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682 lines
20 KiB
682 lines
20 KiB
/* |
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* Copyright (C) 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#pragma once |
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#include "Caches.h" |
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#include "DeviceInfo.h" |
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#include "Rect.h" |
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#include "RevealClip.h" |
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#include "Outline.h" |
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#include "utils/MathUtils.h" |
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#include "utils/PaintUtils.h" |
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#include <SkBlendMode.h> |
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#include <SkCamera.h> |
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#include <SkMatrix.h> |
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#include <SkRegion.h> |
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#include <algorithm> |
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#include <stddef.h> |
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#include <vector> |
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#include <cutils/compiler.h> |
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#include <androidfw/ResourceTypes.h> |
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#include <utils/Log.h> |
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#include <ostream> |
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class SkBitmap; |
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class SkColorFilter; |
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class SkPaint; |
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namespace android { |
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namespace uirenderer { |
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class Matrix4; |
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class RenderNode; |
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class RenderProperties; |
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// The __VA_ARGS__ will be executed if a & b are not equal |
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#define RP_SET(a, b, ...) ((a) != (b) ? ((a) = (b), ##__VA_ARGS__, true) : false) |
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#define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) |
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// Keep in sync with View.java:LAYER_TYPE_* |
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enum class LayerType { |
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None = 0, |
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// Although we cannot build the software layer directly (must be done at |
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// record time), this information is used when applying alpha. |
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Software = 1, |
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RenderLayer = 2, |
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// TODO: LayerTypeSurfaceTexture? Maybe? |
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}; |
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enum ClippingFlags { |
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CLIP_TO_BOUNDS = 0x1 << 0, |
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CLIP_TO_CLIP_BOUNDS = 0x1 << 1, |
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}; |
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class ANDROID_API LayerProperties { |
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public: |
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bool setType(LayerType type) { |
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if (RP_SET(mType, type)) { |
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reset(); |
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return true; |
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} |
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return false; |
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} |
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bool setOpaque(bool opaque) { |
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return RP_SET(mOpaque, opaque); |
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} |
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bool opaque() const { |
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return mOpaque; |
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} |
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bool setAlpha(uint8_t alpha) { |
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return RP_SET(mAlpha, alpha); |
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} |
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uint8_t alpha() const { |
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return mAlpha; |
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} |
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bool setXferMode(SkBlendMode mode) { |
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return RP_SET(mMode, mode); |
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} |
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SkBlendMode xferMode() const { |
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return mMode; |
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} |
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bool setColorFilter(SkColorFilter* filter); |
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SkColorFilter* colorFilter() const { |
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return mColorFilter; |
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} |
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// Sets alpha, xfermode, and colorfilter from an SkPaint |
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// paint may be NULL, in which case defaults will be set |
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bool setFromPaint(const SkPaint* paint); |
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bool needsBlending() const { |
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return !opaque() || alpha() < 255; |
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} |
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LayerProperties& operator=(const LayerProperties& other); |
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private: |
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LayerProperties(); |
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~LayerProperties(); |
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void reset(); |
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// Private since external users should go through properties().effectiveLayerType() |
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LayerType type() const { |
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return mType; |
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} |
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friend class RenderProperties; |
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LayerType mType = LayerType::None; |
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// Whether or not that Layer's content is opaque, doesn't include alpha |
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bool mOpaque; |
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uint8_t mAlpha; |
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SkBlendMode mMode; |
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SkColorFilter* mColorFilter = nullptr; |
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}; |
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/* |
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* Data structure that holds the properties for a RenderNode |
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*/ |
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class ANDROID_API RenderProperties { |
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public: |
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RenderProperties(); |
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virtual ~RenderProperties(); |
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static bool setFlag(int flag, bool newValue, int* outFlags) { |
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if (newValue) { |
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if (!(flag & *outFlags)) { |
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*outFlags |= flag; |
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return true; |
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} |
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return false; |
