1000); break; |
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default: ASSERT(false); |
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} |
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} |
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void applySwizzle(sw::SwizzleType swizzle, sw::Float4& f, const sw::Vector4f& c) |
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{ |
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switch(swizzle) |
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{ |
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case sw::SWIZZLE_RED: f = c.x; break; |
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case sw::SWIZZLE_GREEN: f = c.y; break; |
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case sw::SWIZZLE_BLUE: f = c.z; break; |
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case sw::SWIZZLE_ALPHA: f = c.w; break; |
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case sw::SWIZZLE_ZERO: f = sw::Float4(0.0f, 0.0f, 0.0f, 0.0f); break; |
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case sw::SWIZZLE_ONE: f = sw::Float4(1.0f, 1.0f, 1.0f, 1.0f); break; |
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default: ASSERT(false); |
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} |
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} |
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} |
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namespace sw |
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{ |
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extern bool colorsDefaultToZero; |
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SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(constants), state(state) |
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{ |
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} |
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void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy) |
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{ |
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sampleTexture(texture, c, u, v, w, q, dsx, dsy, dsx, Implicit, true); |
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} |
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void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function, bool fixed12) |
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{ |
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#if PERF_PROFILE |
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AddAtomic(Pointer<Long>(&profiler.texOperations), 4); |
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if(state.compressedFormat) |
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{ |
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AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); |
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} |
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#endif |
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Float4 uuuu = u; |
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Float4 vvvv = v; |
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Float4 wwww = w; |
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if(state.textureType == TEXTURE_NULL) |
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{ |
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c.x = Short4(0x0000); |
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c.y = Short4(0x0000); |
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c.z = Short4(0x0000); |
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if(fixed12) // FIXME: Convert to fixed12 at higher level, when required |
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{ |
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c.w = Short4(0x1000); |
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} |
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else |
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{ |
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c.w = Short4(0xFFFFu); // FIXME |
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} |
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} |
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else |
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{ |
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Int face[4]; |
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Float4 lodX; |
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Float4 lodY; |
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Float4 lodZ; |
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if(state.textureType == TEXTURE_CUBE) |
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{ |
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cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); |
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} |
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Float lod; |
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Float anisotropy; |
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Float4 uDelta; |
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Float4 vDelta; |
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Float lodBias = (function == Fetch) ? Float4(As<Int4>(q)).x : q.x; |
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if(state.textureType != TEXTURE_3D) |
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{ |
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if(state.textureType != TEXTURE_CUBE) |
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{ |
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computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, lodBias, dsx, dsy, function); |
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} |
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else |
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{ |
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computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function); |
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} |
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} |
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else |
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{ |
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computeLod3D(texture, lod, uuuu, vvvv, wwww, lodBias, dsx, dsy, function); |
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} |
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if(!hasFloatTexture()) |
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{ |
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sampleFilter(texture, c, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); |
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} |
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else |
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{ |
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Vector4f cf; |
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sampleFloatFilter(texture, cf, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); |
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convertFixed12(c, cf); |
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} |
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if(fixed12 && !hasFloatTexture()) |
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{ |
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if(has16bitTextureFormat()) |
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{ |
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switch(state.textureFormat) |
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{ |
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case FORMAT_R5G6B5: |
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if(state.sRGB) |
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{ |
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sRGBtoLinear16_5_12(c.x); |
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sRGBtoLinear16_6_12(c.y); |
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sRGBtoLinear16_5_12(c.z); |
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} |
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else |
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{ |
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c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); |
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c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); |
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c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); |
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} |
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break; |
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default: |
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ASSERT(false); |
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} |
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} |
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else |
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{ |
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for(int component = 0; component < textureComponentCount(); component++) |
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{ |
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if(state.sRGB && isRGBComponent(component)) |
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{ |
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sRGBtoLinear16_8_12(c[component]); // FIXME: Perform linearization at surface level for read-only textures |
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} |
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else |
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{ |
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if(hasUnsignedTextureComponent(component)) |
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{ |
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c[component] = As<UShort4>(c[component]) >> 4; |
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} |
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else |
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{ |
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c[component] = c[component] >> 3; |
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} |
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} |
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} |
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} |
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} |
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if(fixed12 && state.textureFilter != FILTER_GATHER) |
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{ |
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int componentCount = textureComponentCount(); |
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short defaultColorValue = colorsDefaultToZero ? 0x0000 : 0x1000; |
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switch(state.textureFormat) |
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{ |
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case FORMAT_R8I_SNORM: |
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case FORMAT_G8R8I_SNORM: |
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case FORMAT_X8B8G8R8I_SNORM: |
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case FORMAT_A8B8G8R8I_SNORM: |
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case FORMAT_R8: |
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case FORMAT_R5G6B5: |
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case FORMAT_G8R8: |
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case FORMAT_R8I: |
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case FORMAT_R8UI: |
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case FORMAT_G8R8I: |
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case FORMAT_G8R8UI: |
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case FORMAT_X8B8G8R8I: |
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case FORMAT_X8B8G8R8UI: |
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case FORMAT_A8B8G8R8I: |
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case FORMAT_A8B8G8R8UI: |
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case FORMAT_R16I: |
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case FORMAT_R16UI: |
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case FORMAT_G16R16: |
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case FORMAT_G16R16I: |
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case FORMAT_G16R16UI: |
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case FORMAT_X16B16G16R16I: |
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case FORMAT_X16B16G16R16UI: |
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case FORMAT_A16B16G16R16: |
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case FORMAT_A16B16G16R16I: |
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case FORMAT_A16B16G16R16UI: |
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case FORMAT_R32I: |
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case FORMAT_R32UI: |
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case FORMAT_G32R32I: |
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case FORMAT_G32R32UI: |
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case FORMAT_X32B32G32R32I: |
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case FORMAT_X32B32G32R32UI: |
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case FORMAT_A32B32G32R32I: |
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case FORMAT_A32B32G32R32UI: |
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case FORMAT_X8R8G8B8: |
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case FORMAT_X8B8G8R8: |
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case FORMAT_A8R8G8B8: |
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case FORMAT_A8B8G8R8: |
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case FORMAT_SRGB8_X8: |
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case FORMAT_SRGB8_A8: |
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case FORMAT_V8U8: |
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case FORMAT_Q8W8V8U8: |
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case FORMAT_X8L8V8U8: |
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case FORMAT_V16U16: |
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case FORMAT_A16W16V16U16: |
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case FORMAT_Q16W16V16U16: |
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case FORMAT_YV12_BT601: |
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case FORMAT_YV12_BT709: |
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case FORMAT_YV12_JFIF: |
