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835 lines
28 KiB
835 lines
28 KiB
/* |
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* Copyright (C) 2007 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#ifndef ANDROID_LAYER_H |
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#define ANDROID_LAYER_H |
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#include <stdint.h> |
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#include <sys/types.h> |
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#include <EGL/egl.h> |
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#include <EGL/eglext.h> |
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#include <utils/RefBase.h> |
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#include <utils/String8.h> |
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#include <utils/Timers.h> |
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#include <ui/FloatRect.h> |
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#include <ui/FrameStats.h> |
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#include <ui/GraphicBuffer.h> |
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#include <ui/PixelFormat.h> |
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#include <ui/Region.h> |
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#include <gui/ISurfaceComposerClient.h> |
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#include <private/gui/LayerState.h> |
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#include <list> |
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#include "FrameTracker.h" |
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#include "Client.h" |
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#include "LayerVector.h" |
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#include "MonitoredProducer.h" |
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#include "SurfaceFlinger.h" |
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#include "SurfaceFlingerConsumer.h" |
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#include "Transform.h" |
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#include "DisplayHardware/HWComposer.h" |
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#include "DisplayHardware/HWComposerBufferCache.h" |
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#include "RenderEngine/Mesh.h" |
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#include "RenderEngine/Texture.h" |
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namespace android { |
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// --------------------------------------------------------------------------- |
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class Client; |
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class Colorizer; |
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class DisplayDevice; |
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class GraphicBuffer; |
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class SurfaceFlinger; |
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#ifdef MTK_DISPLAY_DEJITTER |
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class DispDeJitter; |
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#endif |
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// --------------------------------------------------------------------------- |
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/* |
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* A new BufferQueue and a new SurfaceFlingerConsumer are created when the |
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* Layer is first referenced. |
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* |
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* This also implements onFrameAvailable(), which notifies SurfaceFlinger |
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* that new data has arrived. |
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*/ |
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class Layer : public SurfaceFlingerConsumer::ContentsChangedListener { |
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static int32_t sSequence; |
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public: |
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mutable bool contentDirty; |
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// regions below are in window-manager space |
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Region visibleRegion; |
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Region coveredRegion; |
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Region visibleNonTransparentRegion; |
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Region surfaceDamageRegion; |
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// Layer serial number. This gives layers an explicit ordering, so we |
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// have a stable sort order when their layer stack and Z-order are |
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// the same. |
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int32_t sequence; |
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enum { // flags for doTransaction() |
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eDontUpdateGeometryState = 0x00000001, |
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eVisibleRegion = 0x00000002, |
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}; |
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struct Geometry { |
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uint32_t w; |
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uint32_t h; |
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Transform transform; |
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inline bool operator ==(const Geometry& rhs) const { |
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return (w == rhs.w && h == rhs.h) && |
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(transform.tx() == rhs.transform.tx()) && |
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(transform.ty() == rhs.transform.ty()); |
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} |
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inline bool operator !=(const Geometry& rhs) const { |
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return !operator ==(rhs); |
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} |
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}; |
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struct State { |
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Geometry active; |
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Geometry requested; |
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int32_t z; |
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// The identifier of the layer stack this layer belongs to. A layer can |
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// only be associated to a single layer stack. A layer stack is a |
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// z-ordered group of layers which can be associated to one or more |
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// displays. Using the same layer stack on different displays is a way |
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// to achieve mirroring. |
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uint32_t layerStack; |
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#ifdef USE_HWC2 |
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float alpha; |
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#else |
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uint8_t alpha; |
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#endif |
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uint8_t flags; |
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uint8_t mask; |
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uint8_t reserved[2]; |
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int32_t sequence; // changes when visible regions can change |
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bool modified; |
