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278 lines
8.4 KiB
278 lines
8.4 KiB
// target-select.h -- select a target for an object file -*- C++ -*- |
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// Copyright (C) 2006-2014 Free Software Foundation, Inc. |
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// Written by Ian Lance Taylor <iant@google.com>. |
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// This file is part of gold. |
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// This program is free software; you can redistribute it and/or modify |
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// it under the terms of the GNU General Public License as published by |
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// the Free Software Foundation; either version 3 of the License, or |
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// (at your option) any later version. |
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// This program is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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// GNU General Public License for more details. |
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// You should have received a copy of the GNU General Public License |
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// along with this program; if not, write to the Free Software |
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// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, |
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// MA 02110-1301, USA. |
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#ifndef GOLD_TARGET_SELECT_H |
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#define GOLD_TARGET_SELECT_H |
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#include <vector> |
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#include "gold-threads.h" |
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namespace gold |
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{ |
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class Input_file; |
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class Target; |
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class Target_selector; |
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// Used to set the target only once. |
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class Set_target_once : public Once |
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{ |
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public: |
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Set_target_once(Target_selector* target_selector) |
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: target_selector_(target_selector) |
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{ } |
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protected: |
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void |
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do_run_once(void*); |
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private: |
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Target_selector* target_selector_; |
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}; |
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// We want to avoid a master list of targets, which implies using a |
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// global constructor. And we also want the program to start up as |
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// quickly as possible, which implies avoiding global constructors. |
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// We compromise on a very simple global constructor. We use a target |
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// selector, which specifies an ELF machine number and a recognition |
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// function. We use global constructors to build a linked list of |
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// target selectors--a simple pointer list, not a std::list. |
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class Target_selector |
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{ |
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public: |
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// Create a target selector for a specific machine number, size (32 |
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// or 64), and endianness. The machine number can be EM_NONE to |
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// test for any machine number. BFD_NAME is the name of the target |
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// used by the GNU linker, for backward compatibility; it may be |
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// NULL. EMULATION is the name of the emulation used by the GNU |
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// linker; it is similar to BFD_NAME. |
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Target_selector(int machine, int size, bool is_big_endian, |
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const char* bfd_name, const char* emulation); |
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virtual ~Target_selector() |
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{ } |
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// If we can handle this target, return a pointer to a target |
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// structure. The size and endianness are known. |
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Target* |
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recognize(Input_file* input_file, off_t offset, |
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int machine, int osabi, int abiversion) |
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{ return this->do_recognize(input_file, offset, machine, osabi, abiversion); } |
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// If NAME matches the target, return a pointer to a target |
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// structure. |
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Target* |
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recognize_by_bfd_name(const char* name) |
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{ return this->do_recognize_by_bfd_name(name); } |
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// Push all supported BFD names onto the vector. This is only used |
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// for help output. |
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void |
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supported_bfd_names(std::vector<const char*>* names) |
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{ this->do_supported_bfd_names(names); } |
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// If NAME matches the target emulation, return a pointer to a |
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// target structure. |
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Target* |
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recognize_by_emulation(const char* name) |
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{ return this->do_recognize_by_emulation(name); } |
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// Push all supported emulations onto the vector. This is only used |
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// for help output. |
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void |
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supported_emulations(std::vector<const char*>* names) |
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{ this->do_supported_emulations(names); } |
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// Return the next Target_selector in the linked list. |
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Target_selector* |
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next() const |
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{ return this->next_; } |
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// Return the machine number this selector is looking for. This can |
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// be EM_NONE to match any machine number, in which case the |
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// do_recognize hook will be responsible for matching the machine |
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// number. |
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int |
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machine() const |
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{ return this->machine_; } |
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// Return the size this is looking for (32 or 64). |
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int |
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get_size() const |
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{ return this->size_; } |
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// Return the endianness this is looking for. |
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bool |
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is_big_endian() const |
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{ return this->is_big_endian_; } |
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// Return the BFD name. This may return NULL, in which case the |
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// do_recognize_by_bfd_name hook will be responsible for matching |
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// the BFD name. |
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const char* |
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bfd_name() const |
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{ return this->bfd_name_; } |
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// Return the emulation. This may return NULL, in which case the |
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// do_recognize_by_emulation hook will be responsible for matching |
