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3435 lines
116 KiB
3435 lines
116 KiB
/* |
|
=============================================================================== |
|
|
|
This C source file is part of the SoftFloat IEC/IEEE Floating-point |
|
Arithmetic Package, Release 2. |
|
|
|
Written by John R. Hauser. This work was made possible in part by the |
|
International Computer Science Institute, located at Suite 600, 1947 Center |
|
Street, Berkeley, California 94704. Funding was partially provided by the |
|
National Science Foundation under grant MIP-9311980. The original version |
|
of this code was written as part of a project to build a fixed-point vector |
|
processor in collaboration with the University of California at Berkeley, |
|
overseen by Profs. Nelson Morgan and John Wawrzynek. More information |
|
is available through the web page |
|
http://www.jhauser.us/arithmetic/SoftFloat-2b/SoftFloat-source.txt |
|
|
|
THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort |
|
has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT |
|
TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO |
|
PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY |
|
AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE. |
|
|
|
Derivative works are acceptable, even for commercial purposes, so long as |
|
(1) they include prominent notice that the work is derivative, and (2) they |
|
include prominent notice akin to these three paragraphs for those parts of |
|
this code that are retained. |
|
|
|
=============================================================================== |
|
*/ |
|
|
|
#include <asm/div64.h> |
|
|
|
#include "fpa11.h" |
|
//#include "milieu.h" |
|
//#include "softfloat.h" |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Primitive arithmetic functions, including multi-word arithmetic, and |
|
division and square root approximations. (Can be specialized to target if |
|
desired.) |
|
------------------------------------------------------------------------------- |
|
*/ |
|
#include "softfloat-macros" |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Functions and definitions to determine: (1) whether tininess for underflow |
|
is detected before or after rounding by default, (2) what (if anything) |
|
happens when exceptions are raised, (3) how signaling NaNs are distinguished |
|
from quiet NaNs, (4) the default generated quiet NaNs, and (5) how NaNs |
|
are propagated from function inputs to output. These details are target- |
|
specific. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
#include "softfloat-specialize" |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes a 64-bit fixed-point value `absZ' with binary point between bits 6 |
|
and 7, and returns the properly rounded 32-bit integer corresponding to the |
|
input. If `zSign' is nonzero, the input is negated before being converted |
|
to an integer. Bit 63 of `absZ' must be zero. Ordinarily, the fixed-point |
|
input is simply rounded to an integer, with the inexact exception raised if |
|
the input cannot be represented exactly as an integer. If the fixed-point |
|
input is too large, however, the invalid exception is raised and the largest |
|
positive or negative integer is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static int32 roundAndPackInt32( struct roundingData *roundData, flag zSign, bits64 absZ ) |
|
{ |
|
int8 roundingMode; |
|
flag roundNearestEven; |
|
int8 roundIncrement, roundBits; |
|
int32 z; |
|
|
|
roundingMode = roundData->mode; |
|
roundNearestEven = ( roundingMode == float_round_nearest_even ); |
|
roundIncrement = 0x40; |
|
if ( ! roundNearestEven ) { |
|
if ( roundingMode == float_round_to_zero ) { |
|
roundIncrement = 0; |
|
} |
|
else { |
|
roundIncrement = 0x7F; |
|
if ( zSign ) { |
|
if ( roundingMode == float_round_up ) roundIncrement = 0; |
|
} |
|
else { |
|
if ( roundingMode == float_round_down ) roundIncrement = 0; |
|
} |
|
} |
|
} |
|
roundBits = absZ & 0x7F; |
|
absZ = ( absZ + roundIncrement )>>7; |
|
absZ &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); |
|
z = absZ; |
|
if ( zSign ) z = - z; |
|
if ( ( absZ>>32 ) || ( z && ( ( z < 0 ) ^ zSign ) ) ) { |
|
roundData->exception |= float_flag_invalid; |
|
return zSign ? 0x80000000 : 0x7FFFFFFF; |
|
} |
|
if ( roundBits ) roundData->exception |= float_flag_inexact; |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the fraction bits of the single-precision floating-point value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE bits32 extractFloat32Frac( float32 a ) |
|
{ |
|
|
|
return a & 0x007FFFFF; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the exponent bits of the single-precision floating-point value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE int16 extractFloat32Exp( float32 a ) |
|
{ |
|
|
|
return ( a>>23 ) & 0xFF; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the sign bit of the single-precision floating-point value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
#if 0 /* in softfloat.h */ |
|
INLINE flag extractFloat32Sign( float32 a ) |
|
{ |
|
|
|
return a>>31; |
|
|
|
} |
|
#endif |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Normalizes the subnormal single-precision floating-point value represented |
|
by the denormalized significand `aSig'. The normalized exponent and |
|
significand are stored at the locations pointed to by `zExpPtr' and |
|
`zSigPtr', respectively. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static void |
|
normalizeFloat32Subnormal( bits32 aSig, int16 *zExpPtr, bits32 *zSigPtr ) |
|
{ |
|
int8 shiftCount; |
|
|
|
shiftCount = countLeadingZeros32( aSig ) - 8; |
|
*zSigPtr = aSig<<shiftCount; |
|
*zExpPtr = 1 - shiftCount; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Packs the sign `zSign', exponent `zExp', and significand `zSig' into a |
|
single-precision floating-point value, returning the result. After being |
|
shifted into the proper positions, the three fields are simply added |
|
together to form the result. This means that any integer portion of `zSig' |
|
will be added into the exponent. Since a properly normalized significand |
|
will have an integer portion equal to 1, the `zExp' input should be 1 less |
|
than the desired result exponent whenever `zSig' is a complete, normalized |
|
significand. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE float32 packFloat32( flag zSign, int16 zExp, bits32 zSig ) |
|
{ |
|
#if 0 |
|
float32 f; |
|
__asm__("@ packFloat32 \n\ |
|
mov %0, %1, asl #31 \n\ |
|
orr %0, %2, asl #23 \n\ |
|
orr %0, %3" |
|
: /* no outputs */ |
|
: "g" (f), "g" (zSign), "g" (zExp), "g" (zSig) |
|
: "cc"); |
|
return f; |
|
#else |
|
return ( ( (bits32) zSign )<<31 ) + ( ( (bits32) zExp )<<23 ) + zSig; |
|
#endif |
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
|
and significand `zSig', and returns the proper single-precision floating- |
|
point value corresponding to the abstract input. Ordinarily, the abstract |
|
value is simply rounded and packed into the single-precision format, with |
|
the inexact exception raised if the abstract input cannot be represented |
|
exactly. If the abstract value is too large, however, the overflow and |
|
inexact exceptions are raised and an infinity or maximal finite value is |
|
returned. If the abstract value is too small, the input value is rounded to |
|
a subnormal number, and the underflow and inexact exceptions are raised if |
|
the abstract input cannot be represented exactly as a subnormal single- |
|
precision floating-point number. |
|
The input significand `zSig' has its binary point between bits 30 |
|
and 29, which is 7 bits to the left of the usual location. This shifted |
|
significand must be normalized or smaller. If `zSig' is not normalized, |
|
`zExp' must be 0; in that case, the result returned is a subnormal number, |
|
and it must not require rounding. In the usual case that `zSig' is |
|
normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. |
|
The handling of underflow and overflow follows the IEC/IEEE Standard for |
|
Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float32 roundAndPackFloat32( struct roundingData *roundData, flag zSign, int16 zExp, bits32 zSig ) |
|
{ |
|
int8 roundingMode; |
|
flag roundNearestEven; |
|
int8 roundIncrement, roundBits; |
|
flag isTiny; |
|
|
|
roundingMode = roundData->mode; |
|
roundNearestEven = ( roundingMode == float_round_nearest_even ); |
|
roundIncrement = 0x40; |
|
if ( ! roundNearestEven ) { |
|
if ( roundingMode == float_round_to_zero ) { |
|
roundIncrement = 0; |
|
} |
|
else { |
|
roundIncrement = 0x7F; |
|
if ( zSign ) { |
|
if ( roundingMode == float_round_up ) roundIncrement = 0; |
|
} |
|
else { |
|
if ( roundingMode == float_round_down ) roundIncrement = 0; |
|
} |
|
} |
|
} |
|
roundBits = zSig & 0x7F; |
|
if ( 0xFD <= (bits16) zExp ) { |
|
if ( ( 0xFD < zExp ) |
|
|| ( ( zExp == 0xFD ) |
|
&& ( (sbits32) ( zSig + roundIncrement ) < 0 ) ) |
|
) { |
|
roundData->exception |= float_flag_overflow | float_flag_inexact; |
|
return packFloat32( zSign, 0xFF, 0 ) - ( roundIncrement == 0 ); |
|
} |
|
if ( zExp < 0 ) { |
|
isTiny = |
|
( float_detect_tininess == float_tininess_before_rounding ) |
|
|| ( zExp < -1 ) |
|
|| ( zSig + roundIncrement < 0x80000000 ); |
|
shift32RightJamming( zSig, - zExp, &zSig ); |
|
zExp = 0; |
|
roundBits = zSig & 0x7F; |
|
if ( isTiny && roundBits ) roundData->exception |= float_flag_underflow; |
|
} |
|
} |
|
if ( roundBits ) roundData->exception |= float_flag_inexact; |
|
zSig = ( zSig + roundIncrement )>>7; |
|
zSig &= ~ ( ( ( roundBits ^ 0x40 ) == 0 ) & roundNearestEven ); |
|
if ( zSig == 0 ) zExp = 0; |
|
return packFloat32( zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
|
and significand `zSig', and returns the proper single-precision floating- |
|
point value corresponding to the abstract input. This routine is just like |
|
`roundAndPackFloat32' except that `zSig' does not have to be normalized in |
|
any way. In all cases, `zExp' must be 1 less than the ``true'' floating- |
|
point exponent. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float32 |
|
normalizeRoundAndPackFloat32( struct roundingData *roundData, flag zSign, int16 zExp, bits32 zSig ) |
|
{ |
|
int8 shiftCount; |
|
|
|
shiftCount = countLeadingZeros32( zSig ) - 1; |
|
return roundAndPackFloat32( roundData, zSign, zExp - shiftCount, zSig<<shiftCount ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the fraction bits of the double-precision floating-point value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE bits64 extractFloat64Frac( float64 a ) |
|
{ |
|
|
|
return a & LIT64( 0x000FFFFFFFFFFFFF ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the exponent bits of the double-precision floating-point value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE int16 extractFloat64Exp( float64 a ) |
|
{ |
|
|
|
return ( a>>52 ) & 0x7FF; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the sign bit of the double-precision floating-point value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
#if 0 /* in softfloat.h */ |
|
INLINE flag extractFloat64Sign( float64 a ) |
|
{ |
|
|
|
return a>>63; |
|
|
|
} |
|
#endif |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Normalizes the subnormal double-precision floating-point value represented |
|
by the denormalized significand `aSig'. The normalized exponent and |
|
significand are stored at the locations pointed to by `zExpPtr' and |
|
`zSigPtr', respectively. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static void |
|
normalizeFloat64Subnormal( bits64 aSig, int16 *zExpPtr, bits64 *zSigPtr ) |
|
{ |
|
int8 shiftCount; |
|
|
|
shiftCount = countLeadingZeros64( aSig ) - 11; |
|
*zSigPtr = aSig<<shiftCount; |
|
*zExpPtr = 1 - shiftCount; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Packs the sign `zSign', exponent `zExp', and significand `zSig' into a |
|
double-precision floating-point value, returning the result. After being |
|
shifted into the proper positions, the three fields are simply added |
|
together to form the result. This means that any integer portion of `zSig' |
|