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// Crop is expressed in layer space coordinate. |
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Rect crop; |
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Rect requestedCrop; |
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// finalCrop is expressed in display space coordinate. |
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Rect finalCrop; |
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Rect requestedFinalCrop; |
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// If set, defers this state update until the identified Layer |
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// receives a frame with the given frameNumber |
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wp<Layer> barrierLayer; |
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uint64_t frameNumber; |
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// the transparentRegion hint is a bit special, it's latched only |
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// when we receive a buffer -- this is because it's "content" |
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// dependent. |
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Region activeTransparentRegion; |
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Region requestedTransparentRegion; |
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android_dataspace dataSpace; |
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uint32_t appId; |
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uint32_t type; |
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// If non-null, a Surface this Surface's Z-order is interpreted relative to. |
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wp<Layer> zOrderRelativeOf; |
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// A list of surfaces whose Z-order is interpreted relative to ours. |
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SortedVector<wp<Layer>> zOrderRelatives; |
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}; |
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// ----------------------------------------------------------------------- |
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Layer(SurfaceFlinger* flinger, const sp<Client>& client, |
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const String8& name, uint32_t w, uint32_t h, uint32_t flags); |
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virtual ~Layer(); |
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void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; } |
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// the this layer's size and format |
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status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags); |
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// ------------------------------------------------------------------------ |
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// Geometry setting functions. |
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// |
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// The following group of functions are used to specify the layers |
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// bounds, and the mapping of the texture on to those bounds. According |
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// to various settings changes to them may apply immediately, or be delayed until |
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// a pending resize is completed by the producer submitting a buffer. For example |
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// if we were to change the buffer size, and update the matrix ahead of the |
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// new buffer arriving, then we would be stretching the buffer to a different |
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// aspect before and after the buffer arriving, which probably isn't what we wanted. |
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// |
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// The first set of geometry functions are controlled by the scaling mode, described |
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// in window.h. The scaling mode may be set by the client, as it submits buffers. |
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// This value may be overriden through SurfaceControl, with setOverrideScalingMode. |
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// |
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// Put simply, if our scaling mode is SCALING_MODE_FREEZE, then |
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// matrix updates will not be applied while a resize is pending |
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// and the size and transform will remain in their previous state |
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// until a new buffer is submitted. If the scaling mode is another value |
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// then the old-buffer will immediately be scaled to the pending size |
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// and the new matrix will be immediately applied following this scaling |
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// transformation. |
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// Set the default buffer size for the assosciated Producer, in pixels. This is |
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// also the rendered size of the layer prior to any transformations. Parent |
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// or local matrix transformations will not affect the size of the buffer, |
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// but may affect it's on-screen size or clipping. |
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bool setSize(uint32_t w, uint32_t h); |
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// Set a 2x2 transformation matrix on the layer. This transform |
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// will be applied after parent transforms, but before any final |
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// producer specified transform. |
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bool setMatrix(const layer_state_t::matrix22_t& matrix); |
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// This second set of geometry attributes are controlled by |
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// setGeometryAppliesWithResize, and their default mode is to be |
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// immediate. If setGeometryAppliesWithResize is specified |
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// while a resize is pending, then update of these attributes will |
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// be delayed until the resize completes. |
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// setPosition operates in parent buffer space (pre parent-transform) or display |
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// space for top-level layers. |
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bool setPosition(float x, float y, bool immediate); |
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// Buffer space |
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bool setCrop(const Rect& crop, bool immediate); |
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// Parent buffer space/display space |
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bool setFinalCrop(const Rect& crop, bool immediate); |
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// TODO(b/38182121): Could we eliminate the various latching modes by |
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// using the layer hierarchy? |
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// ----------------------------------------------------------------------- |
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bool setLayer(int32_t z); |
