You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1588 lines
63 KiB
1588 lines
63 KiB
/* |
|
* Copyright (c) 2015-2016 The Khronos Group Inc. |
|
* Copyright (c) 2015-2016 Valve Corporation |
|
* Copyright (c) 2015-2016 LunarG, Inc. |
|
* Copyright (c) 2015-2016 Google, Inc. |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
* |
|
* Author: Courtney Goeltzenleuchter <courtney@LunarG.com> |
|
* Author: Tony Barbour <tony@LunarG.com> |
|
*/ |
|
|
|
#include "vkrenderframework.h" |
|
|
|
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0])) |
|
#define GET_DEVICE_PROC_ADDR(dev, entrypoint) \ |
|
{ \ |
|
fp##entrypoint = (PFN_vk##entrypoint)vkGetDeviceProcAddr(dev, "vk" #entrypoint); \ |
|
assert(fp##entrypoint != NULL); \ |
|
} |
|
|
|
// TODO : These functions are duplicated is vk_layer_utils.cpp, share code |
|
// Return true if format contains depth and stencil information |
|
bool vk_format_is_depth_and_stencil(VkFormat format) { |
|
bool is_ds = false; |
|
|
|
switch (format) { |
|
case VK_FORMAT_D16_UNORM_S8_UINT: |
|
case VK_FORMAT_D24_UNORM_S8_UINT: |
|
case VK_FORMAT_D32_SFLOAT_S8_UINT: |
|
is_ds = true; |
|
break; |
|
default: |
|
break; |
|
} |
|
return is_ds; |
|
} |
|
|
|
// Return true if format is a stencil-only format |
|
bool vk_format_is_stencil_only(VkFormat format) { return (format == VK_FORMAT_S8_UINT); } |
|
|
|
// Return true if format is a depth-only format |
|
bool vk_format_is_depth_only(VkFormat format) { |
|
bool is_depth = false; |
|
|
|
switch (format) { |
|
case VK_FORMAT_D16_UNORM: |
|
case VK_FORMAT_X8_D24_UNORM_PACK32: |
|
case VK_FORMAT_D32_SFLOAT: |
|
is_depth = true; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
return is_depth; |
|
} |
|
|
|
VkRenderFramework::VkRenderFramework() |
|
: inst(VK_NULL_HANDLE), m_device(NULL), m_commandPool(VK_NULL_HANDLE), m_commandBuffer(NULL), m_renderPass(VK_NULL_HANDLE), |
|
m_framebuffer(VK_NULL_HANDLE), m_width(256.0), // default window width |
|
m_height(256.0), // default window height |
|
m_render_target_fmt(VK_FORMAT_R8G8B8A8_UNORM), m_depth_stencil_fmt(VK_FORMAT_UNDEFINED), m_clear_via_load_op(true), |
|
m_depth_clear_color(1.0), m_stencil_clear_color(0), m_depthStencil(NULL), m_CreateDebugReportCallback(VK_NULL_HANDLE), |
|
m_DestroyDebugReportCallback(VK_NULL_HANDLE), m_globalMsgCallback(VK_NULL_HANDLE), m_devMsgCallback(VK_NULL_HANDLE) { |
|
|
|
memset(&m_renderPassBeginInfo, 0, sizeof(m_renderPassBeginInfo)); |
|
m_renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
|
|
|
// clear the back buffer to dark grey |
|
m_clear_color.float32[0] = 0.25f; |
|
m_clear_color.float32[1] = 0.25f; |
|
m_clear_color.float32[2] = 0.25f; |
|
m_clear_color.float32[3] = 0.0f; |
|
} |
|
|
|
VkRenderFramework::~VkRenderFramework() {} |
|
|
|
void VkRenderFramework::InitFramework() { |
|
std::vector<const char *> instance_layer_names; |
|
std::vector<const char *> instance_extension_names; |
|
std::vector<const char *> device_extension_names; |
|
instance_extension_names.push_back(VK_KHR_SURFACE_EXTENSION_NAME); |
|
device_extension_names.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME); |
|
#ifdef _WIN32 |
|
instance_extension_names.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME); |
|
#endif |
|
#ifdef VK_USE_PLATFORM_XCB_KHR |
|
instance_extension_names.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME); |
|
#endif |
|
InitFramework(instance_layer_names, instance_extension_names, device_extension_names); |
|
} |
|
|
|
void VkRenderFramework::InitFramework(std::vector<const char *> instance_layer_names, |
|
std::vector<const char *> instance_extension_names, |
|
std::vector<const char *> device_extension_names, PFN_vkDebugReportCallbackEXT dbgFunction, |
|
void *userData) { |
|
VkInstanceCreateInfo instInfo = {}; |
|
std::vector<VkExtensionProperties> instance_extensions; |
|
std::vector<VkExtensionProperties> device_extensions; |
|
VkResult U_ASSERT_ONLY err; |
|
|
|
/* TODO: Verify requested extensions are available */ |
|
|
|
instInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; |
|
instInfo.pNext = NULL; |
|
instInfo.pApplicationInfo = &app_info; |
|
instInfo.enabledLayerCount = instance_layer_names.size(); |
|
instInfo.ppEnabledLayerNames = instance_layer_names.data(); |
|
instInfo.enabledExtensionCount = instance_extension_names.size(); |
|
instInfo.ppEnabledExtensionNames = instance_extension_names.data(); |
|
err = vkCreateInstance(&instInfo, NULL, &this->inst); |
|
ASSERT_VK_SUCCESS(err); |
|
|
|
err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, NULL); |
|
ASSERT_LE(this->gpu_count, ARRAY_SIZE(objs)) << "Too many gpus"; |
|
ASSERT_VK_SUCCESS(err); |
|
err = vkEnumeratePhysicalDevices(inst, &this->gpu_count, objs); |
|
ASSERT_VK_SUCCESS(err); |
|
ASSERT_GE(this->gpu_count, (uint32_t)1) << "No GPU available"; |
|
if (dbgFunction) { |
|
m_CreateDebugReportCallback = |
|
(PFN_vkCreateDebugReportCallbackEXT)vkGetInstanceProcAddr(this->inst, "vkCreateDebugReportCallbackEXT"); |
|
ASSERT_NE(m_CreateDebugReportCallback, (PFN_vkCreateDebugReportCallbackEXT)NULL) |
|
<< "Did not get function pointer for CreateDebugReportCallback"; |
|
if (m_CreateDebugReportCallback) { |
|
VkDebugReportCallbackCreateInfoEXT dbgCreateInfo; |
|
memset(&dbgCreateInfo, 0, sizeof(dbgCreateInfo)); |
|
dbgCreateInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT; |
|
dbgCreateInfo.flags = |
|
VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT | VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT; |
|
dbgCreateInfo.pfnCallback = dbgFunction; |
|
dbgCreateInfo.pUserData = userData; |
|
|
|
err = m_CreateDebugReportCallback(this->inst, &dbgCreateInfo, NULL, &m_globalMsgCallback); |
|
ASSERT_VK_SUCCESS(err); |
|
|
|
m_DestroyDebugReportCallback = |
|
(PFN_vkDestroyDebugReportCallbackEXT)vkGetInstanceProcAddr(this->inst, "vkDestroyDebugReportCallbackEXT"); |
|
ASSERT_NE(m_DestroyDebugReportCallback, (PFN_vkDestroyDebugReportCallbackEXT)NULL) |
|
<< "Did not get function pointer for " |
|
"DestroyDebugReportCallback"; |
|
m_DebugReportMessage = (PFN_vkDebugReportMessageEXT)vkGetInstanceProcAddr(this->inst, "vkDebugReportMessageEXT"); |
|
ASSERT_NE(m_DebugReportMessage, (PFN_vkDebugReportMessageEXT)NULL) |
|
<< "Did not get function pointer for DebugReportMessage"; |
|
} |
|
} |
|
|
|
/* TODO: Verify requested physical device extensions are available */ |
|
this->device_extension_names = device_extension_names; |
|
} |
|
|
|
void VkRenderFramework::ShutdownFramework() { |
|
delete m_commandBuffer; |
|
if (m_commandPool) |
|
vkDestroyCommandPool(device(), m_commandPool, NULL); |
|
if (m_framebuffer) |
|
vkDestroyFramebuffer(device(), m_framebuffer, NULL); |
|
if (m_renderPass) |
|
vkDestroyRenderPass(device(), m_renderPass, NULL); |
|
|
|
if (m_globalMsgCallback) |
|
m_DestroyDebugReportCallback(this->inst, m_globalMsgCallback, NULL); |
|
if (m_devMsgCallback) |
|
m_DestroyDebugReportCallback(this->inst, m_devMsgCallback, NULL); |
|
|
|
while (!m_renderTargets.empty()) { |
|
vkDestroyImageView(device(), m_renderTargets.back()->targetView(m_render_target_fmt), NULL); |
|
vkDestroyImage(device(), m_renderTargets.back()->image(), NULL); |
|
vkFreeMemory(device(), m_renderTargets.back()->memory(), NULL); |
|
m_renderTargets.pop_back(); |
|
} |
|
|
|
delete m_depthStencil; |
|
|
|
// reset the driver |
|
delete m_device; |
|
if (this->inst) |
|
vkDestroyInstance(this->inst, NULL); |
|
} |
|
|
|
void VkRenderFramework::InitState(VkPhysicalDeviceFeatures *features) { |
|
VkResult U_ASSERT_ONLY err; |
|
|
|
m_device = new VkDeviceObj(0, objs[0], device_extension_names, features); |