will be added into the exponent. Since a properly normalized significand |
|
will have an integer portion equal to 1, the `zExp' input should be 1 less |
|
than the desired result exponent whenever `zSig' is a complete, normalized |
|
significand. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE float64 packFloat64( flag zSign, int16 zExp, bits64 zSig ) |
|
{ |
|
|
|
return ( ( (bits64) zSign )<<63 ) + ( ( (bits64) zExp )<<52 ) + zSig; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
|
and significand `zSig', and returns the proper double-precision floating- |
|
point value corresponding to the abstract input. Ordinarily, the abstract |
|
value is simply rounded and packed into the double-precision format, with |
|
the inexact exception raised if the abstract input cannot be represented |
|
exactly. If the abstract value is too large, however, the overflow and |
|
inexact exceptions are raised and an infinity or maximal finite value is |
|
returned. If the abstract value is too small, the input value is rounded to |
|
a subnormal number, and the underflow and inexact exceptions are raised if |
|
the abstract input cannot be represented exactly as a subnormal double- |
|
precision floating-point number. |
|
The input significand `zSig' has its binary point between bits 62 |
|
and 61, which is 10 bits to the left of the usual location. This shifted |
|
significand must be normalized or smaller. If `zSig' is not normalized, |
|
`zExp' must be 0; in that case, the result returned is a subnormal number, |
|
and it must not require rounding. In the usual case that `zSig' is |
|
normalized, `zExp' must be 1 less than the ``true'' floating-point exponent. |
|
The handling of underflow and overflow follows the IEC/IEEE Standard for |
|
Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float64 roundAndPackFloat64( struct roundingData *roundData, flag zSign, int16 zExp, bits64 zSig ) |
|
{ |
|
int8 roundingMode; |
|
flag roundNearestEven; |
|
int16 roundIncrement, roundBits; |
|
flag isTiny; |
|
|
|
roundingMode = roundData->mode; |
|
roundNearestEven = ( roundingMode == float_round_nearest_even ); |
|
roundIncrement = 0x200; |
|
if ( ! roundNearestEven ) { |
|
if ( roundingMode == float_round_to_zero ) { |
|
roundIncrement = 0; |
|
} |
|
else { |
|
roundIncrement = 0x3FF; |
|
if ( zSign ) { |
|
if ( roundingMode == float_round_up ) roundIncrement = 0; |
|
} |
|
else { |
|
if ( roundingMode == float_round_down ) roundIncrement = 0; |
|
} |
|
} |
|
} |
|
roundBits = zSig & 0x3FF; |
|
if ( 0x7FD <= (bits16) zExp ) { |
|
if ( ( 0x7FD < zExp ) |
|
|| ( ( zExp == 0x7FD ) |
|
&& ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) |
|
) { |
|
//register int lr = __builtin_return_address(0); |
|
//printk("roundAndPackFloat64 called from 0x%08x\n",lr); |
|
roundData->exception |= float_flag_overflow | float_flag_inexact; |
|
return packFloat64( zSign, 0x7FF, 0 ) - ( roundIncrement == 0 ); |
|
} |
|
if ( zExp < 0 ) { |
|
isTiny = |
|
( float_detect_tininess == float_tininess_before_rounding ) |
|
|| ( zExp < -1 ) |
|
|| ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); |
|
shift64RightJamming( zSig, - zExp, &zSig ); |
|
zExp = 0; |
|
roundBits = zSig & 0x3FF; |
|
if ( isTiny && roundBits ) roundData->exception |= float_flag_underflow; |
|
} |
|
} |
|
if ( roundBits ) roundData->exception |= float_flag_inexact; |
|
zSig = ( zSig + roundIncrement )>>10; |
|
zSig &= ~ ( ( ( roundBits ^ 0x200 ) == 0 ) & roundNearestEven ); |
|
if ( zSig == 0 ) zExp = 0; |
|
return packFloat64( zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
|
and significand `zSig', and returns the proper double-precision floating- |
|
point value corresponding to the abstract input. This routine is just like |
|
`roundAndPackFloat64' except that `zSig' does not have to be normalized in |
|
any way. In all cases, `zExp' must be 1 less than the ``true'' floating- |
|
point exponent. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float64 |
|
normalizeRoundAndPackFloat64( struct roundingData *roundData, flag zSign, int16 zExp, bits64 zSig ) |
|
{ |
|
int8 shiftCount; |
|
|
|
shiftCount = countLeadingZeros64( zSig ) - 1; |
|
return roundAndPackFloat64( roundData, zSign, zExp - shiftCount, zSig<<shiftCount ); |
|
|
|
} |
|
|
|
#ifdef FLOATX80 |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the fraction bits of the extended double-precision floating-point |
|
value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE bits64 extractFloatx80Frac( floatx80 a ) |
|
{ |
|
|
|
return a.low; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the exponent bits of the extended double-precision floating-point |
|
value `a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE int32 extractFloatx80Exp( floatx80 a ) |
|
{ |
|
|
|
return a.high & 0x7FFF; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the sign bit of the extended double-precision floating-point value |
|
`a'. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE flag extractFloatx80Sign( floatx80 a ) |
|
{ |
|
|
|
return a.high>>15; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Normalizes the subnormal extended double-precision floating-point value |
|
represented by the denormalized significand `aSig'. The normalized exponent |
|
and significand are stored at the locations pointed to by `zExpPtr' and |
|
`zSigPtr', respectively. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static void |
|
normalizeFloatx80Subnormal( bits64 aSig, int32 *zExpPtr, bits64 *zSigPtr ) |
|
{ |
|
int8 shiftCount; |
|
|
|
shiftCount = countLeadingZeros64( aSig ); |
|
*zSigPtr = aSig<<shiftCount; |
|
*zExpPtr = 1 - shiftCount; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Packs the sign `zSign', exponent `zExp', and significand `zSig' into an |
|
extended double-precision floating-point value, returning the result. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
INLINE floatx80 packFloatx80( flag zSign, int32 zExp, bits64 zSig ) |
|
{ |
|
floatx80 z; |
|
|
|
z.low = zSig; |
|
z.high = ( ( (bits16) zSign )<<15 ) + zExp; |
|
z.__padding = 0; |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
|
and extended significand formed by the concatenation of `zSig0' and `zSig1', |
|
and returns the proper extended double-precision floating-point value |
|
corresponding to the abstract input. Ordinarily, the abstract value is |
|
rounded and packed into the extended double-precision format, with the |
|
inexact exception raised if the abstract input cannot be represented |
|
exactly. If the abstract value is too large, however, the overflow and |
|
inexact exceptions are raised and an infinity or maximal finite value is |
|
returned. If the abstract value is too small, the input value is rounded to |
|
a subnormal number, and the underflow and inexact exceptions are raised if |
|
the abstract input cannot be represented exactly as a subnormal extended |
|
double-precision floating-point number. |
|
If `roundingPrecision' is 32 or 64, the result is rounded to the same |
|
number of bits as single or double precision, respectively. Otherwise, the |
|
result is rounded to the full precision of the extended double-precision |
|
format. |
|
The input significand must be normalized or smaller. If the input |
|
significand is not normalized, `zExp' must be 0; in that case, the result |
|
returned is a subnormal number, and it must not require rounding. The |
|
handling of underflow and overflow follows the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static floatx80 |
|
roundAndPackFloatx80( |
|
struct roundingData *roundData, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 |
|
) |
|
{ |
|
int8 roundingMode, roundingPrecision; |
|
flag roundNearestEven, increment, isTiny; |
|
int64 roundIncrement, roundMask, roundBits; |
|
|
|
roundingMode = roundData->mode; |
|
roundingPrecision = roundData->precision; |
|
roundNearestEven = ( roundingMode == float_round_nearest_even ); |
|
if ( roundingPrecision == 80 ) goto precision80; |
|
if ( roundingPrecision == 64 ) { |
|
roundIncrement = LIT64( 0x0000000000000400 ); |
|
roundMask = LIT64( 0x00000000000007FF ); |
|
} |
|
else if ( roundingPrecision == 32 ) { |
|
roundIncrement = LIT64( 0x0000008000000000 ); |
|
roundMask = LIT64( 0x000000FFFFFFFFFF ); |
|
} |
|
else { |
|
goto precision80; |
|
} |
|
zSig0 |= ( zSig1 != 0 ); |
|
if ( ! roundNearestEven ) { |
|
if ( roundingMode == float_round_to_zero ) { |
|
roundIncrement = 0; |
|
} |
|
else { |
|
roundIncrement = roundMask; |
|
if ( zSign ) { |
|
if ( roundingMode == float_round_up ) roundIncrement = 0; |
|
} |
|
else { |
|
if ( roundingMode == float_round_down ) roundIncrement = 0; |
|
} |
|
} |
|
} |
|
roundBits = zSig0 & roundMask; |
|
if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { |
|
if ( ( 0x7FFE < zExp ) |
|
|| ( ( zExp == 0x7FFE ) && ( zSig0 + roundIncrement < zSig0 ) ) |
|
) { |
|
goto overflow; |
|
} |
|
if ( zExp <= 0 ) { |
|
isTiny = |
|
( float_detect_tininess == float_tininess_before_rounding ) |
|
|| ( zExp < 0 ) |
|
|| ( zSig0 <= zSig0 + roundIncrement ); |
|
shift64RightJamming( zSig0, 1 - zExp, &zSig0 ); |
|
zExp = 0; |
|
roundBits = zSig0 & roundMask; |
|
if ( isTiny && roundBits ) roundData->exception |= float_flag_underflow; |
|
if ( roundBits ) roundData->exception |= float_flag_inexact; |
|
zSig0 += roundIncrement; |
|
if ( (sbits64) zSig0 < 0 ) zExp = 1; |
|
roundIncrement = roundMask + 1; |
|
if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { |
|
roundMask |= roundIncrement; |
|
} |
|
zSig0 &= ~ roundMask; |
|
return packFloatx80( zSign, zExp, zSig0 ); |
|
} |
|
} |
|
if ( roundBits ) roundData->exception |= float_flag_inexact; |
|
zSig0 += roundIncrement; |
|
if ( zSig0 < roundIncrement ) { |
|
++zExp; |
|
zSig0 = LIT64( 0x8000000000000000 ); |
|
} |
|
roundIncrement = roundMask + 1; |
|
if ( roundNearestEven && ( roundBits<<1 == roundIncrement ) ) { |
|
roundMask |= roundIncrement; |
|
} |
|
zSig0 &= ~ roundMask; |
|
if ( zSig0 == 0 ) zExp = 0; |
|
return packFloatx80( zSign, zExp, zSig0 ); |
|
precision80: |
|
increment = ( (sbits64) zSig1 < 0 ); |
|
if ( ! roundNearestEven ) { |
|
if ( roundingMode == float_round_to_zero ) { |
|
increment = 0; |
|
} |
|
else { |
|
if ( zSign ) { |
|
increment = ( roundingMode == float_round_down ) && zSig1; |
|
} |
|
else { |
|
increment = ( roundingMode == float_round_up ) && zSig1; |
|
} |
|
} |
|
} |
|
if ( 0x7FFD <= (bits32) ( zExp - 1 ) ) { |
|
if ( ( 0x7FFE < zExp ) |
|
|| ( ( zExp == 0x7FFE ) |
|
&& ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) |
|
&& increment |
|
) |
|
) { |
|
roundMask = 0; |
|
overflow: |
|
roundData->exception |= float_flag_overflow | float_flag_inexact; |
|
if ( ( roundingMode == float_round_to_zero ) |
|
|| ( zSign && ( roundingMode == float_round_up ) ) |
|
|| ( ! zSign && ( roundingMode == float_round_down ) ) |
|
) { |
|
return packFloatx80( zSign, 0x7FFE, ~ roundMask ); |
|
} |
|
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( zExp <= 0 ) { |
|
isTiny = |
|
( float_detect_tininess == float_tininess_before_rounding ) |
|
|| ( zExp < 0 ) |
|
|| ! increment |
|
|| ( zSig0 < LIT64( 0xFFFFFFFFFFFFFFFF ) ); |
|
shift64ExtraRightJamming( zSig0, zSig1, 1 - zExp, &zSig0, &zSig1 ); |
|
zExp = 0; |
|
if ( isTiny && zSig1 ) roundData->exception |= float_flag_underflow; |
|
if ( zSig1 ) roundData->exception |= float_flag_inexact; |
|
if ( roundNearestEven ) { |
|
increment = ( (sbits64) zSig1 < 0 ); |
|
} |
|
else { |
|
if ( zSign ) { |
|
increment = ( roundingMode == float_round_down ) && zSig1; |
|
} |
|
else { |
|
increment = ( roundingMode == float_round_up ) && zSig1; |
|
} |
|
} |
|
if ( increment ) { |
|
++zSig0; |
|
zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven ); |
|
if ( (sbits64) zSig0 < 0 ) zExp = 1; |
|
} |
|
return packFloatx80( zSign, zExp, zSig0 ); |
|
} |
|
} |
|
if ( zSig1 ) roundData->exception |= float_flag_inexact; |
|
if ( increment ) { |
|
++zSig0; |
|
if ( zSig0 == 0 ) { |
|
++zExp; |
|
zSig0 = LIT64( 0x8000000000000000 ); |
|
} |
|
else { |
|
zSig0 &= ~ ( ( zSig1 + zSig1 == 0 ) & roundNearestEven ); |
|
} |
|
} |
|
else { |
|
if ( zSig0 == 0 ) zExp = 0; |
|
} |
|
|
|