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if(componentCount < 2) c.y = Short4(defaultColorValue); |
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if(componentCount < 3) c.z = Short4(defaultColorValue); |
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if(componentCount < 4) c.w = Short4(0x1000); |
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break; |
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case FORMAT_A8: |
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c.w = c.x; |
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c.x = Short4(0x0000); |
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c.y = Short4(0x0000); |
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c.z = Short4(0x0000); |
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break; |
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case FORMAT_L8: |
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case FORMAT_L16: |
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c.y = c.x; |
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c.z = c.x; |
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c.w = Short4(0x1000); |
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break; |
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case FORMAT_A8L8: |
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c.w = c.y; |
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c.y = c.x; |
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c.z = c.x; |
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break; |
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case FORMAT_R32F: |
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c.y = Short4(defaultColorValue); |
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case FORMAT_G32R32F: |
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c.z = Short4(defaultColorValue); |
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case FORMAT_X32B32G32R32F: |
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c.w = Short4(0x1000); |
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case FORMAT_A32B32G32R32F: |
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break; |
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case FORMAT_D32F: |
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case FORMAT_D32F_LOCKABLE: |
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case FORMAT_D32FS8_TEXTURE: |
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case FORMAT_D32FS8_SHADOW: |
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c.y = c.x; |
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c.z = c.x; |
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c.w = c.x; |
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break; |
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default: |
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ASSERT(false); |
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} |
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} |
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} |
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if(fixed12 && |
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((state.swizzleR != SWIZZLE_RED) || |
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(state.swizzleG != SWIZZLE_GREEN) || |
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(state.swizzleB != SWIZZLE_BLUE) || |
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(state.swizzleA != SWIZZLE_ALPHA))) |
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{ |
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const Vector4s col(c); |
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applySwizzle(state.swizzleR, c.x, col); |
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applySwizzle(state.swizzleG, c.y, col); |
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applySwizzle(state.swizzleB, c.z, col); |
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applySwizzle(state.swizzleA, c.w, col); |
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} |
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} |
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void SamplerCore::sampleTexture(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Float4 &q, Vector4f &dsx, Vector4f &dsy, Vector4f &offset, SamplerFunction function) |
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{ |
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#if PERF_PROFILE |
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AddAtomic(Pointer<Long>(&profiler.texOperations), 4); |
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if(state.compressedFormat) |
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{ |
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AddAtomic(Pointer<Long>(&profiler.compressedTex), 4); |
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} |
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#endif |
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if(state.textureType == TEXTURE_NULL) |
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{ |
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c.x = Float4(0.0f); |
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c.y = Float4(0.0f); |
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c.z = Float4(0.0f); |
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c.w = Float4(1.0f); |
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} |
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else |
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{ |
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// FIXME: YUV and sRGB are not supported by the floating point path |
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bool forceFloatFiltering = state.highPrecisionFiltering && !state.sRGB && !hasYuvFormat() && (state.textureFilter != FILTER_POINT); |
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if(hasFloatTexture() || hasUnnormalizedIntegerTexture() || forceFloatFiltering) // FIXME: Mostly identical to integer sampling |
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{ |
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Float4 uuuu = u; |
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Float4 vvvv = v; |
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Float4 wwww = w; |
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Int face[4]; |
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Float4 lodX; |
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Float4 lodY; |
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Float4 lodZ; |
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if(state.textureType == TEXTURE_CUBE) |
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{ |
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cubeFace(face, uuuu, vvvv, lodX, lodY, lodZ, u, v, w); |
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} |
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Float lod; |
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Float anisotropy; |
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Float4 uDelta; |
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Float4 vDelta; |
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Float lodBias = (function == Fetch) ? Float4(As<Int4>(q)).x : q.x; |
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if(state.textureType != TEXTURE_3D) |
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{ |
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if(state.textureType != TEXTURE_CUBE) |
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{ |
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computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, lodBias, dsx, dsy, function); |
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} |
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else |
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{ |
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computeLodCube(texture, lod, lodX, lodY, lodZ, lodBias, dsx, dsy, function); |
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} |
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} |
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else |
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{ |
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computeLod3D(texture, lod, uuuu, vvvv, wwww, lodBias, dsx, dsy, function); |
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} |
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sampleFloatFilter(texture, c, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, function); |
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if(!hasFloatTexture() && !hasUnnormalizedIntegerTexture()) |
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{ |
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if(has16bitTextureFormat()) |
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{ |
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switch(state.textureFormat) |
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{ |
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case FORMAT_R5G6B5: |
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c.x *= Float4(1.0f / 0xF800); |
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c.y *= Float4(1.0f / 0xFC00); |
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c.z *= Float4(1.0f / 0xF800); |
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break; |
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default: |
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ASSERT(false); |
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} |
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} |
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else |
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{ |
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for(int component = 0; component < textureComponentCount(); component++) |
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{ |
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c[component] *= Float4(hasUnsignedTextureComponent(component) ? 1.0f / 0xFFFF : 1.0f / 0x7FFF); |
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} |
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} |
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} |
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} |
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else |
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{ |
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Vector4s cs; |
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sampleTexture(texture, cs, u, v, w, q, dsx, dsy, offset, function, false); |
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if(has16bitTextureFormat()) |
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{ |
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switch(state.textureFormat) |
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{ |
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case FORMAT_R5G6B5: |
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if(state.sRGB) |
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{ |
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sRGBtoLinear16_5_12(cs.x); |
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sRGBtoLinear16_6_12(cs.y); |
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sRGBtoLinear16_5_12(cs.z); |
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convertSigned12(c.x, cs.x); |
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convertSigned12(c.y, cs.y); |
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convertSigned12(c.z, cs.z); |
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} |
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else |
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{ |
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c.x = Float4(As<UShort4>(cs.x)) * Float4(1.0f / 0xF800); |
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c.y = Float4(As<UShort4>(cs.y)) * Float4(1.0f / 0xFC00); |
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c.z = Float4(As<UShort4>(cs.z)) * Float4(1.0f / 0xF800); |
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} |
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break; |
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default: |
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ASSERT(false); |
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} |
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} |
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else |
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{ |
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for(int component = 0; component < textureComponentCount(); component++) |
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{ |
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// Normalized integer formats |
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if(state.sRGB && isRGBComponent(component)) |
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{ |
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sRGBtoLinear16_8_12(cs[component]); // FIXME: Perform linearization at surface level for read-only textures |
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convertSigned12(c[component], cs[component]); |
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} |
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else |
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{ |
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if(hasUnsignedTextureComponent(component)) |
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{ |
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convertUnsigned16(c[component], cs[component]); |
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} |
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else |
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{ |
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convertSigned15(c[component], cs[component]); |
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} |
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} |
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} |
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} |
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} |
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int componentCount = textureComponentCount(); |
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float defaultColorValue = colorsDefaultToZero ? 0.0f : 1.0f; |
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|
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if(state.textureFilter != FILTER_GATHER) |
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{ |