|
m_device->get_device_queue(); |
|
|
|
m_depthStencil = new VkDepthStencilObj(m_device); |
|
|
|
m_render_target_fmt = VkTestFramework::GetFormat(inst, m_device); |
|
|
|
m_lineWidth = 1.0f; |
|
|
|
m_depthBiasConstantFactor = 0.0f; |
|
m_depthBiasClamp = 0.0f; |
|
m_depthBiasSlopeFactor = 0.0f; |
|
|
|
m_blendConstants[0] = 1.0f; |
|
m_blendConstants[1] = 1.0f; |
|
m_blendConstants[2] = 1.0f; |
|
m_blendConstants[3] = 1.0f; |
|
|
|
m_minDepthBounds = 0.f; |
|
m_maxDepthBounds = 1.f; |
|
|
|
m_compareMask = 0xff; |
|
m_writeMask = 0xff; |
|
m_reference = 0; |
|
|
|
VkCommandPoolCreateInfo cmd_pool_info; |
|
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, cmd_pool_info.pNext = NULL, |
|
cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
|
cmd_pool_info.flags = 0, err = vkCreateCommandPool(device(), &cmd_pool_info, NULL, &m_commandPool); |
|
assert(!err); |
|
|
|
m_commandBuffer = new VkCommandBufferObj(m_device, m_commandPool); |
|
} |
|
|
|
void VkRenderFramework::InitViewport(float width, float height) { |
|
VkViewport viewport; |
|
VkRect2D scissor; |
|
viewport.x = 0; |
|
viewport.y = 0; |
|
viewport.width = 1.f * width; |
|
viewport.height = 1.f * height; |
|
viewport.minDepth = 0.f; |
|
viewport.maxDepth = 1.f; |
|
m_viewports.push_back(viewport); |
|
|
|
scissor.extent.width = (int32_t)width; |
|
scissor.extent.height = (int32_t)height; |
|
scissor.offset.x = 0; |
|
scissor.offset.y = 0; |
|
m_scissors.push_back(scissor); |
|
|
|
m_width = width; |
|
m_height = height; |
|
} |
|
|
|
void VkRenderFramework::InitViewport() { InitViewport(m_width, m_height); } |
|
void VkRenderFramework::InitRenderTarget() { InitRenderTarget(1); } |
|
|
|
void VkRenderFramework::InitRenderTarget(uint32_t targets) { InitRenderTarget(targets, NULL); } |
|
|
|
void VkRenderFramework::InitRenderTarget(VkImageView *dsBinding) { InitRenderTarget(1, dsBinding); } |
|
|
|
void VkRenderFramework::InitRenderTarget(uint32_t targets, VkImageView *dsBinding) { |
|
std::vector<VkAttachmentDescription> attachments; |
|
std::vector<VkAttachmentReference> color_references; |
|
std::vector<VkImageView> bindings; |
|
attachments.reserve(targets + 1); // +1 for dsBinding |
|
color_references.reserve(targets); |
|
bindings.reserve(targets + 1); // +1 for dsBinding |
|
|
|
VkAttachmentDescription att = {}; |
|
att.format = m_render_target_fmt; |
|
att.samples = VK_SAMPLE_COUNT_1_BIT; |
|
att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; |
|
att.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
|
att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; |
|
att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; |
|
att.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
|
att.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
|
|
|
VkAttachmentReference ref = {}; |
|
ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
|
|
|
m_renderPassClearValues.clear(); |
|
VkClearValue clear = {}; |
|
clear.color = m_clear_color; |
|
|
|
VkImageView bind = {}; |
|
|
|
for (uint32_t i = 0; i < targets; i++) { |
|
attachments.push_back(att); |
|
|
|
ref.attachment = i; |
|
color_references.push_back(ref); |
|
|
|
m_renderPassClearValues.push_back(clear); |
|
|
|
VkImageObj *img = new VkImageObj(m_device); |
|
|
|
VkFormatProperties props; |
|
|
|
vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), m_render_target_fmt, &props); |
|
|
|
if (props.linearTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { |
|
img->init((uint32_t)m_width, (uint32_t)m_height, m_render_target_fmt, |
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_LINEAR); |
|
} else if (props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) { |
|
img->init((uint32_t)m_width, (uint32_t)m_height, m_render_target_fmt, |
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_OPTIMAL); |
|
} else { |
|
FAIL() << "Neither Linear nor Optimal allowed for render target"; |
|
} |
|
|
|
m_renderTargets.push_back(img); |
|
bind = img->targetView(m_render_target_fmt); |
|
bindings.push_back(bind); |
|
} |
|
|
|
VkSubpassDescription subpass = {}; |
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; |
|
subpass.flags = 0; |
|
subpass.inputAttachmentCount = 0; |
|
subpass.pInputAttachments = NULL; |
|
subpass.colorAttachmentCount = targets; |
|
subpass.pColorAttachments = color_references.data(); |
|
subpass.pResolveAttachments = NULL; |
|
|
|
VkAttachmentReference ds_reference; |
|
if (dsBinding) { |
|
att.format = m_depth_stencil_fmt; |
|
att.loadOp = (m_clear_via_load_op) ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; |
|
; |
|
att.storeOp = VK_ATTACHMENT_STORE_OP_STORE; |
|
att.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; |
|
att.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; |
|
att.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
|
att.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
|
attachments.push_back(att); |
|
|
|
clear.depthStencil.depth = m_depth_clear_color; |
|
clear.depthStencil.stencil = m_stencil_clear_color; |
|
m_renderPassClearValues.push_back(clear); |
|
|
|
bindings.push_back(*dsBinding); |
|
|
|
ds_reference.attachment = targets; |
|
ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; |
|
subpass.pDepthStencilAttachment = &ds_reference; |
|
} else { |
|
subpass.pDepthStencilAttachment = NULL; |
|
} |
|
|
|
subpass.preserveAttachmentCount = 0; |
|
subpass.pPreserveAttachments = NULL; |
|
|
|
VkRenderPassCreateInfo rp_info = {}; |
|
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; |
|
rp_info.attachmentCount = attachments.size(); |
|
rp_info.pAttachments = attachments.data(); |
|
rp_info.subpassCount = 1; |
|
rp_info.pSubpasses = &subpass; |
|
|
|
vkCreateRenderPass(device(), &rp_info, NULL, &m_renderPass); |
|
|
|
// Create Framebuffer and RenderPass with color attachments and any |
|
// depth/stencil attachment |
|
VkFramebufferCreateInfo fb_info = {}; |
|
fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
|
fb_info.pNext = NULL; |
|
fb_info.renderPass = m_renderPass; |
|
fb_info.attachmentCount = bindings.size(); |
|
fb_info.pAttachments = bindings.data(); |
|
fb_info.width = (uint32_t)m_width; |
|
fb_info.height = (uint32_t)m_height; |
|
fb_info.layers = 1; |
|
|
|
vkCreateFramebuffer(device(), &fb_info, NULL, &m_framebuffer); |
|
|
|
m_renderPassBeginInfo.renderPass = m_renderPass; |
|
m_renderPassBeginInfo.framebuffer = m_framebuffer; |
|
m_renderPassBeginInfo.renderArea.extent.width = (int32_t)m_width; |
|
m_renderPassBeginInfo.renderArea.extent.height = (int32_t)m_height; |
|
m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size(); |
|
m_renderPassBeginInfo.pClearValues = m_renderPassClearValues.data(); |
|
} |
|
|
|
VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj) : vk_testing::Device(obj), id(id) { |
|
init(); |
|
|
|
props = phy().properties(); |
|
queue_props = phy().queue_properties(); |
|
} |
|
|
|
VkDeviceObj::VkDeviceObj(uint32_t id, VkPhysicalDevice obj, std::vector<const char *> &extension_names, |
|
VkPhysicalDeviceFeatures *features) |
|
: vk_testing::Device(obj), id(id) { |
|
init(extension_names, features); |
|
|
|
props = phy().properties(); |
|
queue_props = phy().queue_properties(); |
|
} |
|
|
|
void VkDeviceObj::get_device_queue() { |
|
ASSERT_NE(true, graphics_queues().empty()); |
|
m_queue = graphics_queues()[0]->handle(); |
|
} |
|
|
|
VkDescriptorSetObj::VkDescriptorSetObj(VkDeviceObj *device) : m_device(device), m_nextSlot(0) {} |
|
|
|
VkDescriptorSetObj::~VkDescriptorSetObj() { |
|
if (m_set) { |
|
delete m_set; |
|
} |
|
} |
|
|
|
