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133 lines
3.7 KiB
133 lines
3.7 KiB
/* |
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* Copyright (C) 2013 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#ifndef ANDROID_HWUI_UV_MAPPER_H |
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#define ANDROID_HWUI_UV_MAPPER_H |
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#include "Rect.h" |
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namespace android { |
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namespace uirenderer { |
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/** |
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* This class can be used to map UV coordinates from the [0..1] |
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* range to other arbitrary ranges. All the methods below assume |
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* that the input values lie in the [0..1] range already. |
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*/ |
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class UvMapper { |
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public: |
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/** |
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* Using this constructor is equivalent to not using any mapping at all. |
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* UV coordinates in the [0..1] range remain in the [0..1] range. |
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*/ |
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UvMapper(): mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) { |
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} |
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/** |
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* Creates a new mapper with the specified ranges for U and V coordinates. |
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* The parameter minU must be < maxU and minV must be < maxV. |
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*/ |
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UvMapper(float minU, float maxU, float minV, float maxV): |
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mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) { |
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checkIdentity(); |
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} |
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/** |
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* Returns true if calling the map*() methods has no effect (that is, |
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* texture coordinates remain in the 0..1 range.) |
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*/ |
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bool isIdentity() const { |
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return mIdentity; |
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} |
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/** |
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* Changes the U and V mapping ranges. |
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* The parameter minU must be < maxU and minV must be < maxV. |
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*/ |
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void setMapping(float minU, float maxU, float minV, float maxV) { |
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mMinU = minU; |
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mMaxU = maxU; |
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mMinV = minV; |
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mMaxV = maxV; |
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checkIdentity(); |
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} |
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/** |
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* Maps a single value in the U range. |
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*/ |
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void mapU(float& u) const { |
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if (!mIdentity) u = lerp(mMinU, mMaxU, u); |
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} |
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/** |
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* Maps a single value in the V range. |
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*/ |
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void mapV(float& v) const { |
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if (!mIdentity) v = lerp(mMinV, mMaxV, v); |
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} |
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/** |
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* Maps the specified rectangle in place. This method assumes: |
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* - left = min. U |
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* - top = min. V |
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* - right = max. U |
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* - bottom = max. V |
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*/ |
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void map(Rect& texCoords) const { |
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if (!mIdentity) { |
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texCoords.left = lerp(mMinU, mMaxU, texCoords.left); |
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texCoords.right = lerp(mMinU, mMaxU, texCoords.right); |
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texCoords.top = lerp(mMinV, mMaxV, texCoords.top); |
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texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); |
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} |
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} |
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/** |
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* Maps the specified UV coordinates in place. |
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*/ |
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void map(float& u1, float& v1, float& u2, float& v2) const { |
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if (!mIdentity) { |
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u1 = lerp(mMinU, mMaxU, u1); |
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u2 = lerp(mMinU, mMaxU, u2); |
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v1 = lerp(mMinV, mMaxV, v1); |
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v2 = lerp(mMinV, mMaxV, v2); |
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} |
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} |
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void dump() const { |
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ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV); |
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} |
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private: |
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static float lerp(float start, float stop, float amount) { |
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return start + (stop - start) * amount; |
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} |
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void checkIdentity() { |
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mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f; |
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} |
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bool mIdentity; |
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float mMinU; |
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float mMaxU; |
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float mMinV; |
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float mMaxV; |
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}; |
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}; // namespace uirenderer |
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}; // namespace android |
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#endif // ANDROID_HWUI_UV_MAPPER_H
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