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409 lines
13 KiB
409 lines
13 KiB
/* |
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* Copyright (C) 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#pragma once |
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#include <SkCamera.h> |
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#include <SkMatrix.h> |
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#include <utils/LinearAllocator.h> |
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#include <utils/RefBase.h> |
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#include <utils/String8.h> |
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#include <cutils/compiler.h> |
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#include <androidfw/ResourceTypes.h> |
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#include "AnimatorManager.h" |
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#include "Debug.h" |
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#include "DisplayList.h" |
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#include "Matrix.h" |
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#include "RenderProperties.h" |
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#include "pipeline/skia/SkiaDisplayList.h" |
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#include "pipeline/skia/SkiaLayer.h" |
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#include "utils/FatVector.h" |
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#include <vector> |
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class SkBitmap; |
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class SkPaint; |
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class SkPath; |
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class SkRegion; |
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class SkSurface; |
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namespace android { |
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namespace uirenderer { |
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class CanvasState; |
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class DisplayListOp; |
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class FrameBuilder; |
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class OffscreenBuffer; |
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class Rect; |
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class SkiaShader; |
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struct RenderNodeOp; |
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class TreeInfo; |
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class TreeObserver; |
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namespace proto { |
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class RenderNode; |
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} |
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/** |
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* Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties. |
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* |
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* Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording |
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* functionality is split between RecordingCanvas (which manages the recording), DisplayList |
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* (which holds the actual data), and RenderNode (which holds properties used for render playback). |
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* |
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* Note that DisplayList is swapped out from beneath an individual RenderNode when a view's |
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* recorded stream of canvas operations is refreshed. The RenderNode (and its properties) stay |
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* attached. |
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*/ |
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class RenderNode : public VirtualLightRefBase { |
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friend class TestUtils; // allow TestUtils to access syncDisplayList / syncProperties |
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friend class FrameBuilder; |
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public: |
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enum DirtyPropertyMask { |
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GENERIC = 1 << 1, |
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TRANSLATION_X = 1 << 2, |
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TRANSLATION_Y = 1 << 3, |
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TRANSLATION_Z = 1 << 4, |
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SCALE_X = 1 << 5, |
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SCALE_Y = 1 << 6, |
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ROTATION = 1 << 7, |
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ROTATION_X = 1 << 8, |
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ROTATION_Y = 1 << 9, |
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X = 1 << 10, |
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Y = 1 << 11, |
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Z = 1 << 12, |
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ALPHA = 1 << 13, |
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DISPLAY_LIST = 1 << 14, |
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}; |
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ANDROID_API RenderNode(); |
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ANDROID_API virtual ~RenderNode(); |
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// See flags defined in DisplayList.java |
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enum ReplayFlag { |
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kReplayFlag_ClipChildren = 0x1 |
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}; |
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ANDROID_API void setStagingDisplayList(DisplayList* newData); |
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void computeOrdering(); |
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ANDROID_API void output(); |
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ANDROID_API int getDebugSize(); |
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void copyTo(proto::RenderNode* node); |
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bool isRenderable() const { |
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return mDisplayList && !mDisplayList->isEmpty(); |
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} |
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bool hasProjectionReceiver() const { |
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return mDisplayList && mDisplayList->projectionReceiveIndex >= 0; |
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} |
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const char* getName() const { |
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return mName.string(); |
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} |
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void setName(const char* name) { |
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if (name) { |
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const char* lastPeriod = strrchr(name, '.'); |
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if (lastPeriod) { |
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mName.setTo(lastPeriod + 1); |
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} else { |
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mName.setTo(name); |
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} |
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} |
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} |
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VirtualLightRefBase* getUserContext() const { |
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return mUserContext.get(); |
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} |
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void setUserContext(VirtualLightRefBase* context) { |
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mUserContext = context; |
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} |
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bool isPropertyFieldDirty(DirtyPropertyMask field) const { |
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return mDirtyPropertyFields & field; |
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} |
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void setPropertyFieldsDirty(uint32_t fields) { |
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mDirtyPropertyFields |= fields; |
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} |
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const RenderProperties& properties() const { |
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return mProperties; |
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} |
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RenderProperties& animatorProperties() { |
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return mProperties; |
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} |
