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103 lines
2.8 KiB
103 lines
2.8 KiB
#ifndef _GLSRANDOMUNIFORMBLOCKCASE_HPP |
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#define _GLSRANDOMUNIFORMBLOCKCASE_HPP |
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/*------------------------------------------------------------------------- |
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* drawElements Quality Program OpenGL (ES) Module |
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* ----------------------------------------------- |
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* |
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* Copyright 2014 The Android Open Source Project |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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* |
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*//*! |
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* \file |
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* \brief Random uniform block layout case. |
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*//*--------------------------------------------------------------------*/ |
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#include "tcuDefs.hpp" |
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#include "tcuTestCase.hpp" |
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#include "glsUniformBlockCase.hpp" |
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namespace de |
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{ |
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class Random; |
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} // de |
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namespace deqp |
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{ |
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namespace gls |
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{ |
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namespace ub |
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{ |
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enum FeatureBits |
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{ |
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FEATURE_VECTORS = (1<<0), |
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FEATURE_MATRICES = (1<<1), |
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FEATURE_ARRAYS = (1<<2), |
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FEATURE_STRUCTS = (1<<3), |
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FEATURE_NESTED_STRUCTS = (1<<4), |
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FEATURE_INSTANCE_ARRAYS = (1<<5), |
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FEATURE_VERTEX_BLOCKS = (1<<6), |
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FEATURE_FRAGMENT_BLOCKS = (1<<7), |
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FEATURE_SHARED_BLOCKS = (1<<8), |
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FEATURE_UNUSED_UNIFORMS = (1<<9), |
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FEATURE_UNUSED_MEMBERS = (1<<10), |
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FEATURE_PACKED_LAYOUT = (1<<11), |
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FEATURE_SHARED_LAYOUT = (1<<12), |
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FEATURE_STD140_LAYOUT = (1<<13), |
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FEATURE_MATRIX_LAYOUT = (1<<14), //!< Matrix layout flags. |
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FEATURE_ARRAYS_OF_ARRAYS = (1<<15) |
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}; |
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} // ub |
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class RandomUniformBlockCase : public UniformBlockCase |
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{ |
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public: |
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RandomUniformBlockCase (tcu::TestContext& testCtx, |
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glu::RenderContext& renderCtx, |
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glu::GLSLVersion glslVersion, |
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const char* name, |
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const char* description, |
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BufferMode bufferMode, |
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deUint32 features, |
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deUint32 seed); |
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void init (void); |
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private: |
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void generateBlock (de::Random& rnd, deUint32 layoutFlags); |
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void generateUniform (de::Random& rnd, ub::UniformBlock& block); |
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ub::VarType generateType (de::Random& rnd, int typeDepth, bool arrayOk); |
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const deUint32 m_features; |
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const int m_maxVertexBlocks; |
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const int m_maxFragmentBlocks; |
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const int m_maxSharedBlocks; |
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const int m_maxInstances; |
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const int m_maxArrayLength; |
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const int m_maxStructDepth; |
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const int m_maxBlockMembers; |
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const int m_maxStructMembers; |
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const deUint32 m_seed; |
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int m_blockNdx; |
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int m_uniformNdx; |
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int m_structNdx; |
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}; |
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} // gls |
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} // deqp |
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#endif // _GLSRANDOMUNIFORMBLOCKCASE_HPP
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