You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
195 lines
6.8 KiB
195 lines
6.8 KiB
/* |
|
* Copyright (C) 2014 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
#pragma once |
|
|
|
#include "Snapshot.h" |
|
|
|
#include <SkClipOp.h> |
|
#include <SkMatrix.h> |
|
#include <SkPath.h> |
|
#include <SkRegion.h> |
|
|
|
namespace android { |
|
namespace uirenderer { |
|
|
|
/** |
|
* Abstract base class for any class containing CanvasState. |
|
* Defines three mandatory callbacks. |
|
*/ |
|
class CanvasStateClient { |
|
public: |
|
CanvasStateClient() { } |
|
virtual ~CanvasStateClient() { } |
|
|
|
/** |
|
* Callback allowing embedder to take actions in the middle of a |
|
* setViewport() call. |
|
*/ |
|
virtual void onViewportInitialized() = 0; |
|
|
|
/** |
|
* Callback allowing embedder to take actions in the middle of a |
|
* restore() call. May be called several times sequentially. |
|
*/ |
|
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) = 0; |
|
|
|
/** |
|
* Allows subclasses to control what value is stored in snapshot's |
|
* fbo field in * initializeSaveStack. |
|
*/ |
|
virtual GLuint getTargetFbo() const = 0; |
|
|
|
}; // class CanvasStateClient |
|
|
|
/** |
|
* Implements Canvas state methods on behalf of Renderers. |
|
* |
|
* Manages the Snapshot stack, implementing matrix, save/restore, and clipping methods in the |
|
* Renderer interface. Drawing and recording classes that include a CanvasState will have |
|
* different use cases: |
|
* |
|
* Drawing code maintaining canvas state (e.g. FrameBuilder) can query attributes (such as |
|
* transform) or hook into changes (e.g. save/restore) with minimal surface area for manipulating |
|
* the stack itself. |
|
* |
|
* Recording code maintaining canvas state (e.g. RecordingCanvas) can both record and pass |
|
* through state operations to CanvasState, so that not only will querying operations work |
|
* (getClip/Matrix), but so that quickRejection can also be used. |
|
*/ |
|
|
|
class CanvasState { |
|
public: |
|
explicit CanvasState(CanvasStateClient& renderer); |
|
~CanvasState(); |
|
|
|
/** |
|
* Initializes the first snapshot, computing the projection matrix, |
|
* and stores the dimensions of the render target. |
|
*/ |
|
void initializeRecordingSaveStack(int viewportWidth, int viewportHeight); |
|
|
|
/** |
|
* Initializes the first snapshot, computing the projection matrix, |
|
* and stores the dimensions of the render target. |
|
*/ |
|
void initializeSaveStack(int viewportWidth, int viewportHeight, |
|
float clipLeft, float clipTop, float clipRight, float clipBottom, |
|
const Vector3& lightCenter); |
|
|
|
bool hasRectToRectTransform() const { |
|
return CC_LIKELY(currentTransform()->rectToRect()); |
|
} |
|
|
|
// Save (layer) |
|
int getSaveCount() const { return mSaveCount; } |
|
int save(int flags); |
|
void restore(); |
|
void restoreToCount(int saveCount); |
|
|
|
// Save/Restore without side-effects |
|
int saveSnapshot(int flags); |
|
void restoreSnapshot(); |
|
|
|
// Matrix |
|
void getMatrix(SkMatrix* outMatrix) const; |
|
void translate(float dx, float dy, float dz = 0.0f); |
|
void rotate(float degrees); |
|
void scale(float sx, float sy); |
|
void skew(float sx, float sy); |
|
|
|
void setMatrix(const SkMatrix& matrix); |
|
void setMatrix(const Matrix4& matrix); // internal only convenience method |
|
void concatMatrix(const SkMatrix& matrix); |
|
void concatMatrix(const Matrix4& matrix); // internal only convenience method |
|
|
|
// Clip |
|
const Rect& getLocalClipBounds() const { return mSnapshot->getLocalClip(); } |
|
const Rect& getRenderTargetClipBounds() const { return mSnapshot->getRenderTargetClip(); } |
|
|
|
bool quickRejectConservative(float left, float top, float right, float bottom) const; |
|
|
|
bool clipRect(float left, float top, float right, float bottom, SkClipOp op); |
|
bool clipPath(const SkPath* path, SkClipOp op); |
|
|
|
/** |
|
* Sets a "clipping outline", which is independent from the regular clip. |
|
* Currently only supports rectangles or rounded rectangles; passing in a |
|
* more complicated outline fails silently. Replaces any previous clipping |
|
* outline. |
|
*/ |
|
void setClippingOutline(LinearAllocator& allocator, const Outline* outline); |
|
void setClippingRoundRect(LinearAllocator& allocator, |
|
const Rect& rect, float radius, bool highPriority = true) { |
|
mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority); |
|
} |
|
void setProjectionPathMask(const SkPath* path) { |
|
mSnapshot->setProjectionPathMask(path); |
|
} |
|
|
|
/** |
|
* Returns true if drawing in the rectangle (left, top, right, bottom) |
|
* will be clipped out. Is conservative: might return false when subpixel- |
|
* perfect tests would return true. |
|
*/ |
|
bool calculateQuickRejectForScissor(float left, float top, float right, float bottom, |
|
bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const; |
|
|
|
void scaleAlpha(float alpha) { mSnapshot->alpha *= alpha; } |
|
|
|
inline const mat4* currentTransform() const { return currentSnapshot()->transform; } |
|
inline const Rect& currentRenderTargetClip() const { return currentSnapshot()->getRenderTargetClip(); } |
|
inline int currentFlags() const { return currentSnapshot()->flags; } |
|
const Vector3& currentLightCenter() const { return currentSnapshot()->getRelativeLightCenter(); } |
|
int getViewportWidth() const { return currentSnapshot()->getViewportWidth(); } |
|
int getViewportHeight() const { return currentSnapshot()->getViewportHeight(); } |
|
int getWidth() const { return mWidth; } |
|
int getHeight() const { return mHeight; } |
|
bool clipIsSimple() const { return currentSnapshot()->clipIsSimple(); } |
|
|
|
inline const Snapshot* currentSnapshot() const { return mSnapshot; } |
|
inline Snapshot* writableSnapshot() { return mSnapshot; } |
|
inline const Snapshot* firstSnapshot() const { return &mFirstSnapshot; } |
|
|
|
private: |
|
Snapshot* allocSnapshot(Snapshot* previous, int savecount); |
|
void freeSnapshot(Snapshot* snapshot); |
|
void freeAllSnapshots(); |
|
|
|
/// Dimensions of the drawing surface |
|
int mWidth, mHeight; |
|
|
|
/// Number of saved states |
|
int mSaveCount; |
|
|
|
/// Base state |
|
Snapshot mFirstSnapshot; |
|
|
|
/// Host providing callbacks |
|
CanvasStateClient& mCanvas; |
|
|
|
/// Current state |
|
Snapshot* mSnapshot; |
|
|
|
// Pool of allocated snapshots to re-use |
|
// NOTE: The dtors have already been invoked! |
|
Snapshot* mSnapshotPool = nullptr; |
|
int mSnapshotPoolCount = 0; |
|
|
|
}; // class CanvasState |
|
|
|
}; // namespace uirenderer |
|
}; // namespace android
|
|
|