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593 lines
15 KiB
593 lines
15 KiB
/* A splay-tree datatype. |
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Copyright (C) 1998, 1999, 2000, 2001, 2009, |
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2010, 2011 Free Software Foundation, Inc. |
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Contributed by Mark Mitchell (mark@markmitchell.com). |
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This file is part of GNU CC. |
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GNU CC is free software; you can redistribute it and/or modify it |
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under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2, or (at your option) |
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any later version. |
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GNU CC is distributed in the hope that it will be useful, but |
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WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with GNU CC; see the file COPYING. If not, write to |
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the Free Software Foundation, 51 Franklin Street - Fifth Floor, |
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Boston, MA 02110-1301, USA. */ |
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/* For an easily readable description of splay-trees, see: |
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Lewis, Harry R. and Denenberg, Larry. Data Structures and Their |
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Algorithms. Harper-Collins, Inc. 1991. */ |
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#ifdef HAVE_CONFIG_H |
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#include "config.h" |
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#endif |
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#ifdef HAVE_STDLIB_H |
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#include <stdlib.h> |
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#endif |
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#include <stdio.h> |
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#include "libiberty.h" |
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#include "splay-tree.h" |
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static void splay_tree_delete_helper (splay_tree, splay_tree_node); |
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static inline void rotate_left (splay_tree_node *, |
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splay_tree_node, splay_tree_node); |
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static inline void rotate_right (splay_tree_node *, |
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splay_tree_node, splay_tree_node); |
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static void splay_tree_splay (splay_tree, splay_tree_key); |
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static int splay_tree_foreach_helper (splay_tree_node, |
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splay_tree_foreach_fn, void*); |
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|
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/* Deallocate NODE (a member of SP), and all its sub-trees. */ |
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static void |
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splay_tree_delete_helper (splay_tree sp, splay_tree_node node) |
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{ |
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splay_tree_node pending = 0; |
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splay_tree_node active = 0; |
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|
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if (!node) |
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return; |
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#define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x); |
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#define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x); |
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KDEL (node->key); |
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VDEL (node->value); |
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/* We use the "key" field to hold the "next" pointer. */ |
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node->key = (splay_tree_key)pending; |
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pending = (splay_tree_node)node; |
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/* Now, keep processing the pending list until there aren't any |
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more. This is a little more complicated than just recursing, but |
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it doesn't toast the stack for large trees. */ |
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while (pending) |
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{ |
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active = pending; |
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pending = 0; |
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while (active) |
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{ |
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splay_tree_node temp; |
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/* active points to a node which has its key and value |
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deallocated, we just need to process left and right. */ |
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if (active->left) |
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{ |
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KDEL (active->left->key); |
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VDEL (active->left->value); |
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active->left->key = (splay_tree_key)pending; |
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pending = (splay_tree_node)(active->left); |
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} |
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if (active->right) |
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{ |
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KDEL (active->right->key); |
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VDEL (active->right->value); |
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active->right->key = (splay_tree_key)pending; |
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pending = (splay_tree_node)(active->right); |
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} |
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temp = active; |
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active = (splay_tree_node)(temp->key); |
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(*sp->deallocate) ((char*) temp, sp->allocate_data); |
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} |
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} |
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#undef KDEL |
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#undef VDEL |
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} |
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/* Rotate the edge joining the left child N with its parent P. PP is the |
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grandparents' pointer to P. */ |
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static inline void |
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rotate_left (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) |
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{ |
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splay_tree_node tmp; |
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tmp = n->right; |
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n->right = p; |
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p->left = tmp; |
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*pp = n; |
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} |
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/* Rotate the edge joining the right child N with its parent P. PP is the |
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grandparents' pointer to P. */ |
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static inline void |
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rotate_right (splay_tree_node *pp, splay_tree_node p, splay_tree_node n) |
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{ |
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splay_tree_node tmp; |
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tmp = n->left; |
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n->left = p; |
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p->right = tmp; |
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*pp = n; |
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} |
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/* Bottom up splay of key. */ |
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static void |
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splay_tree_splay (splay_tree sp, splay_tree_key key) |
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{ |
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if (sp->root == 0) |
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return; |
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do { |
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int cmp1, cmp2; |
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splay_tree_node n, c; |
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n = sp->root; |
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cmp1 = (*sp->comp) (key, n->key); |
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/* Found. */ |