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} else { |
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if (flag & *outFlags) { |
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*outFlags &= ~flag; |
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return true; |
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} |
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return false; |
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} |
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} |
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/** |
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* Set internal layer state based on whether this layer |
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* |
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* Additionally, returns true if child RenderNodes with functors will need to use a layer |
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* to support clipping. |
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*/ |
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bool prepareForFunctorPresence(bool willHaveFunctor, bool ancestorDictatesFunctorsNeedLayer) { |
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// parent may have already dictated that a descendant layer is needed |
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bool functorsNeedLayer = ancestorDictatesFunctorsNeedLayer |
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// Round rect clipping forces layer for functors |
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|| CC_UNLIKELY(getOutline().willRoundRectClip()) |
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|| CC_UNLIKELY(getRevealClip().willClip()) |
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// Complex matrices forces layer, due to stencil clipping |
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|| CC_UNLIKELY(getTransformMatrix() && !getTransformMatrix()->isScaleTranslate()) |
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|| CC_UNLIKELY(getAnimationMatrix() && !getAnimationMatrix()->isScaleTranslate()) |
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|| CC_UNLIKELY(getStaticMatrix() && !getStaticMatrix()->isScaleTranslate()); |
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mComputedFields.mNeedLayerForFunctors = (willHaveFunctor && functorsNeedLayer); |
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// If on a layer, will have consumed the need for isolating functors from stencil. |
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// Thus, it's safe to reset the flag until some descendent sets it. |
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return CC_LIKELY(effectiveLayerType() == LayerType::None) && functorsNeedLayer; |
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} |
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RenderProperties& operator=(const RenderProperties& other); |
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bool setClipToBounds(bool clipToBounds) { |
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return setFlag(CLIP_TO_BOUNDS, clipToBounds, &mPrimitiveFields.mClippingFlags); |
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} |
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bool setClipBounds(const Rect& clipBounds) { |
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bool ret = setFlag(CLIP_TO_CLIP_BOUNDS, true, &mPrimitiveFields.mClippingFlags); |
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return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; |
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} |
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bool setClipBoundsEmpty() { |
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return setFlag(CLIP_TO_CLIP_BOUNDS, false, &mPrimitiveFields.mClippingFlags); |
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} |
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bool setProjectBackwards(bool shouldProject) { |
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return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); |
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} |
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bool setProjectionReceiver(bool shouldReceive) { |
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return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldReceive); |
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} |
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bool isProjectionReceiver() const { |
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return mPrimitiveFields.mProjectionReceiver; |
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} |
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bool setStaticMatrix(const SkMatrix* matrix) { |
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delete mStaticMatrix; |
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if (matrix) { |
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mStaticMatrix = new SkMatrix(*matrix); |
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} else { |
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mStaticMatrix = nullptr; |
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} |
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return true; |
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} |
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// Can return NULL |
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const SkMatrix* getStaticMatrix() const { |
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return mStaticMatrix; |
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} |
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bool setAnimationMatrix(const SkMatrix* matrix) { |
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delete mAnimationMatrix; |
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if (matrix) { |
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mAnimationMatrix = new SkMatrix(*matrix); |
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} else { |
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mAnimationMatrix = nullptr; |
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} |
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return true; |
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} |
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bool setAlpha(float alpha) { |
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alpha = MathUtils::clampAlpha(alpha); |
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return RP_SET(mPrimitiveFields.mAlpha, alpha); |
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} |
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float getAlpha() const { |
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return mPrimitiveFields.mAlpha; |
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} |
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bool setHasOverlappingRendering(bool hasOverlappingRendering) { |
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return RP_SET(mPrimitiveFields.mHasOverlappingRendering, hasOverlappingRendering); |
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} |
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bool hasOverlappingRendering() const { |
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return mPrimitiveFields.mHasOverlappingRendering; |
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} |
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bool setElevation(float elevation) { |
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return RP_SET(mPrimitiveFields.mElevation, elevation); |
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// Don't dirty matrix/pivot, since they don't respect Z |
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} |
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float getElevation() const { |
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return mPrimitiveFields.mElevation; |
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} |
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bool setTranslationX(float translationX) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationX, translationX); |
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} |
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float getTranslationX() const { |
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return mPrimitiveFields.mTranslationX; |
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} |
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bool setTranslationY(float translationY) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); |
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} |
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float getTranslationY() const { |
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return mPrimitiveFields.mTranslationY; |
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} |