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bool setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ); |
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#ifdef USE_HWC2 |
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bool setAlpha(float alpha); |
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#else |
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bool setAlpha(uint8_t alpha); |
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#endif |
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#ifdef MTK_SF_DEBUG_SUPPORT |
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inline void setDestroyCalled(bool destroyCalled) |
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{ |
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mDestroyCalled = destroyCalled; |
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} |
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#endif |
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bool setTransparentRegionHint(const Region& transparent); |
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bool setFlags(uint8_t flags, uint8_t mask); |
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bool setLayerStack(uint32_t layerStack); |
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bool setDataSpace(android_dataspace dataSpace); |
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android_dataspace getDataSpace() const; |
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uint32_t getLayerStack() const; |
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void deferTransactionUntil(const sp<IBinder>& barrierHandle, uint64_t frameNumber); |
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void deferTransactionUntil(const sp<Layer>& barrierLayer, uint64_t frameNumber); |
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bool setOverrideScalingMode(int32_t overrideScalingMode); |
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void setInfo(uint32_t type, uint32_t appId); |
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bool reparentChildren(const sp<IBinder>& layer); |
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bool detachChildren(); |
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// If we have received a new buffer this frame, we will pass its surface |
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// damage down to hardware composer. Otherwise, we must send a region with |
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// one empty rect. |
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void useSurfaceDamage(); |
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void useEmptyDamage(); |
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uint32_t getTransactionFlags(uint32_t flags); |
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uint32_t setTransactionFlags(uint32_t flags); |
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bool belongsToDisplay(uint32_t layerStack, bool isPrimaryDisplay) const { |
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return getLayerStack() == layerStack && (!mPrimaryDisplayOnly || isPrimaryDisplay); |
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} |
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void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, |
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bool useIdentityTransform) const; |
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FloatRect computeBounds(const Region& activeTransparentRegion) const; |
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FloatRect computeBounds() const; |
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int32_t getSequence() const { return sequence; } |
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// ----------------------------------------------------------------------- |
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// Virtuals |
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virtual const char* getTypeId() const { return "Layer"; } |
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/* |
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* isOpaque - true if this surface is opaque |
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* |
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* This takes into account the buffer format (i.e. whether or not the |
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* pixel format includes an alpha channel) and the "opaque" flag set |
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* on the layer. It does not examine the current plane alpha value. |
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*/ |
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virtual bool isOpaque(const Layer::State& s) const; |
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/* |
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* isSecure - true if this surface is secure, that is if it prevents |
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* screenshots or VNC servers. |
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*/ |
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virtual bool isSecure() const; |
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/* |
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* isProtected - true if the layer may contain protected content in the |
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* GRALLOC_USAGE_PROTECTED sense. |
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*/ |
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virtual bool isProtected() const; |
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/* |
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* isVisible - true if this layer is visible, false otherwise |
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*/ |
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virtual bool isVisible() const; |
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/* |
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* isHiddenByPolicy - true if this layer has been forced invisible. |
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* just because this is false, doesn't mean isVisible() is true. |
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* For example if this layer has no active buffer, it may not be hidden by |
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* policy, but it still can not be visible. |
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*/ |
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virtual bool isHiddenByPolicy() const; |
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/* |
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* isFixedSize - true if content has a fixed size |
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*/ |
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virtual bool isFixedSize() const; |
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protected: |
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/* |
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* onDraw - draws the surface. |
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*/ |
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virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip, |
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bool useIdentityTransform) const; |
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public: |
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// ----------------------------------------------------------------------- |
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#ifdef USE_HWC2 |
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void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z); |
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void forceClientComposition(int32_t hwcId); |
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void setPerFrameData(const sp<const DisplayDevice>& displayDevice); |
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// callIntoHwc exists so we can update our local state and call |
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// acceptDisplayChanges without unnecessarily updating the device's state |