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if (cmp1 == 0) |
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return; |
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/* Left or right? If no child, then we're done. */ |
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if (cmp1 < 0) |
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c = n->left; |
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else |
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c = n->right; |
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if (!c) |
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return; |
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/* Next one left or right? If found or no child, we're done |
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after one rotation. */ |
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cmp2 = (*sp->comp) (key, c->key); |
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if (cmp2 == 0 |
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|| (cmp2 < 0 && !c->left) |
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|| (cmp2 > 0 && !c->right)) |
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{ |
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if (cmp1 < 0) |
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rotate_left (&sp->root, n, c); |
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else |
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rotate_right (&sp->root, n, c); |
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return; |
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} |
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/* Now we have the four cases of double-rotation. */ |
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if (cmp1 < 0 && cmp2 < 0) |
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{ |
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rotate_left (&n->left, c, c->left); |
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rotate_left (&sp->root, n, n->left); |
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} |
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else if (cmp1 > 0 && cmp2 > 0) |
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{ |
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rotate_right (&n->right, c, c->right); |
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rotate_right (&sp->root, n, n->right); |
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} |
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else if (cmp1 < 0 && cmp2 > 0) |
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{ |
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rotate_right (&n->left, c, c->right); |
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rotate_left (&sp->root, n, n->left); |
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} |
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else if (cmp1 > 0 && cmp2 < 0) |
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{ |
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rotate_left (&n->right, c, c->left); |
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rotate_right (&sp->root, n, n->right); |
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} |
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} while (1); |
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} |
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/* Call FN, passing it the DATA, for every node below NODE, all of |
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which are from SP, following an in-order traversal. If FN every |
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returns a non-zero value, the iteration ceases immediately, and the |
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value is returned. Otherwise, this function returns 0. */ |
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static int |
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splay_tree_foreach_helper (splay_tree_node node, |
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splay_tree_foreach_fn fn, void *data) |
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{ |
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int val; |
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splay_tree_node *stack; |
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int stack_ptr, stack_size; |
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/* A non-recursive implementation is used to avoid filling the stack |
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for large trees. Splay trees are worst case O(n) in the depth of |
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the tree. */ |
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#define INITIAL_STACK_SIZE 100 |
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stack_size = INITIAL_STACK_SIZE; |
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stack_ptr = 0; |
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stack = XNEWVEC (splay_tree_node, stack_size); |
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val = 0; |
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for (;;) |
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{ |
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while (node != NULL) |
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{ |
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if (stack_ptr == stack_size) |
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{ |
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stack_size *= 2; |
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stack = XRESIZEVEC (splay_tree_node, stack, stack_size); |
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} |
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stack[stack_ptr++] = node; |
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node = node->left; |
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} |
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if (stack_ptr == 0) |
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break; |
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node = stack[--stack_ptr]; |
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val = (*fn) (node, data); |
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if (val) |
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break; |
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node = node->right; |
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} |
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XDELETEVEC (stack); |
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return val; |
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} |
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/* An allocator and deallocator based on xmalloc. */ |
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static void * |
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splay_tree_xmalloc_allocate (int size, void *data ATTRIBUTE_UNUSED) |
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{ |
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return (void *) xmalloc (size); |
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} |
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static void |
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splay_tree_xmalloc_deallocate (void *object, void *data ATTRIBUTE_UNUSED) |
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{ |
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free (object); |
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} |
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/* Allocate a new splay tree, using COMPARE_FN to compare nodes, |
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DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate |
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values. Use xmalloc to allocate the splay tree structure, and any |
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nodes added. */ |
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splay_tree |
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splay_tree_new (splay_tree_compare_fn compare_fn, |
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splay_tree_delete_key_fn delete_key_fn, |
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splay_tree_delete_value_fn delete_value_fn) |
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{ |
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return (splay_tree_new_with_allocator |
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(compare_fn, delete_key_fn, delete_value_fn, |
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splay_tree_xmalloc_allocate, splay_tree_xmalloc_deallocate, 0)); |
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} |
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/* Allocate a new splay tree, using COMPARE_FN to compare nodes, |
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DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate |
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values. */ |
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splay_tree |
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splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn, |
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splay_tree_delete_key_fn delete_key_fn, |
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splay_tree_delete_value_fn delete_value_fn, |
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splay_tree_allocate_fn allocate_fn, |
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splay_tree_deallocate_fn deallocate_fn, |
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void *allocate_data) |
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{ |
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return |