return packFloatx80( zSign, zExp, zSig0 ); |
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Takes an abstract floating-point value having sign `zSign', exponent |
|
`zExp', and significand formed by the concatenation of `zSig0' and `zSig1', |
|
and returns the proper extended double-precision floating-point value |
|
corresponding to the abstract input. This routine is just like |
|
`roundAndPackFloatx80' except that the input significand does not have to be |
|
normalized. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static floatx80 |
|
normalizeRoundAndPackFloatx80( |
|
struct roundingData *roundData, flag zSign, int32 zExp, bits64 zSig0, bits64 zSig1 |
|
) |
|
{ |
|
int8 shiftCount; |
|
|
|
if ( zSig0 == 0 ) { |
|
zSig0 = zSig1; |
|
zSig1 = 0; |
|
zExp -= 64; |
|
} |
|
shiftCount = countLeadingZeros64( zSig0 ); |
|
shortShift128Left( zSig0, zSig1, shiftCount, &zSig0, &zSig1 ); |
|
zExp -= shiftCount; |
|
return |
|
roundAndPackFloatx80( roundData, zSign, zExp, zSig0, zSig1 ); |
|
|
|
} |
|
|
|
#endif |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the 32-bit two's complement integer `a' to |
|
the single-precision floating-point format. The conversion is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 int32_to_float32(struct roundingData *roundData, int32 a) |
|
{ |
|
flag zSign; |
|
|
|
if ( a == 0 ) return 0; |
|
if ( a == 0x80000000 ) return packFloat32( 1, 0x9E, 0 ); |
|
zSign = ( a < 0 ); |
|
return normalizeRoundAndPackFloat32( roundData, zSign, 0x9C, zSign ? - a : a ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the 32-bit two's complement integer `a' to |
|
the double-precision floating-point format. The conversion is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 int32_to_float64( int32 a ) |
|
{ |
|
flag aSign; |
|
uint32 absA; |
|
int8 shiftCount; |
|
bits64 zSig; |
|
|
|
if ( a == 0 ) return 0; |
|
aSign = ( a < 0 ); |
|
absA = aSign ? - a : a; |
|
shiftCount = countLeadingZeros32( absA ) + 21; |
|
zSig = absA; |
|
return packFloat64( aSign, 0x432 - shiftCount, zSig<<shiftCount ); |
|
|
|
} |
|
|
|
#ifdef FLOATX80 |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the 32-bit two's complement integer `a' |
|
to the extended double-precision floating-point format. The conversion |
|
is performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 int32_to_floatx80( int32 a ) |
|
{ |
|
flag zSign; |
|
uint32 absA; |
|
int8 shiftCount; |
|
bits64 zSig; |
|
|
|
if ( a == 0 ) return packFloatx80( 0, 0, 0 ); |
|
zSign = ( a < 0 ); |
|
absA = zSign ? - a : a; |
|
shiftCount = countLeadingZeros32( absA ) + 32; |
|
zSig = absA; |
|
return packFloatx80( zSign, 0x403E - shiftCount, zSig<<shiftCount ); |
|
|
|
} |
|
|
|
#endif |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the single-precision floating-point value |
|
`a' to the 32-bit two's complement integer format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic---which means in particular that the conversion is rounded |
|
according to the current rounding mode. If `a' is a NaN, the largest |
|
positive integer is returned. Otherwise, if the conversion overflows, the |
|
largest integer with the same sign as `a' is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 float32_to_int32( struct roundingData *roundData, float32 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, shiftCount; |
|
bits32 aSig; |
|
bits64 zSig; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
|
if ( aExp ) aSig |= 0x00800000; |
|
shiftCount = 0xAF - aExp; |
|
zSig = aSig; |
|
zSig <<= 32; |
|
if ( 0 < shiftCount ) shift64RightJamming( zSig, shiftCount, &zSig ); |
|
return roundAndPackInt32( roundData, aSign, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the single-precision floating-point value |
|
`a' to the 32-bit two's complement integer format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic, except that the conversion is always rounded toward zero. If |
|
`a' is a NaN, the largest positive integer is returned. Otherwise, if the |
|
conversion overflows, the largest integer with the same sign as `a' is |
|
returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 float32_to_int32_round_to_zero( float32 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, shiftCount; |
|
bits32 aSig; |
|
int32 z; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
shiftCount = aExp - 0x9E; |
|
if ( 0 <= shiftCount ) { |
|
if ( a == 0xCF000000 ) return 0x80000000; |
|
float_raise( float_flag_invalid ); |
|
if ( ! aSign || ( ( aExp == 0xFF ) && aSig ) ) return 0x7FFFFFFF; |
|
return 0x80000000; |
|
} |
|
else if ( aExp <= 0x7E ) { |
|
if ( aExp | aSig ) float_raise( float_flag_inexact ); |
|
return 0; |
|
} |
|
aSig = ( aSig | 0x00800000 )<<8; |
|
z = aSig>>( - shiftCount ); |
|
if ( (bits32) ( aSig<<( shiftCount & 31 ) ) ) { |
|
float_raise( float_flag_inexact ); |
|
} |
|
return aSign ? - z : z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the single-precision floating-point value |
|
`a' to the double-precision floating-point format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float32_to_float64( float32 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp; |
|
bits32 aSig; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
if ( aExp == 0xFF ) { |
|
if ( aSig ) return commonNaNToFloat64( float32ToCommonNaN( a ) ); |
|
return packFloat64( aSign, 0x7FF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloat64( aSign, 0, 0 ); |
|
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
|
--aExp; |
|
} |
|
return packFloat64( aSign, aExp + 0x380, ( (bits64) aSig )<<29 ); |
|
|
|
} |
|
|
|
#ifdef FLOATX80 |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the single-precision floating-point value |
|
`a' to the extended double-precision floating-point format. The conversion |
|
is performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 float32_to_floatx80( float32 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp; |
|
bits32 aSig; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
if ( aExp == 0xFF ) { |
|
if ( aSig ) return commonNaNToFloatx80( float32ToCommonNaN( a ) ); |
|
return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); |
|
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
aSig |= 0x00800000; |
|
return packFloatx80( aSign, aExp + 0x3F80, ( (bits64) aSig )<<40 ); |
|
|
|
} |
|
|
|
#endif |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Rounds the single-precision floating-point value `a' to an integer, and |
|
returns the result as a single-precision floating-point value. The |
|
operation is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_round_to_int( struct roundingData *roundData, float32 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp; |
|
bits32 lastBitMask, roundBitsMask; |
|
int8 roundingMode; |
|
float32 z; |
|
|
|
aExp = extractFloat32Exp( a ); |
|
if ( 0x96 <= aExp ) { |
|
if ( ( aExp == 0xFF ) && extractFloat32Frac( a ) ) { |
|
return propagateFloat32NaN( a, a ); |
|
} |
|
return a; |
|
} |
|
roundingMode = roundData->mode; |
|
if ( aExp <= 0x7E ) { |
|
if ( (bits32) ( a<<1 ) == 0 ) return a; |
|
roundData->exception |= float_flag_inexact; |
|
aSign = extractFloat32Sign( a ); |
|
switch ( roundingMode ) { |
|
case float_round_nearest_even: |
|
if ( ( aExp == 0x7E ) && extractFloat32Frac( a ) ) { |
|
return packFloat32( aSign, 0x7F, 0 ); |
|
} |
|
break; |
|
case float_round_down: |
|
return aSign ? 0xBF800000 : 0; |
|
case float_round_up: |
|
return aSign ? 0x80000000 : 0x3F800000; |
|
} |
|
return packFloat32( aSign, 0, 0 ); |
|
} |
|
lastBitMask = 1; |
|
lastBitMask <<= 0x96 - aExp; |
|
roundBitsMask = lastBitMask - 1; |
|
z = a; |
|
if ( roundingMode == float_round_nearest_even ) { |
|
z += lastBitMask>>1; |
|
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; |
|
} |
|
else if ( roundingMode != float_round_to_zero ) { |
|
if ( extractFloat32Sign( z ) ^ ( roundingMode == float_round_up ) ) { |
|
z += roundBitsMask; |
|
} |
|
} |
|
z &= ~ roundBitsMask; |
|
if ( z != a ) roundData->exception |= float_flag_inexact; |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of adding the absolute values of the single-precision |
|
floating-point values `a' and `b'. If `zSign' is true, the sum is negated |
|
before being returned. `zSign' is ignored if the result is a NaN. The |
|
addition is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float32 addFloat32Sigs( struct roundingData *roundData, float32 a, float32 b, flag zSign ) |
|
{ |
|
int16 aExp, bExp, zExp; |
|
bits32 aSig, bSig, zSig; |
|
int16 expDiff; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
bSig = extractFloat32Frac( b ); |
|
bExp = extractFloat32Exp( b ); |
|
expDiff = aExp - bExp; |
|
aSig <<= 6; |
|
bSig <<= 6; |
|
if ( 0 < expDiff ) { |
|
if ( aExp == 0xFF ) { |
|
if ( aSig ) return propagateFloat32NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
--expDiff; |
|
} |
|
else { |
|
bSig |= 0x20000000; |
|
} |
|
shift32RightJamming( bSig, expDiff, &bSig ); |
|
zExp = aExp; |
|
} |
|
else if ( expDiff < 0 ) { |
|
if ( bExp == 0xFF ) { |
|
if ( bSig ) return propagateFloat32NaN( a, b ); |
|
return packFloat32( zSign, 0xFF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
++expDiff; |
|
} |
|
else { |
|
aSig |= 0x20000000; |
|
} |
|
shift32RightJamming( aSig, - expDiff, &aSig ); |
|
zExp = bExp; |
|
} |
|
else { |
|
if ( aExp == 0xFF ) { |
|
if ( aSig | bSig ) return propagateFloat32NaN( a, b ); |
|
return a; |
|
} |
|
if ( aExp == 0 ) return packFloat32( zSign, 0, ( aSig + bSig )>>6 ); |
|
zSig = 0x40000000 + aSig + bSig; |
|
zExp = aExp; |
|
goto roundAndPack; |
|
} |
|
aSig |= 0x20000000; |
|
zSig = ( aSig + bSig )<<1; |
|
--zExp; |
|
if ( (sbits32) zSig < 0 ) { |
|
zSig = aSig + bSig; |
|
++zExp; |
|
} |
|
roundAndPack: |
|
return roundAndPackFloat32( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of subtracting the absolute values of the single- |
|
precision floating-point values `a' and `b'. If `zSign' is true, the |
|
difference is negated before being returned. `zSign' is ignored if the |
|
result is a NaN. The subtraction is performed according to the IEC/IEEE |
|
Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float32 subFloat32Sigs( struct roundingData *roundData, float32 a, float32 b, flag zSign ) |
|
{ |
|
int16 aExp, bExp, zExp; |
|
bits32 aSig, bSig, zSig; |
|
int16 expDiff; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
bSig = extractFloat32Frac( b ); |
|
bExp = extractFloat32Exp( b ); |
|
expDiff = aExp - bExp; |
|
aSig <<= 7; |
|
bSig <<= 7; |
|
if ( 0 < expDiff ) goto aExpBigger; |
|
if ( expDiff < 0 ) goto bExpBigger; |
|
if ( aExp == 0xFF ) { |
|
if ( aSig | bSig ) return propagateFloat32NaN( a, b ); |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
if ( aExp == 0 ) { |
|
aExp = 1; |
|
bExp = 1; |
|
} |
|
if ( bSig < aSig ) goto aBigger; |
|
if ( aSig < bSig ) goto bBigger; |
|
return packFloat32( roundData->mode == float_round_down, 0, 0 ); |
|
bExpBigger: |
|
if ( bExp == 0xFF ) { |
|
if ( bSig ) return propagateFloat32NaN( a, b ); |
|
return packFloat32( zSign ^ 1, 0xFF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
++expDiff; |
|
} |
|
else { |
|
aSig |= 0x40000000; |
|
} |
|
shift32RightJamming( aSig, - expDiff, &aSig ); |
|
bSig |= 0x40000000; |
|
bBigger: |
|
zSig = bSig - aSig; |
|
zExp = bExp; |
|
zSign ^= 1; |
|
goto normalizeRoundAndPack; |
|
aExpBigger: |
|
if ( aExp == 0xFF ) { |
|
if ( aSig ) return propagateFloat32NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
--expDiff; |
|
} |
|
else { |
|
bSig |= 0x40000000; |
|
} |
|
shift32RightJamming( bSig, expDiff, &bSig ); |
|
aSig |= 0x40000000; |
|
aBigger: |
|
zSig = aSig - bSig; |
|
zExp = aExp; |
|
normalizeRoundAndPack: |
|
--zExp; |
|
return normalizeRoundAndPackFloat32( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of adding the single-precision floating-point values `a' |
|
and `b'. The operation is performed according to the IEC/IEEE Standard for |
|
Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_add( struct roundingData *roundData, float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
aSign = extractFloat32Sign( a ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aSign == bSign ) { |