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const RenderProperties& stagingProperties() { |
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return mStagingProperties; |
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} |
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RenderProperties& mutateStagingProperties() { |
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return mStagingProperties; |
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} |
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bool isValid() { |
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return mValid; |
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} |
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int getWidth() const { |
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return properties().getWidth(); |
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} |
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int getHeight() const { |
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return properties().getHeight(); |
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} |
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ANDROID_API virtual void prepareTree(TreeInfo& info); |
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void destroyHardwareResources(TreeInfo* info = nullptr); |
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void destroyLayers(); |
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// UI thread only! |
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ANDROID_API void addAnimator(const sp<BaseRenderNodeAnimator>& animator); |
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void removeAnimator(const sp<BaseRenderNodeAnimator>& animator); |
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// This can only happen during pushStaging() |
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void onAnimatorTargetChanged(BaseRenderNodeAnimator* animator) { |
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mAnimatorManager.onAnimatorTargetChanged(animator); |
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} |
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AnimatorManager& animators() { return mAnimatorManager; } |
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void applyViewPropertyTransforms(mat4& matrix, bool true3dTransform = false) const; |
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bool nothingToDraw() const { |
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const Outline& outline = properties().getOutline(); |
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return mDisplayList == nullptr |
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|| properties().getAlpha() <= 0 |
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|| (outline.getShouldClip() && outline.isEmpty()) |
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|| properties().getScaleX() == 0 |
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|| properties().getScaleY() == 0; |
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} |
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const DisplayList* getDisplayList() const { |
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return mDisplayList; |
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} |
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OffscreenBuffer* getLayer() const { return mLayer; } |
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OffscreenBuffer** getLayerHandle() { return &mLayer; } // ugh... |
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void setLayer(OffscreenBuffer* layer) { mLayer = layer; } |
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// Note: The position callbacks are relying on the listener using |
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// the frameNumber to appropriately batch/synchronize these transactions. |
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// There is no other filtering/batching to ensure that only the "final" |
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// state called once per frame. |
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class ANDROID_API PositionListener : public VirtualLightRefBase { |
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public: |
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virtual ~PositionListener() {} |
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// Called when the RenderNode's position changes |
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virtual void onPositionUpdated(RenderNode& node, const TreeInfo& info) = 0; |
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// Called when the RenderNode no longer has a position. As in, it's |
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// no longer being drawn. |
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// Note, tree info might be null |
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virtual void onPositionLost(RenderNode& node, const TreeInfo* info) = 0; |
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}; |
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// Note this is not thread safe, this needs to be called |
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// before the RenderNode is used for drawing. |
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// RenderNode takes ownership of the pointer |
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ANDROID_API void setPositionListener(PositionListener* listener) { |
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mPositionListener = listener; |
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} |
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// This is only modified in MODE_FULL, so it can be safely accessed |
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// on the UI thread. |
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ANDROID_API bool hasParents() { |
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return mParentCount; |
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} |
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void onRemovedFromTree(TreeInfo* info); |
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// Called by CanvasContext to promote a RenderNode to be a root node |
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void makeRoot() { |
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incParentRefCount(); |
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} |
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// Called by CanvasContext when it drops a RenderNode from being a root node |
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void clearRoot(); |
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void output(std::ostream& output, uint32_t level); |
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private: |
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void computeOrderingImpl(RenderNodeOp* opState, |
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std::vector<RenderNodeOp*>* compositedChildrenOfProjectionSurface, |
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const mat4* transformFromProjectionSurface); |
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void syncProperties(); |
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void syncDisplayList(TreeObserver& observer, TreeInfo* info); |
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void prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer); |
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void pushStagingPropertiesChanges(TreeInfo& info); |
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void pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info); |
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void prepareLayer(TreeInfo& info, uint32_t dirtyMask); |
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void pushLayerUpdate(TreeInfo& info); |
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void deleteDisplayList(TreeObserver& observer, TreeInfo* info = nullptr); |
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void damageSelf(TreeInfo& info); |
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void incParentRefCount() { mParentCount++; } |
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void decParentRefCount(TreeObserver& observer, TreeInfo* info = nullptr); |
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String8 mName; |
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sp<VirtualLightRefBase> mUserContext; |
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uint32_t mDirtyPropertyFields; |
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RenderProperties mProperties; |
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RenderProperties mStagingProperties; |
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// Owned by UI. Set when DL is set, cleared when DL cleared or when node detached |
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// (likely by parent re-record/removal) |
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bool mValid = false; |
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bool mNeedsDisplayListSync; |
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// WARNING: Do not delete this directly, you must go through deleteDisplayList()! |
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DisplayList* mDisplayList; |
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DisplayList* mStagingDisplayList; |
