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360 lines
17 KiB
360 lines
17 KiB
/* Copyright (c) 2015-2016 The Khronos Group Inc. |
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* Copyright (c) 2015-2016 Valve Corporation |
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* Copyright (c) 2015-2016 LunarG, Inc. |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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* Author: Cody Northrop <cody@lunarg.com> |
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* Author: Mike Stroyan <mike@LunarG.com> |
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*/ |
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#ifndef THREADING_H |
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#define THREADING_H |
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#include <condition_variable> |
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#include <mutex> |
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#include <vector> |
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#include "vk_layer_config.h" |
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#include "vk_layer_logging.h" |
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#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined(_M_IA64) || \ |
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defined(__aarch64__) || defined(__powerpc64__) |
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// If pointers are 64-bit, then there can be separate counters for each |
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// NONDISPATCHABLE_HANDLE type. Otherwise they are all typedef uint64_t. |
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#define DISTINCT_NONDISPATCHABLE_HANDLES |
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#endif |
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// Draw State ERROR codes |
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enum THREADING_CHECKER_ERROR { |
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THREADING_CHECKER_NONE, // Used for INFO & other non-error messages |
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THREADING_CHECKER_MULTIPLE_THREADS, // Object used simultaneously by multiple threads |
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THREADING_CHECKER_SINGLE_THREAD_REUSE, // Object used simultaneously by recursion in single thread |
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}; |
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struct object_use_data { |
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loader_platform_thread_id thread; |
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int reader_count; |
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int writer_count; |
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}; |
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struct layer_data; |
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namespace threading { |
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volatile bool vulkan_in_use = false; |
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volatile bool vulkan_multi_threaded = false; |
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// starting check if an application is using vulkan from multiple threads. |
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inline bool startMultiThread() { |
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if (vulkan_multi_threaded) { |
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return true; |
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} |
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if (vulkan_in_use) { |
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vulkan_multi_threaded = true; |
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return true; |
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} |
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vulkan_in_use = true; |
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return false; |
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} |
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// finishing check if an application is using vulkan from multiple threads. |
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inline void finishMultiThread() { vulkan_in_use = false; } |
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} // namespace threading |
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template <typename T> class counter { |
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public: |
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const char *typeName; |
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VkDebugReportObjectTypeEXT objectType; |
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std::unordered_map<T, object_use_data> uses; |
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std::mutex counter_lock; |
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std::condition_variable counter_condition; |
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void startWrite(debug_report_data *report_data, T object) { |
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bool skipCall = false; |
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loader_platform_thread_id tid = loader_platform_get_thread_id(); |
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std::unique_lock<std::mutex> lock(counter_lock); |
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if (uses.find(object) == uses.end()) { |
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// There is no current use of the object. Record writer thread. |
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struct object_use_data *use_data = &uses[object]; |
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use_data->reader_count = 0; |
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use_data->writer_count = 1; |
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use_data->thread = tid; |
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} else { |
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struct object_use_data *use_data = &uses[object]; |
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if (use_data->reader_count == 0) { |
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// There are no readers. Two writers just collided. |
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if (use_data->thread != tid) { |
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skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object), |
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/*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING", |
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"THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld", |
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typeName, use_data->thread, tid); |
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if (skipCall) { |
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// Wait for thread-safe access to object instead of skipping call. |
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while (uses.find(object) != uses.end()) { |
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counter_condition.wait(lock); |
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} |
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// There is now no current use of the object. Record writer thread. |
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struct object_use_data *use_data = &uses[object]; |
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use_data->thread = tid; |
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use_data->reader_count = 0; |
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use_data->writer_count = 1; |
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} else { |
