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450 lines
8.5 KiB
450 lines
8.5 KiB
/* |
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* Copyright (C) 2013 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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package android.renderscript; |
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/** |
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* Vector version of the basic double type. |
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* Provides four double fields packed. |
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*/ |
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public class Double4 { |
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public double x; |
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public double y; |
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public double z; |
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public double w; |
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public Double4() { |
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} |
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/** @hide */ |
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public Double4(Double4 data) { |
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this.x = data.x; |
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this.y = data.y; |
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this.z = data.z; |
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this.w = data.w; |
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} |
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public Double4(double x, double y, double z, double w) { |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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this.w = w; |
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} |
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/** @hide |
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* Vector add |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 add(Double4 a, Double4 b) { |
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Double4 res = new Double4(); |
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res.x = a.x + b.x; |
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res.y = a.y + b.y; |
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res.z = a.z + b.z; |
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res.w = a.w + b.w; |
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return res; |
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} |
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/** @hide |
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* Vector add |
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* |
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* @param value |
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*/ |
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public void add(Double4 value) { |
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x += value.x; |
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y += value.y; |
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z += value.z; |
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w += value.w; |
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} |
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/** @hide |
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* Vector add |
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* |
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* @param value |
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*/ |
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public void add(double value) { |
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x += value; |
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y += value; |
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z += value; |
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w += value; |
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} |
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/** @hide |
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* Vector add |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 add(Double4 a, double b) { |
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Double4 res = new Double4(); |
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res.x = a.x + b; |
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res.y = a.y + b; |
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res.z = a.z + b; |
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res.w = a.w + b; |
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return res; |
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} |
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/** @hide |
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* Vector subtraction |
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* |
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* @param value |
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*/ |
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public void sub(Double4 value) { |
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x -= value.x; |
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y -= value.y; |
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z -= value.z; |
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w -= value.w; |
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} |
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/** @hide |
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* Vector subtraction |
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* |
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* @param value |
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*/ |
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public void sub(double value) { |
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x -= value; |
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y -= value; |
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z -= value; |
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w -= value; |
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} |
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/** @hide |
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* Vector subtraction |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 sub(Double4 a, double b) { |
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Double4 res = new Double4(); |
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res.x = a.x - b; |
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res.y = a.y - b; |
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res.z = a.z - b; |
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res.w = a.w - b; |
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return res; |
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} |
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/** @hide |
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* Vector subtraction |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 sub(Double4 a, Double4 b) { |
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Double4 res = new Double4(); |
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res.x = a.x - b.x; |
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res.y = a.y - b.y; |
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res.z = a.z - b.z; |
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res.w = a.w - b.w; |
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return res; |
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} |
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/** @hide |
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* Vector multiplication |
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* |
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* @param value |
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*/ |
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public void mul(Double4 value) { |
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x *= value.x; |
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y *= value.y; |
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z *= value.z; |
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w *= value.w; |
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} |
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/** @hide |
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* Vector multiplication |
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* |
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* @param value |
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*/ |
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public void mul(double value) { |
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x *= value; |
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y *= value; |
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z *= value; |
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w *= value; |
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} |
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/** @hide |
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* Vector multiplication |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 mul(Double4 a, Double4 b) { |
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Double4 res = new Double4(); |
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res.x = a.x * b.x; |
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res.y = a.y * b.y; |
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res.z = a.z * b.z; |
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res.w = a.w * b.w; |
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return res; |
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} |
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/** @hide |
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* Vector multiplication |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 mul(Double4 a, double b) { |
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Double4 res = new Double4(); |
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res.x = a.x * b; |
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res.y = a.y * b; |
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res.z = a.z * b; |
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res.w = a.w * b; |
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return res; |
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} |
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/** @hide |
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* Vector division |
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* |
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* @param value |
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*/ |
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public void div(Double4 value) { |
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x /= value.x; |
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y /= value.y; |
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z /= value.z; |
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w /= value.w; |
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} |
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/** @hide |
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* Vector division |
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* |
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* @param value |
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*/ |
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public void div(double value) { |
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x /= value; |
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y /= value; |
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z /= value; |
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w /= value; |
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} |
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/** @hide |
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* Vector division |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 div(Double4 a, double b) { |