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friend class AnimatorManager; |
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AnimatorManager mAnimatorManager; |
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// Owned by RT. Lifecycle is managed by prepareTree(), with the exception |
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// being in ~RenderNode() which may happen on any thread. |
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OffscreenBuffer* mLayer = nullptr; |
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/** |
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* Draw time state - these properties are only set and used during rendering |
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*/ |
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// for projection surfaces, contains a list of all children items |
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std::vector<RenderNodeOp*> mProjectedNodes; |
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// How many references our parent(s) have to us. Typically this should alternate |
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// between 2 and 1 (when a staging push happens we inc first then dec) |
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// When this hits 0 we are no longer in the tree, so any hardware resources |
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// (specifically Layers) should be released. |
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// This is *NOT* thread-safe, and should therefore only be tracking |
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// mDisplayList, not mStagingDisplayList. |
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uint32_t mParentCount; |
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sp<PositionListener> mPositionListener; |
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// METHODS & FIELDS ONLY USED BY THE SKIA RENDERER |
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public: |
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/** |
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* Detach and transfer ownership of an already allocated displayList for use |
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* in recording updated content for this renderNode |
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*/ |
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std::unique_ptr<skiapipeline::SkiaDisplayList> detachAvailableList() { |
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return std::move(mAvailableDisplayList); |
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} |
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/** |
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* Attach unused displayList to this node for potential future reuse. |
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*/ |
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void attachAvailableList(skiapipeline::SkiaDisplayList* skiaDisplayList) { |
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mAvailableDisplayList.reset(skiaDisplayList); |
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} |
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/** |
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* Returns true if an offscreen layer from any renderPipeline is attached |
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* to this node. |
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*/ |
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bool hasLayer() const { return mLayer || mSkiaLayer.get(); } |
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/** |
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* Used by the RenderPipeline to attach an offscreen surface to the RenderNode. |
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* The surface is then will be used to store the contents of a layer. |
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*/ |
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void setLayerSurface(sk_sp<SkSurface> layer) { |
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if (layer.get()) { |
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if (!mSkiaLayer.get()) { |
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mSkiaLayer = std::make_unique<skiapipeline::SkiaLayer>(); |
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} |
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mSkiaLayer->layerSurface = std::move(layer); |
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mSkiaLayer->inverseTransformInWindow.loadIdentity(); |
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} else { |
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mSkiaLayer.reset(); |
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} |
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} |
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/** |
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* If the RenderNode is of type LayerType::RenderLayer then this method will |
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* return the an offscreen rendering surface that is used to both render into |
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* the layer and composite the layer into its parent. If the type is not |
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* LayerType::RenderLayer then it will return a nullptr. |
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* |
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* NOTE: this function is only guaranteed to return accurate results after |
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* prepareTree has been run for this RenderNode |
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*/ |
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SkSurface* getLayerSurface() const { |
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return mSkiaLayer.get() ? mSkiaLayer->layerSurface.get() : nullptr; |
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} |
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skiapipeline::SkiaLayer* getSkiaLayer() const { |
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return mSkiaLayer.get(); |
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} |
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private: |
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/** |
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* If this RenderNode has been used in a previous frame then the SkiaDisplayList |
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* from that frame is cached here until one of the following conditions is met: |
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* 1) The RenderNode is deleted (causing this to be deleted) |
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* 2) It is replaced with the displayList from the next completed frame |
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* 3) It is detached and used to to record a new displayList for a later frame |
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*/ |
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std::unique_ptr<skiapipeline::SkiaDisplayList> mAvailableDisplayList; |
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/** |
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* An offscreen rendering target used to contain the contents this RenderNode |
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* when it has been set to draw as a LayerType::RenderLayer. |
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*/ |
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std::unique_ptr<skiapipeline::SkiaLayer> mSkiaLayer; |
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}; // class RenderNode |
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class MarkAndSweepRemoved : public TreeObserver { |
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PREVENT_COPY_AND_ASSIGN(MarkAndSweepRemoved); |
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public: |
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explicit MarkAndSweepRemoved(TreeInfo* info) : mTreeInfo(info) {} |
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void onMaybeRemovedFromTree(RenderNode* node) override { |
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mMarked.emplace_back(node); |
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} |
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~MarkAndSweepRemoved() { |
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for (auto& node : mMarked) { |
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if (!node->hasParents()) { |
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node->onRemovedFromTree(mTreeInfo); |
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} |
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} |
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} |
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private: |
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FatVector<sp<RenderNode>, 10> mMarked; |
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TreeInfo* mTreeInfo; |
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}; |
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} /* namespace uirenderer */ |
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} /* namespace android */
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