|
return addFloat32Sigs( roundData, a, b, aSign ); |
|
} |
|
else { |
|
return subFloat32Sigs( roundData, a, b, aSign ); |
|
} |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of subtracting the single-precision floating-point values |
|
`a' and `b'. The operation is performed according to the IEC/IEEE Standard |
|
for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_sub( struct roundingData *roundData, float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
aSign = extractFloat32Sign( a ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aSign == bSign ) { |
|
return subFloat32Sigs( roundData, a, b, aSign ); |
|
} |
|
else { |
|
return addFloat32Sigs( roundData, a, b, aSign ); |
|
} |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of multiplying the single-precision floating-point values |
|
`a' and `b'. The operation is performed according to the IEC/IEEE Standard |
|
for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_mul( struct roundingData *roundData, float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int16 aExp, bExp, zExp; |
|
bits32 aSig, bSig; |
|
bits64 zSig64; |
|
bits32 zSig; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
bSig = extractFloat32Frac( b ); |
|
bExp = extractFloat32Exp( b ); |
|
bSign = extractFloat32Sign( b ); |
|
zSign = aSign ^ bSign; |
|
if ( aExp == 0xFF ) { |
|
if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { |
|
return propagateFloat32NaN( a, b ); |
|
} |
|
if ( ( bExp | bSig ) == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
return packFloat32( zSign, 0xFF, 0 ); |
|
} |
|
if ( bExp == 0xFF ) { |
|
if ( bSig ) return propagateFloat32NaN( a, b ); |
|
if ( ( aExp | aSig ) == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
return packFloat32( zSign, 0xFF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); |
|
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) return packFloat32( zSign, 0, 0 ); |
|
normalizeFloat32Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
zExp = aExp + bExp - 0x7F; |
|
aSig = ( aSig | 0x00800000 )<<7; |
|
bSig = ( bSig | 0x00800000 )<<8; |
|
shift64RightJamming( ( (bits64) aSig ) * bSig, 32, &zSig64 ); |
|
zSig = zSig64; |
|
if ( 0 <= (sbits32) ( zSig<<1 ) ) { |
|
zSig <<= 1; |
|
--zExp; |
|
} |
|
return roundAndPackFloat32( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of dividing the single-precision floating-point value `a' |
|
by the corresponding value `b'. The operation is performed according to the |
|
IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_div( struct roundingData *roundData, float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int16 aExp, bExp, zExp; |
|
bits32 aSig, bSig, zSig; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
bSig = extractFloat32Frac( b ); |
|
bExp = extractFloat32Exp( b ); |
|
bSign = extractFloat32Sign( b ); |
|
zSign = aSign ^ bSign; |
|
if ( aExp == 0xFF ) { |
|
if ( aSig ) return propagateFloat32NaN( a, b ); |
|
if ( bExp == 0xFF ) { |
|
if ( bSig ) return propagateFloat32NaN( a, b ); |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
return packFloat32( zSign, 0xFF, 0 ); |
|
} |
|
if ( bExp == 0xFF ) { |
|
if ( bSig ) return propagateFloat32NaN( a, b ); |
|
return packFloat32( zSign, 0, 0 ); |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) { |
|
if ( ( aExp | aSig ) == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
roundData->exception |= float_flag_divbyzero; |
|
return packFloat32( zSign, 0xFF, 0 ); |
|
} |
|
normalizeFloat32Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloat32( zSign, 0, 0 ); |
|
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
zExp = aExp - bExp + 0x7D; |
|
aSig = ( aSig | 0x00800000 )<<7; |
|
bSig = ( bSig | 0x00800000 )<<8; |
|
if ( bSig <= ( aSig + aSig ) ) { |
|
aSig >>= 1; |
|
++zExp; |
|
} |
|
{ |
|
bits64 tmp = ( (bits64) aSig )<<32; |
|
do_div( tmp, bSig ); |
|
zSig = tmp; |
|
} |
|
if ( ( zSig & 0x3F ) == 0 ) { |
|
zSig |= ( ( (bits64) bSig ) * zSig != ( (bits64) aSig )<<32 ); |
|
} |
|
return roundAndPackFloat32( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the remainder of the single-precision floating-point value `a' |
|
with respect to the corresponding value `b'. The operation is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_rem( struct roundingData *roundData, float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int16 aExp, bExp, expDiff; |
|
bits32 aSig, bSig; |
|
bits32 q; |
|
bits64 aSig64, bSig64, q64; |
|
bits32 alternateASig; |
|
sbits32 sigMean; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
bSig = extractFloat32Frac( b ); |
|
bExp = extractFloat32Exp( b ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aExp == 0xFF ) { |
|
if ( aSig || ( ( bExp == 0xFF ) && bSig ) ) { |
|
return propagateFloat32NaN( a, b ); |
|
} |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
if ( bExp == 0xFF ) { |
|
if ( bSig ) return propagateFloat32NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
normalizeFloat32Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return a; |
|
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
expDiff = aExp - bExp; |
|
aSig |= 0x00800000; |
|
bSig |= 0x00800000; |
|
if ( expDiff < 32 ) { |
|
aSig <<= 8; |
|
bSig <<= 8; |
|
if ( expDiff < 0 ) { |
|
if ( expDiff < -1 ) return a; |
|
aSig >>= 1; |
|
} |
|
q = ( bSig <= aSig ); |
|
if ( q ) aSig -= bSig; |
|
if ( 0 < expDiff ) { |
|
bits64 tmp = ( (bits64) aSig )<<32; |
|
do_div( tmp, bSig ); |
|
q = tmp; |
|
q >>= 32 - expDiff; |
|
bSig >>= 2; |
|
aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; |
|
} |
|
else { |
|
aSig >>= 2; |
|
bSig >>= 2; |
|
} |
|
} |
|
else { |
|
if ( bSig <= aSig ) aSig -= bSig; |
|
aSig64 = ( (bits64) aSig )<<40; |
|
bSig64 = ( (bits64) bSig )<<40; |
|
expDiff -= 64; |
|
while ( 0 < expDiff ) { |
|
q64 = estimateDiv128To64( aSig64, 0, bSig64 ); |
|
q64 = ( 2 < q64 ) ? q64 - 2 : 0; |
|
aSig64 = - ( ( bSig * q64 )<<38 ); |
|
expDiff -= 62; |
|
} |
|
expDiff += 64; |
|
q64 = estimateDiv128To64( aSig64, 0, bSig64 ); |
|
q64 = ( 2 < q64 ) ? q64 - 2 : 0; |
|
q = q64>>( 64 - expDiff ); |
|
bSig <<= 6; |
|
aSig = ( ( aSig64>>33 )<<( expDiff - 1 ) ) - bSig * q; |
|
} |
|
do { |
|
alternateASig = aSig; |
|
++q; |
|
aSig -= bSig; |
|
} while ( 0 <= (sbits32) aSig ); |
|
sigMean = aSig + alternateASig; |
|
if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { |
|
aSig = alternateASig; |
|
} |
|
zSign = ( (sbits32) aSig < 0 ); |
|
if ( zSign ) aSig = - aSig; |
|
return normalizeRoundAndPackFloat32( roundData, aSign ^ zSign, bExp, aSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the square root of the single-precision floating-point value `a'. |
|
The operation is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float32_sqrt( struct roundingData *roundData, float32 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, zExp; |
|
bits32 aSig, zSig; |
|
bits64 rem, term; |
|
|
|
aSig = extractFloat32Frac( a ); |
|
aExp = extractFloat32Exp( a ); |
|
aSign = extractFloat32Sign( a ); |
|
if ( aExp == 0xFF ) { |
|
if ( aSig ) return propagateFloat32NaN( a, 0 ); |
|
if ( ! aSign ) return a; |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
if ( aSign ) { |
|
if ( ( aExp | aSig ) == 0 ) return a; |
|
roundData->exception |= float_flag_invalid; |
|
return float32_default_nan; |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return 0; |
|
normalizeFloat32Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
zExp = ( ( aExp - 0x7F )>>1 ) + 0x7E; |
|
aSig = ( aSig | 0x00800000 )<<8; |
|
zSig = estimateSqrt32( aExp, aSig ) + 2; |
|
if ( ( zSig & 0x7F ) <= 5 ) { |
|
if ( zSig < 2 ) { |
|
zSig = 0xFFFFFFFF; |
|
} |
|
else { |
|
aSig >>= aExp & 1; |
|
term = ( (bits64) zSig ) * zSig; |
|
rem = ( ( (bits64) aSig )<<32 ) - term; |
|
while ( (sbits64) rem < 0 ) { |
|
--zSig; |
|
rem += ( ( (bits64) zSig )<<1 ) | 1; |
|
} |
|
zSig |= ( rem != 0 ); |
|
} |
|
} |
|
shift32RightJamming( zSig, 1, &zSig ); |
|
return roundAndPackFloat32( roundData, 0, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the single-precision floating-point value `a' is equal to the |
|
corresponding value `b', and 0 otherwise. The comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float32_eq( float32 a, float32 b ) |
|
{ |
|
|
|
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
|
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
|
) { |
|
if ( float32_is_signaling_nan( a ) || float32_is_signaling_nan( b ) ) { |
|
float_raise( float_flag_invalid ); |
|
} |
|
return 0; |
|
} |
|
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the single-precision floating-point value `a' is less than or |
|
equal to the corresponding value `b', and 0 otherwise. The comparison is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float32_le( float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
|
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
aSign = extractFloat32Sign( a ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
|
return ( a == b ) || ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the single-precision floating-point value `a' is less than |
|
the corresponding value `b', and 0 otherwise. The comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float32_lt( float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
|
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
aSign = extractFloat32Sign( a ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); |
|
return ( a != b ) && ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the single-precision floating-point value `a' is equal to the |
|
corresponding value `b', and 0 otherwise. The invalid exception is raised |
|
if either operand is a NaN. Otherwise, the comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float32_eq_signaling( float32 a, float32 b ) |
|
{ |
|
|
|
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
|
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
return ( a == b ) || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the single-precision floating-point value `a' is less than or |
|
equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not |
|
cause an exception. Otherwise, the comparison is performed according to the |
|
IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float32_le_quiet( float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign; |
|
//int16 aExp, bExp; |
|
|
|
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
|
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
|
) { |
|
/* Do nothing, even if NaN as we're quiet */ |
|
return 0; |
|
} |
|
aSign = extractFloat32Sign( a ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aSign != bSign ) return aSign || ( (bits32) ( ( a | b )<<1 ) == 0 ); |
|
return ( a == b ) || ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the single-precision floating-point value `a' is less than |
|
the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an |
|
exception. Otherwise, the comparison is performed according to the IEC/IEEE |
|
Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float32_lt_quiet( float32 a, float32 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloat32Exp( a ) == 0xFF ) && extractFloat32Frac( a ) ) |
|
|| ( ( extractFloat32Exp( b ) == 0xFF ) && extractFloat32Frac( b ) ) |
|
) { |
|
/* Do nothing, even if NaN as we're quiet */ |
|
return 0; |
|
} |
|
aSign = extractFloat32Sign( a ); |
|
bSign = extractFloat32Sign( b ); |
|
if ( aSign != bSign ) return aSign && ( (bits32) ( ( a | b )<<1 ) != 0 ); |
|
return ( a != b ) && ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the double-precision floating-point value |
|
`a' to the 32-bit two's complement integer format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic---which means in particular that the conversion is rounded |
|
according to the current rounding mode. If `a' is a NaN, the largest |
|
positive integer is returned. Otherwise, if the conversion overflows, the |
|
largest integer with the same sign as `a' is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 float64_to_int32( struct roundingData *roundData, float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, shiftCount; |
|
