You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
228 lines
7.5 KiB
228 lines
7.5 KiB
/* |
|
* Copyright (C) 2011 The Android Open Source Project |
|
* |
|
* Licensed under the Apache License, Version 2.0 (the "License"); |
|
* you may not use this file except in compliance with the License. |
|
* You may obtain a copy of the License at |
|
* |
|
* http://www.apache.org/licenses/LICENSE-2.0 |
|
* |
|
* Unless required by applicable law or agreed to in writing, software |
|
* distributed under the License is distributed on an "AS IS" BASIS, |
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
|
* See the License for the specific language governing permissions and |
|
* limitations under the License. |
|
*/ |
|
|
|
#include "rsContext.h" |
|
#include "rsProgram.h" |
|
|
|
#include <inttypes.h> |
|
|
|
namespace android { |
|
namespace renderscript { |
|
|
|
Program::Program(Context *rsc, const char * shaderText, size_t shaderLength, |
|
const uintptr_t * params, size_t paramLength) |
|
: ProgramBase(rsc) { |
|
|
|
initMemberVars(); |
|
for (uint32_t ct=0; ct < paramLength; ct+=2) { |
|
if (params[ct] == RS_PROGRAM_PARAM_INPUT) { |
|
mHal.state.inputElementsCount++; |
|
} |
|
if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { |
|
mHal.state.constantsCount++; |
|
} |
|
if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { |
|
mHal.state.texturesCount++; |
|
} |
|
} |
|
|
|
mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount]; |
|
mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount]; |
|
mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount]; |
|
mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount]; |
|
mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount]; |
|
|
|
mHal.state.textures = new Allocation*[mHal.state.texturesCount]; |
|
mHal.state.samplers = new Sampler*[mHal.state.texturesCount]; |
|
mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount]; |
|
mHal.state.inputElements = new Element*[mHal.state.inputElementsCount]; |
|
mHal.state.constantTypes = new Type*[mHal.state.constantsCount]; |
|
mHal.state.constants = new Allocation*[mHal.state.constantsCount]; |
|
|
|
// Will initialize everything |
|
freeChildren(); |
|
|
|
uint32_t input = 0; |
|
uint32_t constant = 0; |
|
uint32_t texture = 0; |
|
for (uint32_t ct=0; ct < paramLength; ct+=2) { |
|
if (params[ct] == RS_PROGRAM_PARAM_INPUT) { |
|
mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1])); |
|
mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]); |
|
} |
|
if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) { |
|
mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1])); |
|
mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]); |
|
} |
|
if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) { |
|
mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1]; |
|
} |
|
} |
|
mIsInternal = false; |
|
uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL); |
|
if (shaderLength > internalTokenLen && |
|
strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) { |
|
mIsInternal = true; |
|
shaderText += internalTokenLen; |
|
shaderLength -= internalTokenLen; |
|
} |
|
|
|
mUserShader = rsuCopyString(shaderText, shaderLength); |
|
mUserShaderLen = shaderLength; |
|
} |
|
|
|
Program::~Program() { |
|
freeChildren(); |
|
|
|
delete[] mTextures; |
|
delete[] mSamplers; |
|
delete[] mInputElements; |
|
delete[] mConstantTypes; |
|
delete[] mConstants; |
|
|
|
delete[] mHal.state.textures; |
|
delete[] mHal.state.samplers; |
|
delete[] mHal.state.textureTargets; |
|
delete[] mHal.state.inputElements; |
|
delete[] mHal.state.constantTypes; |
|
delete[] mHal.state.constants; |
|
mHal.state.inputElementsCount = 0; |
|
mHal.state.constantsCount = 0; |
|
mHal.state.texturesCount = 0; |
|
|
|
if (mUserShader != nullptr) { |
|
delete[] mUserShader; |
|
mUserShader = nullptr; |
|
} |
|
mUserShaderLen = 0; |
|
} |
|
|
|
bool Program::freeChildren() { |
|
for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) { |
|
bindAllocation(nullptr, nullptr, ct); |
|
} |
|
|
|
for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) { |
|
bindTexture(nullptr, ct, nullptr); |
|
bindSampler(nullptr, ct, nullptr); |
|
} |
|
return false; |
|
} |
|
|
|
void Program::initMemberVars() { |
|
mDirty = true; |
|
|
|
mHal.drv = nullptr; |
|
mHal.state.textures = nullptr; |
|
mHal.state.samplers = nullptr; |
|
mHal.state.textureTargets = nullptr; |
|
mHal.state.inputElements = nullptr; |
|
mHal.state.constantTypes = nullptr; |
|
mHal.state.constants = nullptr; |
|
|
|
mHal.state.inputElementsCount = 0; |
|
mHal.state.constantsCount = 0; |
|
mHal.state.texturesCount = 0; |
|
|
|
mTextures = nullptr; |
|
mSamplers = nullptr; |
|
mInputElements = nullptr; |
|
mConstantTypes = nullptr; |
|
mConstants = nullptr; |
|
|
|
mIsInternal = false; |
|
|
|
mUserShader = nullptr; |
|
mUserShaderLen = 0; |
|
} |
|
|
|
void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) { |
|
if (alloc != nullptr) { |
|
if (slot >= mHal.state.constantsCount) { |
|
ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but const count is %u", |
|
slot, (uintptr_t)this, mHal.state.constantsCount); |
|
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); |
|
return; |
|
} |
|
if (alloc->getType() != mConstantTypes[slot].get()) { |
|
ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but types mismatch", |
|
slot, (uintptr_t)this); |
|
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation"); |
|
return; |
|
} |
|
} |
|
if (mConstants[slot].get() == alloc) { |
|
return; |
|
} |
|
if (mConstants[slot].get()) { |
|
mConstants[slot]->removeProgramToDirty(this); |
|
} |
|
mConstants[slot].set(alloc); |
|
mHal.state.constants[slot] = alloc; |
|
if (alloc) { |
|
alloc->addProgramToDirty(this); |
|
} |
|
mDirty = true; |
|
} |
|
|
|
void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { |
|
if (slot >= mHal.state.texturesCount) { |
|
ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount); |
|
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture"); |
|
return; |
|
} |
|
|
|
if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) { |
|
ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot); |
|
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot"); |
|
return; |
|
} |
|
|
|
mTextures[slot].set(a); |
|
mHal.state.textures[slot] = a; |
|
|
|
mDirty = true; |
|
} |
|
|
|
void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) { |
|
if (slot >= mHal.state.texturesCount) { |
|
ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount); |
|
rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler"); |
|
return; |
|
} |
|
|
|
mSamplers[slot].set(s); |
|
mHal.state.samplers[slot] = s; |
|
mDirty = true; |
|
} |
|
|
|
void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) { |
|
Program *p = static_cast<Program *>(vp); |
|
p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot); |
|
} |
|
|
|
void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) { |
|
Program *p = static_cast<Program *>(vpf); |
|
p->bindTexture(rsc, slot, static_cast<Allocation *>(a)); |
|
} |
|
|
|
void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) { |
|
Program *p = static_cast<Program *>(vpf); |
|
p->bindSampler(rsc, slot, static_cast<Sampler *>(s)); |
|
} |
|
|
|
} // namespace renderscript |
|
} // namespace android
|
|
|