int VkDescriptorSetObj::AppendDummy() { |
|
/* request a descriptor but do not update it */ |
|
VkDescriptorSetLayoutBinding binding = {}; |
|
binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; |
|
binding.descriptorCount = 1; |
|
binding.binding = m_layout_bindings.size(); |
|
binding.stageFlags = VK_SHADER_STAGE_ALL; |
|
binding.pImmutableSamplers = NULL; |
|
|
|
m_layout_bindings.push_back(binding); |
|
m_type_counts[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER] += binding.descriptorCount; |
|
|
|
return m_nextSlot++; |
|
} |
|
|
|
int VkDescriptorSetObj::AppendBuffer(VkDescriptorType type, VkConstantBufferObj &constantBuffer) { |
|
assert(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER || type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC || |
|
type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER || type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC); |
|
VkDescriptorSetLayoutBinding binding = {}; |
|
binding.descriptorType = type; |
|
binding.descriptorCount = 1; |
|
binding.binding = m_layout_bindings.size(); |
|
binding.stageFlags = VK_SHADER_STAGE_ALL; |
|
binding.pImmutableSamplers = NULL; |
|
|
|
m_layout_bindings.push_back(binding); |
|
m_type_counts[type] += binding.descriptorCount; |
|
|
|
m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), m_nextSlot, 0, type, 1, |
|
&constantBuffer.m_descriptorBufferInfo)); |
|
|
|
return m_nextSlot++; |
|
} |
|
|
|
int VkDescriptorSetObj::AppendSamplerTexture(VkSamplerObj *sampler, VkTextureObj *texture) { |
|
VkDescriptorSetLayoutBinding binding = {}; |
|
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
|
binding.descriptorCount = 1; |
|
binding.binding = m_layout_bindings.size(); |
|
binding.stageFlags = VK_SHADER_STAGE_ALL; |
|
binding.pImmutableSamplers = NULL; |
|
|
|
m_layout_bindings.push_back(binding); |
|
m_type_counts[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER] += binding.descriptorCount; |
|
VkDescriptorImageInfo tmp = texture->m_imageInfo; |
|
tmp.sampler = sampler->handle(); |
|
m_imageSamplerDescriptors.push_back(tmp); |
|
|
|
m_writes.push_back(vk_testing::Device::write_descriptor_set(vk_testing::DescriptorSet(), m_nextSlot, 0, |
|
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &tmp)); |
|
|
|
return m_nextSlot++; |
|
} |
|
|
|
VkPipelineLayout VkDescriptorSetObj::GetPipelineLayout() const { return m_pipeline_layout.handle(); } |
|
|
|
VkDescriptorSet VkDescriptorSetObj::GetDescriptorSetHandle() const { return m_set->handle(); } |
|
|
|
void VkDescriptorSetObj::CreateVKDescriptorSet(VkCommandBufferObj *commandBuffer) { |
|
|
|
if (m_type_counts.size()) { |
|
// create VkDescriptorPool |
|
VkDescriptorPoolSize poolSize; |
|
vector<VkDescriptorPoolSize> sizes; |
|
for (auto it = m_type_counts.begin(); it != m_type_counts.end(); ++it) { |
|
poolSize.descriptorCount = it->second; |
|
poolSize.type = it->first; |
|
sizes.push_back(poolSize); |
|
} |
|
VkDescriptorPoolCreateInfo pool = {}; |
|
pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; |
|
pool.poolSizeCount = sizes.size(); |
|
pool.maxSets = 1; |
|
pool.pPoolSizes = sizes.data(); |
|
init(*m_device, pool); |
|
} |
|
|
|
// create VkDescriptorSetLayout |
|
VkDescriptorSetLayoutCreateInfo layout = {}; |
|
layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; |
|
layout.bindingCount = m_layout_bindings.size(); |
|
layout.pBindings = m_layout_bindings.data(); |
|
|
|
m_layout.init(*m_device, layout); |
|
vector<const vk_testing::DescriptorSetLayout *> layouts; |
|
layouts.push_back(&m_layout); |
|
|
|
// create VkPipelineLayout |
|
VkPipelineLayoutCreateInfo pipeline_layout = {}; |
|
pipeline_layout.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; |
|
pipeline_layout.setLayoutCount = layouts.size(); |
|
pipeline_layout.pSetLayouts = NULL; |
|
|
|
m_pipeline_layout.init(*m_device, pipeline_layout, layouts); |
|
|
|
if (m_type_counts.size()) { |
|
// create VkDescriptorSet |
|
m_set = alloc_sets(*m_device, m_layout); |
|
|
|
// build the update array |
|
size_t imageSamplerCount = 0; |
|
for (std::vector<VkWriteDescriptorSet>::iterator it = m_writes.begin(); it != m_writes.end(); it++) { |
|
it->dstSet = m_set->handle(); |
|
if (it->descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) |
|
it->pImageInfo = &m_imageSamplerDescriptors[imageSamplerCount++]; |
|
} |
|
|
|
// do the updates |
|
m_device->update_descriptor_sets(m_writes); |
|
} |
|
} |
|
|
|
VkRenderpassObj::VkRenderpassObj(VkDeviceObj *dev) { |
|
// Create a renderPass with a single color attachment |
|
VkAttachmentReference attach = {}; |
|
attach.layout = VK_IMAGE_LAYOUT_GENERAL; |
|
|
|
VkSubpassDescription subpass = {}; |
|
subpass.pColorAttachments = &attach; |
|
subpass.colorAttachmentCount = 1; |
|
|
|
VkRenderPassCreateInfo rpci = {}; |
|
rpci.subpassCount = 1; |
|
rpci.pSubpasses = &subpass; |
|
rpci.attachmentCount = 1; |
|
|
|
VkAttachmentDescription attach_desc = {}; |
|
attach_desc.format = VK_FORMAT_B8G8R8A8_UNORM; |
|
attach_desc.samples = VK_SAMPLE_COUNT_1_BIT; |
|
attach_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
|
attach_desc.finalLayout = VK_IMAGE_LAYOUT_GENERAL; |
|
|
|
rpci.pAttachments = &attach_desc; |
|
rpci.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; |
|
|
|
device = dev->device(); |
|
vkCreateRenderPass(device, &rpci, NULL, &m_renderpass); |
|
} |
|
|
|
VkRenderpassObj::~VkRenderpassObj() { vkDestroyRenderPass(device, m_renderpass, NULL); } |
|
|
|
VkImageObj::VkImageObj(VkDeviceObj *dev) { |
|
m_device = dev; |
|
m_descriptorImageInfo.imageView = VK_NULL_HANDLE; |
|
m_descriptorImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL; |
|
} |
|
|
|
void VkImageObj::ImageMemoryBarrier(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkFlags output_mask /*= |
|
VK_ACCESS_HOST_WRITE_BIT | |
|
VK_ACCESS_SHADER_WRITE_BIT | |
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
|
VK_MEMORY_OUTPUT_COPY_BIT*/, |
|
VkFlags input_mask /*= |
|
VK_ACCESS_HOST_READ_BIT | |
|
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | |
|
VK_ACCESS_INDEX_READ_BIT | |
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | |
|
VK_ACCESS_UNIFORM_READ_BIT | |
|
VK_ACCESS_SHADER_READ_BIT | |
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
|
VK_MEMORY_INPUT_COPY_BIT*/, VkImageLayout image_layout) { |
|
const VkImageSubresourceRange subresourceRange = subresource_range(aspect, 0, 1, 0, 1); |
|
VkImageMemoryBarrier barrier; |
|
barrier = image_memory_barrier(output_mask, input_mask, layout(), image_layout, subresourceRange); |
|
|
|
VkImageMemoryBarrier *pmemory_barrier = &barrier; |
|
|
|
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
|
|
// write barrier to the command buffer |
|
vkCmdPipelineBarrier(cmd_buf->handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); |
|
} |
|
|
|
void VkImageObj::SetLayout(VkCommandBufferObj *cmd_buf, VkImageAspectFlags aspect, VkImageLayout image_layout) { |
|
VkFlags src_mask, dst_mask; |
|
const VkFlags all_cache_outputs = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; |
|
const VkFlags all_cache_inputs = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT | |
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | |
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
|
VK_ACCESS_MEMORY_READ_BIT; |
|
|
|
if (image_layout == m_descriptorImageInfo.imageLayout) { |
|
return; |
|
} |
|
|
|
switch (image_layout) { |
|
case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL: |
|
if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) |
|
src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
|