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void setCompositionType(int32_t hwcId, HWC2::Composition type, |
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bool callIntoHwc = true); |
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HWC2::Composition getCompositionType(int32_t hwcId) const; |
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void setClearClientTarget(int32_t hwcId, bool clear); |
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bool getClearClientTarget(int32_t hwcId) const; |
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void updateCursorPosition(const sp<const DisplayDevice>& hw); |
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#else |
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void setGeometry(const sp<const DisplayDevice>& hw, |
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HWComposer::HWCLayerInterface& layer); |
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void setPerFrameData(const sp<const DisplayDevice>& hw, |
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HWComposer::HWCLayerInterface& layer); |
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void setAcquireFence(const sp<const DisplayDevice>& hw, |
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HWComposer::HWCLayerInterface& layer); |
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Rect getPosition(const sp<const DisplayDevice>& hw); |
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#endif |
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/* |
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* called after page-flip |
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*/ |
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#ifdef USE_HWC2 |
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void onLayerDisplayed(const sp<Fence>& releaseFence); |
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#else |
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void onLayerDisplayed(const sp<const DisplayDevice>& hw, |
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HWComposer::HWCLayerInterface* layer); |
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#endif |
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bool shouldPresentNow(const DispSync& dispSync) const; |
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/* |
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* called before composition. |
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* returns true if the layer has pending updates. |
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*/ |
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bool onPreComposition(nsecs_t refreshStartTime); |
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/* |
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* called after composition. |
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* returns true if the layer latched a new buffer this frame. |
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*/ |
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bool onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence, |
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const std::shared_ptr<FenceTime>& presentFence, |
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const CompositorTiming& compositorTiming); |
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#ifdef USE_HWC2 |
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// If a buffer was replaced this frame, release the former buffer |
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void releasePendingBuffer(nsecs_t dequeueReadyTime); |
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#endif |
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/* |
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* draw - performs some global clipping optimizations |
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* and calls onDraw(). |
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*/ |
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void draw(const sp<const DisplayDevice>& hw, const Region& clip) const; |
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void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform) const; |
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void draw(const sp<const DisplayDevice>& hw) const; |
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/* |
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* doTransaction - process the transaction. This is a good place to figure |
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* out which attributes of the surface have changed. |
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*/ |
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uint32_t doTransaction(uint32_t transactionFlags); |
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/* |
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* setVisibleRegion - called to set the new visible region. This gives |
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* a chance to update the new visible region or record the fact it changed. |
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*/ |
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void setVisibleRegion(const Region& visibleRegion); |
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/* |
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* setCoveredRegion - called when the covered region changes. The covered |
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* region corresponds to any area of the surface that is covered |
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* (transparently or not) by another surface. |
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*/ |
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void setCoveredRegion(const Region& coveredRegion); |
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/* |
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* setVisibleNonTransparentRegion - called when the visible and |
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* non-transparent region changes. |
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*/ |
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void setVisibleNonTransparentRegion(const Region& |
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visibleNonTransparentRegion); |
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/* |
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* latchBuffer - called each time the screen is redrawn and returns whether |
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* the visible regions need to be recomputed (this is a fairly heavy |
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* operation, so this should be set only if needed). Typically this is used |
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* to figure out if the content or size of a surface has changed. |
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*/ |
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Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime); |
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bool isBufferLatched() const { return mRefreshPending; } |
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bool isPotentialCursor() const { return mPotentialCursor;} |
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/* |
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* called with the state lock from a binder thread when the layer is |
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* removed from the current list to the pending removal list |
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*/ |
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void onRemovedFromCurrentState(); |
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/* |
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* called with the state lock from the main thread when the layer is |
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* removed from the pending removal list |
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*/ |
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void onRemoved(); |