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// Continue with an unsafe use of the object. |
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use_data->thread = tid; |
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use_data->writer_count += 1; |
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} |
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} else { |
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// This is either safe multiple use in one call, or recursive use. |
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// There is no way to make recursion safe. Just forge ahead. |
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use_data->writer_count += 1; |
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} |
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} else { |
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// There are readers. This writer collided with them. |
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if (use_data->thread != tid) { |
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skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object), |
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/*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING", |
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"THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld", |
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typeName, use_data->thread, tid); |
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if (skipCall) { |
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// Wait for thread-safe access to object instead of skipping call. |
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while (uses.find(object) != uses.end()) { |
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counter_condition.wait(lock); |
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} |
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// There is now no current use of the object. Record writer thread. |
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struct object_use_data *use_data = &uses[object]; |
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use_data->thread = tid; |
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use_data->reader_count = 0; |
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use_data->writer_count = 1; |
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} else { |
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// Continue with an unsafe use of the object. |
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use_data->thread = tid; |
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use_data->writer_count += 1; |
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} |
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} else { |
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// This is either safe multiple use in one call, or recursive use. |
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// There is no way to make recursion safe. Just forge ahead. |
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use_data->writer_count += 1; |
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} |
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} |
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} |
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} |
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void finishWrite(T object) { |
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// Object is no longer in use |
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std::unique_lock<std::mutex> lock(counter_lock); |
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uses[object].writer_count -= 1; |
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if ((uses[object].reader_count == 0) && (uses[object].writer_count == 0)) { |
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uses.erase(object); |
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} |
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// Notify any waiting threads that this object may be safe to use |
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lock.unlock(); |
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counter_condition.notify_all(); |
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} |
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void startRead(debug_report_data *report_data, T object) { |
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bool skipCall = false; |
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loader_platform_thread_id tid = loader_platform_get_thread_id(); |
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std::unique_lock<std::mutex> lock(counter_lock); |
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if (uses.find(object) == uses.end()) { |
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// There is no current use of the object. Record reader count |
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struct object_use_data *use_data = &uses[object]; |
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use_data->reader_count = 1; |
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use_data->writer_count = 0; |
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use_data->thread = tid; |
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} else if (uses[object].writer_count > 0 && uses[object].thread != tid) { |
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// There is a writer of the object. |
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skipCall |= log_msg(report_data, VK_DEBUG_REPORT_ERROR_BIT_EXT, objectType, (uint64_t)(object), |
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/*location*/ 0, THREADING_CHECKER_MULTIPLE_THREADS, "THREADING", |
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"THREADING ERROR : object of type %s is simultaneously used in thread %ld and thread %ld", typeName, |
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uses[object].thread, tid); |
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if (skipCall) { |
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// Wait for thread-safe access to object instead of skipping call. |
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while (uses.find(object) != uses.end()) { |
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counter_condition.wait(lock); |
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} |
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// There is no current use of the object. Record reader count |
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struct object_use_data *use_data = &uses[object]; |
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use_data->reader_count = 1; |
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use_data->writer_count = 0; |
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use_data->thread = tid; |
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} else { |
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uses[object].reader_count += 1; |
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} |
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} else { |
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// There are other readers of the object. Increase reader count |
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uses[object].reader_count += 1; |
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} |
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} |
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void finishRead(T object) { |
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std::unique_lock<std::mutex> lock(counter_lock); |
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uses[object].reader_count -= 1; |
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if ((uses[object].reader_count == 0) && (uses[object].writer_count == 0)) { |