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switch(state.textureFormat) |
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{ |
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case FORMAT_R8I: |
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case FORMAT_R8UI: |
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case FORMAT_R16I: |
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case FORMAT_R16UI: |
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case FORMAT_R32I: |
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case FORMAT_R32UI: |
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c.y = As<Float4>(UInt4(0)); |
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case FORMAT_G8R8I: |
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case FORMAT_G8R8UI: |
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case FORMAT_G16R16I: |
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case FORMAT_G16R16UI: |
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case FORMAT_G32R32I: |
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case FORMAT_G32R32UI: |
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c.z = As<Float4>(UInt4(0)); |
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case FORMAT_X8B8G8R8I: |
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case FORMAT_X8B8G8R8UI: |
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case FORMAT_X16B16G16R16I: |
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case FORMAT_X16B16G16R16UI: |
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case FORMAT_X32B32G32R32I: |
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case FORMAT_X32B32G32R32UI: |
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c.w = As<Float4>(UInt4(1)); |
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case FORMAT_A8B8G8R8I: |
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case FORMAT_A8B8G8R8UI: |
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case FORMAT_A16B16G16R16I: |
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case FORMAT_A16B16G16R16UI: |
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case FORMAT_A32B32G32R32I: |
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case FORMAT_A32B32G32R32UI: |
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break; |
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case FORMAT_R8I_SNORM: |
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case FORMAT_G8R8I_SNORM: |
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case FORMAT_X8B8G8R8I_SNORM: |
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case FORMAT_A8B8G8R8I_SNORM: |
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case FORMAT_R8: |
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case FORMAT_R5G6B5: |
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case FORMAT_G8R8: |
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case FORMAT_G16R16: |
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case FORMAT_A16B16G16R16: |
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case FORMAT_X8R8G8B8: |
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case FORMAT_X8B8G8R8: |
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case FORMAT_A8R8G8B8: |
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case FORMAT_A8B8G8R8: |
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case FORMAT_SRGB8_X8: |
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case FORMAT_SRGB8_A8: |
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case FORMAT_V8U8: |
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case FORMAT_Q8W8V8U8: |
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case FORMAT_X8L8V8U8: |
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case FORMAT_V16U16: |
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case FORMAT_A16W16V16U16: |
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case FORMAT_Q16W16V16U16: |
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case FORMAT_YV12_BT601: |
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case FORMAT_YV12_BT709: |
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case FORMAT_YV12_JFIF: |
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if(componentCount < 2) c.y = Float4(defaultColorValue); |
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if(componentCount < 3) c.z = Float4(defaultColorValue); |
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if(componentCount < 4) c.w = Float4(1.0f); |
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break; |
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case FORMAT_A8: |
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c.w = c.x; |
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c.x = Float4(0.0f); |
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c.y = Float4(0.0f); |
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c.z = Float4(0.0f); |
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break; |
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case FORMAT_L8: |
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case FORMAT_L16: |
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c.y = c.x; |
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c.z = c.x; |
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c.w = Float4(1.0f); |
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break; |
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case FORMAT_A8L8: |
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c.w = c.y; |
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c.y = c.x; |
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c.z = c.x; |
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break; |
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case FORMAT_R32F: |
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c.y = Float4(defaultColorValue); |
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case FORMAT_G32R32F: |
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c.z = Float4(defaultColorValue); |
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case FORMAT_X32B32G32R32F: |
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c.w = Float4(1.0f); |
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case FORMAT_A32B32G32R32F: |
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break; |
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case FORMAT_D32F: |
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case FORMAT_D32F_LOCKABLE: |
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case FORMAT_D32FS8_TEXTURE: |
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case FORMAT_D32FS8_SHADOW: |
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c.y = c.x; |
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c.z = c.x; |
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c.w = c.x; |
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break; |
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default: |
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ASSERT(false); |
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} |
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} |
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} |
|
|
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if((state.swizzleR != SWIZZLE_RED) || |
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(state.swizzleG != SWIZZLE_GREEN) || |
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(state.swizzleB != SWIZZLE_BLUE) || |
|
(state.swizzleA != SWIZZLE_ALPHA)) |
|
{ |
|
const Vector4f col(c); |
|
applySwizzle(state.swizzleR, c.x, col); |
|
applySwizzle(state.swizzleG, c.y, col); |
|
applySwizzle(state.swizzleB, c.z, col); |
|
applySwizzle(state.swizzleA, c.w, col); |
|
} |
|
} |
|
|
|
void SamplerCore::textureSize(Pointer<Byte> &texture, Vector4f &size, Float4 &lod) |
|
{ |
|
for(int i = 0; i < 4; ++i) |
|
{ |
|
Int baseLevel = *Pointer<Int>(texture + OFFSET(Texture, baseLevel)); |
|
Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + (As<Int>(Extract(lod, i)) + baseLevel) * sizeof(Mipmap); |
|
size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); |
|
size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); |
|
size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); |
|
} |
|
} |
|
|
|
void SamplerCore::border(Short4 &mask, Float4 &coordinates) |
|
{ |
|
Int4 border = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); |
|
mask = As<Short4>(Int2(As<Int4>(Pack(border, border)))); |
|
} |
|
|
|
void SamplerCore::border(Int4 &mask, Float4 &coordinates) |
|
{ |
|
mask = As<Int4>(CmpLT(Abs(coordinates - Float4(0.5f)), Float4(0.5f))); |
|
} |
|
|
|
Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, int count, Float &lod) |
|
{ |
|
Short4 offset = *Pointer<Short4>(mipmap + halfOffset); |
|
|
|
if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
|
{ |
|
offset &= Short4(CmpNLE(Float4(lod), Float4(0.0f))); |
|
} |
|
else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) |
|
{ |
|
offset &= Short4(CmpLE(Float4(lod), Float4(0.0f))); |
|
} |
|
|
|
if(wrap) |
|
{ |
|
switch(count) |
|
{ |
|
case -1: return uvw - offset; |
|
case 0: return uvw; |
|
case +1: return uvw + offset; |
|
case 2: return uvw + offset + offset; |
|
} |
|
} |
|
else // Clamp or mirror |
|
{ |
|
switch(count) |
|
{ |
|
case -1: return SubSat(As<UShort4>(uvw), As<UShort4>(offset)); |
|
case 0: return uvw; |
|
case +1: return AddSat(As<UShort4>(uvw), As<UShort4>(offset)); |
|
case 2: return AddSat(AddSat(As<UShort4>(uvw), As<UShort4>(offset)), As<UShort4>(offset)); |
|
} |
|
} |
|
|
|
return uvw; |
|
} |
|
|
|
void SamplerCore::sampleFilter(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) |
|
{ |
|
sampleAniso(texture, c, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, function); |
|
|
|
if(function == Fetch) |
|
{ |
|
return; |
|
} |
|
|
|
if(state.mipmapFilter > MIPMAP_POINT) |
|
{ |
|
Vector4s cc; |
|
|
|
sampleAniso(texture, cc, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, function); |
|
|
|
lod *= Float(1 << 16); |
|
|
|
UShort4 utri = UShort4(Float4(lod)); // FIXME: Optimize |
|
Short4 stri = utri >> 1; // FIXME: Optimize |
|
|
|
if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc.x, stri); |
|
if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc.y, stri); |
|
if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc.z, stri); |
|
if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc.w, stri); |
|
|
|
utri = ~utri; |
|
stri = Short4(0x7FFF) - stri; |
|
|
|
if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, stri); |
|
if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, stri); |
|
if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, stri); |
|
if(hasUnsignedTextureComponent(3)) c.w = MulHigh(As<UShort4>(c.w), utri); else c.w = MulHigh(c.w, stri); |
|
|
|
c.x += cc.x; |
|
c.y += cc.y; |
|
c.z += cc.z; |
|
c.w += cc.w; |
|
|
|
if(!hasUnsignedTextureComponent(0)) c.x += c.x; |
|
if(!hasUnsignedTextureComponent(1)) c.y += c.y; |
|
if(!hasUnsignedTextureComponent(2)) c.z += c.z; |
|
if(!hasUnsignedTextureComponent(3)) c.w += c.w; |
|
} |
|
|
|
Short4 borderMask; |
|
|
|
if(state.addressingModeU == ADDRESSING_BORDER) |
|
{ |
|
Short4 u0; |
|
|
|
border(u0, u); |
|
|
|
borderMask = u0; |
|
} |
|
|
|
if(state.addressingModeV == ADDRESSING_BORDER) |
|
{ |
|
Short4 v0; |
|
|
|
border(v0, v); |
|
|
|
if(state.addressingModeU == ADDRESSING_BORDER) |
|
{ |
|
borderMask &= v0; |
|
} |
|
else |
|
{ |
|
borderMask = v0; |
|
} |
|
} |
|
|
|
if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) |
|
{ |
|
Short4 s0; |
|
|
|
border(s0, w); |
|
|
|
if(state.addressingModeU == ADDRESSING_BORDER || |
|
state.addressingModeV == ADDRESSING_BORDER) |
|
{ |
|
borderMask &= s0; |
|
} |
|
else |
|
{ |
|
borderMask = s0; |
|
} |
|
} |
|
|
|
if(state.addressingModeU == ADDRESSING_BORDER || |
|
state.addressingModeV == ADDRESSING_BORDER || |
|
(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) |
|
{ |
|
Short4 b; |
|
|
|
c.x = (borderMask & c.x) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[0])) >> (hasUnsignedTextureComponent(0) ? 0 : 1))); |
|
c.y = (borderMask & c.y) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[1])) >> (hasUnsignedTextureComponent(1) ? 0 : 1))); |
|
c.z = (borderMask & c.z) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[2])) >> (hasUnsignedTextureComponent(2) ? 0 : 1))); |
|
c.w = (borderMask & c.w) | (~borderMask & (*Pointer<Short4>(texture + OFFSET(Texture,borderColor4[3])) >> (hasUnsignedTextureComponent(3) ? 0 : 1))); |
|
} |
|
} |
|
|
|
void SamplerCore::sampleAniso(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) |
|
{ |
|
if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) |
|
{ |
|
sampleQuad(texture, c, u, v, w, offset, lod, face, secondLOD, function); |
|
} |
|
else |
|
{ |
|
Int a = RoundInt(anisotropy); |
|
|
|
Vector4s cSum; |
|
|
|
cSum.x = Short4(0); |
|
cSum.y = Short4(0); |
|
cSum.z = Short4(0); |
|
cSum.w = Short4(0); |
|
|
|
Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); |
|
Float4 B = *Pointer<Float4>(constants + OFFSET(Constants,uvStart) + 16 * a); |
|
UShort4 cw = *Pointer<UShort4>(constants + OFFSET(Constants,cWeight) + 8 * a); |
|
Short4 sw = Short4(cw >> 1); |
|
|
|
Float4 du = uDelta; |
|
Float4 dv = vDelta; |
|
|
|
Float4 u0 = u + B * du; |
|
Float4 v0 = v + B * dv; |
|
|
|
du *= A; |
|
dv *= A; |
|
|
|
Int i = 0; |
|
|
|
Do |
|
{ |
|
sampleQuad(texture, c, u0, v0, w, offset, lod, face, secondLOD, function); |
|
|
|
u0 += du; |
|
v0 += dv; |
|
|
|
if(hasUnsignedTextureComponent(0)) cSum.x += As<Short4>(MulHigh(As<UShort4>(c.x), cw)); else cSum.x += MulHigh(c.x, sw); |
|
if(hasUnsignedTextureComponent(1)) cSum.y += As<Short4>(MulHigh(As<UShort4>(c.y), cw)); else cSum.y += MulHigh(c.y, sw); |
|
if(hasUnsignedTextureComponent(2)) cSum.z += As<Short4>(MulHigh(As<UShort4>(c.z), cw)); else cSum.z += MulHigh(c.z, sw); |
|
if(hasUnsignedTextureComponent(3)) cSum.w += As<Short4>(MulHigh(As<UShort4>(c.w), cw)); else cSum.w += MulHigh(c.w, sw); |
|
|
|
i++; |
|
} |
|
Until(i >= a) |
|
|
|
if(hasUnsignedTextureComponent(0)) c.x = cSum.x; else c.x = AddSat(cSum.x, cSum.x); |
|
if(hasUnsignedTextureComponent(1)) c.y = cSum.y; else c.y = AddSat(cSum.y, cSum.y); |
|
if(hasUnsignedTextureComponent(2)) c.z = cSum.z; else c.z = AddSat(cSum.z, cSum.z); |
|
if(hasUnsignedTextureComponent(3)) c.w = cSum.w; else c.w = AddSat(cSum.w, cSum.w); |
|
} |
|
} |
|
|
|
void SamplerCore::sampleQuad(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
|
{ |
|
if(state.textureType != TEXTURE_3D) |
|
{ |
|
sampleQuad2D(texture, c, u, v, w, offset, lod, face, secondLOD, function); |
|
} |
|
else |
|
{ |
|
sample3D(texture, c, u, v, w, offset, lod, secondLOD, function); |
|
} |
|
} |
|
|
|
void SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Vector4s &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