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splay_tree_new_typed_alloc (compare_fn, delete_key_fn, delete_value_fn, |
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allocate_fn, allocate_fn, deallocate_fn, |
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allocate_data); |
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} |
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/* |
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@deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @ |
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(splay_tree_compare_fn @var{compare_fn}, @ |
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splay_tree_delete_key_fn @var{delete_key_fn}, @ |
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splay_tree_delete_value_fn @var{delete_value_fn}, @ |
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splay_tree_allocate_fn @var{tree_allocate_fn}, @ |
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splay_tree_allocate_fn @var{node_allocate_fn}, @ |
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splay_tree_deallocate_fn @var{deallocate_fn}, @ |
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void * @var{allocate_data}) |
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This function creates a splay tree that uses two different allocators |
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@var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the |
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tree itself and its nodes respectively. This is useful when variables of |
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different types need to be allocated with different allocators. |
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The splay tree will use @var{compare_fn} to compare nodes, |
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@var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to |
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deallocate values. |
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@end deftypefn |
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*/ |
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splay_tree |
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splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn, |
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splay_tree_delete_key_fn delete_key_fn, |
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splay_tree_delete_value_fn delete_value_fn, |
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splay_tree_allocate_fn tree_allocate_fn, |
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splay_tree_allocate_fn node_allocate_fn, |
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splay_tree_deallocate_fn deallocate_fn, |
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void * allocate_data) |
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{ |
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splay_tree sp = (splay_tree) (*tree_allocate_fn) |
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(sizeof (struct splay_tree_s), allocate_data); |
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sp->root = 0; |
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sp->comp = compare_fn; |
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sp->delete_key = delete_key_fn; |
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sp->delete_value = delete_value_fn; |
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sp->allocate = node_allocate_fn; |
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sp->deallocate = deallocate_fn; |
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sp->allocate_data = allocate_data; |
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return sp; |
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} |
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/* Deallocate SP. */ |
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void |
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splay_tree_delete (splay_tree sp) |
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{ |
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splay_tree_delete_helper (sp, sp->root); |
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(*sp->deallocate) ((char*) sp, sp->allocate_data); |
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} |
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/* Insert a new node (associating KEY with DATA) into SP. If a |
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previous node with the indicated KEY exists, its data is replaced |
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with the new value. Returns the new node. */ |
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splay_tree_node |
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splay_tree_insert (splay_tree sp, splay_tree_key key, splay_tree_value value) |
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{ |
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int comparison = 0; |
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splay_tree_splay (sp, key); |
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if (sp->root) |
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comparison = (*sp->comp)(sp->root->key, key); |
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if (sp->root && comparison == 0) |
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{ |
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/* If the root of the tree already has the indicated KEY, just |
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replace the value with VALUE. */ |
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if (sp->delete_value) |
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(*sp->delete_value)(sp->root->value); |
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sp->root->value = value; |
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} |
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else |
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{ |
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/* Create a new node, and insert it at the root. */ |
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splay_tree_node node; |
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node = ((splay_tree_node) |
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(*sp->allocate) (sizeof (struct splay_tree_node_s), |
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sp->allocate_data)); |
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node->key = key; |
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node->value = value; |
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if (!sp->root) |
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node->left = node->right = 0; |
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else if (comparison < 0) |
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{ |
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node->left = sp->root; |
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node->right = node->left->right; |
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node->left->right = 0; |
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} |
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else |
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{ |
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node->right = sp->root; |
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node->left = node->right->left; |
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node->right->left = 0; |
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} |
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sp->root = node; |
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} |
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return sp->root; |
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} |
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/* Remove KEY from SP. It is not an error if it did not exist. */ |
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void |
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splay_tree_remove (splay_tree sp, splay_tree_key key) |
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{ |
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splay_tree_splay (sp, key); |
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if (sp->root && (*sp->comp) (sp->root->key, key) == 0) |
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{ |
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splay_tree_node left, right; |
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left = sp->root->left; |
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right = sp->root->right; |
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/* Delete the root node itself. */ |
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if (sp->delete_value) |
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(*sp->delete_value) (sp->root->value); |
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(*sp->deallocate) (sp->root, sp->allocate_data); |
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/* One of the children is now the root. Doesn't matter much |
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which, so long as we preserve the properties of the tree. */ |
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if (left) |
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{ |
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sp->root = left; |
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/* If there was a right child as well, hang it off the |
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right-most leaf of the left child. */ |
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if (right) |
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{ |