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uses.erase(object); |
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} |
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// Notify any waiting threads that this object may be safe to use |
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lock.unlock(); |
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counter_condition.notify_all(); |
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} |
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counter(const char *name = "", VkDebugReportObjectTypeEXT type = VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT) { |
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typeName = name; |
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objectType = type; |
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} |
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}; |
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struct layer_data { |
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VkInstance instance; |
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debug_report_data *report_data; |
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std::vector<VkDebugReportCallbackEXT> logging_callback; |
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VkLayerDispatchTable *device_dispatch_table; |
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VkLayerInstanceDispatchTable *instance_dispatch_table; |
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// The following are for keeping track of the temporary callbacks that can |
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// be used in vkCreateInstance and vkDestroyInstance: |
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uint32_t num_tmp_callbacks; |
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VkDebugReportCallbackCreateInfoEXT *tmp_dbg_create_infos; |
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VkDebugReportCallbackEXT *tmp_callbacks; |
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counter<VkCommandBuffer> c_VkCommandBuffer; |
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counter<VkDevice> c_VkDevice; |
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counter<VkInstance> c_VkInstance; |
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counter<VkQueue> c_VkQueue; |
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#ifdef DISTINCT_NONDISPATCHABLE_HANDLES |
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counter<VkBuffer> c_VkBuffer; |
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counter<VkBufferView> c_VkBufferView; |
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counter<VkCommandPool> c_VkCommandPool; |
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counter<VkDescriptorPool> c_VkDescriptorPool; |
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counter<VkDescriptorSet> c_VkDescriptorSet; |
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counter<VkDescriptorSetLayout> c_VkDescriptorSetLayout; |
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counter<VkDeviceMemory> c_VkDeviceMemory; |
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counter<VkEvent> c_VkEvent; |
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counter<VkFence> c_VkFence; |
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counter<VkFramebuffer> c_VkFramebuffer; |
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counter<VkImage> c_VkImage; |
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counter<VkImageView> c_VkImageView; |
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counter<VkPipeline> c_VkPipeline; |
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counter<VkPipelineCache> c_VkPipelineCache; |
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counter<VkPipelineLayout> c_VkPipelineLayout; |
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counter<VkQueryPool> c_VkQueryPool; |
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counter<VkRenderPass> c_VkRenderPass; |
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counter<VkSampler> c_VkSampler; |
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counter<VkSemaphore> c_VkSemaphore; |
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counter<VkShaderModule> c_VkShaderModule; |
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counter<VkDebugReportCallbackEXT> c_VkDebugReportCallbackEXT; |
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#else // DISTINCT_NONDISPATCHABLE_HANDLES |
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counter<uint64_t> c_uint64_t; |
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#endif // DISTINCT_NONDISPATCHABLE_HANDLES |
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layer_data() |
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: report_data(nullptr), num_tmp_callbacks(0), tmp_dbg_create_infos(nullptr), tmp_callbacks(nullptr), |
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c_VkCommandBuffer("VkCommandBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT), |
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c_VkDevice("VkDevice", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT), |
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c_VkInstance("VkInstance", VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT), |
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c_VkQueue("VkQueue", VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT), |
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#ifdef DISTINCT_NONDISPATCHABLE_HANDLES |
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c_VkBuffer("VkBuffer", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT), |
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c_VkBufferView("VkBufferView", VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT), |
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c_VkCommandPool("VkCommandPool", VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT), |
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c_VkDescriptorPool("VkDescriptorPool", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT), |
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c_VkDescriptorSet("VkDescriptorSet", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT), |
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c_VkDescriptorSetLayout("VkDescriptorSetLayout", VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT), |
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c_VkDeviceMemory("VkDeviceMemory", VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT), |
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c_VkEvent("VkEvent", VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT), c_VkFence("VkFence", VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT), |
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c_VkFramebuffer("VkFramebuffer", VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT), |
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c_VkImage("VkImage", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT), |
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c_VkImageView("VkImageView", VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT), |
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c_VkPipeline("VkPipeline", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT), |
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c_VkPipelineCache("VkPipelineCache", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT), |
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c_VkPipelineLayout("VkPipelineLayout", VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT), |
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c_VkQueryPool("VkQueryPool", VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT), |
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c_VkRenderPass("VkRenderPass", VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT), |