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bool setTranslationZ(float translationZ) { |
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return RP_SET(mPrimitiveFields.mTranslationZ, translationZ); |
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// mMatrixOrPivotDirty not set, since matrix doesn't respect Z |
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} |
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float getTranslationZ() const { |
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return mPrimitiveFields.mTranslationZ; |
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} |
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// Animation helper |
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bool setX(float value) { |
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return setTranslationX(value - getLeft()); |
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} |
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// Animation helper |
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float getX() const { |
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return getLeft() + getTranslationX(); |
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} |
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// Animation helper |
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bool setY(float value) { |
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return setTranslationY(value - getTop()); |
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} |
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// Animation helper |
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float getY() const { |
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return getTop() + getTranslationY(); |
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} |
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// Animation helper |
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bool setZ(float value) { |
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return setTranslationZ(value - getElevation()); |
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} |
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float getZ() const { |
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return getElevation() + getTranslationZ(); |
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} |
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bool setRotation(float rotation) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mRotation, rotation); |
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} |
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float getRotation() const { |
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return mPrimitiveFields.mRotation; |
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} |
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bool setRotationX(float rotationX) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationX, rotationX); |
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} |
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float getRotationX() const { |
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return mPrimitiveFields.mRotationX; |
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} |
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bool setRotationY(float rotationY) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mRotationY, rotationY); |
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} |
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float getRotationY() const { |
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return mPrimitiveFields.mRotationY; |
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} |
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bool setScaleX(float scaleX) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleX, scaleX); |
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} |
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float getScaleX() const { |
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return mPrimitiveFields.mScaleX; |
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} |
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bool setScaleY(float scaleY) { |
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return RP_SET_AND_DIRTY(mPrimitiveFields.mScaleY, scaleY); |
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} |
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float getScaleY() const { |
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return mPrimitiveFields.mScaleY; |
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} |
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bool setPivotX(float pivotX) { |
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if (RP_SET(mPrimitiveFields.mPivotX, pivotX) |
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|| !mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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mPrimitiveFields.mPivotExplicitlySet = true; |
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return true; |
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} |
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return false; |
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} |
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/* Note that getPivotX and getPivotY are adjusted by updateMatrix(), |
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* so the value returned may be stale if the RenderProperties has been |
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* modified since the last call to updateMatrix() |
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*/ |
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float getPivotX() const { |
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return mPrimitiveFields.mPivotX; |
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} |
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bool setPivotY(float pivotY) { |
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if (RP_SET(mPrimitiveFields.mPivotY, pivotY) |
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|| !mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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mPrimitiveFields.mPivotExplicitlySet = true; |
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return true; |
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} |
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return false; |
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} |
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float getPivotY() const { |
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return mPrimitiveFields.mPivotY; |
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} |
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bool isPivotExplicitlySet() const { |
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return mPrimitiveFields.mPivotExplicitlySet; |
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} |
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bool setCameraDistance(float distance) { |
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if (distance != getCameraDistance()) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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mComputedFields.mTransformCamera.setCameraLocation(0, 0, distance); |
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return true; |
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} |
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return false; |
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} |
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float getCameraDistance() const { |
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// TODO: update getCameraLocationZ() to be const |
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return const_cast<Sk3DView*>(&mComputedFields.mTransformCamera)->getCameraLocationZ(); |
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} |
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bool setLeft(int left) { |
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if (RP_SET(mPrimitiveFields.mLeft, left)) { |
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mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; |
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if (!mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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} |
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return true; |
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} |
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return false; |
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} |
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int getLeft() const { |
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return mPrimitiveFields.mLeft; |
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} |