bits64 aSig; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
|
if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); |
|
shiftCount = 0x42C - aExp; |
|
if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig ); |
|
return roundAndPackInt32( roundData, aSign, aSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the double-precision floating-point value |
|
`a' to the 32-bit two's complement integer format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic, except that the conversion is always rounded toward zero. If |
|
`a' is a NaN, the largest positive integer is returned. Otherwise, if the |
|
conversion overflows, the largest integer with the same sign as `a' is |
|
returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 float64_to_int32_round_to_zero( float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, shiftCount; |
|
bits64 aSig, savedASig; |
|
int32 z; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
shiftCount = 0x433 - aExp; |
|
if ( shiftCount < 21 ) { |
|
if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
|
goto invalid; |
|
} |
|
else if ( 52 < shiftCount ) { |
|
if ( aExp || aSig ) float_raise( float_flag_inexact ); |
|
return 0; |
|
} |
|
aSig |= LIT64( 0x0010000000000000 ); |
|
savedASig = aSig; |
|
aSig >>= shiftCount; |
|
z = aSig; |
|
if ( aSign ) z = - z; |
|
if ( ( z < 0 ) ^ aSign ) { |
|
invalid: |
|
float_raise( float_flag_invalid ); |
|
return aSign ? 0x80000000 : 0x7FFFFFFF; |
|
} |
|
if ( ( aSig<<shiftCount ) != savedASig ) { |
|
float_raise( float_flag_inexact ); |
|
} |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the double-precision floating-point value |
|
`a' to the 32-bit two's complement unsigned integer format. The conversion |
|
is performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic---which means in particular that the conversion is rounded |
|
according to the current rounding mode. If `a' is a NaN, the largest |
|
positive integer is returned. Otherwise, if the conversion overflows, the |
|
largest positive integer is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 float64_to_uint32( struct roundingData *roundData, float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, shiftCount; |
|
bits64 aSig; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = 0; //extractFloat64Sign( a ); |
|
//if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
|
if ( aExp ) aSig |= LIT64( 0x0010000000000000 ); |
|
shiftCount = 0x42C - aExp; |
|
if ( 0 < shiftCount ) shift64RightJamming( aSig, shiftCount, &aSig ); |
|
return roundAndPackInt32( roundData, aSign, aSig ); |
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the double-precision floating-point value |
|
`a' to the 32-bit two's complement integer format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic, except that the conversion is always rounded toward zero. If |
|
`a' is a NaN, the largest positive integer is returned. Otherwise, if the |
|
conversion overflows, the largest positive integer is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 float64_to_uint32_round_to_zero( float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, shiftCount; |
|
bits64 aSig, savedASig; |
|
int32 z; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
shiftCount = 0x433 - aExp; |
|
if ( shiftCount < 21 ) { |
|
if ( ( aExp == 0x7FF ) && aSig ) aSign = 0; |
|
goto invalid; |
|
} |
|
else if ( 52 < shiftCount ) { |
|
if ( aExp || aSig ) float_raise( float_flag_inexact ); |
|
return 0; |
|
} |
|
aSig |= LIT64( 0x0010000000000000 ); |
|
savedASig = aSig; |
|
aSig >>= shiftCount; |
|
z = aSig; |
|
if ( aSign ) z = - z; |
|
if ( ( z < 0 ) ^ aSign ) { |
|
invalid: |
|
float_raise( float_flag_invalid ); |
|
return aSign ? 0x80000000 : 0x7FFFFFFF; |
|
} |
|
if ( ( aSig<<shiftCount ) != savedASig ) { |
|
float_raise( float_flag_inexact ); |
|
} |
|
return z; |
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the double-precision floating-point value |
|
`a' to the single-precision floating-point format. The conversion is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 float64_to_float32( struct roundingData *roundData, float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp; |
|
bits64 aSig; |
|
bits32 zSig; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig ) return commonNaNToFloat32( float64ToCommonNaN( a ) ); |
|
return packFloat32( aSign, 0xFF, 0 ); |
|
} |
|
shift64RightJamming( aSig, 22, &aSig ); |
|
zSig = aSig; |
|
if ( aExp || zSig ) { |
|
zSig |= 0x40000000; |
|
aExp -= 0x381; |
|
} |
|
return roundAndPackFloat32( roundData, aSign, aExp, zSig ); |
|
|
|
} |
|
|
|
#ifdef FLOATX80 |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the double-precision floating-point value |
|
`a' to the extended double-precision floating-point format. The conversion |
|
is performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 float64_to_floatx80( float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp; |
|
bits64 aSig; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig ) return commonNaNToFloatx80( float64ToCommonNaN( a ) ); |
|
return packFloatx80( aSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloatx80( aSign, 0, 0 ); |
|
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
return |
|
packFloatx80( |
|
aSign, aExp + 0x3C00, ( aSig | LIT64( 0x0010000000000000 ) )<<11 ); |
|
|
|
} |
|
|
|
#endif |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Rounds the double-precision floating-point value `a' to an integer, and |
|
returns the result as a double-precision floating-point value. The |
|
operation is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_round_to_int( struct roundingData *roundData, float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp; |
|
bits64 lastBitMask, roundBitsMask; |
|
int8 roundingMode; |
|
float64 z; |
|
|
|
aExp = extractFloat64Exp( a ); |
|
if ( 0x433 <= aExp ) { |
|
if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) { |
|
return propagateFloat64NaN( a, a ); |
|
} |
|
return a; |
|
} |
|
if ( aExp <= 0x3FE ) { |
|
if ( (bits64) ( a<<1 ) == 0 ) return a; |
|
roundData->exception |= float_flag_inexact; |
|
aSign = extractFloat64Sign( a ); |
|
switch ( roundData->mode ) { |
|
case float_round_nearest_even: |
|
if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) { |
|
return packFloat64( aSign, 0x3FF, 0 ); |
|
} |
|
break; |
|
case float_round_down: |
|
return aSign ? LIT64( 0xBFF0000000000000 ) : 0; |
|
case float_round_up: |
|
return |
|
aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 ); |
|
} |
|
return packFloat64( aSign, 0, 0 ); |
|
} |
|
lastBitMask = 1; |
|
lastBitMask <<= 0x433 - aExp; |
|
roundBitsMask = lastBitMask - 1; |
|
z = a; |
|
roundingMode = roundData->mode; |
|
if ( roundingMode == float_round_nearest_even ) { |
|
z += lastBitMask>>1; |
|
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask; |
|
} |
|
else if ( roundingMode != float_round_to_zero ) { |
|
if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) { |
|
z += roundBitsMask; |
|
} |
|
} |
|
z &= ~ roundBitsMask; |
|
if ( z != a ) roundData->exception |= float_flag_inexact; |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of adding the absolute values of the double-precision |
|
floating-point values `a' and `b'. If `zSign' is true, the sum is negated |
|
before being returned. `zSign' is ignored if the result is a NaN. The |
|
addition is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float64 addFloat64Sigs( struct roundingData *roundData, float64 a, float64 b, flag zSign ) |
|
{ |
|
int16 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig; |
|
int16 expDiff; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
bSig = extractFloat64Frac( b ); |
|
bExp = extractFloat64Exp( b ); |
|
expDiff = aExp - bExp; |
|
aSig <<= 9; |
|
bSig <<= 9; |
|
if ( 0 < expDiff ) { |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig ) return propagateFloat64NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
--expDiff; |
|
} |
|
else { |
|
bSig |= LIT64( 0x2000000000000000 ); |
|
} |
|
shift64RightJamming( bSig, expDiff, &bSig ); |
|
zExp = aExp; |
|
} |
|
else if ( expDiff < 0 ) { |
|
if ( bExp == 0x7FF ) { |
|
if ( bSig ) return propagateFloat64NaN( a, b ); |
|
return packFloat64( zSign, 0x7FF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
++expDiff; |
|
} |
|
else { |
|
aSig |= LIT64( 0x2000000000000000 ); |
|
} |
|
shift64RightJamming( aSig, - expDiff, &aSig ); |
|
zExp = bExp; |
|
} |
|
else { |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig | bSig ) return propagateFloat64NaN( a, b ); |
|
return a; |
|
} |
|
if ( aExp == 0 ) return packFloat64( zSign, 0, ( aSig + bSig )>>9 ); |
|
zSig = LIT64( 0x4000000000000000 ) + aSig + bSig; |
|
zExp = aExp; |
|
goto roundAndPack; |
|
} |
|
aSig |= LIT64( 0x2000000000000000 ); |
|
zSig = ( aSig + bSig )<<1; |
|
--zExp; |
|
if ( (sbits64) zSig < 0 ) { |
|
zSig = aSig + bSig; |
|
++zExp; |
|
} |
|
roundAndPack: |
|
return roundAndPackFloat64( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of subtracting the absolute values of the double- |
|
precision floating-point values `a' and `b'. If `zSign' is true, the |
|
difference is negated before being returned. `zSign' is ignored if the |
|
result is a NaN. The subtraction is performed according to the IEC/IEEE |
|
Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static float64 subFloat64Sigs( struct roundingData *roundData, float64 a, float64 b, flag zSign ) |
|
{ |
|
int16 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig; |
|
int16 expDiff; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
bSig = extractFloat64Frac( b ); |
|
bExp = extractFloat64Exp( b ); |
|
expDiff = aExp - bExp; |
|
aSig <<= 10; |
|
bSig <<= 10; |
|
if ( 0 < expDiff ) goto aExpBigger; |
|
if ( expDiff < 0 ) goto bExpBigger; |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig | bSig ) return propagateFloat64NaN( a, b ); |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
if ( aExp == 0 ) { |
|
aExp = 1; |
|
bExp = 1; |
|
} |
|
if ( bSig < aSig ) goto aBigger; |
|
if ( aSig < bSig ) goto bBigger; |
|
return packFloat64( roundData->mode == float_round_down, 0, 0 ); |
|
bExpBigger: |
|
if ( bExp == 0x7FF ) { |
|
if ( bSig ) return propagateFloat64NaN( a, b ); |
|
return packFloat64( zSign ^ 1, 0x7FF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
++expDiff; |
|
} |
|
else { |
|
aSig |= LIT64( 0x4000000000000000 ); |
|
} |
|
shift64RightJamming( aSig, - expDiff, &aSig ); |
|
bSig |= LIT64( 0x4000000000000000 ); |
|
bBigger: |
|
zSig = bSig - aSig; |
|
zExp = bExp; |
|
zSign ^= 1; |
|
goto normalizeRoundAndPack; |
|
aExpBigger: |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig ) return propagateFloat64NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
--expDiff; |
|
} |
|
else { |
|
bSig |= LIT64( 0x4000000000000000 ); |
|
} |
|
shift64RightJamming( bSig, expDiff, &bSig ); |
|
aSig |= LIT64( 0x4000000000000000 ); |
|
aBigger: |
|
zSig = aSig - bSig; |
|
zExp = aExp; |
|
normalizeRoundAndPack: |
|
--zExp; |
|
return normalizeRoundAndPackFloat64( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of adding the double-precision floating-point values `a' |
|
and `b'. The operation is performed according to the IEC/IEEE Standard for |
|
Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_add( struct roundingData *roundData, float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
aSign = extractFloat64Sign( a ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aSign == bSign ) { |
|
return addFloat64Sigs( roundData, a, b, aSign ); |
|
} |
|
else { |
|
return subFloat64Sigs( roundData, a, b, aSign ); |
|
} |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of subtracting the double-precision floating-point values |
|
`a' and `b'. The operation is performed according to the IEC/IEEE Standard |
|
for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_sub( struct roundingData *roundData, float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
aSign = extractFloat64Sign( a ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aSign == bSign ) { |
|
return subFloat64Sigs( roundData, a, b, aSign ); |
|
} |
|
else { |
|
return addFloat64Sigs( roundData, a, b, aSign ); |