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// Updates the transform hint in our SurfaceFlingerConsumer to match |
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// the current orientation of the display device. |
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void updateTransformHint(const sp<const DisplayDevice>& hw) const; |
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/* |
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* returns the rectangle that crops the content of the layer and scales it |
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* to the layer's size. |
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*/ |
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Rect getContentCrop() const; |
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/* |
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* Returns if a frame is queued. |
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*/ |
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bool hasQueuedFrame() const { return mQueuedFrames > 0 || |
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mSidebandStreamChanged || mAutoRefresh; } |
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#ifdef USE_HWC2 |
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// ----------------------------------------------------------------------- |
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bool createHwcLayer(HWComposer* hwc, int32_t hwcId); |
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void destroyHwcLayer(int32_t hwcId); |
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void destroyAllHwcLayers(); |
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bool hasHwcLayer(int32_t hwcId) { |
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return mHwcLayers.count(hwcId) > 0; |
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} |
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HWC2::Layer* getHwcLayer(int32_t hwcId) { |
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if (mHwcLayers.count(hwcId) == 0) { |
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return nullptr; |
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} |
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return mHwcLayers[hwcId].layer; |
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} |
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#endif |
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// ----------------------------------------------------------------------- |
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void clearWithOpenGL(const sp<const DisplayDevice>& hw) const; |
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void setFiltering(bool filtering); |
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bool getFiltering() const; |
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// only for debugging |
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inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; } |
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inline const State& getDrawingState() const { return mDrawingState; } |
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inline const State& getCurrentState() const { return mCurrentState; } |
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inline State& getCurrentState() { return mCurrentState; } |
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/* always call base class first */ |
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void dump(String8& result, Colorizer& colorizer) const; |
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#ifdef USE_HWC2 |
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static void miniDumpHeader(String8& result); |
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void miniDump(String8& result, int32_t hwcId) const; |
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#endif |
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void dumpFrameStats(String8& result) const; |
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void dumpFrameEvents(String8& result); |
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void clearFrameStats(); |
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void logFrameStats(); |
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void getFrameStats(FrameStats* outStats) const; |
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std::vector<OccupancyTracker::Segment> getOccupancyHistory(bool forceFlush); |
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void onDisconnect(); |
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void addAndGetFrameTimestamps(const NewFrameEventsEntry* newEntry, |
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FrameEventHistoryDelta* outDelta); |
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bool getTransformToDisplayInverse() const; |
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Transform getTransform() const; |
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// Returns the Alpha of the Surface, accounting for the Alpha |
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// of parent Surfaces in the hierarchy (alpha's will be multiplied |
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// down the hierarchy). |
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#ifdef USE_HWC2 |
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float getAlpha() const; |
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#else |
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uint8_t getAlpha() const; |
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#endif |
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void traverseInReverseZOrder(LayerVector::StateSet stateSet, |
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const LayerVector::Visitor& visitor); |
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void traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor); |
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|
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size_t getChildrenCount() const; |
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void addChild(const sp<Layer>& layer); |
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// Returns index if removed, or negative value otherwise |
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// for symmetry with Vector::remove |
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ssize_t removeChild(const sp<Layer>& layer); |
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sp<Layer> getParent() const { return mCurrentParent.promote(); } |
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bool hasParent() const { return getParent() != nullptr; } |
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Rect computeScreenBounds(bool reduceTransparentRegion = true) const; |
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bool setChildLayer(const sp<Layer>& childLayer, int32_t z); |
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|
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// Copy the current list of children to the drawing state. Called by |
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// SurfaceFlinger to complete a transaction. |
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void commitChildList(); |
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|
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int32_t getZ() const; |
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protected: |
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// constant |
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sp<SurfaceFlinger> mFlinger; |
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/* |
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* Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer) |
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* is called. |
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*/ |
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class LayerCleaner { |
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sp<SurfaceFlinger> mFlinger; |