else |
|
src_mask = VK_ACCESS_TRANSFER_WRITE_BIT; |
|
dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT; |
|
break; |
|
|
|
case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: |
|
if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) |
|
src_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
|
else if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) |
|
src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; |
|
else |
|
src_mask = VK_ACCESS_TRANSFER_WRITE_BIT; |
|
dst_mask = VK_ACCESS_TRANSFER_WRITE_BIT; |
|
break; |
|
|
|
case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: |
|
if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) |
|
src_mask = VK_ACCESS_TRANSFER_WRITE_BIT; |
|
else |
|
src_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT; |
|
dst_mask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_MEMORY_READ_BIT; |
|
break; |
|
|
|
case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL: |
|
if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) |
|
src_mask = VK_ACCESS_TRANSFER_READ_BIT; |
|
else |
|
src_mask = 0; |
|
dst_mask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
|
break; |
|
|
|
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL: |
|
dst_mask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; |
|
src_mask = all_cache_outputs; |
|
break; |
|
|
|
default: |
|
src_mask = all_cache_outputs; |
|
dst_mask = all_cache_inputs; |
|
break; |
|
} |
|
|
|
if (m_descriptorImageInfo.imageLayout == VK_IMAGE_LAYOUT_UNDEFINED) |
|
src_mask = 0; |
|
|
|
ImageMemoryBarrier(cmd_buf, aspect, src_mask, dst_mask, image_layout); |
|
m_descriptorImageInfo.imageLayout = image_layout; |
|
} |
|
|
|
void VkImageObj::SetLayout(VkImageAspectFlags aspect, VkImageLayout image_layout) { |
|
VkResult U_ASSERT_ONLY err; |
|
|
|
if (image_layout == m_descriptorImageInfo.imageLayout) { |
|
return; |
|
} |
|
|
|
VkCommandPoolCreateInfo cmd_pool_info = {}; |
|
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
|
cmd_pool_info.pNext = NULL; |
|
cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
|
cmd_pool_info.flags = 0; |
|
vk_testing::CommandPool pool(*m_device, cmd_pool_info); |
|
VkCommandBufferObj cmd_buf(m_device, pool.handle()); |
|
|
|
/* Build command buffer to set image layout in the driver */ |
|
err = cmd_buf.BeginCommandBuffer(); |
|
assert(!err); |
|
|
|
SetLayout(&cmd_buf, aspect, image_layout); |
|
|
|
err = cmd_buf.EndCommandBuffer(); |
|
assert(!err); |
|
|
|
cmd_buf.QueueCommandBuffer(); |
|
} |
|
|
|
bool VkImageObj::IsCompatible(VkFlags usage, VkFlags features) { |
|
if ((usage & VK_IMAGE_USAGE_SAMPLED_BIT) && !(features & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
void VkImageObj::init_no_layout(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, VkImageTiling requested_tiling, |
|
VkMemoryPropertyFlags reqs) { |
|
|
|
VkFormatProperties image_fmt; |
|
VkImageTiling tiling = VK_IMAGE_TILING_OPTIMAL; |
|
|
|
vkGetPhysicalDeviceFormatProperties(m_device->phy().handle(), fmt, &image_fmt); |
|
|
|
if (requested_tiling == VK_IMAGE_TILING_LINEAR) { |
|
if (IsCompatible(usage, image_fmt.linearTilingFeatures)) { |
|
tiling = VK_IMAGE_TILING_LINEAR; |
|
} else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) { |
|
tiling = VK_IMAGE_TILING_OPTIMAL; |
|
} else { |
|
ASSERT_TRUE(false) << "Error: Cannot find requested tiling configuration"; |
|
} |
|
} else if (IsCompatible(usage, image_fmt.optimalTilingFeatures)) { |
|
tiling = VK_IMAGE_TILING_OPTIMAL; |
|
} else if (IsCompatible(usage, image_fmt.linearTilingFeatures)) { |
|
tiling = VK_IMAGE_TILING_LINEAR; |
|
} else { |
|
ASSERT_TRUE(false) << "Error: Cannot find requested tiling configuration"; |
|
} |
|
|
|
VkImageCreateInfo imageCreateInfo = vk_testing::Image::create_info(); |
|
imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; |
|
imageCreateInfo.format = fmt; |
|
imageCreateInfo.extent.width = w; |
|
imageCreateInfo.extent.height = h; |
|
imageCreateInfo.mipLevels = 1; |
|
imageCreateInfo.tiling = tiling; |
|
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; |
|
|
|
layout(imageCreateInfo.initialLayout); |
|
imageCreateInfo.usage = usage; |
|
|
|
vk_testing::Image::init(*m_device, imageCreateInfo, reqs); |
|
} |
|
|
|
void VkImageObj::init(uint32_t w, uint32_t h, VkFormat fmt, VkFlags usage, VkImageTiling requested_tiling, |
|
VkMemoryPropertyFlags reqs) { |
|
|
|
init_no_layout(w, h, fmt, usage, requested_tiling, reqs); |
|
|
|
VkImageLayout newLayout; |
|
if (usage & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) |
|
newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
|
else if (usage & VK_IMAGE_USAGE_SAMPLED_BIT) |
|
newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
|
else |
|
newLayout = m_descriptorImageInfo.imageLayout; |
|
|
|
VkImageAspectFlags image_aspect = 0; |
|
if (vk_format_is_depth_and_stencil(fmt)) { |
|
image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT | VK_IMAGE_ASPECT_DEPTH_BIT; |
|
} else if (vk_format_is_depth_only(fmt)) { |
|
image_aspect = VK_IMAGE_ASPECT_DEPTH_BIT; |
|
} else if (vk_format_is_stencil_only(fmt)) { |
|
image_aspect = VK_IMAGE_ASPECT_STENCIL_BIT; |
|
} else { // color |
|
image_aspect = VK_IMAGE_ASPECT_COLOR_BIT; |
|
} |
|
SetLayout(image_aspect, newLayout); |
|
} |
|
|
|
VkResult VkImageObj::CopyImage(VkImageObj &src_image) { |
|
VkResult U_ASSERT_ONLY err; |
|
VkImageLayout src_image_layout, dest_image_layout; |
|
|
|
VkCommandPoolCreateInfo cmd_pool_info = {}; |
|
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
|
cmd_pool_info.pNext = NULL; |
|
cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
|
cmd_pool_info.flags = 0; |
|
vk_testing::CommandPool pool(*m_device, cmd_pool_info); |
|
VkCommandBufferObj cmd_buf(m_device, pool.handle()); |
|
|
|
/* Build command buffer to copy staging texture to usable texture */ |
|
err = cmd_buf.BeginCommandBuffer(); |
|
assert(!err); |
|
|
|
/* TODO: Can we determine image aspect from image object? */ |
|
src_image_layout = src_image.layout(); |
|
src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
|
|
|
dest_image_layout = (this->layout() == VK_IMAGE_LAYOUT_UNDEFINED) ? VK_IMAGE_LAYOUT_GENERAL : this->layout(); |
|
this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); |
|
|
|
VkImageCopy copy_region = {}; |
|
copy_region.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
|
copy_region.srcSubresource.baseArrayLayer = 0; |
|
copy_region.srcSubresource.mipLevel = 0; |
|
copy_region.srcSubresource.layerCount = 1; |
|
copy_region.srcOffset.x = 0; |
|
copy_region.srcOffset.y = 0; |
|
copy_region.srcOffset.z = 0; |
|
copy_region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
|
copy_region.dstSubresource.baseArrayLayer = 0; |
|
copy_region.dstSubresource.mipLevel = 0; |
|
copy_region.dstSubresource.layerCount = 1; |
|
copy_region.dstOffset.x = 0; |
|
copy_region.dstOffset.y = 0; |
|
copy_region.dstOffset.z = 0; |
|
copy_region.extent = src_image.extent(); |
|
|
|
vkCmdCopyImage(cmd_buf.handle(), src_image.handle(), src_image.layout(), handle(), layout(), 1, ©_region); |
|
|
|
src_image.SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, src_image_layout); |
|
|
|
this->SetLayout(&cmd_buf, VK_IMAGE_ASPECT_COLOR_BIT, dest_image_layout); |
|
|
|
err = cmd_buf.EndCommandBuffer(); |
|
assert(!err); |
|
|
|
cmd_buf.QueueCommandBuffer(); |
|
|
|
return VK_SUCCESS; |
|
} |
|
|
|
VkTextureObj::VkTextureObj(VkDeviceObj *device, uint32_t *colors) : VkImageObj(device) { |
|
m_device = device; |
|
const VkFormat tex_format = VK_FORMAT_B8G8R8A8_UNORM; |
|
uint32_t tex_colors[2] = {0xffff0000, 0xff00ff00}; |