|
{ |
|
int componentCount = textureComponentCount(); |
|
bool gather = state.textureFilter == FILTER_GATHER; |
|
|
|
Pointer<Byte> mipmap; |
|
Pointer<Byte> buffer[4]; |
|
|
|
selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
|
|
|
bool texelFetch = (function == Fetch); |
|
|
|
Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); |
|
Short4 vvvv = texelFetch ? Short4(As<Int4>(v)) : address(v, state.addressingModeV, mipmap); |
|
Short4 wwww = texelFetch ? Short4(As<Int4>(w)) : address(w, state.addressingModeW, mipmap); |
|
|
|
if(state.textureFilter == FILTER_POINT || texelFetch) |
|
{ |
|
c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); |
|
} |
|
else |
|
{ |
|
Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 0 : -1, lod); |
|
Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 0 : -1, lod); |
|
Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, gather ? 2 : +1, lod); |
|
Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, gather ? 2 : +1, lod); |
|
|
|
Vector4s c0 = sampleTexel(uuuu0, vvvv0, wwww, offset, mipmap, buffer, function); |
|
Vector4s c1 = sampleTexel(uuuu1, vvvv0, wwww, offset, mipmap, buffer, function); |
|
Vector4s c2 = sampleTexel(uuuu0, vvvv1, wwww, offset, mipmap, buffer, function); |
|
Vector4s c3 = sampleTexel(uuuu1, vvvv1, wwww, offset, mipmap, buffer, function); |
|
|
|
if(!gather) // Blend |
|
{ |
|
// Fractions |
|
UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); |
|
UShort4 f0v = As<UShort4>(vvvv0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); |
|
|
|
UShort4 f1u = ~f0u; |
|
UShort4 f1v = ~f0v; |
|
|
|
UShort4 f0u0v = MulHigh(f0u, f0v); |
|
UShort4 f1u0v = MulHigh(f1u, f0v); |
|
UShort4 f0u1v = MulHigh(f0u, f1v); |
|
UShort4 f1u1v = MulHigh(f1u, f1v); |
|
|
|
// Signed fractions |
|
Short4 f1u1vs; |
|
Short4 f0u1vs; |
|
Short4 f1u0vs; |
|
Short4 f0u0vs; |
|
|
|
if(!hasUnsignedTextureComponent(0) || !hasUnsignedTextureComponent(1) || !hasUnsignedTextureComponent(2) || !hasUnsignedTextureComponent(3)) |
|
{ |
|
f1u1vs = f1u1v >> 1; |
|
f0u1vs = f0u1v >> 1; |
|
f1u0vs = f1u0v >> 1; |
|
f0u0vs = f0u0v >> 1; |
|
} |
|
|
|
// Bilinear interpolation |
|
if(componentCount >= 1) |
|
{ |
|
if(has16bitTextureComponents() && hasUnsignedTextureComponent(0)) |
|
{ |
|
c0.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0u) + MulHigh(As<UShort4>(c1.x), f0u); |
|
c2.x = As<UShort4>(c2.x) - MulHigh(As<UShort4>(c2.x), f0u) + MulHigh(As<UShort4>(c3.x), f0u); |
|
c.x = As<UShort4>(c0.x) - MulHigh(As<UShort4>(c0.x), f0v) + MulHigh(As<UShort4>(c2.x), f0v); |
|
} |
|
else |
|
{ |
|
if(hasUnsignedTextureComponent(0)) |
|
{ |
|
c0.x = MulHigh(As<UShort4>(c0.x), f1u1v); |
|
c1.x = MulHigh(As<UShort4>(c1.x), f0u1v); |
|
c2.x = MulHigh(As<UShort4>(c2.x), f1u0v); |
|
c3.x = MulHigh(As<UShort4>(c3.x), f0u0v); |
|
} |
|
else |
|
{ |
|
c0.x = MulHigh(c0.x, f1u1vs); |
|
c1.x = MulHigh(c1.x, f0u1vs); |
|
c2.x = MulHigh(c2.x, f1u0vs); |
|
c3.x = MulHigh(c3.x, f0u0vs); |
|
} |
|
|
|
c.x = (c0.x + c1.x) + (c2.x + c3.x); |
|
if(!hasUnsignedTextureComponent(0)) c.x = AddSat(c.x, c.x); // Correct for signed fractions |
|
} |
|
} |
|
|
|
if(componentCount >= 2) |
|
{ |
|
if(has16bitTextureComponents() && hasUnsignedTextureComponent(1)) |
|
{ |
|
c0.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0u) + MulHigh(As<UShort4>(c1.y), f0u); |
|
c2.y = As<UShort4>(c2.y) - MulHigh(As<UShort4>(c2.y), f0u) + MulHigh(As<UShort4>(c3.y), f0u); |
|
c.y = As<UShort4>(c0.y) - MulHigh(As<UShort4>(c0.y), f0v) + MulHigh(As<UShort4>(c2.y), f0v); |
|
} |
|
else |
|
{ |
|
if(hasUnsignedTextureComponent(1)) |
|
{ |
|
c0.y = MulHigh(As<UShort4>(c0.y), f1u1v); |
|
c1.y = MulHigh(As<UShort4>(c1.y), f0u1v); |
|
c2.y = MulHigh(As<UShort4>(c2.y), f1u0v); |
|
c3.y = MulHigh(As<UShort4>(c3.y), f0u0v); |
|
} |
|
else |
|
{ |
|
c0.y = MulHigh(c0.y, f1u1vs); |
|
c1.y = MulHigh(c1.y, f0u1vs); |
|
c2.y = MulHigh(c2.y, f1u0vs); |
|
c3.y = MulHigh(c3.y, f0u0vs); |
|
} |
|
|
|
c.y = (c0.y + c1.y) + (c2.y + c3.y); |
|
if(!hasUnsignedTextureComponent(1)) c.y = AddSat(c.y, c.y); // Correct for signed fractions |
|
} |
|
} |
|
|
|
if(componentCount >= 3) |
|
{ |
|
if(has16bitTextureComponents() && hasUnsignedTextureComponent(2)) |
|
{ |
|
c0.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0u) + MulHigh(As<UShort4>(c1.z), f0u); |
|
c2.z = As<UShort4>(c2.z) - MulHigh(As<UShort4>(c2.z), f0u) + MulHigh(As<UShort4>(c3.z), f0u); |
|
c.z = As<UShort4>(c0.z) - MulHigh(As<UShort4>(c0.z), f0v) + MulHigh(As<UShort4>(c2.z), f0v); |
|
} |
|
else |
|
{ |
|
if(hasUnsignedTextureComponent(2)) |
|
{ |
|
c0.z = MulHigh(As<UShort4>(c0.z), f1u1v); |
|
c1.z = MulHigh(As<UShort4>(c1.z), f0u1v); |
|
c2.z = MulHigh(As<UShort4>(c2.z), f1u0v); |
|
c3.z = MulHigh(As<UShort4>(c3.z), f0u0v); |
|
} |
|
else |
|
{ |
|
c0.z = MulHigh(c0.z, f1u1vs); |
|
c1.z = MulHigh(c1.z, f0u1vs); |
|
c2.z = MulHigh(c2.z, f1u0vs); |
|
c3.z = MulHigh(c3.z, f0u0vs); |
|
} |
|
|
|
c.z = (c0.z + c1.z) + (c2.z + c3.z); |
|
if(!hasUnsignedTextureComponent(2)) c.z = AddSat(c.z, c.z); // Correct for signed fractions |
|
} |
|
} |
|
|
|
if(componentCount >= 4) |
|
{ |
|
if(has16bitTextureComponents() && hasUnsignedTextureComponent(3)) |
|
{ |
|
c0.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0u) + MulHigh(As<UShort4>(c1.w), f0u); |
|
c2.w = As<UShort4>(c2.w) - MulHigh(As<UShort4>(c2.w), f0u) + MulHigh(As<UShort4>(c3.w), f0u); |
|
c.w = As<UShort4>(c0.w) - MulHigh(As<UShort4>(c0.w), f0v) + MulHigh(As<UShort4>(c2.w), f0v); |
|
} |
|
else |
|
{ |
|
if(hasUnsignedTextureComponent(3)) |
|
{ |
|
c0.w = MulHigh(As<UShort4>(c0.w), f1u1v); |
|
c1.w = MulHigh(As<UShort4>(c1.w), f0u1v); |
|
c2.w = MulHigh(As<UShort4>(c2.w), f1u0v); |
|
c3.w = MulHigh(As<UShort4>(c3.w), f0u0v); |
|
} |
|
else |
|
{ |
|
c0.w = MulHigh(c0.w, f1u1vs); |
|
c1.w = MulHigh(c1.w, f0u1vs); |
|
c2.w = MulHigh(c2.w, f1u0vs); |
|
c3.w = MulHigh(c3.w, f0u0vs); |
|
} |
|
|
|
c.w = (c0.w + c1.w) + (c2.w + c3.w); |
|
if(!hasUnsignedTextureComponent(3)) c.w = AddSat(c.w, c.w); // Correct for signed fractions |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
c.x = c1.x; |
|
c.y = c2.x; |
|
c.z = c3.x; |
|
c.w = c0.x; |
|
} |
|
} |
|
} |
|
|
|
void SamplerCore::sample3D(Pointer<Byte> &texture, Vector4s &c_, Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) |
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{ |
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int componentCount = textureComponentCount(); |
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Pointer<Byte> mipmap; |
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Pointer<Byte> buffer[4]; |
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Int face[4]; |
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selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
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bool texelFetch = (function == Fetch); |
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Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); |
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Short4 vvvv = texelFetch ? Short4(As<Int4>(v_)) : address(v_, state.addressingModeV, mipmap); |
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Short4 wwww = texelFetch ? Short4(As<Int4>(w_)) : address(w_, state.addressingModeW, mipmap); |
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|
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if(state.textureFilter == FILTER_POINT || texelFetch) |
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{ |
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c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); |
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} |
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else |
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{ |
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Vector4s c[2][2][2]; |
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Short4 u[2][2][2]; |
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Short4 v[2][2][2]; |
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Short4 s[2][2][2]; |
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|
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for(int i = 0; i < 2; i++) |
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{ |
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for(int j = 0; j < 2; j++) |
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{ |
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for(int k = 0; k < 2; k++) |
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{ |
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u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_WRAP, i * 2 - 1, lod); |
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v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSING_WRAP, j * 2 - 1, lod); |
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s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap,wHalf), state.addressingModeW == ADDRESSING_WRAP, k * 2 - 1, lod); |
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} |
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} |
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} |
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// Fractions |
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UShort4 f0u = As<UShort4>(u[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); |
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UShort4 f0v = As<UShort4>(v[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); |
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UShort4 f0s = As<UShort4>(s[0][0][0]) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,depth)); |
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UShort4 f1u = ~f0u; |
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UShort4 f1v = ~f0v; |
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UShort4 f1s = ~f0s; |
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UShort4 f[2][2][2]; |
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Short4 fs[2][2][2]; |
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f[1][1][1] = MulHigh(f1u, f1v); |
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f[0][1][1] = MulHigh(f0u, f1v); |
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f[1][0][1] = MulHigh(f1u, f0v); |
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f[0][0][1] = MulHigh(f0u, f0v); |
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f[1][1][0] = MulHigh(f1u, f1v); |
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f[0][1][0] = MulHigh(f0u, f1v); |
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f[1][0][0] = MulHigh(f1u, f0v); |
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f[0][0][0] = MulHigh(f0u, f0v); |
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f[1][1][1] = MulHigh(f[1][1][1], f1s); |
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f[0][1][1] = MulHigh(f[0][1][1], f1s); |
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f[1][0][1] = MulHigh(f[1][0][1], f1s); |
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f[0][0][1] = MulHigh(f[0][0][1], f1s); |
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f[1][1][0] = MulHigh(f[1][1][0], f0s); |
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f[0][1][0] = MulHigh(f[0][1][0], f0s); |
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f[1][0][0] = MulHigh(f[1][0][0], f0s); |
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f[0][0][0] = MulHigh(f[0][0][0], f0s); |
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// Signed fractions |
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if(!hasUnsignedTextureComponent(0) || !hasUnsignedTextureComponent(1) || !hasUnsignedTextureComponent(2) || !hasUnsignedTextureComponent(3)) |
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{ |
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fs[0][0][0] = f[0][0][0] >> 1; |
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fs[0][0][1] = f[0][0][1] >> 1; |
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fs[0][1][0] = f[0][1][0] >> 1; |
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fs[0][1][1] = f[0][1][1] >> 1; |
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fs[1][0][0] = f[1][0][0] >> 1; |
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fs[1][0][1] = f[1][0][1] >> 1; |
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fs[1][1][0] = f[1][1][0] >> 1; |
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fs[1][1][1] = f[1][1][1] >> 1; |
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} |
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for(int i = 0; i < 2; i++) |
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{ |
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for(int j = 0; j < 2; j++) |
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{ |
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for(int k = 0; k < 2; k++) |
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{ |
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c[i][j][k] = sampleTexel(u[i][j][k], v[i][j][k], s[i][j][k], offset, mipmap, buffer, function); |
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if(componentCount >= 1) { if(hasUnsignedTextureComponent(0)) c[i][j][k].x = MulHigh(As<UShort4>(c[i][j][k].x), f[1 - i][1 - j][1 - k]); else c[i][j][k].x = MulHigh(c[i][j][k].x, fs[1 - i][1 - j][1 - k]); } |
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if(componentCount >= 2) { if(hasUnsignedTextureComponent(1)) c[i][j][k].y = MulHigh(As<UShort4>(c[i][j][k].y), f[1 - i][1 - j][1 - k]); else c[i][j][k].y = MulHigh(c[i][j][k].y, fs[1 - i][1 - j][1 - k]); } |
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if(componentCount >= 3) { if(hasUnsignedTextureComponent(2)) c[i][j][k].z = MulHigh(As<UShort4>(c[i][j][k].z), f[1 - i][1 - j][1 - k]); else c[i][j][k].z = MulHigh(c[i][j][k].z, fs[1 - i][1 - j][1 - k]); } |
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if(componentCount >= 4) { if(hasUnsignedTextureComponent(3)) c[i][j][k].w = MulHigh(As<UShort4>(c[i][j][k].w), f[1 - i][1 - j][1 - k]); else c[i][j][k].w = MulHigh(c[i][j][k].w, fs[1 - i][1 - j][1 - k]); } |
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|
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if(i != 0 || j != 0 || k != 0) |
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{ |
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if(componentCount >= 1) c[0][0][0].x += c[i][j][k].x; |
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if(componentCount >= 2) c[0][0][0].y += c[i][j][k].y; |
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if(componentCount >= 3) c[0][0][0].z += c[i][j][k].z; |
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if(componentCount >= 4) c[0][0][0].w += c[i][j][k].w; |