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// the emulation. |
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const char* |
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emulation() const |
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{ return this->emulation_; } |
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// The reverse mapping, for --print-output-format: if we |
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// instantiated TARGET, return our BFD_NAME. If we did not |
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// instantiate it, return NULL. |
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const char* |
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target_bfd_name(const Target* target) |
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{ return this->do_target_bfd_name(target); } |
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protected: |
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// Return an instance of the real target. This must be implemented |
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// by the child class. |
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virtual Target* |
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do_instantiate_target() = 0; |
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// Recognize an object file given a machine code, OSABI code, and |
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// ELF version value. When this is called we already know that they |
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// match the machine_, size_, and is_big_endian_ fields. The child |
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// class may implement a different version of this to do additional |
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// checks, or to check for multiple machine codes if the machine_ |
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// field is EM_NONE. |
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virtual Target* |
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do_recognize(Input_file*, off_t, int, int, int) |
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{ return this->instantiate_target(); } |
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// Recognize a target by name. When this is called we already know |
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// that the name matches (or that the bfd_name_ field is NULL). The |
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// child class may implement a different version of this to |
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// recognize more than one name. |
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virtual Target* |
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do_recognize_by_bfd_name(const char*) |
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{ return this->instantiate_target(); } |
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// Return a list of supported BFD names. The child class may |
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// implement a different version of this to handle more than one |
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// name. |
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virtual void |
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do_supported_bfd_names(std::vector<const char*>* names) |
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{ |
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gold_assert(this->bfd_name_ != NULL); |
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names->push_back(this->bfd_name_); |
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} |
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// Recognize a target by emulation. When this is called we already |
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// know that the name matches (or that the emulation_ field is |
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// NULL). The child class may implement a different version of this |
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// to recognize more than one emulation. |
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virtual Target* |
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do_recognize_by_emulation(const char*) |
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{ return this->instantiate_target(); } |
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// Return a list of supported emulations. The child class may |
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// implement a different version of this to handle more than one |
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// emulation. |
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virtual void |
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do_supported_emulations(std::vector<const char*>* emulations) |
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{ |
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gold_assert(this->emulation_ != NULL); |
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emulations->push_back(this->emulation_); |
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} |
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// Map from target to BFD name. |
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virtual const char* |
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do_target_bfd_name(const Target*); |
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// Instantiate the target and return it. |
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Target* |
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instantiate_target(); |
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// Return whether TARGET is the target we instantiated. |
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bool |
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is_our_target(const Target* target) |
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{ return target == this->instantiated_target_; } |
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private: |
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// Set the target. |
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void |
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set_target(); |
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friend class Set_target_once; |
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// ELF machine code. |
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const int machine_; |
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// Target size--32 or 64. |
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const int size_; |
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// Whether the target is big endian. |
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const bool is_big_endian_; |
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// BFD name of target, for compatibility. |
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const char* const bfd_name_; |
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// GNU linker emulation for this target, for compatibility. |
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const char* const emulation_; |
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// Next entry in list built at global constructor time. |
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Target_selector* next_; |
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// The singleton Target structure--this points to an instance of the |
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// real implementation. |
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Target* instantiated_target_; |
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// Used to set the target only once. |
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Set_target_once set_target_once_; |
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}; |
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// Select the target for an ELF file. |
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extern Target* |
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select_target(Input_file*, off_t, |
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int machine, int size, bool big_endian, int osabi, |
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int abiversion); |
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// Select a target using a BFD name. |
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extern Target* |
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select_target_by_bfd_name(const char* name); |
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// Select a target using a GNU linker emulation. |
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extern Target* |
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select_target_by_emulation(const char* name); |
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// Fill in a vector with the list of supported targets. This returns |
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// a list of BFD names. |
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extern void |
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supported_target_names(std::vector<const char*>*); |
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// Fill in a vector with the list of supported emulations. |
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extern void |
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supported_emulation_names(std::vector<const char*>*); |
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// Print the output format, for the --print-output-format option. |
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extern void |
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print_output_format(); |
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} // End namespace gold. |
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#endif // !defined(GOLD_TARGET_SELECT_H)
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