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c_VkSampler("VkSampler", VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT), |
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c_VkSemaphore("VkSemaphore", VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT), |
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c_VkShaderModule("VkShaderModule", VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT), |
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c_VkDebugReportCallbackEXT("VkDebugReportCallbackEXT", VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT) |
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#else // DISTINCT_NONDISPATCHABLE_HANDLES |
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c_uint64_t("NON_DISPATCHABLE_HANDLE", VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT) |
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#endif // DISTINCT_NONDISPATCHABLE_HANDLES |
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{}; |
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}; |
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#define WRAPPER(type) \ |
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static void startWriteObject(struct layer_data *my_data, type object) { \ |
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my_data->c_##type.startWrite(my_data->report_data, object); \ |
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} \ |
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static void finishWriteObject(struct layer_data *my_data, type object) { my_data->c_##type.finishWrite(object); } \ |
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static void startReadObject(struct layer_data *my_data, type object) { \ |
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my_data->c_##type.startRead(my_data->report_data, object); \ |
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} \ |
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static void finishReadObject(struct layer_data *my_data, type object) { my_data->c_##type.finishRead(object); } |
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WRAPPER(VkDevice) |
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WRAPPER(VkInstance) |
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WRAPPER(VkQueue) |
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#ifdef DISTINCT_NONDISPATCHABLE_HANDLES |
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WRAPPER(VkBuffer) |
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WRAPPER(VkBufferView) |
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WRAPPER(VkCommandPool) |
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WRAPPER(VkDescriptorPool) |
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WRAPPER(VkDescriptorSet) |
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WRAPPER(VkDescriptorSetLayout) |
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WRAPPER(VkDeviceMemory) |
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WRAPPER(VkEvent) |
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WRAPPER(VkFence) |
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WRAPPER(VkFramebuffer) |
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WRAPPER(VkImage) |
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WRAPPER(VkImageView) |
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WRAPPER(VkPipeline) |
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WRAPPER(VkPipelineCache) |
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WRAPPER(VkPipelineLayout) |
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WRAPPER(VkQueryPool) |
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WRAPPER(VkRenderPass) |
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WRAPPER(VkSampler) |
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WRAPPER(VkSemaphore) |
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WRAPPER(VkShaderModule) |
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WRAPPER(VkDebugReportCallbackEXT) |
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#else // DISTINCT_NONDISPATCHABLE_HANDLES |
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WRAPPER(uint64_t) |
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#endif // DISTINCT_NONDISPATCHABLE_HANDLES |
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static std::unordered_map<void *, layer_data *> layer_data_map; |
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static std::mutex command_pool_lock; |
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static std::unordered_map<VkCommandBuffer, VkCommandPool> command_pool_map; |
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// VkCommandBuffer needs check for implicit use of command pool |
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static void startWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) { |
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if (lockPool) { |
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std::unique_lock<std::mutex> lock(command_pool_lock); |
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VkCommandPool pool = command_pool_map[object]; |
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lock.unlock(); |
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startWriteObject(my_data, pool); |
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} |
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my_data->c_VkCommandBuffer.startWrite(my_data->report_data, object); |
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} |
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static void finishWriteObject(struct layer_data *my_data, VkCommandBuffer object, bool lockPool = true) { |
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my_data->c_VkCommandBuffer.finishWrite(object); |
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if (lockPool) { |
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std::unique_lock<std::mutex> lock(command_pool_lock); |
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VkCommandPool pool = command_pool_map[object]; |
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lock.unlock(); |
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finishWriteObject(my_data, pool); |
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} |
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} |
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static void startReadObject(struct layer_data *my_data, VkCommandBuffer object) { |
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std::unique_lock<std::mutex> lock(command_pool_lock); |
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VkCommandPool pool = command_pool_map[object]; |
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lock.unlock(); |
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startReadObject(my_data, pool); |
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my_data->c_VkCommandBuffer.startRead(my_data->report_data, object); |
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} |
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static void finishReadObject(struct layer_data *my_data, VkCommandBuffer object) { |
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my_data->c_VkCommandBuffer.finishRead(object); |
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std::unique_lock<std::mutex> lock(command_pool_lock); |
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VkCommandPool pool = command_pool_map[object]; |
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lock.unlock(); |
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finishReadObject(my_data, pool); |
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} |
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#endif // THREADING_H
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