|
void *data; |
|
uint32_t x, y; |
|
VkImageObj stagingImage(device); |
|
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; |
|
|
|
stagingImage.init(16, 16, tex_format, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT, VK_IMAGE_TILING_LINEAR, |
|
reqs); |
|
VkSubresourceLayout layout = stagingImage.subresource_layout(subresource(VK_IMAGE_ASPECT_COLOR_BIT, 0, 0)); |
|
|
|
if (colors == NULL) |
|
colors = tex_colors; |
|
|
|
memset(&m_imageInfo, 0, sizeof(m_imageInfo)); |
|
|
|
VkImageViewCreateInfo view = {}; |
|
view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
|
view.pNext = NULL; |
|
view.image = VK_NULL_HANDLE; |
|
view.viewType = VK_IMAGE_VIEW_TYPE_2D; |
|
view.format = tex_format; |
|
view.components.r = VK_COMPONENT_SWIZZLE_R; |
|
view.components.g = VK_COMPONENT_SWIZZLE_G; |
|
view.components.b = VK_COMPONENT_SWIZZLE_B; |
|
view.components.a = VK_COMPONENT_SWIZZLE_A; |
|
view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
|
view.subresourceRange.baseMipLevel = 0; |
|
view.subresourceRange.levelCount = 1; |
|
view.subresourceRange.baseArrayLayer = 0; |
|
view.subresourceRange.layerCount = 1; |
|
|
|
/* create image */ |
|
init(16, 16, tex_format, VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_TILING_OPTIMAL); |
|
stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL); |
|
|
|
/* create image view */ |
|
view.image = handle(); |
|
m_textureView.init(*m_device, view); |
|
m_imageInfo.imageView = m_textureView.handle(); |
|
|
|
data = stagingImage.MapMemory(); |
|
|
|
for (y = 0; y < extent().height; y++) { |
|
uint32_t *row = (uint32_t *)((char *)data + layout.rowPitch * y); |
|
for (x = 0; x < extent().width; x++) |
|
row[x] = colors[(x & 1) ^ (y & 1)]; |
|
} |
|
stagingImage.UnmapMemory(); |
|
stagingImage.SetLayout(VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
|
VkImageObj::CopyImage(stagingImage); |
|
} |
|
|
|
VkSamplerObj::VkSamplerObj(VkDeviceObj *device) { |
|
m_device = device; |
|
|
|
VkSamplerCreateInfo samplerCreateInfo; |
|
memset(&samplerCreateInfo, 0, sizeof(samplerCreateInfo)); |
|
samplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; |
|
samplerCreateInfo.magFilter = VK_FILTER_NEAREST; |
|
samplerCreateInfo.minFilter = VK_FILTER_NEAREST; |
|
samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; |
|
samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; |
|
samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; |
|
samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; |
|
samplerCreateInfo.mipLodBias = 0.0; |
|
samplerCreateInfo.anisotropyEnable = VK_FALSE; |
|
samplerCreateInfo.maxAnisotropy = 1; |
|
samplerCreateInfo.compareOp = VK_COMPARE_OP_NEVER; |
|
samplerCreateInfo.minLod = 0.0; |
|
samplerCreateInfo.maxLod = 0.0; |
|
samplerCreateInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; |
|
samplerCreateInfo.unnormalizedCoordinates = VK_FALSE; |
|
|
|
init(*m_device, samplerCreateInfo); |
|
} |
|
|
|
/* |
|
* Basic ConstantBuffer constructor. Then use create methods to fill in the |
|
* details. |
|
*/ |
|
VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, VkBufferUsageFlags usage) { |
|
m_device = device; |
|
m_commandBuffer = 0; |
|
|
|
memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo)); |
|
|
|
// Special case for usages outside of original limits of framework |
|
if ((VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT) != usage) { |
|
init_no_mem(*m_device, create_info(0, usage)); |
|
} |
|
} |
|
|
|
VkConstantBufferObj::~VkConstantBufferObj() { |
|
// TODO: Should we call QueueRemoveMemReference for the constant buffer |
|
// memory here? |
|
if (m_commandBuffer) { |
|
delete m_commandBuffer; |
|
delete m_commandPool; |
|
} |
|
} |
|
|
|
VkConstantBufferObj::VkConstantBufferObj(VkDeviceObj *device, int constantCount, int constantSize, const void *data, |
|
VkBufferUsageFlags usage) { |
|
m_device = device; |
|
m_commandBuffer = 0; |
|
|
|
memset(&m_descriptorBufferInfo, 0, sizeof(m_descriptorBufferInfo)); |
|
m_numVertices = constantCount; |
|
m_stride = constantSize; |
|
|
|
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; |
|
const VkDeviceSize allocationSize = static_cast<VkDeviceSize>(constantCount * constantSize); |
|
|
|
if ((VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT) == usage) { |
|
init_as_src_and_dst(*m_device, allocationSize, reqs); |
|
} else { |
|
init(*m_device, create_info(allocationSize, usage), reqs); |
|
} |
|
|
|
void *pData = memory().map(); |
|
memcpy(pData, data, static_cast<size_t>(allocationSize)); |
|
memory().unmap(); |
|
|
|
/* |
|
* Constant buffers are going to be used as vertex input buffers |
|
* or as shader uniform buffers. So, we'll create the shaderbuffer |
|
* descriptor here so it's ready if needed. |
|
*/ |
|
this->m_descriptorBufferInfo.buffer = handle(); |
|
this->m_descriptorBufferInfo.offset = 0; |
|
this->m_descriptorBufferInfo.range = allocationSize; |
|
} |
|
|
|
void VkConstantBufferObj::Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset, uint32_t binding) { |
|
vkCmdBindVertexBuffers(commandBuffer, binding, 1, &handle(), &offset); |
|
} |
|
|
|
void VkConstantBufferObj::BufferMemoryBarrier(VkFlags srcAccessMask /*= |
|
VK_ACCESS_HOST_WRITE_BIT | |
|
VK_ACCESS_SHADER_WRITE_BIT | |
|
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | |
|
VK_MEMORY_OUTPUT_COPY_BIT*/, VkFlags dstAccessMask /*= |
|
VK_ACCESS_HOST_READ_BIT | |
|
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | |
|
VK_ACCESS_INDEX_READ_BIT | |
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | |
|
VK_ACCESS_UNIFORM_READ_BIT | |
|
VK_ACCESS_SHADER_READ_BIT | |
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
|
VK_MEMORY_INPUT_COPY_BIT*/) { |
|
VkResult err = VK_SUCCESS; |
|
|
|
if (!m_commandBuffer) { |
|
m_fence.init(*m_device, vk_testing::Fence::create_info()); |
|
VkCommandPoolCreateInfo cmd_pool_info = {}; |
|
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
|
cmd_pool_info.pNext = NULL; |
|
cmd_pool_info.queueFamilyIndex = m_device->graphics_queue_node_index_; |
|
cmd_pool_info.flags = 0; |
|
m_commandPool = new vk_testing::CommandPool(*m_device, cmd_pool_info); |
|
m_commandBuffer = new VkCommandBufferObj(m_device, m_commandPool->handle()); |
|
} else { |
|
m_device->wait(m_fence); |
|
} |
|
|
|
// open the command buffer |
|
VkCommandBufferBeginInfo cmd_buf_info = {}; |
|
VkCommandBufferInheritanceInfo cmd_buf_hinfo = {}; |
|
cmd_buf_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
|
cmd_buf_info.pNext = NULL; |
|
cmd_buf_info.flags = 0; |
|
cmd_buf_info.pInheritanceInfo = &cmd_buf_hinfo; |
|
|
|
cmd_buf_hinfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO; |
|
cmd_buf_hinfo.pNext = NULL; |
|
cmd_buf_hinfo.renderPass = VK_NULL_HANDLE; |
|
cmd_buf_hinfo.subpass = 0; |
|
cmd_buf_hinfo.framebuffer = VK_NULL_HANDLE; |
|
cmd_buf_hinfo.occlusionQueryEnable = VK_FALSE; |
|
cmd_buf_hinfo.queryFlags = 0; |
|
cmd_buf_hinfo.pipelineStatistics = 0; |
|
|
|
err = m_commandBuffer->BeginCommandBuffer(&cmd_buf_info); |
|
ASSERT_VK_SUCCESS(err); |
|
|
|
VkBufferMemoryBarrier memory_barrier = buffer_memory_barrier(srcAccessMask, dstAccessMask, 0, m_numVertices * m_stride); |
|
VkBufferMemoryBarrier *pmemory_barrier = &memory_barrier; |
|
|
|
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
|
|
// write barrier to the command buffer |
|
m_commandBuffer->PipelineBarrier(src_stages, dest_stages, 0, 0, NULL, 1, pmemory_barrier, 0, NULL); |
|
|
|
// finish recording the command buffer |
|
err = m_commandBuffer->EndCommandBuffer(); |
|
ASSERT_VK_SUCCESS(err); |