|
} |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of multiplying the double-precision floating-point values |
|
`a' and `b'. The operation is performed according to the IEC/IEEE Standard |
|
for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_mul( struct roundingData *roundData, float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int16 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig0, zSig1; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
bSig = extractFloat64Frac( b ); |
|
bExp = extractFloat64Exp( b ); |
|
bSign = extractFloat64Sign( b ); |
|
zSign = aSign ^ bSign; |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { |
|
return propagateFloat64NaN( a, b ); |
|
} |
|
if ( ( bExp | bSig ) == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
return packFloat64( zSign, 0x7FF, 0 ); |
|
} |
|
if ( bExp == 0x7FF ) { |
|
if ( bSig ) return propagateFloat64NaN( a, b ); |
|
if ( ( aExp | aSig ) == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
return packFloat64( zSign, 0x7FF, 0 ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); |
|
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) return packFloat64( zSign, 0, 0 ); |
|
normalizeFloat64Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
zExp = aExp + bExp - 0x3FF; |
|
aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; |
|
bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; |
|
mul64To128( aSig, bSig, &zSig0, &zSig1 ); |
|
zSig0 |= ( zSig1 != 0 ); |
|
if ( 0 <= (sbits64) ( zSig0<<1 ) ) { |
|
zSig0 <<= 1; |
|
--zExp; |
|
} |
|
return roundAndPackFloat64( roundData, zSign, zExp, zSig0 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of dividing the double-precision floating-point value `a' |
|
by the corresponding value `b'. The operation is performed according to |
|
the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_div( struct roundingData *roundData, float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int16 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig; |
|
bits64 rem0, rem1; |
|
bits64 term0, term1; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
bSig = extractFloat64Frac( b ); |
|
bExp = extractFloat64Exp( b ); |
|
bSign = extractFloat64Sign( b ); |
|
zSign = aSign ^ bSign; |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig ) return propagateFloat64NaN( a, b ); |
|
if ( bExp == 0x7FF ) { |
|
if ( bSig ) return propagateFloat64NaN( a, b ); |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
return packFloat64( zSign, 0x7FF, 0 ); |
|
} |
|
if ( bExp == 0x7FF ) { |
|
if ( bSig ) return propagateFloat64NaN( a, b ); |
|
return packFloat64( zSign, 0, 0 ); |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) { |
|
if ( ( aExp | aSig ) == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
roundData->exception |= float_flag_divbyzero; |
|
return packFloat64( zSign, 0x7FF, 0 ); |
|
} |
|
normalizeFloat64Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloat64( zSign, 0, 0 ); |
|
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
zExp = aExp - bExp + 0x3FD; |
|
aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<10; |
|
bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; |
|
if ( bSig <= ( aSig + aSig ) ) { |
|
aSig >>= 1; |
|
++zExp; |
|
} |
|
zSig = estimateDiv128To64( aSig, 0, bSig ); |
|
if ( ( zSig & 0x1FF ) <= 2 ) { |
|
mul64To128( bSig, zSig, &term0, &term1 ); |
|
sub128( aSig, 0, term0, term1, &rem0, &rem1 ); |
|
while ( (sbits64) rem0 < 0 ) { |
|
--zSig; |
|
add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); |
|
} |
|
zSig |= ( rem1 != 0 ); |
|
} |
|
return roundAndPackFloat64( roundData, zSign, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the remainder of the double-precision floating-point value `a' |
|
with respect to the corresponding value `b'. The operation is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_rem( struct roundingData *roundData, float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int16 aExp, bExp, expDiff; |
|
bits64 aSig, bSig; |
|
bits64 q, alternateASig; |
|
sbits64 sigMean; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
bSig = extractFloat64Frac( b ); |
|
bExp = extractFloat64Exp( b ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig || ( ( bExp == 0x7FF ) && bSig ) ) { |
|
return propagateFloat64NaN( a, b ); |
|
} |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
if ( bExp == 0x7FF ) { |
|
if ( bSig ) return propagateFloat64NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) { |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
normalizeFloat64Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return a; |
|
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
expDiff = aExp - bExp; |
|
aSig = ( aSig | LIT64( 0x0010000000000000 ) )<<11; |
|
bSig = ( bSig | LIT64( 0x0010000000000000 ) )<<11; |
|
if ( expDiff < 0 ) { |
|
if ( expDiff < -1 ) return a; |
|
aSig >>= 1; |
|
} |
|
q = ( bSig <= aSig ); |
|
if ( q ) aSig -= bSig; |
|
expDiff -= 64; |
|
while ( 0 < expDiff ) { |
|
q = estimateDiv128To64( aSig, 0, bSig ); |
|
q = ( 2 < q ) ? q - 2 : 0; |
|
aSig = - ( ( bSig>>2 ) * q ); |
|
expDiff -= 62; |
|
} |
|
expDiff += 64; |
|
if ( 0 < expDiff ) { |
|
q = estimateDiv128To64( aSig, 0, bSig ); |
|
q = ( 2 < q ) ? q - 2 : 0; |
|
q >>= 64 - expDiff; |
|
bSig >>= 2; |
|
aSig = ( ( aSig>>1 )<<( expDiff - 1 ) ) - bSig * q; |
|
} |
|
else { |
|
aSig >>= 2; |
|
bSig >>= 2; |
|
} |
|
do { |
|
alternateASig = aSig; |
|
++q; |
|
aSig -= bSig; |
|
} while ( 0 <= (sbits64) aSig ); |
|
sigMean = aSig + alternateASig; |
|
if ( ( sigMean < 0 ) || ( ( sigMean == 0 ) && ( q & 1 ) ) ) { |
|
aSig = alternateASig; |
|
} |
|
zSign = ( (sbits64) aSig < 0 ); |
|
if ( zSign ) aSig = - aSig; |
|
return normalizeRoundAndPackFloat64( roundData, aSign ^ zSign, bExp, aSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the square root of the double-precision floating-point value `a'. |
|
The operation is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 float64_sqrt( struct roundingData *roundData, float64 a ) |
|
{ |
|
flag aSign; |
|
int16 aExp, zExp; |
|
bits64 aSig, zSig; |
|
bits64 rem0, rem1, term0, term1; //, shiftedRem; |
|
//float64 z; |
|
|
|
aSig = extractFloat64Frac( a ); |
|
aExp = extractFloat64Exp( a ); |
|
aSign = extractFloat64Sign( a ); |
|
if ( aExp == 0x7FF ) { |
|
if ( aSig ) return propagateFloat64NaN( a, a ); |
|
if ( ! aSign ) return a; |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
if ( aSign ) { |
|
if ( ( aExp | aSig ) == 0 ) return a; |
|
roundData->exception |= float_flag_invalid; |
|
return float64_default_nan; |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return 0; |
|
normalizeFloat64Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
zExp = ( ( aExp - 0x3FF )>>1 ) + 0x3FE; |
|
aSig |= LIT64( 0x0010000000000000 ); |
|
zSig = estimateSqrt32( aExp, aSig>>21 ); |
|
zSig <<= 31; |
|
aSig <<= 9 - ( aExp & 1 ); |
|
zSig = estimateDiv128To64( aSig, 0, zSig ) + zSig + 2; |
|
if ( ( zSig & 0x3FF ) <= 5 ) { |
|
if ( zSig < 2 ) { |
|
zSig = LIT64( 0xFFFFFFFFFFFFFFFF ); |
|
} |
|
else { |
|
aSig <<= 2; |
|
mul64To128( zSig, zSig, &term0, &term1 ); |
|
sub128( aSig, 0, term0, term1, &rem0, &rem1 ); |
|
while ( (sbits64) rem0 < 0 ) { |
|
--zSig; |
|
shortShift128Left( 0, zSig, 1, &term0, &term1 ); |
|
term1 |= 1; |
|
add128( rem0, rem1, term0, term1, &rem0, &rem1 ); |
|
} |
|
zSig |= ( ( rem0 | rem1 ) != 0 ); |
|
} |
|
} |
|
shift64RightJamming( zSig, 1, &zSig ); |
|
return roundAndPackFloat64( roundData, 0, zExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the double-precision floating-point value `a' is equal to the |
|
corresponding value `b', and 0 otherwise. The comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float64_eq( float64 a, float64 b ) |
|
{ |
|
|
|
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
|
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
|
) { |
|
if ( float64_is_signaling_nan( a ) || float64_is_signaling_nan( b ) ) { |
|
float_raise( float_flag_invalid ); |
|
} |
|
return 0; |
|
} |
|
return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the double-precision floating-point value `a' is less than or |
|
equal to the corresponding value `b', and 0 otherwise. The comparison is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float64_le( float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
|
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
aSign = extractFloat64Sign( a ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
|
return ( a == b ) || ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the double-precision floating-point value `a' is less than |
|
the corresponding value `b', and 0 otherwise. The comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float64_lt( float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
|
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
aSign = extractFloat64Sign( a ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); |
|
return ( a != b ) && ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the double-precision floating-point value `a' is equal to the |
|
corresponding value `b', and 0 otherwise. The invalid exception is raised |
|
if either operand is a NaN. Otherwise, the comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float64_eq_signaling( float64 a, float64 b ) |
|
{ |
|
|
|
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
|
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
return ( a == b ) || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the double-precision floating-point value `a' is less than or |
|
equal to the corresponding value `b', and 0 otherwise. Quiet NaNs do not |
|
cause an exception. Otherwise, the comparison is performed according to the |
|
IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float64_le_quiet( float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign; |
|
//int16 aExp, bExp; |
|
|
|
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
|
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
|
) { |
|
/* Do nothing, even if NaN as we're quiet */ |
|
return 0; |
|
} |
|
aSign = extractFloat64Sign( a ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aSign != bSign ) return aSign || ( (bits64) ( ( a | b )<<1 ) == 0 ); |
|
return ( a == b ) || ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the double-precision floating-point value `a' is less than |
|
the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause an |
|
exception. Otherwise, the comparison is performed according to the IEC/IEEE |
|
Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag float64_lt_quiet( float64 a, float64 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloat64Exp( a ) == 0x7FF ) && extractFloat64Frac( a ) ) |
|
|| ( ( extractFloat64Exp( b ) == 0x7FF ) && extractFloat64Frac( b ) ) |
|
) { |
|
/* Do nothing, even if NaN as we're quiet */ |
|
return 0; |
|
} |
|
aSign = extractFloat64Sign( a ); |
|
bSign = extractFloat64Sign( b ); |
|
if ( aSign != bSign ) return aSign && ( (bits64) ( ( a | b )<<1 ) != 0 ); |
|
return ( a != b ) && ( aSign ^ ( a < b ) ); |
|
|
|
} |
|
|
|
#ifdef FLOATX80 |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the extended double-precision floating- |
|
point value `a' to the 32-bit two's complement integer format. The |
|
conversion is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic---which means in particular that the conversion |
|
is rounded according to the current rounding mode. If `a' is a NaN, the |
|
largest positive integer is returned. Otherwise, if the conversion |
|
overflows, the largest integer with the same sign as `a' is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 floatx80_to_int32( struct roundingData *roundData, floatx80 a ) |
|
{ |
|
flag aSign; |
|
int32 aExp, shiftCount; |
|
bits64 aSig; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; |
|
shiftCount = 0x4037 - aExp; |
|
if ( shiftCount <= 0 ) shiftCount = 1; |
|
shift64RightJamming( aSig, shiftCount, &aSig ); |
|
return roundAndPackInt32( roundData, aSign, aSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the extended double-precision floating- |
|
point value `a' to the 32-bit two's complement integer format. The |
