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287 lines
8.8 KiB
287 lines
8.8 KiB
/* |
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* Copyright (C) 2010 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#include "Caches.h" |
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#include "GammaFontRenderer.h" |
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#include "GlLayer.h" |
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#include "Properties.h" |
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#include "renderstate/RenderState.h" |
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#include "ShadowTessellator.h" |
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#ifdef BUGREPORT_FONT_CACHE_USAGE |
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#include "font/FontCacheHistoryTracker.h" |
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#endif |
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#include "utils/GLUtils.h" |
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#include "mediatek/ExtensionUtils.h" |
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#include <cutils/properties.h> |
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#include <utils/Log.h> |
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#include <utils/String8.h> |
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namespace android { |
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namespace uirenderer { |
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Caches* Caches::sInstance = nullptr; |
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/////////////////////////////////////////////////////////////////////////////// |
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// Macros |
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/////////////////////////////////////////////////////////////////////////////// |
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#if DEBUG_CACHE_FLUSH |
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#define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) |
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#else |
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#define FLUSH_LOGD(...) |
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#endif |
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/////////////////////////////////////////////////////////////////////////////// |
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// Constructors/destructor |
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/////////////////////////////////////////////////////////////////////////////// |
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Caches::Caches(RenderState& renderState) |
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: gradientCache(extensions()) |
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, patchCache(renderState) |
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//, programCache(extensions()) |
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, mRenderState(&renderState) |
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, mInitialized(false) { |
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INIT_LOGD("Creating OpenGL renderer caches"); |
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programCache = ExtensionUtils::getProgramCache(extensions()); |
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init(); |
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initConstraints(); |
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initStaticProperties(); |
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initExtensions(); |
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} |
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Caches::~Caches() { |
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ExtensionUtils::deleteProgramCache(); |
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} |
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bool Caches::init() { |
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if (mInitialized) return false; |
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ATRACE_NAME("Caches::init"); |
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mRegionMesh = nullptr; |
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mProgram = nullptr; |
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/// M: Initialize program cache |
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programCache->init(); |
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mInitialized = true; |
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mPixelBufferState = new PixelBufferState(); |
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mTextureState = new TextureState(); |
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mTextureState->constructTexture(*this); |
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return true; |
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} |
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void Caches::initExtensions() { |
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if (extensions().hasDebugMarker()) { |
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eventMark = glInsertEventMarkerEXT; |
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startMark = glPushGroupMarkerEXT; |
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endMark = glPopGroupMarkerEXT; |
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} else { |
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eventMark = eventMarkNull; |
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startMark = startMarkNull; |
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endMark = endMarkNull; |
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} |
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} |
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void Caches::initConstraints() { |
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maxTextureSize = DeviceInfo::get()->maxTextureSize(); |
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} |
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void Caches::initStaticProperties() { |
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// OpenGL ES 3.0+ specific features |
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gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() |
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&& property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true); |
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} |
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void Caches::terminate() { |
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if (!mInitialized) return; |
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mRegionMesh.reset(nullptr); |
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fboCache.clear(); |
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programCache->clear(); |
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mProgram = nullptr; |
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patchCache.clear(); |
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clearGarbage(); |
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delete mPixelBufferState; |
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mPixelBufferState = nullptr; |
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delete mTextureState; |
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mTextureState = nullptr; |
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mInitialized = false; |
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} |
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void Caches::setProgram(const ProgramDescription& description) { |
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setProgram(programCache->get(description)); |
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} |
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void Caches::setProgram(Program* program) { |
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if (!program || !program->isInUse()) { |
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if (mProgram) { |
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mProgram->remove(); |
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} |
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if (program) { |
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program->use(); |
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} |
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mProgram = program; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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// Debug |
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/////////////////////////////////////////////////////////////////////////////// |
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uint32_t Caches::getOverdrawColor(uint32_t amount) const { |
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static uint32_t sOverdrawColors[2][4] = { |
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{ 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, |
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{ 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } |
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}; |
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if (amount < 1) amount = 1; |
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if (amount > 4) amount = 4; |