|
|
|
// submit the command buffer to the universal queue |
|
VkCommandBuffer bufferArray[1]; |
|
bufferArray[0] = m_commandBuffer->GetBufferHandle(); |
|
VkSubmitInfo submit_info; |
|
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
|
submit_info.pNext = NULL; |
|
submit_info.waitSemaphoreCount = 0; |
|
submit_info.pWaitSemaphores = NULL; |
|
submit_info.pWaitDstStageMask = NULL; |
|
submit_info.commandBufferCount = 1; |
|
submit_info.pCommandBuffers = bufferArray; |
|
submit_info.signalSemaphoreCount = 0; |
|
submit_info.pSignalSemaphores = NULL; |
|
|
|
err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, m_fence.handle()); |
|
ASSERT_VK_SUCCESS(err); |
|
} |
|
|
|
VkIndexBufferObj::VkIndexBufferObj(VkDeviceObj *device) : VkConstantBufferObj(device) {} |
|
|
|
void VkIndexBufferObj::CreateAndInitBuffer(int numIndexes, VkIndexType indexType, const void *data) { |
|
m_numVertices = numIndexes; |
|
m_indexType = indexType; |
|
switch (indexType) { |
|
case VK_INDEX_TYPE_UINT16: |
|
m_stride = 2; |
|
break; |
|
case VK_INDEX_TYPE_UINT32: |
|
m_stride = 4; |
|
break; |
|
default: |
|
assert(!"unknown index type"); |
|
m_stride = 2; |
|
break; |
|
} |
|
|
|
const size_t allocationSize = numIndexes * m_stride; |
|
VkMemoryPropertyFlags reqs = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; |
|
init_as_src_and_dst(*m_device, allocationSize, reqs); |
|
|
|
void *pData = memory().map(); |
|
memcpy(pData, data, allocationSize); |
|
memory().unmap(); |
|
|
|
// set up the descriptor for the constant buffer |
|
this->m_descriptorBufferInfo.buffer = handle(); |
|
this->m_descriptorBufferInfo.offset = 0; |
|
this->m_descriptorBufferInfo.range = allocationSize; |
|
} |
|
|
|
void VkIndexBufferObj::Bind(VkCommandBuffer commandBuffer, VkDeviceSize offset) { |
|
vkCmdBindIndexBuffer(commandBuffer, handle(), offset, m_indexType); |
|
} |
|
|
|
VkIndexType VkIndexBufferObj::GetIndexType() { return m_indexType; } |
|
|
|
VkPipelineShaderStageCreateInfo VkShaderObj::GetStageCreateInfo() const { |
|
VkPipelineShaderStageCreateInfo stageInfo = {}; |
|
|
|
stageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; |
|
stageInfo.stage = m_stage; |
|
stageInfo.module = handle(); |
|
stageInfo.pName = m_name; |
|
|
|
return stageInfo; |
|
} |
|
|
|
VkShaderObj::VkShaderObj(VkDeviceObj *device, const char *shader_code, VkShaderStageFlagBits stage, VkRenderFramework *framework, |
|
char const *name) { |
|
VkResult U_ASSERT_ONLY err = VK_SUCCESS; |
|
std::vector<unsigned int> spv; |
|
VkShaderModuleCreateInfo moduleCreateInfo; |
|
size_t shader_len; |
|
|
|
m_stage = stage; |
|
m_device = device; |
|
m_name = name; |
|
|
|
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; |
|
moduleCreateInfo.pNext = NULL; |
|
|
|
if (framework->m_use_glsl) { |
|
|
|
shader_len = strlen(shader_code); |
|
moduleCreateInfo.codeSize = 3 * sizeof(uint32_t) + shader_len + 1; |
|
moduleCreateInfo.pCode = (uint32_t *)malloc(moduleCreateInfo.codeSize); |
|
moduleCreateInfo.flags = 0; |
|
|
|
/* try version 0 first: VkShaderStage followed by GLSL */ |
|
((uint32_t *)moduleCreateInfo.pCode)[0] = ICD_SPV_MAGIC; |
|
((uint32_t *)moduleCreateInfo.pCode)[1] = 0; |
|
((uint32_t *)moduleCreateInfo.pCode)[2] = stage; |
|
memcpy(((uint32_t *)moduleCreateInfo.pCode + 3), shader_code, shader_len + 1); |
|
|
|
} else { |
|
|
|
// Use Reference GLSL to SPV compiler |
|
framework->GLSLtoSPV(stage, shader_code, spv); |
|
moduleCreateInfo.pCode = spv.data(); |
|
moduleCreateInfo.codeSize = spv.size() * sizeof(unsigned int); |
|
moduleCreateInfo.flags = 0; |
|
} |
|
|
|
err = init_try(*m_device, moduleCreateInfo); |
|
assert(VK_SUCCESS == err); |
|
} |
|
|
|
VkPipelineObj::VkPipelineObj(VkDeviceObj *device) { |
|
m_device = device; |
|
|
|
m_vi_state.pNext = VK_NULL_HANDLE; |
|
m_vi_state.flags = 0; |
|
m_vi_state.vertexBindingDescriptionCount = 0; |
|
m_vi_state.pVertexBindingDescriptions = VK_NULL_HANDLE; |
|
m_vi_state.vertexAttributeDescriptionCount = 0; |
|
m_vi_state.pVertexAttributeDescriptions = VK_NULL_HANDLE; |
|
|
|
m_vertexBufferCount = 0; |
|
|
|
m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
|
m_ia_state.pNext = VK_NULL_HANDLE; |
|
m_ia_state.flags = 0; |
|
m_ia_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; |
|
m_ia_state.primitiveRestartEnable = VK_FALSE; |
|
|
|
m_rs_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; |
|
m_rs_state.pNext = VK_NULL_HANDLE; |
|
m_rs_state.flags = 0; |
|
m_rs_state.depthClampEnable = VK_TRUE; |
|
m_rs_state.rasterizerDiscardEnable = VK_FALSE; |
|
m_rs_state.polygonMode = VK_POLYGON_MODE_FILL; |
|
m_rs_state.cullMode = VK_CULL_MODE_BACK_BIT; |
|
m_rs_state.frontFace = VK_FRONT_FACE_CLOCKWISE; |
|
m_rs_state.depthBiasEnable = VK_FALSE; |
|
m_rs_state.lineWidth = 1.0f; |
|
m_rs_state.depthBiasConstantFactor = 0.0f; |
|
m_rs_state.depthBiasClamp = 0.0f; |
|
m_rs_state.depthBiasSlopeFactor = 0.0f; |
|
|
|
memset(&m_cb_state, 0, sizeof(m_cb_state)); |
|
m_cb_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; |
|
m_cb_state.pNext = VK_NULL_HANDLE; |
|
m_cb_state.logicOp = VK_LOGIC_OP_COPY; |
|
m_cb_state.blendConstants[0] = 1.0f; |
|
m_cb_state.blendConstants[1] = 1.0f; |
|
m_cb_state.blendConstants[2] = 1.0f; |
|
m_cb_state.blendConstants[3] = 1.0f; |
|
|
|
m_ms_state.pNext = VK_NULL_HANDLE; |
|
m_ms_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; |
|
m_ms_state.flags = 0; |
|
m_ms_state.pSampleMask = NULL; |
|
m_ms_state.alphaToCoverageEnable = VK_FALSE; |
|
m_ms_state.alphaToOneEnable = VK_FALSE; |
|
m_ms_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; |
|
m_ms_state.minSampleShading = 0; |
|
m_ms_state.sampleShadingEnable = 0; |
|
|
|
m_vp_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; |
|
m_vp_state.pNext = VK_NULL_HANDLE; |
|
m_vp_state.flags = 0; |
|
m_vp_state.viewportCount = 1; |
|
m_vp_state.scissorCount = 1; |
|
m_vp_state.pViewports = NULL; |
|
m_vp_state.pScissors = NULL; |
|
|
|
m_ds_state = nullptr; |
|
}; |
|
|
|
void VkPipelineObj::AddShader(VkShaderObj *shader) { m_shaderObjs.push_back(shader); } |
|
|
|
void VkPipelineObj::AddVertexInputAttribs(VkVertexInputAttributeDescription *vi_attrib, uint32_t count) { |
|
m_vi_state.pVertexAttributeDescriptions = vi_attrib; |
|
m_vi_state.vertexAttributeDescriptionCount = count; |
|
} |
|
|
|
void VkPipelineObj::AddVertexInputBindings(VkVertexInputBindingDescription *vi_binding, uint32_t count) { |
|
m_vi_state.pVertexBindingDescriptions = vi_binding; |
|
m_vi_state.vertexBindingDescriptionCount = count; |
|
} |
|
|
|
void VkPipelineObj::AddColorAttachment(uint32_t binding, const VkPipelineColorBlendAttachmentState *att) { |
|
if (binding + 1 > m_colorAttachments.size()) { |
|
m_colorAttachments.resize(binding + 1); |
|
} |
|
m_colorAttachments[binding] = *att; |
|
} |
|
|
|
void VkPipelineObj::SetDepthStencil(const VkPipelineDepthStencilStateCreateInfo *ds_state) { |
|
m_ds_state = ds_state; |
|
} |
|
|
|
void VkPipelineObj::SetViewport(const vector<VkViewport> viewports) { |
|
m_viewports = viewports; |
|
// If we explicitly set a null viewport, pass it through to create info |
|
// but preserve viewportCount because it musn't change |
|
if (m_viewports.size() == 0) { |
|
m_vp_state.pViewports = nullptr; |
|
} |
|
} |
|
|
|
void VkPipelineObj::SetScissor(const vector<VkRect2D> scissors) { |
|
m_scissors = scissors; |
|
// If we explicitly set a null scissors, pass it through to create info |
|
// but preserve viewportCount because it musn't change |
|
if (m_scissors.size() == 0) { |
|
m_vp_state.pScissors = nullptr; |
|
} |
|
} |
|
|
|