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} |
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} |
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} |
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} |
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|
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if(componentCount >= 1) c_.x = c[0][0][0].x; |
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if(componentCount >= 2) c_.y = c[0][0][0].y; |
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if(componentCount >= 3) c_.z = c[0][0][0].z; |
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if(componentCount >= 4) c_.w = c[0][0][0].w; |
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|
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// Correct for signed fractions |
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if(componentCount >= 1) if(!hasUnsignedTextureComponent(0)) c_.x = AddSat(c_.x, c_.x); |
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if(componentCount >= 2) if(!hasUnsignedTextureComponent(1)) c_.y = AddSat(c_.y, c_.y); |
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if(componentCount >= 3) if(!hasUnsignedTextureComponent(2)) c_.z = AddSat(c_.z, c_.z); |
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if(componentCount >= 4) if(!hasUnsignedTextureComponent(3)) c_.w = AddSat(c_.w, c_.w); |
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} |
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} |
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|
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void SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], SamplerFunction function) |
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{ |
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sampleFloatAniso(texture, c, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, false, function); |
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|
|
if(function == Fetch) |
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{ |
|
return; |
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} |
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|
|
if(state.mipmapFilter > MIPMAP_POINT) |
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{ |
|
Vector4f cc; |
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sampleFloatAniso(texture, cc, u, v, w, offset, lod, anisotropy, uDelta, vDelta, face, true, function); |
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|
Float4 lod4 = Float4(Frac(lod)); |
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|
c.x = (cc.x - c.x) * lod4 + c.x; |
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c.y = (cc.y - c.y) * lod4 + c.y; |
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c.z = (cc.z - c.z) * lod4 + c.z; |
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c.w = (cc.w - c.w) * lod4 + c.w; |
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} |
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Int4 borderMask; |
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if(state.addressingModeU == ADDRESSING_BORDER) |
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{ |
|
Int4 u0; |
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|
border(u0, u); |
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|
borderMask = u0; |
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} |
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if(state.addressingModeV == ADDRESSING_BORDER) |
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{ |
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Int4 v0; |
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|
border(v0, v); |
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if(state.addressingModeU == ADDRESSING_BORDER) |
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{ |
|
borderMask &= v0; |
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} |
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else |
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{ |
|
borderMask = v0; |
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} |
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} |
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if(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D) |
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{ |
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Int4 s0; |
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border(s0, w); |
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if(state.addressingModeU == ADDRESSING_BORDER || |
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state.addressingModeV == ADDRESSING_BORDER) |
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{ |
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borderMask &= s0; |
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} |
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else |
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{ |
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borderMask = s0; |
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} |
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} |
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if(state.addressingModeU == ADDRESSING_BORDER || |
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state.addressingModeV == ADDRESSING_BORDER || |
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(state.addressingModeW == ADDRESSING_BORDER && state.textureType == TEXTURE_3D)) |
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{ |
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Int4 b; |
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c.x = As<Float4>((borderMask & As<Int4>(c.x)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[0])))); |
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c.y = As<Float4>((borderMask & As<Int4>(c.y)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[1])))); |
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c.z = As<Float4>((borderMask & As<Int4>(c.z)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[2])))); |
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c.w = As<Float4>((borderMask & As<Int4>(c.w)) | (~borderMask & *Pointer<Int4>(texture + OFFSET(Texture,borderColorF[3])))); |
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} |
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} |
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void SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction function) |
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{ |
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if(state.textureFilter != FILTER_ANISOTROPIC || function == Lod || function == Fetch) |
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{ |
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sampleFloat(texture, c, u, v, w, offset, lod, face, secondLOD, function); |
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} |
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else |
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{ |
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Int a = RoundInt(anisotropy); |
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|
Vector4f cSum; |
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cSum.x = Float4(0.0f); |
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cSum.y = Float4(0.0f); |
|
cSum.z = Float4(0.0f); |
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cSum.w = Float4(0.0f); |
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|
Float4 A = *Pointer<Float4>(constants + OFFSET(Constants,uvWeight) + 16 * a); |
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Float4 B = *Pointer<Float4>(constants + OFFSET(Constants,uvStart) + 16 * a); |
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|
Float4 du = uDelta; |
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Float4 dv = vDelta; |
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|
Float4 u0 = u + B * du; |
|
Float4 v0 = v + B * dv; |
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|
du *= A; |
|
dv *= A; |
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|
Int i = 0; |
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|
|
Do |
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{ |
|
sampleFloat(texture, c, u0, v0, w, offset, lod, face, secondLOD, function); |
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|
|
u0 += du; |
|
v0 += dv; |
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|
cSum.x += c.x * A; |
|
cSum.y += c.y * A; |
|
cSum.z += c.z * A; |
|
cSum.w += c.w * A; |
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|
|
i++; |
|
} |
|
Until(i >= a) |
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|
c.x = cSum.x; |
|
c.y = cSum.y; |
|
c.z = cSum.z; |
|
c.w = cSum.w; |
|
} |
|
} |
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void SamplerCore::sampleFloat(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
|
{ |
|
if(state.textureType != TEXTURE_3D) |
|
{ |
|
sampleFloat2D(texture, c, u, v, w, offset, lod, face, secondLOD, function); |
|
} |
|
else |
|
{ |
|
sampleFloat3D(texture, c, u, v, w, offset, lod, secondLOD, function); |
|
} |
|
} |
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|
void SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction function) |
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{ |
|
int componentCount = textureComponentCount(); |
|
bool gather = state.textureFilter == FILTER_GATHER; |
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|
|
Pointer<Byte> mipmap; |
|
Pointer<Byte> buffer[4]; |
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|
|
selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
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|
|
Int4 x0, x1, y0, y1, z0; |
|
Float4 fu, fv; |
|
Int4 filter = computeFilterOffset(lod); |
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address(w, z0, z0, fv, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, function); |
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address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, function); |
|
address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); |
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|
|
Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); |
|
y0 *= pitchP; |
|
if(hasThirdCoordinate()) |
|
{ |
|
Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); |
|
z0 *= sliceP; |
|
} |
|
|
|
if(state.textureFilter == FILTER_POINT || (function == Fetch)) |
|
{ |
|
c = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
|
} |
|
else |
|
{ |
|
y1 *= pitchP; |
|
|
|
Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
|
Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); |
|
Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); |
|
Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); |
|
|
|
if(!gather) // Blend |
|
{ |
|
if(componentCount >= 1) c0.x = c0.x + fu * (c1.x - c0.x); |
|
if(componentCount >= 2) c0.y = c0.y + fu * (c1.y - c0.y); |
|
if(componentCount >= 3) c0.z = c0.z + fu * (c1.z - c0.z); |
|
if(componentCount >= 4) c0.w = c0.w + fu * (c1.w - c0.w); |
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|
|
if(componentCount >= 1) c2.x = c2.x + fu * (c3.x - c2.x); |
|
if(componentCount >= 2) c2.y = c2.y + fu * (c3.y - c2.y); |
|
if(componentCount >= 3) c2.z = c2.z + fu * (c3.z - c2.z); |
|
if(componentCount >= 4) c2.w = c2.w + fu * (c3.w - c2.w); |
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|
|
if(componentCount >= 1) c.x = c0.x + fv * (c2.x - c0.x); |
|
if(componentCount >= 2) c.y = c0.y + fv * (c2.y - c0.y); |
|
if(componentCount >= 3) c.z = c0.z + fv * (c2.z - c0.z); |
|
if(componentCount >= 4) c.w = c0.w + fv * (c2.w - c0.w); |
|
} |
|
else |
|
{ |
|
c.x = c1.x; |
|
c.y = c2.x; |
|
c.z = c3.x; |
|
c.w = c0.x; |
|
} |
|
} |
|
} |
|
|
|
void SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Vector4f &c, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction function) |
|
{ |
|
int componentCount = textureComponentCount(); |
|
|
|
Pointer<Byte> mipmap; |
|
Pointer<Byte> buffer[4]; |
|
Int face[4]; |
|
|
|
selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); |
|
|
|
Int4 x0, x1, y0, y1, z0, z1; |
|
Float4 fu, fv, fw; |
|
Int4 filter = computeFilterOffset(lod); |
|
address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, function); |
|
address(v, y0, y1, fv, mipmap, offset.y, filter, OFFSET(Mipmap, height), state.addressingModeV, function); |
|
address(w, z0, z1, fw, mipmap, offset.z, filter, OFFSET(Mipmap, depth), state.addressingModeW, function); |
|
|
|
Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); |
|
Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); |
|
y0 *= pitchP; |
|
z0 *= sliceP; |
|
|
|
if(state.textureFilter == FILTER_POINT || (function == Fetch)) |
|
{ |
|
c = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
|
} |
|
else |
|
{ |
|
y1 *= pitchP; |
|
z1 *= sliceP; |
|
|
|
Vector4f c0 = sampleTexel(x0, y0, z0, w, mipmap, buffer, function); |
|
Vector4f c1 = sampleTexel(x1, y0, z0, w, mipmap, buffer, function); |
|
Vector4f c2 = sampleTexel(x0, y1, z0, w, mipmap, buffer, function); |
|
Vector4f c3 = sampleTexel(x1, y1, z0, w, mipmap, buffer, function); |
|
Vector4f c4 = sampleTexel(x0, y0, z1, w, mipmap, buffer, function); |
|
Vector4f c5 = sampleTexel(x1, y0, z1, w, mipmap, buffer, function); |
|
Vector4f c6 = sampleTexel(x0, y1, z1, w, mipmap, buffer, function); |
|
Vector4f c7 = sampleTexel(x1, y1, z1, w, mipmap, buffer, function); |
|
|
|
// Blend first slice |
|
if(componentCount >= 1) c0.x = c0.x + fu * (c1.x - c0.x); |
|
if(componentCount >= 2) c0.y = c0.y + fu * (c1.y - c0.y); |
|
if(componentCount >= 3) c0.z = c0.z + fu * (c1.z - c0.z); |
|
if(componentCount >= 4) c0.w = c0.w + fu * (c1.w - c0.w); |
|
|
|
if(componentCount >= 1) c2.x = c2.x + fu * (c3.x - c2.x); |
|
if(componentCount >= 2) c2.y = c2.y + fu * (c3.y - c2.y); |
|
if(componentCount >= 3) c2.z = c2.z + fu * (c3.z - c2.z); |
|
if(componentCount >= 4) c2.w = c2.w + fu * (c3.w - c2.w); |
|
|
|
if(componentCount >= 1) c0.x = c0.x + fv * (c2.x - c0.x); |
|
if(componentCount >= 2) c0.y = c0.y + fv * (c2.y - c0.y); |
|
if(componentCount >= 3) c0.z = c0.z + fv * (c2.z - c0.z); |
|
if(componentCount >= 4) c0.w = c0.w + fv * (c2.w - c0.w); |
|
|
|
// Blend second slice |
|
if(componentCount >= 1) c4.x = c4.x + fu * (c5.x - c4.x); |
|
if(componentCount >= 2) c4.y = c4.y + fu * (c5.y - c4.y); |
|
if(componentCount >= 3) c4.z = c4.z + fu * (c5.z - c4.z); |
|
if(componentCount >= 4) c4.w = c4.w + fu * (c5.w - c4.w); |
|
|
|
if(componentCount >= 1) c6.x = c6.x + fu * (c7.x - c6.x); |
|
if(componentCount >= 2) c6.y = c6.y + fu * (c7.y - c6.y); |
|
if(componentCount >= 3) c6.z = c6.z + fu * (c7.z - c6.z); |
|
if(componentCount >= 4) c6.w = c6.w + fu * (c7.w - c6.w); |