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Double4 res = new Double4(); |
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res.x = a.x / b; |
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res.y = a.y / b; |
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res.z = a.z / b; |
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res.w = a.w / b; |
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return res; |
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} |
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/** @hide |
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* Vector division |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static Double4 div(Double4 a, Double4 b) { |
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Double4 res = new Double4(); |
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res.x = a.x / b.x; |
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res.y = a.y / b.y; |
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res.z = a.z / b.z; |
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res.w = a.w / b.w; |
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return res; |
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} |
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/** @hide |
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* Vector dot Product |
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* |
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* @param a |
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* @return |
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*/ |
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public double dotProduct(Double4 a) { |
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return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w); |
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} |
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/** @hide |
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* Vector dot Product |
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* |
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* @param a |
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* @param b |
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* @return |
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*/ |
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public static double dotProduct(Double4 a, Double4 b) { |
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return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w); |
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} |
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/** @hide |
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* Vector add Multiple |
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* |
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* @param a |
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* @param factor |
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*/ |
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public void addMultiple(Double4 a, double factor) { |
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x += a.x * factor; |
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y += a.y * factor; |
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z += a.z * factor; |
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w += a.w * factor; |
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} |
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/** @hide |
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* Set vector value by double4 |
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* |
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* @param a |
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*/ |
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public void set(Double4 a) { |
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this.x = a.x; |
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this.y = a.y; |
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this.z = a.z; |
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this.w = a.w; |
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} |
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/** @hide |
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* Set vector negate |
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*/ |
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public void negate() { |
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x = -x; |
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y = -y; |
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z = -z; |
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w = -w; |
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} |
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/** @hide |
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* Get vector length |
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* |
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* @return |
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*/ |
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public int length() { |
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return 4; |
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} |
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/** @hide |
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* Return the element sum of vector |
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* |
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* @return |
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*/ |
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public double elementSum() { |
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return x + y + z + w; |
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} |
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/** @hide |
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* Get the vector field value by index |
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* |
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* @param i |
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* @return |
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*/ |
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public double get(int i) { |
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switch (i) { |
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case 0: |
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return x; |
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case 1: |
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return y; |
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case 2: |
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return z; |
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case 3: |
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return w; |
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default: |
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throw new IndexOutOfBoundsException("Index: i"); |
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} |
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} |
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/** @hide |
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* Set the vector field value by index |
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* |
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* @param i |
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* @param value |
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*/ |
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public void setAt(int i, double value) { |
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switch (i) { |
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case 0: |
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x = value; |
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return; |
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case 1: |
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y = value; |
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return; |
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case 2: |
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z = value; |
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return; |
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case 3: |
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w = value; |
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return; |
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default: |
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throw new IndexOutOfBoundsException("Index: i"); |
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} |
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} |
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/** @hide |
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* Add the vector field value by index |
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* |
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* @param i |
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* @param value |
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*/ |
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public void addAt(int i, double value) { |
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switch (i) { |
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case 0: |
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x += value; |
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return; |
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case 1: |
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y += value; |
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return; |
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case 2: |
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z += value; |
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return; |
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case 3: |
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w += value; |
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return; |
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default: |
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throw new IndexOutOfBoundsException("Index: i"); |
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} |
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} |
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/** @hide |
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* Set the vector field value |
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* |
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* @param x |
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* @param y |
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* @param z |
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* @param w |
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*/ |
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public void setValues(double x, double y, double z, double w) { |
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this.x = x; |
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this.y = y; |
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this.z = z; |
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this.w = w; |
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} |
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/** @hide |
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* Copy the vector to double array |
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* |
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* @param data |
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* @param offset |
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*/ |
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public void copyTo(double[] data, int offset) { |
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data[offset] = x; |
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data[offset + 1] = y; |
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data[offset + 2] = z; |
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data[offset + 3] = w; |
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} |
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}
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