void VkPipelineObj::MakeDynamic(VkDynamicState state) { |
|
/* Only add a state once */ |
|
for (auto it = m_dynamic_state_enables.begin(); it != m_dynamic_state_enables.end(); it++) { |
|
if ((*it) == state) |
|
return; |
|
} |
|
m_dynamic_state_enables.push_back(state); |
|
} |
|
|
|
void VkPipelineObj::SetMSAA(const VkPipelineMultisampleStateCreateInfo *ms_state) { m_ms_state = *ms_state; } |
|
|
|
void VkPipelineObj::SetInputAssembly(const VkPipelineInputAssemblyStateCreateInfo *ia_state) { m_ia_state = *ia_state; } |
|
|
|
void VkPipelineObj::SetRasterization(const VkPipelineRasterizationStateCreateInfo *rs_state) { m_rs_state = *rs_state; } |
|
|
|
void VkPipelineObj::SetTessellation(const VkPipelineTessellationStateCreateInfo *te_state) { m_te_state = *te_state; } |
|
|
|
VkResult VkPipelineObj::CreateVKPipeline(VkPipelineLayout layout, VkRenderPass render_pass) { |
|
VkGraphicsPipelineCreateInfo info = {}; |
|
VkPipelineDynamicStateCreateInfo dsci = {}; |
|
|
|
info.stageCount = m_shaderObjs.size(); |
|
info.pStages = new VkPipelineShaderStageCreateInfo[info.stageCount]; |
|
|
|
for (size_t i = 0; i < m_shaderObjs.size(); i++) { |
|
((VkPipelineShaderStageCreateInfo *)info.pStages)[i] = m_shaderObjs[i]->GetStageCreateInfo(); |
|
} |
|
|
|
m_vi_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; |
|
info.pVertexInputState = &m_vi_state; |
|
|
|
m_ia_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; |
|
info.pInputAssemblyState = &m_ia_state; |
|
|
|
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; |
|
info.pNext = NULL; |
|
info.flags = 0; |
|
info.layout = layout; |
|
|
|
m_cb_state.attachmentCount = m_colorAttachments.size(); |
|
m_cb_state.pAttachments = m_colorAttachments.data(); |
|
|
|
if (m_viewports.size() > 0) { |
|
m_vp_state.viewportCount = m_viewports.size(); |
|
m_vp_state.pViewports = m_viewports.data(); |
|
} else { |
|
MakeDynamic(VK_DYNAMIC_STATE_VIEWPORT); |
|
} |
|
|
|
if (m_scissors.size() > 0) { |
|
m_vp_state.scissorCount = m_scissors.size(); |
|
m_vp_state.pScissors = m_scissors.data(); |
|
} else { |
|
MakeDynamic(VK_DYNAMIC_STATE_SCISSOR); |
|
} |
|
|
|
if (m_dynamic_state_enables.size() > 0) { |
|
dsci.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; |
|
dsci.dynamicStateCount = m_dynamic_state_enables.size(); |
|
dsci.pDynamicStates = m_dynamic_state_enables.data(); |
|
info.pDynamicState = &dsci; |
|
} |
|
|
|
info.renderPass = render_pass; |
|
info.subpass = 0; |
|
info.pViewportState = &m_vp_state; |
|
info.pRasterizationState = &m_rs_state; |
|
info.pMultisampleState = &m_ms_state; |
|
info.pDepthStencilState = m_ds_state; |
|
info.pColorBlendState = &m_cb_state; |
|
|
|
if (m_ia_state.topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) { |
|
m_te_state.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO; |
|
info.pTessellationState = &m_te_state; |
|
} else { |
|
info.pTessellationState = nullptr; |
|
} |
|
|
|
return init_try(*m_device, info); |
|
} |
|
|
|
VkCommandBufferObj::VkCommandBufferObj(VkDeviceObj *device, VkCommandPool pool) { |
|
m_device = device; |
|
|
|
init(*device, vk_testing::CommandBuffer::create_info(pool)); |
|
} |
|
|
|
VkCommandBuffer VkCommandBufferObj::GetBufferHandle() { return handle(); } |
|
|
|
VkResult VkCommandBufferObj::BeginCommandBuffer(VkCommandBufferBeginInfo *pInfo) { |
|
begin(pInfo); |
|
return VK_SUCCESS; |
|
} |
|
|
|
VkResult VkCommandBufferObj::BeginCommandBuffer() { |
|
begin(); |
|
return VK_SUCCESS; |
|
} |
|
|
|
VkResult VkCommandBufferObj::EndCommandBuffer() { |
|
end(); |
|
return VK_SUCCESS; |
|
} |
|
|
|
void VkCommandBufferObj::PipelineBarrier(VkPipelineStageFlags src_stages, VkPipelineStageFlags dest_stages, |
|
VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, |
|
const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, |
|
const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, |
|
const VkImageMemoryBarrier *pImageMemoryBarriers) { |
|
vkCmdPipelineBarrier(handle(), src_stages, dest_stages, dependencyFlags, memoryBarrierCount, pMemoryBarriers, |
|
bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount, pImageMemoryBarriers); |
|
} |
|
|
|
void VkCommandBufferObj::ClearAllBuffers(VkClearColorValue clear_color, float depth_clear_color, uint32_t stencil_clear_color, |
|
VkDepthStencilObj *depthStencilObj) { |
|
uint32_t i; |
|
const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; |
|
const VkFlags input_mask = 0; |
|
|
|
// whatever we want to do, we do it to the whole buffer |
|
VkImageSubresourceRange srRange = {}; |
|
srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
|
srRange.baseMipLevel = 0; |
|
srRange.levelCount = VK_REMAINING_MIP_LEVELS; |
|
srRange.baseArrayLayer = 0; |
|
srRange.layerCount = VK_REMAINING_ARRAY_LAYERS; |
|
|
|
VkImageMemoryBarrier memory_barrier = {}; |
|
memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
|
memory_barrier.srcAccessMask = output_mask; |
|
memory_barrier.dstAccessMask = input_mask; |
|
memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; |
|
memory_barrier.subresourceRange = srRange; |
|
VkImageMemoryBarrier *pmemory_barrier = &memory_barrier; |
|
|
|
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
|
|
for (i = 0; i < m_renderTargets.size(); i++) { |
|
memory_barrier.image = m_renderTargets[i]->image(); |
|
memory_barrier.oldLayout = m_renderTargets[i]->layout(); |
|
vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); |
|
m_renderTargets[i]->layout(memory_barrier.newLayout); |
|
|
|
vkCmdClearColorImage(handle(), m_renderTargets[i]->image(), VK_IMAGE_LAYOUT_GENERAL, &clear_color, 1, &srRange); |
|
} |
|
|
|
if (depthStencilObj) { |
|
VkImageSubresourceRange dsRange = {}; |
|
dsRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; |
|
dsRange.baseMipLevel = 0; |
|
dsRange.levelCount = VK_REMAINING_MIP_LEVELS; |
|
dsRange.baseArrayLayer = 0; |
|
dsRange.layerCount = VK_REMAINING_ARRAY_LAYERS; |
|
|
|
// prepare the depth buffer for clear |
|
|
|
memory_barrier.oldLayout = memory_barrier.newLayout; |
|
memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; |
|
memory_barrier.image = depthStencilObj->handle(); |
|
memory_barrier.subresourceRange = dsRange; |
|
|
|
vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); |
|
|
|
VkClearDepthStencilValue clear_value = {depth_clear_color, stencil_clear_color}; |
|
vkCmdClearDepthStencilImage(handle(), depthStencilObj->handle(), VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &dsRange); |
|
|
|
// prepare depth buffer for rendering |
|
memory_barrier.image = depthStencilObj->handle(); |
|
memory_barrier.newLayout = memory_barrier.oldLayout; |
|
memory_barrier.oldLayout = VK_IMAGE_LAYOUT_GENERAL; |
|
memory_barrier.subresourceRange = dsRange; |
|
vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); |
|
} |
|
} |
|
|
|
void VkCommandBufferObj::FillBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize fill_size, uint32_t data) { |
|
vkCmdFillBuffer(handle(), buffer, offset, fill_size, data); |
|
} |
|
|
|
void VkCommandBufferObj::UpdateBuffer(VkBuffer buffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void *pData) { |
|
vkCmdUpdateBuffer(handle(), buffer, dstOffset, dataSize, pData); |
|
} |
|
|
|
void VkCommandBufferObj::CopyImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, |
|
uint32_t regionCount, const VkImageCopy *pRegions) { |
|
vkCmdCopyImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); |
|
} |
|
|
|
void VkCommandBufferObj::ResolveImage(VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, |
|
VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions) { |