|
|
|
if(componentCount >= 1) c4.x = c4.x + fv * (c6.x - c4.x); |
|
if(componentCount >= 2) c4.y = c4.y + fv * (c6.y - c4.y); |
|
if(componentCount >= 3) c4.z = c4.z + fv * (c6.z - c4.z); |
|
if(componentCount >= 4) c4.w = c4.w + fv * (c6.w - c4.w); |
|
|
|
// Blend slices |
|
if(componentCount >= 1) c.x = c0.x + fw * (c4.x - c0.x); |
|
if(componentCount >= 2) c.y = c0.y + fw * (c4.y - c0.y); |
|
if(componentCount >= 3) c.z = c0.z + fw * (c4.z - c0.z); |
|
if(componentCount >= 4) c.w = c0.w + fw * (c4.w - c0.w); |
|
} |
|
} |
|
|
|
Float SamplerCore::log2sqrt(Float lod) |
|
{ |
|
// log2(sqrt(lod)) // Equals 0.25 * log2(lod^2). |
|
lod *= lod; // Squaring doubles the exponent and produces an extra bit of precision. |
|
lod = Float(As<Int>(lod)) - Float(0x3F800000); // Interpret as integer and subtract the exponent bias. |
|
lod *= As<Float>(Int(0x33000000)); // Scale by 0.25 * 2^-23 (mantissa length). |
|
|
|
return lod; |
|
} |
|
|
|
void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
|
{ |
|
if(function != Lod && function != Fetch) |
|
{ |
|
Float4 duvdxy; |
|
|
|
if(function != Grad) |
|
{ |
|
duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); |
|
} |
|
else |
|
{ |
|
Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); |
|
Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
|
|
|
duvdxy = Float4(dudxy.xz, dvdxy.xz); |
|
} |
|
|
|
// Scale by texture dimensions and LOD |
|
Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); |
|
|
|
Float4 dUV2dxy = dUVdxy * dUVdxy; |
|
Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; |
|
|
|
lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis |
|
|
|
if(state.textureFilter == FILTER_ANISOTROPIC) |
|
{ |
|
Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); |
|
|
|
Float4 dudx = duvdxy.xxxx; |
|
Float4 dudy = duvdxy.yyyy; |
|
Float4 dvdx = duvdxy.zzzz; |
|
Float4 dvdy = duvdxy.wwww; |
|
|
|
Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); |
|
uDelta = As<Float4>((As<Int4>(dudx) & mask) | ((As<Int4>(dudy) & ~mask))); |
|
vDelta = As<Float4>((As<Int4>(dvdx) & mask) | ((As<Int4>(dvdy) & ~mask))); |
|
|
|
anisotropy = lod * Rcp_pp(det); |
|
anisotropy = Min(anisotropy, *Pointer<Float>(texture + OFFSET(Texture,maxAnisotropy))); |
|
|
|
lod *= Rcp_pp(anisotropy * anisotropy); |
|
} |
|
|
|
lod = log2sqrt(lod); // log2(sqrt(lod)) |
|
|
|
if(function == Bias) |
|
{ |
|
lod += lodBias; |
|
} |
|
} |
|
else |
|
{ |
|
lod = lodBias + Float(*Pointer<Int>(texture + OFFSET(Texture,baseLevel))); |
|
} |
|
|
|
lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
|
lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
|
} |
|
|
|
void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 &s, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
|
{ |
|
if(function != Lod && function != Fetch) |
|
{ |
|
if(function != Grad) |
|
{ |
|
Float4 dudxy = u.ywyw - u; |
|
Float4 dvdxy = v.ywyw - v; |
|
Float4 dsdxy = s.ywyw - s; |
|
|
|
// Scale by texture dimensions and LOD |
|
dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
|
dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
|
dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
|
|
|
dudxy *= dudxy; |
|
dvdxy *= dvdxy; |
|
dsdxy *= dsdxy; |
|
|
|
dudxy += dvdxy; |
|
dudxy += dsdxy; |
|
|
|
lod = Max(Float(dudxy.x), Float(dudxy.y)); // FIXME: Max(dudxy.x, dudxy.y); |
|
} |
|
else |
|
{ |
|
Float4 dudxy = Float4(dsx.x.xx, dsy.x.xx); |
|
Float4 dvdxy = Float4(dsx.y.xx, dsy.y.xx); |
|
|
|
Float4 duvdxy = Float4(dudxy.xz, dvdxy.xz); |
|
|
|
// Scale by texture dimensions and LOD |
|
Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
|
|
|
Float4 dUV2dxy = dUVdxy * dUVdxy; |
|
Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; |
|
|
|
lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis |
|
} |
|
|
|
lod = log2sqrt(lod); // log2(sqrt(lod)) |
|
|
|
if(function == Bias) |
|
{ |
|
lod += lodBias; |
|
} |
|
} |
|
else |
|
{ |
|
lod = lodBias + Float(*Pointer<Int>(texture + OFFSET(Texture,baseLevel))); |
|
} |
|
|
|
lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
|
lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
|
} |
|
|
|
void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Float4 &wwww, const Float &lodBias, Vector4f &dsx, Vector4f &dsy, SamplerFunction function) |
|
{ |
|
if(state.mipmapFilter == MIPMAP_NONE) |
|
{ |
|
} |
|
else // Point and linear filter |
|
{ |
|
if(function != Lod && function != Fetch) |
|
{ |
|
Float4 dudxy; |
|
Float4 dvdxy; |
|
Float4 dsdxy; |
|
|
|
if(function != Grad) |
|
{ |
|
dudxy = uuuu.ywyw - uuuu; |
|
dvdxy = vvvv.ywyw - vvvv; |
|
dsdxy = wwww.ywyw - wwww; |
|
} |
|
else |
|
{ |
|
dudxy = dsx.x; |
|
dvdxy = dsx.y; |
|
dsdxy = dsx.z; |
|
|
|
dudxy = Float4(dudxy.xx, dsy.x.xx); |
|
dvdxy = Float4(dvdxy.xx, dsy.y.xx); |
|
dsdxy = Float4(dsdxy.xx, dsy.z.xx); |
|
|
|
dudxy = Float4(dudxy.xz, dudxy.xz); |
|
dvdxy = Float4(dvdxy.xz, dvdxy.xz); |
|
dsdxy = Float4(dsdxy.xz, dsdxy.xz); |
|
} |
|
|
|
// Scale by texture dimensions and LOD |
|
dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); |
|
dvdxy *= *Pointer<Float4>(texture + OFFSET(Texture,heightLOD)); |
|
dsdxy *= *Pointer<Float4>(texture + OFFSET(Texture,depthLOD)); |
|
|
|
dudxy *= dudxy; |
|
dvdxy *= dvdxy; |
|
dsdxy *= dsdxy; |
|
|
|
dudxy += dvdxy; |
|
dudxy += dsdxy; |
|
|
|
lod = Max(Float(dudxy.x), Float(dudxy.y)); // FIXME: Max(dudxy.x, dudxy.y); |
|
|
|
lod = log2sqrt(lod); // log2(sqrt(lod)) |
|
|
|
if(function == Bias) |
|
{ |
|
lod += lodBias; |
|
} |
|
} |
|
else |
|
{ |
|
lod = lodBias + Float(*Pointer<Int>(texture + OFFSET(Texture,baseLevel))); |
|
} |
|
|
|
lod = Max(lod, *Pointer<Float>(texture + OFFSET(Texture, minLod))); |
|
lod = Min(lod, *Pointer<Float>(texture + OFFSET(Texture, maxLod))); |
|
} |
|
} |
|
|
|
void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &lodX, Float4 &lodY, Float4 &lodZ, Float4 &x, Float4 &y, Float4 &z) |
|
{ |
|
Int4 xn = CmpLT(x, Float4(0.0f)); // x < 0 |
|
Int4 yn = CmpLT(y, Float4(0.0f)); // y < 0 |
|
Int4 zn = CmpLT(z, Float4(0.0f)); // z < 0 |
|
|
|
Float4 absX = Abs(x); |
|
Float4 absY = Abs(y); |
|
Float4 absZ = Abs(z); |
|
|
|
Int4 xy = CmpNLE(absX, absY); // abs(x) > abs(y) |
|
Int4 yz = CmpNLE(absY, absZ); // abs(y) > abs(z) |
|
Int4 zx = CmpNLE(absZ, absX); // abs(z) > abs(x) |
|
Int4 xMajor = xy & ~zx; // abs(x) > abs(y) && abs(x) > abs(z) |
|
Int4 yMajor = yz & ~xy; // abs(y) > abs(z) && abs(y) > abs(x) |
|
Int4 zMajor = zx & ~yz; // abs(z) > abs(x) && abs(z) > abs(y) |
|
|
|
// FACE_POSITIVE_X = 000b |
|
// FACE_NEGATIVE_X = 001b |
|
// FACE_POSITIVE_Y = 010b |
|
// FACE_NEGATIVE_Y = 011b |
|
// FACE_POSITIVE_Z = 100b |
|
// FACE_NEGATIVE_Z = 101b |
|
|
|
Int yAxis = SignMask(yMajor); |
|
Int zAxis = SignMask(zMajor); |
|
|
|
Int4 n = ((xn & xMajor) | (yn & yMajor) | (zn & zMajor)) & Int4(0x80000000); |
|
Int negative = SignMask(n); |
|
|
|
face[0] = *Pointer<Int>(constants + OFFSET(Constants,transposeBit0) + negative * 4); |
|
face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit1) + yAxis * 4); |
|
face[0] |= *Pointer<Int>(constants + OFFSET(Constants,transposeBit2) + zAxis * 4); |
|
face[1] = (face[0] >> 4) & 0x7; |
|
face[2] = (face[0] >> 8) & 0x7; |
|
face[3] = (face[0] >> 12) & 0x7; |
|
face[0] &= 0x7; |
|
|
|
Float4 M = Max(Max(absX, absY), absZ); |
|
|
|
// U = xMajor ? (neg ^ -z) : (zMajor & neg) ^ x) |
|
U = As<Float4>((xMajor & (n ^ As<Int4>(-z))) | (~xMajor & ((zMajor & n) ^ As<Int4>(x)))); |
|
|
|
// V = !yMajor ? -y : (n ^ z) |
|
V = As<Float4>((~yMajor & As<Int4>(-y)) | (yMajor & (n ^ As<Int4>(z)))); |
|
|
|
M = reciprocal(M) * Float4(0.5f); |
|
U = U * M + Float4(0.5f); |
|
V = V * M + Float4(0.5f); |
|
|
|
lodX = x * M; |
|
lodY = y * M; |
|
lodZ = z * M; |
|
} |
|
|
|
Short4 SamplerCore::applyOffset(Short4 &uvw, Float4 &offset, const Int4 &whd, AddressingMode mode) |
|
{ |
|
Int4 tmp = Int4(As<UShort4>(uvw)); |
|
tmp = tmp + As<Int4>(offset); |
|
|
|
switch (mode) |
|
{ |
|
case AddressingMode::ADDRESSING_WRAP: |
|
tmp = (tmp + whd * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % whd; |
|
break; |
|
case AddressingMode::ADDRESSING_CLAMP: |
|
case AddressingMode::ADDRESSING_MIRROR: |
|
case AddressingMode::ADDRESSING_MIRRORONCE: |
|
case AddressingMode::ADDRESSING_BORDER: // FIXME: Implement and test ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE, ADDRESSING_BORDER |
|
tmp = Min(Max(tmp, Int4(0)), whd - Int4(1)); |
|
break; |
|
case ADDRESSING_TEXELFETCH: |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return As<Short4>(UShort4(tmp)); |
|
} |
|
|
|
void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &offset, const Pointer<Byte> &mipmap, SamplerFunction function) |
|
{ |
|
bool texelFetch = (function == Fetch); |
|
bool hasOffset = (function.option == Offset); |
|
|
|
if(!texelFetch) |
|
{ |
|
uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))); |
|
vvvv = MulHigh(As<UShort4>(vvvv), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))); |
|
} |
|
|
|
if(hasOffset) |
|
{ |
|
uuuu = applyOffset(uuuu, offset.x, Int4(*Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeU); |
|
vvvv = applyOffset(vvvv, offset.y, Int4(*Pointer<UShort4>(mipmap + OFFSET(Mipmap, height))), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeV); |
|
} |
|
|
|
Short4 uuu2 = uuuu; |
|
uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); |
|
uuu2 = As<Short4>(UnpackHigh(uuu2, vvvv)); |
|
uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); |
|
uuu2 = As<Short4>(MulAdd(uuu2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); |
|
|
|
if(hasThirdCoordinate()) |
|
{ |
|
if(state.textureType != TEXTURE_2D_ARRAY) |
|
{ |
|
if(!texelFetch) |
|
{ |
|
wwww = MulHigh(As<UShort4>(wwww), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))); |
|
} |
|
if(hasOffset) |
|
{ |
|
wwww = applyOffset(wwww, offset.z, Int4(*Pointer<UShort4>(mipmap + OFFSET(Mipmap, depth))), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeW); |
|
} |
|
} |
|
Short4 www2 = wwww; |
|
wwww = As<Short4>(UnpackLow(wwww, Short4(0x0000))); |
|
www2 = As<Short4>(UnpackHigh(www2, Short4(0x0000))); |
|
wwww = As<Short4>(MulAdd(wwww, *Pointer<Short4>(mipmap + OFFSET(Mipmap,sliceP)))); |
|
www2 = As<Short4>(MulAdd(www2, *Pointer<Short4>(mipmap + OFFSET(Mipmap,sliceP)))); |
|
uuuu = As<Short4>(As<Int2>(uuuu) + As<Int2>(wwww)); |
|
uuu2 = As<Short4>(As<Int2>(uuu2) + As<Int2>(www2)); |
|
} |
|
|
|
index[0] = Extract(As<Int2>(uuuu), 0); |
|
index[1] = Extract(As<Int2>(uuuu), 1); |
|
index[2] = Extract(As<Int2>(uuu2), 0); |
|
index[3] = Extract(As<Int2>(uuu2), 1); |
|
|
|
if(texelFetch) |
|
{ |
|
Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); |
|
if(hasThirdCoordinate()) |
|
{ |
|
size *= Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth))); |
|
} |
|
UInt min = 0; |
|
UInt max = size - 1; |
|
|
|
for(int i = 0; i < 4; i++) |
|
{ |
|
index[i] = Min(Max(index[i], min), max); |
|
} |
|
} |
|
} |
|
|
|
void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<Byte> &mipmap, SamplerFunction function) |
|
{ |
|
UInt4 indices = uuuu + vvvv; |
|
|
|
if(hasThirdCoordinate()) |
|
{ |
|
indices += As<UInt4>(wwww); |
|
} |
|
|
|
for(int i = 0; i < 4; i++) |
|
{ |
|
index[i] = Extract(As<Int4>(indices), i); |
|
} |
|
} |
|
|
|
Vector4s SamplerCore::sampleTexel(UInt index[4], Pointer<Byte> buffer[4]) |
|
{ |
|
Vector4s c; |
|
|
|
int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; |
|
int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; |
|
int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; |
|
int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; |
|
|
|
if(has16bitTextureFormat()) |
|
{ |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
|
|
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_R5G6B5: |
|
c.z = (c.x & Short4(0x001Fu)) << 11; |
|
c.y = (c.x & Short4(0x07E0u)) << 5; |
|
c.x = (c.x & Short4(0xF800u)); |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
} |
|
else if(has8bitTextureComponents()) |
|
{ |
|
switch(textureComponentCount()) |
|
{ |
|
case 4: |
|
{ |
|
Byte4 c0 = Pointer<Byte4>(buffer[f0])[index[0]]; |
|
Byte4 c1 = Pointer<Byte4>(buffer[f1])[index[1]]; |
|
Byte4 c2 = Pointer<Byte4>(buffer[f2])[index[2]]; |
|
Byte4 c3 = Pointer<Byte4>(buffer[f3])[index[3]]; |
|
c.x = Unpack(c0, c1); |
|
c.y = Unpack(c2, c3); |
|
|
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_A8R8G8B8: |
|
c.z = As<Short4>(UnpackLow(c.x, c.y)); |
|
c.x = As<Short4>(UnpackHigh(c.x, c.y)); |
|
c.y = c.z; |
|
c.w = c.x; |
|
c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
|
c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
|
c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
|
c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); |
|
break; |
|
case FORMAT_A8B8G8R8: |
|
case FORMAT_A8B8G8R8I: |
|
case FORMAT_A8B8G8R8I_SNORM: |
|
case FORMAT_Q8W8V8U8: |
|
case FORMAT_SRGB8_A8: |
|
c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
|
c.x = As<Short4>(UnpackLow(c.x, c.y)); |
|
c.y = c.x; |
|
c.w = c.z; |
|
c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
|
c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
|
c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
|
c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(c.w)); |
|
// Propagate sign bit |
|
if(state.textureFormat == FORMAT_A8B8G8R8I) |
|
{ |
|
c.x >>= 8; |
|
c.y >>= 8; |
|
c.z >>= 8; |
|
c.w >>= 8; |
|
} |
|
break; |
|
case FORMAT_A8B8G8R8UI: |
|
c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
|
c.x = As<Short4>(UnpackLow(c.x, c.y)); |
|
c.y = c.x; |
|
c.w = c.z; |
|
c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); |
|
c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); |
|
c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); |
|
c.w = UnpackHigh(As<Byte8>(c.w), As<Byte8>(Short4(0))); |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
} |
|
break; |
|
case 3: |
|
{ |
|
Byte4 c0 = Pointer<Byte4>(buffer[f0])[index[0]]; |
|
Byte4 c1 = Pointer<Byte4>(buffer[f1])[index[1]]; |
|
Byte4 c2 = Pointer<Byte4>(buffer[f2])[index[2]]; |
|
Byte4 c3 = Pointer<Byte4>(buffer[f3])[index[3]]; |
|
c.x = Unpack(c0, c1); |
|
c.y = Unpack(c2, c3); |
|
|
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_X8R8G8B8: |
|
c.z = As<Short4>(UnpackLow(c.x, c.y)); |
|
c.x = As<Short4>(UnpackHigh(c.x, c.y)); |
|
c.y = c.z; |
|
c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
|
c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
|
c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
|
break; |
|
case FORMAT_X8B8G8R8I_SNORM: |
|
case FORMAT_X8B8G8R8I: |
|
case FORMAT_X8B8G8R8: |
|
case FORMAT_X8L8V8U8: |
|
case FORMAT_SRGB8_X8: |
|
c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
|
c.x = As<Short4>(UnpackLow(c.x, c.y)); |
|
c.y = c.x; |
|
c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); |
|
c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(c.y)); |
|