|
conversion is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic, except that the conversion is always rounded |
|
toward zero. If `a' is a NaN, the largest positive integer is returned. |
|
Otherwise, if the conversion overflows, the largest integer with the same |
|
sign as `a' is returned. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
int32 floatx80_to_int32_round_to_zero( floatx80 a ) |
|
{ |
|
flag aSign; |
|
int32 aExp, shiftCount; |
|
bits64 aSig, savedASig; |
|
int32 z; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
shiftCount = 0x403E - aExp; |
|
if ( shiftCount < 32 ) { |
|
if ( ( aExp == 0x7FFF ) && (bits64) ( aSig<<1 ) ) aSign = 0; |
|
goto invalid; |
|
} |
|
else if ( 63 < shiftCount ) { |
|
if ( aExp || aSig ) float_raise( float_flag_inexact ); |
|
return 0; |
|
} |
|
savedASig = aSig; |
|
aSig >>= shiftCount; |
|
z = aSig; |
|
if ( aSign ) z = - z; |
|
if ( ( z < 0 ) ^ aSign ) { |
|
invalid: |
|
float_raise( float_flag_invalid ); |
|
return aSign ? 0x80000000 : 0x7FFFFFFF; |
|
} |
|
if ( ( aSig<<shiftCount ) != savedASig ) { |
|
float_raise( float_flag_inexact ); |
|
} |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the extended double-precision floating- |
|
point value `a' to the single-precision floating-point format. The |
|
conversion is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float32 floatx80_to_float32( struct roundingData *roundData, floatx80 a ) |
|
{ |
|
flag aSign; |
|
int32 aExp; |
|
bits64 aSig; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig<<1 ) ) { |
|
return commonNaNToFloat32( floatx80ToCommonNaN( a ) ); |
|
} |
|
return packFloat32( aSign, 0xFF, 0 ); |
|
} |
|
shift64RightJamming( aSig, 33, &aSig ); |
|
if ( aExp || aSig ) aExp -= 0x3F81; |
|
return roundAndPackFloat32( roundData, aSign, aExp, aSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of converting the extended double-precision floating- |
|
point value `a' to the double-precision floating-point format. The |
|
conversion is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
float64 floatx80_to_float64( struct roundingData *roundData, floatx80 a ) |
|
{ |
|
flag aSign; |
|
int32 aExp; |
|
bits64 aSig, zSig; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig<<1 ) ) { |
|
return commonNaNToFloat64( floatx80ToCommonNaN( a ) ); |
|
} |
|
return packFloat64( aSign, 0x7FF, 0 ); |
|
} |
|
shift64RightJamming( aSig, 1, &zSig ); |
|
if ( aExp || aSig ) aExp -= 0x3C01; |
|
return roundAndPackFloat64( roundData, aSign, aExp, zSig ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Rounds the extended double-precision floating-point value `a' to an integer, |
|
and returns the result as an extended quadruple-precision floating-point |
|
value. The operation is performed according to the IEC/IEEE Standard for |
|
Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_round_to_int( struct roundingData *roundData, floatx80 a ) |
|
{ |
|
flag aSign; |
|
int32 aExp; |
|
bits64 lastBitMask, roundBitsMask; |
|
int8 roundingMode; |
|
floatx80 z; |
|
|
|
aExp = extractFloatx80Exp( a ); |
|
if ( 0x403E <= aExp ) { |
|
if ( ( aExp == 0x7FFF ) && (bits64) ( extractFloatx80Frac( a )<<1 ) ) { |
|
return propagateFloatx80NaN( a, a ); |
|
} |
|
return a; |
|
} |
|
if ( aExp <= 0x3FFE ) { |
|
if ( ( aExp == 0 ) |
|
&& ( (bits64) ( extractFloatx80Frac( a )<<1 ) == 0 ) ) { |
|
return a; |
|
} |
|
roundData->exception |= float_flag_inexact; |
|
aSign = extractFloatx80Sign( a ); |
|
switch ( roundData->mode ) { |
|
case float_round_nearest_even: |
|
if ( ( aExp == 0x3FFE ) && (bits64) ( extractFloatx80Frac( a )<<1 ) |
|
) { |
|
return |
|
packFloatx80( aSign, 0x3FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
break; |
|
case float_round_down: |
|
return |
|
aSign ? |
|
packFloatx80( 1, 0x3FFF, LIT64( 0x8000000000000000 ) ) |
|
: packFloatx80( 0, 0, 0 ); |
|
case float_round_up: |
|
return |
|
aSign ? packFloatx80( 1, 0, 0 ) |
|
: packFloatx80( 0, 0x3FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
return packFloatx80( aSign, 0, 0 ); |
|
} |
|
lastBitMask = 1; |
|
lastBitMask <<= 0x403E - aExp; |
|
roundBitsMask = lastBitMask - 1; |
|
z = a; |
|
roundingMode = roundData->mode; |
|
if ( roundingMode == float_round_nearest_even ) { |
|
z.low += lastBitMask>>1; |
|
if ( ( z.low & roundBitsMask ) == 0 ) z.low &= ~ lastBitMask; |
|
} |
|
else if ( roundingMode != float_round_to_zero ) { |
|
if ( extractFloatx80Sign( z ) ^ ( roundingMode == float_round_up ) ) { |
|
z.low += roundBitsMask; |
|
} |
|
} |
|
z.low &= ~ roundBitsMask; |
|
if ( z.low == 0 ) { |
|
++z.high; |
|
z.low = LIT64( 0x8000000000000000 ); |
|
} |
|
if ( z.low != a.low ) roundData->exception |= float_flag_inexact; |
|
return z; |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of adding the absolute values of the extended double- |
|
precision floating-point values `a' and `b'. If `zSign' is true, the sum is |
|
negated before being returned. `zSign' is ignored if the result is a NaN. |
|
The addition is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static floatx80 addFloatx80Sigs( struct roundingData *roundData, floatx80 a, floatx80 b, flag zSign ) |
|
{ |
|
int32 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig0, zSig1; |
|
int32 expDiff; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
bSig = extractFloatx80Frac( b ); |
|
bExp = extractFloatx80Exp( b ); |
|
expDiff = aExp - bExp; |
|
if ( 0 < expDiff ) { |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) --expDiff; |
|
shift64ExtraRightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); |
|
zExp = aExp; |
|
} |
|
else if ( expDiff < 0 ) { |
|
if ( bExp == 0x7FFF ) { |
|
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( aExp == 0 ) ++expDiff; |
|
shift64ExtraRightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); |
|
zExp = bExp; |
|
} |
|
else { |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( ( aSig | bSig )<<1 ) ) { |
|
return propagateFloatx80NaN( a, b ); |
|
} |
|
return a; |
|
} |
|
zSig1 = 0; |
|
zSig0 = aSig + bSig; |
|
if ( aExp == 0 ) { |
|
normalizeFloatx80Subnormal( zSig0, &zExp, &zSig0 ); |
|
goto roundAndPack; |
|
} |
|
zExp = aExp; |
|
goto shiftRight1; |
|
} |
|
|
|
zSig0 = aSig + bSig; |
|
|
|
if ( (sbits64) zSig0 < 0 ) goto roundAndPack; |
|
shiftRight1: |
|
shift64ExtraRightJamming( zSig0, zSig1, 1, &zSig0, &zSig1 ); |
|
zSig0 |= LIT64( 0x8000000000000000 ); |
|
++zExp; |
|
roundAndPack: |
|
return |
|
roundAndPackFloatx80( |
|
roundData, zSign, zExp, zSig0, zSig1 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of subtracting the absolute values of the extended |
|
double-precision floating-point values `a' and `b'. If `zSign' is true, |
|
the difference is negated before being returned. `zSign' is ignored if the |
|
result is a NaN. The subtraction is performed according to the IEC/IEEE |
|
Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
static floatx80 subFloatx80Sigs( struct roundingData *roundData, floatx80 a, floatx80 b, flag zSign ) |
|
{ |
|
int32 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig0, zSig1; |
|
int32 expDiff; |
|
floatx80 z; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
bSig = extractFloatx80Frac( b ); |
|
bExp = extractFloatx80Exp( b ); |
|
expDiff = aExp - bExp; |
|
if ( 0 < expDiff ) goto aExpBigger; |
|
if ( expDiff < 0 ) goto bExpBigger; |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( ( aSig | bSig )<<1 ) ) { |
|
return propagateFloatx80NaN( a, b ); |
|
} |
|
roundData->exception |= float_flag_invalid; |
|
z.low = floatx80_default_nan_low; |
|
z.high = floatx80_default_nan_high; |
|
z.__padding = 0; |
|
return z; |
|
} |
|
if ( aExp == 0 ) { |
|
aExp = 1; |
|
bExp = 1; |
|
} |
|
zSig1 = 0; |
|
if ( bSig < aSig ) goto aBigger; |
|
if ( aSig < bSig ) goto bBigger; |
|
return packFloatx80( roundData->mode == float_round_down, 0, 0 ); |
|
bExpBigger: |
|
if ( bExp == 0x7FFF ) { |
|
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
return packFloatx80( zSign ^ 1, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( aExp == 0 ) ++expDiff; |
|
shift128RightJamming( aSig, 0, - expDiff, &aSig, &zSig1 ); |
|
bBigger: |
|
sub128( bSig, 0, aSig, zSig1, &zSig0, &zSig1 ); |
|
zExp = bExp; |
|
zSign ^= 1; |
|
goto normalizeRoundAndPack; |
|
aExpBigger: |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) --expDiff; |
|
shift128RightJamming( bSig, 0, expDiff, &bSig, &zSig1 ); |
|
aBigger: |
|
sub128( aSig, 0, bSig, zSig1, &zSig0, &zSig1 ); |
|
zExp = aExp; |
|
normalizeRoundAndPack: |
|
return |
|
normalizeRoundAndPackFloatx80( |
|
roundData, zSign, zExp, zSig0, zSig1 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of adding the extended double-precision floating-point |
|
values `a' and `b'. The operation is performed according to the IEC/IEEE |
|
Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_add( struct roundingData *roundData, floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
aSign = extractFloatx80Sign( a ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aSign == bSign ) { |
|
return addFloatx80Sigs( roundData, a, b, aSign ); |
|
} |
|
else { |
|
return subFloatx80Sigs( roundData, a, b, aSign ); |
|
} |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of subtracting the extended double-precision floating- |
|
point values `a' and `b'. The operation is performed according to the |
|
IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_sub( struct roundingData *roundData, floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
aSign = extractFloatx80Sign( a ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aSign == bSign ) { |
|
return subFloatx80Sigs( roundData, a, b, aSign ); |
|
} |
|
else { |
|
return addFloatx80Sigs( roundData, a, b, aSign ); |
|
} |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of multiplying the extended double-precision floating- |
|
point values `a' and `b'. The operation is performed according to the |
|
IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_mul( struct roundingData *roundData, floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int32 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig0, zSig1; |
|
floatx80 z; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
bSig = extractFloatx80Frac( b ); |
|
bExp = extractFloatx80Exp( b ); |
|
bSign = extractFloatx80Sign( b ); |
|
zSign = aSign ^ bSign; |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig<<1 ) |
|
|| ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { |
|
return propagateFloatx80NaN( a, b ); |
|
} |
|
if ( ( bExp | bSig ) == 0 ) goto invalid; |
|
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( bExp == 0x7FFF ) { |
|
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
if ( ( aExp | aSig ) == 0 ) { |
|
invalid: |
|
roundData->exception |= float_flag_invalid; |
|
z.low = floatx80_default_nan_low; |
|
z.high = floatx80_default_nan_high; |
|
z.__padding = 0; |
|
return z; |
|
} |
|
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); |
|
normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) return packFloatx80( zSign, 0, 0 ); |
|
normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
zExp = aExp + bExp - 0x3FFE; |
|
mul64To128( aSig, bSig, &zSig0, &zSig1 ); |
|
if ( 0 < (sbits64) zSig0 ) { |
|
shortShift128Left( zSig0, zSig1, 1, &zSig0, &zSig1 ); |
|
--zExp; |
|
} |
|
return |
|
roundAndPackFloatx80( |
|
roundData, zSign, zExp, zSig0, zSig1 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the result of dividing the extended double-precision floating-point |
|
value `a' by the corresponding value `b'. The operation is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_div( struct roundingData *roundData, floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int32 aExp, bExp, zExp; |
|
bits64 aSig, bSig, zSig0, zSig1; |
|
bits64 rem0, rem1, rem2, term0, term1, term2; |
|
floatx80 z; |
|
|
|
aSig = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
bSig = extractFloatx80Frac( b ); |
|
bExp = extractFloatx80Exp( b ); |
|
bSign = extractFloatx80Sign( b ); |
|
zSign = aSign ^ bSign; |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
if ( bExp == 0x7FFF ) { |
|