|
vkCmdResolveImage(handle(), srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions); |
|
} |
|
|
|
void VkCommandBufferObj::PrepareAttachments() { |
|
uint32_t i; |
|
const VkFlags output_mask = VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | |
|
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT; |
|
const VkFlags input_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT | |
|
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT | |
|
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | |
|
VK_ACCESS_MEMORY_READ_BIT; |
|
|
|
VkImageSubresourceRange srRange = {}; |
|
srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; |
|
srRange.baseMipLevel = 0; |
|
srRange.levelCount = VK_REMAINING_MIP_LEVELS; |
|
srRange.baseArrayLayer = 0; |
|
srRange.layerCount = VK_REMAINING_ARRAY_LAYERS; |
|
|
|
VkImageMemoryBarrier memory_barrier = {}; |
|
memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; |
|
memory_barrier.srcAccessMask = output_mask; |
|
memory_barrier.dstAccessMask = input_mask; |
|
memory_barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; |
|
memory_barrier.subresourceRange = srRange; |
|
VkImageMemoryBarrier *pmemory_barrier = &memory_barrier; |
|
|
|
VkPipelineStageFlags src_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
VkPipelineStageFlags dest_stages = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; |
|
|
|
for (i = 0; i < m_renderTargets.size(); i++) { |
|
memory_barrier.image = m_renderTargets[i]->image(); |
|
memory_barrier.oldLayout = m_renderTargets[i]->layout(); |
|
vkCmdPipelineBarrier(handle(), src_stages, dest_stages, 0, 0, NULL, 0, NULL, 1, pmemory_barrier); |
|
m_renderTargets[i]->layout(memory_barrier.newLayout); |
|
} |
|
} |
|
|
|
void VkCommandBufferObj::BeginRenderPass(const VkRenderPassBeginInfo &info) { |
|
vkCmdBeginRenderPass(handle(), &info, VK_SUBPASS_CONTENTS_INLINE); |
|
} |
|
|
|
void VkCommandBufferObj::EndRenderPass() { vkCmdEndRenderPass(handle()); } |
|
|
|
void VkCommandBufferObj::SetViewport(uint32_t firstViewport, uint32_t viewportCount, const VkViewport *pViewports) { |
|
vkCmdSetViewport(handle(), firstViewport, viewportCount, pViewports); |
|
} |
|
|
|
void VkCommandBufferObj::SetScissor(uint32_t firstScissor, uint32_t scissorCount, const VkRect2D *pScissors) { |
|
vkCmdSetScissor(handle(), firstScissor, scissorCount, pScissors); |
|
} |
|
|
|
void VkCommandBufferObj::SetLineWidth(float lineWidth) { vkCmdSetLineWidth(handle(), lineWidth); } |
|
|
|
void VkCommandBufferObj::SetDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) { |
|
vkCmdSetDepthBias(handle(), depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); |
|
} |
|
|
|
void VkCommandBufferObj::SetBlendConstants(const float blendConstants[4]) { vkCmdSetBlendConstants(handle(), blendConstants); } |
|
|
|
void VkCommandBufferObj::SetDepthBounds(float minDepthBounds, float maxDepthBounds) { |
|
vkCmdSetDepthBounds(handle(), minDepthBounds, maxDepthBounds); |
|
} |
|
|
|
void VkCommandBufferObj::SetStencilReadMask(VkStencilFaceFlags faceMask, uint32_t compareMask) { |
|
vkCmdSetStencilCompareMask(handle(), faceMask, compareMask); |
|
} |
|
|
|
void VkCommandBufferObj::SetStencilWriteMask(VkStencilFaceFlags faceMask, uint32_t writeMask) { |
|
vkCmdSetStencilWriteMask(handle(), faceMask, writeMask); |
|
} |
|
|
|
void VkCommandBufferObj::SetStencilReference(VkStencilFaceFlags faceMask, uint32_t reference) { |
|
vkCmdSetStencilReference(handle(), faceMask, reference); |
|
} |
|
|
|
void VkCommandBufferObj::AddRenderTarget(VkImageObj *renderTarget) { m_renderTargets.push_back(renderTarget); } |
|
|
|
void VkCommandBufferObj::DrawIndexed(uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, |
|
uint32_t firstInstance) { |
|
vkCmdDrawIndexed(handle(), indexCount, instanceCount, firstIndex, vertexOffset, firstInstance); |
|
} |
|
|
|
void VkCommandBufferObj::Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance) { |
|
vkCmdDraw(handle(), vertexCount, instanceCount, firstVertex, firstInstance); |
|
} |
|
|
|
void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) { |
|
VkFence nullFence = {VK_NULL_HANDLE}; |
|
QueueCommandBuffer(nullFence, checkSuccess); |
|
} |
|
|
|
void VkCommandBufferObj::QueueCommandBuffer(VkFence fence, bool checkSuccess) { |
|
VkResult err = VK_SUCCESS; |
|
|
|
// submit the command buffer to the universal queue |
|
VkSubmitInfo submit_info; |
|
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
|
submit_info.pNext = NULL; |
|
submit_info.waitSemaphoreCount = 0; |
|
submit_info.pWaitSemaphores = NULL; |
|
submit_info.pWaitDstStageMask = NULL; |
|
submit_info.commandBufferCount = 1; |
|
submit_info.pCommandBuffers = &handle(); |
|
submit_info.signalSemaphoreCount = 0; |
|
submit_info.pSignalSemaphores = NULL; |
|
|
|
err = vkQueueSubmit(m_device->m_queue, 1, &submit_info, fence); |
|
if (checkSuccess) { |
|
ASSERT_VK_SUCCESS(err); |
|
} |
|
|
|
err = vkQueueWaitIdle(m_device->m_queue); |
|
if (checkSuccess) { |
|
ASSERT_VK_SUCCESS(err); |
|
} |
|
|
|
// Wait for work to finish before cleaning up. |
|
vkDeviceWaitIdle(m_device->device()); |
|
} |
|
|
|
void VkCommandBufferObj::BindPipeline(VkPipelineObj &pipeline) { |
|
vkCmdBindPipeline(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.handle()); |
|
} |
|
|
|
void VkCommandBufferObj::BindDescriptorSet(VkDescriptorSetObj &descriptorSet) { |
|
VkDescriptorSet set_obj = descriptorSet.GetDescriptorSetHandle(); |
|
|
|
// bind pipeline, vertex buffer (descriptor set) and WVP (dynamic buffer |
|
// view) |
|
vkCmdBindDescriptorSets(handle(), VK_PIPELINE_BIND_POINT_GRAPHICS, descriptorSet.GetPipelineLayout(), 0, 1, &set_obj, 0, NULL); |
|
} |
|
|
|
void VkCommandBufferObj::BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset) { |
|
vkCmdBindIndexBuffer(handle(), indexBuffer->handle(), offset, indexBuffer->GetIndexType()); |
|
} |
|
|
|
void VkCommandBufferObj::BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) { |
|
vkCmdBindVertexBuffers(handle(), binding, 1, &vertexBuffer->handle(), &offset); |
|
} |
|
|
|
bool VkDepthStencilObj::Initialized() { return m_initialized; } |
|
VkDepthStencilObj::VkDepthStencilObj(VkDeviceObj *device) : VkImageObj(device) { m_initialized = false; } |
|
|
|
VkImageView *VkDepthStencilObj::BindInfo() { return &m_attachmentBindInfo; } |
|
|
|
void VkDepthStencilObj::Init(VkDeviceObj *device, int32_t width, int32_t height, VkFormat format, VkImageUsageFlags usage) { |
|
|
|
VkImageViewCreateInfo view_info = {}; |
|
|
|
m_device = device; |
|
m_initialized = true; |
|
m_depth_stencil_fmt = format; |
|
|
|
/* create image */ |
|
init(width, height, m_depth_stencil_fmt, usage, VK_IMAGE_TILING_OPTIMAL); |
|
|
|
VkImageAspectFlags aspect = VK_IMAGE_ASPECT_DEPTH_BIT; |
|
if (vk_format_is_depth_and_stencil(format)) |
|
aspect |= VK_IMAGE_ASPECT_STENCIL_BIT; |
|
|
|
SetLayout(aspect, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); |
|
|
|
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; |
|
view_info.pNext = NULL; |
|
view_info.image = VK_NULL_HANDLE; |
|
view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; |
|
view_info.subresourceRange.baseMipLevel = 0; |
|
view_info.subresourceRange.levelCount = 1; |
|
view_info.subresourceRange.baseArrayLayer = 0; |
|
view_info.subresourceRange.layerCount = 1; |
|
view_info.flags = 0; |
|
view_info.format = m_depth_stencil_fmt; |
|
view_info.image = handle(); |
|
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; |
|
m_imageView.init(*m_device, view_info); |
|
|
|
m_attachmentBindInfo = m_imageView.handle(); |
|
}
|
|
|