c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); |
|
// Propagate sign bit |
|
if(state.textureFormat == FORMAT_X8B8G8R8I) |
|
{ |
|
c.x >>= 8; |
|
c.y >>= 8; |
|
c.z >>= 8; |
|
} |
|
break; |
|
case FORMAT_X8B8G8R8UI: |
|
c.z = As<Short4>(UnpackHigh(c.x, c.y)); |
|
c.x = As<Short4>(UnpackLow(c.x, c.y)); |
|
c.y = c.x; |
|
c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(Short4(0))); |
|
c.y = UnpackHigh(As<Byte8>(c.y), As<Byte8>(Short4(0))); |
|
c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(Short4(0))); |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
} |
|
break; |
|
case 2: |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
|
|
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_G8R8: |
|
case FORMAT_G8R8I_SNORM: |
|
case FORMAT_V8U8: |
|
case FORMAT_A8L8: |
|
c.y = (c.x & Short4(0xFF00u)) | As<Short4>(As<UShort4>(c.x) >> 8); |
|
c.x = (c.x & Short4(0x00FFu)) | (c.x << 8); |
|
break; |
|
case FORMAT_G8R8I: |
|
c.y = c.x >> 8; |
|
c.x = (c.x << 8) >> 8; // Propagate sign bit |
|
break; |
|
case FORMAT_G8R8UI: |
|
c.y = As<Short4>(As<UShort4>(c.x) >> 8); |
|
c.x &= Short4(0x00FFu); |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
break; |
|
case 1: |
|
{ |
|
Int c0 = Int(*Pointer<Byte>(buffer[f0] + index[0])); |
|
Int c1 = Int(*Pointer<Byte>(buffer[f1] + index[1])); |
|
Int c2 = Int(*Pointer<Byte>(buffer[f2] + index[2])); |
|
Int c3 = Int(*Pointer<Byte>(buffer[f3] + index[3])); |
|
c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
|
|
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_R8I: |
|
case FORMAT_R8UI: |
|
{ |
|
Int zero(0); |
|
c.x = Unpack(As<Byte4>(c0), As<Byte4>(zero)); |
|
// Propagate sign bit |
|
if(state.textureFormat == FORMAT_R8I) |
|
{ |
|
c.x = (c.x << 8) >> 8; |
|
} |
|
} |
|
break; |
|
default: |
|
c.x = Unpack(As<Byte4>(c0)); |
|
break; |
|
} |
|
} |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
} |
|
else if(has16bitTextureComponents()) |
|
{ |
|
switch(textureComponentCount()) |
|
{ |
|
case 4: |
|
c.x = Pointer<Short4>(buffer[f0])[index[0]]; |
|
c.y = Pointer<Short4>(buffer[f1])[index[1]]; |
|
c.z = Pointer<Short4>(buffer[f2])[index[2]]; |
|
c.w = Pointer<Short4>(buffer[f3])[index[3]]; |
|
transpose4x4(c.x, c.y, c.z, c.w); |
|
break; |
|
case 2: |
|
c.x = *Pointer<Short4>(buffer[f0] + 4 * index[0]); |
|
c.x = As<Short4>(UnpackLow(c.x, *Pointer<Short4>(buffer[f1] + 4 * index[1]))); |
|
c.z = *Pointer<Short4>(buffer[f2] + 4 * index[2]); |
|
c.z = As<Short4>(UnpackLow(c.z, *Pointer<Short4>(buffer[f3] + 4 * index[3]))); |
|
c.y = c.x; |
|
c.x = UnpackLow(As<Int2>(c.x), As<Int2>(c.z)); |
|
c.y = UnpackHigh(As<Int2>(c.y), As<Int2>(c.z)); |
|
break; |
|
case 1: |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f0])[index[0]], 0); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f1])[index[1]], 1); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f2])[index[2]], 2); |
|
c.x = Insert(c.x, Pointer<Short>(buffer[f3])[index[3]], 3); |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
} |
|
else ASSERT(false); |
|
|
|
return c; |
|
} |
|
|
|
Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4], SamplerFunction function) |
|
{ |
|
Vector4s c; |
|
|
|
UInt index[4]; |
|
computeIndices(index, uuuu, vvvv, wwww, offset, mipmap, function); |
|
|
|
if(hasYuvFormat()) |
|
{ |
|
// Generic YPbPr to RGB transformation |
|
// R = Y + 2 * (1 - Kr) * Pr |
|
// G = Y - 2 * Kb * (1 - Kb) / Kg * Pb - 2 * Kr * (1 - Kr) / Kg * Pr |
|
// B = Y + 2 * (1 - Kb) * Pb |
|
|
|
float Kb = 0.114f; |
|
float Kr = 0.299f; |
|
int studioSwing = 1; |
|
|
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_YV12_BT601: |
|
Kb = 0.114f; |
|
Kr = 0.299f; |
|
studioSwing = 1; |
|
break; |
|
case FORMAT_YV12_BT709: |
|
Kb = 0.0722f; |
|
Kr = 0.2126f; |
|
studioSwing = 1; |
|
break; |
|
case FORMAT_YV12_JFIF: |
|
Kb = 0.114f; |
|
Kr = 0.299f; |
|
studioSwing = 0; |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
const float Kg = 1.0f - Kr - Kb; |
|
|
|
const float Rr = 2 * (1 - Kr); |
|
const float Gb = -2 * Kb * (1 - Kb) / Kg; |
|
const float Gr = -2 * Kr * (1 - Kr) / Kg; |
|
const float Bb = 2 * (1 - Kb); |
|
|
|
// Scaling and bias for studio-swing range: Y = [16 .. 235], U/V = [16 .. 240] |
|
const float Yy = studioSwing ? 255.0f / (235 - 16) : 1.0f; |
|
const float Uu = studioSwing ? 255.0f / (240 - 16) : 1.0f; |
|
const float Vv = studioSwing ? 255.0f / (240 - 16) : 1.0f; |
|
|
|
const float Rv = Vv * Rr; |
|
const float Gu = Uu * Gb; |
|
const float Gv = Vv * Gr; |
|
const float Bu = Uu * Bb; |
|
|
|
const float R0 = (studioSwing * -16 * Yy - 128 * Rv) / 255; |
|
const float G0 = (studioSwing * -16 * Yy - 128 * Gu - 128 * Gv) / 255; |
|
const float B0 = (studioSwing * -16 * Yy - 128 * Bu) / 255; |
|
|
|
Int c0 = Int(buffer[0][index[0]]); |
|
Int c1 = Int(buffer[0][index[1]]); |
|
Int c2 = Int(buffer[0][index[2]]); |
|
Int c3 = Int(buffer[0][index[3]]); |
|
c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
|
UShort4 Y = As<UShort4>(Unpack(As<Byte4>(c0))); |
|
|
|
computeIndices(index, uuuu, vvvv, wwww, offset, mipmap + sizeof(Mipmap), function); |
|
c0 = Int(buffer[1][index[0]]); |
|
c1 = Int(buffer[1][index[1]]); |
|
c2 = Int(buffer[1][index[2]]); |
|
c3 = Int(buffer[1][index[3]]); |
|
c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
|
UShort4 V = As<UShort4>(Unpack(As<Byte4>(c0))); |
|
|
|
c0 = Int(buffer[2][index[0]]); |
|
c1 = Int(buffer[2][index[1]]); |
|
c2 = Int(buffer[2][index[2]]); |
|
c3 = Int(buffer[2][index[3]]); |
|
c0 = c0 | (c1 << 8) | (c2 << 16) | (c3 << 24); |
|
UShort4 U = As<UShort4>(Unpack(As<Byte4>(c0))); |
|
|
|
const UShort4 yY = UShort4(iround(Yy * 0x4000)); |
|
const UShort4 rV = UShort4(iround(Rv * 0x4000)); |
|
const UShort4 gU = UShort4(iround(-Gu * 0x4000)); |
|
const UShort4 gV = UShort4(iround(-Gv * 0x4000)); |
|
const UShort4 bU = UShort4(iround(Bu * 0x4000)); |
|
|
|
const UShort4 r0 = UShort4(iround(-R0 * 0x4000)); |
|
const UShort4 g0 = UShort4(iround(G0 * 0x4000)); |
|
const UShort4 b0 = UShort4(iround(-B0 * 0x4000)); |
|
|
|
UShort4 y = MulHigh(Y, yY); |
|
UShort4 r = SubSat(y + MulHigh(V, rV), r0); |
|
UShort4 g = SubSat(y + g0, MulHigh(U, gU) + MulHigh(V, gV)); |
|
UShort4 b = SubSat(y + MulHigh(U, bU), b0); |
|
|
|
c.x = Min(r, UShort4(0x3FFF)) << 2; |
|
c.y = Min(g, UShort4(0x3FFF)) << 2; |
|
c.z = Min(b, UShort4(0x3FFF)) << 2; |
|
} |
|
else |
|
{ |
|
return sampleTexel(index, buffer); |
|
} |
|
|
|
return c; |
|
} |
|
|
|
Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mipmap, Pointer<Byte> buffer[4], SamplerFunction function) |
|
{ |
|
Vector4f c; |
|
|
|
UInt index[4]; |
|
computeIndices(index, uuuu, vvvv, wwww, mipmap, function); |
|
|
|
if(hasFloatTexture() || has32bitIntegerTextureComponents()) |
|
{ |
|
int f0 = state.textureType == TEXTURE_CUBE ? 0 : 0; |
|
int f1 = state.textureType == TEXTURE_CUBE ? 1 : 0; |
|
int f2 = state.textureType == TEXTURE_CUBE ? 2 : 0; |
|
int f3 = state.textureType == TEXTURE_CUBE ? 3 : 0; |
|
|
|
// Read texels |
|
switch(textureComponentCount()) |
|
{ |
|
case 4: |
|
c.x = *Pointer<Float4>(buffer[f0] + index[0] * 16, 16); |
|
c.y = *Pointer<Float4>(buffer[f1] + index[1] * 16, 16); |
|
c.z = *Pointer<Float4>(buffer[f2] + index[2] * 16, 16); |
|
c.w = *Pointer<Float4>(buffer[f3] + index[3] * 16, 16); |
|
transpose4x4(c.x, c.y, c.z, c.w); |
|
break; |
|
case 3: |
|
ASSERT(state.textureFormat == FORMAT_X32B32G32R32F); |
|
c.x = *Pointer<Float4>(buffer[f0] + index[0] * 16, 16); |
|
c.y = *Pointer<Float4>(buffer[f1] + index[1] * 16, 16); |
|
c.z = *Pointer<Float4>(buffer[f2] + index[2] * 16, 16); |
|
c.w = *Pointer<Float4>(buffer[f3] + index[3] * 16, 16); |
|
transpose4x3(c.x, c.y, c.z, c.w); |
|
c.w = Float4(1.0f); |
|
break; |
|
case 2: |
|
// FIXME: Optimal shuffling? |
|
c.x.xy = *Pointer<Float4>(buffer[f0] + index[0] * 8); |
|
c.x.zw = *Pointer<Float4>(buffer[f1] + index[1] * 8 - 8); |
|
c.z.xy = *Pointer<Float4>(buffer[f2] + index[2] * 8); |
|
c.z.zw = *Pointer<Float4>(buffer[f3] + index[3] * 8 - 8); |
|
c.y = c.x; |
|
c.x = Float4(c.x.xz, c.z.xz); |
|
c.y = Float4(c.y.yw, c.z.yw); |
|
break; |
|
case 1: |
|
// FIXME: Optimal shuffling? |
|
c.x.x = *Pointer<Float>(buffer[f0] + index[0] * 4); |
|
c.x.y = *Pointer<Float>(buffer[f1] + index[1] * 4); |
|
c.x.z = *Pointer<Float>(buffer[f2] + index[2] * 4); |
|
c.x.w = *Pointer<Float>(buffer[f3] + index[3] * 4); |
|
|
|
if(state.textureFormat == FORMAT_D32FS8_SHADOW && state.textureFilter != FILTER_GATHER) |
|
{ |
|
Float4 d = Min(Max(z, Float4(0.0f)), Float4(1.0f)); |
|
|
|
c.x = As<Float4>(As<Int4>(CmpNLT(c.x, d)) & As<Int4>(Float4(1.0f))); // FIXME: Only less-equal? |
|
} |
|
break; |
|
default: |
|
ASSERT(false); |
|
} |
|
} |
|
else |
|
{ |
|
ASSERT(!hasYuvFormat()); |
|
|
|
Vector4s cs = sampleTexel(index, buffer); |
|
|
|
bool isInteger = Surface::isNonNormalizedInteger(state.textureFormat); |
|
int componentCount = textureComponentCount(); |
|
for(int n = 0; n < componentCount; ++n) |
|
{ |
|
if(hasUnsignedTextureComponent(n)) |
|
{ |
|
if(isInteger) |
|
{ |
|
c[n] = As<Float4>(Int4(As<UShort4>(cs[n]))); |
|
} |
|
else |
|
{ |
|
c[n] = Float4(As<UShort4>(cs[n])); |
|
} |
|
} |
|
else |
|
{ |
|
if(isInteger) |
|
{ |
|
c[n] = As<Float4>(Int4(cs[n])); |
|
} |
|
else |
|
{ |
|
c[n] = Float4(cs[n]); |
|
} |
|
} |
|
} |
|
} |
|
|
|
return c; |
|
} |
|
|
|
void SamplerCore::selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) |
|
{ |
|
if(state.mipmapFilter < MIPMAP_POINT) |
|
{ |
|
mipmap = texture + OFFSET(Texture,mipmap[0]); |
|
} |
|
else |
|
{ |
|
Int ilod; |
|
|
|
if(state.mipmapFilter == MIPMAP_POINT) |
|
{ |
|
ilod = RoundInt(lod); |
|
} |
|
else // Linear |
|
{ |
|
ilod = Int(lod); |
|
} |
|
|
|
mipmap = texture + OFFSET(Texture,mipmap) + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); |
|
} |
|
|
|
if(state.textureType != TEXTURE_CUBE) |
|
{ |
|
buffer[0] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[0])); |
|
|
|
if(hasYuvFormat()) |
|
{ |
|
buffer[1] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[1])); |
|
buffer[2] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer[2])); |
|
} |
|
} |
|
else |
|
{ |
|
for(int i = 0; i < 4; i++) |
|
{ |
|
buffer[i] = *Pointer<Pointer<Byte> >(mipmap + OFFSET(Mipmap,buffer) + face[i] * sizeof(void*)); |
|
} |
|
} |
|
} |
|
|
|
Int4 SamplerCore::computeFilterOffset(Float &lod) |
|
{ |
|
Int4 filtering((state.textureFilter == FILTER_POINT) ? 0 : 1); |
|
if(state.textureFilter == FILTER_MIN_LINEAR_MAG_POINT) |
|
{ |
|
filtering &= CmpNLE(Float4(lod), Float4(0.0f)); |
|
} |
|
else if(state.textureFilter == FILTER_MIN_POINT_MAG_LINEAR) |
|
{ |
|
filtering &= CmpLE(Float4(lod), Float4(0.0f)); |
|
} |
|
|
|
return filtering; |
|
} |
|
|
|
Short4 SamplerCore::address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte>& mipmap) |
|
{ |
|
if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) |
|
{ |
|
return Short4(); // Unused |
|
} |
|
else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) |
|
{ |
|
return Min(Max(Short4(RoundInt(uw)), Short4(0)), *Pointer<Short4>(mipmap + OFFSET(Mipmap, depth)) - Short4(1)); |
|
} |
|
else if(addressingMode == ADDRESSING_CLAMP) |
|
{ |
|
Float4 clamp = Min(Max(uw, Float4(0.0f)), Float4(65535.0f / 65536.0f)); |
|
|
|
return Short4(Int4(clamp * Float4(1 << 16))); |
|
} |
|
else if(addressingMode == ADDRESSING_MIRROR) |
|
{ |
|
Int4 convert = Int4(uw * Float4(1 << 16)); |
|
Int4 mirror = (convert << 15) >> 31; |
|
|
|
convert ^= mirror; |
|
|
|
return Short4(convert); |
|
} |
|
else if(addressingMode == ADDRESSING_MIRRORONCE) |
|
{ |
|
// Absolute value |
|
Int4 convert = Int4(Abs(uw * Float4(1 << 16))); |
|
|
|
// Clamp |
|
convert -= Int4(0x00008000, 0x00008000, 0x00008000, 0x00008000); |
|
convert = As<Int4>(Pack(convert, convert)); |
|
|
|
return As<Short4>(Int2(convert)) + Short4(0x8000u); |
|
} |
|
else // Wrap (or border) |
|
{ |
|
return Short4(Int4(uw * Float4(1 << 16))); |
|
} |
|
} |
|
|
|
void SamplerCore::address(Float4 &uvw, Int4& xyz0, Int4& xyz1, Float4& f, Pointer<Byte>& mipmap, Float4 &texOffset, Int4 &filter, int whd, AddressingMode addressingMode, SamplerFunction function) |
|
{ |
|
if(addressingMode == ADDRESSING_LAYER && state.textureType != TEXTURE_2D_ARRAY) |
|
{ |
|
return; // Unused |
|
} |
|
|
|
Int4 dim = Int4(*Pointer<Short4>(mipmap + whd, 16)); |
|
Int4 maxXYZ = dim - Int4(1); |
|
|
|
if(function == Fetch) |
|
{ |
|
xyz0 = Min(Max(((function.option == Offset) && (addressingMode != ADDRESSING_LAYER)) ? As<Int4>(uvw) + As<Int4>(texOffset) : As<Int4>(uvw), Int4(0)), maxXYZ); |
|
} |
|
else if(addressingMode == ADDRESSING_LAYER && state.textureType == TEXTURE_2D_ARRAY) // Note: Offset does not apply to array layers |
|
{ |
|
xyz0 = Min(Max(RoundInt(uvw), Int4(0)), maxXYZ); |
|
} |
|
else |
|
{ |
|
const int halfBits = 0x3effffff; // Value just under 0.5f |
|
const int oneBits = 0x3f7fffff; // Value just under 1.0f |
|
const int twoBits = 0x3fffffff; // Value just under 2.0f |
|
|
|
Float4 coord = Float4(dim); |
|
switch(addressingMode) |
|
{ |
|
case ADDRESSING_CLAMP: |
|
{ |
|
Float4 one = As<Float4>(Int4(oneBits)); |
|
coord *= Min(Max(uvw, Float4(0.0f)), one); |
|
} |
|
break; |
|
case ADDRESSING_MIRROR: |
|
{ |
|
Float4 half = As<Float4>(Int4(halfBits)); |
|
Float4 one = As<Float4>(Int4(oneBits)); |
|
Float4 two = As<Float4>(Int4(twoBits)); |
|
coord *= one - Abs(two * Frac(uvw * half) - one); |
|
} |
|
break; |
|
case ADDRESSING_MIRRORONCE: |
|
{ |
|
Float4 half = As<Float4>(Int4(halfBits)); |
|
Float4 one = As<Float4>(Int4(oneBits)); |
|
Float4 two = As<Float4>(Int4(twoBits)); |
|
coord *= one - Abs(two * Frac(Min(Max(uvw, -one), two) * half) - one); |
|
} |
|
break; |
|
default: // Wrap (or border) |
|
coord *= Frac(uvw); |
|
break; |
|
} |
|
|
|
xyz0 = Int4(coord); |
|
|
|
if(function.option == Offset) |
|
{ |
|
xyz0 += As<Int4>(texOffset); |
|
switch(addressingMode) |
|
{ |
|
case ADDRESSING_MIRROR: |
|
case ADDRESSING_MIRRORONCE: |
|
case ADDRESSING_BORDER: |
|
// FIXME: Implement ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE and ADDRESSING_BORDER. Fall through to Clamp. |
|
case ADDRESSING_CLAMP: |
|
xyz0 = Min(Max(xyz0, Int4(0)), maxXYZ); |
|
break; |
|
default: // Wrap |
|
xyz0 = (xyz0 + dim * Int4(-MIN_PROGRAM_TEXEL_OFFSET)) % dim; |
|
break; |
|
} |
|
} |
|
|
|
if(state.textureFilter != FILTER_POINT) // Compute 2nd coordinate, if needed |
|
{ |
|
bool gather = state.textureFilter == FILTER_GATHER; |
|
|
|
xyz1 = xyz0 + filter; // Increment |
|
|
|
if(!gather) |
|
{ |
|
Float4 frac = Frac(coord); |
|
f = Abs(frac - Float4(0.5f)); |
|
xyz1 -= CmpLT(frac, Float4(0.5f)) & (filter + filter); // Decrement xyz if necessary |
|
} |
|
|
|
switch(addressingMode) |
|
{ |
|
case ADDRESSING_MIRROR: |
|
case ADDRESSING_MIRRORONCE: |
|
case ADDRESSING_BORDER: |
|
// FIXME: Implement ADDRESSING_MIRROR, ADDRESSING_MIRRORONCE and ADDRESSING_BORDER. Fall through to Clamp. |