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while (left->right) |
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left = left->right; |
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left->right = right; |
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} |
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} |
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else |
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sp->root = right; |
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} |
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} |
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/* Lookup KEY in SP, returning VALUE if present, and NULL |
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otherwise. */ |
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splay_tree_node |
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splay_tree_lookup (splay_tree sp, splay_tree_key key) |
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{ |
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splay_tree_splay (sp, key); |
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if (sp->root && (*sp->comp)(sp->root->key, key) == 0) |
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return sp->root; |
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else |
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return 0; |
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} |
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/* Return the node in SP with the greatest key. */ |
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splay_tree_node |
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splay_tree_max (splay_tree sp) |
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{ |
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splay_tree_node n = sp->root; |
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if (!n) |
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return NULL; |
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while (n->right) |
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n = n->right; |
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return n; |
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} |
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/* Return the node in SP with the smallest key. */ |
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splay_tree_node |
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splay_tree_min (splay_tree sp) |
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{ |
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splay_tree_node n = sp->root; |
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if (!n) |
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return NULL; |
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while (n->left) |
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n = n->left; |
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return n; |
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} |
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/* Return the immediate predecessor KEY, or NULL if there is no |
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predecessor. KEY need not be present in the tree. */ |
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splay_tree_node |
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splay_tree_predecessor (splay_tree sp, splay_tree_key key) |
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{ |
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int comparison; |
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splay_tree_node node; |
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/* If the tree is empty, there is certainly no predecessor. */ |
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if (!sp->root) |
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return NULL; |
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/* Splay the tree around KEY. That will leave either the KEY |
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itself, its predecessor, or its successor at the root. */ |
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splay_tree_splay (sp, key); |
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comparison = (*sp->comp)(sp->root->key, key); |
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/* If the predecessor is at the root, just return it. */ |
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if (comparison < 0) |
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return sp->root; |
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/* Otherwise, find the rightmost element of the left subtree. */ |
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node = sp->root->left; |
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if (node) |
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while (node->right) |
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node = node->right; |
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return node; |
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} |
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/* Return the immediate successor KEY, or NULL if there is no |
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successor. KEY need not be present in the tree. */ |
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splay_tree_node |
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splay_tree_successor (splay_tree sp, splay_tree_key key) |
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{ |
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int comparison; |
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splay_tree_node node; |
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/* If the tree is empty, there is certainly no successor. */ |
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if (!sp->root) |
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return NULL; |
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/* Splay the tree around KEY. That will leave either the KEY |
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itself, its predecessor, or its successor at the root. */ |
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splay_tree_splay (sp, key); |
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comparison = (*sp->comp)(sp->root->key, key); |
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/* If the successor is at the root, just return it. */ |
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if (comparison > 0) |
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return sp->root; |
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/* Otherwise, find the leftmost element of the right subtree. */ |
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node = sp->root->right; |
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if (node) |
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while (node->left) |
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node = node->left; |
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return node; |
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} |
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/* Call FN, passing it the DATA, for every node in SP, following an |
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in-order traversal. If FN every returns a non-zero value, the |
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iteration ceases immediately, and the value is returned. |
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Otherwise, this function returns 0. */ |
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|
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int |
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splay_tree_foreach (splay_tree sp, splay_tree_foreach_fn fn, void *data) |
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{ |
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return splay_tree_foreach_helper (sp->root, fn, data); |
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} |
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/* Splay-tree comparison function, treating the keys as ints. */ |
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int |
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splay_tree_compare_ints (splay_tree_key k1, splay_tree_key k2) |
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{ |
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if ((int) k1 < (int) k2) |
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return -1; |
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else if ((int) k1 > (int) k2) |
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return 1; |
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else |
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return 0; |
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} |
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/* Splay-tree comparison function, treating the keys as pointers. */ |
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|
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int |
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splay_tree_compare_pointers (splay_tree_key k1, splay_tree_key k2) |
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{ |
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if ((char*) k1 < (char*) k2) |
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return -1; |
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else if ((char*) k1 > (char*) k2) |
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return 1; |
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else |
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return 0; |
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}
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