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184 lines
5.2 KiB
184 lines
5.2 KiB
/* |
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* Copyright (C) 2015 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#ifndef FRAMEINFO_H_ |
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#define FRAMEINFO_H_ |
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/// M:FPSGO notify @{ |
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#include <mediatek/MTKFrameBudgetIndicator.h> |
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/// @} |
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#include "utils/Macros.h" |
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#include <cutils/compiler.h> |
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#include <utils/Timers.h> |
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#include <memory.h> |
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#include <string> |
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namespace android { |
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namespace uirenderer { |
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#define UI_THREAD_FRAME_INFO_SIZE 9 |
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enum class FrameInfoIndex { |
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Flags = 0, |
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IntendedVsync, |
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Vsync, |
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OldestInputEvent, |
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NewestInputEvent, |
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HandleInputStart, |
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AnimationStart, |
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PerformTraversalsStart, |
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DrawStart, |
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// End of UI frame info |
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SyncQueued, |
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SyncStart, |
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IssueDrawCommandsStart, |
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SwapBuffers, |
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FrameCompleted, |
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DequeueBufferDuration, |
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QueueBufferDuration, |
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// Must be the last value! |
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// Also must be kept in sync with FrameMetrics.java#FRAME_STATS_COUNT |
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NumIndexes |
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}; |
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extern const std::string FrameInfoNames[]; |
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namespace FrameInfoFlags { |
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enum { |
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WindowLayoutChanged = 1 << 0, |
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RTAnimation = 1 << 1, |
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SurfaceCanvas = 1 << 2, |
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SkippedFrame = 1 << 3, |
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}; |
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}; |
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class ANDROID_API UiFrameInfoBuilder { |
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public: |
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explicit UiFrameInfoBuilder(int64_t* buffer) : mBuffer(buffer) { |
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memset(mBuffer, 0, UI_THREAD_FRAME_INFO_SIZE * sizeof(int64_t)); |
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} |
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UiFrameInfoBuilder& setVsync(nsecs_t vsyncTime, nsecs_t intendedVsync) { |
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set(FrameInfoIndex::Vsync) = vsyncTime; |
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set(FrameInfoIndex::IntendedVsync) = intendedVsync; |
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// Pretend the other fields are all at vsync, too, so that naive |
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// duration calculations end up being 0 instead of very large |
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set(FrameInfoIndex::HandleInputStart) = vsyncTime; |
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set(FrameInfoIndex::AnimationStart) = vsyncTime; |
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set(FrameInfoIndex::PerformTraversalsStart) = vsyncTime; |
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set(FrameInfoIndex::DrawStart) = vsyncTime; |
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return *this; |
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} |
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UiFrameInfoBuilder& addFlag(int frameInfoFlag) { |
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set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); |
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return *this; |
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} |
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private: |
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inline int64_t& set(FrameInfoIndex index) { |
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return mBuffer[static_cast<int>(index)]; |
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} |
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int64_t* mBuffer; |
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}; |
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class FrameInfo { |
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public: |
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void importUiThreadInfo(int64_t* info); |
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void markSyncStart() { |
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set(FrameInfoIndex::SyncStart) = systemTime(CLOCK_MONOTONIC); |
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} |
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void markIssueDrawCommandsStart() { |
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set(FrameInfoIndex::IssueDrawCommandsStart) = systemTime(CLOCK_MONOTONIC); |
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} |
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void markSwapBuffers() { |
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set(FrameInfoIndex::SwapBuffers) = systemTime(CLOCK_MONOTONIC); |
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/// M:FPSGO notify @{ |
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notifySwapBuffers(); |
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notifyFrameComplete(getpid(), |
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duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::SwapBuffers), get(FrameInfoIndex::IntendedVsync)); |
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/// @} |
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} |
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void markFrameCompleted() { |
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set(FrameInfoIndex::FrameCompleted) = systemTime(CLOCK_MONOTONIC); |
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} |
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void addFlag(int frameInfoFlag) { |
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set(FrameInfoIndex::Flags) |= static_cast<uint64_t>(frameInfoFlag); |
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} |
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const int64_t* data() const { |
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return mFrameInfo; |
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} |
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inline int64_t operator[](FrameInfoIndex index) const { |
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return get(index); |
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} |
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inline int64_t operator[](int index) const { |
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if (index < 0 || index >= static_cast<int>(FrameInfoIndex::NumIndexes)) return 0; |
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return mFrameInfo[index]; |
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} |
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inline int64_t duration(FrameInfoIndex start, FrameInfoIndex end) const { |
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int64_t endtime = get(end); |
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int64_t starttime = get(start); |
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int64_t gap = endtime - starttime; |
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gap = starttime > 0 ? gap : 0; |
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if (end > FrameInfoIndex::SyncQueued && |
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start < FrameInfoIndex::SyncQueued) { |
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// Need to subtract out the time spent in a stalled state |
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// as this will be captured by the previous frame's info |
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int64_t offset = get(FrameInfoIndex::SyncStart) |
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- get(FrameInfoIndex::SyncQueued); |
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if (offset > 0) { |
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gap -= offset; |
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} |
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} |
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return gap > 0 ? gap : 0; |
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} |
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inline int64_t totalDuration() const { |
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return duration(FrameInfoIndex::IntendedVsync, FrameInfoIndex::FrameCompleted); |
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} |
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inline int64_t& set(FrameInfoIndex index) { |
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return mFrameInfo[static_cast<int>(index)]; |
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} |
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inline int64_t get(FrameInfoIndex index) const { |
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if (index == FrameInfoIndex::NumIndexes) return 0; |
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return mFrameInfo[static_cast<int>(index)]; |
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} |
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private: |
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int64_t mFrameInfo[static_cast<int>(FrameInfoIndex::NumIndexes)]; |
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}; |
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} /* namespace uirenderer */ |
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} /* namespace android */ |
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#endif /* FRAMEINFO_H_ */
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