|
case ADDRESSING_CLAMP: |
|
xyz1 = gather ? Min(xyz1, maxXYZ) : Min(Max(xyz1, Int4(0)), maxXYZ); |
|
break; |
|
default: // Wrap |
|
{ |
|
// The coordinates overflow or underflow by at most 1 |
|
Int4 over = CmpNLT(xyz1, dim); |
|
xyz1 = (over & Int4(0)) | (~over & xyz1); // xyz >= dim ? 0 : xyz |
|
if(!gather) |
|
{ |
|
Int4 under = CmpLT(xyz1, Int4(0)); |
|
xyz1 = (under & maxXYZ) | (~under & xyz1); // xyz < 0 ? dim - 1 : xyz |
|
} |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) |
|
{ |
|
cs = RoundShort4(cf * Float4(0x1000)); |
|
} |
|
|
|
void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) |
|
{ |
|
convertFixed12(cs.x, cf.x); |
|
convertFixed12(cs.y, cf.y); |
|
convertFixed12(cs.z, cf.z); |
|
convertFixed12(cs.w, cf.w); |
|
} |
|
|
|
void SamplerCore::convertSigned12(Float4 &cf, Short4 &cs) |
|
{ |
|
cf = Float4(cs) * Float4(1.0f / 0x0FFE); |
|
} |
|
|
|
// void SamplerCore::convertSigned12(Vector4f &cf, Vector4s &cs) |
|
// { |
|
// convertSigned12(cf.x, cs.x); |
|
// convertSigned12(cf.y, cs.y); |
|
// convertSigned12(cf.z, cs.z); |
|
// convertSigned12(cf.w, cs.w); |
|
// } |
|
|
|
void SamplerCore::convertSigned15(Float4 &cf, Short4 &cs) |
|
{ |
|
cf = Float4(cs) * Float4(1.0f / 0x7FFF); |
|
} |
|
|
|
void SamplerCore::convertUnsigned16(Float4 &cf, Short4 &cs) |
|
{ |
|
cf = Float4(As<UShort4>(cs)) * Float4(1.0f / 0xFFFF); |
|
} |
|
|
|
void SamplerCore::sRGBtoLinear16_8_12(Short4 &c) |
|
{ |
|
c = As<UShort4>(c) >> 8; |
|
|
|
Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear8_12)); |
|
|
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
|
} |
|
|
|
void SamplerCore::sRGBtoLinear16_6_12(Short4 &c) |
|
{ |
|
c = As<UShort4>(c) >> 10; |
|
|
|
Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_12)); |
|
|
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
|
} |
|
|
|
void SamplerCore::sRGBtoLinear16_5_12(Short4 &c) |
|
{ |
|
c = As<UShort4>(c) >> 11; |
|
|
|
Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear5_12)); |
|
|
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 0))), 0); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 1))), 1); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 2))), 2); |
|
c = Insert(c, *Pointer<Short>(LUT + 2 * Int(Extract(c, 3))), 3); |
|
} |
|
|
|
bool SamplerCore::hasFloatTexture() const |
|
{ |
|
return Surface::isFloatFormat(state.textureFormat); |
|
} |
|
|
|
bool SamplerCore::hasUnnormalizedIntegerTexture() const |
|
{ |
|
return Surface::isNonNormalizedInteger(state.textureFormat); |
|
} |
|
|
|
bool SamplerCore::hasUnsignedTextureComponent(int component) const |
|
{ |
|
return Surface::isUnsignedComponent(state.textureFormat, component); |
|
} |
|
|
|
int SamplerCore::textureComponentCount() const |
|
{ |
|
return Surface::componentCount(state.textureFormat); |
|
} |
|
|
|
bool SamplerCore::hasThirdCoordinate() const |
|
{ |
|
return (state.textureType == TEXTURE_3D) || (state.textureType == TEXTURE_2D_ARRAY); |
|
} |
|
|
|
bool SamplerCore::has16bitTextureFormat() const |
|
{ |
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_R5G6B5: |
|
return true; |
|
case FORMAT_R8I_SNORM: |
|
case FORMAT_G8R8I_SNORM: |
|
case FORMAT_X8B8G8R8I_SNORM: |
|
case FORMAT_A8B8G8R8I_SNORM: |
|
case FORMAT_R8I: |
|
case FORMAT_R8UI: |
|
case FORMAT_G8R8I: |
|
case FORMAT_G8R8UI: |
|
case FORMAT_X8B8G8R8I: |
|
case FORMAT_X8B8G8R8UI: |
|
case FORMAT_A8B8G8R8I: |
|
case FORMAT_A8B8G8R8UI: |
|
case FORMAT_R32I: |
|
case FORMAT_R32UI: |
|
case FORMAT_G32R32I: |
|
case FORMAT_G32R32UI: |
|
case FORMAT_X32B32G32R32I: |
|
case FORMAT_X32B32G32R32UI: |
|
case FORMAT_A32B32G32R32I: |
|
case FORMAT_A32B32G32R32UI: |
|
case FORMAT_G8R8: |
|
case FORMAT_X8R8G8B8: |
|
case FORMAT_X8B8G8R8: |
|
case FORMAT_A8R8G8B8: |
|
case FORMAT_A8B8G8R8: |
|
case FORMAT_SRGB8_X8: |
|
case FORMAT_SRGB8_A8: |
|
case FORMAT_V8U8: |
|
case FORMAT_Q8W8V8U8: |
|
case FORMAT_X8L8V8U8: |
|
case FORMAT_R32F: |
|
case FORMAT_G32R32F: |
|
case FORMAT_X32B32G32R32F: |
|
case FORMAT_A32B32G32R32F: |
|
case FORMAT_A8: |
|
case FORMAT_R8: |
|
case FORMAT_L8: |
|
case FORMAT_A8L8: |
|
case FORMAT_D32F: |
|
case FORMAT_D32F_LOCKABLE: |
|
case FORMAT_D32FS8_TEXTURE: |
|
case FORMAT_D32FS8_SHADOW: |
|
case FORMAT_L16: |
|
case FORMAT_G16R16: |
|
case FORMAT_A16B16G16R16: |
|
case FORMAT_V16U16: |
|
case FORMAT_A16W16V16U16: |
|
case FORMAT_Q16W16V16U16: |
|
case FORMAT_R16I: |
|
case FORMAT_R16UI: |
|
case FORMAT_G16R16I: |
|
case FORMAT_G16R16UI: |
|
case FORMAT_X16B16G16R16I: |
|
case FORMAT_X16B16G16R16UI: |
|
case FORMAT_A16B16G16R16I: |
|
case FORMAT_A16B16G16R16UI: |
|
case FORMAT_YV12_BT601: |
|
case FORMAT_YV12_BT709: |
|
case FORMAT_YV12_JFIF: |
|
return false; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool SamplerCore::has8bitTextureComponents() const |
|
{ |
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_G8R8: |
|
case FORMAT_X8R8G8B8: |
|
case FORMAT_X8B8G8R8: |
|
case FORMAT_A8R8G8B8: |
|
case FORMAT_A8B8G8R8: |
|
case FORMAT_SRGB8_X8: |
|
case FORMAT_SRGB8_A8: |
|
case FORMAT_V8U8: |
|
case FORMAT_Q8W8V8U8: |
|
case FORMAT_X8L8V8U8: |
|
case FORMAT_A8: |
|
case FORMAT_R8: |
|
case FORMAT_L8: |
|
case FORMAT_A8L8: |
|
case FORMAT_R8I_SNORM: |
|
case FORMAT_G8R8I_SNORM: |
|
case FORMAT_X8B8G8R8I_SNORM: |
|
case FORMAT_A8B8G8R8I_SNORM: |
|
case FORMAT_R8I: |
|
case FORMAT_R8UI: |
|
case FORMAT_G8R8I: |
|
case FORMAT_G8R8UI: |
|
case FORMAT_X8B8G8R8I: |
|
case FORMAT_X8B8G8R8UI: |
|
case FORMAT_A8B8G8R8I: |
|
case FORMAT_A8B8G8R8UI: |
|
return true; |
|
case FORMAT_R5G6B5: |
|
case FORMAT_R32F: |
|
case FORMAT_G32R32F: |
|
case FORMAT_X32B32G32R32F: |
|
case FORMAT_A32B32G32R32F: |
|
case FORMAT_D32F: |
|
case FORMAT_D32F_LOCKABLE: |
|
case FORMAT_D32FS8_TEXTURE: |
|
case FORMAT_D32FS8_SHADOW: |
|
case FORMAT_L16: |
|
case FORMAT_G16R16: |
|
case FORMAT_A16B16G16R16: |
|
case FORMAT_V16U16: |
|
case FORMAT_A16W16V16U16: |
|
case FORMAT_Q16W16V16U16: |
|
case FORMAT_R32I: |
|
case FORMAT_R32UI: |
|
case FORMAT_G32R32I: |
|
case FORMAT_G32R32UI: |
|
case FORMAT_X32B32G32R32I: |
|
case FORMAT_X32B32G32R32UI: |
|
case FORMAT_A32B32G32R32I: |
|
case FORMAT_A32B32G32R32UI: |
|
case FORMAT_R16I: |
|
case FORMAT_R16UI: |
|
case FORMAT_G16R16I: |
|
case FORMAT_G16R16UI: |
|
case FORMAT_X16B16G16R16I: |
|
case FORMAT_X16B16G16R16UI: |
|
case FORMAT_A16B16G16R16I: |
|
case FORMAT_A16B16G16R16UI: |
|
case FORMAT_YV12_BT601: |
|
case FORMAT_YV12_BT709: |
|
case FORMAT_YV12_JFIF: |
|
return false; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool SamplerCore::has16bitTextureComponents() const |
|
{ |
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_R5G6B5: |
|
case FORMAT_R8I_SNORM: |
|
case FORMAT_G8R8I_SNORM: |
|
case FORMAT_X8B8G8R8I_SNORM: |
|
case FORMAT_A8B8G8R8I_SNORM: |
|
case FORMAT_R8I: |
|
case FORMAT_R8UI: |
|
case FORMAT_G8R8I: |
|
case FORMAT_G8R8UI: |
|
case FORMAT_X8B8G8R8I: |
|
case FORMAT_X8B8G8R8UI: |
|
case FORMAT_A8B8G8R8I: |
|
case FORMAT_A8B8G8R8UI: |
|
case FORMAT_R32I: |
|
case FORMAT_R32UI: |
|
case FORMAT_G32R32I: |
|
case FORMAT_G32R32UI: |
|
case FORMAT_X32B32G32R32I: |
|
case FORMAT_X32B32G32R32UI: |
|
case FORMAT_A32B32G32R32I: |
|
case FORMAT_A32B32G32R32UI: |
|
case FORMAT_G8R8: |
|
case FORMAT_X8R8G8B8: |
|
case FORMAT_X8B8G8R8: |
|
case FORMAT_A8R8G8B8: |
|
case FORMAT_A8B8G8R8: |
|
case FORMAT_SRGB8_X8: |
|
case FORMAT_SRGB8_A8: |
|
case FORMAT_V8U8: |
|
case FORMAT_Q8W8V8U8: |
|
case FORMAT_X8L8V8U8: |
|
case FORMAT_R32F: |
|
case FORMAT_G32R32F: |
|
case FORMAT_X32B32G32R32F: |
|
case FORMAT_A32B32G32R32F: |
|
case FORMAT_A8: |
|
case FORMAT_R8: |
|
case FORMAT_L8: |
|
case FORMAT_A8L8: |
|
case FORMAT_D32F: |
|
case FORMAT_D32F_LOCKABLE: |
|
case FORMAT_D32FS8_TEXTURE: |
|
case FORMAT_D32FS8_SHADOW: |
|
case FORMAT_YV12_BT601: |
|
case FORMAT_YV12_BT709: |
|
case FORMAT_YV12_JFIF: |
|
return false; |
|
case FORMAT_L16: |
|
case FORMAT_G16R16: |
|
case FORMAT_A16B16G16R16: |
|
case FORMAT_R16I: |
|
case FORMAT_R16UI: |
|
case FORMAT_G16R16I: |
|
case FORMAT_G16R16UI: |
|
case FORMAT_X16B16G16R16I: |
|
case FORMAT_X16B16G16R16UI: |
|
case FORMAT_A16B16G16R16I: |
|
case FORMAT_A16B16G16R16UI: |
|
case FORMAT_V16U16: |
|
case FORMAT_A16W16V16U16: |
|
case FORMAT_Q16W16V16U16: |
|
return true; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool SamplerCore::has32bitIntegerTextureComponents() const |
|
{ |
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_R5G6B5: |
|
case FORMAT_R8I_SNORM: |
|
case FORMAT_G8R8I_SNORM: |
|
case FORMAT_X8B8G8R8I_SNORM: |
|
case FORMAT_A8B8G8R8I_SNORM: |
|
case FORMAT_R8I: |
|
case FORMAT_R8UI: |
|
case FORMAT_G8R8I: |
|
case FORMAT_G8R8UI: |
|
case FORMAT_X8B8G8R8I: |
|
case FORMAT_X8B8G8R8UI: |
|
case FORMAT_A8B8G8R8I: |
|
case FORMAT_A8B8G8R8UI: |
|
case FORMAT_G8R8: |
|
case FORMAT_X8R8G8B8: |
|
case FORMAT_X8B8G8R8: |
|
case FORMAT_A8R8G8B8: |
|
case FORMAT_A8B8G8R8: |
|
case FORMAT_SRGB8_X8: |
|
case FORMAT_SRGB8_A8: |
|
case FORMAT_V8U8: |
|
case FORMAT_Q8W8V8U8: |
|
case FORMAT_X8L8V8U8: |
|
case FORMAT_L16: |
|
case FORMAT_G16R16: |
|
case FORMAT_A16B16G16R16: |
|
case FORMAT_R16I: |
|
case FORMAT_R16UI: |
|
case FORMAT_G16R16I: |
|
case FORMAT_G16R16UI: |
|
case FORMAT_X16B16G16R16I: |
|
case FORMAT_X16B16G16R16UI: |
|
case FORMAT_A16B16G16R16I: |
|
case FORMAT_A16B16G16R16UI: |
|
case FORMAT_V16U16: |
|
case FORMAT_A16W16V16U16: |
|
case FORMAT_Q16W16V16U16: |
|
case FORMAT_R32F: |
|
case FORMAT_G32R32F: |
|
case FORMAT_X32B32G32R32F: |
|
case FORMAT_A32B32G32R32F: |
|
case FORMAT_A8: |
|
case FORMAT_R8: |
|
case FORMAT_L8: |
|
case FORMAT_A8L8: |
|
case FORMAT_D32F: |
|
case FORMAT_D32F_LOCKABLE: |
|
case FORMAT_D32FS8_TEXTURE: |
|
case FORMAT_D32FS8_SHADOW: |
|
case FORMAT_YV12_BT601: |
|
case FORMAT_YV12_BT709: |
|
case FORMAT_YV12_JFIF: |
|
return false; |
|
case FORMAT_R32I: |
|
case FORMAT_R32UI: |
|
case FORMAT_G32R32I: |
|
case FORMAT_G32R32UI: |
|
case FORMAT_X32B32G32R32I: |
|
case FORMAT_X32B32G32R32UI: |
|
case FORMAT_A32B32G32R32I: |
|
case FORMAT_A32B32G32R32UI: |
|
return true; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool SamplerCore::hasYuvFormat() const |
|
{ |
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_YV12_BT601: |
|
case FORMAT_YV12_BT709: |
|
case FORMAT_YV12_JFIF: |
|
return true; |
|
case FORMAT_R5G6B5: |
|
case FORMAT_R8I_SNORM: |
|
case FORMAT_G8R8I_SNORM: |
|
case FORMAT_X8B8G8R8I_SNORM: |
|
case FORMAT_A8B8G8R8I_SNORM: |
|
case FORMAT_R8I: |
|
case FORMAT_R8UI: |
|
case FORMAT_G8R8I: |
|
case FORMAT_G8R8UI: |
|
case FORMAT_X8B8G8R8I: |
|
case FORMAT_X8B8G8R8UI: |
|
case FORMAT_A8B8G8R8I: |
|
case FORMAT_A8B8G8R8UI: |
|
case FORMAT_R32I: |
|
case FORMAT_R32UI: |
|
case FORMAT_G32R32I: |
|
case FORMAT_G32R32UI: |
|
case FORMAT_X32B32G32R32I: |
|
case FORMAT_X32B32G32R32UI: |
|
case FORMAT_A32B32G32R32I: |
|
case FORMAT_A32B32G32R32UI: |
|
case FORMAT_G8R8: |
|
case FORMAT_X8R8G8B8: |
|
case FORMAT_X8B8G8R8: |
|
case FORMAT_A8R8G8B8: |
|
case FORMAT_A8B8G8R8: |
|
case FORMAT_SRGB8_X8: |
|
case FORMAT_SRGB8_A8: |
|
case FORMAT_V8U8: |
|
case FORMAT_Q8W8V8U8: |
|
case FORMAT_X8L8V8U8: |
|
case FORMAT_R32F: |
|
case FORMAT_G32R32F: |
|
case FORMAT_X32B32G32R32F: |
|
case FORMAT_A32B32G32R32F: |
|
case FORMAT_A8: |
|
case FORMAT_R8: |
|
case FORMAT_L8: |
|
case FORMAT_A8L8: |
|
case FORMAT_D32F: |
|
case FORMAT_D32F_LOCKABLE: |
|
case FORMAT_D32FS8_TEXTURE: |
|
case FORMAT_D32FS8_SHADOW: |
|
case FORMAT_L16: |
|
case FORMAT_G16R16: |
|
case FORMAT_A16B16G16R16: |
|
case FORMAT_R16I: |
|
case FORMAT_R16UI: |
|
case FORMAT_G16R16I: |
|
case FORMAT_G16R16UI: |
|
case FORMAT_X16B16G16R16I: |
|
case FORMAT_X16B16G16R16UI: |
|
case FORMAT_A16B16G16R16I: |
|
case FORMAT_A16B16G16R16UI: |
|
case FORMAT_V16U16: |
|
case FORMAT_A16W16V16U16: |
|
case FORMAT_Q16W16V16U16: |
|
return false; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool SamplerCore::isRGBComponent(int component) const |
|
{ |
|
switch(state.textureFormat) |
|
{ |
|
case FORMAT_R5G6B5: return component < 3; |
|
case FORMAT_R8I_SNORM: return component < 1; |
|
case FORMAT_G8R8I_SNORM: return component < 2; |
|
case FORMAT_X8B8G8R8I_SNORM: return component < 3; |
|
case FORMAT_A8B8G8R8I_SNORM: return component < 3; |
|
case FORMAT_R8I: return component < 1; |
|
case FORMAT_R8UI: return component < 1; |
|
case FORMAT_G8R8I: return component < 2; |
|
case FORMAT_G8R8UI: return component < 2; |
|
case FORMAT_X8B8G8R8I: return component < 3; |
|
case FORMAT_X8B8G8R8UI: return component < 3; |
|
case FORMAT_A8B8G8R8I: return component < 3; |
|
case FORMAT_A8B8G8R8UI: return component < 3; |
|
case FORMAT_R32I: return component < 1; |
|
case FORMAT_R32UI: return component < 1; |
|
case FORMAT_G32R32I: return component < 2; |
|
case FORMAT_G32R32UI: return component < 2; |
|
case FORMAT_X32B32G32R32I: return component < 3; |
|
case FORMAT_X32B32G32R32UI: return component < 3; |
|
case FORMAT_A32B32G32R32I: return component < 3; |
|
case FORMAT_A32B32G32R32UI: return component < 3; |
|
case FORMAT_G8R8: return component < 2; |
|
case FORMAT_X8R8G8B8: return component < 3; |
|
case FORMAT_X8B8G8R8: return component < 3; |
|
case FORMAT_A8R8G8B8: return component < 3; |
|
case FORMAT_A8B8G8R8: return component < 3; |
|
case FORMAT_SRGB8_X8: return component < 3; |
|
case FORMAT_SRGB8_A8: return component < 3; |
|
case FORMAT_V8U8: return false; |
|
case FORMAT_Q8W8V8U8: return false; |
|
case FORMAT_X8L8V8U8: return false; |
|
case FORMAT_R32F: return component < 1; |
|
case FORMAT_G32R32F: return component < 2; |
|
case FORMAT_X32B32G32R32F: return component < 3; |
|
case FORMAT_A32B32G32R32F: return component < 3; |
|
case FORMAT_A8: return false; |
|
case FORMAT_R8: return component < 1; |
|
case FORMAT_L8: return component < 1; |
|
case FORMAT_A8L8: return component < 1; |
|
case FORMAT_D32F: return false; |
|
case FORMAT_D32F_LOCKABLE: return false; |
|
case FORMAT_D32FS8_TEXTURE: return false; |
|
case FORMAT_D32FS8_SHADOW: return false; |
|
case FORMAT_L16: return component < 1; |
|
case FORMAT_G16R16: return component < 2; |
|
case FORMAT_A16B16G16R16: return component < 3; |
|
case FORMAT_R16I: return component < 1; |
|
case FORMAT_R16UI: return component < 1; |
|
case FORMAT_G16R16I: return component < 2; |
|
case FORMAT_G16R16UI: return component < 2; |
|
case FORMAT_X16B16G16R16I: return component < 3; |
|
case FORMAT_X16B16G16R16UI: return component < 3; |
|
case FORMAT_A16B16G16R16I: return component < 3; |
|
case FORMAT_A16B16G16R16UI: return component < 3; |
|
case FORMAT_V16U16: return false; |
|
case FORMAT_A16W16V16U16: return false; |
|
case FORMAT_Q16W16V16U16: return false; |
|
case FORMAT_YV12_BT601: return component < 3; |
|
case FORMAT_YV12_BT709: return component < 3; |
|
case FORMAT_YV12_JFIF: return component < 3; |
|
default: |
|
ASSERT(false); |
|
} |
|
|
|
return false; |
|
} |
|
}
|
|
|