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int overdrawColorIndex = static_cast<int>(Properties::overdrawColorSet); |
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return sOverdrawColors[overdrawColorIndex][amount - 1]; |
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} |
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void Caches::dumpMemoryUsage() { |
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String8 stringLog; |
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dumpMemoryUsage(stringLog); |
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ALOGD("%s", stringLog.string()); |
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} |
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void Caches::dumpMemoryUsage(String8 &log) { |
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uint32_t total = 0; |
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log.appendFormat("Current memory usage / total memory usage (bytes):\n"); |
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log.appendFormat(" TextureCache %8d / %8d\n", |
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textureCache.getSize(), textureCache.getMaxSize()); |
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if (mRenderState) { |
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int memused = 0; |
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for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin(); |
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it != mRenderState->mActiveLayers.end(); it++) { |
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const Layer* layer = *it; |
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LOG_ALWAYS_FATAL_IF(layer->getApi() != Layer::Api::OpenGL); |
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const GlLayer* glLayer = static_cast<const GlLayer*>(layer); |
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log.appendFormat(" GlLayer size %dx%d; texid=%u refs=%d\n", |
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layer->getWidth(), layer->getHeight(), |
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glLayer->getTextureId(), |
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layer->getStrongCount()); |
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memused += layer->getWidth() * layer->getHeight() * 4; |
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} |
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log.appendFormat(" Layers total %8d (numLayers = %zu)\n", |
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memused, mRenderState->mActiveLayers.size()); |
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total += memused; |
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} |
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log.appendFormat(" RenderBufferCache %8d / %8d\n", |
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renderBufferCache.getSize(), renderBufferCache.getMaxSize()); |
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log.appendFormat(" GradientCache %8d / %8d\n", |
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gradientCache.getSize(), gradientCache.getMaxSize()); |
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log.appendFormat(" PathCache %8d / %8d\n", |
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pathCache.getSize(), pathCache.getMaxSize()); |
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log.appendFormat(" TessellationCache %8d / %8d\n", |
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tessellationCache.getSize(), tessellationCache.getMaxSize()); |
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log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), |
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dropShadowCache.getMaxSize()); |
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log.appendFormat(" PatchCache %8d / %8d\n", |
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patchCache.getSize(), patchCache.getMaxSize()); |
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fontRenderer.dumpMemoryUsage(log); |
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log.appendFormat("Other:\n"); |
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log.appendFormat(" FboCache %8d / %8d\n", |
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fboCache.getSize(), fboCache.getMaxSize()); |
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total += textureCache.getSize(); |
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total += renderBufferCache.getSize(); |
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total += gradientCache.getSize(); |
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total += pathCache.getSize(); |
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total += tessellationCache.getSize(); |
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total += dropShadowCache.getSize(); |
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total += patchCache.getSize(); |
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total += fontRenderer.getSize(); |
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log.appendFormat("Total memory usage:\n"); |
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log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); |
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#ifdef BUGREPORT_FONT_CACHE_USAGE |
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fontRenderer.getFontRenderer().historyTracker().dump(log); |
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#endif |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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// Memory management |
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/////////////////////////////////////////////////////////////////////////////// |
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void Caches::clearGarbage() { |
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pathCache.clearGarbage(); |
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patchCache.clearGarbage(); |
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} |
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void Caches::flush(FlushMode mode) { |
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FLUSH_LOGD("Flushing caches (mode %d)", mode); |
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switch (mode) { |
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case FlushMode::Full: |
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textureCache.clear(); |
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patchCache.clear(); |
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dropShadowCache.clear(); |
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gradientCache.clear(); |
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fontRenderer.clear(); |
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fboCache.clear(); |
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// fall through |
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case FlushMode::Moderate: |
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fontRenderer.flush(); |
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textureCache.flush(); |
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pathCache.clear(); |
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tessellationCache.clear(); |
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// fall through |
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case FlushMode::Layers: |
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renderBufferCache.clear(); |
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break; |
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} |
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clearGarbage(); |
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glFinish(); |
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// Errors during cleanup should be considered non-fatal, dump them and |
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// and move on. TODO: All errors or just errors like bad surface? |
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GLUtils::dumpGLErrors(); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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// Regions |
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/////////////////////////////////////////////////////////////////////////////// |
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TextureVertex* Caches::getRegionMesh() { |
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// Create the mesh, 2 triangles and 4 vertices per rectangle in the region |
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if (!mRegionMesh) { |
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mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]); |
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} |
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return mRegionMesh.get(); |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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// Temporary Properties |
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/////////////////////////////////////////////////////////////////////////////// |
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}; // namespace uirenderer |
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}; // namespace android
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