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wp<Layer> mLayer; |
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protected: |
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~LayerCleaner() { |
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// destroy client resources |
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mFlinger->onLayerDestroyed(mLayer); |
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} |
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public: |
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LayerCleaner(const sp<SurfaceFlinger>& flinger, |
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const sp<Layer>& layer) |
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: mFlinger(flinger), mLayer(layer) { |
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} |
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}; |
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virtual void onFirstRef(); |
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private: |
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friend class SurfaceInterceptor; |
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// Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener |
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virtual void onFrameAvailable(const BufferItem& item) override; |
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virtual void onFrameReplaced(const BufferItem& item) override; |
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virtual void onSidebandStreamChanged() override; |
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|
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void commitTransaction(const State& stateToCommit); |
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|
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// needsLinearFiltering - true if this surface's state requires filtering |
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bool needsFiltering(const sp<const DisplayDevice>& hw) const; |
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|
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uint32_t getEffectiveUsage(uint32_t usage) const; |
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|
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FloatRect computeCrop(const sp<const DisplayDevice>& hw) const; |
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// Compute the initial crop as specified by parent layers and the SurfaceControl |
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// for this layer. Does not include buffer crop from the IGraphicBufferProducer |
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// client, as that should not affect child clipping. Returns in screen space. |
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Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const; |
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bool isCropped() const; |
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static bool getOpacityForFormat(uint32_t format); |
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|
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// drawing |
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void clearWithOpenGL(const sp<const DisplayDevice>& hw, |
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float r, float g, float b, float alpha) const; |
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void drawWithOpenGL(const sp<const DisplayDevice>& hw, |
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bool useIdentityTransform) const; |
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|
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// Temporary - Used only for LEGACY camera mode. |
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uint32_t getProducerStickyTransform() const; |
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|
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// Loads the corresponding system property once per process |
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static bool latchUnsignaledBuffers(); |
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|
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void setParent(const sp<Layer>& layer); |
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|
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LayerVector makeTraversalList(LayerVector::StateSet stateSet); |
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void addZOrderRelative(const wp<Layer>& relative); |
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void removeZOrderRelative(const wp<Layer>& relative); |
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|
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// ----------------------------------------------------------------------- |
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|
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class SyncPoint |
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{ |
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public: |
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explicit SyncPoint(uint64_t frameNumber) : mFrameNumber(frameNumber), |
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mFrameIsAvailable(false), mTransactionIsApplied(false) {} |
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|
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uint64_t getFrameNumber() const { |
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return mFrameNumber; |
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} |
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|
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bool frameIsAvailable() const { |
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return mFrameIsAvailable; |
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} |
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|
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void setFrameAvailable() { |
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mFrameIsAvailable = true; |
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} |
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|
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bool transactionIsApplied() const { |
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return mTransactionIsApplied; |
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} |
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|
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void setTransactionApplied() { |
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mTransactionIsApplied = true; |
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} |
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|
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private: |
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const uint64_t mFrameNumber; |
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std::atomic<bool> mFrameIsAvailable; |
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std::atomic<bool> mTransactionIsApplied; |
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}; |
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|
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// SyncPoints which will be signaled when the correct frame is at the head |
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// of the queue and dropped after the frame has been latched. Protected by |
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// mLocalSyncPointMutex. |
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Mutex mLocalSyncPointMutex; |
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std::list<std::shared_ptr<SyncPoint>> mLocalSyncPoints; |
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|
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// SyncPoints which will be signaled and then dropped when the transaction |
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// is applied |
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std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints; |
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|