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bool setTop(int top) { |
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if (RP_SET(mPrimitiveFields.mTop, top)) { |
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mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; |
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if (!mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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} |
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return true; |
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} |
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return false; |
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} |
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int getTop() const { |
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return mPrimitiveFields.mTop; |
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} |
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bool setRight(int right) { |
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if (RP_SET(mPrimitiveFields.mRight, right)) { |
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mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; |
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if (!mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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} |
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return true; |
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} |
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return false; |
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} |
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int getRight() const { |
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return mPrimitiveFields.mRight; |
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} |
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bool setBottom(int bottom) { |
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if (RP_SET(mPrimitiveFields.mBottom, bottom)) { |
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mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; |
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if (!mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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} |
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return true; |
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} |
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return false; |
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} |
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int getBottom() const { |
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return mPrimitiveFields.mBottom; |
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} |
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bool setLeftTop(int left, int top) { |
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bool leftResult = setLeft(left); |
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bool topResult = setTop(top); |
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return leftResult || topResult; |
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} |
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bool setLeftTopRightBottom(int left, int top, int right, int bottom) { |
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if (left != mPrimitiveFields.mLeft || top != mPrimitiveFields.mTop |
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|| right != mPrimitiveFields.mRight || bottom != mPrimitiveFields.mBottom) { |
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mPrimitiveFields.mLeft = left; |
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mPrimitiveFields.mTop = top; |
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mPrimitiveFields.mRight = right; |
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mPrimitiveFields.mBottom = bottom; |
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mPrimitiveFields.mWidth = mPrimitiveFields.mRight - mPrimitiveFields.mLeft; |
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mPrimitiveFields.mHeight = mPrimitiveFields.mBottom - mPrimitiveFields.mTop; |
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if (!mPrimitiveFields.mPivotExplicitlySet) { |
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mPrimitiveFields.mMatrixOrPivotDirty = true; |
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} |
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return true; |
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} |
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return false; |
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} |
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bool offsetLeftRight(int offset) { |
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if (offset != 0) { |
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mPrimitiveFields.mLeft += offset; |
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mPrimitiveFields.mRight += offset; |
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return true; |
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} |
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return false; |
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} |
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bool offsetTopBottom(int offset) { |
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if (offset != 0) { |
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mPrimitiveFields.mTop += offset; |
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mPrimitiveFields.mBottom += offset; |
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return true; |
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} |
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return false; |
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} |
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int getWidth() const { |
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return mPrimitiveFields.mWidth; |
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} |
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int getHeight() const { |
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return mPrimitiveFields.mHeight; |
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} |
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const SkMatrix* getAnimationMatrix() const { |
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return mAnimationMatrix; |
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} |
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bool hasTransformMatrix() const { |
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return getTransformMatrix() && !getTransformMatrix()->isIdentity(); |
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} |
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// May only call this if hasTransformMatrix() is true |
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bool isTransformTranslateOnly() const { |
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return getTransformMatrix()->getType() == SkMatrix::kTranslate_Mask; |
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} |
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const SkMatrix* getTransformMatrix() const { |
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LOG_ALWAYS_FATAL_IF(mPrimitiveFields.mMatrixOrPivotDirty, "Cannot get a dirty matrix!"); |
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return mComputedFields.mTransformMatrix; |
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} |
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int getClippingFlags() const { |
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return mPrimitiveFields.mClippingFlags; |
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} |
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bool getClipToBounds() const { |
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return mPrimitiveFields.mClippingFlags & CLIP_TO_BOUNDS; |
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} |
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const Rect& getClipBounds() const { |
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return mPrimitiveFields.mClipBounds; |
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} |
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void getClippingRectForFlags(uint32_t flags, Rect* outRect) const { |
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if (flags & CLIP_TO_BOUNDS) { |
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outRect->set(0, 0, getWidth(), getHeight()); |
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if (flags & CLIP_TO_CLIP_BOUNDS) { |
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outRect->doIntersect(mPrimitiveFields.mClipBounds); |
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} |
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} else { |
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outRect->set(mPrimitiveFields.mClipBounds); |