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
goto invalid; |
|
} |
|
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
if ( bExp == 0x7FFF ) { |
|
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
return packFloatx80( zSign, 0, 0 ); |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) { |
|
if ( ( aExp | aSig ) == 0 ) { |
|
invalid: |
|
roundData->exception |= float_flag_invalid; |
|
z.low = floatx80_default_nan_low; |
|
z.high = floatx80_default_nan_high; |
|
z.__padding = 0; |
|
return z; |
|
} |
|
roundData->exception |= float_flag_divbyzero; |
|
return packFloatx80( zSign, 0x7FFF, LIT64( 0x8000000000000000 ) ); |
|
} |
|
normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig == 0 ) return packFloatx80( zSign, 0, 0 ); |
|
normalizeFloatx80Subnormal( aSig, &aExp, &aSig ); |
|
} |
|
zExp = aExp - bExp + 0x3FFE; |
|
rem1 = 0; |
|
if ( bSig <= aSig ) { |
|
shift128Right( aSig, 0, 1, &aSig, &rem1 ); |
|
++zExp; |
|
} |
|
zSig0 = estimateDiv128To64( aSig, rem1, bSig ); |
|
mul64To128( bSig, zSig0, &term0, &term1 ); |
|
sub128( aSig, rem1, term0, term1, &rem0, &rem1 ); |
|
while ( (sbits64) rem0 < 0 ) { |
|
--zSig0; |
|
add128( rem0, rem1, 0, bSig, &rem0, &rem1 ); |
|
} |
|
zSig1 = estimateDiv128To64( rem1, 0, bSig ); |
|
if ( (bits64) ( zSig1<<1 ) <= 8 ) { |
|
mul64To128( bSig, zSig1, &term1, &term2 ); |
|
sub128( rem1, 0, term1, term2, &rem1, &rem2 ); |
|
while ( (sbits64) rem1 < 0 ) { |
|
--zSig1; |
|
add128( rem1, rem2, 0, bSig, &rem1, &rem2 ); |
|
} |
|
zSig1 |= ( ( rem1 | rem2 ) != 0 ); |
|
} |
|
return |
|
roundAndPackFloatx80( |
|
roundData, zSign, zExp, zSig0, zSig1 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the remainder of the extended double-precision floating-point value |
|
`a' with respect to the corresponding value `b'. The operation is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_rem( struct roundingData *roundData, floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign, zSign; |
|
int32 aExp, bExp, expDiff; |
|
bits64 aSig0, aSig1, bSig; |
|
bits64 q, term0, term1, alternateASig0, alternateASig1; |
|
floatx80 z; |
|
|
|
aSig0 = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
bSig = extractFloatx80Frac( b ); |
|
bExp = extractFloatx80Exp( b ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig0<<1 ) |
|
|| ( ( bExp == 0x7FFF ) && (bits64) ( bSig<<1 ) ) ) { |
|
return propagateFloatx80NaN( a, b ); |
|
} |
|
goto invalid; |
|
} |
|
if ( bExp == 0x7FFF ) { |
|
if ( (bits64) ( bSig<<1 ) ) return propagateFloatx80NaN( a, b ); |
|
return a; |
|
} |
|
if ( bExp == 0 ) { |
|
if ( bSig == 0 ) { |
|
invalid: |
|
roundData->exception |= float_flag_invalid; |
|
z.low = floatx80_default_nan_low; |
|
z.high = floatx80_default_nan_high; |
|
z.__padding = 0; |
|
return z; |
|
} |
|
normalizeFloatx80Subnormal( bSig, &bExp, &bSig ); |
|
} |
|
if ( aExp == 0 ) { |
|
if ( (bits64) ( aSig0<<1 ) == 0 ) return a; |
|
normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); |
|
} |
|
bSig |= LIT64( 0x8000000000000000 ); |
|
zSign = aSign; |
|
expDiff = aExp - bExp; |
|
aSig1 = 0; |
|
if ( expDiff < 0 ) { |
|
if ( expDiff < -1 ) return a; |
|
shift128Right( aSig0, 0, 1, &aSig0, &aSig1 ); |
|
expDiff = 0; |
|
} |
|
q = ( bSig <= aSig0 ); |
|
if ( q ) aSig0 -= bSig; |
|
expDiff -= 64; |
|
while ( 0 < expDiff ) { |
|
q = estimateDiv128To64( aSig0, aSig1, bSig ); |
|
q = ( 2 < q ) ? q - 2 : 0; |
|
mul64To128( bSig, q, &term0, &term1 ); |
|
sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); |
|
shortShift128Left( aSig0, aSig1, 62, &aSig0, &aSig1 ); |
|
expDiff -= 62; |
|
} |
|
expDiff += 64; |
|
if ( 0 < expDiff ) { |
|
q = estimateDiv128To64( aSig0, aSig1, bSig ); |
|
q = ( 2 < q ) ? q - 2 : 0; |
|
q >>= 64 - expDiff; |
|
mul64To128( bSig, q<<( 64 - expDiff ), &term0, &term1 ); |
|
sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); |
|
shortShift128Left( 0, bSig, 64 - expDiff, &term0, &term1 ); |
|
while ( le128( term0, term1, aSig0, aSig1 ) ) { |
|
++q; |
|
sub128( aSig0, aSig1, term0, term1, &aSig0, &aSig1 ); |
|
} |
|
} |
|
else { |
|
term1 = 0; |
|
term0 = bSig; |
|
} |
|
sub128( term0, term1, aSig0, aSig1, &alternateASig0, &alternateASig1 ); |
|
if ( lt128( alternateASig0, alternateASig1, aSig0, aSig1 ) |
|
|| ( eq128( alternateASig0, alternateASig1, aSig0, aSig1 ) |
|
&& ( q & 1 ) ) |
|
) { |
|
aSig0 = alternateASig0; |
|
aSig1 = alternateASig1; |
|
zSign = ! zSign; |
|
} |
|
|
|
return |
|
normalizeRoundAndPackFloatx80( |
|
roundData, zSign, bExp + expDiff, aSig0, aSig1 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns the square root of the extended double-precision floating-point |
|
value `a'. The operation is performed according to the IEC/IEEE Standard |
|
for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
floatx80 floatx80_sqrt( struct roundingData *roundData, floatx80 a ) |
|
{ |
|
flag aSign; |
|
int32 aExp, zExp; |
|
bits64 aSig0, aSig1, zSig0, zSig1; |
|
bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; |
|
bits64 shiftedRem0, shiftedRem1; |
|
floatx80 z; |
|
|
|
aSig0 = extractFloatx80Frac( a ); |
|
aExp = extractFloatx80Exp( a ); |
|
aSign = extractFloatx80Sign( a ); |
|
if ( aExp == 0x7FFF ) { |
|
if ( (bits64) ( aSig0<<1 ) ) return propagateFloatx80NaN( a, a ); |
|
if ( ! aSign ) return a; |
|
goto invalid; |
|
} |
|
if ( aSign ) { |
|
if ( ( aExp | aSig0 ) == 0 ) return a; |
|
invalid: |
|
roundData->exception |= float_flag_invalid; |
|
z.low = floatx80_default_nan_low; |
|
z.high = floatx80_default_nan_high; |
|
z.__padding = 0; |
|
return z; |
|
} |
|
if ( aExp == 0 ) { |
|
if ( aSig0 == 0 ) return packFloatx80( 0, 0, 0 ); |
|
normalizeFloatx80Subnormal( aSig0, &aExp, &aSig0 ); |
|
} |
|
zExp = ( ( aExp - 0x3FFF )>>1 ) + 0x3FFF; |
|
zSig0 = estimateSqrt32( aExp, aSig0>>32 ); |
|
zSig0 <<= 31; |
|
aSig1 = 0; |
|
shift128Right( aSig0, 0, ( aExp & 1 ) + 2, &aSig0, &aSig1 ); |
|
zSig0 = estimateDiv128To64( aSig0, aSig1, zSig0 ) + zSig0 + 4; |
|
if ( 0 <= (sbits64) zSig0 ) zSig0 = LIT64( 0xFFFFFFFFFFFFFFFF ); |
|
shortShift128Left( aSig0, aSig1, 2, &aSig0, &aSig1 ); |
|
mul64To128( zSig0, zSig0, &term0, &term1 ); |
|
sub128( aSig0, aSig1, term0, term1, &rem0, &rem1 ); |
|
while ( (sbits64) rem0 < 0 ) { |
|
--zSig0; |
|
shortShift128Left( 0, zSig0, 1, &term0, &term1 ); |
|
term1 |= 1; |
|
add128( rem0, rem1, term0, term1, &rem0, &rem1 ); |
|
} |
|
shortShift128Left( rem0, rem1, 63, &shiftedRem0, &shiftedRem1 ); |
|
zSig1 = estimateDiv128To64( shiftedRem0, shiftedRem1, zSig0 ); |
|
if ( (bits64) ( zSig1<<1 ) <= 10 ) { |
|
if ( zSig1 == 0 ) zSig1 = 1; |
|
mul64To128( zSig0, zSig1, &term1, &term2 ); |
|
shortShift128Left( term1, term2, 1, &term1, &term2 ); |
|
sub128( rem1, 0, term1, term2, &rem1, &rem2 ); |
|
mul64To128( zSig1, zSig1, &term2, &term3 ); |
|
sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); |
|
while ( (sbits64) rem1 < 0 ) { |
|
--zSig1; |
|
shortShift192Left( 0, zSig0, zSig1, 1, &term1, &term2, &term3 ); |
|
term3 |= 1; |
|
add192( |
|
rem1, rem2, rem3, term1, term2, term3, &rem1, &rem2, &rem3 ); |
|
} |
|
zSig1 |= ( ( rem1 | rem2 | rem3 ) != 0 ); |
|
} |
|
return |
|
roundAndPackFloatx80( |
|
roundData, 0, zExp, zSig0, zSig1 ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the extended double-precision floating-point value `a' is |
|
equal to the corresponding value `b', and 0 otherwise. The comparison is |
|
performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag floatx80_eq( floatx80 a, floatx80 b ) |
|
{ |
|
|
|
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
|
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
|
) { |
|
if ( floatx80_is_signaling_nan( a ) |
|
|| floatx80_is_signaling_nan( b ) ) { |
|
float_raise( float_flag_invalid ); |
|
} |
|
return 0; |
|
} |
|
return |
|
( a.low == b.low ) |
|
&& ( ( a.high == b.high ) |
|
|| ( ( a.low == 0 ) |
|
&& ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) |
|
); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the extended double-precision floating-point value `a' is |
|
less than or equal to the corresponding value `b', and 0 otherwise. The |
|
comparison is performed according to the IEC/IEEE Standard for Binary |
|
Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag floatx80_le( floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
|
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
aSign = extractFloatx80Sign( a ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aSign != bSign ) { |
|
return |
|
aSign |
|
|| ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
|
== 0 ); |
|
} |
|
return |
|
aSign ? le128( b.high, b.low, a.high, a.low ) |
|
: le128( a.high, a.low, b.high, b.low ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the extended double-precision floating-point value `a' is |
|
less than the corresponding value `b', and 0 otherwise. The comparison |
|
is performed according to the IEC/IEEE Standard for Binary Floating-point |
|
Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag floatx80_lt( floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
|
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
aSign = extractFloatx80Sign( a ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aSign != bSign ) { |
|
return |
|
aSign |
|
&& ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
|
!= 0 ); |
|
} |
|
return |
|
aSign ? lt128( b.high, b.low, a.high, a.low ) |
|
: lt128( a.high, a.low, b.high, b.low ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the extended double-precision floating-point value `a' is equal |
|
to the corresponding value `b', and 0 otherwise. The invalid exception is |
|
raised if either operand is a NaN. Otherwise, the comparison is performed |
|
according to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag floatx80_eq_signaling( floatx80 a, floatx80 b ) |
|
{ |
|
|
|
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
|
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
|
) { |
|
float_raise( float_flag_invalid ); |
|
return 0; |
|
} |
|
return |
|
( a.low == b.low ) |
|
&& ( ( a.high == b.high ) |
|
|| ( ( a.low == 0 ) |
|
&& ( (bits16) ( ( a.high | b.high )<<1 ) == 0 ) ) |
|
); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the extended double-precision floating-point value `a' is less |
|
than or equal to the corresponding value `b', and 0 otherwise. Quiet NaNs |
|
do not cause an exception. Otherwise, the comparison is performed according |
|
to the IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag floatx80_le_quiet( floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
|
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
|
) { |
|
/* Do nothing, even if NaN as we're quiet */ |
|
return 0; |
|
} |
|
aSign = extractFloatx80Sign( a ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aSign != bSign ) { |
|
return |
|
aSign |
|
|| ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
|
== 0 ); |
|
} |
|
return |
|
aSign ? le128( b.high, b.low, a.high, a.low ) |
|
: le128( a.high, a.low, b.high, b.low ); |
|
|
|
} |
|
|
|
/* |
|
------------------------------------------------------------------------------- |
|
Returns 1 if the extended double-precision floating-point value `a' is less |
|
than the corresponding value `b', and 0 otherwise. Quiet NaNs do not cause |
|
an exception. Otherwise, the comparison is performed according to the |
|
IEC/IEEE Standard for Binary Floating-point Arithmetic. |
|
------------------------------------------------------------------------------- |
|
*/ |
|
flag floatx80_lt_quiet( floatx80 a, floatx80 b ) |
|
{ |
|
flag aSign, bSign; |
|
|
|
if ( ( ( extractFloatx80Exp( a ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( a )<<1 ) ) |
|
|| ( ( extractFloatx80Exp( b ) == 0x7FFF ) |
|
&& (bits64) ( extractFloatx80Frac( b )<<1 ) ) |
|
) { |
|
/* Do nothing, even if NaN as we're quiet */ |
|
return 0; |
|
} |
|
aSign = extractFloatx80Sign( a ); |
|
bSign = extractFloatx80Sign( b ); |
|
if ( aSign != bSign ) { |
|
return |
|
aSign |
|
&& ( ( ( (bits16) ( ( a.high | b.high )<<1 ) ) | a.low | b.low ) |
|
!= 0 ); |
|
} |
|
return |
|
aSign ? lt128( b.high, b.low, a.high, a.low ) |
|
: lt128( a.high, a.low, b.high, b.low ); |
|
|
|
} |
|
|
|
#endif |
|
|
|
|