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uint64_t getHeadFrameNumber() const; |
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bool headFenceHasSignaled() const; |
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|
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// Returns false if the relevant frame has already been latched |
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bool addSyncPoint(const std::shared_ptr<SyncPoint>& point); |
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|
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void pushPendingState(); |
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void popPendingState(State* stateToCommit); |
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bool applyPendingStates(State* stateToCommit); |
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|
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void clearSyncPoints(); |
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|
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// Returns mCurrentScaling mode (originating from the |
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// Client) or mOverrideScalingMode mode (originating from |
|
// the Surface Controller) if set. |
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uint32_t getEffectiveScalingMode() const; |
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public: |
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/* |
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* The layer handle is just a BBinder object passed to the client |
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* (remote process) -- we don't keep any reference on our side such that |
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* the dtor is called when the remote side let go of its reference. |
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* |
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* LayerCleaner ensures that mFlinger->onLayerDestroyed() is called for |
|
* this layer when the handle is destroyed. |
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*/ |
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class Handle : public BBinder, public LayerCleaner { |
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public: |
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Handle(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer) |
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: LayerCleaner(flinger, layer), owner(layer) {} |
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|
|
wp<Layer> owner; |
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}; |
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|
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sp<IBinder> getHandle(); |
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sp<IGraphicBufferProducer> getProducer() const; |
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const String8& getName() const; |
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void notifyAvailableFrames(); |
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#ifdef MTK_AOSP_DISPLAY_BUGFIX |
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const sp<Client> getClinet() const { return mClientRef.promote(); } |
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#endif |
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private: |
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|
|
// ----------------------------------------------------------------------- |
|
|
|
// Check all of the local sync points to ensure that all transactions |
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// which need to have been applied prior to the frame which is about to |
|
// be latched have signaled |
|
bool allTransactionsSignaled(); |
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|
|
// constants |
|
sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer; |
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sp<IGraphicBufferProducer> mProducer; |
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uint32_t mTextureName; // from GLES |
|
bool mPremultipliedAlpha; |
|
String8 mName; |
|
String8 mTransactionName; // A cached version of "TX - " + mName for systraces |
|
PixelFormat mFormat; |
|
|
|
bool mPrimaryDisplayOnly = false; |
|
|
|
// these are protected by an external lock |
|
State mCurrentState; |
|
State mDrawingState; |
|
volatile int32_t mTransactionFlags; |
|
|
|
// Accessed from main thread and binder threads |
|
Mutex mPendingStateMutex; |
|
Vector<State> mPendingStates; |
|
|
|
// thread-safe |
|
volatile int32_t mQueuedFrames; |
|
volatile int32_t mSidebandStreamChanged; // used like an atomic boolean |
|
|
|
// Timestamp history for UIAutomation. Thread safe. |
|
FrameTracker mFrameTracker; |
|
|
|
// Timestamp history for the consumer to query. |
|
// Accessed by both consumer and producer on main and binder threads. |
|
Mutex mFrameEventHistoryMutex; |
|
ConsumerFrameEventHistory mFrameEventHistory; |
|
FenceTimeline mAcquireTimeline; |
|
FenceTimeline mReleaseTimeline; |
|
|
|
// main thread |
|
int mActiveBufferSlot; |
|
sp<GraphicBuffer> mActiveBuffer; |
|
sp<NativeHandle> mSidebandStream; |
|
Rect mCurrentCrop; |
|
uint32_t mCurrentTransform; |
|
uint32_t mCurrentScalingMode; |
|
// We encode unset as -1. |
|
int32_t mOverrideScalingMode; |
|
bool mCurrentOpacity; |
|
bool mBufferLatched = false; // TODO: Use mActiveBuffer? |
|
std::atomic<uint64_t> mCurrentFrameNumber; |
|
uint64_t mPreviousFrameNumber; // Only accessed on the main thread. |
|
bool mRefreshPending; |
|
bool mFrameLatencyNeeded; |
|
// Whether filtering is forced on or not |
|
bool mFiltering; |
|
// Whether filtering is needed b/c of the drawingstate |
|
bool mNeedsFiltering; |
|
// The mesh used to draw the layer in GLES composition mode |
|
mutable Mesh mMesh; |
|
// The texture used to draw the layer in GLES composition mode |
|
mutable Texture mTexture; |
|
|
|
#ifdef USE_HWC2 |
|
// HWC items, accessed from the main thread |
|
struct HWCInfo { |
|
HWCInfo() |
|
: hwc(nullptr), |
|
layer(nullptr), |
|
forceClientComposition(false), |
|
compositionType(HWC2::Composition::Invalid), |
|
clearClientTarget(false) {} |
|
|
|
HWComposer* hwc; |
|
HWC2::Layer* layer; |
|
bool forceClientComposition; |
|
HWC2::Composition compositionType; |
|
bool clearClientTarget; |
|
Rect displayFrame; |
|
FloatRect sourceCrop; |
|
HWComposerBufferCache bufferCache; |
|
}; |
|
|
|
// A layer can be attached to multiple displays when operating in mirror mode |
|
// (a.k.a: when several displays are attached with equal layerStack). In this |
|
// case we need to keep track. In non-mirror mode, a layer will have only one |
|
// HWCInfo. This map key is a display layerStack. |
|
std::unordered_map<int32_t, HWCInfo> mHwcLayers; |
|
#else |
|
bool mIsGlesComposition; |
|
#endif |
|
|
|
#ifdef MTK_SF_DEBUG_SUPPORT |
|
bool mDestroyCalled; |
|
#endif |
|
|
|
// page-flip thread (currently main thread) |
|
bool mProtectedByApp; // application requires protected path to external sink |
|
|
|
// protected by mLock |
|
mutable Mutex mLock; |
|
// Set to true once we've returned this surface's handle |
|
mutable bool mHasSurface; |
|
const wp<Client> mClientRef; |
|
|
|
// This layer can be a cursor on some displays. |
|
bool mPotentialCursor; |
|
|
|
// Local copy of the queued contents of the incoming BufferQueue |
|
mutable Mutex mQueueItemLock; |
|
Condition mQueueItemCondition; |
|
Vector<BufferItem> mQueueItems; |
|
std::atomic<uint64_t> mLastFrameNumberReceived; |
|
bool mUpdateTexImageFailed; // This is only accessed on the main thread. |
|
|
|
bool mAutoRefresh; |
|
bool mFreezeGeometryUpdates; |
|
|
|
// Child list about to be committed/used for editing. |
|
LayerVector mCurrentChildren; |
|
// Child list used for rendering. |
|
LayerVector mDrawingChildren; |
|
|
|
wp<Layer> mCurrentParent; |
|
wp<Layer> mDrawingParent; |
|
#ifdef MTK_DISPLAY_DEJITTER |
|
private: |
|
DispDeJitter* mDispDeJitter; |
|
#endif |
|
}; |
|
|
|
// --------------------------------------------------------------------------- |
|
|
|
}; // namespace android |
|
|
|
#endif // ANDROID_LAYER_H
|
|
|