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} |
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} |
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bool getHasOverlappingRendering() const { |
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return mPrimitiveFields.mHasOverlappingRendering; |
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} |
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const Outline& getOutline() const { |
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return mPrimitiveFields.mOutline; |
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} |
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const RevealClip& getRevealClip() const { |
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return mPrimitiveFields.mRevealClip; |
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} |
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bool getProjectBackwards() const { |
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return mPrimitiveFields.mProjectBackwards; |
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} |
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void debugOutputProperties(std::ostream& output, const int level) const; |
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void updateMatrix(); |
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Outline& mutableOutline() { |
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return mPrimitiveFields.mOutline; |
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} |
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RevealClip& mutableRevealClip() { |
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return mPrimitiveFields.mRevealClip; |
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} |
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const LayerProperties& layerProperties() const { |
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return mLayerProperties; |
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} |
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LayerProperties& mutateLayerProperties() { |
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return mLayerProperties; |
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} |
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// Returns true if damage calculations should be clipped to bounds |
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// TODO: Figure out something better for getZ(), as children should still be |
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// clipped to this RP's bounds. But as we will damage -INT_MAX to INT_MAX |
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// for this RP's getZ() anyway, this can be optimized when we have a |
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// Z damage estimate instead of INT_MAX |
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bool getClipDamageToBounds() const { |
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return getClipToBounds() && (getZ() <= 0 || getOutline().isEmpty()); |
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} |
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bool hasShadow() const { |
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return getZ() > 0.0f |
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&& getOutline().getPath() != nullptr |
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&& getOutline().getAlpha() != 0.0f; |
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} |
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bool fitsOnLayer() const { |
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const DeviceInfo* deviceInfo = DeviceInfo::get(); |
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return mPrimitiveFields.mWidth <= deviceInfo->maxTextureSize() |
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&& mPrimitiveFields.mHeight <= deviceInfo->maxTextureSize(); |
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} |
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bool promotedToLayer() const { |
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return mLayerProperties.mType == LayerType::None |
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&& fitsOnLayer() |
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&& (mComputedFields.mNeedLayerForFunctors |
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|| (!MathUtils::isZero(mPrimitiveFields.mAlpha) |
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&& mPrimitiveFields.mAlpha < 1 |
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&& mPrimitiveFields.mHasOverlappingRendering)); |
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} |
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LayerType effectiveLayerType() const { |
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return CC_UNLIKELY(promotedToLayer()) ? LayerType::RenderLayer : mLayerProperties.mType; |
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} |
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private: |
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// Rendering properties |
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struct PrimitiveFields { |
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int mLeft = 0, mTop = 0, mRight = 0, mBottom = 0; |
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int mWidth = 0, mHeight = 0; |
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int mClippingFlags = CLIP_TO_BOUNDS; |
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float mAlpha = 1; |
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float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; |
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float mElevation = 0; |
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float mRotation = 0, mRotationX = 0, mRotationY = 0; |
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float mScaleX = 1, mScaleY = 1; |
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float mPivotX = 0, mPivotY = 0; |
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bool mHasOverlappingRendering = false; |
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bool mPivotExplicitlySet = false; |
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bool mMatrixOrPivotDirty = false; |
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bool mProjectBackwards = false; |
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bool mProjectionReceiver = false; |
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Rect mClipBounds; |
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Outline mOutline; |
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RevealClip mRevealClip; |
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} mPrimitiveFields; |
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SkMatrix* mStaticMatrix; |
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SkMatrix* mAnimationMatrix; |
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LayerProperties mLayerProperties; |
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/** |
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* These fields are all generated from other properties and are not set directly. |
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*/ |
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struct ComputedFields { |
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ComputedFields(); |
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~ComputedFields(); |
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|
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/** |
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* Stores the total transformation of the DisplayList based upon its scalar |
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* translate/rotate/scale properties. |
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* |
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* In the common translation-only case, the matrix isn't necessarily allocated, |
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* and the mTranslation properties are used directly. |
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*/ |
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SkMatrix* mTransformMatrix; |
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Sk3DView mTransformCamera; |
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// Force layer on for functors to enable render features they don't yet support (clipping) |
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bool mNeedLayerForFunctors = false; |
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} mComputedFields; |
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}; |
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} /* namespace uirenderer */ |
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} /* namespace android */
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