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40 lines
1.2 KiB
40 lines
1.2 KiB
/* |
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* Copyright (c) 2015-2016 The Khronos Group Inc. |
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* Copyright (c) 2015-2016 Valve Corporation |
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* Copyright (c) 2015-2016 LunarG, Inc. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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/* |
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* Vertex shader used by Cube demo. |
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*/ |
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#version 400 |
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#extension GL_ARB_separate_shader_objects : enable |
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#extension GL_ARB_shading_language_420pack : enable |
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layout(std140, binding = 0) uniform buf { |
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mat4 MVP; |
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vec4 position[12*3]; |
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vec4 attr[12*3]; |
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} ubuf; |
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layout (location = 0) out vec4 texcoord; |
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out gl_PerVertex { |
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vec4 gl_Position; |
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}; |
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void main() |
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{ |
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texcoord = ubuf.attr[gl_VertexIndex]; |
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gl_Position = ubuf.MVP * ubuf.position[gl_VertexIndex]; |
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}
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